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Nome

HP
CA
Desloc.
Ataque
A.Total
Dano
Tamanho
SR

205
24
8 quadrados
18
2 Garras +16, Rabo +14
3d6 (normal)
3d8 (enraged)
Large
14 (amuleto)

STR
DEX
CON
WIS (+4 WIS)
INT
CHA

18
15
20
14
10
6

4
2
5
2
0
-2

Raging+Feral
STR
DEX
CON
WIS (+4 WIS)
INT
CHA
30 CA

28
21
26
14
10
6

9
5
8
2
0
-2

BaB
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
BaB 14

Monk
Monk
Fighter
Fighter
Barbarian
Deepwarden
Deepwarden
Acidrager
Acidrager
Acidrager
Acidrager
Acidrager
Fist of Forest
Fist of Forest
Bear Warrior

LVL1
LVL3
LVL6
LVL9
LVL12
LVL15

Amuleto de Wisdom +4

Ataque total rage


* +20 (1d6+9) e +20 e +20 +15 +10 +5 (3d8+9+2+2+1d6acido)
Ataque Normal Rage
* +22 (1d6+9) e +22 e +22 (3d8+9+2+2+1d6acido)

Talentos
Stunning Fist, Flurry
Fiery Fist, Evasion
Focus (Unnarm)
Superior Unarmed
Ragex1, Speed+10
Track, trap sense +1
Stonewarden (Con2CA)
Frostrage, acidblood
One-two punch
Absorb acid
Improved frostrage
Rend (3d8+1d6+7)
AC + Con, Feral Trance, Speed+10
Uncanny Dodge, Untamed Strikes
Black Gorilon form (+8S,+2D,+4C)

Power Attack
Endurance
Acid Berserker
Great Fortitude
Reckless Rage (+2S,+2C,-2CA)
Improved Critical

o de Wisdom +4

Fort

Ref

Von

3
2
3
2

3
4
24

3
1
8

1
8

Vida
8
8
10
10
12
12
12
12
12
12
12
12
10
10
12
164

AZUREL

Camra Central
2x Carne-rpida
2x Troncos
1x Queima-ossos (M)

2.4m
2m
1.6m

Sala de enterros
1x Golem de Carne
1x Queima-ossos (D)
Entrada do refgio
3x Troncos
3x Carne-rpidas
(3 Round)
2x Queima-Ossos (M/D)
1x Golem de Carne
Grande salo (Boss)
1x Azurel (Temp)
1x Mega-golem Ossos
Escapada
1x Azurel

1.2m

140HP
28CA
Ataque: +12/+7 att (2d6+4)
Grapple + 16
Reach 2 quadrados
R: +5/F: +10/V: +5
Overpower

1st -- animate rope; color spray; enlarge


person; feather fall; mage armor; shield; sleep
2nd -- alter self; hideous laughter; invisibility;
mirror image; rope trick; scorching ray
3rd -- dispel magic; displacement; fireball;
haste; magic circle against
chaos/evil/good/law; summon Monster III
4th -- black tentacles; confusion; dimension
door; enervation; resilient sphere
5th -- cone of cold; teleport

75HP
24CA
Ataque: +15/+10 (1d10+3)
Reach de 8 quadrados
R: +10/ F: +5/ V: +5
Rend e Slam

(1d10+3)
ados
+5

The Graveler
- Tremor do cemitrio: Todos os jogadores devem fazer teste de equilbrio para manter-se de p, caso contrrio cairo e sofrero as penalidades por estarem cados
naquele turno. Todo turno um novo teste deve ser realizado. Essa habilidade extraordinria dura apenas at a destruio da primeira fragmentao.
- Salva de Ossos: O boss cria uma nuvem de estilhaosde ossos que se movem na direo de um personagem aleatrio. No pode ser desviado. Mas o dano pode ser
dividido entre os jogadores que compartilharem a rea de impacto da magia. (ou seja, se um s levar o dano, pode ser fatal, o que obriga uma movimentao maior no
combate por parte de todos os personagens)
- Fragmentao: Ao chegar na metade da vida, o boss se divide em duas duplicatas mdias, com atributos um pouco menor da forma original e perdem o poder Salva
Cristalina. Quando uma duplicata mdia chegar na metade da vida, essa se tornar mais duas menores. Quandos as 4 menores morrerem, o boss foi vencido.
- Overpower: O Graveler pode escolher no utilizar seu ataque total para desferir um golpe de toque no seu alvo (com seu maior BaB), causando o dobro do dano
habitual e atirando o alvo a quantos metros foram a quantidade de dano recebido. Essa habilidade pode ser usada somente 1 vez a cada 1d4 rodadas.
- Priso de Ossos: As a standard action, a bone golem can throw some of its bones at a creature within 30 feetit must make a ranged touch attack to hit. These bones
magically duplicate and form a cage surrounding struck creatures. Each round, the cage makes a combat maneuver check to deal the golem's slam damage, using the
golem's CMB. If the check fails, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing 15
points of damage to the prison, which has the same AC, DR, and saves as the bone golem itself. Damage to the prison has no effect on the golem. The golem can only
have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.
- Imunidade a magia: A bone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently
against the creature, as noted below.
Magical effects that heal living creatures slow a bone golem (as the slow spell) for 1d4 rounds (no save).
A magical attack that deals negative energy damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would
otherwise deal. If the healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A bone golem gets no saving throw
against attacks that deal negative energy damage.
A raise dead, resurrection, or true resurrection spell negates its DR and immunity to magic for 1 minute.

Speed 30 ft.
Melee bite +16 (1d8+6), 2 slams +16 (2d6+6)
Space 10 ft.; Reach 10 ft. (+20 agarrar)
Special Attacks bone prison (ranged touch +12)

HP: 300/125/50
AC 26, touch 11, flat-footed 24 (+2 Dex, +15 natural, -1 size)
Fort +5, Ref +7, Will +5
DR 5/adamantine and bludgeoning; Immune construct traits, magic resistance

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