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Webinar on Task 2:
Idea Development
Victoria Wenzelmann
1001
Questions
Intro
Background
Outlook
Design Thinking
Intro
100
Markus Hippeli
York Xylander
Karin Becker
Andr Bauer
Gerald Weith
Katrin Sauer
Rasmus Kuschel
David Meyer
Julijana Busic
Felix Reckers
100
We create
Learning Organizations
Image by Bonnie Stachowiak via flickr
100
Lean = no waste
Workshops
Trainings
Consulting
Operational
Support
Product
Management
Coaching
1001
Agile Coach
Systemic
Organizational
Consultant
Management SME
AfricaHackTrip
Global Innovation Gathering
Me = Victoria
Background
Background
9
100
USER centered
MVP
Build
Measure
Learn
Culture of Innovation
Goals for this part
Background
10
100
Culture of innovation
Background
11
100
Culture of innovation
Background
12
100
profitable
feasible
(business)
(technology)
Innovation
usable
(human)
Background
13
100
Core Question
Background
14
100
Core Question
Background
15
100
Background
16
100
Background
17
100
Background
18
100
Emotional
Design
Like this
Emotional
Design
Usable
Usable
Reliable
Reliable
Functional
Functional
Background
19
100
Methods = Circles
Product
Development
Design Thinking
Product
Management
(c) Image by http://ideationpromos.com/
Background
20
1001
Methods = Circles
Product
Data
Hypothesis / Idea
Design Thinking
Design Thinking
22
100
Method = Circle
Design Thinking
23
100
Phase I: Understand
Goals:
Gather problem dimensions - dive into
the topic
Plan your project with your team
Methods:
Look at every single word of the assignment
Work as a team!
Design Thinking
24
100
Methods:
User Interviews
Design Thinking
25
100
Interview Techniques
Develop a rough script with your team
Open your mind - dont judge!
Let the users know why you interview them
and that you will get back to them later
Ask open questions
20% Questions 80% Listening
5 Why
Dont pitch your idea
Pay attention to non-verbal communication
Get out of the building
Gain insights about the emotions of your user
Design Thinking
26
100
needs a way to
_____________________________
(users problem)
Design Thinking
27
100
Persona
1001
DETAILS
GOAL / NEEDS
Persona
1001
A TYPICAL DAY
Hi!
I am ______
LIKES
DISLIKES
MOTIVATION
LIFESTYLE
(Values, Products, etc)
AGE:
FAMILY STATUS:
NEEDS
OCCUPATION:
HURDLES
LIFE ENVIRONMENT:
Design Thinking
30
100
Brainstorming
Brainstorming rules
No judgement
Encourage wild ideas
Build on the ideas of others
Go for quantity rather than quality
Stay focused on the topic
One conversation at a time
Be visual
Design Thinking
31
100
Brainstorming
The timebox is your friend!
Set a timer to 5 minutes: Everybody writes down
as many ideas / points as they can.
2 minutes: self-edit
Share and capture without pitching!
3 minutes: Everybody chooses 1 favourite (or
more, depending on question) and notes it for
themselves
Share and capture: There should be ideas / points
with most votes.
Design Thinking
32
100
Design Thinking
33
100
Phase V: Prototype
Goals:
Make your idea tangible
Shared understanding of the idea in your
team
Methods:
Make idea concrete
Quick & dirty
Design Thinking
34
100
Design Thinking
35
100
Iterate
Outlook
NAME
The name of
your product
TARGET
GROUP
The users
and their
needs.
Personas are
a great way
to describe
the
target group.
GOAL
What problem does
the product solve?
BIG PICTURE
METRICS
How do you measure
whether you solve
the problem?
NEXT
S
STEPS
Goals for the
future,
specific items
you wish to
work on
in the next
iteration
Outlook
39
1001
Methods = Circles
Product
Data
Hypothesis / Idea
Outlook
40
1001
Outlook
41
1001
Samuel Becket
Ever tried?
Ever failed?
No matter!
Try again!
Fail again!
Fail better!
Thank you!
Victoria Wenzelmann
Agile Coach
victoria.wenzelmann@leanovate.de
@myamy_vicy