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Masonry 3 VP Agriculture 5 VP Horticulture 8 VP Fishing 6 VP Navigation 5 VP Astronomy 3 VP

During Upkeep, +1 City AV Decimate 4 Tribes: gain Forest Once per Era, redraw Event
Forests not needed or decimated Ignore Upkeep for coast cities Allow Sea Expeditions (by coasts)
x2 for Farms x2 Pay 1 Tribe to move by sea Pay 1 Tribe to move by sea x4
x4 x6 x3

Engineering 5 VP or
Max City AV 3 or and

x3
Equestrian 8 VP Irrigation 10 VP
Move Tribes to any region
Shipping 8 VP Sails/Rigging 6 VP
x6 x2 x2 Tribes doubled for Sea Expeditions
Architecture 8 VP During Trade, gain Gold

Max City AV 4
if current card has x6 x4
Reduce Attacks by 8 per AV x4 x2
Cavalry 8 VP
x6 x6 Tribes doubled for Expeditions
Cartage 2 VP
x6 x8 During Upkeep, farms are shared Mining 5 VP
between Regions
Cul. of Thievery 1 VP During Upkeep, decimate 3 Tribes

Build City: x4 x2 Upkeep: see Violent Profits


to mine gold in

Upkeep: Trade event: Stealing from Visit. Empire x1


Coinage 3 VP
Incr. City AV: x Target-Level During Upkeep, store Gold
Road Building 6 VP Discard CoT when aquire Law, Civil Serv.

x2 x3 Tribes move twice a turn


Surveying 5 VP Metal Working 7 VP
Build Farm: x1 Before Mining, check Discard pile Max City AV 3
Black Market 1 VP
x2 x4 x3
Banking 5 VP Gain 5 Gold when aquire Black Market.
x2 and reduce
During Upkeep, +1 Gold if stock Common Tongue 10 VP Upkeep: decimate 1 Gold

more than 3 Gold New City: -2 instead of -4 Advance Phase: Tax the Black Market
Magnetics 12 VP
Expedition: x4 x6 x6 Discard BM when aquire Law, Civil Serv.
Not -1 when across the sea.
Devide all expedition losses by 2.
= x bel. -
x6
Slave Labor 1 VP
Sense of Com. 6 VP During Upkeep, +1 City AV

Reduces effect of Tribal War

x3
Story Telling 2 VP
Literacy 3 VP Music 3 VP -1 when aquire: Myth., Literacy
Philos., Arts, Theater, Org. Rel., Law
Government 8 VP Mythology 2 VP
x2 x1 x4
x4 x2

Medicine 8 VP Diplomacy 8 VP Military 8 VP Democracy 12 VP Meditation 4 VP Org. Religion 8 VP


Tribes doubled for Attacks
Attempt Trading Partners with
x3 x1 or Visiting Empires x4 x3 x4 x6 x3 x6 x6
x4 x1

Centralized Governm. ### Civil Service 15 VP Philosophy 12 VP Ministry 10 VP


Allows for the creation of a capitol During Upkeep, +1 City AV
During Visitation, may draw 2nd Reduce attacks by
x6 x8 x8 x6 card for +1 Gold per attack reduced
Arts 10 VP Theater 10 VP
x6 x2 x8
x2 x2 x5 and

and Basic Tools 1 VP Simple Tools 4 VP


Red. cost of when increase City AV. Red. cost of when increase City AV. Law 10 VP Machining 12 VP
-1 when aquire: Mas. Eng. Arch.
Written Record 5 VP Patronage 8 VP Red. cost of when increase City AV.
+4 to Advances when determining During Upkeep, +1 Gold for each
Cart. Irri. Min. Roadb. Metal Work. x5 x6 Use Wood as Stone, St. as Wo.
Glory at end of an Era city owned above 4 x4 for Requirements when aq. Adv.

x2 x1 x6 x5 x8 x10

Pocket Civ Technology Tree Player Aid v2.0

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