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Design theory
The oldest known written source on architecture are Vitruvius Ten Books on
Architecture from the first century BC. Ever since (and very likely long before)
architects have been documenting their ideas about architecture. Such documents
often record a normative stance (Rowe 1987), indicating what architects should do
rather than what they are actually doing. Rigorous scientific investigations in design
theory are much more recent, having their origin in the 1950ies. They are based on
systems theory which evolved out of a need to deal with novel complex problems (the
most dramatic of which was NASAs space program) for which tried and tested
existing methods were inadequate (Jones 1980). In general, the field was called design
methodology. Throughout its years of development, the understanding of design
problems and design process has been revised considerably (Cross 1984 provides a
good reading).
It is fair to claim that our current understanding of design is still incomplete.
Researchers are struggling between two quite different paradigms of design: design as
rational problem solving versus design as reflective practice. Put very concisely,
design as rational problem solving poses problem decomposition, design as search,
solving (sub) problems, and integrating partial solutions to whole solutions. So, if
possible, quantifiable methods are preferred compared to qualitative methods. Design
as reflective practice on the other hand, proposes that the architect continuously
decomposes the problem, but each time different as the need occurs (naming), on this
basis sets up a (sub)-design problem (framing), creates a partial solution (moving),
and checks whether the result is moving in the right direction (evaluating). Rational
problem solving has a sound theoretical background, but does not sound familiar to an
architect; whereas reflective practice has a weak theoretical background, but sounds
much more true to an architect (see Dorst 1997 for a very good comparison between
the two).
from beginning to end; getting to understand the design task is very much related to
creating design solutions. Design teams therefore need the freedom to reformulate the
design problem, while on the other hand it is necessary to keep track of all the
relevant issues. A common misconception that may occur is that there is one optimal,
or best, solution. This is however in many cases impossible to determine. Architects
therefore, aim to satisfies rather than optimize (Simon 1996).
Design method
As stated above, design methodology in the formative years was a blend of design
methods and scientific study of design. Both areas are now more distinct, and it is
appropriate to talk about design research on the one hand and design methodology on
the other. Design methods are relevant when trying to find a design solution will take
a long time (for example because the architect works a novel design that he or she has
no experience with); when the cost of not succeeding is very high; when the process
has to be accounted for; when the design task is very complex; and when a high
number of parties are involved in the design project. Design methods are a somewhat
controversial subject for architects. Many architects dislike talking about their work
process in terms of method, because it suggests a repetitiveness that is contradictory
to creativeness.
Under the influence of Information & Communication Technology, many architect
and architectural firms have started experimenting with new design methods. Internet
has changed communication structures and allows the creation of design teams spread
world-wide that can work 24 hours by cycling through time zones. Innovations in
CAAD software; in particular parametric modeling also requires different design
strategies. Such trends have an impact on the design process without people talking
about these changes in terms of design methods. Within ADMS, we employ a fairly
strict interpretation of a design method. Something is a design method when it states a
clear goal within the design process; when it defines steps and the proper order of
steps; when it can be applied in more than one case; when other people can use it; and
when the results of a step are testable. The use of a design method does not
necessarily guarantee a good outcome. A design method by definition leaves out
many aspects about a design problem that ultimately have to be solved. What a design
method does, however, is indicate which steps are critical, and in which order to deal
with these steps.
particular level. Through this work, the complexity of a project can be mapped. In the
framework of design methods, a number of projects were analyzed in terms of the
checklist of aspects. This helped the architectural design manager to understand the
design processes of the various projects.
Literature references
Cross, N. (1984) Developments in Design Methodology, Chichester: Wiley.
Dorst, C.H. (1997) Describing Design: A Comparison of Paradigms, PhD thesis,
Delft: Delft University of Technology.
Jones, J.C. (1980) Design Methods: Seeds of Human Futures, London: Wiley
Interscience.
Rittel, W.J. and Webber, M.M. (1973) Planning Problems are Wicked Problems, In
Cross, N. Developments in Design Methodology, Chichester: Wiley.
Rowe, P. (1987) Design Thinking, London: MIT Press.
Simon, H. (1969) The Sciences of the Artificial, Cambridge, Massachusetts: MIT
Press.
Vitruvius (1960) Vitruvius: The Ten Books on Architecture, translated by Morris
Hickey Morgan, New York: Dover.