Escolar Documentos
Profissional Documentos
Cultura Documentos
Player Name
Hans
12
Character Name
Level
Rogue|Ranger
Horizon Walker
Class
Paragon Path
Elf
Medium
32
Male
Race
Size
Age
Gender
Height
Weight
INITIATIVE
SCORE
DEX
Initiative
Unaligned
Sehanine
Alignment
Deity
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
DEFENSE
14
32.000
Epic Destiny
27
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
AC
16
MOVEMENT
SCORE
FEAT
RPGA Number
ENH
MISC
BASE
ARMOR
ITEM
MISC
MISC
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
16
STR
Strength
12
CON
ABIL MOD
DEFENSE
22
10 +
1/2 LVL ABIL
FORT 16
SENSES
CLASS
FEAT
ENH
MISC
SCORE
MISC
CONDITIONAL BONUSES
Constitution
DEFENSE
DEX
22
12
26
Dexterity
INT
Intelligence
16
WIS
-1
DEFENSE
21
Wisdom
CHA
14
REF
16
26
10 +
16
26
Passive Perception
10 +
16
CLASS
FEAT
ENH
MISC
MISC
SKILL BONUS
Darkvision
ATTACK WORKSPACE
ABILITY:
10 +
1/2 LVL ABIL
WILL 16
BASE
Passive Insight
SPECIAL SENSES
CONDITIONAL BONUSES
10 +
1/2 LVL ABIL
PASSIVE SENSE
ATT BONUS
CLASS
FEAT
ENH
MISC
MISC
+ 11
ABILITY:
CONDITIONAL BONUSES
CLASS
PROF
FEAT
ENH
MISC
ENH
MISC
ENH
MISC
MISC
ENH
MISC
MISC
ATT BONUS
CLASS
PROF
FEAT
Charisma
+ 14
MAX HP
HEALING SURGES
BLOODIED
79
SURGE VALUE
39
19
1/2 HP
1/4 HP
SURGES/DAY
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
DAMAGE WORKSPACE
ABILITY:
DAMAGE
ABIL
1d4+3
RACE FEATURES
ABILITY:
1d4+6
USED
FEAT
FEAT
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
SKILL NAME
BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
Wild Step - Ignore difficult terrain when shifting (even when shifting
18 multiple
vs ACsquares).
Quenchquiver Greatbow +2
BONUS
ACTION POINTS
HIT POINTS
DAMAGE
1d12+8
16
vs
AC
19
vs
AC
16
vs
AC
1d8+5
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
n/a
FEATS
17
Acrobatics
DEX
12
Arcana
INT
n/a
14
Athletics
n/a
STR
n/a
CHA
Bluff
Diplomacy
CHA
n/a
the Greatbow.
Dungeoneering
WIS
n/a
Endurance
CON
n/a
gain +5 Perception
d8s
WIS
n/a
n/a
exploits
Heal
History
INT
16
Insight
WIS
n/a
Intimidate
CHA
n/a
initiative
11
Nature
WIS
n/a
16
Perception
WIS
n/a
Religion
INT
n/a
17
Stealth
DEX
12
n/a
Streetwise
CHA
n/a
17
Thievery
DEX
12
n/a
Hans
LANGUAGES KNOWN
Common, Elven
Page 1
POWER INDEX
AT-WILL POWERS
MAGIC ITEMS
WEAPON
Careful Attack
WEAPON
Hunter's Quarry
WEAPON
Sly Flourish
CHARACTER PORTRAIT
WEAPON
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Elven Accuracy
NECK
Opening Move
RING
Parting Strike
RING
Slice Free
WAIST
Worldly Strike
DAILY POWERS
Split the Tree
PERSONALITY TRAITS
Mocking Strike
Attacks on the Run
OTHER EQUIPMENT
Milestone
Paragon (11-20)
Milestone
Epic (21-30)
Milestone
RITUALS / ALCHEMY
Dagger (2)
CHARACTER BACKGROUND
Occupation - Thief
You were a thief. Were you a cutpurse, a burglar, a grifter,
or something else? Were you driven to thievery by
necessity? Were you part of a guild or syndicate, or
harassed by one as an independent operator? Are you still a
member or still hunted? If so, where is the guild based? If
not, why did you leaveor why did the guild let you be?
Was the parting amicable or are there people out there
looking to settle a score with you?
Hans
Page 2
CHARACTER NAME
Skills
Hans
PLAYER NAME
RACE
CLASS
Elf
LEVEL
Hybrid
SCORE ABILITY
16 STR +3
79
12 CON +1
Spd
22 DEX +6
Init
17
5
14
8
8
9
9
9
5
16
8
11
16
5
17
8
17
12
MOD
HP
AC
27
Fort
22
INT 1
Ref
26
16 WIS +3
+14
Will
21
14 CHA +2
26
Passive
Insight
26
Passive
Perception
Action Point
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX
(Trained)
(Trained)
(Trained)
(Trained)
(Trained)
(Trained)
ADDITIONAL EFFECTS
PLAY DATA
PLAY DATA
Second Wind
USED
Standard
ACTION
AT-WILL
KEYWORDS
Standard
RANGE
ACTION
ENCOUNTER
DAILY
20
Hunter's Quarry
USED
Martial, Weapon
Personal
vs
ATTACK
KEYWORDS
USED
Minor
RANGE
ACTION
AC
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
ADDITIONAL EFFECTS
Careful Attack
KEYWORDS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
DEFENSE
TARGET
You can designate the nearest enemy to you that you can see as your quarry.
Once per round, when you hit your quarry with an attack, the attack deals
extra damage based on your level. If you can make multiple attacks in a
round, you decide which attack to apply the extra damage to after all the
attacks are rolled. If you have dealt Hunter's Quarry damage since the start of
your turn, you cannot deal it again until the start of your next turn.
The hunter's quarry effect remains active until the end of the encounter, until
the quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time.
Level : Hunter's Quarry Extra Damage
1st10th : +1d6
11th20th : +2d6
21st30th : +3d6
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
CLASS
PH
UTILITY POWER
USED
vs
ATTACK
KEYWORDS
USED
Standard
ACTION
vs
ATTACK
19
DEFENSE
TARGET
ADDITIONAL EFFECTS
Hans
BOOK
USED
Melee weapon
RANGE
vs
ATTACK
AC
One creature
DEFENSE
TARGET
ADDITIONAL EFFECTS
LEVEL
PH
Martial, Weapon
RANGE
TARGET
AT-WILL POWER
KEYWORDS
Personal
DEFENSE
BOOK
Opening Move
Free
One creature
AT-WILL POWER
ACTION
AC
Rogue
LEVEL
RANGE
CLASS
CLASS
PH
ACTION
18
BOOK
Elven Accuracy
Martial, Weapon
Standard
AT-WILL POWER
Sly Flourish
KEYWORDS
LEVEL
Ranger
PH
CLASS
Racial Power
LEVEL
ENCOUNTER POWER
BOOK
PH
CLASS
Rogue
ENCOUNTER POWER
Page 3
LEVEL
BOOK
Dragon 381
Parting Strike
KEYWORDS
Slice Free
USED
Martial, Weapon
*
Standard
Standard
RANGE
ACTION
AC
One creature
19
DEFENSE
TARGET
vs
ATTACK
USED
Arcane, Weapon
Melee weapon
Standard
RANGE
ACTION
AC
One creature
18
DEFENSE
TARGET
vs
ATTACK
KEYWORDS
vs
AC
ATTACK
DEFENSE
TARGET
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
Ranger
BOOK
CLASS
MP2
ENCOUNTER POWER
KEYWORDS
USED
vs
ATTACK
KEYWORDS
BOOK
Dragon 375
Standard
RANGE
ACTION
AC
19
DEFENSE
TARGET
CLASS
USED
KEYWORDS
11
BOOK
MP
Standard
RANGE
ACTION
Will
One creature
18
DEFENSE
TARGET
vs
AC
DEFENSE
TARGET
RANGE
ATTACK
USED
Martial, Weapon
Melee weapon
vs
LEVEL
Horizon Walker
ATTACK
ENCOUNTER POWER
Martial, Weapon
Ranged weapon
ACTION
18
Mocking Strike
Martial, Weapon
Standard
LEVEL
Rogue
ENCOUNTER POWER
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Ranger
LEVEL
BOOK
CLASS
PH
DAILY POWER
Rogue
LEVEL
BOOK
CLASS
MP2
DAILY POWER
Fast Hands
USED
Ranger
KEYWORDS
USED
Personal
Move
Personal
Minor
RANGE
ACTION
RANGE
ACTION
DAILY
AT-WILL
BOOK
PH
KEYWORDS
Free
ENCOUNTER
Rapid Escape
ACTION
AT-WILL
LEVEL
DAILY POWER
Perfect Balance
KEYWORDS
ENCOUNTER
DAILY
AT-WILL
USED
Personal
RANGE
ENCOUNTER
DAILY
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Thievery
UTILITY POWER
Hans
USED
Martial, Weapon
Melee weapon
ACTION
19
KEYWORDS
Worldly Strike
LEVEL
BOOK
PH3
CLASS
Acrobatics
LEVEL
UTILITY POWER
BOOK
PH3
CLASS
Acrobatics
UTILITY POWER
Page 4
LEVEL
10
BOOK
PH3
Fey Strider
KEYWORDS
Arcane, Teleportation
Move
Personal
ACTION
RANGE
AT-WILL
ENCOUNTER
1d10
Crossbow
20/40
1d8
Bow
15/30
DAMAGE
PROFICIENT
GROUP
RANGE
DAMAGE
PROFICIENT
GROUP
RANGE
ENHANCEMENT
LEVEL
DAILY
Quenchquiver Shortbow +2
ENHANCEMENT
LEVEL
CRITICAL
PROPERTIES
PROPERTIES
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
POWER
POWER
ITEM SLOT
ITEM SLOT
ADDITIONAL EFFECTS
CLASS
LEVEL
Horizon Walker
BOOK
12
MP
UTILITY POWER
WEIGHT
Two-Hands
PRICE
BOOK
2600
AV
MAGIC WEAPON
Light Blade
DAMAGE
PROFICIENT
GROUP
ENHANCEMENT
LEVEL
1d12
Bow
25/50
PROFICIENT
GROUP
RANGE
2600
BOOK
PH
ENHANCEMENT
0
AC BONUS
CHECK
SPEED
LEVEL
CRITICAL
ENHANCEMENT
QUANTITY
LEVEL
TYPE
PROPERTIES
PROPERTIES
PROPERTIES
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
POWER
POWER
POWER
ITEM SLOT
ITEM SLOT
ITEM SLOT
WEIGHT
One-hand
PRICE
2600
BOOK
PH
MAGIC WEAPON
WEIGHT
Two-Hands
PRICE
2600
BOOK
AV
MAGIC WEAPON
CHECK
SPEED
ENHANCEMENT
QUANTITY
LEVEL
TYPE
Neck
WEIGHT
PRICE
2600
BOOK
AV2
MAGIC ITEM
1
AC BONUS
0
AC BONUS
CHECK
SPEED
ENHANCEMENT
QUANTITY
LEVEL
TYPE
1
AC BONUS
CHECK
SPEED
ENHANCEMENT
QUANTITY
LEVEL
TYPE
PROPERTIES
PROPERTIES
PROPERTIES
AT-WILL
ENCOUNTER
DAILY
POWER
AT-WILL
ENCOUNTER
DAILY
POWER
ITEM SLOT
Head
MAGIC ITEM
WEIGHT
PRICE
3400
BOOK
AV2
AT-WILL
ENCOUNTER
DAILY
POWER
Hans
PRICE
Deep-Pocket Cloak +2
DAMAGE
CRITICAL
MAGIC WEAPON
Quenchquiver Greatbow +2
RANGE
WEIGHT
Two-Hands
ITEM SLOT
Hands
WEIGHT
PRICE
MAGIC ITEM
1800
BOOK
AV2
ITEM SLOT
Feet
MAGIC ITEM
Page 5
WEIGHT
PRICE
680
BOOK
PH
AC BONUS
CHECK
SPEED
ENHANCEMENT
QUANTITY
LEVEL
TYPE
AC BONUS
CHECK
SPEED
ENHANCEMENT
Summoned Drowmesh +3
1
QUANTITY
AC BONUS
CHECK
SPEED
QUANTITY
11
+3 AC
11
Armor
LEVEL
TYPE
ENHANCEMENT
LEVEL
TYPE
PROPERTIES
PROPERTIES
PROPERTIES
Special: +1 Reflex
AT-WILL
ENCOUNTER
DAILY
POWER
AT-WILL
ENCOUNTER
DAILY
POWER
ITEM SLOT
Waist
WEIGHT
PRICE
1800
BOOK
MAGIC ITEM
Arms
WEIGHT
PRICE
9000
BOOK
CHECK
SPEED
QUANTITY
11
ENHANCEMENT
LEVEL
TYPE
PROPERTIES
AT-WILL
ENCOUNTER
DAILY
ITEM SLOT
Neck
WEIGHT
PRICE
9000
BOOK
PH
MAGIC ITEM
WEIGHT
10
PRICE
9000
BOOK
AV
3
AC BONUS
CHECK
SPEED
ENHANCEMENT
QUANTITY
15
Potion
LEVEL
TYPE
AT-WILL
10
AC BONUS
CHECK
SPEED
ENHANCEMENT
QUANTITY
Potion
LEVEL
TYPE
PROPERTIES
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
POWER
POWER
ITEM SLOT
ITEM SLOT
WEIGHT
PRICE
MAGIC ITEM
1000
BOOK
PH
MAGIC ITEM
Gadgeteer's Garb
Characters drawn to the inner workings
of traps and alchemy covet this set of
items. The items of the Gadgeteer's
Garb bestow a wide range of utilitarian
magic, combat boons, and power over
traps and alchemical devices. All the
items of the set share a skillful synthesis
of mechanical and magical design.
Artificers and rogues most often seek
out and collect the items of this set,
though they can benefit any character.
Body
PROPERTIES
POWER
DAILY
MAGIC ITEM
0
AC BONUS
ITEM SLOT
AV
MAGIC ITEM
Amulet of Protection +3
ENCOUNTER
ITEM SLOT
AV
AT-WILL
POWER
Page 6
WEIGHT
PRICE
50
BOOK
PH