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LION RAMPANT UNITS

UNIT NAME: Mounted Men-at-Arms


Attack
5+
Move
7+
Shoot
- (6+)
Courage
3+
Armour
4

POINTS: 6
SIZE: 6
Attack Value
3+
Defence Value
5+
Shoot Value / Range
- (5+/12)
Maximum movement
10
Special rules Wild Charge, Counter-charge

Mounted Bows (2pts) Wild Charge, Counter-charge Shoot 6+/Range 12/Shoot Value 5+

Upgrade Drilled (1pt) Wild Charge

UNIT NAME: Mounted Sergeants


Attack
5+
Move
5+
Shoot
- (6+/7+)
Courage
4+
Armour
3

POINTS: 4
SIZE: 6
Attack Value
4+ (5+)
Defence Value
5+
Shoot Value / Range
- (5+/12)
Maximum movement
10
Special rules Counter-charge

Mounted Bows (1pt) - Shoot 6+/Range 12/Shoot Value 5+

Upgrade Mounted Crossbows (0pts) Counter-charge, Shoot 7+/Range 12/Shoot Value 5+, Attack Value 5+
UNIT NAME: Mounted Yeomen
Attack
7+
Move
5+
Shoot
6+
Courage
5+
Armour
3

POINTS: 4
SIZE: 6
Attack Value
5+
Defence Value
6
Shoot Value / Range
5+/12 (6)
Maximum movement
12
Special rules Skirmish, Evade

Javelins only (-1pt) Range 6

Upgrade Expert (2pts) skirmish without -1 to Shoot Value

UNIT NAME: Foot Men-at-Arms


Attack
5+
Move
5+
Shoot
Courage
3+
Armour
4
Upgrade None!

POINTS: 6
Attack Value
Defence Value
Shoot Value / Range
Maximum movement
Special rules Ferocious

3+
4+
6

SIZE: 6

UNIT NAME: Foot Sergeants


Attack
6+
Move
5+
Shoot
Courage
4+
Armour
3
Upgrade Expert (2pts) Schiltron, Attack Value 4+

POINTS: 4
Attack Value
Defence Value
Shoot Value / Range
Maximum movement
Special rules Schiltron

5+ (4+)
4+
6

SIZE: 12

UNIT NAME: Foot Yeomen


Attack
6+
Move
5+
Shoot
- (6+)
Courage
4+
Armour
2

POINTS: 3
SIZE: 12
Attack Value
5+ (4+)
Defence Value
4+
Shoot Value
- (5+/6) (12)
Maximum movement
8
Special rules Schiltron

Expert (2pts) Schiltron, Attack Value 4+

Upgrade Javelins (1pt) Shoot 6+/Range 6/Shoot Value 5+


Mixed Weapons (2pts) Schiltron, Spears & Bows: Shoot 6+/Range 12/Shoot Value 5+, (Expert, Javelins)

UNIT NAME: Fierce Foot


Attack
5+
Move
6+
Shoot
Courage
4+
Armour
2

POINTS: 4
SIZE: 12
Attack Value
3+
Defence Value
6+
Shoot Value / Range
Maximum movement
8
Special rules Ferocious, Wild Charge,
Counter-charge vs Infantry,
Fleet Footed

Upgrade None!
UNIT NAME: Serfs
Attack
Move
Shoot
Courage
Armour
Upgrade None!

7+
6+
5+
1

UNIT NAME: Archers (and Slingers)


Attack
7+
Move
6+
Shoot
6+
Courage
4+
Armour
2
Upgrade Expert (2pts) Shoot Value 4+

POINTS: 1
Attack Value
Defence Value
Shoot Value / Range
Maximum movement
Special rules Smelly

POINTS: 4
Attack Value
Defence Value
Shoot Value / Range
Maximum movement
Special rules

UNIT NAME: Crossbowmen


POINTS: 4
Attack
7+
Attack Value
Move
6+
Defence Value
Shoot
7+
Shoot Value / Range
Courage
4+
Maximum movement
Armour
2
Special rules
Upgrade Pavises (2pts) Armour 4+ vs shooting / 3+ vs Attacks
UNIT NAME: Bidowers
Attack
Move
Shoot
Courage
Armour
Upgrade None!

7+
5+
7+
5+
1

SIZE: 12
6+
6+
6

SIZE: 12
6+
5+
5+ (4+)/18
6
-

SIZE: 12
6+
5+
4+/18
6
-

POINTS: 2
SIZE: 6
Attack Value
6+
Defence Value
6+
Shoot Value / Range
5+/12
Maximum movement
8
Special rules Hard to Target, Skirmish,
Evade, Fleet Footed

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