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I used V-Ray SSS material for the skin of the man. I did not
see any reason to use displacement map since I imported
head and arms in high polygon level. Only normal map is
applied to them. Wall, cutting wood, apron and t-shirt are
coated with displacement map. Textures on character are in
4096X4096 pixels. I painted diffuse maps by hand.
I used V-Ray materials and V-Ray rect lights. To simulate
daylight, I used a main light, a fill light and a light for ceilings
reflections and another for choppers reflections.