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Game Play
In MidEast Crisis, when you play the MeC- maps, you will notice the tech structures has changed from the
original Command and Conquer Generals : Zero Hour, as well as adding a new Tech Building, new
General abilities, and a different take on Superweapons.
Oil Refinery
This new type of Tech Building is spread throughout the map in tactically key
locations. Like the normal Zero Hour Tech Oil Derricks, an Oil Refinery
delivers $1000 to your funds, and produces a stream of revenue. However, at
the start of the game, an Oil Refinery is indestructible. This is to encourage
players to come out of their base and battle strategically throughout the
map.
Superweapons
This is not a radical change either, but it does work better than the normal Zero
Hour system. It also adds more strategy. Each side can construct a
Superweapon unique to their side. The Superweapon structure must be built
first, and then the Superweapon can be built in that structure. The
superweapon is a vehicle. Syria has a Scud Launcher and Israel has a Lance
Launcher.
There are a few unique features surrounding the superweapon system. First is
the concept of the mobile unit itself being the superweapon. Second. the superweapon missile you fire flies
low, and functions as a ballistic missile. The missile can be shot down by AA fire, so that the Superweapon
is no longer an automatic hit!
Israel
Israel has always focused on agility, speed and high tech equipment. This makes them a deadly opponent,
capable of lightning fast strikes. In MidEast Crisis, Israel has been modeled to fit this profile. For example,
they dont construct concrete structures, but instead build tent facilities easily and rapidly, and then fly in all
Summary
Pros
Summary
Cons
Syria
Syria has always relied on large numbers and fortified positions to be victorious in battle. They buy most of
their military arsenal from Russia, acquiring cheap but outdated equipment. In MidEast Crisis, the Syrian
arsenal has been slightly adjusted to make it more interesting. Some new Russian equipment has been
added, making Syria more deadly than ever.
At the start of the game, Syria must create a Supply Depot and a power generator. The fact that Syria
requires power is its main weakness. Its structures are large concrete buildings capable of resisting a lot of
firepower. This gives Syria a great advantage in being able to hold its position. However, the structures
require a lot of space and time for their construction.
Once the structures are in place, infantry are trained on the spot, and units are constructed inside the
factories. Syria is therefore able to create large armies very quickly.
The Syrian units have essentially the same settings. They are slow, but heavily armored. However, most of
the equipment is outdated and is no match for its Israeli counter-part. However the SA-6 is still considered a
heavy AA unit, and must not be underestimated.
Summary
Pros
Cons
Dozer
Standard Israeli Construction Dozer.
Supply Truck
Acts as a mobile Israeli supply depot. Builds Israeli workers which then collect and load supplies onto
the truck.
Magach 7A MBT
This is the first MBT available in the game. An outdated, medium tank, but can still be lethal.
Possible Upgrades: Engineer, Carpet Launcher
Zelda 1 APC
Israels primary APC vehicle. Infantry however are only partially protected.
Can carry 4 infantry (can fire from Zelda)
M109 Artillery
M163 Hovet
The main anti-air unit of Israel, with its powerful Vulcan its a deadly weapon. Effective against infantry.
Possible Upgrades: MacBeth Missile Launcher
Quad Bike
This all-terrain vehicle is an extremely fast unit, capable of traveling long distances in a very short time.
Soldier can dismount, but doing so destroys the bike. Weak against tanks and missiles.
Lance Launcher
This is the Israeli Superweapon Vehicle, which is capable of firing a Lance-Nuclear missile. It can be
housed inside the superweapon structure, but cannot fire from within.
Aircraft
F16
The main light, all-round fighter of Israel.Armed with light AA and AG weapons
-Vulcan AA gun.
AWACS
Purpose: Aerial intelligence and defense
This aircraft patrols your base, and can launch F4 attacks on air-targets.
Cobra
A small, light attack helicopter. Cheap in production but still lethal in numbers.
-Fast attack chopper
BlackHawk
Purpose: Collecting supplies, transporting infantry
A tough and agile multi-purpose transport helicopter which can also provide weapons fire when troops are
within the unit.
Infantry
Standard Infantry
Purpose: Capture structures
Israels standard infantry. Well-trained and equipped infantry, Israel has the best quality infantry.
Constructed two at a time.
(continued)
Medic
Purpose: Heal infantry
Medics are useful for keeping groups of infantry dug-in. They are not to be underestimated.
MG Infantry
Purpose: Heavy MG troops
MG Infantry deploys and fires a heavy machinegun. With their constant spraying fire, they can pin down
enemy troops and cause massive damage. Deploy to fire.
Spike Launcher
Purpose: Heavy Missile Troops.
This is a modern heavy missile, able to severely damage enemy vehicles and aircraft. Deploy to fire.
Hero Boaz
Armed with a 50cal sniper rifle and special abilities, the Israeli Hero is an essential unit in your army.
Upgrades: Hornet Mine, MLRS Strike (Requires 3 Star Generals Abilities)
News Crew
Purpose: Generates income
World Press is visiting the area, and pays the IDF for protection. They also pay you for making pictures of
enemy structures, units etc. You can earn a lot of money by taking pictures. Requires Airfield.
Structures
Construction Yard
The main structure. This is where you construct your Dozers and Supply Vehicles. It also provides
power for the THEL AA Laser, and can hold 2 infantry. Special feature: This structure can take off
and relocate.
Barracks
All your infantry troops fly in to the barracks, and all infantry upgrades are constructed here. It can hold 2
infantry units.
Airfield
Construction, assembly and repair of all aircraft and helicopters are done here. The airfield can house
up to 4 jets and 2 infantry.
THEL AA Laser
A large experimental AA Laser capable of doing massive damage at long ranges. Can hold 2 infantry
nuits. Requires power, which is provided by the Construction Yard.
Upgrades
General
(
= Requires Special Technology Powers , = Researched at Base of
Operations,
= Researched at War Factory Landing Strip)
Armored Corps
This upgrade gives you access to the Carpet Upgrade for the Magach 7D, and the Merkava MBT Tank.
Pricing Changes: All vehicles are 20% cheaper, but all aircraft are 20% more expensive.
Airforce General
This upgrade replaces the F-16 with the F-15, and makes available the upgrade to F-15E, and the
Longbow upgrade for the Apache.
Pricing Changes: All aircraft are 20% cheaper, but all vehicles are 20% more expensive/
Sayeret Forces
The Sayeret forces make available a Bazooka Infantry, Sniper Infantry, and the Sayeret Standard
Infantry. It also replaces the Zelda 1 with the Zelda 2.
Israel + Airforce General (All require Airforce General Upgrade. All built at Airfield.)
F15C replaces F16
Heavy all-round fighter. When upgraded to F15E, its AA ability is removed.
Upgrade: F15E
Apache Longbow
Heavy attack helicopter.
Upgrade: Longbow radar
Israel + Sayeret Forces (All require Sayeret Upgrade. All built at Barracks)
Sayeret Bazooka Infantry
Armed with a light-weight bazooka, they are more agile and deadly than the spike.
Promotions (Israel)
Level
1
F4 Scout Plane
Supply Drop
SR-71 Strike
Nimrod Strike
A cluster of Nimrod
rockets fly in and
bombard the target. Can
be upgraded to Level 2
and Level 3
OFEQ5 Satellite
MLRS Beacon
Sayeret Strike
Butterfly Bomb
Communications
Shutdown
Level
3
Level
5
Unlock M109
Unlocks the M109
Artillery. These units are
produced at your War
Factory Landing Strip.
Special Technology
Special Technology:
Unlocks the Special
Technology choices,
purchased at the Base of
Operations
Vehicles
Dozer
Supply Truck
Standard Syrian Supply Vehicle.
T-72 MBT
An old and outdated Russian tank, but not to be underestimated, for it is still a fearsome foe.
BMP2
A light, amphibious troop carrier. Good for fighting infantry.
SA-6
Syrias main AA unit. A devastating unit with powerful, long-range rockets capable of firing with great
accuracyfrom extreme distances.
SSAM (BM-21)
(Requires Generals Upgrade)
This is Syrias main artillery unit, an old upgraded BM-21 fitted with 2 HE rockets. Unit is unavailable until
purchased at Rank 1.
Scud Launcher
The Syrian superweapon vehicle. It is capable of firing an HE Scud, and can be extremely well hidden,
since it is cloaked when standing still.
Aircraft
MIG-21
The main, light, all-round fighter of Syria. A very weak and outdated unit, but also very cheap. Has light AA
and AG rockets.
Upgrades: Carpet Bombing
Mi24 HIND
Heavy Assault Transport. Of Russian fame, these aircraft are extremely well armored and can carry a lot
of weapons and up to 4 infantry.
Upgrades: Stronger Rocket pods or gattling cannons
Infantry
Standard Infantry
Syrian Standard Infantry can capture buildings. Not very strong,
RPG Trooper
The RPG trooper is not a very accurate weapon, but its range is pretty good and the damage substantial.
Hero Khalid
Abilities: Knife Attack, Planting Explosive Charges, Nuke Beacon
Syria's Hero. He is not very quick, but has a deadly constant-fire machinegun, and some very handy
abilities. Upgrade: Nuke Beacon (Requires 3 Star Generals Abilities)
(continued)
Civilian
Syrian civilians wish to help out in raising money, and therefore they can be sent inside the civilian
structures to generate money. They will ONLY generate money when inside a Syrian civilian structure.
Also can be armed with the Arm The Civilians upgrade.
Syrian Engineer
The Syrian engineer is a handy unit which can clear mines, lay mines, build Camo Nets, and repair
structures.
Structures
Construction Yard
The main Syrian construction yard. Used to construct dozers and house infantry. Able to house 4
infantry.
Upgrade: Radar
Power Generator
The main power supply of Syria. Can be upgraded with an extra generator.
Upgrade: Extra generator for more power
Command Bunker
Purpose: Housing Troops and Vehicles, purchasing your special technology choice. The spacious
Command Bunker can house many troops and vehicles, which can fire from inside the bunker. Can hold
up to 6 units.
Supply Depot
Purpose: Storing supplies, creating Supply Trucks
A supply warehouse where Syrian trucks can drop off supplies. Can hold 2 infantry.
Barracks
The Syrian infantry Barracks constructs all sorts of infantry. Can hold 2 infantry.
Warfactory
Constructs all the Syrian vehicles. Can hold 2 infantry.
Airfield
Constructs all Syrian aircraft and helicopters.
Guard Tower
The defensive guard tower is built with 4 infantry, 2 Standard and 2 RPG Troopers. Is cheap and easy to
build.
Civilian House
Use: Housing Syrian Civilians to generate income
Construct random civilian structures and fill them with civilians to earn money. Once inside, the civilians
start generating money.
Mine Field
Purpose: Defense
Construct a minefield at a location you wish to defend. These minefields are a backbone of the Syrian
defense, and should not be underestimated.
Iranian Reinforcements
The Iranian Reinforcements upgrade gives you the MiG-29, F-14 Fighter, and FROG-7 Launcher, all of
which can be upgraded to carry Chemical Warheads (with the Chemical Warfare upgrade).
Pricing Changes: All aircraft are 20% cheaper, but all vehicles are 20% more expensive.
Republican Guard
This upgrade gives you access to the BMP-3 Assault Transport, AT-14 Technical, Ka-50 Hokum, and
the Republican Guard troops.
Pricing Changes: All vehicles are 20% cheaper, but all aircraft are 20% more expensive.
Hezbollah Component
This component gives you access to the Suicide Terrorist, Hezbollah Leader, and AT-3 Technical
vehicles.
Pricing Changes: All infantry are 20% cheaper, but all vehicles are 20% more expensive.
Chemical Warfare
Upgrades your FROG-7, SSAM and Mig29 with Chemical Warheads.
F-14
The famous US F14 jet, capable of firing Phoenix rockets from great distances. An excellent Anti-Air jet,
constructed at the Airfield.
FROG-7 Launcher
A long-range artillery missile launcher that is capable of firing a chemical missile.
Upgrade: Chemical rocket (Requires Chemical Warfare upgrade)
AT-14
Fast attack vehicle with an AT-14 missile launcher. Capable of deadly rocket attacks. Created at the
War Factory.
Ka-50
A heavy-attack helicopter, able to drop concussion bombs that temporarily disable an enemy vehicle. It
is constructed at the Airfield
Republican Guard
The Republican Guard is a company of well trained troops, who fight in large numbers. Armed with
heavy weapons and grenades. They are constructed at the Barracks.
AT-5 Technical
A light, cheap and outdated technical with a light bazooka mounted on top. Because of their low-cost
and minimal construction time, they are handy in tight situations. Created at the War Factory.
Promotions (Syria)
Level
1
Scout
Unlock SSM
Veteran Troops
SR-24 Strike
Level
3
Minefield Drop
Special Technology
Artillery Strike
Syrian Ambush
Napalm Strike
Chemical Missile
Level
5
A TU-16 flies in and carpet
bombs the specified area with
napalm bombs.
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