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MILLENNIUM
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1. Disclaimers
This is a fan made product. Ganesha Games is not involved in this project, and neither support
or promote it. All copyrighted images and material used in this document are property of their
rightful owners, used without direct permission. No challenge to their status intended. All Rights
Reserved to their respective owners.
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3. Note(s)
This variation of Song of Blades and Heroes uses an amount of new special abilities to
represent armors and powerful melee or ranged weapons. Most of the figures you' ll create will
have some of these abilities. For this reason, I strongly suggest to use a slightly higher point
amount for warband building: anything from around an additional 15%-25% points should work
well.
4. New Rules
Here follows a complete list of the new rules used in this Song of Blade and Heroes variant.
Area of Effect
Within this set of rules, some special rules
allow a figure to make attacks or other actions
which influence an area of effect. This area is a
circular zone with a diameter equivalent to a
short measure.
You can employ the instrument used for short
measurements to estimate this area, but this is
a very inaccurate way to operate.
The best way to apply this rule is to print this
image/template on cardboard:
effect.
If you're using the Short meter, do your best
to center it on the main target and move it to
figure out which other models/objects are
influenced.
Choose any target when making ranged
attacks
A model can ignore the normal restriction that
force it to make ranged attacks against the
nearest model if it pass a Quality test with one
die. If the Quality roll fails, the model must
follow the normal shooting rules.
This represents the discipline necessary to
ignore the nearest threat in order to shoot to a
more advantageous target.
Example: In the line of sight of a Veteran
Imperial Guard (Q3+, C2) there are an Eldar
Aspect Warrior and a Warlock. The Eldar
Aspect Warrior is pretty near, ready to engage
the Imperial Guard in close combat. But the
Warlock is easier to kill and potentially more
lethal because of it's Magic User ability. The
player decide to try to shot at the Warlock: if the
model pass a Quality test (with a roll of 3 or
more), the Veteran can attack the magician. If it
fails, it will be forced to attack the Aspect
Warrior.
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Example: An Imperial Guard armed with his
laser rifle (Q4+, C2), charge a powerful Chaos
Marine (Q3+, C4, Armor 1) in a desperate close
combat assault. The Imperial Guard player roll
a 6 for it's attack, while the Chaos Marine
obtain a 3. The Imperial Guard win the
combat by 1, but, thanks to the Chaos Marine
Armor 1 special ability (pag ??), the combat
should result in a draw. The Imperial Guard
player shake his die and roll it again,
whispering a prayer to the Emperor. The roll
turn into another 6. The final result is a
6+(2x2)=10 for the Imperial Guard versus the
3+4=7 of the Chaos Marine. The Guard win by
3 points, reduced to 2 because of Armor 1, but
the Chaos Marine still suffer a fall result!
Designer's Note
A model without the Armor 1 or 2 rule, is
comparable to a Warhammer 40.000 figure
with an Armor Saving Throw of 6+ or 5+.
Armor I correspond to Armor Saving Throws
4+ or 3+, while Armor II should be limited to
Armor Saving Throw 2+ or to simulate vehicle
plating.
Blast (10)
A model with this rule is capable of making
ranged attacks that devastate not just a single
enemy, but all the creatures in a zone around
the main target.
An attack made by a figure with this special
rule influence all enemies or friendly models
which are completely or partially under the area
of effect centered on the main target.
Once the models influenced by the area of
effect are settled, make a single attack roll and
use it to resolve the outcome of the shot against
each victim.
Only models with the Shooter rule can take
this ability.
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Bulky (-1)
A bulky model is carrying heavy and
cumbersome equipment or, perhaps, it's just too
heavy itself to move freely. A bulky model
cannot benefit from the Stealth rule and has -2
on Quality for purposes of Climbing and
Swimming rolls. Swimming rules will be
described in the wilderness supplement Song
of Wind and Water.
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Rending (1 or 2) (2/4)
This ability works in the same way of Piercing
Shot (1 or 2), but apply only to melee attacks.
Suppression (5)
This rule represents the ability of some
ranged weapons to make targeted enemies
keep their head down, by saturating an area
with bullets.
When a figure with this ability make a ranged
attack, it's target (if it survive) and all models
within an area of effect centered on the main
target, will receive a -1 penalty to Activation
rolls until the end of their next turn.
Use some kind of marker to remember this
suppressed status.
Only models with the Shooter rule can take
this ability.
Sure-footed (6)
This kind of model is well versed in moving
through every difficult terrain. This can be due
to some technological device or engineering, or
just a matter of training and skill.
Whatever is the cause, a figure with this skill
can move normally into difficult terrains like
forests, ruins, swamps and similar. Note that
this ability don't protects from any other
negative effect of a dangerous terrain: it just
affect movement speed.
Designer's Note
The names Armor 1 and 2, Piercing Shot 1
and 2 and Rending 1 and 2 can be a bit
redundant and confusing. Still I think this is a
good naming system, which allow all players
to easily remember the effects of these rules.
6. Figures
Following, you'll find an extensive amount of pre made figures you can choose from. The list is
far from complete, but the idea is to offer many examples from which you can take inspiration to
create your own models.
The best way to import a Warhammer 40.000 model to this set of rules, is to figure out a good
way to represents it's equipment and characteristics. A Space Marine equipped with Jump Pack,
for example, should probably have the Fearless, Armor 1, Long Move and Flying abilities. One
riding with a Bike should have something like Fearless, Armor 1, Big, Mounted and Long Move
ones. What about Magic-User for an Eldar Warlock or a Chaos Sorcerer? Rending 1 for and Ork
wielding a Choppa? Just use your imagination!
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SPACE MARINES
Space Marine with Bolter
Points 52
Quality 3+
Combat 3
Special rules
Points 138
Quality 3+
Special rules
Quality 3+
Combat 3
Special rules
Combat 4
Quality 3+
Combat 3
Special rules
Quality 3+
Combat 3
Special rules
Quality 3+
Combat 3
Special rules
Quality 3+
Combat 3
Special rules
Quality 3+
Combat 3
Special rules
Quality 3+
Combat 4
Special rules
Quality 3+
Combat 4
Special rules
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Space Marine Commander
Points 156
Quality 3+
Combat 4
Special rules
Points 250
Quality 2+
Combat 5
Special rules
TYRANIDS
Note: For Tyranids models, the Beastmaster ability don' t count toward personality points limit.
Hormagaunt
Hive Guard
Points 30
Quality 4+
Special rules
Combat 2
Points 72
Quality 3+
Combat 4
Special rules
Points 17
Quality 4+
Zoanthrope
Special rules
Termagaunt
Combat 2
Points 78
Quality 4+
Special rules
Genoraptor
Points 46
Quality 3+
Combat 3
Special rules
Devourer Swarm
Points 20
Quality 4+
Special rules
Swarm
Combat 2
Combat 2
Points 47
Quality 4+
Combat 3
Special rules
Biovore
Gargoyle
Points 47
Quality 4+
Combat 2
Special rules
Points 54
Quality 4+
Combat 3
Special rules
Genoraptor Leader
Ravener
Points 48
Quality 3+
Combat 3
Special rules
Points 82
Quality 3+
Combat 4
Special rules
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Warrior
Dominator
Points 82
Quality 3+
Combat 4
Special rules
Armor 1, Beastmaster,
Rending 1, Fearless, Shooter
(Medium)
Carnifex
Points 114
Quality 4+
Special rules
Points 170
Quality 3+
Combat 5
Special rules
Armor 2, Beastmaster,
Fearless, Huge, Lethal Melee
Weapon, Piercing Shot 1,
Rending 2, Shooter (Long),
Tough
Combat 4
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