Escolar Documentos
Profissional Documentos
Cultura Documentos
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Table of Contents
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Technical Readout
Praetorian Light Tank
Glass Banshee Conventional Fighter
Hornet IIC
Great Wyrm 3
Predator Battle Armor
Crypt Keeper OmniMech
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64 66
Sources
67 +
Record Sheets
CLAN BURROCK
"We are Clan Burrock!
Strong and clear, moving through all impassible
boundaries
With our acid, we burn the weak foundation
And with our mandibles, we feed on its remains,
we grow stronger
We are an infestation that cannot be contained
Embedded deep within the Clans
Nicholas chose us
The true, the vigilant, the redeemed!"
--Clan Burrock Remembrance
The Destruction of the Rim Worlds and the Exodus (2766 - 2784)
To understand Clan Burrock you must understand the history behind their original Khans and their
relationship with Aleksandr Kerensky. Herve and Nigel Polczyk have witnessed nations rise and fall from
the hypocrisies of war, even their own, at the hands of their once ruler Stefan Amaris. They were once
supporters of Amaris until the assassination of Richard Cameron, which set the ultimate fate of the Rim
Worlds Republic.
Aleksandr Kerensky led the Star League Defense Force against the Rim Worlds Republic during the
Amaris Civil War. Kerensky did this to inflict revenge on Amaris, for the murder of Richard Cameron, which
set the path toward the destruction of the Star League. At the time Herve and Nigel were part of the Rim
Worlds Military. They confronted Kerensky's forces in order to protect their people. It was unjust in their
eyes, and the eyes of their people, that the Rim Worlds should suffer the consequences of Amaris' actions.
The result of the Amaris Civil War left the Rim Worlds Republic in shambles. In this newly established
chaos, pirate bands and bandit kingdoms started to emerge.
Herve and Nigel avoided execution by escaping Kerensky's forces but had a new onslaught to
survive. They gathered those willing to join them amidst the chaotic Rim Worlds while the house lords
bickered over succession. Life among the fallen Rim Worlds became harsh and fell into anarchy. Herve
and Nigel used their military training and leadership skills to form their own rebel unit with the goal of
protecting those who could not protect themselves. Those who were with them saw them as freedom
fighters. Those against them saw them as terrorists, hell bent on establishing a new Rim Worlds Republic.
Herve and Nigel were intuitive of each others actions while working together. They were fierce leaders who understood the pirate
lifestyle well and used that knowledge to their advantage. Soon enough, their army started to grow, and they were successful in pushing back a
lot of the anarchy. Herve and Nigel's army knew no boundaries, they would go as far as supplying rioters and local militia with the weapons they
needed to fend for themselves. Unfortunately, all of this took a turn for the worse, because their army started to become larger than they could
handle. Respected leaders were now becoming power hungry, ready to rule on their own. Soon enough, the influence of Herve and Nigel
started to diminish, putting them in a dire situation.
Around the same time, Herve and Nigel learned that Kerensky was stripped of his title as "Protector. Being tired of war, Kerensky
started an operation to gather those willing to join him in exodus, escaping the jealousies and greed of the Successor States. Herve and Nigel
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knew that their people were doomed. They gathered those who wanted to redeem their nation, all of them holding onto the distaste of Amaris'
actions and the greed of their own kind. This soon developed into admiration for General Kerensky's ambition for peace.
Forgiveness and Redemption (2784 2800)
Kerensky's followers knew that Herve and Nigel were from the Rim Worlds Republic. They also knew that they fought against him during
the Apollo campaign. It was a shock to them that they would ask to join them in exodus. The majority of them were quick to judge Herve, Nigel,
and all of their followers, but Aleksandr did not. He felt that Herve and Nigel truly believed in him and admired his ultimate goal, and that they
were seeking refuge to right the wrongs of their fallen nation. Kerensky looked past their actions and had forgiven them, understanding their
beliefs were once driven by Amaris' propaganda. Herve and Nigel did everything they could to repay Kerensky for his gratitude. Their leadership
skills proved useful when establishing order during chaos that erupted during the tiring years of exodus.
When the Exodus team discovered the pentagon worlds the time to rebuild had begun. Herve and Nigel were in charge of expeditions
that lead to the discovery of precious resources that were used to establish the early colonies. On Eden, Nigel and his search party had come in
contact with one of the burrock burrows, luckily without the giant insect, and discovered a giant reserve of raw metals. This lead to civilization
on Eden, with its economy being primarily industrial, and they were able to provide materials for the other Pentagon Worlds for years.
Herve and Nigel also had a distinct eye for corruption and did everything possible to prevent it. Years of struggling had begun to take its
toll on the new colonies. Living conditions were starting to become too harsh and people were starting to repeat the old habits the exodus
escaped from. Eventually, history had repeated itself, and the newly established Pentagon Powers had become too hard to control.
The Second Exodus and Formation of the Clans (2800 - 2820)
The Pentagon Powers were quick to erupt into the same hypocrisies common among the governments of the Inner Sphere. After the
death of Alexandr Kerensky, Herve and Nigel felt a deep sorrow, so they filled the void by shifting focus on his son Nicholas. Herve and Nigel
were very supportive of Nicholas Kerensky, seeing him as their ultimate chance to right the wrongs of their nation's past. Like his father,
Nicholas allowed Herve and Nigel to join him during the second exodus. Once again, they focused on rebuilding a nation, this time with a new
goal: to conquer the Pentagon Powers.
Herve and Nigel earned their place and were chosen by Nicholas Kerensky as the two Khans who would lead Clan Burrock during
Operation: Klondike. Nicholas chose them because they understood the dangers of corruption and took all of the means necessary to destroy it.
They were part of the invasion of Dagda, fighting alongside Clans Fire Mandrill, Goliath Scorpion and Widowmaker.
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Khan Seth Van Houten, the current Khan of Clan Burrock, was quick to react. He stated that Clan Blood Spirit has become soft and
unclanlike toward obvious traitors of the Clan way. Then he went on to explain his theory that Clan Blood Spirit hides behind the teachings of
Nicholas Kerensky as an excuse for their unclanlike attitude and mission. The Blood Spirit Khans were quickly outraged and defended their
program and stance on the matter, appalled at the accusations Clan Burrock made. It was then that Khan Seth Van Houten made a bold move,
proposing a Trial of Annihilation against Clan Blood Spirit, and volunteering Clan Burrock for the honor of destroying them. It was ultimately
rejected. Instead, the Grand Council warned Clan Blood Spirit, telling them to remember the Clan way or suffer the consequences. Since that
day, feeling betrayed by their fellow Clans, Clan Burrock has deemed themselves the sworn enemy of Clan Blood Spirit. Almost immediately,
they started to conduct raids against them to prove Clan Blood Spirit's weakness and unworthiness of being a Clan. This started a feud between
both Clans that would last for centuries (and even after the Absorption).
The Golden Century (2830 - 2930)
The Golden Century brought on a lot of technological advances and the Khan of Clan Burrock, Zenos Danforth, was appointed ilKhan to
make sure that every improvement and discovery was evenly distributed among the Clans. Clan Burrock, once again, took the opportunity to
prove the insignificance of Clan Blood Spirit. While other Clans, including Clan Burrock, were given the opportunity to reap the rewards of
OmniTechnology, Clan Blood Spirit was still too weak from Burrock raids to do much of anything. Instead, they made a feeble attempt to
counter the OmniMech by creating several programs to strengthen their touman. Clan Burrock criticized them, saying that this move was simply
a way for Clan Blood Spirit to compensate for their own weaknesses. Clan Burrock then made every attempt they could to halt their advances
from York, putting the Blood Spirit expedition on Foster in critical condition.
Clan Burrock also focused on trade deals between other Clans, specifically Clans Star Adder and Nova Cat. Khan Stephen Linn, the
current Burrock Khan, worked closely with Clan Star Adder who were slowly becoming one of the stronger Clans. This resulted with SaKhan
Harin N'Buta of Clan Star Adder personally asking Khan Stephen Linn to have Clan Burrock assist the Star Adders with expeditions, assist with the
colonization of newly found planets, and transport vital scientific materials between worlds. Upon completion, Clan Burrock would receive a
significant share. This resulted in an enormous profit on both ends, where Clans Star Adder and Burrock would sell materials they did not need
and keep the rest. At the same time, Clan Burrock did not hesitate in destroying Clan Blood Spirit's expeditions between York and Foster.
Unfortunately for them, another Clan decided to get in Clan Burrock's way.
Clan Fire Mandrill's Kindraa Smythe-Jewel found a method to deliver new technologies to Clan Blood Spirit so that they could effectively
strengthen their touman without losing honor. Clan Blood Spirit gave up their holdings on Foster and put genetic legacies on the line, in
exchange for OmniTechnology, all through staged Trials of Possession. Clan Burrock became outraged and increased their raids between Foster
and York. To their dismay, Clan Blood Spirit gave Foster to Kindraa Smythe-Jewel and formed a pact. This strengthened the hatred Clan Burrock
developed for Clan Fire Mandrill almost to the same degree as their hatred for Clan Blood Spirit. While the Fire Mandrills were distracted with
other Clans, Clan Burrock launched an assault on Dagda, effectively taking back the holdings they have lost from them in the past.
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As a result, both Clans were successful, but little is known about the operation. It is worth noting that Clan Cloud Cobra was able to
produce both the Kit Fox and Fire Moth OmniMechs, which are both shared with Clan Burrock, thanks to the success of this operation. Clan
Burrock used the profits from Tanis, along with the deals between Clan Star Adder, to strengthen their battered touman.
The Time for Invasion (3048 3057)
The arrival of the Comstar vessel Outbound Light in Clan Smoke Jaguar space sparked controversy among the Clans. Clan Burrock
knew that the time for invasion was abound. Warden factions were hesitant on invading while Crusaders saw the need to invade or be
destroyed by the threat of Inner Sphere invasion. Clan Burrock was among the Crusader factions fighting for a Grand Council decision to prepare
for invasion. The debate waged for weeks and resulted in what eventually became Operation: Revival.
With their newly replenished touman, Clan Burrock was thrilled to prove their might and prepared to fight for an invasion spot. It
shocked them to see Clan Star Adder lose as early as they did. Surprisingly, Clan Burrock made it much further, but ultimately did not win their
chance to invade. Other Clans were quick to accuse Clan Burrock of poor leadership. Clan Burrock blamed the result of these trials on favoritism
and bias from the Grand Counsel. They were quick to judge Clan Wolf, saying that they did not deserve the honor of being an Invading Clan
because they were against the idea of invading in the first place.
During the time of Operation: Revival, Clan Burrock focused all of their political and military attacks on Clan Blood Spirit and Clan Fire
Mandrill. The other Clans were growing sick of this feud that has been going on for well over two centuries. It seemed like Clan Burrock was
becoming more and more obsessed with their own interests and it was causing the Clan's leadership to dismantle. Clan Burrock spoke
otherwise, accusing the Clans of losing vision and becoming unclanlike. The Clans were starting to become more suspicious of Clan Burrock's
attitude.
The Great Refusal (3057 3059)
The refusal war disgusted Clan Burrock, who felt they should have been among the invading force since day one. They hated Clan Wolf
for their rebuttal against Operation: Revival and their hypocritical change of heart. They were quick to express their opinions about the Invading
Clans who have failed the vision of Kerensky. Khan Jocelyn Siddiq was quick to shun Clan Wolf's behavior and push for another invasion. She
accused the Invaders of becoming too soft toward the enemy who has forsaken us at the dawn of the Exodus, and for that, they deserved no
such truce. She accused Clan Wolf of falling for the corruption the Clans once escaped from. Other Clans were quick to censor the Khan and
judge Clan Burrock for their shifts between Warden and Crusader ideology.
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After the dust had settled, Galaxy Commander Carlos Hutchinson presented himself as a proxy, and fought Cassius N'Buta in honorable
combat. They battled across the Tanzistan Plateau for almost an entire day. Warriors from both Clans watched the display of skill and cunning
which eventually ended in the Galaxy Commander's defeat. Other Burrock units followed in his same footsteps in joining Clan Star Adder. On
Dagda, Burrock forces had already joined the Star Adder effort to overthrow the dishonorable Blood Spirits. One Burrock Galaxy Commander,
Michelle DeLeon, was so ashamed in her Clan that she bid herself against a Star Adder Galaxy to save her unit from total destruction. The
absorption did not take as long as expected but resulted in a lot of bloodshed. In the end, Clan Burrock became one with Clan Star Adder.
NOTE: The following entries were made before their absorption.
Burrock
(Fodere Petra Paradisops)
Homeworld: Eden, Pentagon Worlds,
Clan space
Environment: Subterranean
Type: Native
Body Shape: Snake-like
Coloring: Various shades of
gray/brown, white/yellow
underbelly
Length: 300 cm
Height: 25 cm
Weight: 100 kg
The burrock, a subterranean burrowing
species, is the largest native life form
on the planet Eden. Using a highly
acidic mucous, this creature can dig
through earth just like Terran moles do,
and can even tunnel through solid rock.
The burrock tends to avoid contact
with humans, and so encounters with
this strange species are rare. Though
not aggressive, the burrock can defend
itself quite well by spraying its mucous
at opponents. The acidic secretion can
cause dangerous wounds and can even
corrode armor.
Possessions
Clan Burrock's capitol and primary holding resides on Albion where a good part of their touman takes refuge. Other well-known
holdings include Dagda, Priori and Hoard. They were never able to move beyond them because of constant raiding against Clan Blood Spirit.
They have influence on other planets thanks to trade deals with other Clans. Clan Burrock has garrisoned the world Paxon which they have
always shared with Clan Star Adder. They also share the Tanite Worlds with Clan Cloud Cobra after both Clans subjugated the population.
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The Burrocks are sworn enemies of Clan Blood Spirit and will never hesitate in expressing their disdain
toward them. They always see them as a weak Clan and will take action against them no matter what the
circumstance. They show no mercy against them in both combat and politics. They also have a distaste for
Clan Fire Mandrill and have been vocal about it. The only Clans they have a decent relationship with are Clans
Cloud Cobra, Star Adder and Nova Cat, which has been built through trade deals. Their alliances were merely
based on what resources they could gain. Other Clans view them as weak, although they have sometimes used
them in the same manor.
Military
During Operation: Klondike, Clan Burrock had a touman based on heavy and assault 'Mechs supported
by lighter and faster vehicles. Their performance was criticized because of the methodical approach they took
in battle. This was wade up for with their obsession to complete the objective despite any negative odds.
Their ways left them in a predicament when thousands of their lower caste, accompanied by a trinary of their
warriors, joined the traitorous Dark Caste. Since then, they have changed their attitude toward some Clan
practices and equipment.
Their constant raiding against Clan Blood Spirit has left them desperate for resources. Because of that,
they put priority on a variety of light and medium OmniMechs. They prefer these weight classes because of
their flexibility and speed. The Fire Moth, Kit Fox, Nova and Stormcrow are their most common and preferred
OmniMechs. Outside of the light and medium category they are known to use their in-house design, the Crypt
Keeper, plus the Mad Dog. The Clan reserves Assault OmniMechs for Warriors ranked Star Captain and above
who prefer the Executioner. Otherwise, there could be as little as one assault OmniMech and two heavy
OmniMechs per trinary. They are careful with strategy and ferocious when they strike. Warriors commonly
exploit the power of the Gauss Rifle as it was created by the Clan. Otherwise, they equip their OmniMechs
with variants that pack as much firepower as possible, even at the expense of heat sinks. A Burrock Warrior is
often described as insane because they will constantly overheat their machine to achieve maximum firepower.
Clan Burrock warriors are also known for their ferocity and precision while fighting at night. In the bidding
process, a warrior will often choose a location and utilize low-light conditions because of how accustomed they
are with the dark compared to their enemy. This actually encompasses their totem, which pursues its
objective with almost no light.
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Their trade deals among other Clans has helped them develop a bias for OmniFighters. Units like the
Bashkir, Vandal, Avar, Turk and Visigoth are readily available in each cluster formation which they have used
to support ground units and fleet assets. They also make use of Battle Armor, usually a trinary of them per
cluster, but not to the extent of other Clans who have adapted with Nova style formations. Other units in
their touman are made up of equipment gained from isorla from Blood Spirit and Fire Mandrill raids.
Practices
Against other Clans, Clan Burrock warriors will adhere to the practices of Zelbriggen. While they
claim that they attempt to adhere to the same principals with Clan Blood Spirit their battles have never
resulted in honorable combat.
Clan Burrock is very strict with the bondsmen they acquire from their enemies. They never show
mercy against warriors from Clan Blood Spirit, making their inauguration into Clan Burrock brutal and almost
impossible compared to others. A Blood Spirit warrior will perform bondsref without the bondholder's
permission due to the fact that a Burrock warrior would never allow it. The whole inauguration process
removes their unclanlike attitude or rids the weakness inside. Warriors from Clan Fire Mandrill usually
receive the same treatment. Otherwise, Clan Burrock will stick to Clan tradition and conduct.
Organization
During Operation: Klondike, Clan Burrock had a preference for heavy and assault BattleMechs
supported by fast and light recon vehicles. They have evolved well beyond this concept by adapting to
common front-line practices.
As expressed in the Military section Clan Burrock follows a traditional structure composed of clusters
with 3 to 4 trinaries and/or binaries with a command star. Each cluster contains two trinaries or binaries of
OmniMechs. The third trinary is usually the same setup but most of them have become filled with second
line equipment or isorla from their enemies. These trinaries of OmniMechs are usually supported by a
trinary of Elementals and another trinary of OmniFighters. Some formations lack Elementals and will utilize
another OmniFighter trinary.
Burrocks will commonly refer to their forces as a Swarm, Hive, or other term which is insect in
nature. Front-line forces are described as a Swarm unless it is a unit in Beta Galaxy which uses the term
Devourer said to encompass their nature. Second-line formations are described as a Hive unless they
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are a specialized unit in Iota Galaxy called a Nest. Another term Burrow is sometimes used to describe a Binary/Trinary formation. Some
units will go by Guard which is said to be either a prestige, new, experienced, rising star, or respected unit. The term Guard is used among
both front-line and second-line formations.
Structure and Society
The Clan Burrock attitude is selfish and aggressive due to their ambition to keep the Clan in motion at the expense of others. Much like
their totem, they care little about the environment around them. This attitude makes them somewhat introverted like their enemies, Clan
Blood Spirit. On the other hand, they have proven to be extremely extroverted and aggressive with their own opinions and goals, the perfect
example being their proposed Trial of Annihilation against Clan Blood Spirit. They are very aggressive with their political agendas, and shifty,
because they will constantly change their stance in order to benefit themselves. This has always earned them distrust during important political
and military agendas.
While this attitude has affected the other Clan's opinions about them, from within, the Burrocks are more "accepting" among their own
kind. They are capable of operating in unison with little or no dispute between the castes as long as they do what they are told when they are
told. Warriors do indeed rule the lower castes, but they are much more tolerant when other castes get in their way. While this may sound
similar to Clan Wolf, they do not operate like them, as they do not care about individuality or expression. Clan Burrock criticizes Clan Wolf for
their unclanlike operation. Serving the Clan is a caste member's number one priority over their own body and mind. If a caste member fails to
serve their clan they are usually given two or three chances before a significant demotion to the Labor Caste or even exiled to the Dark caste.
Other Clans ridicule them for it, notably Clan Blood Spirit, but Clan Burrock did this to ensure a stable and reliable operation, even while they are
starved for resources. Alas, this has always helped them keep an edge over other resource starved Clans.
Freeborns are ridiculed by Clan Burrock but they are still given a chance to prove themselves worthy of warrior status. Their training and
acceptance into the clan is harsh, usually resulting in demotion to the Labor caste or even death. Freeborns who prove their might are still
ridiculed, though not as much, and are usually placed in a horribly equipped front line formation or mediocre second line formation.
Clan Burrock takes the Crusader Clan alignment despite their well-known ties with Clan Cloud Cobra. Other Clans lost their credibility
toward them, as they have always jumped between Warden and Crusader ideology multiple times without reason. It seems that they shift with
the political camp that will benefit them the most at the time. This has left both Warden and Crusader Clans reluctant in accepting Clan Burrock.
Although, they were among the other Clans fighting for the chance to become an Invading Clan but it was not enough for the Crusader Camp to
to place any confidence in them.
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Bloodnames
General Bloodnames
Gastopiv
Hutchinson
Marghar
Polczyk
MechWarriors
Lamongue
Linn
Van Houten
Siddiq
Elementals
Holliday
McMillan
Pilots
Columbo
Moreau
Nga
The Field uniform encompasses the Burrock attitude and totem quite nicely with a basic and intimidating
look. It is built with basic field uniform materials to form comfortable and reliable black and brown fatigues with
gold outlines. These materials are also very light, without the loss of significant protection, so that the Warrior's
mobility is not hindered during combat. The spinal column of the jacket looks sectioned so that it looks like their
totem insect. The field uniform is completed with a black and gold helmet, outlined with pincers and mandibles,
which resembles the face of a Burrock about to strike.
Dress Uniform
Their dress uniform is simple but noticeable among the other Clans. It is a standard suit, pure black with
gold outlines, with a brown dress shirt. This suit is complemented with a dark gray cape outlined in gold. The
middle of the cape displays a golden burrock insignia. The shoulders are thick black leather with golden studs,
outlined with white spikes in the shape of Burrock mandibles and pincers. These shoulders are connected over the
chest by three small golden chains.
Ceremonial Uniform
Very simple, a Burrock will wear their traditional dress uniform. However, in ceremony some will wear the helmet that came with the
field uniform or carry a gold monocle with a long golden chain.
Insignia
Clan Burrock sticks to traditional symbols common among the other Clans. To determine their place in star formation, they simply wear
a gold band on their upper left arm with a specific number of tassels hanging from it (Point 1 wears 1 tassel, point 2 wears 2, point 3 wears 3 and
so on).
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Rank Insignia
Their rank is expressed with a solid gold pendant. Inside of the pendant are lines, the highest in rank
(Khan) forming a full star accompanied with small circles expanding from the top and two bottom points in a
clockwise formation, starting from the bottom left. Each line within a standard circle expresses the rank, starting
from the top of the circle.
Decorations
Burrock sibkin promoted to warrior status receive a ceremonial dagger signifying their welcome into the
Clan touman. The dagger is roughly 30 centimeters in length, including both the blade and handle. The blade is
silver, very strong, and sharp on both sides, complete with a gold and black handle. Receiving this dagger is a rite
of passage signifying a warrior's loyalty to the Clan way, Clan Burrock, and a symbol of their Clan. It is carried at all
times, and if it is ever forgotten, the warrior's irresponsibility can result in demotion or another kind of
punishment. The degree of punishment is determined by his or her commander. The blade encourages respect
from all warriors and lower caste members alike. If a Burrock warrior is in danger of being captured by a Blood
Spirit warrior he is to kill him with the weapon. If the warrior survives in this endeavor he receives the warrior's
red teardrop pin and wears it as a memorial. This accomplishment is called The Blood Reaving. If the warrior is
captured by the Blood Spirit warrior, he or she must use it to commit bondref with or without the permission of
the bondholder. If another Clan captures the warrior, a Burrock bondsman will offer the blade to their owner as a
gift, which he or she will use to cut the bondcords, when ready. This encompasses their belief that Yesterday's
enemy can become tomorrow's friend and solidifies their hatred for Clan Blood Spirit.
Personalities
The following personalities described are prime examples of fine Burrock warriors, true to the Clan way.
Their personalities are distinct and they are easily recognized among the other Clans. These are also the most
hated of Clan Blood Spirit.
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Other Bloodnames
Danforth
DeLeon
Di Martino
Enders
Farnsworth
Fore
Hailiang
Hallik
Jones
Kammerichs
Kogo
Korstin
Lunde-Haraldsen
Messi
Min-Jae
Opriq
Podell
Rubennis
Santos
Sereysothea
Taglieri
Tani
Whull
Yong-ho
Zeke
Zukauskas
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BattleForce Commands
11 Alpha Strike!
12 Alpha Strike!
13 Doubletime March
14 Ambush
15 Hello, HQ?
Naval Reserve
10 Clan Invaders
8 Clan Monoliths
5 Clan Scouts
6 Clan Star Lords
WarShip Command
16 Evasive Action
17 Doubletime March
18 Evasive Action
19 Fall Back!
20 Alpha Strike!
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Epsilon Galaxy
A very old garrison formation with units washed out of multiple Burrock
Galaxies. Epsilon is very flexible in strategy and they are the most honored second
line cluster in Clan Burrock. They are almost as old as Alpha Galaxy and has assisted
them in almost all of their endeavors. Today, they assist Beta Galaxy whenever they
are called upon.
Unfortunately, Epsilon has the stigma of once carrying the followers of Clan
Burrock who deflected into the Dark Caste. They have redeemed themselves by
assisting Alpha Galaxy in destroying them. Despite this effort, they are under
constant supervision of the Khan and saKhan. Epsilon Galaxy was also chosen to
assist Clan Cloud Cobra with subjugating the population of the Tanite Worlds.
Because of their success with this important accomplishment, Epsilon won the trust
of Clan Cloud Cobra, who then granted Clan Burrock a nice share of all resources
gained from the Tanite worlds.
Officers
Epsilon has resourceful leadership even though Clan Burrock has constantly
questioned their credibility. Galaxy Commander Kennith Van Houten is stern leader
and has a lot of passion for Epsilon Galaxy, despite their dark history. He will defend
his unit's honor at all costs, even at his own expense. Surprisingly, the Galaxy
Commander is still alive.
Tactics
They bear a standard Burrock insignia with the Greek letter epsilon. The
galaxy uses black camouflage patterns with gold highlights. Also, Epsilon seems to
have a shortage of BattleMechs and they make up for it with a variety of
conventional units.
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Iota Galaxy
Iota Galaxy has proven themselves as a reliable backbone for all front-line
Galaxies. Beta Galaxy has relied on them in the past when combating the forces of
Clan Blood Spirit. Unfortunately for Iota Galaxy, Beta Galaxy's inexperience with
other Clans has caught up to them, resulting in significant losses that cripple them
today. Iota is plagued with isorla and old second-line equipment.
They have since relied on other second-line galaxies to supplement their
touman, specifically Pi and Epsilon, when they are readily available. On their own
they are great at defending static targets such as a Dropship, factory, or other
kinds of military installations.
Officers
Galaxy Commander Bel Danforth's reign is probably going to be over very
soon. Other commanders have challenged him for his position and have
surprisingly failed. He is a decent leader who ultimately needs to be replaced with
new blood so that Iota can reach their true potential.
Tactics
Iota Galaxy Abilities
If playing the defender, and the objective is to
defend a building or dropship, the unit gains a +3
initiative modifier. In all other missions the unit suffers
a -2 initiative modifier.
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Over the span of twenty years the Galaxy has lost a significant amount of
BattleMechs. Since then, they have been replaced with a large number of fighters
and vehicles with large amounts of firepower. This has worked for them, so far.
Iota Galaxy paints their units in gray camouflage with neon green scars
that look like they came from flesh wounds and acid burns. Their insignia is simply
the Clan Burrock logo with the Greek letter iota.
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Kappa Galaxy
Kappa Galaxy was built from a Cluster formation re-assigned from Epsilon
galaxy following the Dark Caste scandal. Because of this, Kappa shares plenty of
Epsilon's characteristics. They have slowly become the second reliable garrison
formation in Clan Burrock. Front-line galaxies are quick to utilize them, notably
Alpha and Gamma, even while performing their most sensitive tasks. They are
trusted despite the stigma from the Dark Caste.
Epsilon used to defend a lot of key Burrock formations but their stigma
has resulted in Kappa getting most of the honor. As a result, the two Galaxies will
often clash with one another, even during combat.
Officers
Every officer in Kappa Galaxy is known for solid leadership during almost
any circumstance. This is due to Galaxy Commander Michelle Deleon's brilliant
leadership. She was once a warrior among Gamma Galaxy but has become too
old for front line combat. Since then, she has focused her talents on Kappa,
noticeably improving them.
Tactics
Kappa has an odd mix of BattleMechs and other conventional units. They
paint their units in brown camouflage with bright green accents. Their insignia is
simply the Clan Burrock logo with the Greek letter Kappa.
V5c
35
36
Pi Galaxy
The warriors of Pi Galaxy are a proud bunch despite their second line
status. They are filled with reliable garrison clusters lead by some very
resourceful, though aged, officers. Most of them are from other second line
formations, like officers from Epsilon, who have established command by force.
Units from Clan Blood Spirit and Fire Mandrill have met them in battle, grossly
underestimating their abilities. As a result, their clusters have plenty of isorla from
both Clans.
Pi Galaxy was part of the expedition team that worked closely with Clan
Star Adder. They are experienced with protecting convoys, and thanks to their
effort, Clan Burrock has always had close ties with Clan Star Adder. However, with
old officers from Epsilon galaxy, Clan Burrock and even Clan Star Adder officers
keep the forces of Pi under a close eye.
Officers
Pi Galaxy Abilities
Pi Galaxy can choose to use the Burrock
second-line random allocation table or can choose to
use the second-line table for Clan Blood Spirit or Clan
Fire Mandrill.
V5c
37
V5c
38
V5c
39
V5c
40
V5c
41
among Clan space. Despite the efforts of Clan Star Adder, the Underground operation
continues, but this time with a new goal: To resurrect Clan Burrock and inflict vengeance upon
the Clans.
V5c
42
Equipment
Space Formations of the Underground
Space operations are much more specialized and
use fighters to transport a Jumpship and
Dropship. Well-equipped space binaries tend to
look like this:
Naval Assets
1 Scout Jumpship
1 Dropship (Mule Class or Confederate Class)
Naval Command Star
(Can occupy Small Craft/Cargo bays or Dropship)
(2) Turk A
(2) Turk C
(2) Turk Prime
(2) Turk Prime
The second Support Star for a Naval Binary is
determined by the size of the dropship and the
type of operation. If it is space based and has the
room, it will be another star of Turk
OmniFighters. If it is a ground/space hybrid, it
will carry another star with units from either of
the stars listed above (ground formation) or a Star
entirely of conventional units. Ground/Space
clusters are rare and highly specialized. They are
also the most resourceful, and are able to survive
if split off from the rest of the Galaxy.
The Hornet IIC, Wyvern IIC, Highlander IIC, Praetorian Light Tank, Turk OmniFighter, and
Glass Banshee, are readily available and used among all Underground formations. Since the
absorption, BattleMechs like the Great Wyrm 3 and Burrock, plus equipment like Heavy Lasers
and ATM's, are available. Equipment from Clan Star Adder is lost or moved from the Tanite
system to other Infestations. Otherwise, they must rely on what they can gather through raids.
When acquired, OmniMechs like the Battle Cobra and Crossbow are used by veterans that lead
ground operations because their simplicity. The Turk OmniFighter is reserved for veteran pilots
that raid convoys and protect operations in space.
Infantry follow standard Clan formations and use standard Clan equipment. They are
often motorized with dirt bikes or dune buggies so they can effectively supplement ground
forces. Those on attack bikes cannot carry anything heavier than a rifle. Those with dune buggies
carry heavier weapons like Vehicle Flamers, Machine Guns, or SRM launchers, but sacrifice
ground speed.
All formations use second-line equipment taken from the Clans they raid. An Infestation
rarely uses front-line equipment (the Battle Cobra, Crossbow, and Turk OmniFighter are the only
exceptions) in order to create the illusion of being an ill-equipped Dark Caste bandit group.
Camouflage and Organization
The Underground uses a variety of camouflage patters to match the Clans they raid.
Warriors often decorate their machines with spikes and tribal war paint to intimidate or distract
foes. The galaxy does not display their insignia.
The Underground uses standard Clan formations. However, Stars are created using
mixed points due to the scarcity of equipment and troops. The most common star has 3
BattleMechs supported by 2 points of conventional units. Instead of using Elementals, like most Clans do in order to create a Nova formation,
they use Dark Caste bandits supplied with weapons and light vehicles. This is usually followed by another star in the same fashion, or built with a
mix of vehicles, infantry, and fighters. Star Commanders rarely command stars at full strength unless they are operating in space, where they
have full stars of Turk OmniFighters. Star Captains rarely command anything more than a Binary of Warriors. The Binary has become the new
standard in order to create more command influence and spread equipment. This has proven useful, because when an operation suffers a lot of
loss or breaks off from an infestation, they have a better chance of survival and rejoining the Underground.
V5c
43
V5c
44
V5c
45
V5c
46
V5c
47
V5c
48
Deployment
The Praetorian, since its
deployment, was always used by Clan
Burrock. It has been used among infantry
formations, paired with other cheap units
like the Hornet IIC, and even played a key
role in securing locations like the Tainte
Worlds. Like most Burrock creations, their
allies showed interest and have adopted
small numbers. Clan Blood Spirit hates the
design and considers it wasteful.
Mass: 25 tons
Tech Base: Clan
Motive Type: Tracked
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 2843
Cost: 664,583 C-Bills
Battle Value: 678
Power Plant: Unknown 100 Fusion Engine
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: Unknown Standard Armor w/CASE
Armament:
1 Large Pulse Laser
2 SRM-2s
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Equipment
Internal Structure
Engine:
Cruise:
Flank:
Heat Sinks
Control Equipment:
Turret:
Armor Factor:
V5c
Std
100
4
6
10
104
F:
L/R:
T:
R:
Structure
3
3
3
3
Armor
25
22/22
15
20
Mass
2.5
4.5
0
1.5
1
6.5
49
Glass Banshee
Overview
Conventional Fighters were
unheard of in the Homeworlds
immediately after the success of
Operation: Klondike. Their last use was
during the assault on the Pentagon Powers
world Dagda, where they were used in
desperation against the pressing Clan
attack. The facilities that produced them
were thought to have been destroyed by
Clan Fire Mandrill. However, it was later
found that Clan Burrock retooled the
facilities and used them to create a new
Conventional Fighter. This fighter would
later inspire the Turk OmniFighter.
Capabilities
The Glass Banshee is a lightweight
conventional fighter designed as a budget
unit to free up better fighters for use
during their conflict with Clan Blood Spirit.
At 20 tons, it is the lightest you can make a
Conventional Fighter, but it also requires
much less materials to produce. It is also
very easy to make which allows the Clan to
produce them fast.
V5c
Mass
7
140
7
11
10
20
1
0
3
2
1.5
N:
L/R:
A:
Structure
-
Armor
7
5/5
3
V5c
51
HORNET IIC
Overview
During the Blood Wars, the
fighting between Clan Blood Spirit and
Clan Burrock left both Clans starving for
resources. In order to free more
BattleMechs for their front line touman,
Clan Burrock revisited and redesigned an
old BattleMech called the Hornet. The
goal was to create a BattleMech that can
be as cheap and effective as possible.
While it is far from impressive, both
statistically and aesthetically, it is still a
formidable machine that proved its worth
among second line garrison forces.
Capabilities
At 20 tons, the Hornet IIC is at the
low end of the light BattleMech class. Its
engine is a 100 fusion plant that gives it
mobility equal to most heavy Clan designs
in service. To make up for its slow speed,
jump jets were added, giving it a jumping
distance of 150 meters. This allows it to
traverse difficult terrain and gives it an
edge in defensive situations. To free up
weight for weapon systems and armor
scientists incorporated Endo Steel and
Ferro-Fibrous technology. Like its original
V5c
Mass: 20 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: F/X-D-D-A
Production Year: 2845
Cost: 1,585,000 C-Bills
Battle Value: 854
Cockpit:
Armor Factor:
Equipment
Internal Structure
Engine:
Walk:
Run:
Jump:
Heat Sinks
Gyro:
V5c
Mass
1
3
Endo
100
5
8
5
10(20) 0
1
57
Structure
H:
3
CT:
6
RT/LT: 5
R/LA: 3
R/LL: 4
53
3
3
Armor
7
8/4
7/2
5
5
Great Wyrm 3
Deployment
Overview
Mass: 45 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3060
Cost: 4,486,808 C-Bills
Battle Value: 1,481
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
54
H:
CT:
RT/LT:
R/LA:
R/LL:
Mass
Std
1
225
10
5
8
5
10(20) 0
3
3
112
7
Structure
3
14
11
7
11
Armor
7
16/5
12/4
10
16
LT
RA (No Act)
LA
V5c
Fixed
1 Jump Jet
1 Double Heat Sink
2 Jump Jets
1 Heavy Medium Laser
2 Jump Jets
2 Heavy Medium Lasers
1 Ultra AC/10
2 Ammo (UAC10) 10
1 Lower Arm Actuator
1 Hand Actuator
55
V5c
56
Equipment
Chassis:
Motive:
Armor Type:
Mass
Med w/HarJel 250
Ground (3MP) 80
7pts Standard 175
V5c
58
Capabilities
Overview
Variants
Each configuration of the Crypt
Keeper is designed to use its speed to gain
a distance advantage or simply put out as
much firepower it can with no attention to
heat. This is a prevalent tactic utilized by
most Burrock warriors who have to push
their underweight machines to overpower
their heavier opponents.
59
V5c
Equipment
Internal Structure
Engine:
Walk:
Run:
Jump:
Heat Sinks
Gyro:
Cockpit:
Armor Factor:
H:
CT:
RT/LT:
R/LA:
R/LL:
Mass
Std
6
360XL 16.5
6
9 (12)
0
10(20) 0
4
3
163
8.5
Structure
3
20
14
10
14
Armor
9
26/10
15/7
17
20
Prime
Location
RT
LT
RA
LA
RL
LL
Alternate A
Location
RT
RA
LA
Alternate B
Location
RT
RA
LA
V5c
Pod
1 SRM-6
1 Ammo (SRM-6) 15
1 Double Heat Sink
1 Machine Gun
1 Double Heat Sink
1 Machine Gun
1 Ammo (MG) 100
1 Large Pulse Laser
1 Flamer
1 Lower Arm Actuator
1 Hand Actuator
6 ER Medium Laser
1 Double Heat Sink
1 Double Heat Sink
Pod
1 LRM-5
1 Ammo (LRM-5) 24
1 Lower Arm Actuator
1 Hand Actuator
1 ER Large Laser
1 Gauss Rifle
2 Ammo (Gauss) 8
Pod
3 Medium Pulse Lasers
1 ER PPC
1 LB 5-X AC
1 Ammo (LB 5-X) 20
61
Alternate C
Location
RT
LT
RA
LA
RL
LL
Pod
1 Jump Jet
1 LRM-20
1 Ammo (LRM-20) 6
1 Machine Gun
1 Jump Jet
1 Machine Gun
1 Ammo (MG) 100
1 Lower Arm Actuator
1 Hand Actuator
1 ER Large Laser
1 Lower Arm Actuator
1 Hand Actuator
6 ER Small Laser
2 Jump Jets
2 Jump Jets
Alternate D
Location
RT
RA
LA
RL
LL
V5c
Pod
2 ER Small Lasers
1 Lower Arm Actuator
1 Hand Actuator
2 SRM-6
1 Ammo (SRM-6) 15
1 Lower Arm Actuator
1 Hand Actuator
1 Large Pulse Laser
2 Medium Pulse Lasers
3 Small Pulse Lasers
1 Double Heat Sink
1 Double Heat Sink
62
Second-line
2d6 Light
2
3
4
5
6
7
8
9
10
11
12
2d6 Light
2
3
4
5
6
7
8
9
10
11
12
Locust IIC
Adder Prime
Fire Falcon D
Fire Moth Prime
Kit Fox Prime
Fire Moth D
Kit Fox A
Fire Moth B
Mist Lynx C
Arctic Cheetah C
Hornet IIC
Conventional Forces
Incubus
HER-1S Hermes
HSR-200-D Hussar
Locust IIC
Jenner IIC
Hornet IIC
Hornet IIC
MCY-97 Mercury
MON-66 Mongoose
Howler
Incubus
2d6 Medium
2
Wyvern IIC
3
Battle Cobra Prime
4
Shadow Cat Prime
5
Viper Prime
6
Stormcrow A
7
Nova Prime
8
Stormcrow B
9
Nova C
10
Black Lanner C
11
Huntsman Prime
12
Wyvern IIC
2d6 Medium
2
STN-3L Sentinel
3
CRB-20 Crab
4
Shadow Hawk IIC
5
Griffin IIC
6
Wyvern IIC
7
Wyvern IIC
8
Great Wyrm
9
Hunchback IIC
10
Conjurer
11
STN-3L Sentinel
12
KTO-19 Kintaro
2d6 Heavy
2
3
4
5
6
7
8
9
10
11
12
Rifleman IIC
Crossbow Prime
Hellbringer Prime
Crypt Keeper D
Mad Dog B
Crypt Keeper Prime
Crypt Keeper A
Mad Dog C
Summoner C
Ebon Jaguar A
Glass Spider
2d6 Heavy
2
3
4
5
6
7
8
9
10
11
12
Black Python
LNCE25-01 Lancelot
Glass Spider
LNCE25-01 Lancelot
Grizzly
Grizzly
Rifleman IIC
Glass Spider
Glass Spider
FLS-8K Flashman
Black Python
2d6 Assault
2
3
4
5
6
7
8
9
10
11
12
Stone Rhino
Executioner D
Kingfisher Prime
Warhawk A
Executioner A
Executioner Prime
Warhawk Prime
Warhawk A
Executioner B
Supernova
Highlander IIC
2d6 Assault
2
3
4
5
6
7
8
9
10
11
12
2d6 Vehicles
2
Asshur Artillery Spotter
3
Praetorian Light Tank
4
Odin Scout Tank
5
Hachiman Fire Support Tank
6
Zorya Light Tank
7
Praetorian Light Tank
8
Praetorian Light Tank
9
Oro Heavy Tank
10
Ishtar Heavy Fire Support Tank
11
Indra Infantry Transport
12
Huitzilopochtli (Huey)
V5c
63
Sources
Cover art used with permission from Shimmering Sword (artist) and Justin Balk (commissioner), THANK YOU SO MUCH!
Praetorian Light Tank image was used without permission, from Westwood Studios, 1995 Microwave Tank
All other images used without permission from various BattleTech artist sources (the Grave Keeper and Crypt Keeper are custom images)
Era Digest: Golden Century
Pg 9-10 Timeline shows Burrock ilKhan and proposal for Blood Spirit Annihilation
Operation: Klondike
Pg 80- Dagda
Burrock writeup shows their preference for heavy and assault 'Mechs supported by light vehicles
Fire Mandrill bickering
Pg 118 Herve and Nigel Entry
Rim Worlds origins
Admiration for Aleksandr Kerensky
First Khans of Clan Burrock
Pg 123 Clan Burrock
Yesterday's enemy can be tomorrow's friend
Burrock ideals and unit preferences
Political standing/drifting
Field Manual: Crusader Clans
Pg 21-25, 38, 41, 42, 113 115 is what else I used to build the history of Clan Burrock.
In Summary:
Burrock reports Fire Mandrill factionalism and it is rejected by the Grand Council, who are distracted by Wolf and Widowmaker's major
trial of absorption
Trial of Annihilation against Clan Blood Spirit proposed and rejected
Clan Blood Spirit giving planed to Clan Fire Mandrill for the exchange of OmniMech technology
Trade deals between Clan Star Adder and Clan Nova Cat
Constant raids against both Clan Blood Spirit and Fire Mandrill
All details on the Burrock Absorption
V5c
64
V5c
65
V5c
66
67
(25)
O
O
O
25
Clan
3025
Year:
O
O
Tracked
Fusion Engine
O
O
(22)
O
O
Machine Gun
1
2
FR
[DB,AI]
TU 10 [P]
TU 2/Msl
[M,C,S]
6
3
14 20
6
9
O
O
O
O
O
O
O
O
O
OOO
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
2014
2014
O
O
O
O
O
O
O
O
(15)
O
O
O
(22)
O
O O
O
O O
O
O
O
O
O
O
BV: 678
O
O
O
O
O
O
O
O
(20)
O
O
O
2
O
O
O
Glass Banshee
O O
7
11
VSTOL
1
1
1
N
LW
RW
20
Clan
3050
Year:
O O O
O
1 (7)
4
3
3
7
4
4
629,713
1 (5)
1 (5)
412
O
O
O
O
O
O
1 (3)
2010
O
O
O
O
O
Armor Pts: 57
(7)
(7)
(7)
Hornet IIC
20
Clan
3025
5
8
5
1 LRM-5
1 ER Large Laser
1 Flamer
F/X-D-D-A
RT
RA
LA
Ammunition Type
LRM-5
2
12
3
1/m
10 [DE]
2
[DE, H/AI]
----
7
8
1
14
15
2
21
25
3
(5)
(5)
(8)
Rounds
24
Ferro
Fibrous
(5)
(5)
(4)
1,585,000 C-Bills
Shoulder
Upper Arm Actuator
Flamer
Endo-Steel
Ferro-Fibrous
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll
Again
Again
Again
Again
Again
Again
Double
Double
Double
Double
Double
Double
Heat
Heat
Heat
Heat
Heat
Heat
854
Weapon Heat (17)
Dissipation (20)
Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Sink
Sink
Sink
Sink
Sink
Sink
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Jump Jet
Endo-Steel
(2)
(2)
(5)
(5)
Shoulder
Upper Arm Actuator
ER Large Laser
Endo-Steel
Ferro-Fibrous
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll
Again
Again
Again
Again
Again
Again
(3)
(6)
(CASE)
Double
Double
Double
Double
Double
Double
Heat
Heat
Heat
Heat
Heat
Heat
(3)
(4)
(4)
Sink
Sink
Sink
Sink
Sink
Sink
Endo-Steel
Endo-Steel
Ferro-Fibrous
Ferro-Fibrous
Roll Again
Roll Again
LRM-5
@LRM 5 (24)
Endo-Steel
Endo-Steel
Ferro-Fibrous
Ferro-Fibrous
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet
Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
10 (20)
Double
(7)
(12)
(12)
Great Wyrm 3
45
Clan
3070
F/X-X-D-A
5
8
5
RT
LT
RA
Ammunition Type
Ultra AC/10
7
10 [DE]
-7
10 [DE]
-3/s
10
-[DB, R/C/R2]
3
3
6
6
6
12
9
9
18
(10)
(10)
(16)
Rounds
20
(16)
(16)
(5)
4,486,808 C-Bills
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Roll Again
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll
Again
Again
Again
Again
Again
Again
Jump Jet
Jump Jet
Heavy Medium
Heavy Medium
Heavy Medium
Heavy Medium
Roll
Roll
Roll
Roll
Roll
Roll
1,481
Weapon Heat (27)
Dissipation (20)
Life Support
Sensors
Cockpit
Roll Again
Sensors
Life Support
Fusion Engine
Fusion Engine
Fusion Engine
Gyro
Gyro
Gyro
Laser
Laser
Laser
Laser
Again
Again
Again
Again
Again
Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Gyro
Fusion Engine
Fusion Engine
Fusion Engine
Jump Jet
Roll Again
(4)
(CASE)
(4)
(11)
(11)
Shoulder
Upper Arm Actuator
Ultra AC/10
Ultra AC/10
Ultra AC/10
Ultra AC/10
@Ultra AC/10 (10)
@Ultra AC/10 (10)
Roll Again
Roll Again
Roll Again
Roll Again
(7)
(7)
(14)
(11)
(11)
Again
Again
Again
Again
Again
Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
10 (20)
Double
OOOOOOO
Clan Invasion
OOOOOOO
3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]
OOOOOOO
1
1
1
2
2
3
3
OOOOOOO
OOOOOOO
317/45
OOOOOOO
Clan Invasion
OOOOOOO
3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]
OOOOOOO
1
1
1
2
2
3
3
OOOOOOO
OOOOOOO
317/45
OOOOOOO
Clan Invasion
OOOOOOO
3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]
OOOOOOO
1
1
1
2
2
3
3
OOOOOOO
OOOOOOO
317/45
OOOOOOO
Clan Invasion
OOOOOOO
3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]
OOOOOOO
1
1
1
2
2
3
3
OOOOOOO
OOOOOOO
317/45
OOOOOOO
Clan Invasion
OOOOOOO
3
Battle Claw
[E]
Flamer
2 [S]
Industrial Drill
[E]
Machine Gun
2 [DB,S]
Machine Gun
2 [DB,S]
Space Operations Adaptation
[E]
OOOOOOO
1
1
1
2
2
3
3
OOOOOOO
OOOOOOO
317/45
2010
(9)
(15)
(15)
Clan
3030
F/X-E-E-A
6
9 (12)
0
1 MASC
1 SRM-6
1 Machine Gun
CT
RT
RT
1 Machine Gun
LT
RA
RA
6 ER Medium Laser
LA
Ammunition Type
SRM-6
MG (1/2)
-4
0
-2/m
2
[DB, AI]
0
2
[DB, AI]
10 10 [P]
3
2
[DE, H/AI]
5
7 [DE]
----
-3
1
-6
2
-9
3
--
---
6
1
14
2
20
3
--
10
15
(17)
Ferro
Fibrous
(20)
(20)
(10)
Rounds
15
100
18,724,600 C-Bills
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Medium Laser
ER Medium Laser
ER Medium
ER Medium
ER Medium
ER Medium
Roll Again
Roll Again
Laser
Laser
Laser
Laser
(CASE)
XL Fusion Engine
XL Fusion Engine
Double Heat Sink
Double Heat Sink
Machine Gun
@MG 1/2 (100)
(17)
(26)
2,600
Weapon Heat (47)
Dissipation (28)
Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC
(7)
(7)
(14)
(14)
Shoulder
Upper Arm Actuator
Large Pulse Laser
Large Pulse Laser
Flamer
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll
Again
Again
Again
Again
Again
Again
(10)
(10)
(20)
(CASE)
(14)
(14)
XL Fusion Engine
XL Fusion Engine
SRM-6
@SRM 6 (15)
Double Heat Sink
Double Heat Sink
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Machine Gun
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink
Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
14 (28)
Double
(9)
(15)
(15)
Crypt Keeper A
60
Clan
3030
F/X-E-E-A
6
9 (12)
0
1
1
1
1
MASC
LRM-5
ER Large Laser
Gauss Rifle
CT
RT
RA
LA
Ammunition Type
Gauss Rifle
LRM-5
-2
12
1
-1/m
10 [DE]
15
[DB, X]
---2
-7
8
7
-14
15
15
-21
25
22
(17)
(17)
(26)
Ferro
Fibrous
Rounds
16
24
(20)
(20)
(10)
18,231,600 C-Bills
(CASE)
Shoulder
Upper Arm Actuator
Gauss Rifle
Gauss Rifle
Gauss Rifle
Gauss Rifle
Gauss Rifle
Gauss Rifle
@Gauss Rifle (8)
@Gauss Rifle (8)
Roll Again
Roll Again
XL Fusion Engine
XL Fusion Engine
Roll Again
Roll Again
Roll Again
Roll Again
2,224
Weapon Heat (15)
Dissipation (20)
Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC
(7)
(7)
(14)
(14)
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Large Laser
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll
Again
Again
Again
Again
Again
Again
(10)
(10)
(20)
(CASE)
(14)
(14)
XL Fusion Engine
XL Fusion Engine
LRM-5
@LRM 5 (24)
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
10 (20)
Double
(9)
(15)
(15)
Crypt Keeper B
60
Clan
3030
F/X-E-E-A
6
9 (12)
0
1
3
1
1
MASC
Medium Pulse Laser
ER PPC
LB 5-X AC
CT
RT
RA
LA
Ammunition Type
LB 5-X (Cluster)
-4
15
1
-7 [P]
15 [DE]
5
[DB, C/S/F]
---3
-4
7
8
-8
14
15
-12
23
24
(17)
(17)
(26)
Ferro
Fibrous
Rounds
20
(20)
(20)
(10)
18,516,000 C-Bills
(CASE)
Shoulder
Upper Arm Actuator
LB 5-X AC
LB 5-X AC
LB 5-X AC
LB 5-X AC
@LB 5 X Cluster (20)
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
XL Fusion Engine
XL Fusion Engine
Roll Again
Roll Again
Roll Again
Roll Again
2,400
Weapon Heat (28)
Dissipation (20)
Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC
(7)
(7)
(14)
(14)
Shoulder
Upper Arm Actuator
ER PPC
ER PPC
Roll Again
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll
Again
Again
Again
Again
Again
Again
(10)
(10)
(20)
(14)
(14)
XL Fusion Engine
XL Fusion Engine
Medium Pulse Laser
Medium Pulse Laser
Medium Pulse Laser
Roll Again
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Roll Again
Roll Again
Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
10 (20)
Double
(9)
(15)
(15)
Crypt Keeper C
60
Clan
3030
F/X-E-E-A
6
9 (12)
6
1 MASC
1 LRM-20
1 Machine Gun
CT
RT
RT
1 Machine Gun
LT
1 ER Large Laser
6 ER Small Laser
RA
LA
Ammunition Type
LRM-20
MG (1/2)
-6
0
-1/m
2
[DB, AI]
0
2
[DB, AI]
12 10 [DE]
2
5 [DE]
----
-7
1
-14
2
-21
3
--
---
8
2
15
4
25
6
(17)
Ferro
Fibrous
Rounds
6
100
19,106,200 C-Bills
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Small Laser
ER Small Laser
ER Small Laser
ER Small Laser
ER Small Laser
ER Small Laser
Roll Again
Roll Again
(20)
XL Fusion Engine
XL Fusion Engine
Jump Jet
Machine Gun
@MG 1/2 (100)
Roll Again
(20)
(10)
2,319
Weapon Heat (30)
Dissipation (20)
Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
(CASE)
(17)
(26)
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC
(7)
(7)
(14)
(14)
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
ER Large Laser
Roll Again
Roll
Roll
Roll
Roll
Roll
Roll
Again
Again
Again
Again
Again
Again
(10)
(10)
(20)
(CASE)
(14)
(14)
XL Fusion Engine
XL Fusion Engine
Jump Jet
LRM-20
LRM-20
LRM-20
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
LRM-20
@LRM 20 (6)
Machine Gun
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Jump Jet
Jump Jet
Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
10 (20)
Double
(9)
(15)
(15)
Crypt Keeper D
60
Clan
3030
F/X-E-E-A
6
9 (12)
0
1
2
2
1
2
3
MASC
ER Small Laser
SRM-6
Large Pulse Laser
Medium Pulse Laser
Small Pulse Laser
CT
RT
RA
LA
LA
LA
Ammunition Type
SRM-6
-2
4
10
4
2
-5 [DE]
2/m
10 [P]
7 [P]
3
[P, AI]
-------
-2
3
6
4
2
-4
6
14
8
4
-6
9
20
12
6
(17)
(17)
(26)
Ferro
Fibrous
Rounds
15
(20)
(20)
(10)
18,162,200 C-Bills
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Large Pulse Laser
Large Pulse Laser
Medium Pulse Laser
Medium Pulse Laser
Small Pulse Laser
Small Pulse Laser
Small Pulse Laser
Roll Again
XL Fusion Engine
XL Fusion Engine
Roll Again
Roll Again
Roll Again
Roll Again
2,194
Weapon Heat (36)
Dissipation (24)
Life Support
Sensors
Cockpit
Ferro-Fibrous
Sensors
Life Support
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
Gyro
Gyro
Gyro
Gyro
XL Fusion Engine
XL Fusion Engine
XL Fusion Engine
MASC
MASC
(7)
(CASE)
(7)
(14)
(14)
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
SRM-6
SRM-6
@SRM 6 (15)
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
(10)
(10)
(20)
(14)
(14)
XL Fusion Engine
XL Fusion Engine
ER Small Laser
ER Small Laser
Roll Again
Roll Again
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Roll Again
Roll Again
Roll Again
Ferro-Fibrous
Ferro-Fibrous
Ferro-Fibrous
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Double Heat Sink
Double Heat Sink
Copyright 2014 The Topps Company, Inc. Battletech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All Rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
12 (24)
Double