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Macromedia Flash
Workshop Overview
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STAGE is where you will build your movie for everyone to see (like a theatre
stage).
TIMELINE shows each frame. The stage will display the current frame that is selected
by the red box. All of your layers will be displayed on the left side.
PANEL WINDOWS (sometimes called just Panels or Windows) are information
areas
for the designer. The Properties Panel will change depending on what is selected
(general stage, text, lines, etc).
MISCELLANEOUS NOTES:
The fps on the bottom of the timeline is how many frames make up one second.
12 is the default which is a good place to start. The more frames per second, the
larger the file (which means longer loading time). 30 fps is the TV broadcast standard, which is probably overkill for streaming on the web. If you go down to 5 fps
you will see it jitter to each frame.
It is good idea to always start off opening the library since you will need to access
this Window > Library.
You can change the size of your project by clicking on the stage and look under
the Properties tab. Click on the size button to change the size.
Add a name for your button and make sure the Button option is selected.
2: Click OK and the button editor opens.
As you see it looks exactly the same as the standard Flash editor, with one exception:
You only have four frames in the timeline.
3: Draw a button the way you want it to be when no mouse event is detected.
Notice that the active frame is labelled "Up" in the timeline.
4: Insert a keyframe in the frame labelled "Over" in the timeline.
(To do this: Click on Layer 1 in the white cell below where it says "Over". Then press
F6.)
5: Draw a button the way you want it to be when a mouseover event is detected.
6: Insert a keyframe in the frame labelled "Down" in the timeline.
(To do this: Click on Layer 1 in the white cell below where it says "Down". Then press
F6.)
7: Draw a button the way you want it to be when a mouseclick event is detected.
That's it - you've created a button with three looks that will change upon mouse events.
You still need to specify which area should be clickable as well as what should happen
when the button is clicked.
Proceed to learn about these steps.
If your Library is not visible choose Window->Library (or press Ctrl-L) to make it visible.
3: Once the button have been placed correct in your movie right click on it and choose
Properties in the menu that appears.
An Instance menu appears.
4: Select Actions
5: Click the plus Icon and select the OnMouseEvent option.
6: Select Release in the list of event triggers.
The action now says:
On (Release)
End On
This means that we have told Flash that it should
react on a mouse-click release event.
But we still havent told what should happen when
the event is detected.
We have several options available. The most important ones are listed below:
Click Arrow Selection tool (V shortuct). Hold down the shift key (so it
travels in a straight line) and drag the head down the neck.
Go to frame 20 on the head layer and insert a keyframe. Shift-drag
the head up.
Keep doing this back and forth every 10 frames all the way to frame
60.
Basic Animation
Double-click on Layer 1 and name it
Body.
Create a new
symbol (Insert
> New
Symbol).
Select Graphic
and name it
Head Graphic.
Creating a Button
Next we will learn how to make a
simple button. Add a new layer and
call it Body2.We now want to delete
the other two layers. Click on
a layer and then click the small garbage can at thebottom of the timeline. Do this again for the second
layer. You should now just have your
Body2 layer.
Create a new symbol (Insert
> New Symbol). This one
will be a Button and name it
Oh No.
With the Line Tool draw some red hair coming out of the
persons head.
Click on the Down state and insert a keyframe. Drag the red hair so that it is away
from the head and insert the words Oh
No! next to your person. When you have
the text box selected you can open the
Properties window and change the size,
color and font in your text box.