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Cheat mode

Press ~ during game play to display the console window. Type one of the following casesensitive codes to activate the corresponding cheat function. Note: Family member names,
settlement names, and other proper names must be capitalized correctly.
Effect
Give city more

Code
add_population <settlement name> <number>

population
Give any trait your
faction can have to a
specific general

give_trait <character> <trait> <level number>

Give ancillary to specific


general

give_ancillary <character> <ancillary> <level number>


create_unit "<settlement or character>" "<unit ID>"

Create unit

"<amount from 1-5>" "<experience from 1-9>" "<armor from


1-3>" "<weapon from 1-3>"

Anything in city's
building queue built

process_cq <settlement name>

automatically
Get indicated amount of
gold
Toggles fog of war

add_money <number>
toggle_fow

Press [Auto
Retaliate] to
automatically wins; enter

auto_win <attacker or defender>

code at the battle scroll


Reset stuck character

character_reset

Show current coordinates show_cursorstat


Move object
Remove trait

move_character <settler or unit name> <x coord> <y coord>


2

Remove anicillary from


specific general2
Add all ancillary to
character info display
Walls tumble down
Create and add mission
to specified faction
Set campaign date to
given year
Clear current stacked
messages
Complete all possible
recruitment in queue
Create diplomacy mission

remove_trait <trait>
remove_ancillary <ancillary>
test_ancillary_localisation
jericho
create_mission <sent faction> <mission ID>
date <year>
clear_messages
process_rq <string>
diplomacy_mission <AI faction> <target faction> <mission
type> <mission target (optional)>

Detail recruitment
capabilities of settlement
Detail recruitment pool of
settlement
Raw and perceived
diplomacy items costs
from perspective of
receiving faction
Evict current resident
and give to player
Forces local player's
alliance to win the battle

capabilities <settlement name>


recruitment_pool <settlement name>
diplomacy_costs <receiving faction> <proposing faction>
<target faction (optional)> <settlement name (optional)>
<payment amount (optional)> <payment years (optional)>
capture_settlement <settlement name>
force_battle_victory <capture_percent (optional)>

Force negotiator to
accept or decline

force_diplomacy <accept, decline, or off>

proposition
Gives character an
ancillary
Give character
movement points
Give character points for
trait

give_ancillary this <string>


mp <character name> <amount>
give_trait_points <character name> <trait name> <points>

Invulnerable general

invulnerable_general <character name>

List all ancillaries

list_ancillaries

List all units in an army

list_units <character or settlement name>

Lists all characters in the


world or faction
List all traits

list_characters <faction type (optional)>


list_traits

Move character to
position on campaign

move_character <name> <x coordinate>,<y coordinate>

map
Remove ancillary from
character
Reset character back to
its start of turn settings

remove_ancillary this <string>


character_reset

Sells units cheaper

bestbuy

Set diplomatic stance

diplomatic_stance <faction 1> <faction 2> <allied, neutral, or

between two factions

war>

Toggle display of all


messages to all factions
Show pointer position
and region ID
Show landing positions
available to AI for region
Attacker or defender
wins the next auto battle

show_all_messages
show_cursorstat
show_landings <cursor or region ID (optional)>
auto_win <attacker or defender>

Unknown
Toggle everyone's perfect
spying ability

oliphaunt
toggle_perfect_spy

Toggle fog of war

toggle_fow

Upgrade settlement level

upgrade_settlement <settlement name>

Elephant Artillery to
selected city or unit
Elephant Rocketeer to
selected city or unit
Elephants to selected city
or unit

rogan
vindaloo
madras

Mercenary Monster
Bombard to selected city

istanbul

or unit
Mercenary Monster
Ribault to selected city or george
unit
Mercenary Rocket
Launcher to selected city

houston

or unit
+ 1 agent skill

false_documents

+ 1 agent skill

assassinsguildtrained 1 or thievesguildtrained 1

+ 1 agent skill

assassinsguildmember 1 or thievesguildmember 1

+ 1 agent skill

accomplice

+ 1 agent skill

monkey

+ 1 agent skill, + 1
personal security
+ 1 agent skill, +1 line of
sight
+ 1 assassination, +2
law

beguiling_bard
pickpocket
handgun

+ 1 sabotage

explosives

+ 2 line of sight

spyglass

+1 to 3 agent skill

naturalspyskill <1-3> or naturalassassinskill <1-3>

1. The code does seem to work for characters with a second name. However, you
can select the character on the campaign map, then type for example, give_trait
this "GoodCommander" 5 or whatever desired trait. This also works for the
give_ancillary code.
2. The commander must be selected, or type the commander's name. If the
commander has a surname you must type this and not his name.
Mike Smith and Andy

Traits
Use the following entries with the give_trait code. Note: Some of these can be
accompanied with a "level number", usually ranging from 1 to 5, giving additional
bonuses (or penalties).
yr, w arnwae rbicivare wratyrnh
AcademyTrained
AdoredByPope
AgentPiety
Anger
Arse
AssassinsGuildMember
AssassinsGuildTrained
Austere
Authoritarian
BadAmbusher
BadArtilleryCommander
BadAttacker
BadDenouncer
BadDiplomacy
BadGunpowderCommander
BadMerchant
BadPrincess
BadRiskyDefender
BadSiegeDefender
BadTaxman
BattleChivalry (increases Chivalry)
BattleDread (increases Dread)
BigotWoman
Bishop
Bloodthirsty
Brave
BraveDiplomat
BraveWoman
CaptorChivalry
CaptorDread
Cardinal
Cheapskate
ChivalryLegacy
ColdWoman
ContentGeneral
Corrupt
Corrupted
Coward
CrusaderHistory
Cuckold
Cultured
Cursed
Deranged
DesperateWoman
Despoiler

Disciplinarian
DiscontentGeneral
DivineProtection
Divorced
Dogmatic
Doomsayer
DreadLegacy
DykeWoman
EasternWarlord
EducatedWoman
Energetic (increases Movement Points)
ExRebel
Exheir
ExoticTastes
ExpensiveTastes
FactionKiller
Factionheir
Factionleader
FairProsecutor
FairWoman
FaithfulWoman
FamousPirate
FathersLegacy (increases Authority)
Fearscatholic
Fearsheretic
Fearsislam
Fearsorthodox
Fearspagan
Fearsslave
Fearstimurids
Fearsturks
Fearsvenice
Feck
Fertile
FertileWoman
ForcedReligious
Genocide
Girls
GloriousFool
GoodAdministrator (increases Law and Trade Income)
GoodAmbusher (increases Command situationally)
GoodAssassin
GoodArtilleryCommander
GoodAttacker (increases Command situationally)
GoodCavalryGeneral (increases Command situationally)
GoodCommander (increases Command situationally)
GoodDefender (increases Command situationally)
GoodDenouncer
GoodDiplomacy
GoodGunpowderCommander
GoodInfantryGeneral (increases Command situationally)
GoodMerchant
GoodMiner (increases Mining Income)
GoodPrincess

GoodRiskyAttacker
GoodRiskyDefender
GoodSiegeAttacker
GoodSpy
GoodTaxman
GoodTrader (increases Trade Income)
Gregarious
GrowingConviction
Haemophobic
HaleAndHearty (more children, increases General's hitpoints)
Handsome
HarshWoman
HasAdultress
HashashinsGuildMember
Hatescatholic
Hatesheretic
Hatesislam
Hatesorthodox
Hatespagan
Hatesslave
Hatesturks
Hatesvenice
HighPersonalSecurity (increases Personal Security)
HorseRacer
HumbleWoman
Hypochondriac
IAmPope
IAmPrincess
IndecisiveAttacker
Infertile
InfertileWoman
InquisitorFailure
Insane
InspiringSpeaker
Intelligent (increases Command and Income)
Introvert
JaguarWarlord
JihadHistory
LaxPersonalSecurity
LegalDealer
Lewd
Loyal
LoyaltyStarter
MarriedAPrincess
MathematicsSkill (increases Income)
MerchantEnemies
MerchantsGuildMember
MerchantsGuildTrained
Missionary
Monopolist
Multilingual
NaturalAssassinSkill
NaturalDiplomatSkill
NaturalHereticSkill

NaturalInquisitorSkill
NaturalMerchantSkill
NaturalMilitarySkill (increases Command)
NaturalPriestSkill
NaturalPrincess
NaturalSpySkill
NaturalWitchSkill
NightBattleCapable
Noctophobia
Objective
OpenMinded
PassionateWoman
Peaceful
Perverted
PoliticsSkill (decreases Loyalty, increases Authority)
PopesEnforcer
Pragmatic
PretentiousWoman
PrettyWoman
PriestLevel
Prim
PublicAtheism
PublicFaith (increases Piety)
Purifier
RansomChivalry
RansomDread
ReligionStarter
ReligiousActivity
ReligiousInactivity
ReligiousIntolerance
ReligiousMerchant
ReligiousTolerance
RhetoricSkill
Righteous
Sane
SecretlyFemale
SecureMerchant
SecurityMerchant
Senile
ServesSelfMerchant
ShadyDealer
Skill
Slothful
Sobriety
SpiritedWoman
StrategyChivalry
StrategyDread
StrickenSerious
StrickenSilly
StrongFaith
Subjective
Superstitious
TheologiansGuildMember
TheologiansGuildTrained

ThievesGuildMember
ThievesGuildTrained
TimidWoman
TolerantWoman
TooOldToFight
TouchedByTheGods
TourneyKnight
UglyWoman
UnchasteWoman
UnfairProsecutor
Unwrath
VapidWoman
VictorVirtue (increases Chivalry)
WaningConviction
Warmonger
WaveringFaith
WifeIsBarren
WifeIsBitch
WifeIsCharming
WifeIsFertile
WifeIsHorrid
WifeIsNoble
WifeIsWise
Woman
WorldlyMerchant
Wrath
Xenophilia

Ancillaries
Use the following entries with the give_ancillary code. Note: Some of these can
be accompanied with a "level number", usually ranging from 1 to 5, giving
additional bonuses (or penalties).
academic_advisor
accomplice
adultress
aldus_manutius
amerigo_vespucci
apothecary (have more kids)
architect
arnold_von_winkelried
bard (adds Morale, Popularity)
bertrand_du_guesclin
biographer

bodyguard (increases General's Personal Security, decreases Popularity)


brilliant_inventor (General's +30 build points, +1 farming, 20% bonus on mining
income)
catamite (+1 to Agent's skill)
chastity_belt
courtesan (+1 to Agent's skill)
dancer (+2 to Agent's skill)
diplomatic_escort
doctor (General's have more kids, improves casualty recovery chance)
drillmaster General's (+25% movement, unit recruitment discounted)
explosives
femme_fatale
fine_cosmetics
foodtaster (increases General's Personal Security)
geoffrey_chaucer
goodassassin (+1 to 5 to Assassin's skill)
goodsaboteur (+1 to 3 to Assassin's saboteur skill)
goodspy (+1 to 5 to Spy's skill)
hair_from_mohammeds_beard
herald
jan_zizka
john_wycliffe
librarian
magician
marco_polo
martin_luther
mathematician
mentor (increases General's Command)
mercenary_captain
michaelangelo
monk

niels_ebbesen
pickpocket (+1 to Agent's skill)
poisoner
quartermaster
raphael
scribe_ancillary (adds General's Authority, Income bonuses)
secret_love
shieldbearer (increases General's Hit Points, lowers Morale)
swordbearer (increases General's Hit Points, Personal Security)
taticius
tutor (increases General's Piety, Trade Income)
witch_hunter
zealous_disciple
All factions
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval
ii total war\data\world\maps\campaign\imperial_campaign" directory. Locate the
"unlockable" heading and copy its contents over the current contents under the
quot;playable" setting.
Change time scale
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval
ii total war\data\world\maps\campaign\imperial_campaign" directory. Look under
the "start_date" heading and change the "timescale" value to "0.50". By doing
this, turns will be six months instead of two years.
Unlimited money
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval
ii total war\data\world\maps\campaign\imperial_campaign" directory. Locate your
faction, then change the value of their starting Florins to "9999999999". You can
compound this effect by reducing the starting money of your opponents to a very
low value.
Set resources
Note: This procedure involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "descr_strat" file in the "medieval
ii total war\data\world\maps\campaign\imperial_campaign" directory. You can edit
any of the resources as desired.

Unlockables
Bonus retinue items
To get unique bonus items for your generals' retinues, you must perform
historically important acts. For example, as a western faction you can send a
general on Crusade. When they conquer the target city they will receive a special
item such as the Holy Grail or Mary's Veil. These special items add bonuses to
your generals' stats and abilities.
Ballista
Although the Ballista can snipe any unit from a distance with accuracy, it is best
to move them to the right or left flanks of a target unit instead of placing them in
front or behind the target. By doing this, the Ballista will kill more units with its
bolts. A good kill is at least three or four units per shot, with two rounds per shot.
The Ballista also ignores armor, thus allowing it to hit units such as heavy cavalry
with ease if positioned correctly. This is an extremely important ranged/siege unit
early in the game until gun powder units arrive.
Killing enemy agents
Use the following alternative method to kill enemy agents (Assassins, Diplomats,
Inquisitors, Priests, Imams, Cardinals, Princess, Merchants and Spies) without the
use of a friendly Assassin. This tactic is especially useful against agents that are
difficult to kill, such as Assassins, Inquisitors and Spies. When you move a nonagent unit (troops or your general) to a tile where the agent is located, the agent
will be moved to another tile. If you surround the agent with units or force him or
her to a geographical corner then place a unit there, the agent will automatically
die. Note: Units will have trouble automatically passing through two tiles (in a
row) that already have units on them. You must manually move (merge) them to
one tile (already containing a unit), then on to the next tile.
Easy wins
Concentrate your attacks on a specific unit, weakening it so that it becomes a
vulnerable link in the enemy's chain of troops. Once the unit loses several men, it
will usually either flee or become fodder for your men.
Let your flanks move or attack as a group rather than just individually. This tactic
comes in handy for keeping your men within command range and for quick,
coordinated assaults against opponents.
Cavalry groups are ideal for sweeping around enemy flanks and taking down the
opponent's archery units. Try to keep all but heavy knights out of head-to-head,
front-line combat.
Training Assassins
Without an Assassin's Guild, it is extremely difficult to use them to start killing off
rivals, as they do not start with bonus traits the guild provides for new recruits.
The easiest way to level up your assassins is to sabotage rival religious buildings
(churches, mosques, etc.). They are easier to sabotage than other buildings
(usually above 60% success rate). Continue sabotaging religious buildings until
your assassin gains the trait "Grand Saboteur". The hierarchy of the saboteur
traits are "Plotter", "Schemer" and "Grand Saboteur". Your agent will have a level
4 agent skill after this. At this point, it is easier for you to kill other enemy agents,

but not the experienced one. Princesses are the primary target, followed by
Diplomats with 0 ability. Killing enemy captains (units with no generals) also help
increase murder traits, if the former mentioned agents are not available. Unit
captains with less stacked units are easier to murder than dense stacked units.
Continue killing until the highest level "Master Assassin" is achieved. Note: After
the "Gun Power" discovery, your Assassin will come equipped with a "Prototype
Gun", which besides increasing your agent skill, also lowers squalor effects in
your cities.
Getting your generals to have children
There is a way to get your generals to have children faster than usual. Generals
seem to start having babies when all their siblings are married. If you have five
generals and four of them are wed but the last has yet to find a wife, then they
usually will not start having children until the last general gets married. To have a
big family tree, try to get them all of them married as soon as possible. Note:
Princesses that successfully marry an enemy general (not a heir or king) will
disappear from the family tree, but the sons and daughters will still show up
under your service.

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