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RIFTS CHARACTER SHEET

The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.
SOME NOTES ABOUT FILLING IN THE FORM
There are a number of extra blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.
I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the Combat Skills section (on page 2) Ill put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the armor)
On page 4, youll see a column called Inventory/Miscellaneous/Notes. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.
On page 6 (Psionics) youll see the heading Master Psionic Major Psionic and Lesser Psionic. This is to remind you
which your character has, since its possible that your character rolled for psionic ability at creation.. and its easy to forget
which he might be.
With Adobe Acrobat, you can print out which ever page(s) youve filled in, although unless you have the full version of the
program, youll be unable to save it. If you are able to save it, I recommend using Save As and giving your new character
sheet a different file name.

A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium Forums of the Megaverse for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)

Okay, now for the legal stuff!


"Rifts, Palladium Books, Mechanoids The Mechanoid Invasion, Rifts, Megaverse, RECON, Palladium Fantasy RPG, and After the Bomb are
registered trademarks owned and licensed by Kevin Siembieda and Palladium Books, Inc."
Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,
Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,
WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind
MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc."
1983, 1987, 1988, 1990 Kevin Siembieda; 2004 Palladium Books, All rights reserved world wide.

Visit Palladium Books website at: http://www.palladiumbooks.com

RIFTS CHARACTER SHEET


NAME: Connor Woo
ALIGNMENT: Principled
HIT POINTS AND SDC:
180/680
MDC:
1
LEVEL:
SAVINGS:
O.C.C./R.C.C.: cosmo knight
Statistics:.
11
16
12
45
23
21
16
30

IQ:
ME:
MA:
PS:
PP:
PE:
PB:
SPD:

q Supernatural
4500
Lift:
220
PPE:

Saving Throws
/
HF:
XP:
NEXT LEVEL:

0/12
0

Skill Bonus (1x per skill): +


Save vs. Psionics / Insanity: + 1
%
Trust / Intimidate:
Damage Bonus: + 30
Strike / Parry / Dodge Bonus: + 4
12%
Save vs. Coma / Death: +
Save vs. Poison / Magic + 3
30%
Charm / Impress:
Running (mph/kmph): ( 20mph /
)
Flying (mph/kmph): ( mach 1 /
)
2250
45ft
Carry:
Throw:
ISP:
CHI:

Race: Human
Diety:
6'2
24
Sex: M
Height:
Weight: 200 Age:
Physical Connor stands fairly tall for a human man with medium length
Descrip- black hair olive skin and a well trimmed beard one odd feature he
has is purple eyes.
tion:
Place of Origin: Was born in former Russia before the rifts appeared.
Disposition:
Allies: Cosmo and Cyber knights, atlantean undead slayers
Enemies: Splugorth
Natural/Special Abilities, Powers & Vulnerabilities:.
All magic and psionics do damage as normal
Laser weapons divide damage x100 otherwise immune to energy
FTL travel out of atmosphere mach 1 flight in atmosphere
Cosmic Blast in atmosphere 1d6x10
Galactic awareness (space travel 89% land navigate 92%
Bio-regeneration - heal 1d4x10 mdc per minute to both skin and cosmic
armor
Cosmic armor - can summon at anytime for 500 mdc
Cosmic weapon - can summon a long spear +1 strike/parry (-80 ppe
permanently 50 normal 30 forcefield 300md)
Can convert MDC to PPE at a rate of 2:1
impervious to airborn toxins, sdc poisons, radiation, drugs and disease.
does not eat, sleep or drink
Bonuses:.
+2 initiative/strike/parry/dodge, +6 pull punch, +4 vs md poisons/biowizard
microbes/parasites, +6 vs horror factor

cosmic blast +1 initative +3 strike

Calm (Zenjoriki) (16):


Coma/Death:
Disease: (14):
Electrocution (18):
Extreme Temp. (14):
Harmful Drugs (15):
Horror Factor (varies):
Insanity (12):
Knockout (15):
Magic: Circles (16):
Magic: Faeries (16):
Magic: Fumes (14):

+
%
+
+
+
+
+
+

+
+
+
+
+
+
+
+

:
:
:
:

+
+
+
+

+
+
+
+

Combat Skill
Style:
+2
Initiative:
+8
Strike:
+8
Dodge:
q AUTO DODGE
Pull Punch: + 6

5
# of Attacks:
+ 30
Damage:
+ 10
Parry:
q AUTO PARRY
+6
Roll:

q BACKFLIP:
q BREAKFALL:
q CARTWHEEL:
DISARM:
q

ENTANGLE:
+
q
q KNOCK OUT: +
q MAINTAIN

BALANCE : . +

+
+

q BODY BLOCK / TACKLE: 1D4 + PS BONUS


BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS
q
q BODY FLIP / THROW (CRITICAL ): 2D6 + PS BONUS
q CRITICAL (18-20): 2X DMG + PS BONUS
q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
q HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Ft.
Ft.
q LEAP: +
q
q
q
q
q
q

Hand Strikes

Supernatural Damage

(Add PS Bonus to dmg)

q
q

q
q
q
q

q
q

Backhand
Body Flip
Elbow/Forearm
Karate Strike
Knife Hand
Palm Strike
Punch
Power (=2 a.p.m.)

q
q
q
q

Backward Sweep
Jump Kick
Flying Jump Kick
Flying Reverse
Turning Kick
Kick
Karate Kick
Roundhouse
Snap Kick
Trip/Leg Hook
Wheel Kick
Power (=2 a.p.m.)

1D6
1D6
1D6
2D4
2D4
2D4
1D4
x2

Foot Strikes
Notes:.

Magic: Ritual (16):


Magic: Spell (12):
Magic: Wards (14):
Pain (16):
Psionics (15, 12 or 10):
Soul Drinking (14):
Toxins: Lethal (14):
Toxins: Non-Lethal (16):

q
q
q
q
q
q

q
q
q

KD
3D6
4D6
5D6
2D4
2D6
3D6
1D6
KD
2D6
x2

q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q

Restrained (<15ps)
Normal
Power (=2 a.p.m.)
Restrained (16-20ps)
Normal
Power (=2 a.p.m.)
Restrained (21-25ps)
Normal
Power (=2 a.p.m.)
Restrained (26-30ps)
Normal
Power (=2 a.p.m.)
Restrained (31-35ps)
Normal
Power (=2 a.p.m.)
Restrained (36-40ps)
Normal
Power (=2 a.p.m.)
Restrained (41-50ps)
Normal
Power (=2 a.p.m.)

1D6sdc
4D6sdc
1D4mdc
3D6sdc
1D6mdc
2D6mdc
4D6sdc
2D6mdc
4D6mdc
5D6sdc
3D6mdc
6D6mdc
5D6sdc
4D6mdc
1D4x10md
6D6sdc
5D6mdc
1D6x10md
1D6x10sdc
6D6mdc
2D4x10md

RIFTS CHARACTER SHEET


Ancient Weapons / W.P.s

Strike

Parry

Damage

Throw

W.P. Archery & Targeting

Strike

Damage

Range

Rate of Fire

Range

Payload

Modern Weapons / W.P.s

Strike

Cosmic Blast
Cosmic Spear

Damage

8
8

Note: Dont forget to add in your one time skill bonus (+


Base
O.C.C. Skills:

d6x10
d4x10+30

4000ft in atmosphere
1000ft in atmosphere

) from page 1 (If any)!


Level
O.C.C. RELATED SKILLS (Contd):

/Lvl

1: language x3

70

70

15:

2: radio basic

50

50

16:

3: Navigate Space

89

89

17:

4: demon and monster lore

35

5: movement:zero grav

98

Base

/Lvl

Base

/Lvl

Level

18:

98

19:

6: W.P. Spear +1 strike/parry

20:

7: hand to hand:martial arts 4 att +3 roll impact/punch/fall

21:

8:

22:

9:

23:

10:

24:

11:

25:

12:

26:

13:

27:

14:

28:

15:
16:

SECONDARY SKILLS:

17:
18:
19:
20:
21:
22:
23:

45

2: demolitions disposal

60

3: recognise weapon quality

25

4: tracking

25

25

5: streetwise

25

25

6: find contraband cybernetics and weapons

31

31

7:

24:

8:

25:

9:

26:

10:

27:

11:

28:

12:
13:

O.C.C. Related Skills:

Base

/Lvl

Level

1: Boxing +1 attack +2 parry/dodge +1 roll +2 ps

14:
15:

2: gymnastics +2 roll +2 ps/pe, +1 pp

16:

3: Military Etiquette

35

35

17:

4: Military Fortification

30

30

18:

5: detect ambush

35

35

19:

6: detect concealment

30

30

20:

7: Disguise

30

30

21:

8: computer hacking

25

25

22:

9: computer programming

40

40

23:

50

50

24:

10: computer operation

Level

1: mathmatics basic

11:

25:

12:

26:

13:

27:

14:

28:

45

RIFTS CHARACTER SHEET


Robot/Power Armor.
Type:

Robot/Power Armor.
Type:

MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:

0
0
0
0
0
0
0

MDC by Location
Main:
Head:
Shoulders (2):
Weapon:
Arms (2):
Legs (2):
Shield:

Speed
Running:
Flying:
Space:
Range:

0
0
0
0

Height:
Width:
P.S.:
Power:

0
0
0

Speed
Running:
Flying:
Space:
Range:

0
0
0
0

Height:
Width:
P.S.:
Power:

0
0
0

Statistics

Statistics

Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:

0
0
0
0
0
0
0

Weapons
#1:
Dmg:
RoF:
Range:
#2:
Dmg:
RoF:
Range:
#3:
Dmg:
RoF:
Range:
#4:
Dmg:
RoF:
Range:
#5:
Dmg:
RoF:
Range:
#6:
Dmg:
RoF:
Range:
#7:
Dmg:
RoF:
Range:

Sensors

Sensors

Bonuses

Bonuses

Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:

Notes

Damage
Punch:
Pwr Punch:
Kick:
Body flip/Throw:
Body block/Tackle:

Notes

Miscellaneous/Notes.

RIFTS CHARACTER SHEET


Ship / Vehicle.
Type:
Name:
Maker:

Ship / Vehicle.
Type:
Name:
Maker:

MDC by Location
Main:
Pilot:
Other:
Shields:

0
0
0
0

Type:
Name:
Maker:

MDC by Location
Main:
Pilot:
Other:
Shields:

0
0
0
0

Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:

Statistics

Weight:

Cruising:
Maximum:
Range:
Other:

0
0
0
0

0
0
0
0

Cruising:
Maximum:
Range:
Other:

0
0
0
0

Speed

Statistics

Statistics
Crew:

Weight:

Weight:

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

Ship Notes

MDC by Location
Main:
Pilot:
Other:
Shields:

Speed

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

Ship Notes

0
0
0
0

Crew:

Weight:

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

MDC by Location
Main:
Pilot:
Other:
Shields:

Statistics
Crew:

Ship / Vehicle.
Type:
Name:
Maker:

Speed
Cruising: 0
Maximum: 0
0
Range:
0
Other:

Crew:

Ship / Vehicle.

Weapons
#1:
Dmg:
Rng:
RoF:
Notes:
#2:
Dmg:
Rng:
RoF:
Notes:
#3:
Dmg:
Rng:
RoF:
Notes:
#4:
Dmg:
Rng:
RoF:
Notes:
#5:
Dmg:
Rng:
Notes:
#6:
Dmg:
Rng:
Notes:
#7:
Dmg:
Rng:
Notes:

Ship Notes

Ship Notes

RIFTS CHARACTER SHEET


PSIONICS / CHI .
q Master Psionic
POWER

RANGE

q Major Psionic

DURATION

ISP

SAVE

q Lesser Psionic
DESCRIPTION

RIFTS CHARACTER SHEET


SPELLS .
q Spell Strength Bonus: +_____ (This is added to a spells normal save, based on level.)
SPELL

LVL

RANGE

DURATION

PPE

SAVE

DESCRIPTION

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