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A very small percentage of individuals may experience epileptic seizures when exposed
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds
on a computer screen, or while playing video games, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone
in your family, have an epileptic condition, consult your physician prior to playing. If
you experience any of the following symptoms while playing a video or computer game
- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any
involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult
your physician before resuming play.
TECHNICAL SUPPORT
If you experience difficulties playing your Ubisoft game, please contact our 24-hour online solution centre at http://support.ubi.com first.
Our Support team can be reached on 0871 664 1000 (national rate) between 11am and
8pm, Monday to Friday (excluding bank holidays).
PC GAME:
If you are experiencing difficulties running your PC game, please contact our support
teams before returning the game to a retailer. When calling us, please ensure you are
situated at your PC with the game already installed so that we can troubleshoot for you.
Alternatively, if contacting us by webmail, please attach your operating system file (dxdiag) to your incident so that we are aware of your system specifications. If your screen
returns to the desktop, freezes with jerky graphics or you receive error messages, we will
need to see this file, as there may be a discrepancy between your operating system and
the required game specifications.
TO FIND YOUR DXDIAG FILE
Windows XP: To open your DirectXDiagnostic tool, go to the Start menu, choose Run,
then type dxdiag in the white box and click OK. Click Save information to save a text
file with the necessary information.
Windows Vista: go to the Start menu and type dxdiag in the search bar to locate the file.
Save this file to a convenient place on your PC so you can send it as an attachment when
contacting us by webmail.
If you need any help with this procedure, please call our support team for assistance.
One of our agents will be happy to assist you.
FAULTY GAME:
If you believe your game is faulty, please contact our support team before returning your
product to the retailer.
DAMAGED GAME:
If your game is damaged at purchase, please return to your retailer with a valid receipt
for advice on replacement.
If your receipt has expired and you are within the 90-day warranty period, please contact
the Ubisoft support team for verification.
Please note that we do not offer hints & tips at our technical support centre. These can
usually be found free of charge on the Internet.
WARRANTY
Ubisoft guarantees to the original purchaser of this computer software product that the compact disc (CD)/cartridge supplied with this product shall not show any default during a normal use period of ninety (90) days from the invoiced date of purchase. In the first instance
please return the faulty product to the point of purchase together with your valid receipt.
If for any reason this is not possible, (and it is within 90 days of the purchase date), then
the faulty compact discs/cartridges should be returned to Ubisoft at the below address, along
with a dated receipt, location of purchase, a statement describing the fault, and all original
packaging.
Address for returns:
Ubisoft, Ranger House, Walnut Tree Close, GUILDFORD, United Kingdom, GU1 4UL
Where a CD key is required to access on-line game play, this cannot be reproduced or replaced. It is the responsibility of the original purchaser to keep this CD key secure. Lost,
stolen or damaged CD keys cannot be replaced.
The world of Ashan was created by Asha, the Dragon of Order, during what is known as the
Mythic Age. Her brother Urgash, the Dragon of Chaos, then created the Demons in an attempt to surpass his sisters creation. These two Primordial Dragons fought during what
would later be called the Wars of Creation, and it changed the face of the world. The time
now is centuries later, and the Dragons have disappeared from Ashan. The surface of the
planet is populated by various factions, often separated by a troubled history of long-lasting
grudges and conflicts.
THE STORY
Might & Magic Heroes VII tells the story of young Duke Ivan striving to restore peace in
a time of civil torment. Facing political decisions with dire consequences in his ascension to
the Imperial throne, 6 councillors from 6 distinct factions support his claim to rule. These
advisors tell him glorious stories of legendary heroes from the world of Ashans past, so that
he may choose the surest path to power and forge his own destiny.
MAIN MENU
Here you can select the game mode you want to play - campaign, duel or multiplayer
Campaign: Join Ivans council, click on any councillor to hear his story and experience the
story of a glorious hero of Ashan
Single player: Play a duel, create a game or load a game
Multiplayer Create or join a duel game, create or join a game or load a game
CONTROLS
3
1 Event Log
2 Resource Bar
3 Minimap
4a
4
4b
4 Hero Icon
4a Hero movement points
4b Hero Mana points
5
5 Command Panel
Interacting with your Hero, the Environment and the Game interface is primarily done using
your mouse. You will also be able to display tool tip information for a variety of elements.
In Adventure mode, using the Left mouse button / Mouse 1 will allow you to move your Hero
and complete different actions. Clicking once will preview the path, with green dots showing
the distance your Hero can move for that turn. White dots mark the continuation of the path
that will become available on later turns. Another click will confirm the move.
Start movement
Start movement and attack the targeted enemy
MINIMAP
The minimap is a small representation of the whole adventure map. A small trapezoid
shows where the camera is looking on the adventure map. The minimap shows the location
of different objectives, such as towns or heroes. Using the button on the side, you can select
the object you want to display on the minimap, toggle the area of control on/off and switch
views between the surface and underground.
COMMAND PANEL
The Right mouse button / Mouse 2 allows you to view detailed tooltips about heroes, enemies, buildings, towns
1 - End Turn [E]: Press to end the current turn. Weekdays are highlighted in blue around the
button.
2 - Spellbook [S]: Press to open the selected heros Spellbook. This button is available both
Using the Middle mouse wheel you can Scroll up/down to zoom in/out. This is possible on
both the Adventure map and combat map.
TOWNS SCREEN
On this screen you can build new structures, hire new heroes, recruit creature or warfare
units, trade resources, learn spells, send spies or review the local defences.
Build structures: Opens the city hall in order to build or burn down structures. Shows
structures already built, those available for building (green) and those with missing requirements (red)
Recruit new Creatures: Opens the recruitment interface where all creatures available
for recruitment are shown in the top row.
Recruit Warfare Units: Click this button to recruit warfare and support units.
Hire new Heroes: opens the Hall of Heroes interface for hiring new and defeated heroes
Trade Resources: Opens the trade window - exchange resources for gold or vice versa.
Magic Guild: Shows the spells available to learn at this magic guild
Thieves Guild: Send spies to collect intel on other players
Caravans: Shows the caravan interface for receiving units of creatures sent as a caravan.
Defence Structures & Local Guard: Shows the towns level of fortification and the increase of creatures in the local guard.
COMBAT
Combat in Might & Magic Heroes VII is split into two phases.
The Tactical Phase. Here you will use your strategic prowess to set the formation of your
troops before battle.
The Combat Phase. This is where you will strike down your enemy by choosing how your
creatures attack or damaging the enemy with powerful spells cast directly by your hero.
COMBAT PHASE
The Combat Phase is where your wits will be put to the test - one wrong move can make the
difference between losing your Hero and being rewarded with the enemies entire Kingdom. It
is here that your hero can act directly to influence the outcome of the fight, using spells to help
your creatures or harm your foes, employing special war cry abilities to raise the impact of your
army or simply by attacking directly using
all your might. Ensuring you dont over extend your troops and become surrounded
or fail to protect your ranged attacks is what
separates the mighty from the meek.
You know what troops you can move as it
will be highlighted yellow. The Green Grid
shows how far it can move for that turn.
3b
3a
UNIT ACTION
The initiative bar (1) displays in which order friendly and enemy units will act, from left to
right. You will see which unit will act, with the active unit also highlighted yellow on the map.
You can move a unit to any cell highlighted in green.
To attack, point the mouse cursor at any part of an enemy unit. The cursor will turn into a
sword. Click to attack. Flanking and rear attacks are the most effective.
Above the active units portrait, you have the special action (2) available for it: Wait, defend.
Some units also have some special active abilities.
HERO ACTION
TACTICAL PHASE
Once a turn, a hero can attack a unit with the sword button (3a) or press the spellbook (3b) to
open it and select a spell or warcry.
The start location of your troops is a key component in winning fights in Might & Magic
Heroes VII. Leaving your weaker, high-damage units unprotected or placing units too close
to the enemy can lead to disastrous results.
KEYBOARD SHORTCUTS
Many actions in the game can be bound to your keyboard, allowing for greater speed and simpler
gameplay. These shortcuts are entirely customisable to fulfil the needs of each individual player.
You can view your shortcuts by going to the Options menu and checking the Keybindings tab.
You will notice that certain shortcuts will work differently depending on whereabouts you are
in the game.
For example, pressing the Esc key whilst in a menu will close that menu. Pressing it again will
GENERAL KEYBINDS
Quickbar Slot 1 - 1
Quickbar Slot 2 - 2
Quickbar Slot 3 - 3
Quickbar Slot 4 - 4
Quickbar Slot 5 - 5
Quickbar Slot 6 - 6
Quickbar Slot 7 - 7
Quickbar Slot 8 - 8
Quickbar Slot 9 - 9
Quickbar Slot 10 - 0
ADVENTURE KEYBINDS
Select Hero 1 Shift+1
Select Hero 2 Shift+2
Select Hero 3 Shift+3
Select Hero 4 Shift+4
Select Hero 5 Shift+5
Select Hero 6 Shift+6
Select Hero 7 Shift+7
Select Hero 8 Shift+8
Select Hero 9 Shift+9
Select Hero 10 Shift+0
End Turn - E
Minimap Options - M
Hero Window - H
Highlight interactable object
CAMERA KEYBINDS
Pan Up Up
Pan Down Down
Zoom in End
Rotate Clockwise Delete
Reset Camera
Hero Attack
Ctrl+H
Wait W
Defend D
Toggle HP Bars
Alt+H
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MOVEMENT KEYBINDS
Move Southwest Num1
Move Southeast Num3
Move East Num6
Move North Num8
GAME MENU
Resume Game
R
Save Game
S
Quit Q
Load Game
L
Option O
REQUEST POPUP
Accept/OK
Enter / Spacebar
Reject/Cancel Esc
DIALOGUE POPUP
Confirm Dialogue
Previous Line
Next Line
COMBAT KEYBINDS
Recruitment - 2
Hall of Heroes - 4
Magic Guild - 6
Caravanserai - 8
Faction Building 1 - 0
Recruit All Ctrl+A
Enter / Spacebar
Backspace / Left Arrow
Right Arrow
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