Você está na página 1de 6

The Third Imperium:

History, Background, and Setting


Information

The Third Imperium


The Third Imperium, also known as the OTU, or Official Traveler Universe, is a richly developed
setting for a science fiction role-playing game. The game Traveler (now known as Classic Traveler)
was first created in 1977, by GDW (Game Designers Workshop), and has since gone through 9 editions.

Contents
Background on the Third Imperium: ............................................................................................................. 3
The Imperium Itself: .................................................................................................................................. 3
The Military of the Imperium: .................................................................................................................... 3
The Fleet: ................................................................................................................................................... 3
The Scout Service:..................................................................................................................................... 4
The Nobles of the Imperium: ..................................................................................................................... 4
The Emperor: ............................................................................................................................................. 4
Sophonts, Other Humaniti, and their Domains: ......................................................................................... 5
Locations, Sectors, Systems, and Worlds:................................................................................................. 5

Several websites:
http://www.travellermap.com/thirdimperium/
http://wiki.travellerrpg.com/Main_Page
http://www.freelancetraveller.com/index.html
http://www.travellermap.com/

2014 by Brian C. Doupnik

Background on the Third Imperium:


The Imperium Itself:
The Imperium is a vast organization built to sustain commerce and maintain peace throughout
this part of the Milky Way Galaxy. It spans over eleven thousand worlds, and even with the fastest ship,
takes over two years to traverse. The Imperium has ruled its territory for eleven centuries, and intends
to continue ruling for many more.
In the Imperium, the speed of communication is parallel to the speed of travel. There is no FTL
(Faster than Light) communication, so most messages are transmitted to and from worlds by the Xboat
(Express Boat) network. This is a series of small ships, little more than jump drives, cockpits, and storage
banks that jump along readied relay routes. Each time it arrives at a stop, it transmits a message, is
refueled, perhaps given more messages, and continues on its way. Because of its advanced technology,
the time an Xboat would take, on a standard route, would amount to forty-four weeks travel from the
capital to the edge of the Imperium.
The speed of jumps depends on the type of Jump Drive the starship is equipped with. Each
jump, regardless of the distance, takes one week. A jump-1, for example, would be one parsec in a
week. A jump-2, would travel two parsecs in a week, a jump-3, three parsecs, etc.
The Empire is divided into twenty sectors, each one thirty-two parsecs by forty parsecs. These
sectors are each divided into sixteen subsectors, each of these are eight by ten parsecs. Within a
subsector, there are perhaps thirty to forty colonized (to some extent) systems, each with a star, worlds,
and satellites, each vastly different from the next. This vast disparity constitutes the need for a
feudalistic society, with each progressively smaller domain ruled by a progressively less powerful duke.

The Military of the Imperium:


A hefty part of the Imperiums power comes from its vast legions of Imperial Marines, and the
hulking war machine that is the Imperial Army itself.

The Fleet:
As important as the Marines and Army are to maintaining the peace on the ground, the true
core of the Imperiums power is its fleets. Each captain in the Emperors military is charged, on their
own initiative, with upholding the Emperors law, and the customs of the Empire. As such, they are also
charged with protecting those Imperial citizens who deserve the fleets protection, and eradicating
those who do not. They are given complete control over the life and death of each citizen they
encounter, at least in the immediacy of things. And even if they prove to be corrupt, thankfully a rare
occurrence, an investigation several months or perhaps years later does not change the heroics or
atrocities that they performed.

The Scout Service:


The Scout Service is given the immense task of mapping every single one of the uncharted
worlds of the Imperium, gathering and collecting that data, and creating indexes and databases that
chart those worlds for the Imperial Military, Nobility, and corporations.
When scouts retire from the service, they are not truly retired or discharged as they would be in
other services. Instead, they are put on hold. They can be returned to active duty at any time,
regardless of the event.

The Nobles of the Imperium:


Because of the vast amount of space the Imperium controls, and the slow speed of travel, the
Imperium relies on a feudalistic structure of nobles. Archdukes command Domains, while Dukes
command Sub-sectors. A Count is in control of a group of worlds, a Marquis, an important world.
Barons watch over worlds, while Knights have more limited areas.
Most importantly however, there are two types of titles; personal titles, and office titles. For
instance: Sector Admirals are often given the title of Duke regardless of what their actual position is.
This is so that they can interact with other Dukes on an equal social level. However, when they are
transferred to a different position, leave the military, or are fired, they lose that title.
Because of the long chain of command, there is normally a large time delay in the bureaucracys
actions, especially when that bureaucracy has to interact with other members of the Imperium. It is
specifically for this reason that local governors are given a large degree of autonomy, and only interact
with higher-ups when they need superior recourses, an authority greater than their own, or when their
superiors are displeased with that governors actions.

The Emperor:
Emperor Strephon was born on 202-1049, and proclaimed emperor in 1071.
In the early 1100s, Strephon launched a series of reforms, giving Archdukes additional governing
powers and taxation authority. The restoration of governing and taxation powers was designed to
reconnect the Throne of the Emperor to the lives of Imperial citizens, shifting from its then-current
position as a distant and abstract authority. The Strephonian Reforms (begun in 1113) were also meant
to shake the government from the grip of complacency and stagnation. To lead the reforms, he
appointed Dulinor Archduke of the Domain of Ilelish. Both the reforms and the selection of Dulinor were
accomplished over significant opposition.
During Strephon's reign, the Fourth Frontier War (1082 to 1084) erupted; although it was
concluded with little actual input from Capital, Strephon was nevertheless credited with the speedy end
to the conflict.

There are rumors that Strephon is contemplating activating the Domain of Deneb and elevating
Duke Norris of Regina to Archduke of Deneb in recognition of the signal services he did the Imperium
during the Fifth Frontier War.

Sophonts, Other Humaniti, and their Domains:


In the Third Imperium, there are two categories of alien species: Major Races, and Minor Races.
Major Races are defined as those races which developed Jump Drive technology on their own. Minor
races have either used others technology, or are still devoid of Jump Drive technology entirely.
Major Races (Sophonts) include the Aslan, Droyne (Ancients), Hivers, Humaniti (Solomani, Vilani,
and Zhodani), KKree, and Vargr.
The Aslan are a feline species that tower over all of the other Major Races. Their society is
enforced with a rigid code of honor.
Droyne were the last race to be recognized as a Major Race, mainly because they are the only
major race not to have an empire. This is ironic because they are the oldest race with the Jump Drive.
They are short and reptilian, slightly resembling the goblins or kobolds of mythology, with the exception
that they have small wings that can be used to hover.
Hivers are the most alien and foreign to Humaniti. Despite their name, hiver society is highly
individualistic. They are a race based on six-fold radial symmetry, and bear a slight resemblance to a
plant.
Humaniti has three Major Race subdivisions; the Solomani, the Vilani, and the Zhodani. The
Solomani derived their name from Men of the Sol System. They are the original humans; those left
behind when the Ancients. When they expanded and encountered the First Imperium, they discovered
the Imperium was corrupt and overthrew it. After a century, they were overthrown by the Vilani again,
who created the Third Imperium. The Vilani are the most dominant of the Humaniti. They currently
control the Third Imperium, and the Emperor is a Vilani. The Zhodani are the most technologically
dominant of the races, but due to their psychic prowess, they are commonly discriminated against.
The Kkree are a race having 2 arms and 4 legs reminding humans somewhat of Centaurs. They
are herd animals and rarely found alone. They are militant and often aggressive herbivores with a
disdain for all meat eaters.
The Vargr are a bipedal canine slightly smaller than a human. This species resembles Terran
wolves because they are. Wolves taken from Terra were genetically manipulated by the Ancients to a
bipedal form in an attempt to create suitable servants. However, they are now mostly pirates and
mercenaries.

Locations, Sectors, Systems, and Worlds:


Firstly, a map of the Imperium and surrounding territory is required to realistically view these
locales in relation to each other, without relying on heavy extrapolation:

Please note that for a better and more comprehensive map of the Imper ium and surrounding
territory, visit: www.travellermap.com

The Imperium is divided into four Domains, each one four sectors arranged in a square. A sector
encompasses all of the stars within a grid of thirty two by forty parsecs. It also encompasses sixteen
subsectors, each one eight by ten parsecs. (As an additional note, one parsec is equal to 3.26 light-years,
or about 206,000 AU)
Some specific settings of interest are the Spinward Marches, and the Solomani Rim. The
Spinward Marches is an area on the border between the Imperium, the Zhodani Consulate, and the
Vargr Extents all three. The sub-setting is extremely plentiful with shady characters, alien races, and
exciting action adventures. There are several subsectors within the sector that are of note, particularly
the Sword Worlds. These worlds are settled by people that take great pride in their Norse warrior
heritage, and as such, all of their worlds are named after swords of legend; such as Excalibur.
An extremely different but equally well fleshed out setting is the Solomani Rim; this Sector is a
mix between the Vilani and the Solomani, and is perfect for an adventure ripe with political negotiation,
scandals, and intrigue.

Você também pode gostar