Escolar Documentos
Profissional Documentos
Cultura Documentos
Event Coordinator:
Will Scarlit
Head of Troll:
Galadriel
Jari
Chief of Security:
Grom
Falgor
Dust n Bones
Head Medic:
Rayne
Merchant Coordinator:
Kevat
Dominus
Janwin
Survival Guide
The Ragnarok XXX staff would also like to thank all of the Dagorhirrim who
volunteered their time to assist with Troll, Weapons Check, Heralding, and/or
Medic. As well as all those who taught Rag U classes, hosted parties, and
provided other behind-the-scenes assistance in making Rag happen.
We would also like to thank everyone who participated in Ragnarok, fighter,
non-com, and Merchant alike, for making the event live and breathe. Ragnarok
exists for and because of you!
Have a safe journey on your extended town runs and we hope to see you next
year for Ragnarok XXXI . . . When the World Ends Again!
Ragnarok XXX Survival Guide layout and editing by: Grey Wolfcaller
Welcome to the
End of the World
9.
Delights of Cathay
Chinese cuisine; breakfast, lunch, dinner, snacks
Thank you for making the journey to participate in Ragnarok XXX, the largest
padded weapon event ever! Ragnarok is dedicated to you, the chapters, members, and
participants of Dagorhir. Dagorhir is the original padded weapon game and Ragnarok is
an entire week of fighting, fun, and excitement.
Throughout the week, be sure to remember Have Fun! Thats what Dagorhir and
Ragnarok are all about!
Table of Contents
The Newbies Guide to Ragnarok
2&3
4&5
Regarding Minors
Parking Policy
Volunteering
Field Customs
10
10
Battle Schedule
11-14
15-23
23
24
25-26
Midnight Madness
Midnight Madness will be held Friday night from 11 P.M. to 1 A.M. Join us on Merchants Row
for an evening of fun, games, and shopping. Check with merchants for special Midnight Madness
deals. Shopping, entertainment, and prizes await you at Midnight Madness!
1.
2.
3.
ID must be checked for age appropriate items. 18 for weapons, adult materials and tobacco
products.
4.
The trading of alcohol is ABSOLUTELY FORBIDDEN. Alcohol may not be traded at any
time, for any reason.
26
Merchants
Merchants Row
(A1-9/A15-16)
Greetings to newbies and veterans alike and welcome to Ragnarok XXX! If this is your first Rag,
then you are in for a week of unparalleled fun and excitement, and a plethora of new experiences.
As any Ragnarok veteran will tell you, youll never look at your home practices the same way
again. But in the midst of this end-of-the-world craziness, there are simple rules and etiquette that
go along with Ragnarok. Wed like to take a moment and share those with you. So, in no
particular order . . .
First and foremost, remember were all here to have a good time. Whether that comes in the
form of some of the largest melees in Dagorhir or sharing stories with friends, its all about
having fun.
That being said, ALWAYS exercise common sense. If it seems like a bad idea, it probably
is. If alcohol is involved and it seems like a good idea, its definitely a bad idea.
If you dont know, ASK! Find a veteran or a member of the event staff and they will either
answer your question or find someone who can. It is not better to ask for forgiveness than
permission. It is far better to look like the newb you are than the newb with the bad
reputation because you did something stupid.
Always hail camps before entering. This means stopping at the edge or gate of a camp and
yelling, Hail camp! When someone responds in kind (Hail!) or just invites you in, you
can enter. Its a courtesy we extend to one another, and shows respect for the camp you wish
to enter.
On the field, the word of the Heralds is law. Heralds wear yellow tabards and/or sashes.
Heralds are primarily responsible for the safety of participants and keeping order during
events. Heralds may call shots. If a Herald calls you dead, you are dead. Do not argue with
the Heralds. Please volunteer to her ald, so ever ybody has a chance to fight and help
out.
1.
When Heralds address the participants, please listen silently. If you do not, you and your
teammates may miss valuable information about scenarios.
2.
Bored Housewife
Garb and accessories
3.
Never argue during combat; youll just end up dead. Discuss issues when the fighting is
over. Talk to a Herald afterwards, if necessary.
Worry about your own honor, no one elses. You cant control what others do, only yourself.
4.
5.
Valhallas Anvil
Jewelry, leather goods, miscellaneous crafts
Consignor: Todd Buck: Metal working
Someone in a Heralds tabard with a camera is a photographer. They produce the epic
pictures you can use later to show off to your friends/make them jealous they were not at
Rag. Be careful and respectful of them and their equipment.
6.
Red Falcon
Leather goods, armor, accessories
7.
For new photographers: remember, you are there to take pictures. Unless you see an actually
dangerous situation occurring, do not interfere with combat, even if your friend is about to
get back-stabbed. You may cost yourself an epic picture and them a lesson in battle field
awareness.
8.
A Case of Random
Jewelry, Belly dance accessories
Consignor: Merchants Wares: Weapons, garb, supplies, home dcor, miscellaneous
accessories and novelties
When you die, fall to the ground and lay your equipment down or place it on your head to
indicate you are dead. Dont crouch or kneel!
25
Try to stay hydrated! Drink extra water throughout the day. Prehydrate before you dehydrate.
Volunteer water heralds, the Cult of Hydration, are present at most field battles. Their time
and resources are donated, be respectful to them and to their equipment. Return any water
bottles you borrow!
For those who are of legal age and do enjoy a drink with friends, trying new concoctions is
always fun. However, remember as always you are still responsible for your actions when
you are drunk and people will rightfully hold anything stupid you do while drunk against you
later.
If someone asks you whats in a drink or dish you offer him or her, ALWAYS tell them.
Conversely, never be afraid to ask, Whats in it? if offered food or drink. Remember some
people are allergic to certain ingredients and your secret recipe is not worth someones
health. Make your allergies known if necessary.
Clean up your camp daily and strive to leave the site cleaner than it was when you arrived.
Maintain your fire pit and other open flames (tiki torches, etc.) safely. Do not leave open
flame unattended.
Take care of yourself and/or your children all week. Minors are, at all times, the
responsibility of their parents/legal guardians.
Security is there to help the event run smoothly with minimal incidents. If you find yourself
in a situation where security is involved, be cooperative and dont argue. Remember, they
are volunteers doing their job, and the faster theyre done the faster things go back to normal.
Never take matters into your own hands; that is what security is there for.
Merchants are a wonderful perk of Ragnarok. Treating our merchants well means they, in
turn, will treat us well. Always give the merchants, their products, and their vending spaces
the respect they deserve. Browsing through a merchants tent and leaving it a wreck is not
only not cool, but in many cases may be illegal and legal action may be taken, and you may
be asked to leave the event.
Regarding live steel: Everyone loves to show off the new toys they pick up from the
merchants at Ragnarok, and this includes blades. When looking at or drawing any sort of
blade, whether it is a pocket knife or a hand-forged claymore, ALWAYS yell Clear!
before drawing the blade. This alerts everyone around that a blade is out and to be careful. It
also reduces the chances of accidents happening. This goes for any sort of blade, not just the
ones you buy on-site during the event. Also remember that carrying a live steel blade is
never a good idea when inebriated and may get you kicked out of Ragnarok. Live steel
blades are never permitted on the battle field and bringing them on the field may result in
your being asked to leave the event or even having legal action taken against you.
Additionally, most official and unofficial parties at Rag ban weapons of any kind; steel,
foam, and/or costume.
No means no. It is not open to debate. A skimpy outfit is not an invitation. The genders of
the person asking the question and the person saying no are irrelevant. Treat everyone with
the level of respect you would like to receive.
Have a question? Ask! Your hosts have painstakingly worked to bring Ragnarok XXX to
you. If you have specific questions about Troll, Security, Battles, Rag U, Merchants, or
Nightlife, please ask directly, or check in at Troll.
With all that said, welcome to Ragnarok XXXHave fun, kill lots, and have an awesome
event!
24
Sunday June 28
Even the End of the World ends. Please follow these simple steps to check out of your campsite:
1. Make sure your camp is cleaned up and all garbage has been moved to the dumpsters.
2. All fires must be completely out and the pits must be cleaned of debris.
3. There will be a final inspection of each camp before the last participants leave. If there are any
problems, the realm in question will be responsible for finding a solution. Please be pro-active!
1. The landowners and their staff have authority over the entire campground. Please comply with
any requests they make. Endangering the use of their property is unacceptable.
2. Follow all Coopers Lake rules. These rules are non-negotiable and failure of Ragnarok
attendees to abide by these rules could jeopardize our ability to continue to use Coopers Lake. If
placed in that position, event staff will choose Coopers Lake and maintaining a good relationship
with them over a Ragnarok attendee.
3. NO PETS are allowed at this event. The only exception to this are certified trained service
animals. All service animals must be registered with Troll. Proper paper work for a certified
helper animal must also be presented at Troll.
Monday
4. Minors are only allowed to be on site while their parent or permanent legal guardian is on site.
See Regarding Minors on page 5 for further details.
Tuesday
6. No public nudity.
5. No amplified music.
8. Stay within the designated Ragnarok boundaries. Coopers Lake is much larger than we are
currently using and we are not allowed in the areas we are not renting.
Wednesday
3:00 PM: Eggses, Eggses It Is! @ Classroom
Learn about natural dyes that people in the medieval period would have used, and try
out those and similar dyes on hard boiled eggsand keep your eggs! Eggs will be
provided, but in limited quantities, you may want to bring along a few extra. Parents/
Guardians must be present.
Dyers: Dominick Stoneskull and Gigglepants III
5:00 PM: The Pages Carnival @ RWC Bar n
Families are invited to attend Ragnaroks first annual childrens carnival. Face painting,
games, prizes and more! Every child will be entered in a door prize raffle. Parents/
Guardians must be present.
Thursday
2:00 PM: Njordball! @ Lower Field
Njord, Norse god of the sea, wants you to cool off with these water-based games and
activities for the whole family! Swimsuits recommended, or clothes the children can get
wet in. Parents/Guardians must be present.
Referee: Dominick Stoneskull
Friday
3:00 PM: Little Dagorhirrim Jam Session @ Amphitheatre
Looking for something you and your child can do together this Ragnarok? Come make
some music with us! Easy instruments will be provided on first-come, first-serve basis.
Children of all ages welcome. Parents/Guardians must be present.
Conductors: Dominick Stoneskull and Mariner of House Tull
7:00 PM: Ragnarok Garb Exhibition Childrens Parade @ Amphitheater
23
9. Respect all Coopers Lake property. Do not trash the shower houses. If you are covered in mud,
body paint, etc. there is a swimming hole located at the bottom of the hill in the creek (access
through the Creekwood camping area). Rinse off in the creek before going to the showers.
10. DRIVE SLOWLY ON COOPER'S LAKE PROPERTY 10 MPH. Most of the regular
traffic within the Ragnarok event site is on foot or via Coopers and event staff golf carts.
Pedestrians and the golf carts have the right of way.
11. Personal motorized vehicles are prohibited (golf carts, Segways, etc.), and no cars are allowed
in camps.
12. Please comply with all requests made by the event staff, Heralds, and Troll.
13. Remember, on the field the word of the Heralds is law. They have both the right and the
responsibility to kick you off the field if you are violating the rules.
14. Safety is our number one priority. All weapons must pass weapons check before they may be
brought out onto the field. People that sneak unchecked weapons onto the field will not be
allowed to participate and may be asked to leave the event.
15. Do not touch anyone elses property without their permission. Do not enter camps, tents,
pavilions, etc. without the permission of their owners.
16. As a corollary to rule 15: Yes, you can fish in Coopers Lake. No, you cannot enter someone
elses camp without their permission in order to do so. If there is no one there to give you
permission DO NOT ENTER. There are plenty of places along the lake shore that are within the
Ragnarok boundaries that are not blocked by camps from which you can fish. Fishing is catch and
release only.
17. Dagorhir has a zero tolerance policy for illegal activities. This includes but is not limited to:
underage drinking/serving alcohol to under-aged individuals, illicit drug use, stealing, brawling,
fighting, or any act of violence against any attendee or staff member, as well as breaking any
other state or federal laws we havent listed. Breaking the law is grounds for immediate
4
dismissal from the event. In addition Rag Security and Coopers Lake reserve the right to involve
local law enforcement at their discretion and/or as required by law.
18. Real weapons of any kind are not allowed on or near the battlefield.
19. Alcohol may not be sold or bartered on Coopers Lake property.
20. Trash must be maintained in a reasonable fashion. Place bags of trash in dumpsters for pick
up. Dumpsters are located near the Barn, at the corner of the Lower Field, and between campsites
D14 and D15 on the Coopers Lake map.
hearts. But there are those who have passed on, who will not rise again to fight with us
or feast in Valhalla: our friends and family who have passed from this world.
If you wish to honor one of your own, or someone for whom you had a great
admiration, or just as a sign of respect to those who have lost, join us at Pahmoten camp
where we will start our procession. As we pass throughout the campground, even if you
do not join the march, please pause your activities, or stand at your camp's entrance, and
let us pass in silence. We heartily encourage bringing banners and other such relics into
the march.
21. Dont over use the ground water. The ground water is shared by the entire camp ground and
may not be safe for drinking. Overusing it will cause the water level to drop and we will be
unable to access it. Absolutely no swimming pools filled with ground water
22. There must be visible boundaries (sheet walls, rope walls, etc.) around each campsite. This
will prevent people from cutting across your camp uninvited.
Regarding Minors
The minimum age to take the field at Ragnarok is 16 and requires a notarized waiver signed
by the minors parent or permanent legal guardian.
When arriving at Ragnarok and registering on site, proof of parentage (a copy not the
original ) of the minor s birth certificate listing the parents name or status as permanent
legal guardian (a copy of the order of permanent guardianship) must be presented to Troll.
For a minor of any age to be present at Ragnarok his or her parent or permanent legal
guardian must be present at all times.
In addition, a minor is only allowed to be on site while his or her parent or permanent legal
guardian is on site. This means that if the parent or permanent legal guardian leaves the site
for any reason, even a town run for a few hours, the minor must go with them.
Join our Rag Merchants on the Row until 1 AM for an evening of fun, games, and
shopping. Check with merchants for special Midnight Madness deals. Shopping,
entertainment, and prizes await you at Midnight Madness!
Saturday June 27
2:00 PM: Garbing for the Genderqueer @ Classr oom
A group discussion about gender preference based and/or gender neutral costuming.
Discussion will also cover issues of safety at Dagorhir events with a focus on safe
spaces at Ragnarok. We will conclude with a Q&A andbout any LGBTQ topic brought
up by attendees.
Moderators: Galadriel and Matches
3:00 PM: Mead Brewing @ Lower Field Tent
Learn how to brew a simple sack mead. If you are already a brewer, come by to share in
a drink and some constructive criticism.
Brewmasters: Brewers Guild
4:00 PM: Proper and Advanced Spear Techniques @ Lower Field
Class will cover the basics of how to spear and work with a shieldman and will move
into advanced technique and shots.
Spearmen: Batman and Troan
Minors receive a colored Rag tag. They must have their Rag tag on them at all times. In the
case of infants/toddlers it is acceptable for the parent/legal guardian to carry it.
Parents/legal guardians are responsible for the minors in their care at all times and will be
held responsible for the behavior of the minors in their care. Behavior that would result in
ejection from Ragnarok will result in the ejection of the minor and their parent/legal
guardian.
22
Friday June 26
Camp Masters/Mistresses serve as the point of contact for each camp and Ragnarok event staff
and bear ultimate responsibility for their camps.
Coordinate with Troll in establishing camp location and boundaries during land grab
Serve as point of contact with Ragnarok Medics and/or Security as necessary and assist them
in addressing any situations that may involve Medics and/or Security and her or his camp.
Before departing Coopers on the final day of Ragnarok Camp Masters/Mistresses will:
Ensure that his or her camp is clean and all trash has been taken to the dumpsters.
Parking
After vehicles are unloaded, they are to be moved to the designated parking area. We are allowing
a 30 minute drop off time limit for cars entering the campground. Troll may utilize tags with the
date and time of entry on them to be displayed in the drivers side window, depending on traffic
levels. Otherwise it is on each drivers honor to respect the time limit.
Cars that have been observed to have stayed longer than 30 minutes, or more than 30 minutes
from the time on the pass will be subject to towing.
Thursday June 25
10:30 AM: Archery Safety Training @ Upper Weapon Check (Backyard)
Bow Master: Silk
During Ragnarok XXIX the Medics treated over 400 patients and as Rag has grown, so has the
number of sick and injured. With that in mind, we have come up with a few suggestions and some
helpful info
We can only provide first aid. No matter how highly trained our staff is, we are constrained
by the Good Samaritan Law.
Medics cannot give ANY medications, set bones, suture or give IV Fluids. Please br ing
your own Aspirin, Motrin, Tylenol, Benadryl, Inhalers, Aloe, Antibiotic ointments and Insect
sting pain control. We can give nothing!
People with chronic disease processes, please bring your medication and make the time to
take care of yourselves.
Asthmatics should always carry your inhalers, Diabetics please eat protein and complex
carbs, and people with Bee allergies should always be armed with their Epi pens.
Attendees with mobility issues should camp at the top of the hill, in or near Medical Camp.
Medics are not available to provide transportation.
In Case of a Medical Emergency (Chest pain, Shortness of breath, Allergic reactions and
People with Confusion) Call 911 FIRST !
Call Rag Medics second. Due to the constraints noted above Medics can provide only limited
assistance but will do what they can for the 20-30 minutes it takes for EMS to arrive. Maps to the
local ERs will be at Troll.
Final Advice
Please wear shoes! of the people Medics tr eat usually have pr eventable foot injur ies/
rashes/blisters or bug bites/stings
If a Medic pulls you from fighting for ANY r eason, you must stop until they say it is safe.
The Heralds and Security will be brought in if necessary!
Camp Masters should ar r ange for ever y one of their fighter s to have water on the field, have
a first aid kit ready in camp and remind people to wear SPF 20 or higher and reapply!
20
Wednesday June 24
Volunteering
Volunteers make Ragnarok run. In addition to all of the various coordinators volunteering to give
up large chunks of their vacation to provide you with Ragnarok XXIX, shift volunteers are
needed to make the various aspects of Rag run smoothly. There are volunteer opportunities
available for all ability levels. Find out how to sign up at Troll. All Rag attendees should sign up
for at least one shift in any of the following areas.
Troll: Tr oll volunteer s wor k four hour shifts checking attendees into the event and ser ving
as a point of contact for attendees with questions, concerns, or trying to reach Security or
Medical. Lost and found is also kept at Troll. Troll volunteers are responsible for any monies
taken in during their shift and are required to sign for both the cash box and to verify the count at
the end of their shift. Working Troll is a great way to meet new people. Troll requires 24 hour
staffing while Ragnarok is running, so offers good opportunities for night owls. Head of Troll:
Galadriel
Security: Secur ity shifts walk the Ragnar ok event site making sur e that attendees ar e safe
and that the Ragnarok rules are being followed. Security shifts are also a great way to meet people
and to familiarize yourself with Coopers Lake. Security requires 24 hour staffing while Ragnarok
is running, working 6 hour shifts. Head of Security: Grom
Medic: Medics bandage our wounds and help keep us going. A gr eat place for Fir st
Responders, EMTs, Paramedics, Nurses, etc. to put their skills to use for the benefit of their
fellow Dagorhirim. Even if you dont have a medical background, sign up to be a shadow and
assist the medics. Medical requires 24 hour staffing while Ragnarok is running and works 48
hour shifts. Head Medic: Rayne
Heralding: Her alds ar e the r efer ees of Dagor hir . Ever y Dagor hir Chapter is r equir ed to
provide veteran heralds according to the following scale, based on the number of participants
attending Ragnarok: 0-4 Participants from the Chapter -- no Heralds required; 5-20 Participants -at least one Herald each day; each additional increment of 20 participants (21-40, 41-60, etc.) -- at
least one additional Herald each day. Heralding briefings will be given each day. Day Events
Coordinator: Jari
Weapon Check: Weapon check is necessar y to assur e the safety of our equipment and
thereby our participants. Learning proper weapon check skills often translates into being a better
foam smith. Every Dagorhir Chapter is required to provide weapon checkers according to the
following scale, based on the number of participants attending Ragnarok: 0-4 Participants from
the Chapter -- no weapons checkers required; 5-20 Participants -- at least one weapons check staff
person each day; each additional increment of 20 participants (21-40, 41-60, etc.) -- at least one
additional weapons check staff person each day.
Weapon check training will take place each morning at weapon check. Arrive early and ask
for the head or assistant head of weapon check. Head of Weapon Check: Falgor
Go to Troll, take your receipt along and check to see if your Tag has been turned in as lost &
found.
If your Tag has been turned in, it will be returned to you. You may get a side of goodnatured mocking.
If your Tag has not been turned in, your receipt will be collected and you will be issued a
new Rag Tag. If you lose the replacement you will be charged that days admission rate or
you will need to leave the event.
Return to Troll with the new Rag Tag and the original.
Troll will collect the replacement Tag and return your receipt to you.
Field Customs
The Field Customs checkpoint will inspect every person heading onto the field-- both combatant
and noncombatant participants.
Each weapon and piece of armor will be checked for pass stickers. Please have all your gear
out and ready for inspection.
Each person heading to the field, both combatant individuals and noncombatant will be
checked for adherence to garb rules (i.e. 1.3, 1.4, 1.5, and all of their sub-headings).
The Day Event Coordinator and the heralds on the field are supporting Field Customs; please
alert them if you see anything or anyone that slips past the Field Customs check.
Address all other questions and concerns to Svava and Hundr, Field Customs management
18
6:00 PM: American Tribal Style Belly Dance Framework @ Lower Field Tent
American Tribal Style Belly Dance is an improvisational group dance built around a
vocabulary of moves with cues. Come learn some of the basic movements of this
wonderful dance as well as leading, following, and cueing. Come warmed up for
dancing, we will not spend time on warm-ups. Please wear comfortable clothing that
you can dance in. Nothing about belly dance dictates that your belly needs to show!
Please bring your own water and sunblock.
Dance Mistress: Lady Svava
Mission Statement: To ensure the safety of all fighters at Ragnarok, by performing accurate and
consistent quality assurance on all weapons which are to be used in Ragnarok sanctioned battles,
and by interpreting and enforcing the rules set forth by Ragnarok War Council as outlined by the
Dagorhir Manual of Arms.
7-9 PM: Agarhoths Blood Carnival Adjacent to Blood Hor de Camp (Meadow)
The nomadic Agarhoth (Blood Horde) travels city to city, never staying anywhere for
more than a fortnight. At each city we set up a mystic carnival of fun and delights to
entice city dwellers to fund our tribe- either with money or souls.
Featuring carnival entertainments performed by members of Blood Horde and friends
such as: drumming, dancing, poi, apple bobbing, blackjack, fortune telling, Dagorhir
archery, bean bag toss, fire walking, controlled pick up fighting (challenge a Blood
Horde member in a controlled area). There will be ONE drinking activity with shots
which will be closely monitored for underage activity. Think of it like Russian roulette.
There will be several safe shots and several danger shots (super spicy, super sour,
just plain gross, etc).
Attendees will be given a set number of colored baubles at the entrance as pieces of
their soul to gamble with for their entertainment and to add to the story. Additional
soul pieces can be obtained for a small donation to continue playing games. All
donations will be given to Fiat Lux as part of the Rag XXX charitable donation. Family
friendly for adults and children over 10.
Dark: Poisoners Guild 10th Anniversary Party @ The Stagger Inn (D12)
The Poisoner's Guild has been a behind-the-scenes institution for a decade! Or, maybe
they should have all be institutionalized for a decade? Either way come join the
celebration! Dancing, Drums, Drinks, Fire, Booze, Shenanigans! Don't miss this party
if you're 18+. 21+ to imbibe. Valid ID required.
Dark: Night Fighting @ Night Fighting Field (Meadow)
Tuesday June 23
10:00 AM: Campfire Cooking @ Merchants Wares (Merchants Row booth 8)
Tips on fire building and grill set-ups, properly preparing and cooking edible, nonpoisonous foods. Bring a cup, plate, and utensils. We will cook bacon and wings, and
possibly more. Food limited to the first 12 signed up. Sign-up at A Case of Random/
Merchants Wares booth on Merchant Row.
Chief Cook: Gwen of Merchants Wares
10:30 AM: Archery Safety Training @ Upper Weapon Check (Backyard)
Bow Master: Silk
11:00 AM: Essential Oils @ Lower Field Tent
Come learn the benefits of certified pure therapeutic grade essential oil . Learn how
they are extracted, used, and how to care for mini emergencies in your own home.
Discussions will be on pregnancy/birthing, medicine cabinet make over, emergency
preparedness/bug out bag, children, pets, cooking, plants, aliments from A-Z, emotional
needs, and how to make homemade products using EO's.
Essentialist: Miss Widow
Time: Mon-Sat 10 AM 12 PM
Locations: Upper Check, Near the Medic Tent. Backyard on the Coopers Map
Lower Check (Except Arrows), Site D1 on the Coopers Map
Spot Checking: May be done on the field, or garb gates, to determine if a weapon has been
damaged or has broken down and now fails, but will not be used to pass weapons that have not
been checked by the Weapons Checking Staff. The only place that you can get a passing band
from is a weapon check authorized by the head of check.
How often do I need to get my stuff checked?
Armor?: All armor is required to be checked, and passed, once before being worn into battle.
Melee Weapons?: Every other day. (EX Sun., Tues., Thur., Sat. or Mon., Weds., Fri.)
Missiles? Every Day.
Bow? Every other day.
Melee Check: In order to get weapons checked and returned as quickly as possible, multiple lines
are formed. When it is your turn to have your equipment checked, you will be asked to show
your Rag Tag then hand your weapons to the checker that is heading your line. They will look it
over and give you feedback. If the item passed then it will be marked with a Passing Band. If
it has failed, then it will be handed back to you, with an explanation as to why it failed and
possible solutions to fix it. You can fix failed weapons and get them re-checked that day, if you
can get it done by 12pm
Missile Check: The archery station will be using a pile method for arrows, bolts, javelins, and
rocks. Bows will be checked for weight via a line set up. Get in line, string your bow and when it
is your turn, hand it to the bow checker. The bow is checked for draw weight, labeled pass or fail
and handed back. Having you there will keep your bow from walking off with someone that does
not own it.
Armor Check: Operates in two lines, one at Upper and Lower Check. You must be WEARING
your armor. Measurement tools including calipers may be utilized. A tamper proof sticker is
placed in an unobtrusive area on every piece of armor that has passed Check. As with weapons, if
anything is wrong an explanation will be given and suggestions provided on how to fix the
problem so that you may repair your armor and return to have it re-checked.
If you feel your weapon/armor has been failed unfairly, you may appeal to the Head of Weapon
Check for a final decision. Remember that the Head of Weapon Checks decision is final whether
you agree with the ruling or not
17
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Battle Schedule
Warm ups begin at Noon, all scheduled battles begin at 1 PM on the Main Field unless otherwise
noted.
Battles this year will have a plotline running through the entire week. Each scenario will have a
Protagonist and an Antagonist side. Roleplaying well during battles can possibly earn your team
rewards going into the next scenario, or even the next day. Asymmetrical battles will have teams
running the scenario in each role. Symmetrical scenarios will be run twice.
A Note on Heralding
A heralding class will be conducted by Jari or Oddayin each day for those volunteering for
heralding duty and will cover what to look for on the field, specifically unsafe behavior and where
the lines need to be drawn and how people that are acting unsafe will be handled. Heralds will
also be spot checking for violations of garb rules, and of course, unsafe or unchecked weapons.
Unsafe acts Heralds will be monitoring for include, but are not limited to: arrows shot from to
close, and javelins thrown from to close, overhead straight down swings. While engaging in an
unsafe act may not result in immediate action, depending on whether or not it results in injury,
those engaging in unsafe acts will be watched more closely by the Heralds. If action is deemed
necessary, the following procedures will be observed:
-The first time a Herald sees a fighter engaging in something unsafe behavior, they will
take their Rag tag number and send them to the nearest resurrection point.
-A second offense will see the fighter sent the Head Herald who will radio it in, and the
fighter will be pulled from the field for the battle.
-Determinations for more serious or continued unsafe behavior will be made as needed
by the Head Herald and/or the Head of Day Events.
Monday June 22
10:30 AM: Archery Safety Training @ Upper Weapon Check (Backyard)
All Rag attendees wishing to do archery on the battlefield MUST attend this mandatory
class. Participants will review the Dagorhir archery rules along with proper archery
etiquette for large scale battles. Remember, archery is the most dangerous Dagorhir
combat style, therefore combatants who fail to attend this class and receive an archery
band will not be allowed to use a bow on the battle field. You must only attend once.
Bow Master: Silk
At the end of each day the Head herald will review the Rag tag numbers collected to check for
repeat offenders. These individuals will be observed more closely through the remainder of the
week.
Headbands
A Note on Roleplaying
A with last year there will be free on the spot resurrections for good deaths. At minimum to earn
this reward a Herald must observe a fighter falling to the ground screaming as the die. However,
the bigger the death the more likely the reward.
In addition there will be belt favors given out to those that best Roleplay their character during
fighting, one given for each main battle, 12 in all.
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Monday
Head Herald: Cermit, Commanding the Northeastern Alliance
Osgiliath
Our Protagonist army has stumbled into another Kingdom while scouting. Our
Antagonist army has noticed and sought fit to meet them in the ruined city of Osgiliath.
The Armies arrive close to the same time, at midday, seeking to capture this once noble
city, neither knowing abilities of the other.
Hold onto as many Holy Points as possible on the island city of Osgiliath for thirty (30)
minutes. Resurrections happen in groups. If you can manage to capture a Holy Point near
one of the siege weapons, your team gains control of that siege weapon. Boats will be in
play. The length of time the points are controlled will determine the other teams
resurrection counts in the next scenario.
Prison Break
Our Protagonist army has surrendered, being outmatched by a greater army, and has been
taken prisoner. They plot a daring escape and manage to liberate their gear from prison
guards and are fighting their way out of the castle to gather reinforcements and avenge their
fallen comrades.
Protagonists starts inside the castle and have to break out through the castle, the village
outside, the open fields beyond that, and into the forest. This is a death tax battle with the
Antagonist defenders running out of deaths at each stage to ensure the escaping
Protagonists can continue. The team with least number of deaths wins. Run twice, once
with each team as the Protagonists. Both sides of the castle and its gate will be open to
escape through. The time is takes for all escapees to make it out will determine how far
each team is from the resources in the following day's battle.
Clash Of Kings Ball
Take one of several yoga balls and score by putting it in the through the uprights,
touching the ball with anything but your hands. Most points wins. Runs for 15 minutes
then sides change.
Battle for Evermore
We must keep fighting! At this point two res points will be set up and the heralds will
leave the field for the day. Fight for as long as you can.
A note about the schedule format: Recur r ing events only have their descr iptions listed on the fir st day they occur .
Sunday June 21
10:00 AM: Brewing Ale @ Kingdom of Jerusalem camp (between Runestone Hill and Lakeview)
See beer made in front of your eyes.
Brewer: Tzvy Varyag
2:00 PM: Build a Blue @ Classroom
Simple to advanced construction methods of blue weapons.
Foam Forger: Cade Moonshadow
3:00 PM: Creating a Bell Tunic @ Lower Field Tent
Did you somehow make it all the way to Ragnarok without a decent tunic? Come on
over and learn how to make a simple bell tunic. Please bring at least two yards of plain,
neutral colored fabric, as fabric will not be provided by the class. Scissors, pins, thread,
a sewing machine, and other sewing supplies will be available.
Seamstress: Lady Svava
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Saturday
Head Herald: Illisai, Commanding the Army of Valinor
Island Battle
Protagonists flee to small group of islands where they try to keep the Antagonists at bay
as they continue to move across the islands.
KotH battle with multiple hills, points awarded on timed interval. Boats will be in play. Lasts
for 30 minutes. Resurrection points dictate the length of resurrection. Team who wins gains
control of the island and pushes back opposing force.
Thursday
Head Herald: Jari Kafghan, Commanding the Free Cities and Mercenary's Row
Classic Three Team Capture the Flag
Tournaments
Head Herald: Lukan
Blue Weapon
Red Weapon
Green Weapon
Weapon and Shield
Two Weapon
Archer
Unlimited
War God Unlimited in an open Grand Melee style
Four-Horsemen
Seven Man
Twenty-One Man
Final Battle
Back on the mainland now both armies are looking for the final strike to finish off the other.
Neutral Assault game, bomb and torch are in the center, when both items reach an opponents
base it is destroyed and their resurrection is closed.
Touch and go resurrection until resurrection is shut down.
King Battle
Final battle of Ragnarok. Any and all kings willing to challenge King Exo for the Crown are
encouraged to form their own armies throughout the week and bring his reign to an end.
Single death battle. Best two of three.
Friday
Head Herald: TBA
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