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****************
* Dark Cloud 2 *
*
*
* Medal Guide *
****************

Author:
Darth Mom (Marion Beauchamp), mbeau@hotmail.com
LEGAL

This In-Depth FAQ has been created for use by GameFAQs.com (and also Gamespot
by association) only. If you see that this FAQ has been posted on another
website, please contact Marion Beauchamp at (mbeau@hotmail.com) with
"Dark Cloud 2 Medal Guide" in the subject.
Thank you.
Copyright 2004 Marion Beauchamp
VERSION HISTORY
12 May 2012 -- v. 1.11
Minor changes to wording.
Added information from FF13_2_Drift.
Minor changes to certain strategies.
?? July 2009 -- v. 1.10
Added level by level commentary for Item Only medals
11 December 2004 -- v. 1.04
Revised fishing comments and removed useless commentary about it.
Other minor wording changes.
16 June 2004 -- v. 1.03
Correction to Clear All w/o Healing, refueling Ridepod
A little more discussion of Time Trial medals.
1 May 2004 -- v. 1.02
Added section for Mayor Need's Medal Exchange.
Added a few questions to FAQ section.
Slight rewording and reformatting.
30 April 2004 -- v. 1.01
Added section for medal count. Redid section 2.48, Use Items Only
26 April 2004 -- v. 1.00 -- Initial Version

=================
TABLE OF CONTENTS
=================
1.00 -- Introduction
2.00 -- General Information
2.10 Time Trial
2.20 Fishing
2.30 Spheda
2.40 Wipe-Out Medals
2.41 Max's Right Hand Only
2.42 Max's Gun Only
2.43 Monica's Sword Only
2.44 Monica's Magic Only
2.45 Ridepod Only
2.46 Monster Transform only
2.47 Clear All Without Healing
2.48 Use Items Only
3.00 -- Chapter by Chapter
3.10 Underground Channel
3.20 Rainbow Butterfly Wood

4.00
5.00
6.00
7.00

3.30 Starlight Canyon


3.40 Ocean's Roar Cave
3.50 Mount Gundor
3.60 Star Paths
3.70 Moonflower Palace
3.80 Zelmite Mines
-- Counting Medals
-- Need's Medal Exchange
-- FAQ
-- Contributors

==============================================================================
1.00 -- INTRODUCTION
==============================================================================
Welcome to the Dark Cloud 2 Medal Guide. I'm glad you decided to take a look,
however brief it may be. In its current form, this document only gives general
type information about the medals; for example, information such as the items
you are allowed to use for the "Use Items Only" medals can be found here.
Specific, level by level information is not covered...yet. In future versions,
this information might POSSIBLY be added, but there are 396 medals in the
game, and covering each one would be too much info, not to mention that doing
so would be largely unnecessary. Instead, in Section 3.00 (Chapter by Chapter),
I have covered anything that I felt was noteworthy; for example, if a certain
medal seemed difficult, I've given any advice I might have.
==============================================================================
2.00 -- GENERAL INFORMATION ABOUT THE MEDALS
==============================================================================
As soon as you select a dungeon level, you will see a menu that lists the
various medals that can be earned in that level. You can earn up to 4 medals
in any given dungeon level. There is always a Time Trial medal available, and
a Wipe-Out medal of some sort. There is always a third type of medal available
as well, either a Fishing medal or a Spheda medal; often, both are available.
You do not have to get all medals in your first attempt at any dungeon level.
You can advance the game if you wish, and come back later to finish getting
the medals when your weapons are stronger and allow you to finish the levels
faster. Just be warned that Moonflower Palace is unavailable after you finish
that chapter's boss; get all the medals before you defeat that boss, or you
will never get them at all.
The "All Monsters Defeated!" screen is very important in the life of medal
hunters. This is the moment when you are awarded most medals. The exceptions
are the fishing medals, spheda medals, and the "Clear All Without Healing"
medals. Fishing medals are awarded when you finish reeling in your fish, and
are told how large it is. Spheda medals are awarded when you repair the
distortion; that is, when you succeed in shooting the sphere into the
distortion. Finally, the Clear All w/o Healing medal is awarded when you use
the normal exit from the level; that is, you use the Gate Key and use that
exit to leave the level.
Sometimes people want to know what you use the medals for. They are used to
"buy" things from Mayor Need, after you recruit him. Refer to section 5.00,
"Need's Medal Exchange", for details.
2.10 Time Trial
===============
This type of medal requires you to defeat all monsters within the time
allowed. There are no restrictions on how you do so; use any weapon you want,
travel however you wish, use a monster transform if you want. You should
know, however, that time spent within your submenu counts against the timer,
but if you press the Start button to pause the game, that does not count
against your timer. You are awarded the medal at the "All Monsters Defeated!"
screen.
The Time Trial medals are the hardest in the Underground Channel, which is the
first dungeon you ever do. Even with strong weapons capable of one-hit-kills,
you will need a bit of luck and good planning in order to get these medals.
Gradually, as you progress through the game, the Time Trial medals will get

easier and easier. For example, in Rainbow Butterfly Wood, the Time
Trial medals are still a bit touchy to get; however, as long as you streamline
your run through the level as much as you can, you shouldn't have any trouble,
unlike Underground Channel which can cause you trouble even if you do
everything possible to save time. By the time you get to the last dungeon in
the game, as long as you don't dawdle around, you should have no problem
collecting the Time Trial medals, as the time allowances in that dungeon are
very generous. Again, this is assuming you have strong weapons.
Just one word about these medals. If you're having trouble, use the Ridepod
with fast legs (Propeller or Jet Hover). Those fast legs will make the Time
Trials considerably easier.
2.20 Fishing
============
There's not much to be said about this medal. Simply use either the Bait Rod
or the Lure Rod to get a fish that is at least as large as the requirement.
You are awarded the medal as soon as you reel in your fish.
Personally, I think it is better to wait until you can use the Lure Rod. This
is because the Lure Rod tends to catch larger fish than the Bait Rod. The Bait
Rod is easier to use, but the Lure Rod has the better reward -- larger fish.
Again, this is just my opinion; either rod will get you the medals.
Getting a Lure Rod is pretty easy. There are three methods. Note that you can't
actually use the Lure Rod until you get some lures, and you have to recruit
Olivie to do so. Olivie cannot be recruited until Finny Frenzy opens up late
in chapter 4.
1) Invent it.
2) Olivie sells Lure Rods. You can just buy one from her if you want.
3) Win first place in the Fishing Contest.
2.30 Spheda
===========
There is a lot of information that might be given about playing Spheda. This
information is found in existing guides at GameFAQs, so this document will not
repeat the information. If you need help playing Spheda, please refer to
those documents. I will add, though, that your medal is awarded to you as soon
as you shoot the sphere into the distortion.
2.40 Wipe-Out Medals
====================
With the exception of the Clear All Without Healing medal, all of the following
medals requires you to defeat all monsters in the level. The medal is awarded
at the "All Monsters Defeated!" screen, except that the Clear All Without
Healing medal is awarded when you exit the level.
Except for the Clear All Without Healing medal, all enemies must not take any
damage except from the specified type of attack. For example, in a Sword Only
medal attempt, if any enemy sustains damage from anything other than a sword,
you lose the medal. Cannon type enemies are famous for causing problems. The
reason is that they shoot cannonballs sometimes; these cannonballs will
explode, damaging ALL within its blast radius, including enemies. This is
guaranteed to deny you your medal.
Note that throwing enemies at each other is always okay, because doing so
only stuns the enemy and does not cause damage.
2.41 Max's Right Hand Only
==========================
You must defeat all monsters in the level using Max's Right Hand Weapon only.
You may switch weapons if you wish. If Max kicks an enemy instead of hitting
it with his wrench or hammer, that is okay. However, if Max reflects an enemy's
attack back at it, you will lose the medal. Sometimes it is very very easy
to accidentally do this; some enemies just love to shoot an attack of some sort

at Max, and these are the attacks that you will accidentally reflect back. The
medal is awarded at the All Monsters Defeated! screen.
2.42 Max's Gun Only
===================
You must defeat all monsters in the level using Max's gun only. You may switch
guns if you wish. Not much else to be said about this medal, which is awarded
at the All Monsters Defeated! screen.
2.43 Monica's Sword Only
========================
You must defeat all monsters using Monica's sword only. You may switch swords
if you wish. Do not use Magic Absorb Sword; this ability counts as magic, not
sword, and if you use it, you will lose the medal. The medal is awarded at the
All Monsters Defeated! screen.
2.44 Monica's Magic Only
========================
You must defeat all monsters using Monica's armband (that is, her magic) only.
Magic Absorb Sword counts as magic, so feel free to use it, just be careful
that you do not accidentally hit an enemy with the sword as you release the
stored-up magic. As with the other weapon medals, you may switch armbands.
The medal is awarded at the All Monsters Defeated! screen.
2.45 Ridepod Only
=================
You must defeat all monsters using the Ridepod only. You may switch arms on
the Ridepod if you want. The medal is awarded at the All Monsters Defeated!
screen.
2.46 Monster Transform Only
===========================
You must defeat all monsters using Monica's monster transforms only. You may
switch badges if you want. The medal is awarded at the All Monsters Defeated!
screen.
Sometimes people want to know which badge is best for these medals. I myself
prefer the Gemron badge, but the Aquatic Badge (frog transformation) is good
too, I hear. Level up the badge to level 51, and you should be able to get all
the Monster Transform medals in the game. Try and wait until Moonflower
Palace (Chapter 7) to do that leveling up. Before then, you don't earn enough
EXP to do it in a timely fashion.
2.47 Clear All Without Healing
==============================
This medal is the only Wipe-Out medal that does NOT require you to defeat
all monsters in the level, despite the fact that it says "clear all." You are
only required to get the Gate Key by defeating the monster that has it, and
then go to the exit and use the Gate Key to exit the level. You must, of course
do that without using any healing items. Because of this, you are not awarded
the medal at the All Monsters Defeated! screen; you are given the medal when
you exit the level using the Gate Key, and only if you did not use any healing
item before exiting.
Things you might not know about this type of medal:
- You can repair your weapons.
- You can have Heal and/or Absorb on your weapons.
- Getting healed by the Angel/Devil Coins is okay.
- Having support characters like Mena to heal you is okay.
- Healing Fountains are NOT okay.
- Resurrection Powders are only okay if it auto-revives your character. If you
use one manually to resurrect a fallen character, you lose the medal.
- Contrary to what I had thought, refueling the Ridepod IS okay. This is a
confusing point, because in a level with a White Seal still in effect, you
cannot refuel the Ridepod. So, for the purposes of this medal, refueling does
not count as healing, but for the purposes of the White Seal, it does.
- Remember that you don't have to defeat all monsters in the level.
2.48 Use Items Only
===================

This is the toughest and most time-consuming type of medal. You are required to
use only items to defeat all monsters. As with most of the other wipe-out
medals, you are awarded the medal at the All Monsters Defeated! screen.
In my opinion, monsters come in three types. Enemies than can be poisoned,
Undead enemies that can be killed by Holy Water, and everything else.
Poisoning is your best friend. You poison an enemy by hitting it with a Poison
Apple. Since you can carry 50 of each type of fruit, including the Poison
Apples, you can throw these around freely without too much worry about running
out. Poisoning is time consuming, but the reward is not having to worry about
running out of items.
To kill an enemy by poisoning, you first hit the enemy with a Poison Apple, and
then run off somewhere else to wait while the poison eats away at the monster's
health. When the enemy is down to 1HP, return and hit it with something.
Another fruit will always do, no matter how late in the game it is. If you want
to throw an explosive, use Bombnuts during the first three chapters. Then,
until Chapter 8, use Bombs. After that, you might have to switch to Improved
Bombs during Zelmite Mines. And, don't forget that the rocks, crates and vases
scattered about the levels can be used as well to follow up poisoning.
Now, the 2nd type of enemy, the Undead, is nice because they can be hit
by Holy Water, which is cheap and easily available. The only problem you'll
have is that sometimes Undead enemies will resurrect themselves, thus
requiring you to use another Holy Water.
For monsters other than these two types, you have to resort to the use of
explosives, or else use the stone items. For the beginning of the game, don't
use your elemental stones. These are very important during the last two
chapters, and I believe you would do well to save them for that. Try and herd
enemies together, so that when you throw your bomb, you can hit more than one
of them.
Late in the game, for enemies that cannot be killed by poisoning or by Holy
Water, the most important items will be the various elemental stones, like
Holy Stones, Flame Stones and such like. Do not confuse these with the round
crystals that you use for synthing to your weapons. These stones cannot be
purchased anywhere, at any time. You must find them in chests, or steal them
from enemies. Occasionally, they show up as Spheda prizes.
The reason why the various elemental stones become so important is because
in Chapter 8, Zelmite Mines, most enemies take too many Final Bombs to kill.
Since you can only carry 10 Final Bombs, you have to either use the elemental
stones, or else you have to become very, very good at herding enemies together.
Using explosives during the last part of the game also practically guarantees
that you'll have to make some bombs during your time in the dungeon. And for
some people, their game freezes if they try to make anything while in the
dungeon.
Don't forget that you may throw enemies at each other; this is particularly
useful if you want to make a nice pile of enemies and then throw a bomb of
some type at them.
Remember that you will lose the medal if you hit an enemy with your weapon,
even if it does no damage. Therefore, equipping a Battle Wrench and then
attempting a late-level Item Only medal will not prevent you from accidentally
losing the medal.
Sometimes people want advice on how to hit flying enemies, like Bats. I find
one useful method is to lure the Bat (or whatever) over to a stairway, or an
elevated walkway. You get up the stair, and hope the enemy stays on the lower
level. That way, it is lower down and much easier to hit. Remember to
lock onto the enemy. Another method that is particularly useful against Bats,
is simply to throw a Final Bomb at it. It's messy and expensive, but the
Final Bomb has a nice big blast radius, and every Bat in the game, even the
ones in Zelmite Mines, will be killed with one Final Bomb. Oh, and don't forget
that you can throw Gooey Peaches, Stone Berries or Heart Throb Cherries at
the flying enemies, to slow them down or stop them, thus making them easier
to hit. Since you can carry 50 of each of these, you can afford to miss quite
a lot.

Something important to remember about flying enemies is that if you have


enemies present that can be picked up and thrown, hitting the flying enemy
with another enemy will stun both of them. Quickly lock on and throw
something. This can be a very easy way to get rid of flying enemies.
******************************************************************************
FF13_2_Drift (of the GameFAQs website) has an important tidbit of information.
Following is his original post:
Since this board still appears to be active, I'd like to let everyone in on a
little secret of mine. The Bomb badge monster transformation is the best way to
complete Item Only levels. Here's how to do it:
Get your Bomb badge (Ch 5, iirc):
Stock up on as many health items as possible (bread, cheese, etc). Go into a
level and use Self-Destruct (Bomb transformation "strong" attack) on a monster
and then heal with food (using cheapest first). You get one explosion per full
health bar. These explosions count and do the same damage as Improved Bombs, no
matter what level or form your bomb is. The best way to take advantage of this
fact is to save all of Monica's Fruit of Edens until after the game. (If you're
a decent player, this won't really affect the difficulty of the main game.)
This will leave her with her starting health stat making it -incredibly- cheap
to spam Self-Destructs. Using this method, you can save all the better damage
items for the extra dungeon. Even in the final dungeon, this will allow you to
"carry" many, many extra Improved Bombs.
******************************************************************************
If you choose to try this method, you must remember that the self-destruct
attack does not work if you do not have a full health bar.

*****************************************************************************
* NOTE: About Gemrons
*
* There's a special note about the gemron family of monsters. These are
*
* flying enemies and as such, can be just a bit tricky to hit. However,
*
* they are easily dealt with if you use the proper method. Get up close
*
* to one of them, and press the R1 button to guard. It will use its rolling *
* attack. It will follow this up immediately with a breath attack. Then
*
* it will pause, hovering right in front of you. This is the moment to
*
* throw something at it. During this pause, it is lower down than it
*
* normally is, making it easier to hit. The other thing to note about
*
* gemrons is that they are poisonable.
*
*****************************************************************************
Items that can be used
======================
FRUIT:
- Heart Throb cherry
- Stone Berry
- Gooey Peach
- Poison Apple
EXPLOSIVES:
- Bombnut
- Bomb
- Improved Bomb
- Final Bomb
- Lightspeed
STONES:
- Stone
- Flame Stone
- Chill Stone
- Lightning Stone
- Wind Stone
- Holy Stone
OTHER:
- Holy Water (only for undead-types)
- The randomly generated rocks, crates and vases

- Other enemies
Important Points to Remember
===========================
- If at all possible, use poisoning to kill an enemy
- If poisoning does not work, use Holy water if the enemy is undead.
- When you need to use explosives or stones, try to herd enemies together
to minimize your use of items.
- Remember that the rocks, crates and vases in the dungeon levels can be used.
- Remember that you can throw enemies at each other.
- No matter how weak your weapons are, do NOT hit an enemy with them.
- When you see an aerial enemy, don't freak out. Just watch their movements,
and learn to anticipate a downward swoop. Then throw a Heart Throb Cherry
or Stone Berry to stop them so you can throw the killing item(s).
==============================================================================
3.00 -- CHAPTER BY CHAPTER TIPS
==============================================================================
This section covers certain tips that apply only to a certain chapter or
chapters. I don't really talk about the weapon only wipe-out medals because
these are pretty straightforward, as are the Monster Transform and Ridepod
only medals.
3.10 Underground Channel
========================
Time Trial
==========
In this chapter, the Time Trial medals are hardest to get in the game. As your
game progresses, the time trials will get easier and easier.
The easiest way to get Time Trial medals is to use the Ridepod with fast legs.
Propeller legs are available in Chapter 4 and are fast enough for these medals.
Since you have so little time, you have to streamline your run through these
levels as much as possible. If you are not using the Ridepod, then I suggest
you use a left hand weapon capable of killing all enemies in one shot. You'll
have to fire and quickly run to the next enemy. Do not stick around to watch
the enemy die. You must skip picking up your ABS spheres and money. And, it is
important to skip opening all chests unless you absolutely have to look for
something. You might need a key, for instance, or else you might need to find
the mimics in the levels. When you've found everything you need, skip all the
rest of the chests.
The first three levels are easier because there are no mimics in these levels.
You might want Donny in the party. This way you can skip opening all chests
in the level until after you've finished getting the medal. You might also
consider having Pau, since he can show you the map. However, if there is a
locked door, you'll need to spend time looking for the key. It's your choice
which character you choose to have with you.
The last two levels are harder because of the mimics. However, the same basic
method used for the first three levels also works in these levels as well.
Just hope that you find the mimics quickly.
Item Only Medal
===============
Battle with Rats
---------------Baron Balloon x
Bat
x
Clown
x
Froggy
x
Sewer Rat
x

4
5
2
4
3

All enemies in this level will die to 1 single Bombnut, but the bats are
hard to hit. The easiest way to hit the bats is to pick up an enemy and hit
the bat with it. Then throw a Bombnut at the bat while it's still stunned.

3.20 Rainbow Butterfly Wood


===========================
Time Trial
==========
Starting in this chapter, the Time Trials get easier. Now, you can actually
take the time to breathe once in a while. The easiest way to get these medals
is to put Pau in the party. That way you have the map and can plan an efficient
route. Even if you have to look for a key, you have the extra time now to open
chests until you find it. If you do start to open chests, though, do not take
the time to pick up ABS spheres and money. You still don't have enough time
to both open chests AND collect all your ABS and money. Something has to go,
and if you need to look for a key, or for mimics, I suggest you skip your
ABS and money.
Monster Transforms
==================
You should probably wait until Chapter 7, Moonflower Palace, to try for this
type of medal. At that point, you'll be earning enough experience points to
get your chosen badge up to level 51 or higher. At that level, your badge will
be strong enough to get all the Monster Transform medals in the game. Before
Chapter 7, though, it is difficult to get a badge up that high in levels.
As mentioned before, the suggested badge is either the Reptile Badge (Gemron)
or the Aquatic Badge (frog).
Item Only Medals
================
Strange Tree
-----------Pumpkinhead x 6
Tore
x 5
Moler
x 4
The easiest way to do this level is bring along a full load of Improved Bombs.
Erik will make 6 Improved Bombs every 24 hours, so I suggest you make use of
him; it doesn't take all that long to get 20 bombs from him. However, if you
don't want to use that many Improved Bombs, remember that the Pumpkinheads and
the Molers can be poisoned. It can be annoying to hit the Molers, though.
I'm a Pixie
----------Pixie
x 6
Face of Prajna x 4
King Mimic
x 1
Mimic
x 2
Every enemy in this level will die to 1 Improved Bomb. One easy way to deal
with the Pixies is to pick them up, then throw them at either a Face of Prajna
or one of the mimics. While both are stunned, throw an Improved Bomb. Most
likely you'll kill both.
3.30 Starlight Canyon
=====================
Time Trials
===========
As long as you have Pau in your party to help out with the map, you now have
enough time to both open all chests and collect up all ABS and money. Just do
not dawdle anywhere, and make sure you can one-hit-kill everything.
Monster Transforms
==================
Again, wait until Chapter 7 to try for these medals.
Item Only Medals
================
Earth-Shaking Demon
------------------Smiling Fairy x 8

Mimic
x 2
Golem
x 4
Dog Statue
x 4
Most enemies in this level will die to 1 Improved Bomb, so bring along a full
load. The Golems are still alive after 1 Improved Bomb, but they will die if
you hit them with a rock to follow up. Remember that the Smiling Fairies
can be poisoned so bring along some Poison Apples in case you get worried
about your supply of bombs. Remember that both the Smiling Fairies and the
Mimics can be picked up, so throw them at the Golems and Dog Statues to make
it easier to kill multiple enemies with each bomb.
Cursed Mask
----------Nikapous
x 6
Holy Gemron
x 5
Yo-Yo Barrel
x 7
King Mimic
x 2
Thunder Gemron x 2
My suggestion here is to bring along a full load of Improved Bombs, and also
a good supply of Poison Apples. The Nikapous, Holy Gemrons and Thunder Gemrons
can all be poisoned. The Yo-yo Barrels will die to 1 Improved Bomb, but the
King Mimics will not. However, you can follow up with a rock, and that will
finish off the King Mimics. To economize on item usage, remember that you can
pick up the Gemrons and Nikapous; throw them at a Yo-yo Barrel or King Mimic
before you toss a bomb at these. You'll probably kill the Gemron or Nikapous
that you threw along with killing/damaging the Yo-yo Barrel or King Mimic.
Rama Priests Like Cheese
-----------------------Wind Element
x 5
Priest of Rama x10
Mimic
x 4
Yo-Yo Barrel
x 4
All enemies in this level die to 1 Improved Bomb, so bring along a full load.
You can also use 1 Lightning Stone against the Wind Elements if you need to.
There are too many enemies in this level to use 1 Improved Bomb for each one,
so you'll have to juggle enemies together before tossing a bomb. Fortunately,
everyone but the Yo-yo Barrels can be picked up, so make sure you make a nice
big pile of enemies before you toss a bomb.
Lighthouse Appears
-----------------Ivanoff
x 4
Crescent Baron x 6
Wind Element
x 4
Dragon
x 5
King Mimic
x 2
Improved Bombs are quite useful here, but you can't carry enough to take care
of all the enemies unless you also bring along Erik with full skill points.
Bring along Heart Throb Cherries to use against the Crescent Barons. Your
strategy is to stop them, then quickly throw something at them to kill them.
For the King Mimics, throw an Improved Bomb, then finish them off with a rock.
If you are running out of bombs, use a lightning stone against the Wind
Elements, and Wind Stones against the Crescent Barons. Remember to throw or
herd enemies together to minimize your use of bombs, and remember not to use
more than one bomb per enemy.
3.40 Ocean's Roar Cave
======================
Time Trials
===========
I'm not talking about this type of medal anymore. From this chapter onward,
these medals are easy to get as long as your weapons can one-hit-kill. You
should even have time to throw all the rocks in the level to look for items,
again assuming that you don't dawdle unnecessarily.
Monster Transforms

==================
Again, wait until Chapter 7, Moonflower Palace, to get these medals.
Item Only Medals
================
Sand Molers
----------Sand Moler
Mimic
Statue
Goyone

x
x
x
x

8
4
4
6

Not too bad a level; you can poison the Sand Molers and the Goyones and
finish them off with a Bombnut. The Mimics and Statues will die with one
Improved Bomb. The only annoying thing about this level is trying to hit
the Sand Molers with a Poison Apple, but it's not that hard. And remember
that the Sand Molers will be hurt by a bombnut or bomb even if they are
underground.
Banquet of the Dead
------------------Pirate Tank x 4
Sand Moler
x 4
King Mimic
x 2
Hornhead
x 8
Sooty
x 4
Bring along a full load of Holy Water and Improved Bombs; you'll use lots of
each of these. The Hornheads and the Sootys will go down to Holy Water, but
each Sooty takes 2 Holy Water and the Hornheads might resurrect themselves;
you can see that you might use up a lot of Holy Water. The Sand Molers will
die to Poisoning plus a Bombnut. Each King Mimic will take 2 Improved Bombs.
Now, the Pirate Tanks here can be as annoying as heck. They readily shoot out
those cannonballs, which can very easily screw up your medal chances. Quickly
throw a Stone Berry at them before they can shoot; follow up with an Improved
Bomb and fruit of any sort until they die.
3.50 Mount Gundor
=================
Item Only Medals
================
Little Dragons on the Mountain
-----------------------------Ice Gundron
x 4
Thunder Gundron x 4
Wind Gundron
x 4
Holy Gundron
x 4
Stick Joe
x 4
This is a pretty easy level. For the Stick Joes, throw a Heart Throb Cherry
to stop them, then quickly follow up with either a Wind Stone or a Lightning
Stone followed by fruit of any sort until dead. The Gundrons here are easy to
defeat by poisoning. Just remember the Gemron method outlined elsewhere in
this guide -- get close to one, guard and let them roll at you, then when
they pause, quickly hit them with something.
Mountain Baddie Appears
----------------------Savage Ram
x 6
Rifle Wolf
x 6
Steam Tore
x 2
Burger
x 1
Not too bad a level. All enemies but the 2 Steam Tores can be poisoned. It
takes either 1 Chill Stone or 1 Lightning Stone to kill the Steam Tores.
Deathtrap
--------Savage Ram
Steam Goyone

x 6
x 6

King Mimic
Stick Joe
Griffon Soldier

x 1
x 4
x 6

The Griffon Soldiers, Savage Rams and Steam Goyones can all be taken care of
by poisoning. Just remember that Bombnuts are no longer of any use; you have
to use at least a Bomb to finish these enemies off. The King Mimic will take
2 Improved Bomb and a few fruit or rock. The Stick Joes can be dealt with
fairly easily by using a Heart Throb Cherry to stop them, and then quickly
following up with either a Lightning Stone or Wind Stone and a few fruit.
Burning Undead
-------------Bone Lord
Mimic
Lava Runner
King Mimic
Ultrasonic Bomb

x
x
x
x
x

2
2
6
1
4

The Bone Lords will die to Holy water, of course, and the Lava Runners will
be taken care of by poisoning. The Mimics will die to 2 Improved Bombs, and
the King Mimic will die to maybe 3. The Ultrasonic Bombs take more than 3
Improved Bombs each; throw 3 Improved Bombs followed by fruit, rocks, or any
elemental stone you happen to have. Not THAT bad of a level, but you do
end up using quite a lot of explosives. If you have Final Bombs, those will
help quite a lot.
Road to the River of Flames
--------------------------Bone Lord
x 6
Red Dragon
x 6
Ultrasonic Bomb x 6
Lava Bat
x 6
Final Bombs are the easiest way to deal with this level. You can take care of
the Bone Lords with Holy Water, and dispatch the Red Dragons with 2 Chill
Stones and several fruit. What you should do about the Ultrasonic Bombs and
the Lava Bats, though, is to herd the bats together with Ultrasonic Bombs and
then throw a Final Bomb. The nice big blast radius will kill any nearby bat
and the explosion from one Final Bomb will take care of each Ultrasonic Bomb
caught in the blast. If, however, you choose not to use Final Bombs here,
you can take care of the Ultrasonic Bombs as you did in Burning Undead. The
bats are annoying to try and hit, but throw a Heart Throb Cherry to stop them,
then follow up with appropriate elemental stones; don't use Improved Bombs
because you'll need practically all of those for use on the Ultrasonic Bombs.
3.60 Star Paths
===============
Item Only Medals
================
Starlight Canyon - Evil Spirit in the Valley
--------------------------------------------Mimic
x 4
Iron Mask x 6
Mummy
x 6
Balalla
x 6
Really quite an easy level. The 4 Mimics will each die to 2 Improved Bombs.
The Iron Mask and Balalla can be poisoned. The Mummy, as you can guess, can
be defeated with Holy Water. You can minimize your use of Improved Bombs by
throwing the Mimics together.
Ocean's Roar Cave - Looking for the Water Gem
--------------------------------------------Star Tortoise x 4
Zombie Pirate x 4
Arkerath
x 4
Blackbeard
x 4
Mimic
x 2
Another easy level here. The Star Tortoise and Arkerath will all die

to poisoning. The Zombie Pirate and Blackbeard will all die to Holy Water. The
two Mimics will each die to 3 Improved Bombs, and since you can carry these,
you'll be able to throw them together. The only annoyance in this level is
the way the Arkerath will roll after you from a fair distance away. I usually
find myself poisoning them, and then carrying them into some out-of-the-way
corner to keep them out of my way until they are ready to be killed.
Mount Gundor - Crazy Mountain
----------------------------Arthur
x 4
King Mimic
x 2
Rolling Rocks x 4
Flaming Nail
x 8
Heat Wear
x 4
The 4 Arthur will die to 1 Lightning Stone each. The Flaming Nail and the
Heat Wear, being undead, will die to Holy Water; they might resurrect, though,
so it might take more than just 1 Holy Water each. Bring along a full load of
Holy Water, and bring along ingredients to make more if you have to. The only
problem in this level are the King Mimics and Rolling Rocks. If you have
Final Bombs, use those. If you don't use Final Bombs, you should bring a full
load of Erik's bombs (Improved Bombs). Even, then, you won't have enough so
you'll have to supplement by using elemental stones. The King Mimics will
die to 3 Improved Bombs or 3 elemental stones. The Rolling Rocks take a lot;
you'll use 4 Improved Bombs AND 2 fruit of any sort. It's just easier to use
Final Bombs, okay?

3.70 Moonflower Palace


======================
Monster Transform
=================
This chapter is when you want to level up your chosen badge to at least level
51. At that point, your monster transform is just strong enough to get these
medals.
Item Only Medals
================
If you have enough elemental stones, this chapter is absolutely beautiful for
the Item Only Medals. There are no aerial enemies in any of the levels with an
Item Only requirement. And, you have a decent chance of finding stones in the
randomly generated chests, to take care of non-poisonable enemies. Take the
time to find some stones, and you shouldn't have any problem with this chapter.
Note that Final Bombs are still quite useful. I find them especially useful
against the rock-man enemies and the living armor. One Final Bomb will take
care of those, but some levels have a lot of them so you'll have to herd.
Ancient Wind
-----------Bundy
Silver Gear
Castle Eater
Count Balloon

x
x
x
x

6
6
6
6

Bring a full load of Holy Water for the Bundy and the Silver Gear. The Bundy
will go down with 2 Holy Water each, or 1 Holy Water and 1 pot, and the Silver
Gear takes only 1 each. But these are undead types, and they might resurrect
themselves. If so you may eventually run out of Holy Water, so bring materials
to make more. The Castle Eater also is no problem because they can be
poisoned. The Count Balloons, though, cannot be poisoned. You'll need to throw
either 2 Flame or Lightning Stones, or else 1 Final Bomb. If you choose to use
Final Bombs, do yourself a favor and throw all 6 Count Balloons together into
one nice, neat little pile. Then throw one Final Bomb at them. Chances are
you'll kill all 6 in one beautiful explosion.
Living Statue
------------Guardia
x 9
Spade
x 3
Club
x 3

Moon Goyone x 6
The Spades, Clubs and Moon Goyones can all be poisoned, so no problem there.
The Guardia, however, cannot be poisoned. They are weak to Lightning, but if
you hit them with a Lightning Stone you'll find that they still have a bit of
HP left. You should be able to kill them easily at that point, though, by
throwing something else at them; I suggest you not waste another stone on
them. Erik can give you free Improved Bombs, so my choice is to use those.
As always, also consider finishing them off with a pot.
Scary Women
----------Crow Priest
x 6
Moon Goyone
x 6
Miss Gourgon x 4
Rock Taster
x 2
The Moon Goyones and Miss Gourgons can all be poisoned. The Crow Priest can
be poisoned as well, but their healing move complicates things. My preference
is to throw a pot to stun them, then follow up with a Flame Stone. An alternate
way is to throw a Stone Berry, then a Flame Stone, then finish off with 2 more
fruit. Finally, the Rock Tasters die to 1 Final Bomb each. Herd both of them
together and then you can kill them both with only 1 Final Bomb.
Missing Gem Dealer
-----------------Joker
x 2
Stormy
x 1
Guardia
x 6
Mimic
x 2
Rock Taster x 6
The 2 Jokers and the Stormy can be poisoned, but all the other enemies here
cannot be. The Guardia and the Rock Taster will all die to 1 Final Bomb each,
but there are 12 of these enemies in this level, plus the 2 Mimics, so
herding them all together is too much trouble for my taste. My choice here is
to go buy a full load of Final Bombs, and then try to herd together as many of
the Guardia, Rock Taster and Mimics as I can without going insane. Then throw
a Final Bomb into the pack and hope for the best.
Lonely Machine
-------------Vanguard Mk 2
x 2
Skull Chief
x 6
Moonflowephant x 4
Leogriff
x 4
King Mimic
x 1
Not very much of a problem with this level. The 2 Vanguard will go down with
2 Lightning Stones each, and the Skull Chiefs will die with 1 Holy Water.
Remember though that these are undead, so they might resurrect themselves. The
Moonflowephants and the Leogriffs can be poisoned. The one King Mimic will die
to 3 of any elemental stone.
Final Trump Card
---------------S. Diamond x 4
S. Heart
x 4
S. Club
x 4
S. Spade
x 4
S. Joker
x 2
Mimic
x 4
The presence of the Hearts makes this level a bit harder than it has to be. All
the cards can be poisoned; however, the Hearts have a healing move, so you have
to isolate the Hearts off by themselves so that they won't heal their
companions. Either that, or start by killing all 4 Hearts with one Chill Stone
each. Then go around poisoning all the other cards, and finish them all off.
Lastly, open up all the chests until you find all 4 Mimics. Since these are
normal Mimics, as opposed to King Mimics, you can pick them up and toss them
all into a small corner. If you can manage to hit all 4 Mimics with Final
Bombs, 2 will do it. Obviously, if you miss one or more, then it will take
more Final Bombs. You can also throw whatever elemental stones you happen to
have for decent damage.

Final Battle
-----------Lancer
x 4
Evil Nail
x 4
King Mimic
x 2
Earth Dragon x 4
Clock Knight x 4
You'll need plenty of elemental stones for this level, particularly Lightning
Stones. The Lancers will go down with 1 Lightning Stone each, but the Clock
Knights are still alive after 2 Lightning Stones. So you'll have to either
throw an additional stone or else throw 2 Improved Bombs. I say Improved Bombs
because you can get these for free from Erik. Same sort of deal with the
Earth Dragon; throw 2 Wind Stones at them, followed by 2 Improved Bombs. The
Evil Nails are undead; just use Holy Waters on them until they die. Should take
only one each, but since they are undead, they might resurrect themselves. The
King Mimics will each die to 3 of any elemental stone.
3.80 Zelmite Mines
==================
Ridepod Only
============
The Ridepod can be hurt quite a bit by the enemies in this chapter. Be careful
not to get hit too much.
Item Only Medals
================
Powerful Frog
------------Gamal
x 6
Thunder Drake x 6
Wind Drake
x 6
Dark Flower
x 6
Very easy level, as everything can be poisoned. Remember that to hit the
drakes, get real close to one, guard until they roll at you, then wait until
they pause, hovering in front of you. Take that chance to throw something
at them.
Crossroads of Destiny
--------------------Evil Bat
x 4
Snow Ghost
x 4
Stone Guard x 4
Fire Ghost
x 4
Danger Bomb x 4
The Stone Guard can be poisoned. Use Flame or Lightning Stone against the
Danger Bombs, Chill Stones against the Fire Ghost and Flame Stones against the
Snow Ghosts. You can use Wind Stone against the bats, but remember that all
bats in the game will die to one Final Bomb.
Powerful Wild Boar
-----------------Ram Z
x 6
Evil Bat
x 6
Ghoul
x 6
Fire Ghost
x 2
Spider Lady x 2
The Ram Z can be poisoned. Deal with the bats with either Wind Stones or a
Final Bomb. The Ghoul can be hit with Holy Water. Fire Ghosts can be killed
with Chill Stones. For the Spider Lady, hit her with a rock first, then follow
up with a Chill Stone. Remember that she has a healing move, so that's why
you want to stun her first.
A Giant Snake!
-------------Sand Dragon x
Rock Face
x
King Mimic
x
Ghoul
x
Iron Spear
x

1
6
2
6
2

The Sand Dragon and the King Mimics will all die to 3 of any elemental stone.
Use whatever you have the most of. The Rock Faces will die to any 2 elemental
stones. Ghouls will die to Holy Water. Use Lightning Stones against the Iron
Spear.
Road to Truth
------------Duke Balloon x 6
Death Mouse
x 6
Putos
x 6
Scarecrow
x 6
Each Duke Balloon will die to 2 Flame Stones or Lightning Stones.
else can be poisoned.

Everything

Indecision
---------Behemoth
x 2
Shadow
x 5
Demon Puppet
x 6
Bandou
x 4
Mystery Plant x 4
The Shadow can be damaged by Holy Water. They are still alive after 1, though,
so you need something to follow up with either another Holy Water or perhaps
a rock. Everything else can be poisoned, even the Demon Puppets.
Mummy Heaven
-----------Revenant
x16
Fire Wyrm
x 2
Holy Wyrm
x 2
Dark Keeper x 2
The Dark Keeper can be severely damaged but not killed by 1 Holy Stone. Use
a rock to follow up the Holy Stone. The Wyrms can be poisoned. The Revenants
can be killed by Holy Water, but remember that they can resurrect themselves.
If you can invent things while in a dungeon, bring along lots of Holy Water
ingredients. If you can't, then use Holy Stones.
Ward 3 Entrance
--------------Dark Alchemist x 6
Last Guardian
x 6
Revenant
x 4
Smiling Wolf
x 6
King Mimic
x 1
As before, the Revenants can be killed with Holy Water. Use any elemental
stone against the King Mimic, whatever you have the most of. The others can
all be poisoned.
Ultimate Snake
-------------Iron Ghost
x 6
Mrs. Gourgon x 6
Wraith
x 6
Dead Rope
x 2
King Mimic
x 2
Your biggest headache in this level are the Iron Ghosts. These are cannons,
so they will sometimes shoot out cannonballs. Maybe it's just me, but these
guys seem trigger-happy. Anyway, throw a Heart Throb Cherry to stop them,
throw a Holy Stone, then finish up with 2 more cherries. Do it quickly before
they screw you up with their cannonballs. Mrs. Gourgon can be poisoned. The
Wraiths will die to Holy Water. As for the Dead Ropes and the King Mimics,
keep throwing elemental stones at them.
Firm Belief
----------Sweet Dynamite x 6
Minotaurus
x 6
Tiamat
x 6
Iron Ghost
x 4
Flying Steel
x 1
The Sweet Dynamites are weak to either Flame or Lightning stones. Throw a
Heart Throb Cherry, then a Flame or Lightning Stone, then finish up with 2

more cherries. The Minotaurus can be poisoned. The Flying Steel will go
down easily to Lightning Stones. The Iron Ghosts, again, are a big headache.
Deal with them the same as you did in Ultimate Snake. The Tiamat are actually
easily dealt with, it's just that they take a lot of damage to defeat. Keep
throwing any elemental stones at them until they die.
The following is a tip from Shadowed Zoma.
-----------------------------------------Little tip for chapter 8 item medals (maybe I'm stating
something very obvious, but I didn't see it any of the faqs):
Fruits (like Poison Apples, Stone Berries, etc) always deal
damage equal to 5% of the max hp of the enemy (even if the effect
of the fruit doesn't work). Since you can carry 50 of them and have
4 types of fruits that means you can kill up to 10 enemies without
having to worry about bombs or elemental stones (and that for the
cost of less then 3 Final Bombs).
The only exception to this I've noticed are dragons (the big ones).
They receive a lot less damage.
Petrifying enemies (using Stone Berries) is especially useful on
canon type enemies since it prevents them from shooting their
cannon balls (which can cost you your medal). Finish them off
with a Holy Stone and 2 more berries.

=============================================================================
4.00 COUNTING MEDALS
=============================================================================
Just in case you wanted to know how many medals there are, and how the count
breaks down.
There are 396 medals in the game, and 127 levels.
Time Trial
127 medals
Wipe Out Medals 127 medals
Fishing
23 medals
Spheda
119 medals
How the
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter

Wipe-Out Medals break down:


1 Underground Channel
2 Rainbow Butterfly Wood, includes star path
3 Starlight Canyon, includes star path
4 Ocean's Roar, includes star path
5 Mount Gundor, includes star path
7 Moonflower Palace
8 Zelmite Mines

The Star Path levels are included in their various chapter counts, and do
not have a separate count of their own.
chapter:
1
2
3
4
5
7
8 TOT
=============================================================
Max's Right Hand
1
1
2
2
2
2
2: 12
Max's Gun

3:

Ridepod Only

6:

24

Monica's Sword

2:

Monica's Magic

2:

Monster Transform

-:

11

Clear w/o Heal

6:

21

Item Only
1
2
5
3
6
7
10: 34
------------------------------------------------------------Totals
5
12
19
17
19
24
31: 127

==============================================================================
5.00 -- NEED'S MEDAL EXCHANGE
==============================================================================
Clown Suit
Clown Hat
clown Shoes

55
40
40

Princess Dress
Panther Ensemble
Princess Orb
Kitty Bell
Princess Boots
Panther Boots

60
65
40
45
40
50

Name-Change Ticket

40

Except for the Name-Change Ticket, all these items are clothing for Max and
Monica. You should NEVER get any of the footwear from Mayor Need because
there are not enough medals in the game to get everything, and you can invent
all the footwear and make it yourself.
The Name-Change Ticket is a very interesting item. Ordinarily, it allows you to
change the name of a weapon to anything you want. For example, I could call my
Battle Wrench "Beast Basher." The interesting thing about the Name-Change
Ticket, though, is what happens when you rename a weapon to the name of an
existing weapon. If you spell the name EXACTLY as the game spells it, right
down to capitalization and punctuation, the weapon itself morphs into the new
weapon. For example, you can buy a Battle Wrench, and rename it "Island King."
The Battle Wrench would change into an Island King. You can use this property
to acquire high end weapons much earlier in the game than you would ordinarily
be able to get them. You should know, though, that early in the game, the high
end weapons are very slow to level up, and any weapon acquired in this manner
is at its lowest stats with almost no Synthesis Points.
To use the Name-Change Ticket, enter your inventory, and select the weapon you
want to change. You should see a pop-up menu, and one of your options will be
to change the name. Select that option, and a screen will pop up that allows
you to enter the new name.
**************************************************************************
* WARNING: Please save your game before using the Name-Change Ticket. In *
* case you make a mistake, you can always reload your game and try it
*
* again. If you didn't save it, you are stuck with the mistake. And,
*
* these Name-Change Tickets are limited, since the number of medals you *
* can get are limited.
*
**************************************************************************
==============================================================================
6.00 -- FAQ
==============================================================================
These are some problems that have arisen at the message board at GameFAQs.
1) Clear All w/o Healing. Problem: not getting medal
The most frequent cause of this is not understanding exactly when it is that
you are awarded the medal. You do NOT get it at the "All Monsters Defeated!"
screen. You do not have to defeat all monsters in the level, therefore
you do not even have to get to the "All Monsters Defeated!" screen. You
get the medal when you exit the level at the exit gate. You must find
and use the Gate Key to unlock the exit. Then, choose to exit the level
normally and not by using an Escape Powder, or by using the Move command
in the submenu. You will be given the medal as you leave the level, provided
that you qualified.
It is important to remember that using a healing fountain at any time will
disqualify you for the medal, even if you have defeated all monsters in the
level. If and when you get to the "All Monsters Defeated!" screen, do not
forget yourself and use the healing fountain. Exit the level first, and if

you need to heal your characters, simply leave the dungeon.


2) Max's Right Hand Weapon. Problem: not getting medal
One frequent cause of not getting the medal is having one enemy damage
another enemy. Usually this is caused by enemies with a ranged
attack of some sort. The cannon type enemies, for example, shoot out a
cannonball that will detonate after a few seconds. If any enemies are
caught in that blast radius, that disqualifies you for the medal.
Another cause would be accidentally reflecting an enemy's attack back at it.
Usually this would be with the ranged attacks, like the Gemrons' breath
attacks. With Max's hammer or wrench, it is amazingly easy to accidentally
reflect these attacks. When going for this medal, you have to be careful.
Do not charge up Max's hammer or wrench, since doing so makes it even easier
to reflect stuff back.
If you have a question that you would like answered in this guide, please send
an email to Marion Beauchamp (Darth Mom) at:
Mbeau@hotmail.com
And please put "Dark Cloud 2 Medal Guide" in the subject line.

Thank you.

==============================================================================
7.00 -- CONTRIBUTORS
==============================================================================
Thus far, all information and testing has been done by Darth Mom (Marion
Beauchamp). If you have any information pertinent to this guide and would like
to contribute, please send an email to:
Mbeau@hotmail.com
And please put "Dark Cloud 2 Medal Guide" in the subject line.
======================================
|| MEDAL GUIDE IN-DEPTH FAQ END ||
======================================

Thank you.

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