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CHESS

OPENINGS

BEGINNERS

FOR

THE

BY

E.

REV.

E.

of

author

"thb

chess

modkkn

"

"half-hours

primer,"

I will lead

forth

my

LONDON

K.

HILL,

1900.
ri^s

Rich,

iii; Act

SONS,

"
LUDOATS

All

etc.

v, sc.

3.

ROUTLEDGE
BftOADWAY,

morphv/'

with

soldiers to the plain."

'-Sluikespeare

GEORGE

M.A.,

CUNNINGTON,

resgrved.

E.G.

Limited,
"

K"^i'^5'/jr

HA(}VAK"

UNIVEfifiTY
UeHARY

LoimoN:

BY

PRINTED

STAMFORD

WIU.TAM

CLOWES

STREET

AND

AND

CHARING

SONS,

LIMITED,

CROSS.

PREFACE.

The

object

give

more

of

game

less

or

tried

chess.

Some

the
of

any

later

being

time,

working

out

Mn-James

Openings,
borough

complete

by

games

reader

course

be

may.

and

and

Ranken,

English

into

carried

on

eminent
of

work

of
be

instruction

the

in

found

Or,

consult
**"

or

the

subject.
B

Chess
Free-

Messrs.

being

if

desired,

be

Openings^'

latter

there

learning

to

by

at

may,

players.

Modem,"

on

little

matters.

recommended

the

very

again,

way
may

side.

they

other

ticular
par-

each

are

favour

in

as

Chess

Mason's/'*^
Ancient

been

but

Openings

the

complete

more

the

of

not

unsystematic

though

something

time

starting
of

given

here

these

of
cases

moves

to

various

few

has

brought
in

seven

present

be

fashion

pleasant

or

Openings
the

at

in

is

the

of

approved,

Opening

six

first

the

practised

and

Except

interest, the
beyond

sketch

short

work

little

unpretentious

beginner

the

ways,

this

of

most

It

preface.

in

If

the

trite

seem

that

be

following

wished

he

beginner,

to

naturally,

alike

such

whom

good

in

higher

regions,

all the

success

Uttle

that

all

he

him

notation

commonly
British

Chess

describing

CasUes

the
at

on

passing
Kt
ker

move

side
"

ch."

King's

5th

sq.;

where

remark

neither

is

to

and

has

into
with

met

sq."

Chess,''

price 6d.,

squares

named

mover's

"

"O"

takes;

square

"
=

ss

most

in

side

of

O"

0"

"i.

p."

Kt(K5)
takes

the
=

"
=

the

at

on.

the
any

and

B(Q4)'*

X
so

shortest

side;

"X

"Q

made,

player

on

player* s Q's 4th sq.;


no

the

"

check

Play

from

"

have

the

Ail

"

"

of

hand

helping

Series.)

Castles

is
to

named

are

on

Where

point

"O"O"

board;

in

Handbook

has

"c.

"How

(See

used.

if he

hoped

ever

employed

here

and

difficulties

will

work

the

seem,

the
a

of

path

And

ABBREVIATIONS,
The

must

moves

lightening
giving

this

apology

indifferent.

or

in

and

one,

first

at

notes

the

smooth

to

succeeded

all

at

writer's

trivial, the

and

the

of

some

pages

variations

are

left

appreciable advantage.

CHESS

OPENINGS

FOR

BEGINNERS.

Openings.

The

The

have

You

How
a

Kt

or

is

can

only

commands

KKt5),

instead
its

at

B3

board).

So

is

It

free

two

squares

would

in

third"

move

to

it

K's

force,

and

"

partly

ground).

enem/s
thft

best

that

start,
others

are

e,g,

or

you

bad

B)

"

K3,

"

QP
need

except

it

move

of

one

(reason,

which

blocking

command

to

KP
and

Bs,

the

eight

the

Q's
a

Black
on

of

and

the

free

to

K5),

by

weakest

the

(i)

(KB4,

and

there

which

or

later
are

Q4,

taken

to

KB3

"

front

KKts,

but

Kt

reasoHS

"

(the

blocked

"

bad

be

Only
that

i.

towards

the
of

move).

mentioned

be

(KR4,

Pawn

move

good

will

RPs

outlet

no'

is not

might

(partly

is

shows

squares

two

you

otherwise

QB's

squares

(2)

are

you

first

experience

simply

four

maximum

be

the

of

best

sets

is

has

always

and

two

giving

QB,

QKt

KR3

"

and

order,

operations?

played,

Kt

I.

as

mov^

Game.

commence

the

sometimes

on.

the

to

by moving

in

men

(which

White

Start

to

the

up

you

are

start

it

set

with

pky

to

Ways

Best

squares

moved

two

never

seek

as

being

CHESS

less
these

OPENINGS

best

the

good;

BEGINNERS.

FOR

of

the

others

workmg

into

two.

general idea of what you must aim at


in the beginning of a game.
At
the
start, your
pieces (except the Knights) are locked up and, for
the
time
You
have
release
to
being, useless.
the
out
to
them, to get them
to
front, and
so
them
that they may
best work
together for
arrange
offence and for defence
where
they
; to place them
stand
safely (not liable to be intercepted or
may
surprised)with lines of retreat, and also may have
most
attacking power
(most opportunity of doing
effectual work) againstthe enemy.
advice is excellent, and
George Walker's
tersely
aim
what
should
at {ue, have
sums
as
a
up
you
working principle,
though you may not always be
in opening your game
able to carry it out rigidly)
:
Do
force is
not
prematurely attack before your
tolerably developed in the field. Play up the
Now

for

"

centre

Ps, get

castlefl and
careful

out

Rs

your

advance

in

and

Kts

your

Bs, have

your

co-operation(this
.impliesa

of

Q). Such is the outline of the


best directions to a beginner as to opening his game."
Reason
and experience have
settled upon
certain
of commencing
best ways
it is better
a game
; and
these
results
the
to
accept
(trying to understand
principles underlying them) than to try and strike
out fresh paths for yourself. Have
a reason
good
"

bad, as

or

move,

But

may

otherwise
BOW,

that Black

might
und^f^nded
you

be

stillsome

"

how

can

startingwith
with

answers

like

KP,

to

play
Black

sort

the

expect

you
i.

of

"

same,

Q"

K4,
i

reason

to

let

for your
improve ?
us

suppose
P

"

K4
the

R5, attacking
iiffordto lose it,
cannot

2.

P"

1.

K4, P"

defend

it in

K4

OPENING.

could

play
B
2.
Q3 ; but this is bad on principle (it
his QP
and
obstructs
ue,
consequently his QB
his men
hinders
from
coming into the field). Or
Kt
he might play 2
reply
QB3, to which
Kt5 {threatens4, B X Kt, and
might be 3. B
then 5. Q X KP
ch., winning a Pawn), followed by
P"
The
2
move
Q3, "c.
Q" K2
3
has only this against it,that the block
of Black's
KB
Black
might possiblylose a little time.
may
P
B4 (threatens
Q3, then
play 2
3. B
P
mate
!),and
KKt3
stops
4. Q X BP
3
and
drives off Q
mate
B3 (threatening
say Q
B
same
mate),and Black can stop it by
K3,
Kt-" KB3.
White
or
Q has now
spent two
attadc
on
an
moves
leading to nothing, and is at a
she has no particularfuture before her.
square where
However, to go a move
farther, after 4
Kt"
KB3, suppose 5. Q" QKt3 (threatensB X BP
check); Blac^ develops his Q to K2
(defending
BP)- while his KB has a good square ready for him
of time
White's Q moves
waste
a
at KKt2.
are
must

SO

some

He

way.

"

"

"

"

"

"

"

"

"

"

...

...

"

which

waste

good

is not
fatal ; his second
move
lose
sallyof Q, which must
premature

^is a

"

valuable

time

develop the
experience are
to

these

be

may

in

retreating,
having
opponent's forces.
against the move.

factors.

two

Other
2.

effect

"

KB3

than

first move

to

had

As

to

Second
is

bad,

block

little

helped
Principle and
Do
not
ignore

Moves
as

up

made, and

having
outlet

of White^
other

no

for

to take

from

particular

which

your

your

KKt

CHESS

OPENINGS

BEGINNERS.

FOR

a
QB3 is playdbk {i,e,
fairly
outlet to Q ; other
good move) as giving another
of Pawns
KB4,
moves
(except 2. P
Q4, or P
which
not
are
weak, as
approved moves) are
i.e. as
spending
helping to develop your forces
time aimlessly (or nearly so).
harm
in 2. P
There
is not
much
KKt3
(or
P"
QKta), to place the K (or Q) B at its Kt's
much
^but not
second
There
are
good.
square
time
of spending the
better ways
so
occupied.
is
reasons
2.
as
Q
B3 is bad (forabout the same
is even
Black
Kt4
Rs). 2. Q
2.
Q
worse;
P
answers
by 2
Q4, unmasking his QB,
and so driving off the Q; either she must
stay out
of being trapped by
somewhere,
running chances
minor
Black's
to
pieces, or must
Q sq.
go back
obstructs
KB), losing
(betterthan to K2, which
B
time.
valuable
will be
2.
B4 is good, and
is 2. Kt
treated
later on;
But
so
most
QB3.
giving rise to the
important is 2. Kt
KB3,
King's Knight's Opening," which
(according to
off into
the sequel) branches
several
good and
recognised
Openings."

his best

square.

"

"

"

"

"

"

"

"

"

"

"

"

"

"

"

KNIGHT'S

KING'S

[i. P"
Before
bad

answers

KP

or

move

K4;

2.

will

going further, we
of

attack
like

K4, P"

OPENING.

Black.

White's

Either

Kt"

KB3.]

dispose
he

of

several

mus^t defend

his

for Pawn).
A
(gettingPawn
B-" B4, leaving the
KP
fended,
unde-

simply throws away


slightgain in development.

valmible

for

very

is

KB3

"

OPENING.

KNIGHT'S

KING'S

weak

It

here.

move

lays

White
dangerously open.
may
safelyplay 3. Kt X P, bringingabout the Damiano
Gambit.
Suppose Black to seize the Kt ; we get
P X Kt; 4. Q~R5
ch., P" KKta;
5. Q
3
KP
ch., followed by 6. Q X R, spellingruin for
X
K
Black.
But, after 4. Q
R5 ch., try 4
B2
ch., K"
(forced); 6. B" B4
K2, 5. Q X KP
It is
Kt3.
ch., P" Q4 (best); 7. B x P ch., K"
flank

K's

Black

"

"

hard

not

to

that

see

is in

Black

bad

way

the

"

the

exposed,
The
sequel might
helpless,position of Black K.
(threatens P" Rs mate), P" R4
be, 8. P" KR4
R) ; 10. Q" Bs
(best); 9. B X KtP, B x B (to save
Kt4 (forced);
Q4 dis. ch., P
ch., K
R3 ; II. P
Black
Of course
B X P ch., forking K and Q.
12.
K2
need
take the Kt ; his best is 3
not
Q
;
tolerable
then
a
ch., with
KB3, Q X KP
4, Kt"
best
in fact, White's
course
(unless he
game;
Black's
to
trusts
ignorance) is to let the KP alone
and
B4 (stopping castlingK side),and
play 3. B
develop his pieces as quickly as he can.
three

Ps

look

then

Kt;

the

"

"

"

at

"

"

of

defences

weak

Other

Black's

KP

2.

are

".

ment
Q3 (obstructingthe developof other pieces by blocking the QP) ; 2
B3 places the Q badly ; this might follow for a
Q
and
B4, Q
KKt3 (attackingKP
beginner; 3. B
either exBut
White
posed
safely leave
KKtP).
may
that
(a) 4. Castles, and
(Diag.); suppose
K2
Black
(for
grabs the KP ; 5. B X P ch., K"
K X B ; 6. Kt
Kt5 ch.. Black Q is lost ;
by
6. Kt
P, and
x
while, after
K~Q
sq., follows
Q

K2,

"

"

"

"

"

"

....

Black

moves

dares

not

out

of

take
way

Kt

on

; 8. R

account
"

K8

of 7. R

mate)

"

; 6. R

"

sq.,
K

CHESS

10

BEGINNERS.

FOR

OPENINGS

Bs (no better) ; 7. R x P ch., K X B ;


8.
P"
Kt3 ;
Kts ch., K"
Q4, Q" B3 ; 9- Kt"
If to R3 (or
K
can
Q
Q3 ch.,and where
10.
go ?
covering
R4), the Q is lost by the Kt going to K4, disQ"

sq.,

"

check

White
K

forks

6. R"

and

sq.) ;

6.

R"

is the

to

It would
moves

continues

again
B

Kt

Q;
Kt

do

sq.,

Q"

R6

sq.,

Q"

R6

7.

7. R"

Kt"

after time

if
.

Kts

ch.,

(or Q

K"

Ka

Kt3,

and

what

obviously impossible to treat


this
degree of exhaustiveness

must

KtP

ch. ; then

if 5

while

that

remember

in Chess-books
time

5. B

(b) try

Now

be

with

beginner

Black

let

and

Q3,

P"

4,

(or R).
play

from

; and

have

if,at

the

moves

been

tested and

very

early stage

many

The
mended
recom-

proved
of the

GIUOCO

game,

thinks

be

he

PIANO.

II

for himself

sees

that

something

that
else has overlooked, the chances
are
everyone
which
delusion
he is under
an
experienced player
a

quickly dispel.
Black's
best
are
KB3
repHes to 2. Kt
P"
Kt"
(defending his P), and
03
QB3,
Kt
undefended, but
(leaving the KP
KB3
P).
attacking White
take a regular Opening called the
We
will now
would

"

...

"

....

Piano

Giuoco

Game).

Quiet

[Italian Game.]
A.

Quietly developing;
(bearing on the weak
K
the
defends) and
Here

comes

in

the

Bs

spot, the
each

trap

side

KBP,

to

castle.

is free
Kt

; 3

which

placed
only

well

are

"

(leaving

Qs

should
play 4. Kt X Kt
exposed); White
he
(doubling Black Ps), or castle; but suppose
Q
mistakenly plays 4. Kt x KP ; then 4
this (e.g.)
might happen, 5. Kt X BP,
Kt4; and
ch. ; 7. B"
B
K2,
Q X KtP ; 6. R"
sq., Q X KP
would
lose
White
but
Kt
B6, mate;
anyhow
Q sq. ;
something ; e,g. 4. B X P ch. (best),K
(best),Q X Kt ; or try, 5. Kt" KB3,
5. Castles
Q X KtP ; 6. R" B sq., Q X Kt, "c.
KP

"

"

"

4. P"

Beginners

P"

Q3
often

play here

"

Qs

KR3

(to prevent

CHESS

12

OPENINGS

BEGINNERS.

FOR

his

KKts, pimiing Kt, or


good play ; it loses
attacking Q) ; but it is seldom
Pawn
the
weakens
time
and
position. These
and free the QBs.
fourth moves
support the KPs
hostile

from

coming

to

Black.

White.

B"

5. B~K3

Kt3

is to have, in case
move
object of White's
file open
for his
of Black
exchanging Bs, the KB
would
KR
(after cashing) ; doubling the KP
Black
retreats, as he does not
strengthen his Ps.
wish
drawn
his QP
from the centre (principle
other things being equal, to bring Ps towards, not
of board). If White, at move
6, exchanged
from, centre
take
give Black (as he would
Bs, it would
of that P) an
with RP, increasing the value
open
line for his QR.
Going back :
Kt5 (threateningKt or B X KBP) is met
5. Kt"
Kt
(threatens
KB3
R3 ; and if 6. Kt
by
Black
R
B X Kt, doubling Ps
can
file),
on
play
6
Kt
if, again, 7. Kt
Kt5,
KKts ; and
Black
the
of White's
castle
B
and
can
exchange
The

"

"

"

"

...

"

"

and

Kt

for

the

and

(by getting rid of two


objection
play). No
is a
but
KKt5
5. B

would

KBP

benefit

White's

Black

pieces in good
to
QB3 ;
5. Castles, or Kt
useless
attack
on
Q, being
Kt
met
B3 (developing another
by
piece,
of B for Kt cannot
and exchange
help White) ; in
P
this,
B3 (to drive off B) is bad, as making
B3 (tokeep Black Kt
castlingvery difficult. 5. P
is a good move
from
his Q5 or QKts)
(afterwards
bringing out the QKt viA Q2).
Black
(instead of the text-move) might play
15 X B.j 6. P X B, Kt"
R4;
Kt3,
7. B"
5
of

"

"

"

...

"

....

"

GIUOCO

Kt

Kts

RP

; 8.

and

strong, and

very

him.

favour

Kt,

against Kt

PIANO.

open

Returning

Ps

files for

his

column

to

Here

the

on

here,

direction

be

would

Rs

"

for

to

way

is not

as

B3
KKt3

time

some

to

leave

go

no

out

come.

K3
K2

Kt"

Kt3

is

; there

likely to

B"

7
8. B"

would

Kt"

7. Kt
real obstruction
in that

two

Black.

B3
K2,

"

with

White's

White.

6. Kt"

White

leave

to

B ; but

the

13

positions are equally


himself, and
good; neither player has committed
they are ready for the fray.
must

we

it;

the

B.
1.

P"

K4

P"

K4

2.

Kt"

KB3
B4

Kt"

QB3
B4

3. B"

3
;

B"

gives
K2,
continued, 4. P

played, as Black
position.
^B3.
4. P
we

4. Kt

quite unsound,
B ;
P ch., K
X
Rs ch., and Black
a

"

is also

B3

"

with

mention,

may

"

is liable to

"

Here

fence
DeHungarian
Q4, P
Q3 ; seldom
get a crowded, cramped,

the

"

Jerome

the
5. Kt

Gambit

ch., Kt

6. K

plays

good
caution, as
a

K3

"

move.

being

x
; 4. B
Kt ; 6. Q"

(or B sq.)with

safe game.
Kt

Considered

than

better

P
....

latter

is

safe.

4.

"

"

K2

"

"

KB3
Q3,
may

though the
be
played

CHESS

14

with
B

OPENINGS

contmuation

(not

^Kt3

"

6. P"
Castles, P
Q3;
Q4,
P X P;
proves
else 7. P x
P, imposition,giving his QKt more

5.

;
....

White's

BEGINNERS.

FOR

Pawn

"

scope).
White.

5. P

Black?

Or

Q4.

"

Q3, leading

"

Plainly it
Kt3, we

is

this,or

KKt

P,

....

might get

we

mate),

he

mate,

lose); 8. K
must
give up

KR4,

it is lost

must

(to get

ch.

developed
6. P

Kt5 ch.

what

the

Ks,

or,

for

White
no

will

"

take

To

merely develop Black Q


KKt
8. P X KtP, R"

getting much

Black

means

Kt

; if 6

"

Kt

and

well

an

KP),

P, B

X
X

"

(to

Q4, "c.,
QP, it is

"

isolated

P-Q4
QP, in

is 7, P* X

nor

sq.,

of

recovers

KKt
secured his.-

Kt,
for

quite good

freedom

White

passing, would

Pawn,

(^this K5).

White,
After

movement.

his

when

:;

Piano, play 4. Castles,


is no
there
advantage in doing so, unless he
it as a step towards
playing the Max
Lange

White
but

has

consequence.

K2.

text-move.

the

have

the

If

variety, play 6. P
B ch. ; 8. QKt
B
X

Q2,
7. B"
maintain
the Kt and

develop
and
though
of slightor

Black

answers

Q5

"

ahead

Pawn

"

game.
"

7. B

he

B
...

(threatens
for the piece
can
Black, to avoid

7.

KKt4

7. P"

has

sq., and
KKt.

"

after

sq.. White

Kt

"

P,

safe game.

of B ; but if
and
if Black

retreat

6. P

get

"

to

Attack.

may,

in the

Giuoco

MAX

variation
the

in

also

and

or

his

sacrifices

Black

attack, which

an

(itmay occui
the King's Bishop's
QP, to gain a move
Piano

Giuoco

Knights'

Two

White

Game).

the

of

15

Attack.

Lange

Max
A

ATTACK.

LANGE

with

however,

can,

repel.

care,

Black.

White.
1.

P"

K4

P"

2.

Kt"

KB3
B4

Kt"

3. B"

K4
QB3

B-B4
.

Kt

4. Castles

Black

P~Q4.

5.

(better game).

abetter than

do

cannot

Kt3 ; 6.
only question is,with
B

; if 5

Pawn

the

accept

B3

"

The

"

what

QKt X P ? ; then 6. Kt X
P
BP, winning tiie exchange),
Kt"
QP X Bi
K3 ; * 7. B X Kt. BP X B (if
BP
then
8. Q
X
ch.,
X
Q ch., K x Q;
9. Kt
Q3, with better game.
winning R); 8. Kt
5.
less complicated than the
B X P is safe, and
by 6. Kt x B,
move
given below; it is followed
Kt
X
Kt; 7. P" B4, P" Q3 ; 8. P X P, P X P ;
KKt5, Q" K2 ; and Black will keep his P
9. B"
with no
hurt.
ahead
But, resuming, try
If 5
(threatens Kt x
it.

take

to

"

....

5
6. P"

P"

Ks
Kt"

Or, try

KP,

7.

Q4
P"

KKt

KR3,

"c.
7. P
^.

KKts

Or

"""""II.

Kt
""""""""""

could

He

7. Kt"

QB3,

7. P
""""""M

H..^.^..

^".""""l

Castles

play
P"

Q3

x
"""

j 8. Kt"

i.p. ;
"^""^"

Q3.

i6

CHESS

OPENINGS

it is better

but

to

FOR

press

BEGINNERS.

with

on

attack

the

all

at

hazards.
White.

BUck.

7
8. R"

sq. ch.

9. Kt"

B"

Kt5 (threatensKt

K3
B, "c.). (Diag.).

Black.

Diagram

After

2.

White's

9th Move.

White.

9.

Here
.

Q"

Kt; II. Q"


gain a piece.
Kt
QB3
10.
P

would

Rs

"

dares

not

take

it
"

be

bad

ch., and

Q4
; for

10.

12.

It is easy to see
a clear gain of time

part.

Q"
Q"

10
11.

P"

KKt4

Still avoiding capture

of BP.

B4

Kt3

Kt
B

why
on

B,

would

the

White's

iS

OPENINGS

CHESS

BEGINNEKS.

recominended

move

the

FOR

match

by Lasker,
Fetersbuig-Vieniia,

St
Black's

convert

material

extia

and

in

played
"

to
1897-S,
into
positional
~

advantage."
vrntc.

8. P

Bkck.

(Diag.)

may
bow

try 9. B

WUle.

9.

cb.,

B;

proceed?
If 10.
Q.
K

K3;

Q"

B4

B"

R3ch.,

Q
QS

at
;

Kt"

B7

ch., wins

Q"

K3

B8
X

13.

then

Q.

ch., K

Kt4

Q"Bs
15.

n.

Q"

is
else
B"

If
X

ch., K"
B8

Black
11.

P
to

ch.,

Kts
10.

Kt;
Ks

ch., K"

11.

14

Qa.

with
by repeating checks
but
Q sq. ch., Kt"
try 16. R"
ch., Kt"Ka
(or A, or B) ; 18.
draw

now

Kt;

B3;

K"Ksq.;

could

17.

K"

11.

ch., K"

and

then

B5

Kt

10.

...

12.

Feb.;

X
.

K"

White

Kt

10.

Not

B;

White

Here

Q.

EVANS

Kt, Q" Kt sq.


Kt, and wins.

(A)

Kt
....

stop

; 19,

19

K"

B6,

Q"

sq. ;

?3 ; 18. P X Kt (notQ X
Bj ch., wins for Black), B X P
Qs ch.); 19. Q X B, Q X Q;
K"

17

else

GAMBIT.

P"

19.

"

Q, "c.
K"
(B) 17
X B, Q--B3
19. R
;
"c.
Q
Q sq.,

2q.

(to
ao.

K3;
20.
Q"

18.

Kt,
Kt4 ch.,K"
X

P;

Ba

ai.

"

If
II.

10

B"

"

ch.^K"

R3

(or
sq. (not

sq.

Ka),

"

...

then

KKt"

11

wins at once),
Ka; else la. Q
B3 ch., and Wiit6
leading into next variation,hut with the White B
already raking Black's K's quarters. Black should
K
K
11.
play 10
Q
R5 ch.,
sq. ; then
P"
Kt
X
KKt3j
la.
P, Kt"
KB3 ; 13. Q--R6,
White
has
R
KKt
two
B4, and
sq. ; 14. Kt"
passed Ps for his piece, and fair attacking prospects.
is speculation. Returning to
The
rest
our
text, we
get
"

"

"

"

White.

Black.

KtxQ

9
10.

Kt

Kt"

KB3

winning Pawn-position,if he can


reduce
to a simple
complicationsand bring matters
ending.
might get,
we
Returning to White's ninth move,
Q" Kt3 (threatensB X P ch.),Q" B3 ; 10.
9.
Ka
KKt"
B~Qs,
(to prevent his Ps from being
broken
Kts, Q"
up by 11. B X Kt ch.); ii.B"
Kt X B,
Kt3 ; la. QB X Kt, K X B (not
and

Black

betause

has

of
on

13.

KBP)

Kt
;

P, attacking Q

13. B

Kt, Q

and

trating
concen-

B ; 14. Kt
C

P, Q

policy to exchange
position.

the better

much

las

BEGINNERS.

It is Black's

K3.

"

FOR

OPENINGS

CHESS

20

variations of the Evans

Other

Gambit

White.

"
.

Black.

1.

P"

K4

P"

K4

2.

Kt"

KB3
B4
QKt4

Kt"

QB3
B4

3. B"
4. P"

are

; he

B"
B

KtP

Kt X P ; White
play 4.
be tempted to snatch
the KP
not
must
; else 5.
Kt
the mate, the Kt,
X P, Q
B3 ! and how save
If 6. P"
and the QR
?
Q4, B X P ; and Q dares
take B, on
Kt
BP
du
of 7
not
account
x
6. Kt
KB3 is best, but Black plays
Q X R ;
and
after 7. Kt
B3 (hemming in the Q), Black
RP
Kt
extricate Q
Kt
X
X
can
by
; 8. Kt
(or B X Kt, B" Kt5, 9. B" Kt3, B X Kt, "c.),
Q
B3, and will win.
Black

Suppose

to

"

"

"

....

"

B3
5. P"
6. Castles

B"

B4

P"

Q3

7. P"
8. P X

here

We

Q4
P

get the

Continuing from

B"
"

Normal

Kt3
"

Position

(Diag.).

position in diagram

we

might

have
A
9. P"
10.

Bx

"

(a).

Qs"

Kt"

Kt2, threatening11.

R4

KtP, and

12.

R.
Kt"

10

"

R3,
9. B"
"c.
Castles,

Kt^R4

1 i 10.

B"

Q3,

Kt"

K2
K2

; 11.

P"

KSj

GAMBIT.

EVANS

Evtuu

G"inbit

White

to

More

(9lh More).

White.
Black.

Wliite.
II.

B"

But

Black, afici

Because

attack

strong

Q3.

why
R
....

castled

oa

This
way

He

Kt"

For

Kt"

13.

Q"
once

P"

Ka
the

want

Black

15. Kt"

provide against

Kt3
"

K5

(dealing

Bs).

.something
if

Kt"

B3

is to

may
14.

get

Castles

for
13.

KtP?

K.

It
13.

sq., would

KKx

"

stili

not

KB

on

"e

KB3

P"

in

way,

this

B"

kind,

not

was

Ktj,

ait.

other

Q2
of

QB4

Qa

on

good

move.

It forestalls

that

might

take

his

guard

against it;

(*j.);

16.

BxP.KxB?;

place,

Kt"

17.
R

KKt

"

sq. ;

the

stop

by
matters

as

(best); iS. Q"

sq

Kts, and Black


A
sacrificinghis Q.
has
stand, Black

Kt

19.

mate

variation;

ch., K"

Rs

BEGINNERS.

FOR

OPENINGS

CHESS

22

"

R6,
only

can

notable

good

game.

(b).

(Go bock

to

Diagram.)
Black.

White.

9. Kt"
B
10.
"

Kt"

B3
KKt5.

Known

as

10

KB3 ;*
might endanger the Kt
Kt

Not

Goring's Attack.
P"
KB3

the advance

as

"

R4

of White's

....

Ps

11.

B"

12.

Q"

R4ch.

Q"

might also play


K3, "c.

Black

ch.,

Kt

B4

B"

13.

QxKt

14.

KR"

15. B"
16. Q"

"

....

sq.

Kt3
R4 ch.

Q2
^B2 ; 13.

Kt"

K2

Q"
B"

Kts
K3

K"

Kt

sq.

If he
well-"leveloped game.
B
and, soon
Q2;
after,
played 16
himself
Castles (Q) ; he would
to
a
sharp
expose
attack on
Q side, which, however, he should repel ;

and

Black

has

"

but

the text-move

is safer.

B(a).
Starting again, we
which
Black
plays 5
*

moyeseldom

give
B
good

two
"

continuations, in
R4.

defending

the Evaus.

'"

EVANS

GAMBIT.

J3

White.
1.

P"

K4

P"

K4

2.

Kt"

KB3
B4
QKt4
B3
Q4

Kt"

QB3
B4

3. B"
4. P"

5. P"
6. P"

P"

10.

8.

Px

P,P

loss

Q3,

Of

course,

of
Kt"

Pj 8.Q
KBP) ; 9.

Qch.,
Kt X P,

; and

K2

White

7. Castles
This

makes

move

meet

is to

Black
in

may,

this, try

Q"

"

Defence,"
Compromised
retarded
development, has

Kt3
Ks

9. P"

Q"
Q"

Kt

P ;

because

Q3; II. Kt
winning the KB.

Kt,

Not
.

P"

10.

Kt

11.

B"

of

Kt;

R3

policy to
safety. This

with

B3
Kt3

12.

reduce

10.

KKt"

It is Black's
so

attack.

severe

8.

the

Black, with

in which

do

R4

Kt3, "c

Q"

to

KtP

B"

Kt"

preferred.

be

avoid

(to

Q
KB3

Kt

B"

Q3;7.

P"

Or

Black.

Q"

"

sq.,

Kts ch.,

K2
Kt

forces, if he

can

is recommended

move

by Lasker.
Q

12.

13.

If

now

then

P"

Q"

03

B"
14.

Kt
.

QKt3
R3

K
X B (not
Kt, Black plays
B sq.,
B, else 15. Q x BP) ; if 14. B
and
P"
BP
K6,
X P,
Q" R4;
15.
B

"

OPENINGS

CHESS

24

White

gets

KKt

R"

Kt

18.

with

castle
B

fine

Black

; and

; if 14.

KR

should

Black

Kt2, "c.

"

RP

"

attack

of
KtP, because
(not Q" B6,
"c.), Q" Kts;

Q X
R4, QxKt,
Kt2
sq.),B

Q"
(or K

R4

"

i6.

17.

sq.;

18.

Q4;

Kt"

from

good

no

BEGINNERS.

FOR

may
sq., then

"

lose.

not

....

B(b).
sixth

White's

Startingagain,at
might get
6. Castles

P"

Q4

B"

Sanders'
P

Defence; or try
QR3
9. P X P, P"

P ;

II.

ch., P

Kt

Q"

8.

10.

11.

Kt

12.

his

P"

14.

now

defence

to

he

would

play
be

Q5
Ktj ;
Q2.

P"

10.

B"
Qs,
ch., B"

in the

sequel

Kt

Kt5
Q

13.

mated

or

ch. ; after
would
lose

R.

B-.Kt3

KB4
R

R4,

R3

Kt"
to

"

K2

KBP,

were

K2,

"

Kt"

KtP

for the

13.

Kt

"

12.

Kt

If White
K

B;

meet

B"

8.

KKts;

"

(to

....

10.

03
Q2

Q"

additional

an

Kt3
R3

9. B"
As

QKt4)

P"

by

(a),we

Black.

White.

7. P"

in B

move

sq.

But

why

not

take

ch.
the

checking

then
be
gain a piece, as both Qs would
Because
of the reply 14
exposed?
Q
KR4,
and
saving Q, while White's
threatening mate
Q

B, and

"

would

remain

liable to capture.

FOB

OPENINGS

CHESS

BEGINNERS.

After

Black's

TillMarc

"White.

Black.

9
10.

K"

11.

sq., the

Kt

sq.
If White
P.

is

answer

KP

ch.

incautiously plays
Kt

....

ch;

i3.

"

R"

K.

sq.,

QxRch.
Qr-K.2

II
-

13.

QxQch.

Kt

13.

P"

Q4

If he

would

played
gain B,

14.

P"

-KB3,

and

Finally, Black
continuation
Kt
and

like

QP(not
Black
Q

ch., K"

the

issue

Esq.,

R"

is uncertain.

try 4.
X
P, Kt
.

5. P

dares

14.

of mate.

may

....

sq., "c.

P, White, by

pain

on

Q"
not

B3

P
,

take

the

6. Kt

; because

Kt)

with

Q4,

"

of 7.
;

P,

Castles,

7. B

"

Kt5

GAME.

SCOTCH

Scotch
its

called from

So

27

Game.
in the

use

Correspondence Match,

Edinbuigh-London

1S24-8.

White.
1.

P"

2.

Kt"

Block.

3. P"

K4

Kt"

Freeing

formation

preventing the
Black.

P"

K4
KB3
Q4.

White's

QB3
Q and

of

Pawn

any

QB,

This

in other

better

P
than

(cramping

White

can

"

which

Q3,
Black) or
P

....

in

played

ways.

3
Better

by

centre

seldom
Opening is now
important contests, it being thought that
do

and

leads

Q5

"

P, Kt X P ;
Kt, P X Kt; 6. Q X Q ch., "c. (White
X
5. Kt
Kt X P;
gaining time) ; better, too, than
K2
X
Kt, P X Kt ; 5. Q X P, Kt"
(plainly
4. Kt
to

4. P

4. P

to

to

White

has

command

more

of

the

than

board

his

right share).
4. Kt

(seeDiag.)(or 4.

Gambit); Black
(A, B, C) ; 4.
anything.
.

and

QB
likelyto

not

leave

him

Black

if

slight break-up
And

for then
now

doubled

B"

....

to

Black

5. Kt
.

and

by
Q2 ;

his second

not

defence

ing
develop-

Kt

him.

P, White

(after
K

Q4

with

the

harm

and

P;

6
a

; and

P"

play
6. P

with

as

of

Scotch

takes
stay ; if White
KtP, and gets open lines for

that

Let

lines

is bad,

Kt

B4, the

"

main

three

Kt
.

retakes

Kt, Black

QR

has

sq"

isolated

7. B"

must

not

Kt, P X
P; White

X
x

his Ps

QKts

is

of

yet
Kt

will

Ps ; while if
ch. will gam

P), or will force


(blockinghis game).

8.

28

BEGINNERS.

FOR

OPENINGS

CHESS

Black.

6.

Diagram

White's

After

4th Move.

White.

(see Diag.).

BUck.

White.

B"

4*/

"

"

B4

"

5. B"

s. Kt"

If

K3.

(threatens Kt
KKtj ; and

B5

P
play
ch.) Black may
6. Kt
Kt7 ch., it is lost after
is lost.
while, by the retreat, time
win
threatens
to
piece by 6. Kt
a

KtP

if

"

....

....

Q"

5
6. P"

by

mate)

"

and

Kt,

B.

well

^B

sq. ;
Text-move

"

7. B

If 6. Kt

QB3.
B
....

; 7. P

B, Q

Or, 7.

Kt, Black

(threatens
P ; 8. Kt"
Q2,
.

KKt"

6
7. B"
B"

do

would
.

KtP

X
X

BP

Kt

Ka

0"0

QB4
QKts,

B3

0"0

or

7.

Q"

Qa, P"

QR3

SCOTCH

Black's
which

White

ready
Ps) to

threatens

reply Q

to

is to

here

move

GAME.

(not P

"

Kt

Q3.

No

Kt

ch., Q

for

any

Black's

B"
P ;

close

ending;

B;

bad

Q X
position

9.

Pawn

freedom

the

though

is,meanwhile,

Bs

of

compensation.

some

0"0

(seeDiag.).

Q-RS

White

well

cannot

defend

B
of 5
side Ps, unless

by);

8. Kt

Kts,

Kt

Nor

does

well.

K5.

P"

by

K2

Kt

P,

"c., leaves

K2,

"

8.

8. 0"0

Kt

Kt

the Kt

attack

to

use

K2

Q"

his

P-Q4

7.

of

up

B3

"

KtP

accotmt

is

he

Black.

5. Kt
6. B"

QKts,

"

(see Diag.).
Kt

"

Kt

that
play, now
X
B, breaking

to

White.
*

8.

prevent

B.

4"

2g

6.

Kt(Q4)"

KP

B, Q"
B

So
5. Kt

Qs

White

White

Kts,

then

the

lets the P

by

5.
and
go,

Kts (threatensKt
K2.

Or

6. B"

K3,

BP

K"

on

dislocation

pinned
might get

Kts

keeps his

QB3,

"

the

we

ch. ;
K2,
7. B"
Q3, Kt"
; 9. B"

of

Kt

supports

5
6. B"

by

Kts (leading to

ch., and Black

defence

"

"

KP

ch. ;

Kt

10.

P with

Kt"

safety.

out
Q3 turn
usually plays
"

ch., winning R)
KP

ch.
sq.

(not

CHESS

30

OPENINGS

BEGINNERS.

FOR

threatening
P"
Q4) ;

of 7. Kt
account
Q2,
^K4, on
8. Kt"
8. Kt"
B4*"
or
KB3, if 7
"i2, Q" Kt3, "c.
7. Kt"

"

"

White.

Blade.

If

he

K"

Q
played
B3, Q retreats;
....

7. B"

Q sq.
would

KtP, he

8. Kt

BP

7. Castles
8, KKt
B^

lose

after

ch.

P"

QR3
and White, for the missing Pawn,
position and fine attacking chances,
In
fact,
being
awkwardly
placed.
found
been
to answer
R5 has seldom
"

has

safe

Black

"

for Black.
Scotch

The

4. B

B4,

"

is formed

Oambit
to

which

Black

by

may
latter

B^

"

B
reply
ing
generally lead"

....

Kt5 ch., the


he
to a livelyinterestinggame
get a
; or
may
P
less complicated state of things by
Q3, or
is seldom
But
the Gambit
Kt
B3.
played
nowadays.
However, as specimens, we may
give
(A) 4. B" B4, B" B4 ; 5. P" B3, P X P ;
B sq.
6. B X P ch., K X B; 7. Q"
Qs ch., K"
BP
is not
worth
trouble) ;
(the advanced
any
8. Q
B
ch., P" Q3 ; 9- Q X BP, Q" B3.
X
P
Kt
Black, by 5.
B3, or
Q3, may
B4,

or

"

...

"

...

"

....

"

"

transpose

(B)

into the

4. B"

B4,

Giuoco
B"

"

Kt"

Piano.

Kts
(or

Castles, P
B7
of
because
PxP;
6.

...

7.

the Kt
X

Q3

"

...

Black

Q dares not take


Q6 ch., followed by B

ch. ; 5. P"

Q.

KtP

at

her

B3,
;

not

with

P;

...

strong

Kt49 because

of

KNIGHTS*

TWO

attax:k);7^. Q X
to Black),PQ3
"

BP

White's

missing

Knights'

Two

31

is here

(the Q

; and

for the

compensates

DEFENCE.

less

better

dangerous
development

P.

Defence.

(Diag.)
Black.

Diagram

After

3rd

7.

Black's
Move.

White.

Here
but

White

can

he

suppose

safe game
Black's
accepts

get

by 4. P
Q3
invitation,and
"

plays
4. Kt"

The

best

P"

Kt5
move;

if 4.

Kt
...

Q4
X

P; White

plays

FOk

OPENINGS

CHESS

BEGINNERS.

KKts,* Kt X
KtP
X
ch., "c., winning ; but)
; 7. BP
K2
Q4, P" KR3
(not
5. B X P ch., K"
; 6. P"
P X P ; else 7. Q
K2, pinning Kt ; nor
Kt X Kt ; 7. B X Kt ch., winning Q) ; and
White
by 7. Kt x Kt, K X B ; 8.
gets the better game
P"
Q5, Kt-K2
Rs ch., P" KKt3
(if
; 9. Q"
Kt
Kt3 ; 10. Q
B5 ch., wins the Kt); 10.
If, after 4.
Q X KP, B" Kt2 ; Q" B4 ch., "c.
Kt
to play 5. Kt
X
x
P, White were
Kt, Black
would
his piece by
P
recover
Q4.
(not

5. Kt

BP, Q" R5
Kt, Q--K4

6. P"

"

....

"

"

"

...

Black.

White.

5. P
If

Kt"

Kt"

K2,

White

QR4

would

play 6.

P"

Kt
Q6, Kt(K2)" Q4; 7. P X P, "c.; if 5.
Kt;t
X P,the game
might go on 6. Kt X BP,K
X
B3 ch., K
K3 (only way to keep the piece
7. Q
ahead) ; 8. Kt
QB3, and, whatever
theory may
Kt
generally loses ; try 8
Kt5
say. Black
Kt"
K2) ; 9. Q" K4, P" QKt4
(itis this,or
B
(to gain time ; if 10. B X P, then
R3,
White
B, or at least
getting rid of the troublesome
P
unpinning the Kt ; if 10. Kt X P, then
B3; IT. Kt"
Q4 ch., K"
Q3, "c.); 10. B" Kt3,
P
P
B4 (threatens
B5, winning B) ; 11.
;

"

"

"

"

"

....

"

....

"

"

....

strength of two Knights working


Q5 ! ; 7. Q" B sq. (best),Kt
together, trv, 6. Q" K2, Kt"
B sq., Q X
KBP
ch. ; 9. K"
I ; 8. Q X Kt, Kt X QBP
X
B ch.; winning easily.
do better by 6. Castles,
White, at the point noted, would
is given might easily
B
B4 ; 7. P
Q4, "c ; but what
happen to a beginner.
the " F^;atello " (= fried
t This variation is known
as
liver)1
"

PI ere,

as

example

"

of the

CHESS

34

(a)

OPENINGS

P"

4.

Q4,

P, and

BEGINNl^RS.

FOR

(if 4

KKt

Kt, in view

the advanced

6.

P;

Q
must
to
QB4, losing
Q5, threatening mate,
go
time ; if 4
QKt x P, we
get 5. B x P ch.,
K
X
B; 6. Kt X P ch., and
7. Q X Kt, "c.)j
Kt3, P"
Ks (if Kt"
Kts, Kt"K4
; 6. B"
5. P"
KR3 ; White loses time),P" Q4 ; 6. B" QKts, Kt
doubles
K5 ; 7. Kt X P, B" Q2 ; and if White
a Pawn
by Kt (or B) X Kt, it will not hurt Black.
Q4, P X P; 5. Castles,
(b) Morphy played 4. P
Kt
X
P; 6. R"
Ksq.,P"
Q4; 7. B x P!,QxB;
8. Kt
B3 (a pretty series of moves), Q
KR4
;
Kt
Kt (threatens
B6 dou, ch.,winning Q),
X
9. Kt
Ka
B
Kt X P, recovering material,wi3i an
; 10.
equal game.
Q5, this recovers
(c) 4. Castles,Kt X P ; 5. B
Kt
White
the Pawn,
for, after
KB3,
plays
6. B X QKt,
QP X B ; 7. Kt X P.
Suppose 5.
P"
B4?; 6. B X QKt, QP X B; 7. Kt x P,
B
and that Black
as
played such a move
7
8. Q"
we
R5 ch., P" KKt3
might have
Q3,
for Black ; for if
(forced); 9. Kt X KtP, awkward
KKt
R
he
plays 9
K5 dis.
sq. ; io."Kt
R
ch., forces
Kt3, "c. ; and if he thinks to
Kt
K2
ch., wins
B3 ; 10. Q
by 9
escape
5. P

of

"

"

"

"

"

"

"

"

"

....

"

"

"

"

....

"

"

theR.

Petroff

(Russian Game).

Defence
A.

Black.

White.
1.

Kt

P"

K4

Here
KB3.
Alapin's
Attack;

2.

Ki,

P"
"

we

may

it may

K4
mention
be

2.

Kt

played

"

for

PETROFF

DEFENCE.

variety sake, though


some
time, eg, 2
Kt"
KB3 ; 4. P" B4,
6.

Kt

P,

(7

Q"
idea

The

R5

risking(asin

KKt
Kt

P"

QB3

the

KB

White.

at

; the

4. Kt"
a

few

KB3

P"

is much

once

than

better

Pawn

cannot

play

to

Kt
.

Black

QB4,

in

would

(gainingtime) ; besides, it

it off

drive

Q3

escape.

If Kt"

KB3.

moves

P ;

without

file open
a Pawn.

Kt"

This

Kt

Black.

3. Kt

QB3,

"

Q4, Kt(K4) moves


helps White).
KKt3,

King's Gamhits)

the

P,

lose

to

3. Kt

; 5. KP

Q4

force

have

may

"

P ; 7. P"
ch. ; 8. P"

it is to

of

the

35

his KB.

blocks

"

Kt

5. P"
would

return

to

than

Better

Q4.

KB3)

"

P"
K2

P.

Q3 (when
is met
by
...

the
.

Kt

"

K2.

P-Q4

support the Kt,


stop White's QP.

To

6. B"

to

clear the way

7. Castles

and

to

K2

B"

Q3

for KB,

Castles
B.

1.

P"

K4

P"

2.

Kt"

KB3
Q4
K5

Kt"

3. P"
4. P"

Not

to

Kt5,

(where the

else
would

P
Kt"

K4
KB3
X

K5

KR3,
forcing it to
take it,doubling the RP)

5. P

"

R3
; nor

OPENINGS

CHESS

36

BEGINNERS.

FOR

move
(after5. Q X P) it4"must
Q4, whence
P
QB3 (blocking
again, unless Black plays
to Kt
QKf s outlet)
sq. (plainlylosing time).
; nor

to

"

....

Black.

White.

5.

Kt

Not

P"

Q4

B4 (whence it would

"

....

have

good

no

move).
6. P

i. p.

prevent

move

by

like
P

dislodge

To
6

and

to

(followed

QB4

"

Kt

Kt"

B3
used

Cochrane

Kt,

ch.).

7. Kt"

the

to

play

X
3. Kt
B4
5. B"

; if now

QP
B3
P, P

Q3

"

; 4.

ch.. Black plays


B"
P"
(if
(better than
K3)j 6. B" Kt3
Q4
blocks
the P by
B"
P X P, Black
Q5), B"
(blocking the Q), B" K3 ;
KKt5 ! ; 7. P" KB3
and Black
should
win.
White
would
do best, after
the sacrifice,
to
rapidly develop his forces, castle
K
the
side, with
(Q), and
on
push forward
Pawns, "c.
Kt

P, K

Kt

Oambit
is as
lows
folBoden-Eieseritzky
P"
K4, P" K4 ; 2. Kt"
I.
KB3, Kt"
KB3 ;
:
B"
B4, Kt X P j 4. Kt"
B3, Kt X Kt ; 5.
3.
P
QP X Kt (by takingwith QP, he prevents
Kts) ; 6. Castles (if
Q4), P" KB3
(to stop Kt"
ing
P X Kt, allowKt
not
answers
X
P, Black
but
K2, winning the
Q
Q
R5 ch., "c.
an
Kt), and Black should keep the Pawn, or secure
advantage in position,though for the time being he
6
K2
is somewhat
cramped ; suppose
Q
;
K
soon
Q3; followed
by
sq., P
7. R
B-K3.
The

"

....

"

....

"

"

"

....

"

"

"

...

RUY

RuY
named

So

IL).

Lopez
from

One

LOPEZ.

37

Game).

(Spanish

Spanish priest(time of Philip


most
practisedOpenings.
a

of the

White.

K4
Kt"
KB3
P"

1.
2.

3. B

the

of 4" B X
has several
P

are

...

QB3

constrains

move

threat

approved

K4

Kt"

This

Black

KP.
most

P"

Kt5.

"

by

game

Black.

Black's

ing
Kt, indirectlyattack-

replies,of
and
QR3

"

which

the

Kt

"

....

KB3.
A.

P-QR3

To

avoid

Kt, 3
White, by 4.

4. B

but

played ;
QP,'and

this

doubled

however

for

4. B
if B

Q"

QS

R4.
Kt,

"

; and

Kt

slight,to

here

cannot

QP
Q

KP

"

K2

is obstructive

....

it prevents any doubling of Ps


can
get rid of the B by 4

Kt3,

Kt"

but

it rather

cause

R4;

6.

Castles, Kt
helps White;

slightloss
A

5. Castles
6. P"
Q4

Black's
vantage,
disad-

gain
B; 5.

the

KP

Kt

P,

ch.

B3 (Diag.)

Kt"

4.
KKt

been

Black.

then

Kt, doubles

is,in tendency, a

White

has

Q5

Kt"

Q (though
after B x Kt) ; Black
P
QKt4 ; 5. B"
X
B; 7. RP
Kt,
X
to

and

"

of time.

(a) (see Diag.).


Kt
P"

QKt4

"

Q3

may

Either
to

or

7. R

danger through

BEGINNERS.

FOR

OPENINGS

CHESS

38

"

QKt

P, might lead

sq.

Black.

8.

Diagram

After

Black's

4th Move.

White.
White.

7k

Bhuck.

B"Kts

8. Px

P-Q4
B"
K3

(b) (see Diag.).

5. Kt"

White

6. Castles.
e^.
Kt

6. B
X

Kt

B"

B3
Kt, QP

(if
R5, Q"

Kt

X
X

cannot

B ;

KBP,

7. Kt
then

K2

gain the
X
P, Kt

Kt
.

here

KP

P;
X

8.

Kt;

dou. ch., K"


B
Q4i; 10. Kt"Q6
Black
will gain a piece),Q
ing
Qs, recoversq. ; and
the piece ; but,qfi^ 6. Castles,White
threatens
win a
Pawn
Castles ; 7. B X Kt,
to
; e.g. 6
QP X B; 8. Kt X P, Kt X P (if
Q" Qs i
9.

Q"

"

LOPEZ.

RUY

then

Q"

P"
10.
Q3) ; 9. Kt x Kt,
B3, and
Kt
X QBP,
gaining a P (as Black Q
take
the
a
Kt, at her K5, with

9. Kt"

05

does

10.

not

39

now

check).
BUck.

White.

QKt4
03

P"

6
7. B"

P"

Kt3

(c)(see Diag.).

P--Q3

03
B3
O2
OKt"

5. P"
6. P"
7.

8. Kt"
9. B"

K2

B"

Castles
Kt"

sq.

P"

K3

0"
B4

Promising a hard-foughtgame.
also play, P
White, at move
5, may
Black
which
the Pawn
easily recovers
K2
cannot
give these.
0
; but we

04

"

(*^d

takes)or

"

B.

to

Kt

is

move

...

weakness

some

might

which

prove

"

Black's

that

considers

Lasker

Mr.

third

0^3* leading
of the Pawns
on
O^^^P. s^"le"
in the long run.
harmful
B3

; 3

"

K4

1.

P"

K4

P"

2.

Kt"

KB3
Kts

Kt"

3. B"

best

OB3
B3

Kt"

B(a).
Kt

4. Castles

5.

P-04

It would

not

6. R

"

sq.

B^K2

do

play
(pinning the
to

....

Kt).

P ; because

He

of

might play

Kt
"

"

we

might

Kt

7. R

"

Kt

Kt

ch.);

get 5. R

White's

to

"

ch., B"

Kt

BEGINNERS.

fifth move,
K
Q3 ; 6. Kt X P,
sq., Kt
B
loses Q, by 7. Kt X Kt
X

Returning

Q3.

"

"

"

FOR

OPENINGS

CHESS

40

K2, "c.
Black.

White.

6.

7. B

9. P"

PxP;
B

KtP

Kt

QP
X
P,
QR4)

7
8.

Kt

the

that

So

K2

Q"

Kt"

Kt"

Q"

13.

Kt4

12.

try

K6,
Kt,

P"

10.

Kt

14,

P ;

of

account

on

Q sq., B" Q2
Kt"
Q3;
K5,
R5 ch., P" KKt3

8.

Kt"

(if

KB4

after

; 9. R"

II.

KtP

bad

be

would

Q3

Kt2,

to

go

may

Kt"

!,"c:

B(b).
P"

Q3

4. P"

Q3

Kt
K2
by
;
in
Kt"
B4 (settinga trap
?, P" B3 ; 6.
5. Kt
P X B ; 7. Kt
^for if 6
his turn
Q6 mate),
if 6. B moves,
Kt"
R4, P" QKt4;
Kt3;
7. B"
then
R4 ch., and 7
Q X Kt.
Q

Black

set

may
P
X

trap

here

"

....

"

"

"

....

5. P"

B"

B3

QKt"
Q2
R4, so
7. B"
QKt3.

P"

6.

as

to

B"
"

sq., to

it to

bring

7
8. Kt

Q2
KKt3

bring

it to

Kt2

K3.

Castles

B(c).
4.

P"

Q4

5. Castles

PxP
B"

K2

QB2,

or

to

OPENINGS

CHESS

42

or

Kt

without

retake

cannot

(3.)

13.

P"

K4,

BEGINNERS.

FOR

Kt

wins

piece,as

Black

losing Q.

Kt"
KB3,
QB3;
Kts, P" QR3;
B3;
R4, Kt"
3. B"
4. B"
Q3; 6. P" Q4, P" QKt4;
7. B"
5. Castles, P"
is right)
Kt3, P X P ; 8. Kt X P ? (Kt" Kts
Kt
Kt ;
P"
X
B4 ; 10.
Q moves
9./ Q X Kt,
P
B5, catchingthe B.
(4.)I. P" K4, P" K4 ; 2. Kt" KB3, Kt" QB3
Kts, P" QR3 ; 4- B" R4, Kt"
B3 ; S. Q"
3. B"
Ba
6. P"
K2, B" B4;
B3, P" QKt4;
7. B"
P"
Q4? (P" 03 !); 8. P X P, Q X P; 9. P" Q4
B"
10.
(driving B), B" Q3?;
Kt3 !, Q" Ks
Q X Q, Kt X Q; 12. B" Qs wins a Kt.
II.
(S.)I. P" K4,P"
K4; 2.Kt"
QB3;
KB3,Kt"
B3 ; 4. Castles, Kt X P ; S- ^"
Kts, Kt"
3. B"
Q4, P" QR3 ; 6. B" Q3, P" Q4 ; 7. P" B4, KP
P?
X
[B" KKts !]; 8. P x P, Q X P; 9. B x
take
B, on
Kt, gaining a piece, as
Q cannot
P"

I.

K4;

Kt"

2.

"

of R

account

"

Four
A

sq.

Knights'

Opening.

quiet, safe, Opening, leading generally to

well-contested

game.
BUck.

White.
1.

P"

2.

Kt"

"

Castles.

Kt"

Knights*

Three

Q4,

Kt"

KB3
B3

played, ^^.3

If Black
the

P"

K4

3. Kt"

P j

"

Opening;
P, B"
5- Q X

K4

QB3
B3
Q3 ; it would
continued,
K2

6.

B"

be
4. P

K3,

PHILIDOR'S

White.

4. B"

43

Black.

"

B"

Kt5

5. Castles
6. Kt"
Qs.
the

DEFENCE.

Kt5

Castles
Or

6. P"

Q3,

Q3

P"

deferring

real contest.
6

7. P
8. P
9.

the

But

of

K5

Kt

P"

Kt

given

moves

here

Opening

Black's

not

KB

much

giving

be

may

Kt

QP

Philidor's
An

Kt

Kt

greatly varied.

Defence.
in

favour, the obstruction

White

much

command

of

board.
1.

P"

2.

Kt"

K4
KB3
P

"

Q4

gives

P"

K4

P"

Q3

the

QP

Counter

with a continiiation
such
as
Gambit^
3. P x P,
is
Black
Q X P ; 4. Kt"
Q" K3 ; and
QB3,
behind
with a move
playing the Centre Game
; the
first player has
a
slight advantage. In this, if
P X P; 4. P"
X
P, then
Q4, B" K3 ;
3. Kt
QB4, B X B ; 6. Kt X B, P" KB4, "c.
5. B"
3. P"

Q4

KB4 ; we
might get this interesting
B3, Kt"
KB3 ; 5. P X KP, Kt x P ;
play, 4. Kt"
6. Kt X Kt, P X Kt;
Kt5, P" Q4 (not
7. Kt"
8. Q X Q
P.X P;
ch., K x Q;
9. Kt"
B7 ch.); 8. P" K6, B" B4; 9. Kt X KP
(not
of
Kt"
B7, because
(for if
Q" B3), B" K2
If 3

"

CHESS

44

ch.,

RS
third

P"

Kt; then Q"Rfch.,


KKts;
Q" K5,
""

takes

move

BEGINNERS.

FOR

OPENINGS

too

"c.);
R"

lo.

"

This

sq.

risk for Black.

much

White.

Black.

KB3 ; 5. Kt"
K2
QB3,
(B" Kts j 6. B" K2 develops White's
game); 6. B--K2,
Q2;
Castles; 7. Castles, B
Black's position is one
of defence.
4.
B"

Or

P.

Kt

P, Kt"

"

B"

Q2
Kt-QBa
Kt-B3

5. B"
6. Q"

K3
Q2
B3

7. Kt"

(Q)

8. Castles
White

then

K2
B4, B
play 3. B
; 4. P
X
P, Kt"
KB3 ; 6. Kt"
QB3
5. Kt
Kt
P
P ;
x
Q4), Castles (if6
B
ch., K X B ; 8. Q" R5 ch., K"
Kt, "c., with better developed game).

7. B

X
X

plain that

Black's

"

1.

P"

2.

Kt"

KB

K4

not

P"
Kt"

KB3

Greco
P"

has

(Staunton's)

PoNziANi

The

"

"

"

....

sq. ; 9. Kt

It is

K2

Castles

also

may
P ;
X

Q4, P
(to stop

B"

Counter
KB4

; 3. B"

much

scope.

Opening.

K4

QB3

formed
Gambit,
by
B4 (betterthan P x P),
QB3
(or P x QP) is a
If White
plays 3. Kt X P,

Q3 ; 4. P" Q4, Kt"


risky Opening for Black.
difficult
into
and
Black, by
Q
B3, leads
bold
to
complicated play, favourable
ingenious
a
player.
B3.
Opening a line for the Q, but
3. P
blocking the natural oudet for QKt
P"

"

...

"

PONZIANI

(STAUNTON'S)

OPENING.

White.

Black.

Kt"

3
4. P"

; White

if

; and

Kt

5. P"
Or

then

RP

Kt,

Kt,

6. B"

Q3

Black

; 6. Kt

K2

7. Kt

Kt"

just as
make

move'

at

3,

force

your

losses.
P

K).

up

the

R"

Kt7 ch.

or

sq.,* Kt"

will

and

K's

B, Q

R sq. (giving up
4. K
be decisive.
this loss should
"

beginner.

;
-

Castles,

7.

is seldom

If

off the

B, or
acti^tn, or (by

drive

may

good,
prepared to

into

(perhaps
diagram we give position
Black
(as a result of pinning a
him
protecting Ps and expose

the
But

the

KR

Q"
for

sq., Q"

R
X

Q4

"

good reason).

file for

Qs ; 2.
lose
piece

; 5. K"

B5

; 7. R

for

; 5. B

B3

are

you

(for some

Kt"

Kt,

Kt

open
in
But

castled

has

break

can

for

giving

KtP)

castled

White

Kt)

with,

on

unless

not

with

recapture
where

go
of

P
....

This

B."

castled, his KRP


exchangee, bringing hostile
has

an

against

to

exchange

hostile K

7. Kt

I.

with

(at KBd)

move

the

Kt3

play
(threatens 5. Kt X P), P"
K2
6. P X P, Q X P
;

Kt

sq.

KB3
B4

B"

NOTE

Finning

Kt

"c.

also,

may

Q" R4
Kt5, KKt"
B"
Qa, "c.

one

"

P, Kt"

4.

"

K5 harasses the
in
Q$ blocks

Kt"

QS
Kt"

3.

P"

by 5.

Q3

"

...

KP

KB.

the

to

B3

Kt

Q4

If

45

mate

nothing,
Kt4
; but

exchange)
the

Kt

K3,

ch. ;

Kt

R6

; 4.
6.
KKt
R"
;
sq.,
the
position
vary
"

is best

text-move

is

though

natural

BEGINNERS.

FOR

OPENINGS

CHESS

46

Black.

Diagram

9.

White.

by placing White
could
we

himself

do

should

get

at

good

no

4. R

KKt

"

(in Diag.) ; Black


of action, for then
by this course
file),and
sq. (seizingthe open

startingat

sq.

himself.

a
Breaking open
matter
no
file (on your
light
or
enemy's side)
own
;
it.
of
make
out
to
forces are
first whose
likely
advantage
see
could
with
In diagram, White,
play i. Q-" K3 (to free
move,
with Q,
take ; or
B does
not
to retake
if Black
the KKt,
X
if he does) ; if i
Kt, "c.
Kt"Qs
; 2. Kt

White

would

have

time

to

secure

is

the

NOTE

II.

Young playersoften lose valuable


time at beginning of game
by pushing on each RP one square
to prevent
pinning of a Kt(B3) by hostile B at its Kt5.
any
for this purpose,
extra
perhaps
If the player had two
moves
while
he
is
arise
making
harm
no
; but, as things are,
might
will
be
his
these defensive
doing something
opponent
moves,
Do
two
developing moves.
more
important, i.a making
The

Move

F"

Bd.

"

THE

make

this

KING'S

GAMBITS.

47

prevent the pinning. Let B


off.
advisable) drive him
or
pin Kt, and then (if necessary,
to castle
Besides, if you mean
(or have done so), the less the
the
K
castled
There
Ps about
the
better.
is
are
moved,
much
KR
side), your
danger (after castling K
being at
KB
KBP
and
in
the
hostile
QB
unmoved,
(supported,
sq.,
KtP
himself
B
B ;
X
X
RP,
by I.
".g. by Q), sacrificing
2.
Q X RP, with your K in a very unsafe state, with perhaps
in
for
hostile
Kt
mate.
to
a
a
ready
join
able
the
P
For
Black,
move
QR3 is occasionally advising
Kt from
to prevent a White
gttting to QKt5 and attackthe QBP,
with
second
piece.
a
perhaps in combination
but it
would
the
Of course
P
out
Kt,
keep
QB3
not

simply

move

to

"

....

"

....

might not be advisable (or possible)to move


(when its Q is away) is a weak
QBP
spot in

THE
This

is the

the

P.

The

position.

GAMBITS.

KING*S

series

of

Openings
formed
his second
at
move
by White
oflferinga
thr KB
Pawn, to break
file,hoping thereby
open
of force, quicklydeveloped, to bear
to bring a mass
the Black
King.
upon
name

given

this

to

White.
1.

P"

2.

P-KB4

K4

3. Kt"

Black
3
Kt"
Kt

9. B
|. P

Black.

P"
P

KB3

need

K4
X

P"

maintain

the

KKt4
j he

might play
Kt"
B3 (or 4. P" K5,
KB3 j 4. Kt"
6. Kt X P, Q X
R4; 5. B" K2, P" KKt4;
8. Q"
B3, Q X Q ;
7. B X Kt, Q X KtP
;
P"
X
Q, "c.), P" Q4, "c. ; or 3
Q4 ;
X
P, Q X P, "c.

4. B"

B4

not

B"

Kt2

OPENINGS

48

CHESS

This

is Black's

BEGINNERS.

FOR

simplest

defence

^tiamed

"

after

PhiUdor.
White.

Black.

5. Castles
6. P"
Q4
White

And

to

Varying

not

easilyrecover

compensate

at

Black's

which

White

his P,

obtain

or

for its loss.

fourth

Muzio
in

Q3
KR3

"

P"

does

attack

an

move,

might get

we

the

Gambit,

sacrifices

piece

for

quicker

attack.
I.

P"

a.

P"

K4
KB4
KB3
B4

3. Kt"
4. B"

5. Castles.
B3; it is

P~K4
P

P"

KKt4

P"

Kts

White

Q4, or
might also play P
Kt
a
terial;
struggle of position against mamaterial
and
should
win, though a weak
a
move
or
slight loss of time would give White
the
Kt
victory. White
might try 5. Kt
sq.,
his
time.
piece, though losing
keeping
Suppose
Q4, P X Kt ; 6. Castles, Black should play
5. P
6
P
for safety); 7.
(giving up Pawn
Q4
B X QP,
B"
KKts
(threatening to win Q by
P"
B7 ch.); 8. P X P, B" R6, "c. ; not
"

"

"

"

"

P ; because
attack
through
X

of 7.

winning
exposure
Again, there is 5. B X P ch., K X
K
ch., K"
KB3
sq. ; 7. Q X P, Kt"
P
Qs i Black should win.
"

ch., with

of
B ;

Black
6.

! ; 8.

Kt

K.
"

K5
BP,

BEGINNERS.

FOR

OPENINGS

CHESS

50

Black.

White.

4. B"

Q"

5. K1^K5

get

ch.

6. K"

let

would

(defending KBP)
by 6. Castles.
good game
KR3

Kt"

5
White

Kt5
R5

P"

B4

(Diag.)

sq.

Black.

Diagram

After

10.

White's

6th

Move.

Q"

R6

White.

Kt"

7. P"

Q4

8. B"

B4.

9. K"

B2, Q"

P"

Better

Kt7

than

ch. ;

P"

10.

9. Kt"
K
X
10.

and

K"

B6

KKt3,
K3,

P"

P-Q3

11.

KR3

B"

Black

Q3

Kt"

Q-*a

KKt3
has

the

best

of it.

ch.

QB3

KB4,

ch. ;

"c.

GAMBIT.

SALVIO

sixth move,

at Black's

Varying

51

counter-attack; suppose
Kt
KB3 ; 8. Kt X R, Kt X P ;
X P(B7), Kt"
then
K
KKtj,
Q
sq. (forced,for if 9. P
K
K
ch. ; 10.
R6
Kty; 11.
Q
sq., Q
B sq., P
B7 ch. ; and mate next more), P X P
Kt sq., B
K
X
P, Q" R6 ch. ; 11. K
; 10.
Cochrane's

is

"

"

"

ch.

"

with

and

Kt

10.

Q3, Q"

P"

8.

do ?

to

If

P,

P, B X
R6
ch.;
X

7.

Kt;
13.

Kt,
P X B, RxP;
Kty;
sq., R"

9.

11.

K"

ch., then

03

P"

KB3,

Kt"

P, then

variations.
K2

B;

If P

Q4.

'many
K"

is White

what

; and

7. P"

12.

"

"

B4 ch.

"

"

"

B6

P"

9.

"

Black.

White.

This

get

may

(seeDiag.).

7.

we

will win.
P

7
8. K

Kt

9. K"
B"

10.

Q"

If

B4.

(threatens

B
K6

"

....

KR3
B

then

Kt,

mate).
P"

10

ch.

R6

Kt"

sq.

ch.

Q3

is still his P ahead,


Black
Q3, and
without
disadvantage.
Kt
add
We
QB3 ;
(c),see Diag., 6
may
K2 ; 8. Kt X Kt ch., QP X Kt ;
7. B X P ch., K"
P"
R4;
Q3, Kt
10.
KB3;
Kt3, Kt
9. B"
be
is to
Black
and
K
Kt6;
II.
Q
sq., P
preferred(betterdevelopment).
of fashion; though
is quite out
Gambit
This
Kt

11.

"

"

"

"

"

"

(1866) v. Anderssen, played it

Steinitz,in his match

(as White)

with

and

times

several

KlESERITZKY

by White,

Formed
his

at

move

4,

Q from

White.
1.

P"

2.

P"

defence,

Paulsen's

should

6. Kt

Kt

P"

KKt4

P"

Kts

B"

Kt2

by

KtP, P"

Q4.

By

7. P

the

his

will lose

counter-attack.

"

Q4

stops

now

B2,

KR5.

rather

or

support

ch. ; if White
Q or B, he
to

forward

K4

5. Kt-K5

K2

her

P"

K4
KB4
KB3
KR4

caution, try

pushing

Black.

3. Kt"
4. P"

White

success.

GaMBIT.

barring Black's

KRP,

BEGINNERS.

FOR

OPENINGS

CHESS

S"

check

Q5 ch. will expose

"

?, Q"

posing
by inter-

; if he

KKt

of

way

him

moves

to

terrible attack.
6. P"
7. Kt"

Or, 7. B" B4, P"


Kt"
QB3,
R4;
had

now

KtP,

Kt"

Q4
QB3

better

KB3
Q3

P"

Q4

; 8. P

Kt"

10.

play

1 1.

"

P, Castles ;
K2, P" QB4.
Kt4 ! ;
B3, P
X

"

8. Kt"
9. Kt

Q3

Kt"

R4

Kt"

Kt6

R2

Castles

B"

B4

KtxP

Kt

11.
12.

13. K

White
12.

P.

10.

9. Kt"

"

"

Kt

B2.

R"

No

use

to

play

Ksq.
B

"

Q3, because

KIESERITZKY

of

P
.

to

on

Q4;

"

GAMBIT.

better

to

make

R
P"

B3

Black

has

14.

P"

Kt

of

"

...

defence
7. P

Q4;

Q2

of it ; White

the best

line of

B4,

Kt

Kt"

P, because

Another
6. B"

QR

Black.

13

15.
KB.

the

for

way

file.
White.

and

53

is

P,

dares

play
K4, winning the
not

Kt

5
B"

"

KB3
B"

8.

Kt2;

P X P j and,
by
Q6 is met
his pieces by
both
after 9. Kt
saves
x
BP, Black
Q" K2 ch.,"c.),P" B3 ; 9. P X P, Castles ;
P
P X P, B X P ; IT.
Q4 (toanticipate
10.
and
Kt
R"
B6;
Q" Q4), B X P; 12.
sq., P"
other
has
Black
is preferable.
Black's
game
sidered
given are conat his fifth move
courses
; but those
of
is given is only by way
the best.
What

ch.

Kt5

(P

"

....

....

"

....

specimen.
just given, a beginner might
proceed, 6. Kt x KtP, Kt X P ; 7. P" Q3, Kt"
his R ; but, if he
wish
to save
Kt6 j he might now
in practice that he loses
does so, it Aas been found
In

the

the attack
best

variation

and

for White

gets
to

bad

;
game
continue, 8. B X

that it is held

so

P,

Kt

; he

interestingcontinuations; but they


10.
both
Q" K2
fail; (a) 9. B"
Kt5, B" K2;
R6
B6
ch., 12. B
(notice the threat, 11. Kt
P"
B6ch., K"
KR4
!; 11. Kt"
so)
mate;
B
Q" K5, Kt"
B3; 13. Kt X QP ch.,
sq. ; 12.
is spent;
attack
the
Kt
K
(b) 9. Q
sq. ; and
has

now

two

"

"

"

"

"

P"

E,g. 8. R" R2, B"


Q4 ; followed by

...

; 9. B

K2
.

Q"

B3.

P, B

P ;

10.

K"

Q2,

CHESS

54

OPENINGS

FOR

BEGINNERS.

(otherwisemate, as shown
above) ;
B6 ch., K"
Kt"
Qsq. ; 11. B X P ch., K x B;
10.
Kt"
Q sq. ; 13. Kt x Q, B x Kt j
Qs ch., K"
12.
Kt
R"
KB4,
Kt4, P" Q3J
15. Q"
sq.
14. Q"
be extricated); and
Black
has
(now the Kt can
has gained the Q ; but it is
White
the best of it.
of buying gold too dear.
a case
ch., Q

K2

Ka

"

Allgaier
This
fifth

varies

from
In

move.

whether

sound

preceding Gambit
Allgaier,he sacrifices

the

the

displace the hostile

Gambit.

and

to

P"

2.

P"

3. Kt"
4. P"

K4
KB4

P"

KB3
KR4

P"

KKt4

P"

Kt5
KR3

(a)
Kt2;

has
7. B"
9.

to

which,

to

repel.

Black.

5. Kt"KtS
6. Kt X BP
White

his Kt

attack

an

not, it is in practicehard

or

White.
1.

secure

White's

at

P"

three

ch., P"
Kt"

Q4,

P"

here

B4

K4

continuations

Q4
KB3

1 ; 8. B

(or

Kt

"

B"

ch., K"

Q3);

and

ought to win.
(b) 7. Q X P, Kt" KB3 ; 8. Q X BP, B" Q3
the
release
to
to
K, and
KR);
(to give room
Ks, the B simply takes it ;
9. B-" B4 ch. (if P
and
of
account
retake, on
Q dares not
K
Kt2
R
Black
has the best of it
sq.),K
; and
the
best"
(c) Thorold's"
Q4, P" Q4!;
7. P"
8. B X P, Kt"
P X P ; 9. B"
KB3 ! (or 8
Kt2
B"
B4 ch., K"
K5 ch., Kt"
KB3, "c.) ;
; 10.
Black

"

...

"

"

CUNNINGHAM

K2

9. B"

Kt

!
K

B3,

"

decided

"

GAMBIT.

(or 9. Kt" B3, B"


and
the
Kt2;

White's

chances

55

K2),

Kt"

is

game

rest

B3

far

from

keeping

on

10.

the

He
must
at all hazards
moving.
;
press on
early castling,
especiallyQ side, helps him much.
that
We
give a specimen of the kind of game
in this fine Opening.
winner
The
occur
was
may
Mr. E. Freeborough.
I. P"
K4, P" K4; 2. P" KB4, F X P j 3. Kt"
P"
KR4,
KB3, P" KKt4;
Kts; 5. Kt"
4. P"
6. Kt X P, K
X
Kt; 7. P" Q4,
Kts, P" KR3;
P"
Kt2
Q4 ; 8. B X P, P X P ; 9. B" B4 ch., K"
Kt"
10.
KB3;
Q" K2, Kt"
B3
II.
B3, Kt"
Castles
12.
(Q), Kt x P; 13. Q" B2, P" B4
Kt3; 16
Ks, B" K2;*
15. Kt X P, Q"
14. B"
18
Kt"
Kt3, R" B sq.; 17. P" B3, Kt"
K3;
Kt"
Q3 ch., Kt"
Kt3 ; 19. B"
Rs ch., K"
K5
B X Kt
ch., K X Kt; 21. R"
20.
Q5 !, R X Q

attack

22.

"

Kt"

^B4 ch.,

Kt4;

23.

Cunningham

P"

2.

P"

P"
P

KB3
B4

B sq.
5. K
it is,and lose time
"

Better
in

to

K4
P

B"

K2

B"

R5

let the

ch.
B

stay where

going elsewhere.
P-Q4

5
6. B

7. Kt"
and

mate.

Black.

K4
KB4

3. Kt"
4. B"

Kt

Gambit.

White.
1.

White

Kt"

B3

Castles

generallygets

"

B
....

"

Q3

the

(to force

KB3

best
an

of

it ; it

exchange).

might

on,

go

QB

10.

Qa,

has

8.

P--Q4,

P"

P, Kt"

R4

better

the

though

branches
it is not

B3

; and

BEGINNERS.

B"

9.

Kt3,
with

White,

B"
11.

Kts
Q"

game.

Three
This

FOR

OPENINGS

CHESS

56

Gambit.

Pawws

off from

the

Gambit

Cramingham
Black

leally sound,

easily go

can

wrong.
BUck.

White.
I.

P~K4

3.

P"

3.

Kt"

4.

B"

P"

KB4

KB3
B4

KKt3
5- P"
6. Castles

enough

sq. (Diag.).
for the time.

7. K"

K4
X

B"

Ka

B"

R5

The

ch.

ch.

is

After

here

safe

White's

7tIiMoTe.

CHESS

S8'

BEGINNERS.

FOR

OPENINGS

A.
Black.

White.
1.

P"

2.

P"

K4
KB4

P"

B4

P"

3. B"

Q4
P, for

the

best; giving back

Considered

K4

quicker

development
4. B

RS ch.

Q"

B"
QKts ;
QB3,
KB3 ; 5. Kt"
6. Kt"
B3, Castles; 7. Castles, B X Kt; 8. QPxB,
be allowed
that
it must
P
B3 ; equal game
; but

Kt"

Or

"

is not

there

5. K"
6.

Gambit

much
B

QB3.
B3, P" B3

7. Q"
the QB).

KKt4

P"

sq.

Kt"

it.

about

Or
; 8.

play 6. Q"
P"
Q4, Kt"

7. P"
8. Kt"

K2

Kt"

Q4
KB3

K2

Kt2

B"

P"

B3;
(guardmg

B3,

Q"

R4

K4
KB4
B4

P"

K4

K2

Q"

B.
1.

P"

2.

P"

3. B"
4.

Q"

5. K"
6. Q X
7. P"
In

by

this variation, Black


P"

KKt4
R4;

would
8.

Q"

P
K2

Kt"

Q4

10.
Q X
KB3, Q"
better position for the ending.

9. Kt"

R5 ch

B"

ch.

KB4

P"

sq.
P

KB3
not

do

Kt"
K5,
KtP, with

so

well

KB3
a

rather

KING'S

GAMBIT.

BISHOFS

59

Black.

White.

8.

Q X BP.
for, if 8

Qs;
R4 (to sustain

PracticaDy forcing exchange of


Q" R4 ch. ; 9. B" K2, Q"
Q2, gains
QBP); White, by 10. B
"

time.
C.
In

this.Black

retain

to

Gambit

the

1.

P"

2.

P"

at

first opportunity,aiming

Pawn.

B
B

Q"

R5 en
KKt4

P"

sq.

is

(threatens mate)
develops his game

B4

"

K4

P"

K4
KB4
B4

3. B"
4. K"
4

checks

than

worse

and gains time


useless,as White
avoid
Black
must
KB3,
Q4.
by 5. P
5. Kt
Q sq. (if
Q" Kts ? [Q" R4 0 r 6. B X P ch., K"
wins
the
ch.
K
Kt"
Q) ;
K5
X B;
7.
K2
QB3, and 9. Kt"
KR3, Q" Kt6 j 8. Kt"
7. P"
(catching Black Q).
"

"

5. Kt"
6. P"
Not

K2

Kt"

KBP

obstruct

to

Kt2

B"

QB3
Q4

and

KB,

or

to

close

the

file.
7. P"

KKt3.
KR3 ;

P"

KR4,

Kt"

Or

Kt

9. K"

8.
B3, Q" R4;
Kt3, "c.
sq., Q"

7
8. K

Kt2

"

1,threatens

9. P

Better

P, winning Q.

Q"

P"

than
....

P"

10.

P"

Kts
B3
Q4

P; for then

11.

Kt"

B3,

6o

with

well-developed game;
Kt
and
x P;
by 12.

met

12.

FOR

OPENINGS

CHESS

BEGINNERS.

ii

11

B.

Black.

White.
11.

P"

12.

13.

Kt

14.

often

arise, that
this may

Kt

P"

B3

saving

16. Kt

the

for

QP;

if

15

B.

Gambit

Declined.

it may

be, in theory, better

Pawn,

yet, in practice,the defence

many

done

be

Kt

difficult

so

Q
X

King's

the. Gambit

Kt

then

Although

B3,

"

B;

Ks
Q

15. B
B

Q4, being
Q X B, by

"

to

accept
is

complications that
players prefer to decline it ;
in

the

in several

may

and

ways.

A.

Or

P"

K4

B"

B4

3.

KB4
Kt"
KB3

4.

P"

B3

Kt"

B"

B4,

1.

P"

2.

P"

4.

6. P"
Kt"

K4

QB3
B3

7.

5. P"
6. P X
Or

7. Kt"

Kt"

QB3
(to keep out
P"
KR3, B

Kt

Kt

j 8.

B"

B3

ch. ; 7. B"

B"

Q3,

the

Kts

KB3

P"

5.

Q4

B"

P~Q3

from

Q
QP

Kt3

Q2.
Castles

KKts
his

Qs),

B, "c.

KING'S

DECLINED.

GAMBIT

6l

B.

If

B3, and

Black

4. Kt

It would

P, Q

B"

do

play
KKt3

to

K3
KB3

"

....

ch.,

Rs

P ; 5. Kt"

time.

loses

P"

defends

text-move

B"

4. P

X
not

Q"

5.
The

BP, then

the

Kt

6.

KtP,

and

KBP,

then

; for

"c.

prevents

B4.
5. P"

Q4

did

not

If he

it,his passed

take

i. p.

Pawn

would

be

insecure.

very

6. B

B"

B4

P"

K4

P"

Q4

C.
1.

P"

2.

P"

K4
KB4
P

"

Q3
KB4;

is

not

equally good ; while


Rs ch., P" KKt3 ; 4.

Q"
he
does
Q
K2, is bad for Black; nor
get any
good from 2
Q" R5 ch. ; 3. P" KKt3, Q"
2
B3; 4. P X P, Q X P; 5. B" Kt2, "c.
Q" B3, is met by 3. P" Q3.
P"

3.

"

3. P

This
may
4.

P"

QP

is the Falkbeer

play a more
Kt"
QB3, Q"

Oonnter

cautious

K3

game
Kt"
s.

Ks
Gambit

by
B3,

; Black

....

P ;

ch. j

CHESS

62

6. K"
B"

OPENINGS

Kt5 ch., and

(threatensB"

B2

BEGINNERS.

FOR

R"

sq.

!),

"c.

K2,

White.

4. P"

Q3
QB3
Q2

5. Kt"
6. B"
7. B

Black.

B"
B

B
Kt"

scatteringthe

Kt

KB3
8. B

of

; because

KB3

...

QKts

P"

Not

Kt,

Pawns.

NOTE

III.

with
B
Kt
Pinning
(continuation)."
(at KBS)
The
shows
Pawns
how
following imaginary little game
may
be picked up through your
sometimes
heedlessly
opponent
Kt"
2.
KB3, P--Q3;
pinning a Kt : I. P" K4, P" K4;
K2?;
B4, Kt"
QKt"
QB3;
4. P"Qs,
5. Kt-QB3,
3. B"
B"
White
has
two
(A) 6. Kt X P
courses
:
Kt5 ; now
like
mate
(threatens 7. B X P
; necessitating something
Kt
is met
P
B
Q4 ; for
KR3
K3, or

by

7. Kt"

Kt5

"c.)

Kt,

...

...

7.

"

"

"

....

ch., K"

; and

sq. ;

(B) 6. B x P ch., K X B;
8. (2 X B, gaining a Pawn, and
latter way

of

gaining the
Pawn
is the more
usual, the position of Black's QKt
being
for same
the
unusual.
Compare,
following game
reason,
his
lost, in
early days, by the great Philidor (Legalle giving
him
odds
of QR)
I. P"
2. B"
:
K4, P" K4;
B4, P" Q3 ;
P,
P-KKt3
QB3, B-KKt5?;
5. KtX
; 4. Kt"
3. Kt-KB3,
B X Q (best is
P X Kt, losing a Pawn
only) ; 6. B x P
K2
ch., K
Or, at a later stage of the
Q5 mate.
; 7. Kt
of
occurred
in the fifth game
try the following, which
game,
the Tarrasch-Tchigorin match, 1893 (Dr. Tarrasch, White) :
Kt"
P"
Kt"
I.
2.
K4, P" K4;
KtS,
KB3,
QB3;
3. B"
P"
Kt"
Kt"
B"
B"
QR3
R4,
B3 ; 5.
B3,
KtS ;
;
4.
6. Kt"
P"
8.
B"
B"
Kt3,
R4;
Q5,
QKt4 ;
7. Castles,
P"
P"
P"
Kt"
K2
Q3 ; 9.
Q3. B-KKt5
B3,
(Diag.) ;
; 10.
preventing

Black's

castling.

"

White

The

"

now

played

11.

Kt

KP,

and

Black

had

nothing

CASTLING.

63

Black.

Diagram

12.

White.
better

than

13. Q

would

follow

"

K
X

Kt

P
X

Kt

Kt

if

"

As

there

ch., K"Bsq.
(or A) ; 13. Kt(Ks)
K"
X
Ksq. ; 15. R X
Q ch.,
14.
P X Kt ; 13.
P, "C. ; (A) 12

rule, the

either

II

B.

IV.

NOTE

"

Kt

Kt

R6
ch.,
mate;
sq. ; 14. B"
of
Kt, being
met
course
by 12. Kt X

Castling.

ch., P

Kt

Kt

16. B

Kt

12.

; for

Pawn

Kt

12.

Kt;

B, losing

ch., Q

Q7

B,

beginner

had

better

castle

if the
But
preferably on K side.
Queens have
early exchanged, it will scarcely be worth
then generally
while
in castling; the K would
to spend time
towards
be safe enough, and have more
chances
of usefulness
of the board.
It is very dangerous to castle on
the middle
a
file
for
has (or can
side where
get) an open
opponent
your
his R or Rs ; or where
he can
bring to bear at once
upon

early in the

your

K's

pieces;

game,
been

quarters
or

where

and

the
he

combined
has

Pawns

action

of

several

of

his

considerably advanced.

OPENINGS

CHESS

64
You

set

may

much

too

castliog;

P"

i.

e,g,
B"
Kt"
B4,
3.
continue
5. Kt

FOR

store

preventing;your

on

P"

K4,

K4

Kt"

BEGINNERS

; 2.

Kt

Kt"

opponent
Kt"

KB3,

QB3

best to
(it is now
X
Kt, P" Q4; 6. B x P ; Q x B, "c ; but,
suppose), 5. B X P ch., K x B ; 6. Kt X Kt, P" Q4 ;
Black
has suffered no
harm
the better game
;
; in fact, has
KB
for
his
and
file open
his KR,
Bishops, the
open lines for
has
his K (ifnecessary) can
shelter
KR
(after
come
out)
get
follow
his
KKt
attack
White
cannot
at
rather,
or
sq. ;
up

B3

4.

B3,

"

the attack

has died

Of

if you

course,

there
with

be

may

Black

out, and

and

your
who

race

Pawhs'hurried

on

and

moves,

into

it may

keep

in

help^ by pieces.

Opening.

Bishop's

turns,
Giuoco

development.

different sides,
on
first upon
castled K

OPENINGS.

King's
often

get

may

in

castle

opponent

VARIOUS

This

is ahead

by slight transposition of
Piano, or similar,game
; but

distinctive

character.

I.
White.

The

Black.

1.

P"

K4

P"

2.

B"

B4

B"

"Classical

Defence."

Kt"

QB3 ; 3.
B"
Kt5, "c.
(known as the

K4
B4

also play
may
Kt"
Kt"
B3 ; 4.
QB3,
If he
plays 2
Black

Q3,
Calabrese
Counter
P
KB4
had
White
better
Gambit),
develop quietly by
"Berlin
P
the
For
Defence," see
Q3.
3.
P"
"

"

No.

III.
3.

if Black

"

R5.

thinks

A
to

favourite
defend

move

the

BP

with

by

beginners;
Kt"
.

66

OPENINGS

CHESS

B"

ch. ; 7. K"
Kt"
prevent

(to

sq., B"

By

BEGINNERS.

FOR

du),

B7

; 8. R"

QB4

sq.
Black
B

The

"c.

time.

loses

Black.

White.

6. Kt"
7. P

KB3

Q"

wishes

f White

to

castle

K2
P

(K), then

8. B

"

K3,

"c.

III.
1.

P"

2.

B"

known

as

P"

K4
B4

Kt"

Defence."
3.

Game.
B"

3
4. Kt

KB3.

"

replies

Kt

....

as

at

it exposes
Kt5 and

the

at

"

Allowing
Kt5. 4. P
White

to

we

B4

castling,if Black
KB4 is dangerous,
sharp attack from Kt
of

"

R5.
P-Q3

And

KB3

QB3 ; 4. P"
Q" K2, Kt"
Or
Castles, "c.
3.
5. Kt~B3,
B
P j 4. Kt
X P,
X
Kt, P" Q4 j 5.
Or
QB3, Q" R4 ; 7. P" Q3, "c.
P ; 4. Q X P, leading into the
Or

Q3.
B4;

B"
QB3,
Kt
Kt--QB3,
Q X B ; 6. Kt"
Q4, P
3. P"
Centre

Berlin

"

the

3. P"

K4

have

reached

Vienna

1.

P"

2.

Kt"

K4
QB3

Piano

Giuoco

Opbning.

P"
Kt"

K4
KB3

game.

OPENING.

VIENNA

Black's
White

any

....

is better

than

answer

4.

Black's

4. BP

Or

Kt

P.

will be
time

RS
Q
"

K2

8.

If Kt

B3.

5. Q"

broken

rather

6.

had

P ;

been

5. Kt"

Kt.

Kt, the White

Ps

(unless QP is kept for


was
threatening
Q

"

....

Kt X KtP
B3,
KKt3,
; 7. Kt"
White
might also play 5. Kt
R4.
B3, B
Q4, P" QB4 ; 7. B" Q3, Kt"
QB3 ;
; 6. P"
Kt X Kt, P X Kt; 9. B X P, Kt x QP.
ch. ;

P"

"

Or

Kt

6. P"
7. P

; 6.

Kt

White's

would

Kt

Q3

hinder

To

passed P is
supported.

not

QP

"

KB4

P"

would

up

Black

unmoved).

this

P,

Kt, P

White

move

Kt

(towhich

though

Kt, Q

second

KP

6. Kt

P;

Ks),

"

good reply if
Kt"
QB3.

KB3,

suppose

Q4

P"

be

; but

do

not

Black.

KB4

3. P"

would

it will

reply; after which


good to offer a Gambit

best

White.

This

67

Kt.

Kt

P"

Qs

development,

Kt

as

8.

KP.
gain the White
dangerous, as it cannot

P"

2.

Kt"

K4
QB3
KKt3

3. P"
4. P

P"

be

K4

KB3

Kt"
P"

Q4

Kt

P,

White's

B.
1.

P
B'

easily

08

OPENINGS

CHESS

BEGINNERS.

FOR

White.

Black.

5. KKt"

Not

K2.

Kt

Kt, bringing Black

Q into good play.


QB4
QB3

B"

S
6. B"

Kt2

P"

This, beginning at White's move


3, is Paulsen's
other
like
variation; it may,
things, be much
B
varied, e,g, 3
B4 ; 4. B
Kt2, Castles
K2, P" Q3 ; 6. Castles, Kt"
B3, "c.
5. KKt"
"

variations

Other

(C)
3. B"

P"

I.

B4,
P

Kt

be

may

K4;

P"

K4,

P;

"

4.

summed
2.

thus

up

Kt"

QB3,

"

Kt"

KB3;

Q"Rs
(if Kt x Kt, then
the piece),Kt
Q3 (forced);
ing
; 6. Q X Q, B X Q ; play-

Q4 recovers
ch., Q" K2
5. Q X KP
without
Queens.
(D) I. P" K4, P" K4; 2. Kt" QB3, B" B4;
P"
B"
Q3I; 4. Kt-B3,
KB4,
KKts;
3. P"
5.
6.
B"
Kt
Kt"
X
X
Kt, "c.
Kt3 ;
B, RP
QR4,
Kt"
Kt"
QB3,
(E) I. P" K4, P" K4;
2.
B4, Kt"
QB3;
B3; 4. P" Q3, B" Kts;
3. B"
P"
K2,
Q4 ; 6. P X P, Kt X P, "c.
5. KKt"
B
In this, if 3
B4 ; White
plays 4. Q
not
Kt4 ; and Black has to defend his KKtP,
very
B3 being met by 5. Kt
Q
comfortably; 4.
B"
B sq. (or
P
KKt3),
QS \ and
4.
P
Q4).
K.t3 (avoiding loss from
t"y S" Q
"

"

....

"

"

"

"

"

"

"

3.
P"

(F)

The

(a)

I.

P"

Q4

6. B"

P"

B4,

Gambit

K4,
P

forms
P"
P ;

K4;
4.

of the
2.

Kt"

Opening

Kt"

KB3,

QB3,
P"

"

Kt"

QB3

KKt4

(making the Pierce


Oambit),
P"
B4, P X Kt ; 7. Castles,
Q4 ; 8.

P"
P

5.

Kts ;
QP,

CENTRE

GAME.

COUNTER

69

of P,
Kt5 (threatensto win Q by advance
K2
K
checking) ; 9. R
(to clear
sq. ch., KKt
KKt
file for R);
B6
Kt"K4
10.
(threatensKt"
mate), B" Kt2; 11. P x P, Kt" R4; 12. B" B
R4 ; and Black should win.
sq., Br
K4; 2. Kt"
(b) I. P" K4,P"
QB3, Kt"
QB3 j
B4, P X P ; 4. Kt"
KB3, P" KKt4 ; 5. P"
3. P"
KR4
(the Hampe-Allgaier
Gambit), P" Kts ;
6. Kt"
sq.),"c., much
Kt5 (or try Kt" KKt
as
in the ordinary Allgaier, though the
preliminary
of White's
move
QKt is a httle in his favour.
Kt
Black, of course, by playing 2
KB3,
avoid the perilsof this Gambit
and
can
they are
"

"

"

"

"

"

not

few.

(c) The
K4

Kt"

2.

Steinitz

Q4,
4. P"
P X P, Q"
KKt3,

(B3)-K2;
Q
Kt3 ;
"

Kt"

QB3

ch. ;

i.

; 3. P"

s. K"

ch. ; 7. K"
ch. ; 9. K"

K2

....

QB3,
Q" R5

Gambit:

with

very

uncertain

P"

Q4

P ;

X
;

6.

"

Kt"

12.

B3,

result.

Counter

Game.

White.

P"

B4,

P"

B2, Q" R5 ch. ; 8. P"


Kt2, B" Q3 (threatens
K
10.
Q
sq. ch., Kt

P, winning) ;
PxP,
QxQP;
II.

Centre

1.

K2,

K4,

P"

Black.

P"

K4

White's, Black may


safelymake this reply. As it stands, this Opening
favourable
for Black, and
considered
is
is not
seldom
played.
P. Better than P"
X
2. P
K5, to which Black
P
answers
QB4 (forestallmgP
Q4). If
To

unusual

Q4

any

of

first move

"

"

9.

"

Kt~QB3,

then

....

P"

Q5.

BEGINNERS.

FOR

OPENINGS

CHESS

70

Black.

White.

Kt"

Or
...

defend

the

by

Q"
B4.

Or

B3,

B"

QR4;

P"

4.

line

for

sq.

Q4,

P"

might get

we

his

B4
Kt3

B"
move

5.

guarding

and

B"

fourth

QB3;

to

QB3

B3
Q3

Black's

P"

another

5. Kt"
6. B"
At

Q"

Q4

4. P"

Opening
QKt4.

QB3

3. Kt"

Kt"

QB4), Q

P"

Q4 (betterthan
P, "c.

; 3. P"

KB3

Q3, avoid
5
ch., winning
Q), B" B4
QKts
; 6. B"
The
loss of time
to K3).
(soon advancing Pawn
by Black Q at beginning is the objection to this
; 5. B"

Kt-KB3
Q X P

K3

(ifB"

Opening.
Sicilian

Game.

favour,
m
This, again, is an Opening not mucn
occasionally used
by such
though it has been
eminent
players as Messrs. Lasker and Janowski.
Its

popularitymay
K4

1.

P"

2.

Kt"

3. Kt"
Kt"

revive,

KB3
QB3.

Or

P"

P"

QB4

P"

K3

Q4,

P ; 4. Kt

KB3.
P~Q4

3
4. P

5. P-Q4

B-K3

P,

CENTRE

GAME.

71

White.

6. B"

K2.

Black.

Though

QP, yet the harm


nothing, and his KB

done

so

is

isolates

him

to

is

quickly brought

Black's
little

into

or

play,

Kt-QB3

Black

shape the Opening on different lines,


thus:
P"
Kt"
P"
K4,
I.
QB4;
2.
QB3,
B3, B" Kt2 ; 4. P" Q4, P X P;
KKt3 ; 3. Kt"
Kt"
6. B"
K3, Kt"
QB3;
B3; 7.'
5. KtxP,
B"
of
One
K2, Castles; 8. Q" Q2, P" Q3.
Black's objects in this Opening is to utilisethe QB
file for his QR.
may
P"

Centre

Game.

livelyOpening, leading
early stage of game.

A
an

1.

P"

K4

P"

2.

P"

Q4

This

is Black's

best ;
loses
Black
.

3. P
B

"

interesting
play at

to

Q5,

and

is

K4

Kt
.

time
in

"

is met

QB3
with

Kt

by

....

If

same
even
Q3
worse,
way.
P X P ; 4.
P"
might get 3. P X KP,
Q4 ; we
Ksq. (not
Q X Q ch.,K X (5;5. B" B4, K"
else 6. B X Kt, P X B;
P
Kt"
KR3;
7. B X
White
would
has
and
win); 6. Kt
QB3, and
in
Much
his
ahead
the
development.
got
P"
I^ 2.
if 2
Q3 ; 3- P X ?" "csame,
P"
KB3;
R5
4. Q"
3. P X P, P X P?;
B2 ; 6. B"
K2
KP
X
ch., K"
ch., K"
; 5. Q
Kt3 ; 7. Q" B5, Finis ! (or in this 4.
B4 ch., K"
P"
KKt3 ; 5. Q X KP ch., Q" K2 ; 6. Q x
Q sq., "c.); but Black need
R, Q X P ch. ; 7. K
"

met

...

"

"

FOR

OPENINGS

CHESS

72

BEGINNERS.

K2
is better
P x P ;
Q
play 3
Q x KP
(threatening,if 4. P X P, to reply
trast
conch., "c.) ; then
KB3, J* X P ; now
4. Kt
the two
armies; White, with a Kt in field,
lines for his Bs and
Q ; while both Black Bs
open
^1$
are
blocked, his Q is badly placed (.
Q
ch. would
only develop White's
by Kt
game
he cannot
castle
defending the KP), and
QB3
not

"

"

"

"

"

"

under

three

; White

moves

stands

White.

3.

play like
R5
5. Q"

Black.

B4 (theGambit), we may get


B4 ; 4. B X P ch., K x B ;
KKt3 ; 6. Q X B, "c. ; or 3.

If B

P.

better.

much

ch.,

P"

"

"

Kts ch. ; 4. P" B3, P X P ; 5. P X P,


Q" B3 (stopping 6. P X B) ; 6. Q" Kt3, B" B4 ;
and
mate
B3 (stopping the threatened
7. Kt
preparing to castle); and White's better development
B"

"

compensate

may

beginner

is

safer

on

for

the

Kt"

driving off

once

4.

then, 5.

Q
P

K3.

"

the

This
dis.

But

ground with the text-move

At

P.
missijpg

Q, and

far

so

gaining time.
P

prevents

ch.),or

QB3

Q4

"

....

B
...

B4.

"

4.

(for
Q
"

Q sq. loses time


B"

K2

Kt"

B3 ; 5. B^Q2
(forestalling
Kt"
QKt5, and preparing to castle (Q), and get
his R on the open file),
"c.
Kt
QKt5 is
4.
attack; 5. B
a
Q3, Kt X B; 6. Qx
premature
Black
also try 4.
P
Kt, "C.
KKt3 ;
may
QB3, B" Kt2 (wellposted, if White should
5. Kt"
oastle Q) ; 6. Kt"
Q5, P" Qj, "C,
Or

"

"

"

...

CHESS

74

OPENINGS

generally turns
P"
play 4

out

B7

BEGINNERS.

FOR

in White's
; 5.

favour

P,

White.

5. Kt
6. KKt

"

may

Kts ch., "c.

Black.

B"

B"

; Black

White

K2.

Kts

might

here

prevent

from

Black

castling by 6. B x P ch, K x B;
Kt3 ch., P" Q4 ! ; 8. Q X B, Kt X P ; but
7. Q"
Black's K would
his KR
be quite safe, and
would
into good play at K
White
could not
come
sq.
P
the
of
account
recover
by 9. Kt X Kt, on
K
R"
B3, P X Kt; 11. P X
9
sq. ; 10. P"
P, Q
thing
someR5 ch., and 12
Q X KP;
or
"

very

similar.

and

Castles

Black

keeps

his Pawn

to

the

good

with

safe

position.
Queen's
The
and

move

soundest

i.

"

first

Pawn

Q4

move;
defence, and

Game.

the safest
is, theoretically,
the

Pawn

does

not

at

of the
the development
require
forces
lines.
cautious, marked-out,
proceeds on
But
this Opening
is somewhat
and
monotonous
It is, in its various
requires very great care.
of the most
branches, one
commonly
played in
important contests.
once

PAWN

QUEEN'S

GAME.

75

to
meaning
bring out QKt
on
intending to advance
casSe in that direction
should

side

Each

White

and

Black

for defence

QB being kept
play needs much

at

The

Q2.

vid

Q2
side,

if

; White's

subsequent

caution.

B.
Black.

White.
1.

2.

White

P;

5.

B3,

B"

in

also
3.

P"

3. P"

5. Kt"
6. B"

9. KP

An

K2.
very

QB3;

this

2.

QB4;
6.

4.

Q"

P~K3
P"
QB4
Kt"
QB3
Kt"

B3

B"

Q3
X

P"

QR3

Kt

lose

time

the

would

P, in middle

isolated
this

sort

open

or

(attackingthe B)

QKt5

"

; White

generally exchanged,
Rooks,

Castles

little in

meanwhile

P"

BP

only

like

way

QKt3

like

would

Kts !),"c.

7. Castles
8. P"

P, Kt"

QB4
QB3
B3
Q3

4. Kt"

move

Qs

"

KKt3,

2.

K4.

P"

(not Q"

sq.

by

K3

P"

Kt2,

2.

might continue
P"
K3;
KB3,

Kt"
B"

is best met

QB4,

"

Q3, by

P"

P-Q4

P-Q4

withdraw

of

board, goes
it can
of Opening;
sufficientlyguarded,

lines

are

useful

for

it to
for
be
and
the

CHESS

76

OPENINGS

BEGINNERS.

FOR

C.
Black.

White.

P"

1.

Known
a

favourite

defence

as

Kt

K4,

P"

B3

"

good as
KB3.
; 3. Kt"

; 5. B

with
P
...

Q4.

"

used

Staunton

play

to

; 4. B"

KB3

Kt"

QB3,

Kt, KP

KB4

(or Stein's) Game


;
sidered
Morphy; but not con-

HoUandish

the

as

2.

P"

Q4

; 6. Kt

P,

2.

"

KKts,
ing
recover-

P
this, if 4
Q4 (to hold
B ; 6. Q"
X
plays 5. B x Kt, KP
Pawn), White
KKt3 ; 7. Q X QP, with advantage.
R5 ch., P

In

Pawn.

"

"

P"

K3
Kt-KB3

3. P"
4. P"

(Checking
5. Kt"
6. B"

K3
B4

B"

K2

Kts is useless.)

at

B3
K2

P"

QKt3

B"

Kt2

Black's Q is
QKt2.
obstructed
somewhat
a
corollary-of keeping the
P
QB4.
soon
play
QP unmoved
; he should
such
lines as those just given (which
Games
on
and
be infinitely
safely varied in detail)are
may
those
the
than
far less common
opening with
Queen's Gambit
White

wiU

develop

his

QB

at

"

"

....

Queen's

It

1.

P"

2.

P"

is safe

bold it.

Gambit

Accepted.
P"

Q4
QB4
to

take

the

Pawn

Q4
X

dangerousto try

tQ

GAMBIT

QUEEN'S

ACCEPTED.

White.

3. P

KB3,

P"

Blax:k

must

If White

by

answer

;-6.

to

were

P"

as,

B4,

P"

Kt"

B4;

ch. ;
Kt"

7.

B"

KB3.
3. Kt"
the
Pawn);

(best,

if

Black

dares

if

wins
P

Pawns, leaving Black


4. B

ch., gets

If P

P.

two

6. Kt"

"

"

"

5. P x
of 6.

QR3

"

White)

5.
reimite

will

isolated

P, and

B3,

"

then

;
P

P,
his

all

Pawns.

KB3

B"

KB3,

"c.

missing Pawn.

KB3
Q3

Castles

is

Oaxnbit

Q4,

P"

i.

Kt"

Blackmar

KB3,

4.

7. Castles

3. P"
Kt

P"

White;

prevented by
QKt4 (to hold
QR4, B
Q2

P, Black, by

The

been

for

with

continuation

trifling
advantage.

5. P

get

K4

and

QKt3,

"

if

(P" Qs is met by
X
Q, Kt"
Q2 ;
5. K
P"
8.
QB3;
QB3,
Kt3, P" Kts ; 10.

Pawn

P,

QB3 ; then
retake, because

not

6.

P ;

P"

piece ;

have

Suppose 3
White
proceeds

could

winning
P

such

P"
move

"

K3 ; for
Queen.

"

...

from

5.

5.

"

P, P" QKt4;
9.
K2, Kt X P, "c
QKt"

last

P;

Kt

ch., wins the


K4, he would
play 3. P

^This

pklys 3.

! 4.

KB4), Q

P"
....

6.

K4

here

K3,

P"

4.

particularadvantage

no

White

Suppose

now

Black.

K3.
QB4;

"

77

P
; he

P"

; 4. Kt

does

Q4;
X

not

2.

not

P"

for

P;

K4,

P, P--K3
get

good
X

; 5. B"

enough

for

Q3,
the

78

CHESS

FOR

OPENINGS

Queen's

Gambit

BEGINNERS.

Declined.

A.
White.

Black.

P"

P"
Q4
Q4
If 2. B"
either
2. P"
B4, Black may
QB4.
if he
P"
take QKt
play
QB4, and let White
chooses
P
continue, 2
K3 ; 3. Kt
; or
Kt3,
KB3j
K3, B-Q3;
KB3, Kt"
4. P"
s. B"
Casdes, "c.
1.

"

"

P"

If

4.

Kt"

Kt"

QB3

KB3;
(or 3

White
Kt

K3

by 3.P
X

P, Q

P ;

4.

P"

P;
K4) ;
X

gains time.
3. Kt"
4. P"

his

B"

K3

KB3
K2

Castles

KB3
5. Kt"
6. B"
K2

P"

QKt3

7. Castles

B"

Kt2

8. P"

QKt"

In these
at

Kt"

QB3

K2,

QKt3
QP

more

QR

soon

is more
Openings, the KB
White
attacking at Q3.
to QB
sq. (for the open

bring his KB to
side (as a
the opponent's K
on
castle K side in this Opening).
sometimes

Q2

then

defensive

bring
file)and
QKt sq., bearing
rule both
parties
may

B.
P"
Q4
Q4
is not
2. Kt
2. P
QB4.
QB3
good ; in
this Opening, the QBP
should
before
be advanced
is thus developed (forboth sides).
the QKt
1.

P"
"

"

DECLINED.

GAMBIT

QUEEN'S
White.

Black.

3. Kt"
4. B"

QB3
Kts

Black

Suppose

P ; 6. Kt
Black
by 6

B"

K2
"

....

"

7. B X
ch. ; 9.

Kt"

K3
KB3

"

play
QKt
Q2 ; 5. P X P,
is the right move),
P ? (P" K3
X
Kt
Kt
tinued,
X
gains a piece conQ, B
Kt5 ch. ; 8. Q" Q2 (forced),
K
X B, K
X B.

to

79

"

B3
5. Kt"
6. P"
K3

Castles

7. B

QKt"

Q2

fourth
to White's
Or, going back
try 4.
move,
B"
B4,* P" QB4; 5. P" K3, P X QP ; 6. KP
X
Or, in this,Black
P, P X P ; 7. B X P, Kt"
B3.
P
B
K2, or
play 4.
QR3, or
may
B
P X P ;
Q3 ; or we
might have 4.
K4, "c.
5. P"
The
Q4, demand
Openings, beginning i. P
They are
judgment.
really
great patience and
best studied in records
of actual games
by leading
players. The play, as a rule,is directed for a long
time to secure
the better position of forces rather
of Pawns
than gain of material; the screen
venting
pre"

"

...

"

....

"

immediate

any

akin

Somewhat
P

QB4
getting the
I.

"

"

....

is the

; Black
Sicilian

KB4

conflict.

may

English
answer

Opening,
i

by
K4,

"

move
a
behind; or i.
game
(leadinginto the Hollandish
Game);

but

P
QB4, or i.
usually he plays i
P
K3, leading,by slight transposition,into
Queen's Gambit
; e,g, :
"

"

the

"

"

Object,

after Wliite

to

forestall

has castled).

B"
....

Q3

(bearing

on

KRP,

CHESS

""

OPENINGS

BEGINNERS

FOR

Wliite.

Black.

P"

QB4
2. Kt"
QB3
B3
3. Kt"
K3
4. P"
Q4
5. P"
1.

K3
Kt"
KB3
P"
Q4
P-QKt3
B-Q3

is known

What
Kt

P"

KB3,

"

into the

runs

Q4;

P"

e^.i

Kt"
QB4,
KB3
K3, B
Q3h"c.;

4.

Opening^

i.

Queen's Gambit Declined


P"
2.
Q4, P" K3;
3. P"
Kt"
B3, P" B4 ; S- P"

into

or

"

QP

Zukertort'8

as

other

some

form

of the

game.
Bird's.

Opening.

(unless Black
offers a Gambit, as shown
below) as the Queen's
is considered
Pawn
Game
slightlyinferior to
; but
in developlittle difficulty
the latter,owing to some
ing
White's
Q side pieces.
This

Or,

as

has

much

another

K3, B"
B3, Kt"
KB3
Kt"
K5,
3. P"

....

defend

the

the

features

same

specimen, 2.
Kt2

6.

; 4.

KB3, P
KKt3 ;
Q4, P" QB4;
5. P"
(ifP X P, Black, by
the
P), QKt" Q2 (to

P"

B-Q3

recovers

Kt

"

"

QBP).

Black, by i.
counter-attack, From's
But.

P
.

"

K4,

can

begin

Gambit^
which, if White
accepts the challenge,generally turns out in Black's
of White
favour, through the exposure
K; e^. 2.

Q4);

3. P"

BEGINNERS.

is the most

text-move

Black.

White.

in

harm

No

have

to

B"

KB3,

^.^. 4.
Kt by 5. P"
.

B"

6.

KR3;

his

weakens

5. B X
6. P"
7.

Q"

8. B"
9.

"

free Black's

will

you

KB3

B"

Q2

B3,

5.

K2
Black

played,
gain the

would
not
QB4 ; White
K5, for Black could play 5
R4, P" KKt4;
Kt3,
7. B"
of

Kt"

"c.

Suppose

K5.

Black's

P"
KKt

side

Ps

position.
Kt

Ks
Kt4

B"

B
K2

Castles

KKt3.

Q3
For
R3.
pieces.

Q"

only

"

P"

than

Safer

Kt"

Q3,

this advance

but

moves;

P,

B"

5. P

forestall
.

KKts

4. B"
To

; 4. Kt

; 6. B"

B3

Q3

"

Kt"

Q4

resources.

own

your

Kt-QB3

3.

Or

trying 2

trust

to

Q3,Kt"
developing.

4. P"

Kt-QB3,P-K4;

3.

The

"c.

B3,

FOR

OPENINGS

CHESS

82

P"
P

KB4

i. p., R

P ; would

B.

3.

B X Kt,
Kt5 ; and afterwards
only help White, by strengtheninghis centre
for his Q side pieces.
and opening avenues
B

would
of Ps

"

....

FRENCH

GAME.

White.

4. P"
5. P"

To

break

K5

KKt"

B4

P"

the

to

take

hurry

No

Black.

up

6. P

83

7. Kt"

Q2
QB4

of Pawns.

centre

Kt"
the

P,

QB3

it cannot

as

B3

defended

be
P

C.
and

old

An

P"

K4

P"

2.

P"

Q4

P"

Better

than

Kt"
B"

B3

following short
P"

i.

Kt,

B3
Kt

B4,

to

"

K4,

Kt"
B

KKt5,

Black
the

out

temptation, and
ch., K X B (if
next

afterwards
13.

R"

open

R8

should

now

but

B2

K
.

j
"

check) ; 12.
ch.l, KxRj

12.

7. B"

he

Kt

Q"

sq. ;
P X P
14.

3-

5.

Q3,
B3 ;

P"

KR4,

play
X

Q4;
K2;

B"
;

suppose
P

K"
.

Castles

; 9. P"

KB,

P"

Q4,
KKt5,

K2

plays

; if

move

B3,

carefully

be

P"

B"

4.

B"

2.

6. Kt"

K5,

shut

K3

P"

] 8. P"

should

game

KB3;

to

sq.;

KB3
K3
Q3

Castles

10.

and

QB.

7. Kt"

QB3,

mate

it frees the

as

B"

noted

Kt"

P,

5. B~Q3
6. Castles

The

K3
Q4

KB3

4. Kt"

continuing,is

of

way

1.

3. P

Kt"

good

"

....

gives way
11.

R5 ch., and
Q
12.
R5,
"

ph., K

Q"

"

Kt

R5 ch.,

CHESS

84
K"

Kt

OPENINGS

sq. ; 15. P"


R8
17. Q

ch,, and

"

Kt6,

first

or

R"

16.

sq.;

Q"

R7

mate.

OPENINGS.

FlANCHETTO
Either

BEGINNERS.

FOR

second

player may

startingwith developing a B at
flank); probably better for White
Black, as the former
has, so to
give away.

Kt2

play these;
(Fianchetto
adopt than for
=

to

say,

move

he

can

A.
White.

Black.

1.

P"

QKt3

P"

K4

2.

B"

Kta

P"

KB3

This

owing

generally bad, is here

move,

White's

to

3. P"
4. Kt"

K3

5. Kt"
6. P"

Kt3
QB4

defensive

good

enouglic

attitude.

P-Q4

K2

Kt"

P"

KR3
K3
B3

P"

KKt3

B"

B.
1.

Or
B"

P"

K4

P~QKt3;

Q3,

B"

Kt2

P"

Q4
Q3
3. B"
QB4
4. P"
QB3
5. Kt"
2.

6. P"

B4

7. BP

; 4.

B"

2.

P"

K3,

Kt"

Q4, P"
KB3.

P"
Kt"

Q3
KB3

B"

Kt2

Castles
P"

K4
X

K3;

3.

INDIAN

DEFENCE.

85

White, if he

likes,may begin his game


by such a
move
as
i. P
K3, or i. P
Q3, getting variety,
if nothing more.
Anderssen
sometimes
played
I. P
QR3, which is not entirelylost time. White
also play an inverted defence
may
; e.g. the Philidor
with
a
move
ahead, thus : i. P
K4 ; 2.
K4, P
P~
P-Q3,
Q4 ; 3. P X P, Q X P ; 4. Kt"
QB3, B^
QKts ; 5. B" Q2, B x Kt ; 6. B x B, Kt"
QB3, "c.
"

"

"

"

In
but
you

chess, it is

the greatest number


of pieces,
the strongest position,that wins
the game
; if
the powers
of several
can
rapidly concentrate

pieces

bear

to

force
while

the

not

the

upon

Checkmate

opposing

adverse
at

army

are

K,

you

the expense
from
some

of

will frequently
a

piece,

cause

or

the
Napoleon, in Italy,was
ideal of a Chess-player. (For rapid development,
study Morphy's games.)
Aors

other
beau

"

"

time

du

combat.

"

is lost in

one

of four

different

ways

"

(i) Playing a piece which can be (advantageously)


driven away
and
by a Pawn
; (2) Attacking a man,
drivinghim to die very square to which your opponent
intended
to play him ; (3) Giving a useless check
;
(4) Making an injudiciousexchange, by which you
bring an adverse pieceinto good play. (Walker.)

86

OPENINGS.

TO

INDEX

King's Gambits, 47.


Declined,
King's Gambit

Alapin*sOpening, 34*
Allgaier Gambit,
Bird's

54.

Blackmar

60.

80.

Opening,

Gambit,

Max

36.
Calabrese

Counter

Muzio

Gambit,

Counter

Centre

Game,

Game,

Defence, 34.

55.

79.

Gambit,

Falkbeer

17.
Counter

61.

Gambit,

PRINTED

Queen's

Gambit

Declined,

42.

BY

Salvio
Scotch

Game,

34.

Gambit, 49.
Game, 27.

Sicilian Game,

70.

Spanish Game,

37.

Staunton's
Steinitz

Opening,44.

Gambit,

69.
Three
Knights' Game, 42.
Three
Pawns
Gambit, 56.
Two
Knights' Defence^ 31.
Vienna
Game, 66.
Zukertort's

WILLIAM

STREET

Gambit, 43.
Game, 74.

Ruy Lopez Opening, 37.

Game, 81.
From's
Gambit, 80.
Giuoco
Piano, 1 1.
Greco
Counter
Gambit, 44.
Hampe- Allgaier Gambit, 69.
Hollandish
Game, 76.
Hungarian Game, 13.
Indian
Defence, 85.
Italian Game,
ii.
Jerome Gambit, 13.
Kieseritzky Gambit, 52.
King's Bi^op'sGambit, 57.

STAMFORD

Accepted,

Russian

French

Gambit

Q. P. Counter
Queen's Pawn

Openings, 84.

Knights' Game,

LONDON

Queen's
76.
78.

--

Fianchetto

43.

Gambit, 68.
Ponziani Game, 44.

71.

English Game,

Defence,

Philidor's

69.

Pierce

Gambit,
Cunningham
Damiano
Gambit, 9.
Danish
Gambit, 73.

Four

Lange Attack, 15.


Gambit, 48.

PetrofPs

64.
Centre

64.

Game,
King's Bishop's
Lopez Gambit, 65.

77.

Boden-Kieseritzky Gambit,

Evans

CLOWES
AND

CHARING

AND

Opening,

SONS,
CROSS.

80.

LIMITED,

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*Chess
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sensations."" J^tV^rary iVorld,

on

diTersions and

chess

PRESS.

THE

OF

of

treasure

has beoi taken for granted. The


much
tyro has been told
and
been left to find
the
has
in
certain
best,
positicmsare
moves
which
look
certain
other
for himself, if he can,
moves
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out
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made
little
Above
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rodity.
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Hitherto

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chapter

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Altogether, we

"

Cunnington's hints

Mr.

grasp

the

in^ht
is

needs

Morm/fg-

pithy

are

and

selected

bqdnner

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conduct

to

has

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The
to

success,

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onward

with

general idea of the

this ancient

lectual
intel-

Speaker,

his materiiJ

arranged

pub"

likely to

in such

is in

manner

poation

gent
intellito develop an
ground-work, all that
as
player.""*
rapid advance
a

openm^^s, and

various

end-games and problems.


capacity and practiceto make

With

mto

this

Post,

In addition

teaching him

to

how

to

the novice

teach

beginners?'

Chess

"

rudiments

the

of the various
he
mistakes^ gives him

avoid

examples

wherefore

to

cope

of

moves.
a

host

of

successfully

book
for
is the best chess
question, 'Which
reoummend
shall be able in future to unhesitatingly
Primer.' **^Leeds
Mercury,

asked

often

mere

carefully annotated

tips,'which, carefullystudied,will enable hun


with playertdffar greater eacperience.""^T/. Pamts,
are

the

of

the 'Modem

"

chess

more

till he
b^ gentle ^padations

Mr. Cunnington is not


content
to
of the game,
number
but gives him
a
skilful play, showing him the why and

"We

Che"s

Stratagems'

any

appears

admirable.**

and

"

clever

and

remember

Encyclopaedia of learning connectod


game."" nS"/.Jame^s GoMcite.

as

be

not

Pocket

*'A

Modem

'The

'Traps

of the volume
the apptarance
; the
it
is
thb
section
that
make
all
short.
too
on
bebg
is a series of easy
checkmates
to be commended,

issue that better deserves


lication of recent
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obtain fX.**" British

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justification

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are

The

remove.

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Another
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These

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to

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We

hiterestingdiess primer
best, the most
complete, and the most
it
be
For
primor, A i,
a primer, and
a
a
as
thoi^h
long way.
well.'*"
for
instruction
such
as
already play
-^crmM!^golden
Juam Merfury,
"The

extant^ and by
yet is it full of

GEORGE

ROUTLEDGE

"

SONS*

Ltd.

Bsoadway,

London,

E.C

CHESS.
L.

By

HOPPER,

'THIS

Standard

the

and

Game,

Hiough
extent

AND

BOARD
Pieces

OPENINGS."

THE

Defence

Three

"

Opening^"Stetnitz
Gambits

Centre

Game

Gambit

Scotch

"

GAMES."

French

English Openfaig"

The

GAME."

wide

very

its teachings

Chess-player.

Valoe

Gambit,

accosted

Four

Game

Knight's
Bishop's Gambit.

"

is based.

"

MoTements

The

Defence

"

King's

"

Allgaier Cunningham
CLOSE

Evans

Knights

Knights
"

Terms"

English Knights' Opening

"

GAMBITS.

OTHER

Notation"

Piano"
^Two

"

as

of

essentials

play

covers

success

Technical

take"

Giuoco
Defence

Hungarian

"

for

Chess

MEN."

and their power


to
Laws
of the Game.

"The

sound

small

of Contents.

^cnopsis
THE

the

has mastered

who

reader

solid foundation

which

elementary work, it
any

is,

1891, gives in

explanationof

Incid

Principles on

tJie

professedlyan
otground, and

will have laid

Diagrams^ cloth Ump^

first publishedin

Work,
clear and

compass

66

256/^.,

T^rdEdUion.

FMd."

**tim

of

editor

cimm

"

Philidor's
"

Vienna

Gambit"Danish
and
PetroflTs Defence.
Salvio"

Muzio"

the

dediaed

and

^Ruy Lopex"
C^une
Knights
"

Sicilian Defence"

Defence"

of

of the Pieces

and

Kieseritzky"

Queen's

Gambit-

Fianchettos.
and

The
Value
of the
against King
Two
Rooks
and
against King
King
Rook
and
against King
King and Two
Bishops
against King" Kmg
End
Game
against King
King, Bishop, and Knurht
s^^nst King
vnth Two
Knights
King, Kook, and^ Pawn
against King and Rook
Useful
Positions
Smothered
Mate.
Queen against One Pawn

THE

END

King

and

Opposition Kin^
"

Pawn

"

Queen

"

"

"

"

"

"

"

GENERAL

"

Bibliography

OBSERVATIONS."

op

Chess.

of t^e '^xess.

^pinions

A useful and
exceedingly practicalwork, of great service to beginners,
lines of play rather
erudite
it confines
itself to actual
than
and
because
smd
eccentric
variations.
of accuracy,
the
The
editing is quite a model
with
The
End
Games
chosen
excellent
of
the
judgnoent.
are
positions
type
"

printing are alike


complimented on the

and

Illustrated

London

admirable,

and

production

both

of such

a"

thor

and

publishers

are

to

be

good piece of workmanship.**"'

News.

If the
in the English language.
One
of the best elementary books
will work
student
Principles, the Openings^ and the
through the General
End
of the game^
and
Games, he will have attained a thorough knowledge
will reauire
little
than
touch
him
more
just a finishing
very
to mute
C"
"

chess-player.""CA^Kr Monthly,

UNIFORM

In

THE

and

Edited

described

the

as

single
and

irh

du

volume

been

English

version

leprinted

since

Professor
The
in

the

illustrated
lover

No
this

The

chess

S.

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originality

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for

readers,

published

in

chess

half

than

more

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in

latest

the

1819,

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recorded

the

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notation, arranged

with

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notes,

and

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Royal

Game

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fascinating book.

"*

**

for

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to

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which

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1833.

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Century.

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Eschecz^

itself has

Hoffmann's

games

of

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Seventeenth

Games"

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century

has

des

been

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etc.

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"Greco's

the

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Jeu

never

from

Quotations

of

contained

have

brilliancy

Games^*

Table

Calabria,

consist

noble

are

and

HOFFMANN,

Modernised"

of

Morphy

literary remains

Traits

Card

2s,

GRECO

Professor

by

Greco,

GiOACHiNO

Chth^

OF

of
iff the "Book
"
Games
HoyU^s

Editor

"

6d.:

u.

GAMES

Translated

His

Boards^

Fatuy

PRIMER.**

CHESS

MODERN

**THB

WITH

most

^"6j.""
JVhat

S.

OKORGE

entertaining^ if
The
racy

late

W.

not

most

instructive^ of all

Lewis.

Greco^s

morsels

the

Games

are!"

Limited,

BsoadwaYx

"

The

late

BODEN.

ROUTLEDGE

"

SONS,

Lom

on.

E.C.

HOYLE'S
GAMES

MODERNIZED.
EDITED

BY

PROFESSOR
446

With

241110.

pp.,

HOFFMANN.
diagrams.

numerous

td.

IS,

Cloth,

In

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2x.

"^^ft"^#"^ft^^^

from

TABLE

the

GAMES,

in the

experts

of

small

of the

Games

in

how

to

was

abridgment
OF

CARD

written

subjects treated

Professor

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of, under

Hoffmann.

It

all essential

compass,

tains,
con-

lars
particu-

following,with valuable

play

to

an

BOOK

which

various

Editorship

is

THE

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AND

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This

hints

them.

OF

SYNOPSIS

CONTENTS.

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