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Pascal Lefvre
SubStance, Volume 40, Number 1, 2011 (Issue 124), pp. 14-33 (Article)
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Figure 1: This is Andreas early 1980s homage to a 1950s classic Belgian comic, Chlorophylle
contre les rats noirs, by Macherot. In contrast with the original version, the Andreas rat is
more analogous to a real rat. (Andreas, Chlorophylle contre les rats noirs. (tribute page). Tintin,
Special 35th Anniversary Issue. 29 September 1981.) Courtesy of the author, Andreas Martens.
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Figure 2: The original version of the Chlorophylle contre les rats noirs comic dates from the
1950s. With the artist using thick contour lines and flat coloring, Macherot simplifies, stylizes, and thereby deforms the look of real animals, to which he also gives human-like traits.
(Macherot, Raymond. Chlorophylle contre les rats noirs. Brussels: Lombard, 1956.) Courtesy
of the widow of the author, Macherot.
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Figure 3: Breccia exploits the contrasts between white and black for narrative
purposes in his 1970s adaptation of Poes short story The Tell-Tale Heart. (Breccia,
Alberto. Le Cur rvlateur et autres histories extraordinaires dEdgar Poe. Paris: Les
Humanodes Associs, 1995.)
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Figure 4: Rick Geary undercuts Poes horror by using a somewhat cartoony touch.
(Geary, Rick. The Tell-tale Heart. Graphic Classics: Edgar Allan Poe. Mount Horeb,
WI: Eureka Productions, 2001: 21.) Courtesy of the author, Rick Geary.
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visible. In Breccias version, the strong contrast between the whites and
blacks may not refer at all to a contrast between light and darknessexcept for the white that represents the ray of light from the lantern. While
the vertical white line may suggest that a light source is located behind
the narrator-protagonist (probably in the hall), the handle on the inside
of the dark room also lights up. This is of course not a realistic use of
light; rather, Breccia exploits the contrasts between white and black for
narrative purposes: the vertical light and the slanted white handle both
indicate the slow opening of the door. If there were no white, the reader
would not see the black door opening; nor would one see the handle. In
turn, these elements are crucial for highlighting the narrators extremely
(perhaps obsessively) careful and slow opening of the door. The black and
white zones of the image thus do not necessary coincide with presence or
absence of light; instead the artist uses them as expressive and narrative
tools. Furthermore, breaking down the narrators actions into a series of
almost identical panels, Breccia uses the repeated individual images to
suggest the repetition of this action for seven nights.
Beyond this, there is a remarkable difference in the way Breccia and
Geary have drawn the characters. The narrator in Poes version does not
describe the physical attributes of the characters, beyond mentioning that
his master is an old man with a pale blue eye, which he compares to that
of a vulture. So the two artists had a considerable amount of freedom to
visualize the characters. Except for the age difference between the servant
and the old man (in both versions the master is bald), the characters look
quite different in the two versions. While both artists use broadly realist techniques, Breccia exploits expressionist elements and Geary draws
in a more humorous, cartoon style. In fact, Geary deforms not only the
characters, but also their surroundings: all lines that trace furniture or
architecture are bent, giving the objects a look of elasticity. Gearys cartoon
approach seems to take the horror of the story less seriously than do Poe
or Breccia. Furthermore, not only do the characters and the backgrounds
differ in the two adaptations, but so does the rhythm of the action, in its
breakdown into panels.
Temporal Aspects of Individual Panels
Another crucial aspect of graphic narratives is the way it handles
time, and how this influences the narration process. Panels reduce the
chronological timeline of the fabula to selected and fragmented units.
However, each panel can comprise not only a moment (a very brief period
of time), but also a longer temporal stretch. And panels can even combine
multiple distinct moments. While the shutter speed of a photo can tell us
the precise time period recorded by the camera, there is no objective way
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Figure 5: In these panels various time periods are fluidly combined: the same
character is shown both as an adult in the present and as a child in past. Fragment from the album Le Caf de la Plage (1989: 94) by Rgis Franc, Casterman,
courtesy of the author and Editions Casterman.
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Figure 6: A typical silent comic from late 19th century. (Godefroy, Auguste Viollier. Het meesterstuk van Azor. [Azors Masterpiece]. De Vlaamsche Patriot 4.24 (13
December 1891): 284.).
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wall, a door frame), but they do not play a prominent role; instead, they
remain literally and figuratively background elements. Every panel shows
clearly essential phases of or kernel events in the story, as when the dog
takes the canvas from the easel when the painter dozes off in his chair.
Godefroy does not provide explicit reasons for the characters actions (the
reader may infer that the painter is tired after completing the portrait, but
the actions of the dog, in taking the painting from the easel and licking
it, at first seem unmotivated). However, the elements that are included
provide enough of a skeleton for the reader to flesh out.
This wordless comic is thus an example of a canonical story, featuring
unmoving events arranged in a chronological order that enables inferences
about the logical and temporal (and in some cases causal) relationships
among those events.7 Verbally one could summarize this as story about
a painter who has finished a realistic portrait, and whose dog takes the
canvas and starts licking the wet paint when the artist takes a nap. When
the artist awakes, he finds a completely changed painting on the floor.
Later, when another man comes to the workshop and pays a lot of money
for the painting, we see the irony: the dog has made the painting more
valuable by deranging the artists original design.8 A filmic or animated
adaptation might show the same events in one long unbroken shot of, say,
twenty minutes, or the adaptation might be broken down into six short
shots that show the most important phases (more or less like the comic
did) in the time span of just two minutes. While verbal summaries of
the long, unedited and the short, edited filmic version might be similar,
the viewing experience would be quite different, not least because the
viewer would have different temporal experiences. Moreover, the edited
filmic version with six short shots would offer a somewhat different experience to the spectator than to the reader of the graphic narrative. For
instance, a conventional film would treat space in a completely different
way: elements of the setting (such as the table or door frame) would not
suddenly appear or disappear as they do in the comic. And while a film
obliges the viewer to follow the rhythm of the sequences, in a comic the
reader sets the pacelingering on a panel, scanning the complete page,
or returning to particular panels as desired (Lefvre, Incompatible Visual
Ontologies? 5).
In contrast to Godefroys short silent comic, in a longer graphic
narrative the link between the panels can be quite complex. For instance,
in a work like Here, by Richard McGuire, where events are narrated in a
massively scrambled order, every fragment is nonetheless explicitly linked
to a particular year by a date. Only rarely is the temporal organization
of a comic so complicated that not even academic study can solve all the
mysteries or paradoxesas in the case of Andreass Cyrrus, explored by
Sohet, Lacroix, and Ratier. A shorter example is Dave McKeans wordless
SubStance #124, Vol. 40, no. 1, 2011
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and untitled sequence (see figure 7) about the lunar cycle. At first glance
this sequence looks like an ordinary comic strip. Eight of the nine panels
use the same palette (black, white, grey, soft yellow), the style of drawing
is quite consistent, and the same two characters are shown in various situations. Yet interpreting the sequence is challenging, since the comic does
not offer many links among the panels other than the repetition of the
characters actions (carrying two bags), and the repetition in the first and
last panels of the same character and decor (a door). The only obvious link
binding together the sequence is the evolution of the lunar cycle (which is
also given as a pictorial title above the panels): from crescent to full moon
and back to crescent. Each individual panel seems inspired by a particular
shape of the moon. Further, though the color palette is consistent, there is
one prominent break: the red colored panel in the middle of the sequence.
This panel can be interpreted as the center not only of the page, but also
of the sequence. Thus, instead of trying to read the comic from the upper
left panel to the lower right panel, one could interpret this central panel as
the junction between the surrounding panels, and see eight short parallel
sequences instead of one linear sequence. In this central panel the reader
is also confronted with the only complete circle, which he or she can see
as another argument for the circular concept of this comic strip. But again,
one can also interpret the sequence as a dream, or a surrealist story. Due
to the formal characteristics of this graphic, various complementary or
even competing interpretations are possible. The specificity of the medium, namely that the whole sequence is at once present for the reader, is
important: again, unlike the movie spectator, the comics reader can scan
the images at his or her own speed to make sense of the whole. Indeed, a
sequence like this page by McKean invites the reader to take more time
than usual to figure out the links between the panels.
In general, the more distinct the content of adjacent panels, the more
difficult it will be for readers to make sense of a panel sequence. Some
creators and theorists, such as Molotiu, argue that comics do not need
to be confined to illustrating stories, but that a certain story component
is inherent in the mediums most basic structure of sequential narration.
Panel rhythm, page layout, the sequential potential of color and the
panel-to-panel play of abstract shapes have all been exploited to create
potent formal dramas and narrative arcs (Molotiu, back cover). Practices
like McKeans, however, remain on the fringes of the world of graphic
narratives, which by and large seldom full utilize the medium-specific
opportunities of comics. For the French comics scholar Pierre FresnaultDeruelle, the comics medium is an art of suggestion, not of mimesis (31).
Hence he prefers the old, humorous, self-reflexive comic strips (McCay,
Herriman) to the adventure comics of a few decades later, which, in his
view, were trying to imitate cinema, and thus denying their own specificity.
SubStance #124, Vol. 40, no. 1, 2011
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1. For more on issues of publication format, see Lefvre, The Importance of Being Published.
2. Cognitive psychologists Cutting and Massironi (163) likewise stress the similarity between looking at images and online perception of the world.
3. For further discussion, see Jared Gardners contribution to this special issue.
4. Arnheim (143) makes the connection between drawing in a certain style and evoking a particular
musical theme in a composition.
5. Joe Kubert, a comic book artist and director of a school for comic book artists, explains:
In fact, point of view is a device used to pull the reader into the story. If you can do
Pascal Lefvre
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that then the story becomes effective [....] What the artist is trying to do, consciously or
subconsciously, is create still images which will give the impression of movement and
validity. And if the reader loses track of the story, then hes looking at pretty pictures,
and thats only a small part of the cartoonists job. Drawing is the easy part. The tough
part is putting those drawings in a fascinating, exciting and, most importantly, legible
context. Storytelling is the most important aspect (31; 29).
6. However we have to keep in mind that unnatural features are a constituent, important,
and challenging feature of most narratives, and that the synthetic and the mimetic, or
the unnatural and the natural, often dovetail (Alber, Iversen, Nielsen, and Richardson
130).
7. As in this early comic, most creators of contemporary graphic narratives still arrange
their panels in a chronological, linear order. Usually if a work interrupts the main timeline with jumps to the past or to the future (as in Watchmen or Jimmy Corrigan), such
jumps are signaled by visual or verbal indications. When a reader opens a comic, he or
she expects that there is not only a dominant chronological order for the main story line,
but also an orienting chronological sequence in every flashback or flashforward.
8. Of course not all these actions are literally shown; for example, we dont see the man
paying the artist, but in the final panel several elements suggest that the painting has
been sold: in the background we see the man leaving with the canvas, while in the
foreground the easel is empty and the artist is smiling with a lot of money in his hands,
and is petting his dog. Hence we can reasonably conclude that a sale has taken place.
The painters nonverbal expressions (smiling and petting the dog) evoke his interior
emotional state as well as the inferences he has drawn (he understands that it is thanks
to his dog that he has acquired a lot of money). The point of this comic is nevertheless
not this bare series of actions, but rather what Godefroy wanted to communicatethat
the new artistic currents and tastes of the late nineteenth century deviated from former,
realistic traditions, but not necessarily in ways that merited praise or respect. Implicitly,
the author hopes that readers share his ironic view, or else the humor will not be very
effective. So, a reader of the comic not only has to understand the story, but also must
come to a conclusion about its intent.
Works Cited
Comics
Andreas. Chlorophylle contre les rats noirs. (2 tribute pages). Tintin, Special 35th Anniversary Issue. 29 September 1981.
Breccia, Alberto. Le Cur rvlateur et autres histories extraordinaires dEdgar Poe. Paris: Les
Humanodes Associs, 1995.
Crandall, Reed and A. Goodwin. The Tell-Tale Heart. (Edgar Allan Poe adaptation) Creepy
3, June 1965, 13-20.
Franc, Rgis. Le Caf de la Plage. Tournai: Casterman, 1989.
Geary, Rick. The Tell-tale Heart. Graphic Classics: Edgar Allan Poe. Mount Horeb, WI:
Eureka Productions, 2001.
Godefroy, Auguste Viollier. Het meesterstuk van Azor. [Azors Masterpiece]. De Vlaamsche
Patriot 4.24 (13 December 1891): 284.
Macherot, Raymond. Chlorophylle contre les rats noirs. Brussels: Lombard, 1956.
McKean, Dave. Silkscreen without title. Leuven: Beeld Beeld, 2003.
Criticism
Alber, Jan, Stefan Iversen, Henrik Skov Nielsen, and Brian Richardson. Unnatural Narratives, Unnatural Narratology: Beyond Mimetic Models. Narrative 18.2 (2010): 113-36.
Arnheim, Rudolf. Art and Visual Perception, a Psychology of the Creative Eye. Berkeley: U of
California P, 1971.
Bordwell, David. Narration in the Fiction Film. London: Methuen, 1986.
-. Ozu and the Poetics of Cinema. London: BFI, 1988.
Cent pour cent, bande dessine. Angoulme / Paris: La cit internationale de la bande dessine
et de limage / Paris bibliothques, 2010.
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Cutting, James E., and Manfredo Massironi. Pictures and Their Special Status in Perceptual
and Cognitive Inquiry. Perception and Cognition at Centurys End. Ed. Julian Hochberg.
San Diego: Academic Press, 1998. 137-68.
Davies, David. Medium in Art The Oxford Handbook of Aesthetics. Ed. Jerrold Levinson.
Oxford: Oxford UP, 2005. 181-91.
Fresnault-Deruelle, Pierre. La bande dessine, ersatz de cinma? Lecture et Bande Dessine.
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1977: 25-31.
Grodal, Torben. The PECMA Flow: A General Model of Visual Aesthetics. Film Studies
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Groensteen, Thierry. Le cadavre tomb de rien ou la troisime qualit du scnariste. Autour du scenario. Ed. Benot Peeters. Revue de lUniversit de Bruxelles. 1986/1-2: 111-18.
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Herman, David. Toward a Transmedial Narratology. Narrative across Media: The Languages
of Storytelling. Ed. Marie-Laure Ryan. U of Nebraska P, 2004. 47-75.
Lefvre, Pascal. The Importance of Being Published. A Comparative Study of Different
Comics Formats. Comics & Culture. Eds. Anne Magnussen and Hans-Christian Christiansen. Copenhagen: Museum Tusculanum at the University of Copenhagen, 2000. 91-105.
-. Narration in Comics. Image (&) narrative. Online magazine 1.1. (2000). Web. 30 May
2010. <www.imageandnarrative.be/narratology/pascallefevre.htm>.
-. Incompatible Visual Ontologies? The Problematic Adaptation of Drawn Images.
Film and Comic Books. Eds. Ian Gordon, Mark Jancovich, Mathew McAllister. Jackson:
UP of Mississippi, 2007. 1-12.
-. Recovering Sensuality in Comics Theory. International Journal of Comic Art 1.1
(1990): 140-49.
Marion, Philippe. Traces en cases. Travail graphique, figuration narrative et participation du lecteur.
Essai sur la bande dessine. Louvain-la-Neuve: Academia, 1993.
Molotiu, Andrei, ed. Abstract Comics. Seattle: Fantagraphic Books, 2009.
Peters, Jan-Marie. Pictorial Signs and the Language of Film. Amsterdam: Rodopi, 1981.
Poe, Edgar Allan. The Complete Illustrated Stories and Poems of Edgar Allan Poe. London:
Chancellor Press, 1988.
Ramsey, Inez L. Effect of Art Style on Childrens Picture Preferences. The Journal of Educational Research 75.4 (Mar. - Apr. 1982): 237-240. Web 2 May 2010. <http://www.jstor.
org/stable/27539901>
Rawson, Philip. Drawing. Philadelphia: U of Pennsylvania P, 1987.
Ryan, Marie-Laure. On the Theoretical Foundations of Transmedial Narratology. Narratology beyond Literary Criticism: Mediality, Disciplinarity. Berlin: de Gruyter, 2003. 1-23.
Schwarcz, J.H. Ways of the Illustrator. Visual Communication in Childrens Literature. Chicago:
American Library Association, 1982.
Sohet, Philippe, Yves Lacroix, Gilles Ratier and Andreas. Andreas, Une Monographie. StEgrve: Mosquito, 1997.
Van Hise, James. How to Draw Art for Comic Books: Lessons from the Masters. Las Vegas:
Pioneer Books, 1989.
Wang, Meng-Huei. The Preference Trend of Illustration Style of Childrens Picture Book to Senior
High Students in Taiwan. Unpublished Masters Thesis, Graduate School of Design,
Taiwan, 2004.
Witek, Joseph. Comic Books as History: The Narrative Art of Jack Jackson, Art Spiegelman and
Harvey Pekar. Jackson: UP of Mississippi, 1989.