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Design Notes
Lore:
Characters with Delve Into Collective
Memory or ranks in Knowledge (Magic) or
other listed skills can learn more about a
magic items background. When a character
makes a successful check, the information
listed in the lore section is revealed, including
the information from lower DCs.
Characters
haracters that gain an akashic class
level or put a rank
k into the appropriate skill
automatically reroll to learn more about the
magic items background (This does not count
against any uses per day)
Items Evolved: Oaths and Rite Publishing Copyright 2008 Steven D. Russell, Some content included
herein, as described in the Product Identity notice accompanying the Open Game License, comes
from Monte Cooks Arcana Evolved, Copyright 2003, M
Monte J. Cook, used by permission; Open
Gaming
ming License Copyright 2007 Wizards of the Coast. All rights reserved.
Athame Well
Price (item level): +1;
Body slot: - (held)
th
Caster level: 6
Aura: Faint Transmutation (DC 16)
Activation: Special (see below)
Weight: -
1
OBJECT LORESIGHT
2
Flashback Crystal
Price (item level): 300 gp (1st)
Body slot: Caster level: 3rd
Aura: Faint Transmutation (DC 17)
Activation: (as use of class ability)
Weight: -
3
Totem of Power
th
Abilities:
If you have the nature sense ability, you can
perfectly identify any magical beasts, elementals,
fey, ooze, or vermin. If there is a knowledge check
to be made in reference to that creature, you can
make that check untrained and gain a +3 insight
bonus to that check.
Abilities:
Your DM chooses an ability score associated with
your animal companion. Once activated, you lose
all racial modifiers to this ability score, and instead
you gain a racial modifier equal to half your totem
warrior class level. This effect lasts for 20 rounds,
which do not have to be consecutive. Once its
magic is expended, the totem dissolves into
nothingness.
4
5
Weapon of Warding
th
6