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Verbos representam como afetado

Dificuldade, efeito, durao, alcance, rea, alvos, nvel/dados de vida, bnus


habilidade primaria e secundaria, sentidos, volume, massa, categoria de
tamanho, velocidade =

tempo de operao:
Substantivos representam o que afetado elemento, ser, fora

The Futhark Runes


Name Letter Associated Word Other Meanings Skill Difficulty Base Energy Cost
Fehu F Animal Property Average 2
Uruz U Strengthen Repair, Make Hard 1
Thurisaz TH Transform Gateway, Tension Hard 3
Ansuz A Communicate Insight Hard 1
Raidho R Sense Knowledge, Name Hard 2
Kenaz K Fire Average 4
Gebo G Food Offering, Gift Easy 1
Wunjo W Air Average 3
Hagalaz H Weaken Break, Harm, End Hard 1
Nauthiz N Control Bind Hard 2
Isa I Image Deceit Average 2
Jera J Plant Average 1
Eihwaz EI Earth Average 2
Perthro P Magic Mystery, Secrets Hard 2
Algiz Z Protect Guard Hard 1
Sowilo S Spirit Average 2
Tiwaz T Mind Rulership Average 3
Berkano B Create Growth Hard 2
Ehwaz E Move Travel, Progress Hard 0
Mannaz M Body Human, Self Average 3
Laguz L Water Average 2
Ingwaz NG Heal Fertility Hard 1
Dagaz D Light Average 2
Othala O Sound Story Easy 2
Destiny Magic, Unknowable Very Hard 4

Hermetic Techniques and Forms and their Application


Hermetic Forms:
Bestia (animal)
All creatures that are natural to the world and unintelligent.
Cognos (thought)
Thoughts and thinking; the Mind.
Creature (monster)
Those creatures that are magically created, but neither sentient nor from another Plane of Existence.
Energia (force)
Energy and Forces.
Esses (person)
People; sentient denizens of this plane.
Herbam (plant)

Natural Plants of all sorts.


Kosmos (planar)
The many Planes of Existence, including all aspects thereof and the denizens thereupon.
Materia (object)
Non-living objects and minerals of this world.
Percepere (sensation)
The Senses and Sensations.
Psychic (psionics)
Psionic ability and psionic abilities.
Spirare (lifeforce)
The Spirits of the Living and those formerly Living.
Tempus (time)
The flow of Time.
Vim (magic)
Magical Energy itself.
Hermetic Techniques:
Abjure (banish)
Prevent or banish a Thing or Happening.
Conjure (summon)
Bring an extant Thing to the caster.
Gnosis (divine)
Divine Knowledge.
Imbuere (enchant)
Impart magical qualities to a Thing or Happening.
Motve (move)
Cause something to act in a way beyond its Nature.
Mutage (alter)
Alter a thing in some fundamental way.
Nuvos (create)
Create a Thing or Happening from Nothing.
Pellere (control)
Control a thing, causing it to act within its nature.
Perdere (destroy)
Utterly destroy a Thing or Happening.
Class--------Magic Skill Points per Level-----Mana points per day-----Restricted schools
Bard---------3 + Cha Modifier-----(6 + Cha Modifier) X 2-----Force
Cleric--------4 + Wis Modifier-----(6 + Wis Modifier) X 2-----Time, Mind, Force, Matter
Druid--------4 + Wis Modifier-----(8 + Wis Modifier) X 2-----Time, Force
Paladin------3 + Cha Modifier-----(8 + Cha Modifier) X 2-----Time, Mind, Matter, Correspondence, Entropy
Ranger-------2 + Wis Modifier-----(4 + Wis Modifier) X 2-----Time, Spirit, Life, Entropy
Sorcerer-----3 + Cha Modifier-----(8 + Cha Modifier) X 2-----None
Wizard-------4 + Int Modifier-----(6 + Int Modifier) X 2-----None

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