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ITL CURRICULUM MAPPING 6-7 Term 2 Year 1

ITL 6-7 Term 2 Year 1


2015 2016

Language Allocation: English


Main Concept: Interaction
Transferrable Concept: Values
BIG QUESTION: How do values change through interactions?

Generalizations/Principles

Your values are what you consider most important in life. They drive how you think and act which may be
reflected when you create animations.

Visualize your values through animation as a significant element of culture, which forms the shared rules of a
group.

Instructional Strategies

Concept and Skill Development

Teaching Resources & Technology

Software Exploration

Topic : Animation
Conceptual knowledge
(the knowledge that refers to the
broad, big ideas, generalizations,
principles, & theories that are found
within & across disciplines)

Outcomes

Understand the role of animation in regard to communicating in the 21st century

Understand that animation can make the abstract concrete through the use of visualizations.

Subject-Related Concept:
>> Change
>> Storyboard
>> Frame
>> Design

>> Frame time


>> Stop Motion

>> Button
>> Effect

Able to produce digital animations that meet the requirements and appropriate use of technological tools and
resources.

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HighScope Indonesia Institute 2015

ITL CURRICULUM MAPPING 6-7 Term 2 Year 1


Standard: TECHNOLOGY LITERACY

Language Allocation : English

Key Experiences
(Continuum)

Animation
OUTCOMES & 1. Can explain and
demonstrate the steps of
KEY
making an animation
EXPERIENCES

2. Can create a
storyboard to make an
animation

Outcomes
(Ultimate KE)
3. Can apply the
storyboard to animation
software
(e.g., Adobe Flash)

Able to produce
digital animations
that meet the
requirements and
appropriate use of
technological tools
and resources.

Sample
Focus Questions
(Should be generated by
students)

How can animation help


visualize values?
In what ways does
animation persuade
people to turn values
into habits?
How can we instill
values through the use
of animation?

Description (overview of the outcomes):


For this outcome, students will learn how to create animations by utilizing animation software, such as Adobe Flash, Scratch, etc. Students will
learn the steps of making animation. In the first step, students have to brainstorm the idea and the message (moral values) that they want to
visualize through animation. In step 2, they make a plan and design it frame by frame in the story as a storyboard. In step 3, they use the
software to combine all frames from the storyboard into an animation. Then, to finalize it, students will add buttons or script to give more
effect.
Factual knowledge (the knowledge of basic elements of vocabulary (definitions), and facts that students must know to be acquainted with a
subject)
Content Specific Vocabulary storyboard, frame, timeline, tween, shape, stage, key frame, layer, scene, movie, stop motion, motion
tweening, shape tweening, sound, action script,

What is animation
What is the different between layer and scene
What is the different between movie and stop motion
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HighScope Indonesia Institute 2015

ITL CURRICULUM MAPPING 6-7 Term 2 Year 1

Tweening in Adobe Flash:


o Motion tweening
o Shape tweening
o Action tweening
Similarities and differences between 2 animation software

Procedural knowledge (the knowledege that involves actions or tasks to be learned & carried out, such as writing processes, experiments,
comprehension strategies rules of doing, analisis and other thinking skills)

The steps to make animation:


1. Brainstorm for ideas and the message (moral values) that they want to visualize through animation.
2. Create a plan and design it frame by frame as a storyboard
3. Use animation software to combine all frames from the storyboard to become animation
4. Finalize it by adding buttons or script for added effects.
Creating a Storyboard
Animation design
How to use the software

Teaching
Strategies

Activity ideas:
Flash card activity https://quizlet.com/2618826/adobe-flash-flash-cards/
Modeling

Resources /
Materials

Printed Resources:
In English
Adobe Photoshop
Adobe Flash
Digital Resources:
In English
http://www.instructables.com/id/Quick-And-Simple-Blinking-Animation-For-Beginners/
http://www.filmeducation.org/resources/primary/teaching_with_film/primary_animation/introduction/
http://www.justdisney.com/animation/animation
http://pixar-animation.weebly.com/pixars-animation-process.html
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HighScope Indonesia Institute 2015

ITL CURRICULUM MAPPING 6-7 Term 2 Year 1


Concrete Materials:
If the student wants to create an animated flower, the concrete material will be a flower, if students want to create an animated ribbon that
can twirl, the concrete materials can be a ribbon that students can manipulate to create several movements,
Other Resources:
Guest speakers: Andre Surya (Founder Enspire Studio and involved in making the films: Star Trek, Terminator Salvation, Indiana Jones
and the Kingdom of the Crystal Skull, Iron Man 2, and Transformers: Revenge of the Fallen)
Field trip: Animation Studio in Jakarta: Gapetto/ Enspire Studi. For other cities, you may check your animation studio in your locality.

Technology

Evaluate digital resources to determine the credibility of the author and publisher and the timeliness and accuracy of the content.
Create original animations or videos documenting school, community, or local events.

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HighScope Indonesia Institute 2015

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