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Since I was 10 years old I have always held interest in the BattleTech Universe. I got my first taste of it through a PC game called
MechWarrior 2. My brother and I would play for hours on end, though the campaign, but mostly through instant action. We read the entire
story wanting much more.
For one of my birthdays I got the opportunity to purchase the Titanium Trilogy. After installing the game I was driven into different parts
of the BattleTech universe, playing as a warrior in Clan Ghost Bear, then playing through the aftermath of the 4th Succession War and through
the Clan Invasion as a small Mercenary Unit. It was not until I purchased MechCommander Gold that I saw an ad for BattleTech 4th Edition. I
showed my Mom, she made some phone calls, and found out that a hobby store called Leisure Hours Hobbies in Joliet IL had it. We drove
there and she bought me the set. Together, we learned how to play. Unfortunately for me, mothers have uncanny luck in board games (at least
from my experience), but I still fell in love with the game.
Through high school I read plenty of BattleTech novels and played some GREAT BattleTech games. I had a gaming group where we
played a Trinary vs Binary battle that took two days. Clan Jade Falcon (us) vs Clan Wolf. Despite the odds, we actually defeated the enemy, and I
got to understand that, through all the complexity of BattleTech, the games are truly epic. When our group disbanded I became heavily
interested in Clan Ghost Bear and they were my primary faction for years and years. Anyway, exactly one year ago (from 2011), one Clan
sparked my interest...
The story behind Clan Burrock, as short and scarce the information is, astounds me. Other Clans like Wolverine and Mongoose have
been getting attention lately but this Clan has been left in obscurity. The conspiracy theorist in me wants to believe that Clan Burrock still lives
on as one with the Dark Caste. The whole absorption could have been faked so to say to ensure that the operation lives on. However, what
really appeals to me, are all of the bits and pieces in the Field Manuals plus all of the new information in Operation: Klondike. It left me inspired
to study all the information from these sources, then based on these sources and my own conclusions, flesh out the Clan as close to canon as
possible. This book is also constructed around criticism from long time players on the Classic BattleTech forums (A special thanks to Wolfcannon
who gave me his touman outline so I had something to build on, Hawk for his history, AND Hawkeye Jim for all his insight and support) so I don't
create some biased fanon book. It took a lot of time studying obscure details from books and other impressions (outside of my own) to get a
pretty good look at this Clan.
Well, this book was a lot of work and I hope you enjoy it. This game has always been one of my passions in life and I felt this would be a
wonderful way to give back to it and the community. Enjoy!
- Daniel Ferro, aka Fear Factory

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Table of Contents
4 10
4
5
5
6
6
6
7
7
8
9
9
10
10

The History of Clan Burrock


Destruction of the Rim Worlds and Exodus
Forgiveness and Redemption
The Second Exodus and Formation of the Clans
Assault on Dagda
Distrust for the Fire Mandrill
The Blood War
The Golden Century
Dire Situations
The Tainte Worlds
The Time for Invasion
The Great Refusal
The Revealing
The Absorption of Clan Burrock

11 18
11
12
12
13
13
14
15
15
15
15
15
16
16
16
17
17

Clan Burrock Information: Before the Absorption


The Clan Burrock Totem
Allies and Enemies
Military
Practices
Organization
Structure and Society
Uniforms and Insignia
Field Uniform
Dress Uniform
Ceremonial Uniform
Insignia
Rank Insignia
Decorations
Personalities
Khan Jocelyn Siddiq
SaKhan Colin Marghar

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17
18
18

Loremaster Jasmine Nga


Galaxy Commander Seth Marghar
Galaxy Commander Carlos Hutchinson

19 46
19
19
19
20
23
26
29
32
35
37
41

Clan Burrock Touman w/Abilities


Naval Reserve
Warship Command
Iron Spine Keshik
Alpha Galaxy The Burning Acid
Beta Galaxy The Blood Hunters
Gamma Galaxy The Harvesters of Sorrow
Epsilon Galaxy
Iota Galaxy
Kappa Galaxy
Pi Galaxy
Xi Galaxy The Underground

47 65
48
50
52
54
57
59-62

Technical Readout
Praetorian Light Tank
Glass Banshee Conventional Fighter
Hornet IIC
Great Wyrm 3
Predator Battle Armor
Crypt Keeper OmniMech

63

Random Allocation Tables

64 66

Sources

67 +

Record Sheets

CLAN BURROCK
"We are Clan Burrock!
Strong and clear, moving through all impassible
boundaries
With our acid, we burn the weak foundation
And with our mandibles, we feed on its remains,
we grow stronger
We are an infestation that cannot be contained
Embedded deep within the Clans
Nicholas chose us
The true, the vigilant, the redeemed!"
--Clan Burrock Remembrance

Beneath damp sod and old, cold stone,


We plumb the depths without a groan!
Giving no thought to gems in the earth,
We seek a prize of far greater worth!
We crave for battle--salivate dread acid;
What foe dare slumber or stand truly placid?
In daylight and darkness, in sunshine and gloom,
We bring to each foe his ultimate doom.
Our justice is strict and our sentence is stern;
Acid will flow and all enemies will burn!
--by: Sheldon J. Young

The Destruction of the Rim Worlds and the Exodus (2766 - 2784)
To understand Clan Burrock you must understand the history behind their original Khans and their
relationship with Aleksandr Kerensky. Herve and Nigel Polczyk have witnessed nations rise and fall from
the hypocrisies of war, even their own, at the hands of their once ruler Stefan Amaris. They were once
supporters of Amaris until the assassination of Richard Cameron, which set the ultimate fate of the Rim
Worlds Republic.
Aleksandr Kerensky led the Star League Defense Force against the Rim Worlds Republic during the
Amaris Civil War. Kerensky did this to inflict revenge on Amaris, for the murder of Richard Cameron, which
set the path toward the destruction of the Star League. At the time Herve and Nigel were part of the Rim
Worlds Military. They confronted Kerensky's forces in order to protect their people. It was unjust in their
eyes, and the eyes of their people, that the Rim Worlds should suffer the consequences of Amaris' actions.
The result of the Amaris Civil War left the Rim Worlds Republic in shambles. In this newly established
chaos, pirate bands and bandit kingdoms started to emerge.
Herve and Nigel avoided execution by escaping Kerensky's forces but had a new onslaught to
survive. They gathered those willing to join them amidst the chaotic Rim Worlds while the house lords
bickered over succession. Life among the fallen Rim Worlds became harsh and fell into anarchy. Herve
and Nigel used their military training and leadership skills to form their own rebel unit with the goal of
protecting those who could not protect themselves. Those who were with them saw them as freedom
fighters. Those against them saw them as terrorists, hell bent on establishing a new Rim Worlds Republic.

Herve and Nigel were intuitive of each others actions while working together. They were fierce leaders who understood the pirate
lifestyle well and used that knowledge to their advantage. Soon enough, their army started to grow, and they were successful in pushing back a
lot of the anarchy. Herve and Nigel's army knew no boundaries, they would go as far as supplying rioters and local militia with the weapons they
needed to fend for themselves. Unfortunately, all of this took a turn for the worse, because their army started to become larger than they could
handle. Respected leaders were now becoming power hungry, ready to rule on their own. Soon enough, the influence of Herve and Nigel
started to diminish, putting them in a dire situation.
Around the same time, Herve and Nigel learned that Kerensky was stripped of his title as "Protector. Being tired of war, Kerensky
started an operation to gather those willing to join him in exodus, escaping the jealousies and greed of the Successor States. Herve and Nigel
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knew that their people were doomed. They gathered those who wanted to redeem their nation, all of them holding onto the distaste of Amaris'
actions and the greed of their own kind. This soon developed into admiration for General Kerensky's ambition for peace.
Forgiveness and Redemption (2784 2800)
Kerensky's followers knew that Herve and Nigel were from the Rim Worlds Republic. They also knew that they fought against him during
the Apollo campaign. It was a shock to them that they would ask to join them in exodus. The majority of them were quick to judge Herve, Nigel,
and all of their followers, but Aleksandr did not. He felt that Herve and Nigel truly believed in him and admired his ultimate goal, and that they
were seeking refuge to right the wrongs of their fallen nation. Kerensky looked past their actions and had forgiven them, understanding their
beliefs were once driven by Amaris' propaganda. Herve and Nigel did everything they could to repay Kerensky for his gratitude. Their leadership
skills proved useful when establishing order during chaos that erupted during the tiring years of exodus.
When the Exodus team discovered the pentagon worlds the time to rebuild had begun. Herve and Nigel were in charge of expeditions
that lead to the discovery of precious resources that were used to establish the early colonies. On Eden, Nigel and his search party had come in
contact with one of the burrock burrows, luckily without the giant insect, and discovered a giant reserve of raw metals. This lead to civilization
on Eden, with its economy being primarily industrial, and they were able to provide materials for the other Pentagon Worlds for years.
Herve and Nigel also had a distinct eye for corruption and did everything possible to prevent it. Years of struggling had begun to take its
toll on the new colonies. Living conditions were starting to become too harsh and people were starting to repeat the old habits the exodus
escaped from. Eventually, history had repeated itself, and the newly established Pentagon Powers had become too hard to control.
The Second Exodus and Formation of the Clans (2800 - 2820)
The Pentagon Powers were quick to erupt into the same hypocrisies common among the governments of the Inner Sphere. After the
death of Alexandr Kerensky, Herve and Nigel felt a deep sorrow, so they filled the void by shifting focus on his son Nicholas. Herve and Nigel
were very supportive of Nicholas Kerensky, seeing him as their ultimate chance to right the wrongs of their nation's past. Like his father,
Nicholas allowed Herve and Nigel to join him during the second exodus. Once again, they focused on rebuilding a nation, this time with a new
goal: to conquer the Pentagon Powers.
Herve and Nigel earned their place and were chosen by Nicholas Kerensky as the two Khans who would lead Clan Burrock during
Operation: Klondike. Nicholas chose them because they understood the dangers of corruption and took all of the means necessary to destroy it.
They were part of the invasion of Dagda, fighting alongside Clans Fire Mandrill, Goliath Scorpion and Widowmaker.

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The Assault on Dagda (2820 - 2822)


During the initial assault, Clan Burrock was very cautious with their strategy. Slow and steady with all attacks. They relied on heavy and
assault BattleMechs as their hammer and used light vehicles for reconnaissance and surgical strikes. The other Clans followed their vehicle
strategy in the beginning by gathering knowledge on the planet and its inhabitants before attacking. Clans Widowmaker and Goliath Scorpion
worked well with Clan Burrock while Clan Fire Mandrill bickered among themselves. Because of Clan Fire Mandrill, the invasion of Dagda started
to fall behind schedule. Clan Burrock believes that because of Clan Fire Mandrill, Nicholas Kerensky had to rely on Clans Jade Falcon and Wolf to
clean up the mess and finish the operation. Because of this, Clan Burrock developed a strong hatred for Clan Fire Mandrill, who in their eyes,
spoiled Clan Burrock's chance to show their true potential.
Distrust for the Fire Mandrill (2822 - 2823)
Since their failure on Dagda, Clan Fire Mandrill looked for new ways to improve their Clan. They developed a new unclanlike way to
dispute factionalism, shunning the teachings of Nicholas Kerensky. Clan Burrock were among the first to report these findings but it was too
late. Clan Fire Mandrill had already split into their new Kindraa formations. The Grand Council was quick to reject Clan Burrock's accusations and
reluctant to act. They were too focused on what would become Clan Wolf's Trial of Absorption against Clan Widowmaker. In order to prove
Clan Fire Mandrill's weakness to the other Clans, Clan Burrock started a relentless assault against Kindraa Mattila-Carrol. To Clan Burrock's
dismay Kindraa Mattila-Carrol took the opportunity to try and seize a large piece of the Burrock enclave. This forced Clan Burrock to fall back
and defend the holding. The conflict lasted for days, with a Burrock victory, but this initial feud ended up destroying all leftover relations
between both Clans.
The Blood War (2823 - 2830)
Clan Burrock started to focus much more on Clan Blood Spirit by criticizing the ilChi program. Initially, the idea was put into place by
Clan Blood Spirit to keep the Clans tied together. This looked like a brilliant idea, but Clan Burrock saw their own interpretation of what they
were trying to accomplish. Clan Blood Spirit had always hid behind their own definition of the Clan Way and the ilChi program was their way of
corrupting the other Clans for their own disgusting endeavors. Other Clans were hesitant to believe Clan Burrock because of how much the ilChi
program actually helped everyone.
This theory came to light when the not-named Clan placed themselves above all other Clans after they had discovered a Brian Cache in
their territory. They immediately rejected Grand Council orders to evenly distribute their property among the Clans. Clan Burrock was quick to
express their opinions about the not-named Clan's treachery, criticizing the unclanlike affection that the not-named Khan had shown for the
Cache, at the expense of others. Such a discovery was beneficial in strengthening every Clan, which the selfish not-named Khan could not look
past. What really outraged Clan Burrock was the surprising sympathy Clan Blood Spirit expressed toward the not-named Clan.
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Khan Seth Van Houten, the current Khan of Clan Burrock, was quick to react. He stated that Clan Blood Spirit has become soft and
unclanlike toward obvious traitors of the Clan way. Then he went on to explain his theory that Clan Blood Spirit hides behind the teachings of
Nicholas Kerensky as an excuse for their unclanlike attitude and mission. The Blood Spirit Khans were quickly outraged and defended their
program and stance on the matter, appalled at the accusations Clan Burrock made. It was then that Khan Seth Van Houten made a bold move,
proposing a Trial of Annihilation against Clan Blood Spirit, and volunteering Clan Burrock for the honor of destroying them. It was ultimately
rejected. Instead, the Grand Council warned Clan Blood Spirit, telling them to remember the Clan way or suffer the consequences. Since that
day, feeling betrayed by their fellow Clans, Clan Burrock has deemed themselves the sworn enemy of Clan Blood Spirit. Almost immediately,
they started to conduct raids against them to prove Clan Blood Spirit's weakness and unworthiness of being a Clan. This started a feud between
both Clans that would last for centuries (and even after the Absorption).
The Golden Century (2830 - 2930)
The Golden Century brought on a lot of technological advances and the Khan of Clan Burrock, Zenos Danforth, was appointed ilKhan to
make sure that every improvement and discovery was evenly distributed among the Clans. Clan Burrock, once again, took the opportunity to
prove the insignificance of Clan Blood Spirit. While other Clans, including Clan Burrock, were given the opportunity to reap the rewards of
OmniTechnology, Clan Blood Spirit was still too weak from Burrock raids to do much of anything. Instead, they made a feeble attempt to
counter the OmniMech by creating several programs to strengthen their touman. Clan Burrock criticized them, saying that this move was simply
a way for Clan Blood Spirit to compensate for their own weaknesses. Clan Burrock then made every attempt they could to halt their advances
from York, putting the Blood Spirit expedition on Foster in critical condition.
Clan Burrock also focused on trade deals between other Clans, specifically Clans Star Adder and Nova Cat. Khan Stephen Linn, the
current Burrock Khan, worked closely with Clan Star Adder who were slowly becoming one of the stronger Clans. This resulted with SaKhan
Harin N'Buta of Clan Star Adder personally asking Khan Stephen Linn to have Clan Burrock assist the Star Adders with expeditions, assist with the
colonization of newly found planets, and transport vital scientific materials between worlds. Upon completion, Clan Burrock would receive a
significant share. This resulted in an enormous profit on both ends, where Clans Star Adder and Burrock would sell materials they did not need
and keep the rest. At the same time, Clan Burrock did not hesitate in destroying Clan Blood Spirit's expeditions between York and Foster.
Unfortunately for them, another Clan decided to get in Clan Burrock's way.
Clan Fire Mandrill's Kindraa Smythe-Jewel found a method to deliver new technologies to Clan Blood Spirit so that they could effectively
strengthen their touman without losing honor. Clan Blood Spirit gave up their holdings on Foster and put genetic legacies on the line, in
exchange for OmniTechnology, all through staged Trials of Possession. Clan Burrock became outraged and increased their raids between Foster
and York. To their dismay, Clan Blood Spirit gave Foster to Kindraa Smythe-Jewel and formed a pact. This strengthened the hatred Clan Burrock
developed for Clan Fire Mandrill almost to the same degree as their hatred for Clan Blood Spirit. While the Fire Mandrills were distracted with
other Clans, Clan Burrock launched an assault on Dagda, effectively taking back the holdings they have lost from them in the past.
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Dire Situations (2930 - 2965)


During the Golden Century, the Dark Caste started to grow in power by performing raids with suspicious precision. Clan Cloud Cobra
took it upon themselves to repeal these threats. In the process, they stumbled upon a shocking discovery.
Years of conflict with Clan Blood Spirit started to take its toll and it left Clan Burrock in a dire situation. Their touman was battered, the
Clan was desperate for resources, and some of the Burrocks involved were left with a negative impression toward the Clan way. These tensions
caused the deflection of almost one-thousand lower caste members into the Dark Caste, led by two trinaries of Clan Burrock Warriors. This put
Clan Burrock into a controversial position that could have meant their annihilation.
Clan Cloud Cobra reported these findings to the Grand Council. They were quick to react to such treachery, with Clan Burrock as the
target. Clan Cloud Cobra was granted the task of destroying the deflected of Clan Burrock. Clan Burrock was instructed to join the Cloud Cobras
and destroy their own kind, as a means to prove no Clan connection to the deflected. The hunting took place over a span of two years resulting
in Clan Burrock as the first to discover and destroy the operation.
Clan Burrock reported their success to Clan Cloud Cobra. Information presented by Burrock forces suggested that the joint effort
between the two Clans destroyed a total of two dozen Dark Caste bands, some of them Burrock warriors and Burrock lower caste members.
Khan Tabari Danforth, the current Khan of Clan Burrock, was successful in fulfilling the whims of the Grand Council and ridding the Clan of any
threat of annihilation.
The Tanite Worlds (2965 3048)
Clan Cloud Cobra called upon Clan Burrock to assist with the newly discovered Tanite Civilization. Upon the initial discovery of this
ancient Star League colony, Clan Cloud Cobra made peaceful trade deals, gaining significant amounts of resources. It was also enough to attract
the interest of Clan Burrock. Realizing the value of the three Tanite Worlds, Clan Cloud Cobra decided to subjugate the entire civilization. They
refused to disband their barbaric tendencies and join the Clan way by fighting with guerrilla style strategy and tactics. Eventually Clan Cloud
Cobra was successful. However, after more and more conflict with the bandits, they could not afford to garrison the worlds. Clan Burrock seized
the opportunity saying that they would garrison each world only if they got a significant share of the resources gained. Clan Cloud Cobra, with
little to stand on, agreed to their conditions.
Clan Burrock was quick to land on each planet and combat any bandits who opposed them. Unbeknownst to the bandits, Clan Burrock
was experienced in dealing with Dark Caste uprisings. The most obvious example being their own people who joined the Dark Caste. As the
bandits became more aggressive, the Burrocks became more precise, targeting their strongest leaders, which crippled morale and halted their
operation. This lead most of Clan Burrock's forces to Tanis where the core of the Dark Caste operation was discovered. After almost a year of
conflict, most of the bandits retreated, which left Clan Burrock in control of all three holdings.
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As a result, both Clans were successful, but little is known about the operation. It is worth noting that Clan Cloud Cobra was able to
produce both the Kit Fox and Fire Moth OmniMechs, which are both shared with Clan Burrock, thanks to the success of this operation. Clan
Burrock used the profits from Tanis, along with the deals between Clan Star Adder, to strengthen their battered touman.
The Time for Invasion (3048 3057)
The arrival of the Comstar vessel Outbound Light in Clan Smoke Jaguar space sparked controversy among the Clans. Clan Burrock
knew that the time for invasion was abound. Warden factions were hesitant on invading while Crusaders saw the need to invade or be
destroyed by the threat of Inner Sphere invasion. Clan Burrock was among the Crusader factions fighting for a Grand Council decision to prepare
for invasion. The debate waged for weeks and resulted in what eventually became Operation: Revival.
With their newly replenished touman, Clan Burrock was thrilled to prove their might and prepared to fight for an invasion spot. It
shocked them to see Clan Star Adder lose as early as they did. Surprisingly, Clan Burrock made it much further, but ultimately did not win their
chance to invade. Other Clans were quick to accuse Clan Burrock of poor leadership. Clan Burrock blamed the result of these trials on favoritism
and bias from the Grand Counsel. They were quick to judge Clan Wolf, saying that they did not deserve the honor of being an Invading Clan
because they were against the idea of invading in the first place.
During the time of Operation: Revival, Clan Burrock focused all of their political and military attacks on Clan Blood Spirit and Clan Fire
Mandrill. The other Clans were growing sick of this feud that has been going on for well over two centuries. It seemed like Clan Burrock was
becoming more and more obsessed with their own interests and it was causing the Clan's leadership to dismantle. Clan Burrock spoke
otherwise, accusing the Clans of losing vision and becoming unclanlike. The Clans were starting to become more suspicious of Clan Burrock's
attitude.
The Great Refusal (3057 3059)
The refusal war disgusted Clan Burrock, who felt they should have been among the invading force since day one. They hated Clan Wolf
for their rebuttal against Operation: Revival and their hypocritical change of heart. They were quick to express their opinions about the Invading
Clans who have failed the vision of Kerensky. Khan Jocelyn Siddiq was quick to shun Clan Wolf's behavior and push for another invasion. She
accused the Invaders of becoming too soft toward the enemy who has forsaken us at the dawn of the Exodus, and for that, they deserved no
such truce. She accused Clan Wolf of falling for the corruption the Clans once escaped from. Other Clans were quick to censor the Khan and
judge Clan Burrock for their shifts between Warden and Crusader ideology.

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The Revealing (3059)


Despite their constant aggression over the years one piece of information, supplied by Clan Star Adder, brought Clan Burrock to their
end. At the end of the Refusal War, Khan Cassius N'Buta uncovered some disturbing information about Clan Burrock. Top leadership of Clan
Burrock had a deep, and growing, connection with the Dark Caste. When Clan Burrock reported the destruction of their Dark Caste followers to
Clan Cloud Cobra it was a lie. Clan Burrock, rather than destroy the dezgra unit, utilized this new bond with the Dark Caste to build their touman
and provide them with useful information about other Clans. Even worse, Khan Jocelyn Siddiq was doing everything she could to cover all
involvement with them. Clan Star Adder presented this information to the Grand Council with Clan Cloud Cobra behind them. Even the Khans
of Clan Blood Spirit came out of isolation to support the endeavor. Alas, it was their vote that sealed their fate. Clan Star Adder was awarded
the task of absorbing Clan Burrock. The Blood Spirit Khans, who hoped to get this honor, simply left the Council in disgust.
The Absorption of Clan Burrock (3059 3060)
During the early stages of the Absorption, Clan Burrock was bold and confident in pushing back the Star Adder threat. Clan Burrock bid
their entire touman of 3 front-line and 4 second-line clusters against everything Clan Star Adder had bid. To their dismay, Clan Star Adder was
quick to strike, and they had effectively stranded all of Clan Burrock's reinforcements in space. This single action crippled any chance Clan
Burrock had to stop Clan Star Adder's advance. Despite this, they used what they could against Clan Star Adder and fought honorably.
To Clan Burrock's surprise, Clan Blood Spirit chose to involve themselves, deliberately ignoring the Grand Council to ensure the
annihilation of Clan Burrock. They dropped forces on two Burrock worlds, Priori and Albion, using more than half of their available touman.
They destroyed more than two Burrock galaxies. Realizing that they could not hold back the Blood Spirit advance, Clan Burrock proposed an
offer Clan Star Adder could not refuse.
Clan Burrock lost both of their Khans and Galaxy Commander Seth Marghar, those who were involved with the Dark Caste. Galaxy
Commander Carlos Hutchinson, a Burrock ristar, took charge of the remainder of his Clan. In an act of bravery, he offered himself as a proxy to
uphold the honor of his Clan, in order to avoid the annihilation of his Clan. Clan Star Adder accepted, but before Galaxy Commmander Carlos
Hutchinson and Khan Cassius N'Buta could do battle, they had to deal with the dishonorable Blood Spirit advance. The forces of Clan Burrock
and Clan Star Adder became one and were now targeting Clan Blood Spirit, together.
This alliance caused Clan Blood Spirit to lose almost 5 full galaxies of troops. With Clan Burrock and Clan Star Adder working together,
even with all of their superb training and finesse, Clan Blood Spirit could not handle the sudden shift of power in numbers. According to Clan
Burrock and Clan Star Adder, it was their lack of adaptability caused by isolation which contributed to their loss. Blood Spirit officers simply did
not take initiative when the time was right. However, Clan Blood Spirit caused each Clan to lose a lot of their touman. Clan Star Adder lost
almost four galaxies of troops. Clan Burrock lost almost three galaxies, which left about four Galaxies of troops left for absorption. This basically
patched the losses that Clan Star Adder suffered.
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After the dust had settled, Galaxy Commander Carlos Hutchinson presented himself as a proxy, and fought Cassius N'Buta in honorable
combat. They battled across the Tanzistan Plateau for almost an entire day. Warriors from both Clans watched the display of skill and cunning
which eventually ended in the Galaxy Commander's defeat. Other Burrock units followed in his same footsteps in joining Clan Star Adder. On
Dagda, Burrock forces had already joined the Star Adder effort to overthrow the dishonorable Blood Spirits. One Burrock Galaxy Commander,
Michelle DeLeon, was so ashamed in her Clan that she bid herself against a Star Adder Galaxy to save her unit from total destruction. The
absorption did not take as long as expected but resulted in a lot of bloodshed. In the end, Clan Burrock became one with Clan Star Adder.
NOTE: The following entries were made before their absorption.
Burrock
(Fodere Petra Paradisops)
Homeworld: Eden, Pentagon Worlds,
Clan space
Environment: Subterranean
Type: Native
Body Shape: Snake-like
Coloring: Various shades of
gray/brown, white/yellow
underbelly
Length: 300 cm
Height: 25 cm
Weight: 100 kg
The burrock, a subterranean burrowing
species, is the largest native life form
on the planet Eden. Using a highly
acidic mucous, this creature can dig
through earth just like Terran moles do,
and can even tunnel through solid rock.
The burrock tends to avoid contact
with humans, and so encounters with
this strange species are rare. Though
not aggressive, the burrock can defend
itself quite well by spraying its mucous
at opponents. The acidic secretion can
cause dangerous wounds and can even
corrode armor.

The Clan Burrock Totem


The Burrock is a large insect similar to Terran centipedes, which can burrow through solid rock, even
ferrocrete, deep below the surface of Eden. It secretes a strong acid potent enough to dissolve through solid rock
and even corrode armor. It has no care for the resources around it, determined to find its own safe haven
beneath the surface, and replicate its species for survival. The Burrock is large, almost human in size, and is
dangerous to any being who threatens it by entering its burrow or crossing its path.
The species was unknown until over 30 deaths were reported by an acid-spitting insect. When the
exodus team landed on the pentagon worlds they were desperate for food and shelter. People split into teams
and explored the planet to find anything they could use to survive. People who ventured alone never returned.
Some corpses, almost unidentifiable, were found half-digested by an acid like mucus. They made the mistake of
searching inside of burrows made by the insect. It was later found that the insect was threatened and defending
itself. However, this did not stop people from taking precautions. They found out how to work around the threat
and used burrows constructed by Burrocks to locate raw materials.
Nicholas Kerensky chose the Burrock as one of the totem animals because of its nature. Despite the
insect's ferocity and selfishness, its nature of constructing burrows actually assisted the Exodus team with
harsh mining expeditions.

Possessions
Clan Burrock's capitol and primary holding resides on Albion where a good part of their touman takes refuge. Other well-known
holdings include Dagda, Priori and Hoard. They were never able to move beyond them because of constant raiding against Clan Blood Spirit.
They have influence on other planets thanks to trade deals with other Clans. Clan Burrock has garrisoned the world Paxon which they have
always shared with Clan Star Adder. They also share the Tanite Worlds with Clan Cloud Cobra after both Clans subjugated the population.
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11

Allies and Enemies


Clan Blood Spirit
A disgusting Clan. When the day comes,
we will annihilate them!
Clan Cloud Cobra
We have assisted them in the past and
they have shown us no quarrel. They
helped us purge an unknown weakness in
our Clan, and since then, we have grown
much stronger.
Clan Coyote
They used to be strong, but now they
are too attached to Clan Wolf for their own
good. They are tainted with the blood and
bondsmen of Clan Fire Mandrill and
troubled with other pitiful scandals. A
hopeless Clan.
Clan Diamond Shark
Another disgusting Clan with unclanlike
tendencies. Why they choose to let their
merchants rule we will never know.
Nothing more than a sign of weakness.
Their time will come.
Clan Fire Mandrill
Their Clan is too fractured and weak
from their own stupid internal affairs. They
fight with dishonor and support Clan Blood
Spirit. We show them no mercy.
Clan Ghost Bear
Others find them strong but we are
quick to spot weakness. We do not
support the not-named Clan, however we
respect the Bears for sticking it to the
Wolves, who could not finish the job.
Clan Goliath Scorpion
They proved themselves as a worthy
adversary during Operation: Klondike.
Now, with their constant use of necrosia,
they are sloppy and unreliable.

V5c

The Burrocks are sworn enemies of Clan Blood Spirit and will never hesitate in expressing their disdain
toward them. They always see them as a weak Clan and will take action against them no matter what the
circumstance. They show no mercy against them in both combat and politics. They also have a distaste for
Clan Fire Mandrill and have been vocal about it. The only Clans they have a decent relationship with are Clans
Cloud Cobra, Star Adder and Nova Cat, which has been built through trade deals. Their alliances were merely
based on what resources they could gain. Other Clans view them as weak, although they have sometimes used
them in the same manor.
Military
During Operation: Klondike, Clan Burrock had a touman based on heavy and assault 'Mechs supported
by lighter and faster vehicles. Their performance was criticized because of the methodical approach they took
in battle. This was wade up for with their obsession to complete the objective despite any negative odds.
Their ways left them in a predicament when thousands of their lower caste, accompanied by a trinary of their
warriors, joined the traitorous Dark Caste. Since then, they have changed their attitude toward some Clan
practices and equipment.
Their constant raiding against Clan Blood Spirit has left them desperate for resources. Because of that,
they put priority on a variety of light and medium OmniMechs. They prefer these weight classes because of
their flexibility and speed. The Fire Moth, Kit Fox, Nova and Stormcrow are their most common and preferred
OmniMechs. Outside of the light and medium category they are known to use their in-house design, the Crypt
Keeper, plus the Mad Dog. The Clan reserves Assault OmniMechs for Warriors ranked Star Captain and above
who prefer the Executioner. Otherwise, there could be as little as one assault OmniMech and two heavy
OmniMechs per trinary. They are careful with strategy and ferocious when they strike. Warriors commonly
exploit the power of the Gauss Rifle as it was created by the Clan. Otherwise, they equip their OmniMechs
with variants that pack as much firepower as possible, even at the expense of heat sinks. A Burrock Warrior is
often described as insane because they will constantly overheat their machine to achieve maximum firepower.
Clan Burrock warriors are also known for their ferocity and precision while fighting at night. In the bidding
process, a warrior will often choose a location and utilize low-light conditions because of how accustomed they
are with the dark compared to their enemy. This actually encompasses their totem, which pursues its
objective with almost no light.

12

Their trade deals among other Clans has helped them develop a bias for OmniFighters. Units like the
Bashkir, Vandal, Avar, Turk and Visigoth are readily available in each cluster formation which they have used
to support ground units and fleet assets. They also make use of Battle Armor, usually a trinary of them per
cluster, but not to the extent of other Clans who have adapted with Nova style formations. Other units in
their touman are made up of equipment gained from isorla from Blood Spirit and Fire Mandrill raids.

Clan Hell's Horses


A very resourceful Clan but we do not trust
them. They are too lenient with policy and
tradition.
Clan Ice Hellion
Pitiful. Their feuds are childish much like
their strategy in battle.

Practices
Against other Clans, Clan Burrock warriors will adhere to the practices of Zelbriggen. While they
claim that they attempt to adhere to the same principals with Clan Blood Spirit their battles have never
resulted in honorable combat.
Clan Burrock is very strict with the bondsmen they acquire from their enemies. They never show
mercy against warriors from Clan Blood Spirit, making their inauguration into Clan Burrock brutal and almost
impossible compared to others. A Blood Spirit warrior will perform bondsref without the bondholder's
permission due to the fact that a Burrock warrior would never allow it. The whole inauguration process
removes their unclanlike attitude or rids the weakness inside. Warriors from Clan Fire Mandrill usually
receive the same treatment. Otherwise, Clan Burrock will stick to Clan tradition and conduct.

Clan Jade Falcon


A powerful Clan who never strays from
tradition. They keep the hypocrisy of Clan Wolf
in check. Our Clans may dislike one another
but we ultimately respect them.
Clan Nova Cat
We only use them for resources we need.
They are as bad as Clan Goliath Scorpion with
their supposed visions.
Clan Smoke Jaguar
A strong Clan. We respect their ferocity.
Clan Snow Raven

Organization

Weak. They spend more time talking than


fighting.

During Operation: Klondike, Clan Burrock had a preference for heavy and assault BattleMechs
supported by fast and light recon vehicles. They have evolved well beyond this concept by adapting to
common front-line practices.
As expressed in the Military section Clan Burrock follows a traditional structure composed of clusters
with 3 to 4 trinaries and/or binaries with a command star. Each cluster contains two trinaries or binaries of
OmniMechs. The third trinary is usually the same setup but most of them have become filled with second
line equipment or isorla from their enemies. These trinaries of OmniMechs are usually supported by a
trinary of Elementals and another trinary of OmniFighters. Some formations lack Elementals and will utilize
another OmniFighter trinary.
Burrocks will commonly refer to their forces as a Swarm, Hive, or other term which is insect in
nature. Front-line forces are described as a Swarm unless it is a unit in Beta Galaxy which uses the term
Devourer said to encompass their nature. Second-line formations are described as a Hive unless they
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13

Clan Star Adder


We never had interest in them until their
Khan personally approached us with a
surprising deal. They helped our Clan, and for
that, we are grateful.
Clan Steel Viper
While they hold true to tradition their
beliefs are jaded. The Inner Sphere does not
deserve any cooperation and they must simply
be absorbed by the Clans.
Clan Wolf
They have the honor of bearing Kerensky's
name yet they taint it with their unclanlike
ways. Once they are against the invasion and
now they change their mind? Pathetic.

are a specialized unit in Iota Galaxy called a Nest. Another term Burrow is sometimes used to describe a Binary/Trinary formation. Some
units will go by Guard which is said to be either a prestige, new, experienced, rising star, or respected unit. The term Guard is used among
both front-line and second-line formations.
Structure and Society
The Clan Burrock attitude is selfish and aggressive due to their ambition to keep the Clan in motion at the expense of others. Much like
their totem, they care little about the environment around them. This attitude makes them somewhat introverted like their enemies, Clan
Blood Spirit. On the other hand, they have proven to be extremely extroverted and aggressive with their own opinions and goals, the perfect
example being their proposed Trial of Annihilation against Clan Blood Spirit. They are very aggressive with their political agendas, and shifty,
because they will constantly change their stance in order to benefit themselves. This has always earned them distrust during important political
and military agendas.
While this attitude has affected the other Clan's opinions about them, from within, the Burrocks are more "accepting" among their own
kind. They are capable of operating in unison with little or no dispute between the castes as long as they do what they are told when they are
told. Warriors do indeed rule the lower castes, but they are much more tolerant when other castes get in their way. While this may sound
similar to Clan Wolf, they do not operate like them, as they do not care about individuality or expression. Clan Burrock criticizes Clan Wolf for
their unclanlike operation. Serving the Clan is a caste member's number one priority over their own body and mind. If a caste member fails to
serve their clan they are usually given two or three chances before a significant demotion to the Labor Caste or even exiled to the Dark caste.
Other Clans ridicule them for it, notably Clan Blood Spirit, but Clan Burrock did this to ensure a stable and reliable operation, even while they are
starved for resources. Alas, this has always helped them keep an edge over other resource starved Clans.
Freeborns are ridiculed by Clan Burrock but they are still given a chance to prove themselves worthy of warrior status. Their training and
acceptance into the clan is harsh, usually resulting in demotion to the Labor caste or even death. Freeborns who prove their might are still
ridiculed, though not as much, and are usually placed in a horribly equipped front line formation or mediocre second line formation.
Clan Burrock takes the Crusader Clan alignment despite their well-known ties with Clan Cloud Cobra. Other Clans lost their credibility
toward them, as they have always jumped between Warden and Crusader ideology multiple times without reason. It seems that they shift with
the political camp that will benefit them the most at the time. This has left both Warden and Crusader Clans reluctant in accepting Clan Burrock.
Although, they were among the other Clans fighting for the chance to become an Invading Clan but it was not enough for the Crusader Camp to
to place any confidence in them.

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14

Bloodnames
General Bloodnames
Gastopiv
Hutchinson
Marghar
Polczyk

Uniforms and Insignia


The Clan Burrock field uniform captures their essence quite well. Their insignia and decorations are
displayed up front and proudly on a very simple field and dress uniform. All uniforms display the Clan insignia on the
right shoulder and awards on the left breast. Their dominating colors are black, brown, dark grey, and a touch of
gold, which is designed to match the colors of their totem.
Field Uniform

MechWarriors
Lamongue
Linn
Van Houten
Siddiq
Elementals
Holliday
McMillan
Pilots
Columbo
Moreau
Nga

The Field uniform encompasses the Burrock attitude and totem quite nicely with a basic and intimidating
look. It is built with basic field uniform materials to form comfortable and reliable black and brown fatigues with
gold outlines. These materials are also very light, without the loss of significant protection, so that the Warrior's
mobility is not hindered during combat. The spinal column of the jacket looks sectioned so that it looks like their
totem insect. The field uniform is completed with a black and gold helmet, outlined with pincers and mandibles,
which resembles the face of a Burrock about to strike.
Dress Uniform
Their dress uniform is simple but noticeable among the other Clans. It is a standard suit, pure black with
gold outlines, with a brown dress shirt. This suit is complemented with a dark gray cape outlined in gold. The
middle of the cape displays a golden burrock insignia. The shoulders are thick black leather with golden studs,
outlined with white spikes in the shape of Burrock mandibles and pincers. These shoulders are connected over the
chest by three small golden chains.

Ceremonial Uniform
Very simple, a Burrock will wear their traditional dress uniform. However, in ceremony some will wear the helmet that came with the
field uniform or carry a gold monocle with a long golden chain.
Insignia
Clan Burrock sticks to traditional symbols common among the other Clans. To determine their place in star formation, they simply wear
a gold band on their upper left arm with a specific number of tassels hanging from it (Point 1 wears 1 tassel, point 2 wears 2, point 3 wears 3 and
so on).

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15

Rank Insignia
Their rank is expressed with a solid gold pendant. Inside of the pendant are lines, the highest in rank
(Khan) forming a full star accompanied with small circles expanding from the top and two bottom points in a
clockwise formation, starting from the bottom left. Each line within a standard circle expresses the rank, starting
from the top of the circle.
Decorations
Burrock sibkin promoted to warrior status receive a ceremonial dagger signifying their welcome into the
Clan touman. The dagger is roughly 30 centimeters in length, including both the blade and handle. The blade is
silver, very strong, and sharp on both sides, complete with a gold and black handle. Receiving this dagger is a rite
of passage signifying a warrior's loyalty to the Clan way, Clan Burrock, and a symbol of their Clan. It is carried at all
times, and if it is ever forgotten, the warrior's irresponsibility can result in demotion or another kind of
punishment. The degree of punishment is determined by his or her commander. The blade encourages respect
from all warriors and lower caste members alike. If a Burrock warrior is in danger of being captured by a Blood
Spirit warrior he is to kill him with the weapon. If the warrior survives in this endeavor he receives the warrior's
red teardrop pin and wears it as a memorial. This accomplishment is called The Blood Reaving. If the warrior is
captured by the Blood Spirit warrior, he or she must use it to commit bondref with or without the permission of
the bondholder. If another Clan captures the warrior, a Burrock bondsman will offer the blade to their owner as a
gift, which he or she will use to cut the bondcords, when ready. This encompasses their belief that Yesterday's
enemy can become tomorrow's friend and solidifies their hatred for Clan Blood Spirit.
Personalities
The following personalities described are prime examples of fine Burrock warriors, true to the Clan way.
Their personalities are distinct and they are easily recognized among the other Clans. These are also the most
hated of Clan Blood Spirit.

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16

Other Bloodnames
Danforth
DeLeon
Di Martino
Enders
Farnsworth
Fore
Hailiang
Hallik
Jones
Kammerichs
Kogo
Korstin
Lunde-Haraldsen
Messi
Min-Jae
Opriq
Podell
Rubennis
Santos
Sereysothea
Taglieri
Tani
Whull
Yong-ho
Zeke
Zukauskas

Khan Jocelyn Siddiq


Probably among the most arrogant of Khans, Khan Jocelyn Siddiq is well respected by the warriors of Clan Burrock. She is tall and her
presence is always noticed. She is a huge rival of Karianna Schmitt, quick to point out any flaws in her and her Clan's thinking, even while in the
presence of other Khans. She is bold and shows no cowardice. To her, Clan Blood Spirit is foolish in their endeavor, isolating themselves from
the rest of the Clans due to their own treacherous mistake of supporting the not-named Clan.
While she is an annoyance to Karianna Schmitt, other Khans have expressed their own resentment toward her. Khan Amanda Carrol is
one of them finding her aggression somewhat childish. The others take a more methodical approach toward Khan Jocelyn Siddiq's style of Clan
Politics, often backing her into a corner, where she will still defend her Clan and stance. She has a lot of pride rivaling that of a Jade Falcon.
Some believe that the Khan is hiding something by using Clan Blood Spirit as a distraction. Others believe she is simply an arrogant warrior.
Khan Jocelyn Siddiq is a skillful MechWarrior and prefers the power and speed of the Executioner OmniMech.
SaKhan Colin Marghar
Unlike the Khan, saKhan Colin Marghar is much more tolerant during Clan political affairs. He is just as respected among his Clan and is
the Khan's backbone. SaKhan Colin Marghar is shorter and much less of a presence compared to the Khan. Although, he is more calm in stature,
but can become fierce when his assistance is required. He has noticeable scars on his face from years of combat, being almost past his prime,
but he is honored for completing The Blood Reaving before his rule.
SaKhan Colin Marghar is a MechWarrior phenotype and prefers the raw power and simplicity of the Nova OmniMech.
Loremaster Jasmine Nga
An old warrior, Loremaster Jasmine Nga is among the wise and respected of Clan Burrock. She is easily recognized because she is an
Aerospace phenotype. For years, the Loremaster has kept the Clan true to their goals and kept Clan Burrock traditions and lore alive. She has
also kept the Khan and SaKhan in check.
Loremaster Jasmine Nga is an Aerospace phenotype and prefers the firepower and agility of the Turk OmniFighter. She has become
infamous with it and will use any configuration necessary to help her adapt to the mission at hand. Warriors who are quick to judge her
preference never live to tell about it.

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17

Galaxy Commander Seth Marghar


Like the Khan, Galaxy Commander Seth Marghar is arrogant, but this does not come without unmatched skill. Since he joined Beta
Galaxy, his leadership has pulled them together and has quickly mended a lot of their wounds. This is only true when they are fighting against
Clan Blood Spirit. He is very close to both the Khan and saKhan, and matches them in ferocity. While he is renowned and trusted in Clan
Burrock, other Clans find him shifty, much like the Khan.
Galaxy Commander Seth Marghar is a MechWarrior phenotype who prefers the Executioner, specifically the D configuration, because he
loves its accuracy and firepower. Also, he loves to get up close and personal while he destroys his enemies.

Galaxy Commander Carlos Hutchinson


Galaxy Commander Carlos Hutchinson began his service to Clan Burrock as a ristar who gained the rank of Star Captain in his first trial of
position. Since then, he has survived combat among both the Blood Spirit and Fire Mandrill fronts, earning the highest honor by protecting
several Burrock bloodlines and killing renowned enemy warriors. He earned his spot as Galaxy Commander through a trial of position, opened
by the Khan, who felt that the original Commander of Alpha Galaxy was old and incompetent. Carlos Hutchinson has brought Alpha Galaxy
together, aiding the Khan in bringing better leadership to the Clan.
Galaxy Commander Carlos Hutchinson prefers the maneuverability and power of the Stormcrow OmniMech. He will often change
configurations to confuse the enemy and maximize his effectiveness on the battlefield.

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18

Clan Burrock Touman


Circa: 3058

BattleForce Commands
11 Alpha Strike!
12 Alpha Strike!
13 Doubletime March
14 Ambush
15 Hello, HQ?

Clan Command Keshik


(The Iron Spine Keshik)
CO: Khan Jocelyn Siddiq
1 Trinary/Elite/Fanatical
Location: Albion
Abilities: +1 Initiative, Overrun Combat

Clan Burrock Naval Reserve


CO: Star Commodore Jal Moreau

Iron Spine Keshik is an elite Burrock force set to fight


alongside the Khan. Each warrior has been specifically chosen, by the
Khan herself, to serve in the most honorable and sensitive missions
the Khan may call them for. This unit has always carried out the most
important objectives since their beginning. Currently they have two
OmniMech stars with Elementals in a nova formation supported by a
star of OmniFighters. Their insignia is a silver burrock in an attack
pose. They paint their machines gunmetal with the torso painted to
look like a burrock complete with clan checkerboard accents.

Naval Reserve
10 Clan Invaders
8 Clan Monoliths
5 Clan Scouts
6 Clan Star Lords
WarShip Command

Clan Burrock Abilities

1 Nightlord Class WarShip Absolute Truth


1 Sovetskii Soyuz Class WarShip Divine Conquest
1 Liberator Class Warship Constantineau
1 Aegis Class Heavy Cruiser Ares's Might
3 Lola III Class Destroyers Cameron's Flame, Hager and Yodan
2 Vincent Mk.42 Class Corvettes Vritra and Centaur
2 Essex Class Destroyers Eagle and Tehuantepec
1 Potemkin Class Troop Cruiser Renoun
2 York Class Destroyers Exodus Ranger and Star Fire

(p265 TW) While creating a random Burrock force reroll


results 10 and 11 while determining Star Weight Classes at Binary
level and re-roll results 9, 10 and 11 at Trinary level. While using
the Star Weight Composition table DO NOT use the Assault Star
section.
All Burrock warriors are above-average while fighting in
low-light conditions. They suffer no to-hit penalty while fighting
during dusk/dawn and full moon night/glare combat. In other
low-light conditions they suffer the normal to-hit penalty.
V5c

16 Evasive Action
17 Doubletime March
18 Evasive Action
19 Fall Back!
20 Alpha Strike!

19

Alpha Galaxy The Burning Acid


Since their formation, Alpha Galaxy has embodied the true spirit of Clan
Burrock by capturing their ruthless aggression in combat. They are also Clan
Burrock's oldest and most experienced formation. A few of their formations were
part of the original force that fought alongside Clan Mongoose against Clan Blood
Spirit. Heavily damaged by their fierce enemies, they have struggled to rebuild for
nearly their entire existence. However, they have always stayed strong and
burned through their enemy's foundation. Alpha was also chosen to serve along
Clan Cloud Cobra to destroy those who entered the Dark Caste. This was due to
how reliable and fierce they are, even under strenuous conditions.
Today, Alpha Galaxy is in great condition. This was possible through Clan
Burrock's dealings with Clan Star Adder and the bulk of valuable resources they
have received from the Tanite Worlds.
Officers
Recently, Alpha Galaxy has been struggling with leadership because of
swift changes in their roster. Khan Jocelyn Siddiq took it in her hands to set up a
trial of position where ristar Carlos Hutchinson earned the right to command
Alpha Galaxy. He has been very successful in pulling the unit back together, so
much that their reputation as one of the most destructive Burrock formations has
been reestablished.
Tactics
Alpha Galaxy is known for their aggressive battlefield tactics and reliable
formations. They are very well coordinated and capable of fighting in some of the
most brutal conditions imaginable because of their history. Warriors of Clan Fire
Mandrill label them insane because they overheat their machines often to cripple
their enemy as fast as possible. Alpha Galaxy paints their machines light gray with
brown highlights and neon green tribal patterns plus clan checkerboard accents.
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20

Galaxy Command Trinary


(Stoneheart Keshik)
1 Trinary/Elite/Fanatical
CO: Galaxy Commander Carlos Hutchinson
Location: Albion
Abilities: +1 Initiative and can re-roll initiative and take second result
The Stoneheart Keshik mimics the Khan's Iron Spine Keshik in formation, preferring almost identical units. This is due to Galaxy
Commander Carlos Hutchinson's close ties to the Khan. These warriors are simply the best of Alpha Galaxy. Their insignia is a stone heart with a
burrock burrowing through it.
3rd Swarm Cluster The Acid Spitters
4 Trinaries/Veteran/Fanatical
CO: Star Colonel Alexandria Linn
Location: Dagda
Abilities: +1 Initiative
Star Colonel Alexandria Linn is a recent addition to Alpha Galaxy and she is already proving her worth. They have brought wraith of Clan
Burrock to all enemies who dare challenge them. Their formation is a standard Burrock layout with two OmniMech trinaries, an Elemental
trinary, and an OmniFighter trinary. Their insignia is a burrock in an attack pose spraying acid with 3rd below it.
15th Swarm Cluster The Sting of Fate
(Absorbed, now 69th Rapier Cluster Fighting Gurkhas)
4 Trinaries/Regular/Reliable
CO: Star Colonel Yves
Location: Albion
Abilities: While creating unit, can use the random allocation tables for Clan Blood Spirit and Clan Fire Mandrill.
The 15th Swarm Cluster spent most of their existence combating Clan Blood Spirit and Clan Fire Mandrill. They bear the marks, and show
it, by relying on isorla more than the other formations of Alpha Galaxy. They have one OmniMech trinary, plus a weaker trinary using isorla,
which are both supported by an Elemental trinary and an OmniFighter trinary. Their insignia is a burrock tearing through a Hellbringer
OmniMech with its mandibles.

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21

66th Swarm Cluster The Swarm's Fury


(Absorbed, 206th Hussars Cluster)
4 Trinaries/Regular/Fanatical
CO: Star Colonel Nata Lamongue
Location: Priori
Abilities: +2 Initiative, can only use medium and light class units.
The 66th Swarm Cluster are known for their lighter than normal formations. They utilize two OmniMech trinaries, an Elemental trinary
and an OmniFighter trinary. These trinaries are filled with light and medium class units. Most configurations try to utilize jump jets and MASC.
This allows them to fight with a blitzkrieg style while embodying the Clan Burrock way. Their insignia is a neon green 66th with two burrocks
behind it.
192nd Swarm Cluster The Hunter-Killers
(Absorbed, now 193rd Dragoons Cluster)
4 Trinaries/Veteran/Reliable
CO: Star Colonel Alexander Zeke
Location: Albion
Abilities: +1 Initiative, can only use medium and heavy class units.
The 192nd Swarm Cluster are known for being one of the heaviest formations in Clan Burrock. They stick with more powerful medium
and heavy units with average maneuverability. Two OmniMech trinaries supported by two trinaries of OmniFighters are their main battle
formations. They utilize OmniFighters which fire at vital targets before their OmniMechs act. Their insignia is an Executioner OmniMech with a
star that reads 192nd.
116th Swarm Cluster The Deathshriekers
4 Trinaries/Regular/Questionable
CO: Star Colonel Frederick Moreau
Location: Hoard
Abilities: -1 Initiative, can choose to automatically win initiative once per game
The 116th Swarm Cluster is an old formation that is constantly in battle. Their low survival rate means that most of their warriors are
inexperienced, as they have just joined the front lines. They have replaced the 10th Hive Cluster, who now operates as part of Epsilon Galaxy,
and they have performed better. Currently they have two OmniMech trinaries, an Elemental trinary and an OmniFighter trinary. Their insignia is
a shrieking burrock.
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22

Beta Galaxy The Blood Hunters


Beta Galaxy was once an important part of Alpha Galaxy until
they switched their focus on something far more sinister. They
redefined their strategy and tactics by becoming the primary hunters of
all warriors among Clan Blood Spirit. Since their formation, they have
spent their entire existence studying and combating Clan Blood Spirit,
showing just how obsessive Clan Burrock can get with an objective.
Their formation came to be when Khan Seth Van Houten failed
in his goal to acquire the Grand Counsel vote to annihilate Clan Blood
Spirit. His hatred for the Clan drove him to gather his most fierce
supporters and start the formation which has become Beta Galaxy.
Upon their creation, they were given the task of constantly raiding Clan
Blood Spirit, which eventually caused the Spirits to give up their
holdings on Foster to Clan Fire Mandrill. Since then, they have always
been a thorn in Clan Blood Spirits side, and an old source of hatred for
Clan Fire Mandrill.
Officers
SaKhan Seth Marghar currently leads Beta Galaxy. While
fighting Clan Blood Spirit, the Galaxy is relentless and is almost flawless.
However, against other Clans, the unit struggles due to their habitual
nature. They are constantly criticized for relying on second-line
formations, against all other Clans, often out of desperation. However,
they are the reason the Clan has survived various assaults from Clan Blood Spirit.
Tactics
Beta Galaxy is known for their ruthless precision while combating the forces of Clan Blood Spirit. They paint their machines brown with
black highlights. Then, blood red tribal symbols are added all over the unit, said to hold the blood of their Spirit enemies. Their insignia is a
blood red Burrock imposed over the Clan Blood Spirit insignia.

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23

Galaxy Command Trinary


(The Spirit Devourer Keshik)
1 Trinary/Veteran/Reliable
CO: saKhan Seth Marghar
Location: Albion
Abilities: Against Clan Blood Spirit, -1 Gunnery and Piloting, against all other Clans use standard skill levels with a -1 initiative modifier.
The Spirit Devourer Keshik were once part of the Iron Spine Keshik until Khan Seth Van Houten's reign came to an end. Today, they are
the saKhan's personal command unit, built with the best equipment Beta Galaxy has available. They are currently one full trinary of OmniMechs.
If they ever need support they simply pull Warriors from other units in the area. Their insignia is a burrock devouring the Clan Blood Spirit
insignia.
1128th Devourer Cluster The Blood Drinkers
(Absorbed, now 1129th Gatekeeper Cluster)
4 Trinaries/Veteran/Fanatical
CO: Star Colonel Leon Holliday
Location: Priori
Abilities: Against Clan Blood Spirit, -1 Gunnery and Piloting, against all other Clans use standard skill levels with a -2 initiative modifier.
The pure among Beta Galaxy. 1128th Devourer Cluster The Blood Drinkers have been around since the initial Blood Feud which has
been the foundation of hatred between Clan Blood Spirit and Clan Burrock. No mission is too difficult and they never hesitate to complete a
task. However, they are so in tune with their obsession that they forgot how to deal with other Clans. Their formation is two trinaries of
OmniMechs, equipped with their most powerful configurations, supported by a trinary of Elementals and trinary of OmniFighters. Their insignia
is a red burrock circled around a blood-filled goblet.
1002nd Devourer Cluster The Defilers
(Absorbed, now 1015th Burrock Guards)
4 Trinaries/Veteran/Reliable
CO: Star Colonel Hoyt Marghar
Location: Hoard
Abilities: Against Clan Blood Spirit, -1 Gunnery
They repel their Blood Spirit foes with no mercy. Unlike other Clusters among Beta Galaxy, they have kept true to the Clan fighting style
and discipline which makes them the only unit in Beta capable of combating other Clans. Their unit is built with two trinaries of OmniMechs
supported by two trinaries of OmniFighters. Their insignia is an acid-covered Blood Spirit logo.
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24

82nd Burrock Guards The Reaving


4 Trinaries/Regular/Fanatical
CO: Star Colonel Osaze
Location: Dagda
Abilities: +2 Initiative against Clan Blood Spirit
A new addition to Beta Galaxy. They are not yet in tune with their new mission but these new warriors are very skilled and resourceful.
Still, they are a new unit yet to prove themselves among Beta Galaxy's regulars. The unit sticks to Burrock tradition using two OmniMech
trinaries, an Elemental trinary and an OmniFighter trinary. Their insignia is a smashed Blood Spirit insignia with 82nd displayed over it.
14th Devourer Cluster The Fury
4 Trinaries/Veteran/Reliable
Star Colonel Graham Van Houten
Location: Paxon
Abilities: +1 Initiative against Clan Blood Spirit, can only use light class units and overrun combat.
The most specialized formation among Beta Galaxy, the 14th Devourer Cluster uses a full formation of light class units, where they use
speed to deliver blistering firepower. They utilize the most powerful configurations on their machines to bring as much quick firepower onto the
field as they can. The cluster has three trinaries of light OmniMechs supported by a trinary of light OmniFighters. Their insignia is a burrock in
an attack pose, covered in the blood of its enemies.

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Gamma Galaxy Harvesters of Sorrow


Gamma Galaxy has proven themselves as a more reliable formation than
Beta Galaxy. They are better in repelling the might of other Clans, opposed to
Beta Galaxy. Unlike the rest of Clan Burrock, they are far less aggressive and they
seem to make better choices while under pressure. Warriors of Gamma Galaxy
are often hailed by other Clans for their old style tactics, once used by the
Polczyk twins, which they have adapted and perfected.
The Galaxy has a staunch hatred for Clan Fire Mandrill but not to the
same degree as Beta Galaxy's hatred of Clan Blood Spirit. When Clan Fire
Mandrill first took Foster, they met the young force of Gamma Galaxy in combat.
Half of the formation was destroyed, but not without taking a significant part of
Kindraa Smythe-Jewel. This feud was sparked from the genetic legacies of Clan
Blood Spirit which they claimed has tainted the Kindraa. Despite the Kindraa's
destruction, they still hate Clan Fire Mandrill, due to their ties with Clan Blood
Spirit.
Officers
Loremaster Jasmine Nga was a Galaxy Commander for ten years before
being appointed as Loremaster by the Khan. Among Gamma Galaxy, she is
known for her battlefield presence and skill. Other officers have followed in her
footsteps, listening to her teachings and adapting to her strict style of leadership.
Tactics
Gamma Galaxy is known for their slow and calculated strategy followed by a strong blitzkrieg. They paint their units brown with neon
green tribal highlights. Then, a Burrock is painted, which starts from either leg, coils up the unit until it reaches the cockpit, where it ends in a
face about to spit acid. Their insignia is a Clan Burrock logo imposed over the grim reaper's scythe. Unlike the other front line Galaxies, Gamma
utilizes much more OmniFighters and Battle Armor, sometimes at the expense of OmniMechs.
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Galaxy Command Trinary The Burning Scythe


1 Trinary/Veteran/Reliable
CO: Loremaster Jasmine Nga
Location: Dagda
Abilities: +1 initiative and can force the initiative
The Loremaster's personal formation is known for their slow strategy followed by a blitzkrieg. They utilize OmniFighters due to the
Loremasters bias for them, thanks to her phenotype. They always seem to take the objective even during impossible odds. Her formation is
one star of OmniMechs supported by a star of Elementals and OmniFighters. Their insignia is a burning scythe.
23rd Swarm Cluster The Burrock Grenadiers
4 Trinaries/Veteran/Reliable
CO: Star Colonel Ellison Polczyk
Location: Priori
Abilities: Can use off map movement
The 23rd Swarm Cluster is an oddity among Gamma Galaxy because they have an even mix of equipment. However, their tactics have
been known to confuse other units they encounter, appearing where they least expect it. They fall outside of Gamma Galaxy tradition using two
OmniMech trinaries, an Elemental trinary and an OmniFighter trinary. Their insignia is a burrock wrapped around a grenade with 23rd etched
on the side.
78th Burrock Guards The Banshee's Scream
4 Trinaries/Veteran/Reliable
CO: Star Colonel Kira
Location: Dagda
Abilities: Can force the initiative
Close to the teachings of Loremaster Jasmine Nga, the forces of the 78th Burrock Guards are among the best of Gamma Galaxy.
Currently, they have one trinary of OmniMechs, one trinary of Elementals, and one trinary of OmniFighters. They bear the scars of combat, as
they have less equipment than most other Gamma formations, but they have learned to adapt. Their insignia is a burrock covered in tattered
cloth with a ghostly look.

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1014th Devourer Cluster The Nightmare


4 Trinaries/Veteran/Reliable
CO: Star Colonel Tatiana Opriq
Location: Paxon
Abilities: Can force the initiative, +1 Initiative against Clan Blood Spirit
They are an old formation that has been reassigned from Beta Galaxy. They once knew the teachings of Beta but have faltered, and
since then, they have adapted to the Loremaster's teachings. Forces among Beta are quick to challenge them. Their unit has two trinaries of
OmniMechs supported by two trinaries of OmniFighters. Their insignia is a burrock circling a full moon.

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Epsilon Galaxy
A very old garrison formation with units washed out of multiple Burrock
Galaxies. Epsilon is very flexible in strategy and they are the most honored second
line cluster in Clan Burrock. They are almost as old as Alpha Galaxy and has assisted
them in almost all of their endeavors. Today, they assist Beta Galaxy whenever they
are called upon.
Unfortunately, Epsilon has the stigma of once carrying the followers of Clan
Burrock who deflected into the Dark Caste. They have redeemed themselves by
assisting Alpha Galaxy in destroying them. Despite this effort, they are under
constant supervision of the Khan and saKhan. Epsilon Galaxy was also chosen to
assist Clan Cloud Cobra with subjugating the population of the Tanite Worlds.
Because of their success with this important accomplishment, Epsilon won the trust
of Clan Cloud Cobra, who then granted Clan Burrock a nice share of all resources
gained from the Tanite worlds.
Officers
Epsilon has resourceful leadership even though Clan Burrock has constantly
questioned their credibility. Galaxy Commander Kennith Van Houten is stern leader
and has a lot of passion for Epsilon Galaxy, despite their dark history. He will defend
his unit's honor at all costs, even at his own expense. Surprisingly, the Galaxy
Commander is still alive.
Tactics
They bear a standard Burrock insignia with the Greek letter epsilon. The
galaxy uses black camouflage patterns with gold highlights. Also, Epsilon seems to
have a shortage of BattleMechs and they make up for it with a variety of
conventional units.

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Epsilon Galaxy Abilities


Epsilon Galaxy is respected for their
performance despite their well-known past. When
creating the unit, they can make use of one front line
unit (utilized by Clan Burrock) per star.

Galaxy Command Trinary The Foundation


1 Trinary/Veteran/Questionable
CO: Galaxy Commander Kenneth Van Houten
Location: Dagda
The Command Trinary assists formations on Dagda whenever they are called upon. They are an old unit, once part of the team that
assisted Clan Cloud Cobra with the Tanite worlds. They have an even mix of BattleMechs and Vehicles supported by infantry. Their insignia is a
burrock wrapped around a pillar.
211th Hive Cluster The Dark Descent
4 Trinaries/Regular/Questionable
CO: Star Colonel Erik
Location: Albion
The 211th is the oldest cluster in Epsilon and is also the formation responsible for the Dark Caste deflection. Rather than disband the
formation, the Khan at the time simply reassigned all of their units and gave them a chance to redeem themselves. The formation has sense
become strongest cluster available in Epsilon Galaxy. They use an even mix of BattleMechs and Vehicles supported by infantry and fighters.
Their insignia is a burrock wrapped around a lit torch.
61st Hive Cluster The Night Crawlers
3 Trinaries/Regular/Questionable
CO: Star Colonel Xavier Whull
Location: Priori
The 61st Hive Cluster is an odd garrison unit filled with conventional units at the expense of BattleMechs. They are currently one trinary
of vehicles supported a trinary of fighters and a trinary of conventional infantry. Their insignia is 61st in tribal.

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10th Hive Cluster The Redeeming


4 Trinaries/Regular/Questionable
CO: Star Colonel Kal
Location: Paxon
Simple and reliable describes the 10th Hive Cluster. Front line formations are quick to utilize them as their skills are sometimes on par
with them. They have the most BattleMechs available, which are supported by an even mix of fighters, vehicles, and conventional infantry.
Their insignia is 10th with a halo circling it.

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Iota Galaxy
Iota Galaxy has proven themselves as a reliable backbone for all front-line
Galaxies. Beta Galaxy has relied on them in the past when combating the forces of
Clan Blood Spirit. Unfortunately for Iota Galaxy, Beta Galaxy's inexperience with
other Clans has caught up to them, resulting in significant losses that cripple them
today. Iota is plagued with isorla and old second-line equipment.
They have since relied on other second-line galaxies to supplement their
touman, specifically Pi and Epsilon, when they are readily available. On their own
they are great at defending static targets such as a Dropship, factory, or other
kinds of military installations.
Officers
Galaxy Commander Bel Danforth's reign is probably going to be over very
soon. Other commanders have challenged him for his position and have
surprisingly failed. He is a decent leader who ultimately needs to be replaced with
new blood so that Iota can reach their true potential.
Tactics
Iota Galaxy Abilities
If playing the defender, and the objective is to
defend a building or dropship, the unit gains a +3
initiative modifier. In all other missions the unit suffers
a -2 initiative modifier.

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Over the span of twenty years the Galaxy has lost a significant amount of
BattleMechs. Since then, they have been replaced with a large number of fighters
and vehicles with large amounts of firepower. This has worked for them, so far.
Iota Galaxy paints their units in gray camouflage with neon green scars
that look like they came from flesh wounds and acid burns. Their insignia is simply
the Clan Burrock logo with the Greek letter iota.

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Galaxy Command Trinary The Indestructible Nest


1 Trinary/Veteran/Reliable
CO: Galaxy Commander Bel Danforth
Location: Priori

Iota Galaxy Nest Clusters

Galaxy Commander Bel Danforth has been challenged on multiple occasions


but has managed to keep his position. His unit is well respected by other Galaxies.
The trinary is a simple mix of Assault BattleMechs, Fighters and Vehicles with superb
defensive capabilities. Their insignia is a burrock lurking within a concrete bunker.
1st Nest The Sharp Mandibles
3 Trinaries/Regular/Reliable
CO: Star Colonel Zen
Location: Paxon
Star Colonel Zen just recently achieved her rank through a grueling trial of
position against previous commander Krell. Since her inception, she has become
respected and feared by her formation and opponents. The 1st Sentry Cluster has
the best and most well-rounded equipment suited for their task. Their insignia is the
face of a burrock with 1st between the mandibles.

Each Nest Cluster is built in the same manor


as the command trinary. They follow the same
tactical doctrine that Galaxy Commander Bel
Danforth set forth in order to minimize the unit's
losses and maximize their performance. Each
formation comes equipped with one trinary of
BattleMechs, one trinary of Vehicles and one trinary
of Fighters. Sometimes their Vehicles are deployed
with conventional infantry equipped with powerful
support weapons. When other second-line
formations start to stumble, some sentry formations
are transferred to fill in their gaps. This is noticeable
among Pi Galaxy who has been in heavy combat for
years.

3rd Nest The Hive Keepers


3 Trinaries/Regular/Reliable
CO: Star Colonel Barack
Location: Albion
The 3rd Nest is trusted with guarding the primary Burrock enclave on Albion and has remained successful. The Khan has even called
upon them on a couple of occasions to assist the Iron Spine Keshik. Star Colonel Barack is an old warrior who once served Beta Galaxy and
Epsilon Galaxy, and since then he has adapted his talents to his formation. Their insignia is two burrocks guarding their hive.

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8th Nest The Unfathomable Force


3 Trinaries/Regular/Reliable
CO: Star Colonel Iris Korstin
Location: Dagda
Star Colonel Iris Korstin recently earned her position after she arrived from the Tainte worlds. However, her brute force seems to be
stronger than her leadership abilities, which is starting to catch up to her. It has kept her from losing her rank during trials. It is fortunate for her
that the unit can make up for her shortfalls. Their insignia is a burrock quarreling with an Elemental.
9th Nest The Titanium Abdomen
3 Trinaries/Regular/Reliable
CO: Star Colonel Urlich
Location: Hoard
The 9th Nest has some of the heaviest equipment combined with the most arrogant second-line Warriors of Clan Burrock. This has
caused them to lose respect from other formations. They are rarely called upon, but they are ferocious once they are in combat. Their insignia is
a silver star with a burrock embossed inside.

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Kappa Galaxy
Kappa Galaxy was built from a Cluster formation re-assigned from Epsilon
galaxy following the Dark Caste scandal. Because of this, Kappa shares plenty of
Epsilon's characteristics. They have slowly become the second reliable garrison
formation in Clan Burrock. Front-line galaxies are quick to utilize them, notably
Alpha and Gamma, even while performing their most sensitive tasks. They are
trusted despite the stigma from the Dark Caste.
Epsilon used to defend a lot of key Burrock formations but their stigma
has resulted in Kappa getting most of the honor. As a result, the two Galaxies will
often clash with one another, even during combat.
Officers
Every officer in Kappa Galaxy is known for solid leadership during almost
any circumstance. This is due to Galaxy Commander Michelle Deleon's brilliant
leadership. She was once a warrior among Gamma Galaxy but has become too
old for front line combat. Since then, she has focused her talents on Kappa,
noticeably improving them.
Tactics
Kappa has an odd mix of BattleMechs and other conventional units. They
paint their units in brown camouflage with bright green accents. Their insignia is
simply the Clan Burrock logo with the Greek letter Kappa.

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Kappa Galaxy Abilities


Like Epsilon Galaxy, Kappa can make use of one
front line unit (utilized by Clan Burrock) per star.
However, when their forces work alongside of Epsilon,
they suffer a -1 initiative modifier.

Galaxy Command Trinary The Eyes of the Forsaken


1 Trinary/Veteran/Reliable
CO: Galaxy Commander Michelle DeLeon
Location: Hoard
Five years ago, Galaxy Commander Michelle DeLeon was given the task of running Kappa Galaxy and she has proved that the unit
remains useful. Unlike other Burrock commanders, Michelle DeLeon is more flexible, but this comes at the cost of harsh punishment. She is
known for her lack of tolerance for incompetent leaders below her. The command trinary is simply three stars of BattleMechs. Their insignia is
the face of a burrock drooling acid.
1st Hive Cluster The Wingless
3 Trinaries/Regular/Reliable
CO: Star Colonel Samantha Jones
Location: Dagda
A new unit assigned to Kappa built from isorla. They simply show promise. The Cluster is an even mix of BattleMechs, Fighters and
Vehicles. Their insignia is a burrock with wings, which is a play on their name.
471st Hive Cluster The Crimson Eyes
5 Trinaries/Veteran/Reliable
CO: Star Colonel Lex Di Martino
Location: Priori
The 471st Hive Cluster is one of the first formations assigned to Kappa Galaxy. They seem to have trouble taking orders from their
Galaxy Commander, whom they have clashed with on multiple occasions. Their history and accomplishments keep her in check. The 471st uses
three trinaries of BattleMechs supported by Vehicles and Fighters. Their insignia is the face of a burrock with glowing red eyes.
175th Hive Cluster The Walking Dead
3 Trinaries/Regular/Reliable
CO: Star Colonel Ender
Location: Albion
The 175th is an odd formation filled with Conventional Infantry. They are old warriors who wish to die for their Clan and they are given
the grand opportunity. The cluster has one Trinary of BattleMechs supported by Vehicles and Infantry. Their insignia is an infantryman with
175th on his shoulder, combating a large burrock.
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Pi Galaxy
The warriors of Pi Galaxy are a proud bunch despite their second line
status. They are filled with reliable garrison clusters lead by some very
resourceful, though aged, officers. Most of them are from other second line
formations, like officers from Epsilon, who have established command by force.
Units from Clan Blood Spirit and Fire Mandrill have met them in battle, grossly
underestimating their abilities. As a result, their clusters have plenty of isorla from
both Clans.
Pi Galaxy was part of the expedition team that worked closely with Clan
Star Adder. They are experienced with protecting convoys, and thanks to their
effort, Clan Burrock has always had close ties with Clan Star Adder. However, with
old officers from Epsilon galaxy, Clan Burrock and even Clan Star Adder officers
keep the forces of Pi under a close eye.
Officers

Pi Galaxy Abilities
Pi Galaxy can choose to use the Burrock
second-line random allocation table or can choose to
use the second-line table for Clan Blood Spirit or Clan
Fire Mandrill.

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Galaxy Commander Newt Farnsworth was disbanded from Alpha Galaxy


and assigned garrison duty due to his inability to lead his previous unit. Since
then, he has learned from his mistakes, revitalized Pi galaxy, and earned respect
from the Khan. Despite his accomplishments, plenty of warriors under him
challenge his authority, believing that they can do better.
Tactics
Pi Galaxy uses a standard Burrock insignia with the Greek letter Pi. They
paint their unit a solid black with gold and brown highlights so they look like a
burrock. Conventional vehicles and VTOL's support their light and medium
BattleMechs. Due to conflicts against front line formations among Clan Blood
Spirit and Clan Fire Mandrill they have a lot of isorla.

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Galaxy Command Trinary The Resurrection


1 Trinary/Veteran/Reliable
CO: Galaxy Commander Newt Farnsworth
Location: Albion
The command trinary holds the most front line equipment gained from isorla. They have a good mix of medium and heavy BattleMechs
with Fighter support. Galaxy Commander Newt Farnsworth actually uses a Warhammer IIC from Clan Fire Mandrill. Their insignia is a burrock
with rays of light illuminating from behind it.
7th Burrock Guards The Faceless
3 Trinaries/Regular/Reliable
CO: Star Colonel Kris
Location: Priori
The 7th Burrock Guards fight with front line ferocity while using second line equipment. Their unit has two trinaries of BattleMechs
supported by a mix of Vehicles and Fighters. The unit has 7th as their insignia.
4th Hive Cluster The Nameless
3 Trinaries/Regular/Reliable
CO: Star Colonel Bekkar
Location: Hoard
The 4th Hive Cluster was transferred from Iota Galaxy to help rebuild Pi Galaxy's roster. Also, the bulk of their unit did not match their
previous tactical doctrine. Their unit is made up of light and medium BattleMechs supported by Vehicles and Fighters. Their insignia is 4th with a
bolt of lightning behind it.

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5th Hive Cluster The Forgotten


3 Trinaries/Regular/Reliable
CO: Star Colonel Antonio
Location: Dagda
5th Hive Cluster suffered the same fate as the 4th, being transferred from Iota Galaxy. However, they have a mix of heavy and medium
units that make up for the rest of Pi Galaxy's shortfalls. They have adapted quite well and are a force to be reckoned with. Their insignia is a
burrock trapped within a vile.

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FILE XI-00056-A CLASSIFIED


OPERATION: INFEST

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Xi Galaxy The Underground


After the brunt of the Blood Wars, Clan Burrock morale was low and
resources were scarce. This resulted in the deflection of thousands of lower caste
members, with the help of two trinaries of Burrock Warriors, into the Dark Caste. At
least, this is what the Clans had suspected. Xi Galaxy, or The Underground, was
born after Clan Burrock successfully tapped into the Dark Caste.
Since the end of Operation: Klondike, civilians and warriors were exiled,
either willingly or unwillingly, because they refused to accept the Clan way. This
resulted in bandits becoming scattered among the Clan Homeworlds. At first, these
bandits were conducting raids for survival (Food, Water, etc.), but eventually they
were able to build up their own underground arms trade. Other Clans ignored this for
years, as the threat was minimal, but Clan Burrock saw potential.
Using the teachings of their founding Khans, embracing that Yesterday's
enemy can be tomorrow's friend, Clan Burrock was able to tap into the Dark Caste
network and create alliances. In exchange for protection and the basic necessities to
survive, the Dark Caste bandits performed staged raids against Clans that contracted
Clan Burrock during escort missions. This helped Clan Burrock rebuild most of their
touman, once lost to the Blood War with Clan Blood Spirit.
The operation went unnoticed for years until Clan Cloud Cobra discovered part of it. The Cobras were quick to report their findings and
the Grand Council ordered the destruction of the Burrock traitors. In order to hide their connections, Clan Burrock joined Clan Cloud Cobra in the
hunt. Deaths were staged, the Council was satisfied, and the operation remained undiscovered. Now knowing that the threat of discovery was
real, Clan Burrock decided to merge with the Dark Caste, ensuring that even after annihilation the Clan can survive below the surface. The
Underground grew even more after Clan Burrock garrisoned the Tanite Worlds and tapped into their Dark Caste. The resources gathered from
these worlds helped the Underground grow into what it is today.
The operation was discovered a second time by Clan Star Adder, which lead to the absorption of Clan Burrock. The Clan was conquered
above ground, but below the surface, the Underground had already burrowed deep. Clan Burrock had successfully hid itself below the surface.
The operation thrived among the Tanite Worlds thanks to the ignorance of the Adders and Cobras. While the Adders were adapting to their
newly absorbed Clan, the Underground reestablished their connection with the Burrocks, once affiliated with them in Clan Star Adder and

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among Clan space. Despite the efforts of Clan Star Adder, the Underground operation
continues, but this time with a new goal: To resurrect Clan Burrock and inflict vengeance upon
the Clans.

Ground Formations of the Underground


The most common formation is a binary of troops.
They are mixed points supplemented by Infantry.

The Warriors of the Underground


Underground warriors are Nomads. No world is truly their home, as they are
constantly on the move in order to raid or avoid detection. However, after the pacification of
the Tanite Worlds, a center of operation was born. These worlds were the perfect place to
thrive, as none of the Clans outside of Clan Cloud Cobra showed any interest in garrisoning
them. The Absorption of Clan Burrock threatened the Tanite Underground until Clan Star
Adder decided to have former Burrock Warriors (who were disgusted with Burrock leadership
during the Absorption) garrison these worlds. Since then, the Underground has remained
undiscovered.
Every Burrock Khan knew and ruled the Underground since its creation. After
avoiding the first exposure, the Underground grew in size, and the saKhan and each Galaxy
Commander was entrusted with focusing on different Underground formations. This was
done in order to streamline the operation and prevent discovery. After the Absorption, an
Underground Khan was born, who now acts as the liaison between the Underground and the
highest ranked Burrock warriors among Clan Star Adder. Together, they communicate their
knowledge and unite the operation.

Well-equipped ground binaries tend to look like this:


Ground Command Star
Great Wyrm 3 w/Dirt Bike Infantry (Motorized/Rifle)
Great Wyrm 3 w/Dirt Bike Infantry (Motorized/Rifle)
Great Wyrm 3 w/Dirt Bike Infantry (Motorized/Rifle)
(2) Praetorian Light Tank w/Dune Buggy Infantry
(Motorized/SRM)
(2) Glass Banshee
Ground Support Star
Wyvern IIC w/Dirt Bike Infantry (Motorized/Rifle)
Hornet IIC w/Dirt Bike Infantry (Motorized/Rifle)
Hornet IIC w/Dirt Bike Infantry (Motorized/Rifle)
(2) Praetorian Light Tank w/Dune Buggy Infantry
(Motorized/SRM)
(2) Glass Banshee

Strategy and Tactics


Although the Underground has constantly fought change, their operation remains. Hit and run tactics are ideal. When Clan Burrock was
still on the surface, the Underground would constantly communicate with them, providing information about other Clans in order to perform
staged raids. Post absorption, they communicate with former Burrock leadership on Tanis, and use their information to avoid detection or plan
a raid. As a result, the type of equipment among formations will vary, all depending on the performance of each hive cluster among the
Infestation. Only the Tanite system has the best equipment, for obvious reasons, and they have just begun smuggling equipment outside of
these worlds to the rest of the Underground. None of the infestations own Warships, but they make use of Scout Jumpships and old Dropships
(once used for trade) acquired from raids.

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Equipment
Space Formations of the Underground
Space operations are much more specialized and
use fighters to transport a Jumpship and
Dropship. Well-equipped space binaries tend to
look like this:
Naval Assets
1 Scout Jumpship
1 Dropship (Mule Class or Confederate Class)
Naval Command Star
(Can occupy Small Craft/Cargo bays or Dropship)
(2) Turk A
(2) Turk C
(2) Turk Prime
(2) Turk Prime
The second Support Star for a Naval Binary is
determined by the size of the dropship and the
type of operation. If it is space based and has the
room, it will be another star of Turk
OmniFighters. If it is a ground/space hybrid, it
will carry another star with units from either of
the stars listed above (ground formation) or a Star
entirely of conventional units. Ground/Space
clusters are rare and highly specialized. They are
also the most resourceful, and are able to survive
if split off from the rest of the Galaxy.

The Hornet IIC, Wyvern IIC, Highlander IIC, Praetorian Light Tank, Turk OmniFighter, and
Glass Banshee, are readily available and used among all Underground formations. Since the
absorption, BattleMechs like the Great Wyrm 3 and Burrock, plus equipment like Heavy Lasers
and ATM's, are available. Equipment from Clan Star Adder is lost or moved from the Tanite
system to other Infestations. Otherwise, they must rely on what they can gather through raids.
When acquired, OmniMechs like the Battle Cobra and Crossbow are used by veterans that lead
ground operations because their simplicity. The Turk OmniFighter is reserved for veteran pilots
that raid convoys and protect operations in space.
Infantry follow standard Clan formations and use standard Clan equipment. They are
often motorized with dirt bikes or dune buggies so they can effectively supplement ground
forces. Those on attack bikes cannot carry anything heavier than a rifle. Those with dune buggies
carry heavier weapons like Vehicle Flamers, Machine Guns, or SRM launchers, but sacrifice
ground speed.
All formations use second-line equipment taken from the Clans they raid. An Infestation
rarely uses front-line equipment (the Battle Cobra, Crossbow, and Turk OmniFighter are the only
exceptions) in order to create the illusion of being an ill-equipped Dark Caste bandit group.
Camouflage and Organization
The Underground uses a variety of camouflage patters to match the Clans they raid.
Warriors often decorate their machines with spikes and tribal war paint to intimidate or distract
foes. The galaxy does not display their insignia.

The Underground uses standard Clan formations. However, Stars are created using
mixed points due to the scarcity of equipment and troops. The most common star has 3
BattleMechs supported by 2 points of conventional units. Instead of using Elementals, like most Clans do in order to create a Nova formation,
they use Dark Caste bandits supplied with weapons and light vehicles. This is usually followed by another star in the same fashion, or built with a
mix of vehicles, infantry, and fighters. Star Commanders rarely command stars at full strength unless they are operating in space, where they
have full stars of Turk OmniFighters. Star Captains rarely command anything more than a Binary of Warriors. The Binary has become the new
standard in order to create more command influence and spread equipment. This has proven useful, because when an operation suffers a lot of
loss or breaks off from an infestation, they have a better chance of survival and rejoining the Underground.
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Command/Tanite Infestation The Vengeful


6 Binaries/Veteran/Fanatical
CO: Khan Sandra Polczyk
Location: Tanite Worlds
Abilities: +3 initiative, off map movement, can force the initiative
The Tanite infestation is currently the most powerful of them all. Their strength is possible thanks to the Adders and Cobras that
entrusted former Burrocks with garrisoning these worlds. Since then, the Burrocks have worked with the Tanite Infestation to build their center
of operation. Khan Sandra Polczyk (often hailed as The Queen of the Underground) is a respected and intelligent crusader. She is hell bent on
resurrecting Clan Burrock, when the time is right. She hopes that she lives long enough to see it through.
Pentagon Infestation The Forsaken
5 Binaries/Veteran/Fanatical
CO: SaKhan Ian Van Houten
Location: Dagda, spread among pentagon worlds
Abilities: +2 initiative, off map movement
The Pentagon Infestation is the oldest, centered on the planet Dagda where Clan Burrock originally established their connection to the
Dark Caste. They are not as powerful as the Tanite Infestation, but they are just as resourceful, which is how they have survived since their
creation. SaKhan Ian Van Houten is often hailed as the The Hive Master, and is very close with the Khan. He also hopes to see the day that
Clan Burrock rises again.
Kerensky Cluster Infestations
10 to 14 Binaries/Regular/Fanatical
CO: Galaxy Commander Maria Gastopiv
Location: Various systems, split into 4 Clusters
The Kerensky Cluster Infestation is the largest and most active of them all. With more worlds to cover, intelligence to gather, and isorla
to claim, their formations have become scattered. They are constantly on the move and have the most unusual mix of equipment and warriors.
Galaxy Commander Maria Gastopiv keeps a close tie with all of her Star Colonels in order to ensure a smooth operation. She has zero tolerance
for those who fall behind and lack results. The life expectancy among the Kerensky Cluster Infestation is the lowest and there is no reliable way
to track the size of these clusters. We can only estimate based on intel. The Galaxy Commander's personal unit lies Rimward, so that she can
communicate with the Khan and SaKhan as needed.

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Coreward Infestation The Hunters


3 Binaries/Regular/Fanatical
CO: Star Colonel Jack
Location: Kerensky Cluster, Coreward planets
Abilities: Off map movement
This new infestation was formed after the Absorption of Clan Burrock because of the large number of Dark Caste members that fled the
anti-spinward system. They have survived and re-established their connection to the rest of the Underground. They explore coreward to
expand their Dark Caste influence. Their strengths lie in stealth, intelligence, and exploration. They currently have the highest number of Scout
class jumpships and OmniFighters, but have the lowest amount of BattleMechs available.
Spinward Infestation The Betrayed
3 Binaries/Regular/Fanatical
CO: Star Colonel Jeseck
Location: Kerensky Cluster, Spinward planets
Abilities: +3 initiative
This infestation currently watches the Exodus Road from the spinward system, once traveled by Kerensky, then used by the Inner Sphere
to annihilate Clan Smoke Jaguar. Jaguars that retreated to the Dark Caste were welcomed with open arms and their ferocity in battle has proven
useful. As a result, this infestation has a lot of Jaguar second-line equipment. They also specialize in raiding Diamond Shark convoys.
Rimward Infestation The Swarm
4 Binaries/Veteran/Fanatical
CO: Galaxy Commander Maria Gastopiv
Location: Kerensky Cluster, Rimward planets
Abilities: +2 initiative, off map movement
The rimward infestation is the personal unit of the Galaxy Commander. It is also the first and oldest infestation, created from the first
Burrocks who joined the Dark Caste. They have been to all parts of the Kerensky Cluster and have the most experience conducting raids. They
have assisted during the Burrock/Adder expedition/trade deal and specialize in raiding Nova Cat and Cloud Cobra convoys. Currently, they
reside among the rimward systems where they watch jump points leading to the Tanite Worlds and move information and supplies.

V5c

45

Anti-Spinward Infestation The Brood


3 Binaries/Regular/Fanatical
CO: Star Colonel Miranda
Location: Kerensky Cluster, Anti-Spinward planets
Abilities: Off map movement, +3 initiative against Clan Blood Spirit and Clan Fire Mandrill
The anti-spinward infestation watches the path to the Pentagon Worlds and some of the jump points to York and Foster. They are the
underground version of Beta Galaxy and they specialize in targeting Clan Blood Spirit and Clan Fire Mandrill. Their formation is filled with
equipment gathered from these Clans.

V5c

46

FILE X115-45016-A CLASSIFIED


SECOND LINE EQUIPMENT
Clan Burrock Tank: Praetorian Light Tank
Clan Burrock Conventional Fighter: Glass Banshee
Clan Burrock BattleMech: Hornet IIC
Status: Discontinued
Post-Absorption BattleMech: Great Wyrm 3
Status: In Production

V5c

47

Praetorian Light Tank


Overview
A vehicle came into new light
during the Blood Wars between Clan
Blood Spirit and Clan Burrock when the
Clan was struggling for resources. Built
with less materials, and intended to
perform as something more, the
Praetorian Light Tank quickly filled Burrock
second line garrison formations.
Capabilities
While most Clan vehicles were
designed as fast attackers, Clan Burrock
went in a different direction, creating a
light main combat tank that works well in
defensive situations. The 100 fusion
engine happens to be the same engine
used in the Hornet IIC. Logistically, it
makes both units easy to resupply and
repair. However, the engine is not
powerful enough to give the Praetorian
speed beyond 64 kph, one of its biggest
design flaws. It has enough armor to take
heavy hits from most Clan weapons but it
is still slow for its size, despite being so
specialized.

V5c

Its weapons are impressive for its


size and are intended to be accurate when
dealing with faster machines. A Large
Pulse Laser is the Praetorian's main
weapon which gives it great range and
power. The laser is supported by dual
SRM-2 systems which can take advantage
of inferno ammunition. Inferno
ammunition is deadly against any vehicle
and unarmored unit. Dual machine guns
were also included so the tank could deal
with infantry.
Battle History
The Praetorian saw action against
Clan Blood Spirit during the Blood Wars
alongside the Hornet IIC. In confined
terrain situations the light tank performed
nicely. Clan Blood Spirit also lost a large
number of fast and light tanks because of
the Praetorian's accurate pulse laser. In
situations where mobility is required the
Praetorian had no chance. As a result, the
tank appeared in garrison roles where it
complimented the Hornet IIC.
After this, the tank was used in most
Burrock conflicts. Notably the Tainte
Worlds where they used the tank to deal
with Dark Caste scum and protect key
objectives.

48

Deployment
The Praetorian, since its
deployment, was always used by Clan
Burrock. It has been used among infantry
formations, paired with other cheap units
like the Hornet IIC, and even played a key
role in securing locations like the Tainte
Worlds. Like most Burrock creations, their
allies showed interest and have adopted
small numbers. Clan Blood Spirit hates the
design and considers it wasteful.

Mass: 25 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 2843
Cost: 664,583 C-Bills
Battle Value: 678
Power Plant: Unknown 100 Fusion Engine
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: Unknown Standard Armor w/CASE
Armament:
1 Large Pulse Laser
2 SRM-2s
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Equipment
Internal Structure
Engine:
Cruise:
Flank:
Heat Sinks
Control Equipment:
Turret:
Armor Factor:

V5c

Std
100
4
6
10

104

F:
L/R:
T:
R:

Structure
3
3
3
3

Armor
25
22/22
15
20

Weapons and Ammo


Location
Fixed
F
2 Machine Gun
T
2 SRM-2
1 Large Pulse Laser
Body
1 Ammo (SRM-2) 50
1 Ammo (MG) 100
1 CASE

Mass
2.5
4.5

0
1.5
1
6.5

49

Glass Banshee
Overview
Conventional Fighters were
unheard of in the Homeworlds
immediately after the success of
Operation: Klondike. Their last use was
during the assault on the Pentagon Powers
world Dagda, where they were used in
desperation against the pressing Clan
attack. The facilities that produced them
were thought to have been destroyed by
Clan Fire Mandrill. However, it was later
found that Clan Burrock retooled the
facilities and used them to create a new
Conventional Fighter. This fighter would
later inspire the Turk OmniFighter.
Capabilities
The Glass Banshee is a lightweight
conventional fighter designed as a budget
unit to free up better fighters for use
during their conflict with Clan Blood Spirit.
At 20 tons, it is the lightest you can make a
Conventional Fighter, but it also requires
much less materials to produce. It is also
very easy to make which allows the Clan to
produce them fast.

V5c

Despite its small size, the fighter is


equipped with VSTOL and a fusion engine,
giving it a lot of flexibility compared to the
typical turbine engine used in most
conventional units. Its weapons are
designed with support and ambush in
mind where it utilizes Pulse Laser and SRM
technology at its best. However, its armor
coverage is low, which makes it very
fragile compared to other fighters in
service.
Deployment
Clan Burrock is the only known
Clan to use the Glass Banshee. It is used
alongside the Hornet IIC and Praetorian
Light Tank as a support unit during their
Blood Spirit and Tainte World conflicts.
Sadly, the design has received a stigma as
a Dark Caste favorite much like the Hornet
IIC and Praetorian Light Tank. The Glass
Banshee has appeared in use by plenty of
Dark Caste bands assumed to have been
taken from Burrock convoys.
Mass: 20 tons
Tech Base: Clan
Type: Conventional Fighter
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 2842
Cost: 629,713 C-Bills
50

Battle Value: 432


Power Plant: Unknown 140 Fusion Engine
Safe Thrust: 7
Maximum Thrust: 11
Armor: Unknown Standard Armor w/CASE
Armament:
1 Medium Pulse Laser
2 SRM-4s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Equipment
Structural Integrity
Engine:
Safe Thrust:
Max Thrust:
VSTOL Equipment
Heat Sinks
Fuel
Cockpit/AV/AT
Armor Factor:

Mass
7
140
7
11
10

20

1
0
3
2
1.5

N:
L/R:
A:

Structure
-

Armor
7
5/5
3

Weapons and Ammo


Location
Fixed
N
1 Medium Pulse Laser
RW
1 SRM-4
LW
1 SRM-4
Body
1 Ammo (SRM-4) 25
1 CASE

V5c

51

HORNET IIC
Overview
During the Blood Wars, the
fighting between Clan Blood Spirit and
Clan Burrock left both Clans starving for
resources. In order to free more
BattleMechs for their front line touman,
Clan Burrock revisited and redesigned an
old BattleMech called the Hornet. The
goal was to create a BattleMech that can
be as cheap and effective as possible.
While it is far from impressive, both
statistically and aesthetically, it is still a
formidable machine that proved its worth
among second line garrison forces.
Capabilities
At 20 tons, the Hornet IIC is at the
low end of the light BattleMech class. Its
engine is a 100 fusion plant that gives it
mobility equal to most heavy Clan designs
in service. To make up for its slow speed,
jump jets were added, giving it a jumping
distance of 150 meters. This allows it to
traverse difficult terrain and gives it an
edge in defensive situations. To free up
weight for weapon systems and armor
scientists incorporated Endo Steel and
Ferro-Fibrous technology. Like its original

V5c

design, the Hornet has formidable armor


coverage to make up for its slow speed.
In order to create an effective
niche design, more attention was given to
its weapons and a new role was discussed.
The idea was to give the Hornet IIC
formidable firepower that can cover a
variety of situations. This would allow the
Clan to move heavier designs to the front
lines. Also, it would free up more
resources for the Clan to utilize because of
the low amount of materials required to
build it.
The main weapon of the Hornet
IIC is the ER Large Laser, giving it
impressive reach and power, on such a
light frame. Most designs in its weight
class cannot withstand more than a couple
of hits from the weapon before suffering
internal damage. Backup weapons include
an LRM-5 system which supports the laser
plus a Flamer system for dealing with
rioters.
Battle History
The Hornet IIC was deployed with
little time for testing. It was more
important for Clan Burrock to free up
BattleMechs to combat Clan Blood Spirit.
Surprisingly, the idea worked. Offensively,
the Hornet IIC failed, which caused many
52

second line commanders to underbid in


most situations. Defensively, it was more
of a surprise or distraction. Over time,
Clan Burrock was able to accomplish their
goal and push the Spirit threat back. The
advantages of using such a specialized
design slowly came into light.
Deployment
The Hornet IIC found its home
among garrison formations. It was not
used in heavy numbers until Clan Burrock
assisted Clan Cloud Cobra with the Tainte
Worlds. Here commanders used Hornets
instead of heavier designs in situations
where heavy firepower would be wasteful.
For example, dealing with Dark Caste
vermin. Other Clans have taken a liking to
the BattleMech's purpose and even use
them in small numbers. Clan Burrock has
the most and still produces them.

Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: F/X-D-D-A
Production Year: 2845
Cost: 1,585,000 C-Bills
Battle Value: 854

Cockpit:
Armor Factor:

Chassis: Unknown Endo-Steel


Power Plant: Unknown 100 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM-5
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Weapons and Ammo


Location
Fixed
H
1 Ferro-Fibrous
CT
1 Jump Jet
1 Endo-Steel
RT
3 Double Heat Sinks
1 LRM-5
1 Ammo (LRM-5) 24
2 Endo Steel
2 Ferro-Fibrous
LT
3 Double Heat Sinks
2 Endo Steel
2 Ferro-Fibrous
RA (No Act)
1 ER Large Laser
1 Endo Steel
1 Ferro-Fibrous
LA (No Act)
1 Flamer
1 Endo Steel
1 Ferro-Fibrous
RL
2 Jump Jets
LL
2 Jump Jets

Equipment
Internal Structure
Engine:
Walk:
Run:
Jump:
Heat Sinks
Gyro:
V5c

Mass
1
3

Endo
100
5
8
5
10(20) 0
1

57

Structure
H:
3
CT:
6
RT/LT: 5
R/LA: 3
R/LL: 4

53

3
3
Armor
7
8/4
7/2
5
5

Great Wyrm 3

Deployment

Overview

With their bias for medium and


light class units the former Burrocks
accepted the design. The Great Wyrm 3
has become a Burrock favorite and found
its place among first and second line
formations. Their acceptance of the new
BattleMech, combined with the former
Burrock reluctance to give up their
identity, inspired Clan Star Adder to use
the Great Wyrm 3 as a base for the
Burrock BattleMech. The Great Wyrm 3 is
currently under production with the
Burrock BattleMech. Most of them are
sent for use among the Burrocks of Clan
Star Adder that garrison the Tanite
Worlds.

When Clan Star Adder absorbed


Clan Burrock a large number of Great
Wyrm BattleMechs were acquired. Clan
Burrock once possessed the materials to
build them, and they had done so for
nearly 2 years, but the Clan had lost the
means to do so when Foster was taken by
Clan Fire Mandrill. With the acquisition of
its specifications, and using materials from
the Tanite Worlds, Clan Star Adder created
a refit kit for the Great Wyrm.
Capabilities
The Great Wyrm 3 uses the exact
same base chassis of the standard Great
Wyrm. There is no change to its armor
and structure. However, 2.5 tons of space
is used for Jump Jets, giving the design
enhanced maneuverability. All of its
weapons were stripped and replaced with
updated equipment. 3 Heavy Medium
Lasers are spread among the left and right
torso which gives it a lot of damage
potential at close range. The dual Ultra
Autocannon 2's were upgraded to a single
Ultra Autocannon 10, sacrificing range for
increased firepower. The refit changes the
Great Wyrm from a long/medium range
harasser into a medium/short range
brawler.
V5c

Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3060
Cost: 4,486,808 C-Bills
Battle Value: 1,481
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h

54

Jump Jets: None


Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 Ultra AC/10
3 Heavy Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Equipment
Internal Structure
Engine:
Walk:
Run:
Jump:
Heat Sinks
Gyro:
Cockpit:
Armor Factor:

H:
CT:
RT/LT:
R/LA:
R/LL:

Mass
Std
1
225
10
5
8
5
10(20) 0
3
3
112
7

Structure
3
14
11
7
11

Armor
7
16/5
12/4
10
16

Weapons and Ammo


Location
CT
RT

LT
RA (No Act)
LA

V5c

Fixed
1 Jump Jet
1 Double Heat Sink
2 Jump Jets
1 Heavy Medium Laser
2 Jump Jets
2 Heavy Medium Lasers
1 Ultra AC/10
2 Ammo (UAC10) 10
1 Lower Arm Actuator
1 Hand Actuator

55

FILE X115-45857-B CLASSIFIED


FRONT LINE EQUIPMENT
Clan Burrock Medium Battle Armor: Predator
Clan Burrock Heavy OmniMech: Crypt Keeper
Status: Discontinued

V5c

56

Predator Battle Armor


Overview
Using cheap and efficient units has
become a staple Burrock concept since
they changed their fighting style after
Operation: Klondike. When the Elemental
was first invented, Clan Burrock saw their
usefulness and acquired them in a trial
against Clan Fire Mandrill before they
could deliver a significant portion of the
technology to Clan Blood Spirit. While the
Elemental was good, Clan Burrock decided
to design a more flexible and cheaper suit.
The Predator was meant to support lighter
OmniMechs but it has evolved into their
totem Armor.
Capabilities
The armor itself is not based on
the Elemental. Rather, it is based off of
Exoskeletons that Clan Burrock used
during their trade deals with other Clans
and even their work on the Tanite Worlds.
Using the Exoskeleton as a base made the
Predator easier to maintain than the
Elemental because of its basic
components considering cost. Unlike the
Elemental, it does not have the ability to
jump, but it does have an impressive
ground speed, three times faster than it.
V5c

The suit can move through buildings and


clear open terrain much faster than the
Elemental can. However, it lacks the
ability to jump over irregular terrain
features that could halt an advance.
Its primary feature is its Space Ops
Adaptation equipment that was
incorporated from Exoskeleton
technology. This allows the suit to
function in hostile environments that
other suits simply struggle in. This makes
the Predator much more flexible and gives
it more durability in these conditions.
However, it drops armor in order to gain
this ability.
Another key feature is its massive
industrial drill. While it is useless against
armor it was included so it can have
Burrock-like abilities. Some have used it
to drill through hardened buildings and
even strong rock formations that stand in
the way. Also, seeing such a massive drill
on a suit of armor can intimidate
unprepared foes.
Deployment
The Predator can be found among
all front line Burrock formations and even
some second line formations where it can
assist during mining operations. It is a
57

common sight among Alpha and Beta


Galaxy where it is used against Clan Blood
Spirit and Clan Fire Mandrill. While the
Elemental is very reliable, Clan Burrock has
started using the Predator in its place,
primarily because of how cheap it is
compared to its rival armor.
Mass: Medium (1 ton)
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 2995
Cost: 525,250 (2,626,250) C-Bills
Battle Value: 42 (210 for 5)
Chassis: Humanoid
Power Plant: None
Ground Speed: 32.4 km/h
Jump Jets: None
Armor: Unknown Standard Armor
Armament:
2 Machine Guns
1 Flamer
Space Ops Adaptation
Battle Claw
Industrial Drill
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment
Chassis:
Motive:
Armor Type:

Mass
Med w/HarJel 250
Ground (3MP) 80
7pts Standard 175

Weapons and Ammo


Location
Fixed
RA
1 Machine Gun
1 Industrial Drill
LA
1 Machine Gun
1 Battle Claw
Body
1 Flamer
1 Space Ops Adaptation

V5c

58

Crypt Keeper OmniMech

Capabilities

Overview

Weighing in at 60 tons, the Crypt


Keeper is at the lighter side of the heavy
weight class, which allows it to take
advantage of the powerful 360 XL Engine.
Like the Executioner, the Crypt Keeper
uses MASC to push its top speed even
further. It is the most maneuverable
heavy OmniMech in existence today
allowing it to successfully compete with
other OmniMechs in its class. It is capable
of moving as fast as a Viper and can keep a
constant pace equal to the lighter and
popular Stormcrow. The engine and
MASC system takes up a lot of the design's
weight but better pod space is allowed
thanks to Ferro-Fibrous armor. Endo Steel
was purposely avoided due to the ease of
maintenance from using standard internal
structure. Despite its spacious
components, it still maintains decent pod
space and sufficient armor coverage.

Clan Burrock was one of the main


creators of the Executioner OmniMech
that is in use by plenty of Clans today. The
design is actually a totem of Burrock
design philosophy before they changed
their equipment preferences. Since their
performance in Operation: Klondike, Clan
Burrock has tried other styles of combat
and developed a preference for light and
medium units. The reason being mobility
and ease of maintenance compared to
their old forces which was primary topheavy in weight class. When OmniMechs
came to be, scientists in Clan Burrock
came up with the Executioner to try and
make an assault OmniMech that could
keep up with their lighter units and deliver
heavy firepower. Clan Smoke Jaguar soon
liked the idea and decided to include their
own ideas. While successful to other
Clans, Clan Burrock considered the
Executioner a mediocre result that could
have been improved. Soon after they
allowed Clan Ghost Bear to acquire the
blueprints.
A new OmniMech was drawn up
using the same idea behind the
Executioner on a much smaller chassis.
They called it the Crypt Keeper.
V5c

Variants
Each configuration of the Crypt
Keeper is designed to use its speed to gain
a distance advantage or simply put out as
much firepower it can with no attention to
heat. This is a prevalent tactic utilized by
most Burrock warriors who have to push
their underweight machines to overpower
their heavier opponents.
59

Crypt Keeper Prime is a very odd


generalist configuration. While other Clan
Warriors are sometimes confused by the
mad weapon layout, it fits nicely with any
Burrock Warrior who pilots the machine.
The left arm has the traditional hexagonal
array of lasers found on the Nova
OmniMech with barely enough heat sinks
to vent the excess heat. The right arm has
a very accurate Large Pulse Laser used for
striking fast machines or targeting
opponents from afar. Dual Machine Guns,
an SRM-6 and a Flamer rounds out its
firepower. With some risk, and careful
heat management, the excess firepower
can pay off.
Alternate A is another Burrock
favorite using their own Gauss Rifle. This
weapon is supported by a powerful ER
Large Laser and an LRM-5 launcher. While
the firepower may seem lackluster, the
speed of the OmniMech allows it to utilize
these weapons dangerously. Burrock
Warriors are known to use this
configuration by flanking their opponent
or engaging them at medium range, using
both speed and distance to take good
shots. Unlike Prime, Alternate A runs very
cool, allowing it to operate in high-heat
environments.

Alternate B is another long range


configuration that showcases a different
array of weapons to do concentrated
damage. The right arm houses a powerful
ER PPC which can destroy large amounts
of armor in a single shot. The left arm has
a Class 5 LB-X Autocannon which, with
cluster ammunition, can take shots at
enemy internals the PPC exposes. The
autocannon actually compliments the
range of the PPC nicely and is even a great
weapon to use against more conventional
forces. Three Medium Pulse Lasers
compliments the weapons array by
providing more accurate mid-range
firepower.
Alternate C is probably the most
impressive configuration because of its six
jump jets, allowing it to jump an
impressive 180 meters. This is the same
distance a Mist Lynx can jump. The
variant is also a play on the Primary
configuration. The hexagonal array of
lasers are downgraded to Small versions
plus the Large Pulse is swapped for an ER
Large Laser. An LRM-20 is also placed in
the right torso. The machine guns are also
kept for anti-infantry work. Burrock
Warriors often prefer using this
configuration whenever terrain becomes
an issue.

V5c

The final configuration, Alternate


D, is a play on the Executioner D intended
to use its speed to close in and lay down a
blistering array of accurate firepower. A
lot of Warriors use this variant in close
combat scenarios and trials. The left arm
has a triangular arrangement of Pulse
Lasers, with one Large on top, two
Medium in the middle and three Small on
the bottom. Extra Heat Sinks were added
to combat the excessive heat generated
by them. The right arm has dual SRM-6
systems complete with two tons of
ammunition. Two ER Small Lasers are
placed in the right torso as secondary
weapons. This variant can get excessively
hot, much like the Primary configuration,
though a disciplined Warrior can do
wonders with it.
Deployment
A Burrock-exclusive design, the
Crypt Keeper came into light well after the
Executioner was introduced. While the
design did exist before hand, it didn't
become popular until two decades before
the trials that decided the Clan Invasion.
In these trials, the Crypt Keeper shined,
and only a few other Clans showed their
interest in the design. However, most of
them found it weak compared to the
Stormcrow and heavier OmniMechs that
were already in use. Clan Ice Hellion
60

showed the most interest in it and have


made plenty of attempts to acquire the
design. Clan Blood Spirit and Clan Fire
Mandrill both despise it. Unfortunately,
the design has not survived the Absorption
thanks to Clan Blood Spirit, who hated the
design so much they destroyed the entire
production facility.
Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E-A
Production Year: 3030
Cost: 16,956,000 C-Bills
Battle Value: 882 (Base)
Chassis: Unknown Standard
Power Plant: Unknown 360 Fusion XL
Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h (129.6 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
20.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Equipment
Internal Structure
Engine:
Walk:
Run:
Jump:
Heat Sinks
Gyro:
Cockpit:
Armor Factor:

H:
CT:
RT/LT:
R/LA:
R/LL:

Mass
Std
6
360XL 16.5
6
9 (12)
0
10(20) 0
4
3
163
8.5

Structure
3
20
14
10
14

Weapons and Ammo


Location
Fixed
H
1 Ferro-Fibrous
CT
1 MASC
RT
XL Engine
3 Ferro-Fibrous
LT
XL Engine
3 Ferro-Fibrous

Armor
9
26/10
15/7
17
20

Prime
Location
RT

LT

RA
LA

RL
LL
Alternate A
Location
RT
RA

LA

Alternate B
Location
RT
RA
LA

V5c

Pod
1 SRM-6
1 Ammo (SRM-6) 15
1 Double Heat Sink
1 Machine Gun
1 Double Heat Sink
1 Machine Gun
1 Ammo (MG) 100
1 Large Pulse Laser
1 Flamer
1 Lower Arm Actuator
1 Hand Actuator
6 ER Medium Laser
1 Double Heat Sink
1 Double Heat Sink

Pod
1 LRM-5
1 Ammo (LRM-5) 24
1 Lower Arm Actuator
1 Hand Actuator
1 ER Large Laser
1 Gauss Rifle
2 Ammo (Gauss) 8

Pod
3 Medium Pulse Lasers
1 ER PPC
1 LB 5-X AC
1 Ammo (LB 5-X) 20

61

Alternate C
Location
RT

LT

RA

LA

RL
LL

Pod
1 Jump Jet
1 LRM-20
1 Ammo (LRM-20) 6
1 Machine Gun
1 Jump Jet
1 Machine Gun
1 Ammo (MG) 100
1 Lower Arm Actuator
1 Hand Actuator
1 ER Large Laser
1 Lower Arm Actuator
1 Hand Actuator
6 ER Small Laser
2 Jump Jets
2 Jump Jets

Alternate D
Location
RT
RA

LA

RL
LL

V5c

Pod
2 ER Small Lasers
1 Lower Arm Actuator
1 Hand Actuator
2 SRM-6
1 Ammo (SRM-6) 15
1 Lower Arm Actuator
1 Hand Actuator
1 Large Pulse Laser
2 Medium Pulse Lasers
3 Small Pulse Lasers
1 Double Heat Sink
1 Double Heat Sink

62

Random Assignment Tables


Front-line

Second-line

2d6 Light
2
3
4
5
6
7
8
9
10
11
12

2d6 Light
2
3
4
5
6
7
8
9
10
11
12

Locust IIC
Adder Prime
Fire Falcon D
Fire Moth Prime
Kit Fox Prime
Fire Moth D
Kit Fox A
Fire Moth B
Mist Lynx C
Arctic Cheetah C
Hornet IIC

Conventional Forces

Incubus
HER-1S Hermes
HSR-200-D Hussar
Locust IIC
Jenner IIC
Hornet IIC
Hornet IIC
MCY-97 Mercury
MON-66 Mongoose
Howler
Incubus

2d6 Battle Armor


2
Elemental (Flamer)
3
Elemental (Flamer)
4
Elemental (Flamer)
5
Elemental (Laser)
6
Predator
7
Predator
8
Predator
9
Predator
10
Elemental (Laser)
11
Elemental (MG)
12
Elemental (MG)

2d6 Medium
2
Wyvern IIC
3
Battle Cobra Prime
4
Shadow Cat Prime
5
Viper Prime
6
Stormcrow A
7
Nova Prime
8
Stormcrow B
9
Nova C
10
Black Lanner C
11
Huntsman Prime
12
Wyvern IIC

2d6 Medium
2
STN-3L Sentinel
3
CRB-20 Crab
4
Shadow Hawk IIC
5
Griffin IIC
6
Wyvern IIC
7
Wyvern IIC
8
Great Wyrm
9
Hunchback IIC
10
Conjurer
11
STN-3L Sentinel
12
KTO-19 Kintaro

2d6 Aerotech Front Line


2
Bashkir C
3
Bashkir A
4
Avar Prime
5
Avar B
6
Turk B
7
Turk Prime
8
Turk A
9
Visigoth B
10
Visigoth Prime
11
Vandal B
12
Vandal Prime

2d6 Heavy
2
3
4
5
6
7
8
9
10
11
12

Rifleman IIC
Crossbow Prime
Hellbringer Prime
Crypt Keeper D
Mad Dog B
Crypt Keeper Prime
Crypt Keeper A
Mad Dog C
Summoner C
Ebon Jaguar A
Glass Spider

2d6 Heavy
2
3
4
5
6
7
8
9
10
11
12

Black Python
LNCE25-01 Lancelot
Glass Spider
LNCE25-01 Lancelot
Grizzly
Grizzly
Rifleman IIC
Glass Spider
Glass Spider
FLS-8K Flashman
Black Python

2d6 Aerotech Second Line


2
Chaeronea
3
Chaeronea
4
Tyre
5
Issus
6
Turk Prime
7
Glass Banshee
8
Glass Banshee
9
Issus
10
Xeres
11
Glass Banshee
12
Swift C

2d6 Assault
2
3
4
5
6
7
8
9
10
11
12

Stone Rhino
Executioner D
Kingfisher Prime
Warhawk A
Executioner A
Executioner Prime
Warhawk Prime
Warhawk A
Executioner B
Supernova
Highlander IIC

2d6 Assault
2
3
4
5
6
7
8
9
10
11
12

KGC-000 King Crab


HGN-732 Highlander
Warhammer IIC
HGN-732 Highlander
Warhammer IIC
Highlander IIC
Supernova
Marauder IIC
Phoenix Hawk IIC
KGC-000 King Crab
Stone Rhino

2d6 Vehicles
2
Asshur Artillery Spotter
3
Praetorian Light Tank
4
Odin Scout Tank
5
Hachiman Fire Support Tank
6
Zorya Light Tank
7
Praetorian Light Tank
8
Praetorian Light Tank
9
Oro Heavy Tank
10
Ishtar Heavy Fire Support Tank
11
Indra Infantry Transport
12
Huitzilopochtli (Huey)

V5c

63

Sources
Cover art used with permission from Shimmering Sword (artist) and Justin Balk (commissioner), THANK YOU SO MUCH!
Praetorian Light Tank image was used without permission, from Westwood Studios, 1995 Microwave Tank
All other images used without permission from various BattleTech artist sources (the Grave Keeper and Crypt Keeper are custom images)
Era Digest: Golden Century
Pg 9-10 Timeline shows Burrock ilKhan and proposal for Blood Spirit Annihilation
Operation: Klondike
Pg 80- Dagda
Burrock writeup shows their preference for heavy and assault 'Mechs supported by light vehicles
Fire Mandrill bickering
Pg 118 Herve and Nigel Entry
Rim Worlds origins
Admiration for Aleksandr Kerensky
First Khans of Clan Burrock
Pg 123 Clan Burrock
Yesterday's enemy can be tomorrow's friend
Burrock ideals and unit preferences
Political standing/drifting
Field Manual: Crusader Clans
Pg 21-25, 38, 41, 42, 113 115 is what else I used to build the history of Clan Burrock.
In Summary:
Burrock reports Fire Mandrill factionalism and it is rejected by the Grand Council, who are distracted by Wolf and Widowmaker's major
trial of absorption
Trial of Annihilation against Clan Blood Spirit proposed and rejected
Clan Blood Spirit giving planed to Clan Fire Mandrill for the exchange of OmniMech technology
Trade deals between Clan Star Adder and Clan Nova Cat
Constant raids against both Clan Blood Spirit and Fire Mandrill
All details on the Burrock Absorption
V5c

64

Touman Sources (Thanks Wolfcannon)


Pg 31 Blood Spirit Write Up.
"...Burrock's Kappa Galaxy."
Pg 32 Blood Spirit Omega Galaxy 33rd Red Battle Cluster write up
"...Burrock's Pi Galaxy"
Pg 124 Clan Star Adder 69th Gurka Cluster write up
"Formely Clan Burrock's Fifteenth Rapier"
Pg 125 Clan Star Adder Delta Galaxy write up
"206th hussars, formerly of Clan Burrock"
Pg 126 193rd Dragoons Cluster write up
"The 193rd, a former Burrock unit"
Pg 128 935th Gatekeeper Cluster write up
"1129th Gatekeeper Cluster on Priori"
Pg 129 1015th Adder Sentinels write up
"the 1015th was part of Clan Burrock's Beta Galaxy"
Pg 132 Rho Galaxy Officers write up
"Galaxy Commander Ellison Polczyk, formerly led Twenty-Third Burrock Grenadiers"
Pg 132 1143rd Gatekeeper Cluster write up
"Eighty-Second Burrock Guards"
Also, a special thanks for Diablo48 for inspiration on the Sentinel IIC (Used to be in this book, but he did inspire me to make the Crypt Keeper C
which uses an LB-X Autocannon).

V5c

65

Field Manual: Warden Clans


Pg 21
Burrocks join Cloud Cobra to destroy over one-thousand Burrock lower caste members lead by two BattleMech trinaries who joined the Dark
Caste. Burrocks report the deed as done, lying to both the Grand Council and Clan Cloud Cobra.
Pg 24
Burrocks joining Clan Cloud Cobra Cloisters. (didn't use, but an interesting piece of post-absorption information)
Xi Provisional Galaxy writeup. Paxon, the Burrocks are described as "also" garrisoning the system since its discovery. (Special thanks to Stormfury
for that one!)
Also, a special thanks to Hawkeye Jim who told me about the Tanite Worlds!
Technical Readouts
"Clan Burrock made several limited production runs in 2871 and 2872 ..."
"and Star Adder (through their absorption of Clan Burrock) field the most, ..."
- TRO 3060
Also, Highlander IIC:
"Clan Star Adder deploys the most, largely due to the recent Absorption of Clan Burrock and its forces."
- TRO 3060
(thanks Neufeld)
Classic BattleTech Companion
p. 135 Burrock Information

V5c

66

The true, the vigilant, and the redeemed!


One Clan that was never fleshed out is Clan Burrock. Despite the lack of attention they were still a force to be reckoned with. They
were dealing with the Dark Caste, allies with Clan Star Adder and Clan Cloud Cobra, the thorn in Clan Fire Mandrill's spine, and the mortal
enemies of Clan Blood Spirit. They also invented the Clan Gauss Rifle and were one of the minds behind the Executioner OmniMech.
Field Manual Crusader Clans Supplement: Clan Burrock is an expansion to Field Manual: Crusader Clans that adds an entry for Clan
Burrock before they were absorbed into Clan Star Adder. It is a collection of information and influence from canon sources. This is not an
alternate universe, it is a resource that can be used for your BattleTech games which holds as much integrity to the BattleTech Universe as
possible. This supplement comes equipped with the history of Clan Burrock, popular tactics, personalities, traditions, a complete touman
with unit designations and abilities, and even some new BattleMech, Battle Armor and Vehicle designs. There is also an entry that fleshes
out the Burrock connection with the Dark Caste inspired from the information found in The Wars of Reaving.
Whether you are a die-hard Burrock fan, a Homeworld Clan fan, a Clan Blood Spirit player who is looking for an enemy to beat down,
or even a Star Adder looking to run a Burrock Absorption campaign, then this is for you!
V5c

67

(25)
O

O
O

Praetorian Light Tank


4
6

25
Clan
3025

Year:

O
O

Tracked
Fusion Engine

O
O

(22)

O
O

Machine Gun

1
2

Large Pulse Laser


SRM 2

FR

[DB,AI]
TU 10 [P]
TU 2/Msl
[M,C,S]

6
3

14 20
6
9

O
O
O

O
O
O

O
O

O
OOO

O
O
O

O
O
O
O

O
O
O
O
O
O
O

O
O

O
O
O
O
O
O

2014

2014

O
O

O
O
O

O
O
O

(15)

O
O
O

(22)

O
O O
O
O O
O
O

O
O
O
O

BV: 678

O
O
O
O

O
O

Ammo (CASE): (SRM 2) 50, (Machine Gun) 100

O
O

(20)

O
O
O
2

O
O
O

Conventional Fighter Record Sheet


O

Glass Banshee

O O

7
11
VSTOL

1
1
1

Medium Pulse Laser


[P]
SRM 4 [M,C]
SRM 4 [M,C]

N
LW
RW

20
Clan
3050

Year:

O O O
O
1 (7)

4
3
3

7
4
4

Ammo (CASE): (SRM 4) 25


Fuel: 480 Points

629,713

1 (5)

1 (5)

412

O
O

O
O

O
O

1 (3)

2010

O
O
O
O
O

Armor Pts: 57

(7)
(7)

(7)

Hornet IIC
20

Clan
3025

5
8
5

1 LRM-5
1 ER Large Laser
1 Flamer

F/X-D-D-A

RT
RA
LA

Ammunition Type
LRM-5

2
12
3

1/m
10 [DE]
2
[DE, H/AI]

----

7
8
1

14
15
2

21
25
3

(5)

(5)

(8)

Rounds
24

Ferro
Fibrous

(5)

(5)
(4)

1,585,000 C-Bills

Shoulder
Upper Arm Actuator
Flamer
Endo-Steel
Ferro-Fibrous
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

Double
Double
Double
Double
Double
Double

Heat
Heat
Heat
Heat
Heat
Heat

854
Weapon Heat (17)
Dissipation (20)

Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support

Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro

Sink
Sink
Sink
Sink
Sink
Sink

Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Jump Jet
Endo-Steel

(2)

(2)

(5)

(5)

Shoulder
Upper Arm Actuator
ER Large Laser
Endo-Steel
Ferro-Fibrous
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

(3)

(6)

(CASE)
Double
Double
Double
Double
Double
Double

Heat
Heat
Heat
Heat
Heat
Heat

(3)

(4)

(4)

Sink
Sink
Sink
Sink
Sink
Sink

Endo-Steel
Endo-Steel
Ferro-Fibrous
Ferro-Fibrous
Roll Again
Roll Again

LRM-5
@LRM 5 (24)
Endo-Steel
Endo-Steel
Ferro-Fibrous
Ferro-Fibrous

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

10 (20)
Double

Armor Pts: 112

(7)
(12)

(12)

Great Wyrm 3
45

Clan
3070
F/X-X-D-A

5
8
5

1 Heavy Medium Laser


2 Heavy Medium Laser
1 Ultra AC/10

RT
LT
RA

Ammunition Type
Ultra AC/10

7
10 [DE]
-7
10 [DE]
-3/s
10
-[DB, R/C/R2]

3
3
6

6
6
12

9
9
18

(10)

(10)

(16)

Rounds
20

(16)

(16)
(5)

4,486,808 C-Bills

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

Jump Jet
Jump Jet
Heavy Medium
Heavy Medium
Heavy Medium
Heavy Medium
Roll
Roll
Roll
Roll
Roll
Roll

1,481
Weapon Heat (27)
Dissipation (20)

Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support

Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro

Laser
Laser
Laser
Laser

Again
Again
Again
Again
Again
Again

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Jump Jet
Roll Again

(4)

(CASE)

(4)

(11)

(11)

Shoulder
Upper Arm Actuator
Ultra AC/10
Ultra AC/10
Ultra AC/10
Ultra AC/10
@Ultra AC/10 (10)
@Ultra AC/10 (10)
Roll Again
Roll Again
Roll Again
Roll Again

(7)

(7)

(14)

(11)

(11)

Double Heat Sink


Double Heat Sink
Jump Jet
Jump Jet
Heavy Medium Laser
Heavy Medium Laser
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

10 (20)
Double

Predator Battle Armor [Standard]Era:

OOOOOOO

Clan Invasion

OOOOOOO

3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]

OOOOOOO
1

1
1

2
2

3
3

OOOOOOO
OOOOOOO
317/45

Predator Battle Armor [Standard]Era:

OOOOOOO

Clan Invasion

OOOOOOO

3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]

OOOOOOO
1

1
1

2
2

3
3

OOOOOOO
OOOOOOO
317/45

Predator Battle Armor [Standard]Era:

OOOOOOO

Clan Invasion

OOOOOOO

3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]

OOOOOOO
1

1
1

2
2

3
3

OOOOOOO
OOOOOOO
317/45

Predator Battle Armor [Standard]Era:

OOOOOOO

Clan Invasion

OOOOOOO

3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]

OOOOOOO
1

1
1

2
2

3
3

OOOOOOO
OOOOOOO
317/45

Predator Battle Armor [Standard]Era:

OOOOOOO

Clan Invasion

OOOOOOO

3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]

OOOOOOO
1

1
1

2
2

3
3

OOOOOOO
OOOOOOO
317/45

2010

Armor Pts: 163

(9)
(15)

(15)

Crypt Keeper Prime


60

Clan
3030
F/X-E-E-A

6
9 (12)
0

1 MASC
1 SRM-6
1 Machine Gun

CT
RT
RT

1 Machine Gun

LT

1 Large Pulse Laser


1 Flamer

RA
RA

6 ER Medium Laser

LA

Ammunition Type
SRM-6
MG (1/2)

-4
0

-2/m
2
[DB, AI]
0
2
[DB, AI]
10 10 [P]
3
2
[DE, H/AI]
5
7 [DE]

----

-3
1

-6
2

-9
3

--

---

6
1

14
2

20
3

--

10

15

(17)

Ferro
Fibrous

(20)

(20)
(10)

Rounds
15
100

18,724,600 C-Bills

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Medium Laser
ER Medium Laser
ER Medium
ER Medium
ER Medium
ER Medium
Roll Again
Roll Again

Laser
Laser
Laser
Laser

(CASE)
XL Fusion Engine
XL Fusion Engine
Double Heat Sink
Double Heat Sink
Machine Gun
@MG 1/2 (100)

(17)

(26)

2,600
Weapon Heat (47)
Dissipation (28)

Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support

XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC

(7)

(7)

(14)

(14)

Shoulder
Upper Arm Actuator
Large Pulse Laser
Large Pulse Laser
Flamer
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

(10)

(10)

(20)

(CASE)

(14)

(14)

XL Fusion Engine
XL Fusion Engine
SRM-6
@SRM 6 (15)
Double Heat Sink
Double Heat Sink

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Machine Gun
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink

Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

14 (28)
Double

Armor Pts: 163

(9)
(15)

(15)

Crypt Keeper A
60

Clan
3030
F/X-E-E-A

6
9 (12)
0

1
1
1
1

MASC
LRM-5
ER Large Laser
Gauss Rifle

CT
RT
RA
LA

Ammunition Type
Gauss Rifle
LRM-5

-2
12
1

-1/m
10 [DE]
15
[DB, X]

---2

-7
8
7

-14
15
15

-21
25
22

(17)

(17)

(26)

Ferro
Fibrous

Rounds
16
24
(20)

(20)
(10)

18,231,600 C-Bills

(CASE)
Shoulder
Upper Arm Actuator
Gauss Rifle
Gauss Rifle
Gauss Rifle
Gauss Rifle
Gauss Rifle
Gauss Rifle
@Gauss Rifle (8)
@Gauss Rifle (8)
Roll Again
Roll Again

XL Fusion Engine
XL Fusion Engine
Roll Again
Roll Again
Roll Again
Roll Again

2,224
Weapon Heat (15)
Dissipation (20)

Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support

XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC

(7)

(7)

(14)

(14)

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Large Laser
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

(10)

(10)

(20)

(CASE)

(14)

(14)

XL Fusion Engine
XL Fusion Engine
LRM-5
@LRM 5 (24)
Roll Again
Roll Again

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

10 (20)
Double

Armor Pts: 163

(9)
(15)

(15)

Crypt Keeper B
60

Clan
3030
F/X-E-E-A

6
9 (12)
0

1
3
1
1

MASC
Medium Pulse Laser
ER PPC
LB 5-X AC

CT
RT
RA
LA

Ammunition Type
LB 5-X (Cluster)

-4
15
1

-7 [P]
15 [DE]
5
[DB, C/S/F]

---3

-4
7
8

-8
14
15

-12
23
24

(17)

(17)

(26)

Ferro
Fibrous

Rounds
20
(20)

(20)
(10)

18,516,000 C-Bills

(CASE)
Shoulder
Upper Arm Actuator
LB 5-X AC
LB 5-X AC
LB 5-X AC
LB 5-X AC
@LB 5 X Cluster (20)
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

XL Fusion Engine
XL Fusion Engine
Roll Again
Roll Again
Roll Again
Roll Again

2,400
Weapon Heat (28)
Dissipation (20)

Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support

XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC

(7)

(7)

(14)

(14)

Shoulder
Upper Arm Actuator
ER PPC
ER PPC
Roll Again
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

(10)

(10)

(20)

(14)

(14)

XL Fusion Engine
XL Fusion Engine
Medium Pulse Laser
Medium Pulse Laser
Medium Pulse Laser
Roll Again

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again

Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

10 (20)
Double

Armor Pts: 163

(9)
(15)

(15)

Crypt Keeper C
60

Clan
3030
F/X-E-E-A

6
9 (12)
6

1 MASC
1 LRM-20
1 Machine Gun

CT
RT
RT

1 Machine Gun

LT

1 ER Large Laser
6 ER Small Laser

RA
LA

Ammunition Type
LRM-20
MG (1/2)

-6
0

-1/m
2
[DB, AI]
0
2
[DB, AI]
12 10 [DE]
2
5 [DE]

----

-7
1

-14
2

-21
3

--

---

8
2

15
4

25
6

(17)

Ferro
Fibrous

Rounds
6
100

19,106,200 C-Bills

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Small Laser
ER Small Laser
ER Small Laser
ER Small Laser
ER Small Laser
ER Small Laser
Roll Again
Roll Again

(20)

XL Fusion Engine
XL Fusion Engine
Jump Jet
Machine Gun
@MG 1/2 (100)
Roll Again

(20)
(10)

2,319
Weapon Heat (30)
Dissipation (20)

Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support

XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro

(CASE)

(17)

(26)

Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC

(7)

(7)

(14)

(14)

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Large Laser
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll

Again
Again
Again
Again
Again
Again

(10)

(10)

(20)

(CASE)

(14)

(14)

XL Fusion Engine
XL Fusion Engine
Jump Jet
LRM-20
LRM-20
LRM-20

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

LRM-20
@LRM 20 (6)
Machine Gun
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet

Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

10 (20)
Double

Armor Pts: 163

(9)
(15)

(15)

Crypt Keeper D
60

Clan
3030
F/X-E-E-A

6
9 (12)
0

1
2
2
1
2
3

MASC
ER Small Laser
SRM-6
Large Pulse Laser
Medium Pulse Laser
Small Pulse Laser

CT
RT
RA
LA
LA
LA

Ammunition Type
SRM-6

-2
4
10
4
2

-5 [DE]
2/m
10 [P]
7 [P]
3
[P, AI]

-------

-2
3
6
4
2

-4
6
14
8
4

-6
9
20
12
6

(17)

(17)

(26)

Ferro
Fibrous

Rounds
15

(20)

(20)
(10)

18,162,200 C-Bills

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Large Pulse Laser
Large Pulse Laser
Medium Pulse Laser
Medium Pulse Laser
Small Pulse Laser
Small Pulse Laser
Small Pulse Laser
Roll Again

XL Fusion Engine
XL Fusion Engine
Roll Again
Roll Again
Roll Again
Roll Again

2,194
Weapon Heat (36)
Dissipation (24)

Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support

XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC

(7)

(CASE)

(7)

(14)

(14)

Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
SRM-6
SRM-6
@SRM 6 (15)
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again

(10)

(10)

(20)

(14)

(14)

XL Fusion Engine
XL Fusion Engine
ER Small Laser
ER Small Laser
Roll Again
Roll Again

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink

Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink

Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

12 (24)
Double

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