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UMI
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A DISSERTATION
SUBMITIED TO THE DEPARTMENT OF MECHANICAL ENGINEERING
AND THE COMMITTEE ON GRADUATE STUDIES
OF STANFORD UNIVERSITY
IN PARTIAL FULLFILLMENT OF THE REQUIREMENTS
FOR THE DEGREE OF
DOCTOR OF PHILOSOPHY
IN
MECHANICAL ENGINEERING
Vinod Baya
September 1996
Copyright 1996 by
Baya, Vinod
All rights reserved.
UMI
ii
I certify that I have read this dissertation and that in my opinion it is fully adequate.
in scope and qUality. as a dissertation for the degree of Doctor of Philosophy.
I certify that I have read this dissertation and that in my opinion it is fully adequate.
in scope and quality. as a dissertation for the degree of Doctor ofP osophy.
I certify that I have read this dissertation and that in my opinion it is fully adequate.
in scope and qUality. as a dissertation for the degree of Doctor of Philosophy.
~.
iii
Abstract
This dissertation demonstrates an iterative Observe->Analyze->Intervene, design
research methodology to incrementally improve the understanding and the support of information handling in the conceptual design process. It reports on two
observational studies, based on the verbal protocol method, and an information
management service.
The first observational study is a detailed analysis of the questioning behavior of
designers to understand information needs during a redesign task. This resulted
in the design information framework, which classifies information that should be
captured during a design process for effective reuse at a later date. This framework was used to develop an information management service called Dedal, a
tool for indexing, modeling and retrieving design information. Observations from
deployment and usage of Dedallead to the second observational study. This was
a study of the information handling behavior of individual designers doing short
conceptual design tasks. This study resulted in the Information Handling Framework (lliF).
The lliF is a framework for understanding information handling behavior during
conceptual design. Some key observations from the use of this framework are:
designers move frequently between different types of information (on an
average every 13 seconds),
they handle information about upto 40 concepts in one minute,
their ability to work fluidly and with ease while handling all types of information is essential during the conceptual design process, and
the points of transition between different information types are critical from
the viewpoint of computational support.
Deeper understanding of the information handling behavior is explained by
means of detailed qualitative and quantitative results. The implications of these
results towards the improvement in the understanding of the conceptual design
process and the recommendations on the development of intuitive and integral
information handling services are discussed.
iv
Acknowledgements
I would like to thank Prof. Larry Leifer for his patient, generous and liberal guidance over the course of this dissertation. Larry, I thank you specially for sharpening my communications and management skills and encouraging me to pursue
this line of research.
I would like to thank Prof. Mark Cutkosky, Prof. Sheri Sheppard and Dr. Catherine Baudin for providing valuable feedback on the drafts of this dissertation.
Catherine, Thank you also for giving me an opportunity to work on Dedal.
I would like to acknowledge all the members of the Dead Designer Society: Ade
Mabogunje, David Cannon and Margot Brereton for many things, but specially
for friendship and support over all these years.
I would like to acknowledge students and staff at the Center for Design Research
for providing a very stimulating and amiable research environment. Noelle,
thanks for all the CDR-socials and the numerous other trips.
It would also like to thank my friends in the horse polo world, in and outside of
Stanford, who added a whole new dimension to my experience on the Farm.
Thank you Stanford Polo Club members and horses.
I would like to thank the AI Branch (now the Information Sciences Division) at
NASA Ames Research Center for supporting this research. Thanks also to
TUDelft and Xerox P ARC for providing data for one of experiments used in this
disserta tion.
Finally, I would like to thank my family in India for their patience, understanding
and support while I took my time completing this chapter of my life.
Table of Contents
Chapter 1. Understanding and Improving Engineering Design
Practice .................................................. 1
1.1 Background: Engineering Design ................................. 2
2.1.1
2.1.2
2.1.3
2.1.4
2.1.5
vi
vii
Chapter 6. Understanding Information Handling Behavior: Quantitative & Qualitative Results ............................. 83
6.1 Introduction ................................................... 84
6.2 Information Fragment Duration (deitat) ...................... 85
6.2.1 deltat Variation over Time .................................. 85
6.2.2 Statistics on deltat . ......................................... 85
6.2.3 Discussion on deltat Results ................................. 86
6.3 Design Information Measure (dim) . .......................... 88
6.3.1 Information Handling Rate ......... , ....................... 88
6.3.2 Discussion on Design Information Measure Results ............ 91
6.4 Distribution of Time and Design Information ..................... 91
6.4.1
6.4.2
6.4.3
6.4.4
viii
ix
0.5.1
0.5.2
0.5.3
0.5.4
0.6.1
0.6.2
0.6.3
0.6.4
0.6.5
0.6.6
xi
List of Figures
Figure 1-1 Strategy for grounding research in reality....................... 7
Figure 1-2 Strategy for incrementally improving design practice............. 8
Figure 1-3 Template for classifying information fragments. . . . . . . . . . . . . . . .. 13
Figure 1-4 Evolution of the work presented in this dissertation.. . . . . . . . . . . .. 14
Figure 3-1 An information perspective on the design process. . . . . . . . . . . . . .. 37
Figure 3-2 Experimental setup for information reuse study.... " ........... 40
Figure 3-3 Analysis procedure for information reuse study................. 42
Figure 3-4 Steps in the development of question classification framework. . .. 44
Figure 3-5 Template for interpreting question and information segment.. . . .. 46
Figure 3-6 Distribution of question deScriptor............................ 50
Figure 3-7 Distribution of question subject-class. ........... . . . . . . . . . . . . .. 51
Figure 3-8 Distribution of question level of detail. .......... . . . . . . . . . . . . .. 52
Figure 4-1 Dedal system architecture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 58
Figure 4-2 Example of conceptual indexing............................. " 60
Figure 4-3 Example of a model in Dedal. ................................ 61
Figure 4-4 Flow chart of the retrieval algorithm used by Dedal.. . . . . . . . . . . .. 61
Figure 4-5 Retrieval performance of conceptual indexing.. . . . . . . . . . . . . . . . .. 64
Figure 5-1 Analysis procedure for information handling study .............. 71
Figure 5-2 Template for classifying an information fragment. .............. 72
Figure 5-3 Evolution of the informational activity classification. . . . . . . . . . . .. 75
Figure 6-1 Information fragment duration vs. time for S1. ................ " 86
Figure 6-2 Distribution of information fragment duration................ " 87
Figure 6-3 Information handling rate over time for 54.................... " 89
Figure 6-4 Distribution of time and design information across informational activities ...................................................... " 92
Figure 6-5 Distribution of time and design information across descriptor ... " 93
Figure 6-6 Distribution of time and design information across subject-class. " 94
Figure 6-7 Distribution of time and information across level-of-abstraction. " 95
Figure 6-8 Variation in level-of-abstraction over time for 54.............. " 96
Figure 6-9 Informational activity state transition statistics................ " 98
Figure 6-10 Information descriptor state transition statistics .............. " 98
Figure 6-11 Information subject-class state transition statistics ............ " 99
Figure 6-12 Information level-of-abstraction state transition statistics. . . . . .. 100
Figure A-I Distribution of question descriptor for RS1 and RS2. . . . . . . . . . .. 122
xii
xiii
122
123
127
128
129
144
144
145
145
146
146
147
148
149
150
150
151
151
152
152
153
154
155
156
157
158
158
159
159
160
161
162
163
List of Tables
Table 1-1 Analysis procedure ........................................... 10
Table 1-2 Information handling and design information framework. ......... 11
Tabie 2-1 Empirical design research methods .............................. 25
Table 3-1 Framework to classify questions ................................. 45
Table 3-2 Question descriptors .......................................... 47
Table 3-3 Question subject-class ......................................... 47
Table 3-4 Question level-of-detail........................................ 48
Table 3-5 Example of analysis procedure in information reuse study.......... 49
Table 3-6 Information reuse study: subjects background information .......... 50
Table 3-7 Crossing descriptor with subject-class............................ 53
Table 3-8 Crossing descriptor with level-of-detail.......................... 54
Table 3-9 Crossing subject-class with level-of-detail.. ....................... 54
Table 4-1 Dedal test domains details ...................................... 63
Table 5-1 Details on experiments and experimental subject background....... 70
Table 5-2 Information handling framework (ll-IF) .......................... 73
Table 5-3 Descriptors added to the design information framework ............ 74
Table 5-4 A classification for the Informational activities .................... 76
Table 5-5 Definition and interpretation for level-of-abstraction............... 77
Table 5-6 Examples of dim measurement.................................. 80
Table 5-7 Examples of information handling behavior analysis ............... 80
Table 6-1 Information fragment duration (deltat) statistics................... 87
Table 6-2 Information handling rates and verbal rates for all subjects......... 90
Table 6-3 Distribution of information activities across descriptors. . ......... 101
Table 6-4 Distribution of informational activity across subject-class .......... 102
Table 6-5 Distribution of informational activities across level-of-abstraction... 102
Table 6-6 Frequently encountered info-fragment attribute combinations ...... 103
Table 6-7 Summary of the key findings and recommendations .............. 104
Table A-I Example of analysis procedure in information reuse study......... 124
Table 0-1 Distribution of descriptor across the informational activities ....... 163
Table 0-2 Distribution of subject-cass across the informational activities ..... 164
Table 0-3 Distribution of level-of-abstraction across informational activities .. 164
Table 0-4 Distribution of deScriptor across the subject-classes ............... 165
Table 0-5 Distribution of descriptor across the levels-of-abstraction. . ....... 166
Table 0-6 Distribution of subject-class across the levels-of-abstraction....... 166
xiv
Glossary
Here are some common abbreviations and terms used in this dissertation:
OAl
OIF
IHF
EDN
ms
IHS
DS
dim
dpm
wpm
deltat
xv
Chapter 1
Understanding and Improving
Engineering Design Practice
Design Research
< >
Goal
I~
TO
TO
,
shortest path
Develop Research
Methods
T~
Understand Design
Practice
Improve Design
Practice
~o
documentation, communication, information management and others. A reduction in information related activities will lead to an improvement in designers
capacity to do better designs.
All over the world, there is a steady movement towards electronic commerce.
Much of information that is available today in paper medium (design notebooks,
libraries, handbook, catalogues etc.) will be available in electronic formats over
computer networks. As a result, many transactions which today are paper based
will become electronic (group communications, interaction with vendors etc.).
This transition will significantly impact design practice in industry. Designers
will have easy access to a large amount of information, resulting in increased
information management burden. We need to make sure that services that are
made available to designers in the electronic workplace integrate smoothly with
their work environment, so that designers can handle information efficiently.
This will be possible if services are built based on a good understanding of the
information handling behavior of designers. Developing this understanding is
the core concern in this dissertation.
out and detail [Cross 1990, Page 21], the conceptual phase should deserve special
attention from an information handling perspective. Conceptual phase refers to
the ideational stage of the design process where ideas are generated and analysed, and choices are made. In this stage, ideas and solutions are described
abstractly without quantitative detail. While conceptual activity takes place all
along the design process [Guindon 1990], it occurs more frequently in the early
stage of the process. It is this early stage that is of interest in this dissertation.
The conceptual phase happens to be the one where important decisions are
made [Wood and Antonsson 1987]. Also, it is the most informal, and the least
understood [Rabins et al. 1986]. It is also the stage for which there is little computational support [Rouse and Boff 1987]. Decisions and information generated in
this phase have a big impact on the downstream design process and the overall
cost. It has been reported that upwards of 80% of the final cost are obligated during conceptual design [National Materials Advisory Board 1991]. This means
that understanding and supporting information handling in this phase is very
likely to lead to Significant betterment of design practice. This is why this dissertation focuses on conceptual design.
and
develop
and improve design practice. This required that the research methodology give
adequate attention to, Ca) understanding the design process and (b) development
of computational services. Three research strategies were used in this study to
maintain thls balance,
1. Grounding the research in reality: the research paradigm was grounded in
reality by experimenter's involvement in real design practice.
2. Understanding the design process: design process was examined in detail
by means of observational studies, and
3. Improving design practice: design process was incrementally supported by
a prototype service and the performance of designers using the prototype
service was assessed.
These three strategies are described in detail in the subsections below. In the discussion observational study refers to the method adopted in this dissertation to
understand the design process. Two observational studies were conducted, one
to understand information reuse and the other to understand information handling
behavior.
Service Development
-Dedal
Observational Studies
(formal observation)
- Information Reuse
- Information Handling Behavior
Real Design
(informal observation)
- Variable Damper
- Bioreactor
Figure 1-1 Strategy for grounding research in reality. Double arrow 1 is a means
for assuring that formal observations from the experiments are consistent with
informal observations made from real design activity. Double arrow 2 is a means
for assuring that during service development there is constant feedback from an
ongoing real design project. Single arrow 3 indicates that service development is
based on results of observational studies.
through real design activity (since a service has to be incorporated in real design
activity before its performance can be examined in an observational study). Altogether this strategy provides a mechanism for grounding the research in reality.
During the evolution of this dissertation, which covers two observational studies
and development of a computational service (Dedal), I was a member of the two
design projects, Variable Damper and Bioreactor, as shown in Figure 1-1.
Analyze
Analyze
Observe
design practice. The fundamental assertion of this methodology is that hypothesis free observation of design activity must precede the development of services
intended to support that activityl.
The process starts by conducting observational studies of design activity to collect raw data. The data is analyzed to gain an understanding of the design
activity and to develop frameworks and requirements for services which will
improve the observed design practice. Using these frameworks and requirements, services are built and introduced into the original design process. The
introduction of the service into the design process is an intervention, since it
changes the original process itself. A second cycle of observational study is
needed to understand the changed process. The cycle of observe -> analyze ->
intervene (OAl) goes on, and the design process is incrementally supported,
restructured and improved.
10
Table 1-1 Analysis procedure for transforming raw data into quantitative descriptions of the
designer behavior.The analysis steps were similar for the two studies. The differences in the
implementation of the steps are compared below
Analysis Steps
conductexper.rrnen~:
to record verbalizations
to record verbalizations
segment transcription
into questions
into information
rephrase segment
rephrase question
rephrase fragment
classify fragmen~
quantitative analysis
statistical, first-order
fragmen~
unit was an information fragment. In the next stage of the analysis these units
were classified. The framework used for classification was constructed as the
analysis progressed. It is important to point out here that the analysis was not
approached with a pre-existing framework. The framework evolved iteratively
as an outcome of the analysis procedure. The classifications were quantitatively
analyzed, the results of which are discussed later in this chapter. Each step of the
analysis procedure will be discussed in detail in Chapter 3 and Chapter 5.
(deltat) and design information measure (dim). The attributes are briefly defined
below and the values these attributes can take are shown in Table 1-2.
11
Level of Abstraction
Desaiptor
Subject Class
Medium
Level of Detail
Generate
Unlabeled
Alternative
Assembly
Audio
Conceptual
Access
Labeled
Assumption
Component
Video
Configurational
Analyze
Associative
Comparison
Connection
Text
Detail
Qualitative
Construction
Feature
Graphic
Quantitative
Location
Requirement
Gesture
Operation
Design-concept
Performance
Other
Rationale
Design Information Measure (dim)
Relation
Requirement
Miscellaneous
Subject-Class. This is the class (assembly, component, connection etc.) to which the
impart the right meaning. In other cases the use will be explicitly stated to avoid any possible confusion.
12
To find in here where you figured out, or how you figured out your force
requirements. basically the force requirements as they relate to the
diameter of these plates.
QUESTION REPHRASED:
How does the force requirement relate to the diameter of the friction
disks?
INTERPRETATION:
The designer needs DETAIL information regarding the RELATION between the
FEATURES (force requirement) and the (diameter of friction disks) .
CLASSIFICATION:
Descriptor: RELATION
Subject Class: Feature
Level of Detail: DETAIL
Medium: TEXT
I guess the idea about the strength of these lock is that the lock
should be as strong as the bike ...
CLASSIFIED FRAGMENT:
13
(info-fragment
:activity informational-activity
:time (stan-time end-time)
:descriptor descriptor
:subjclass subject-class
:subjects (subjects-list)
:medium medium
:levels (level-of-detail level-of-abstraction)
:measures (design-information-measures:dim)
)
Figure 1-3 Template for classifying information fragments in the
information
handling study. The figure shows the attributes that are given values to classify an
information fragment. The fields take vcllues from the information handling
framework (Table 1-2).
( info-fragment
:activity GENERATE
:time (00572007 00573300)
:descriptor ASSUMPTION
:subjclass FEATURE
:subjects (Strength-or-Lock)
: medium AUDIO
:levels (CONCEPTUAL ASSOCIATIVE)
: measures (1)
tion and Conservation of Design Knowledge (GCDK) [Leifer 1989]. The major
concerns of this project were to capture and document design knowledge/information so that it could be available for easy reuse at a later time. The concern for
capturing design information in an electronic medium tied this project to the
------_/
14
/-----,
,,-----,
{ Dedal Performance \
\.
Results
/
{ Information Handling \
\.
Framework
/
t
t
t
-----------------------------Analyze
1~~'9':f~~~m
Information
Reuse Study
Analyze
Analyze
/9'-'_,,\
Support by
Observe
Dedal
---II~~ Dedal Use
Support by
Dedal
-
/.~-'9~\
Information
......
~.. Handling
Study
Understanding
of Information
Handling
Figure 1-4 Evolution of the work presented in this dissertation. This covers two
observational studies and development of a computational service called Deda!.
2. The experiments were carried out in collaboration with Catherine Baudin and Jody Underwood from
NASA Ames Research Center and Ade Mabogunje from Stanford University.
15
study. In this study I conducted six experiments using the verbal protocol
method. Analysis of the experimental data resulted in the information handling
framework (llIF). To determine the information handling rates, I defined a quantitative measure for design information using the framework in Table 1-2. This
measure is called design infonnation measure or simply dim. The experiments, analysis method, dim and results of this study are discussed in Chapter 5 and
Chapter 6.
3. Dedal was built in collaboration with Catherine Baudin and lady Underwood from NASA Ames
Research Center and Ade Mabogunje from Stanford University.
16
17
design project to evaluate real time usage. Here are some key results:
retrieval performance of the conceptual indexing scheme implemented in
Dedal (precision = 80%; recall = 60%) was better than keyword based information retrieval systems (precision = 20%; recall = 50%).
information framework was adequate to capture information necessary for
effective reuse
the classification in the DIP was intuitive to designers, hence they were able
to index, model and formulate queries
indexing and modeling integrated poorly with the designer work habits,
requiring designer to spend additional time indexing and modeling
18
a quantitative experimental method for studying and understanding the engineering design activity. It illustrates a methodology for incrementally improving
design practice. It is based on observational studies that remain grounded in real
design. This dissertation makes three key contributions, it
demonstrates a framework for characterizing the information handling
behavior of designers. This framework effectively classifies 80% of the
design information that should be captured during the design process for
adequate reuse.
demonstrates a computational implementation of the information framework that is intuitive for designers and works in real time.
provides a quantitative as well as qualitative understanding of the information handling behavior of designers and makes recommendations on how
this understanding can be incorporated in building services to improve
design practice.
19
handling study. It discusses the understanding gained and suggests recommendations for the design and implementation of information support services.
Chapter 7 discusses the conclusions of this study. It describes the key contributions of this work and some directions for further research.
The bibliography provides a list of research papers, articles and books that have
influenced the evolution of this dissertation.
Appendix A is a collection of supporting material from the information reuse
study. It includes the design problem used in the experiment, samples of raw
data, examples of analysis and some results.
Appendix B is a collection of supporting material on Dedal implementation and
usage.
Appendix C is a collection of supporting material from the information handling
study. It includes the design problem used in the experiments, samples of raw
data and examples of analysis.
Appendix 0 is a collection of additional results from the information handling
study which are not included in the main body of the thesis.
Appendix E lists the key papers published in the past 4 years. These papers
reflect the evolution of this dissertation.
Chapter 2
Design Theory & Methodology
Research: Literature Review
I..J/"""-~~-'~>
Design Research
\.
Goal
~,~--~,"
~
TO
jl
TO
"
Develop Research
Methods
shortest path
Improve Design
______
Practice
Understand Design
Practice
~o
This chapter reviews the literature in the field of design theory and
20
21
22
emphasize the need for analytical work before generating new design concepts
and moving on to the next stage. Most prescriptive models allow for iterations
and feedback to take place between different stages.
Asimov [1962] prescribed a seven phase procedure to transform needs into physical artifacts. These phases are:
1. feasibility study
2.
3.
4.
5.
6.
preliminary design
detailed design
planning for production
planning for distribution
planning for consumption
mization, revision and implementation. This problem solving pattern carried out
over the seven phases provides a methodology for transforming needs into physical artifacts.
Jones [1963] prescribed a three stage design method. This method was a systematic move from analysis to synthesis to evaluation. These stages are: [Cross, 1990,
page 24]:
23
thesis model of design. Analysis is the stage of decomposing the problem into
mostly independent smaller problems and synthesis is the stage of solving these
smaller problems and integrating the resulting solutions.
Archer [1963-641 prescribed a three phase design process based on the following
six activities:
24
The most recent prescriptive design model is by Pahl and Beitz [1977 and 1984].
This model presents design process as iteratively going through four stages.
These stages are: clarification of task, conceptual design, embodiment design and detail
focusing on the problem rather than on the solution and therefore not reflecting
designer's manner of thinking. They also structure the design process into a set
of compartments with well defined boundaries. This is very contrary to how
most designers work and what many researchers have observed as will be evident from the descriptive studies below.
25
Appropriate
Scenario
Disadvantages
Advantages
Participant observer:
observer is also a member
of the design team
small or
large team
The studies reported in this dissertation in Chapter 3 and Chapter 6 were conducted using the verbal protocol method. Section 2.1.3 is devoted to describing
and discussing the appropriateness of the verbal protocol method. In subsequent
2. An analysis procedure is usually a by-product of these research techniques.
26
sections studies conducted using verbal protocol method and some studies conducted using other methods will be discussed.
3. In its early usage, the verbal protocol was usually recorded on audio medium. Now days, because of
advancements in video technologies, the protocol is also recorded on video medium. For studying the
design process, video data is an essential ingredient for analysis since many actions which are non-verbal,
and therefore cannot be recorded on an audio medium, get recorded on video medium resulting in a more
complete capture of data.
27
Interference: Does the act of verbalizing alter the normal thinking process?
Completeness: Does the method capture all relevant data?
From a cognitive viewpoint Ericsson and Simon [1993] have argued that:
"subjects can generate verbalizations, subordinate to task-driven cognitive processes (think aloud), without changing the sequence of their
thoughts, and slowing down only moderately due to the additional verbalization." [Ericsson and Simon, 1993, page xxxii].
verbalizations are a valid reflection of the natural thought process. From the
viewpoint of information handling activity during a design process, the evolution of the design is reflected in the sequence of actions performed by the
designers. Verbal protocol reports (captured on audio as well as video medium)
will provide an accurate capture of these sequences.
As stated by Ericsson and Simon above, verbalizing does cause the thought pro-
cess to slow down moderately. However, the interference to the natural thought
process can be minimized by providing adequate instructions to the experimental subject. Payne [1994] suggests that while it is not necessary for subjects to be
extensively traineds, they should not be requested to verbalize a particular type
of information. He reports:
" ...... Extensive training in verbalization is seldom needed or really
4. Verbal protocol analysis assumes that cOgnition, specially for tasks such as problem solving, is serial.
5. It is a common experimental procedure to train the subjects on a short trial problem to get them comfortable with thinking out loud.
28
desired ... The subject must remain focused on the task, with verbalization clearly subordinate.... Researchers should also avoid temptation of
trying to get the subject to give a coherent sequence of verbal reports by,
for instance, asking for verbalizations of only selected information (e.g.
reasons for behavior). Such efforts frequently compromise concurrent
verbalizations. The subject should be asked to verbalize all thoughts that
occur to him or her during the performance of the task without emphasis
on any particular type of information." [payne, 1994, in Psychological Science, page 246]
From the viewpoint of completeness, the verbal protocol method has a drawback. Many representations and information that designers deal with during
design is non-verbal. Much of this information is not captured in the verbal portion of the protocol data. However video recordings can be used, as is common
now days, to capture some of the non-verbal information.
From the accounts above, we can conclude that verbal protocol method is appropriate for collecting data for single designer working on short duration design
tasks. Experimental subjects should verbalize all of their thinking and should
not be requested to verbalize any specific kind of information. This is specially
critical if the focus is on observing the information related behavior as was the
case in the studies presented in this dissertation.
29
The TEA model contains ten operators which are identified as the finest information operator. The design is accumulated gradually by the application of
operators in a meaningful sequences called episodes. Hence the name task/
episode accumulation model. The episodes are on an average 56 seconds long.
Guindon [1990] studied early stages of the software design process using verbal
protocol method. She analysed protocols from three experienced designers and
observed that, designers deviate from a strictly top-down approach in early
Information Handling Behavior of Designers During ConceplUal Design: Three Experiments
30
Using the results of her study she suggests implications for training, methods
and computational environments to support early stages of the design process.
The interest in using protocol analysis to study design process has been growing. However, much of the effort is isolated among many research groups. It is
therefore difficult to generalize, validate or compare results across researchers
and therefore incrementally grow the knowledge about the design process. To
address these concerns a protocol analysis workshop was organized at Delft,
The Netherlands in September 1994. All participants of the workshop were
requested to analyze data resulting from the same experiments so that analysis
procedure and conclusions could be compared. Cross et al. have summarized
the results of this workshop in a book [1996]. They concluded that use of protocol method for studying the engineering design process is in its very early
stages. They state:
fl............
31
32
2. Practices: actions for getting design work done. Four practices were
observed to be crucial. These are negotiating understanding, conserving
ambiguity, tailoring engineering communication for recipients, and
manipulating mundane representations.
The framework highlights that participants have a personal views of the ongoing
activity and at any given time, design activity is doing communicative work on
multiple projects. The practices signify that, designers' activity is not something
shaped by externally imposed context, but rather as attending to and creating a
recognizable order in the ongoing social interaction. He argues that there is no
innate structure to designing, the structure in the activity is a product of the
designers taking a series of local actions to produce a result.
understand either the individual or the team design process. These studies
examined the process from a variety of perspectives such as: problem solving,
information processing, workspace activity and collaboration. The studies in this
Information Handling Behavior of Designers During Conceptual Design: Three Experiments
33
Kuffner et al. [1991] conducted a verbal protocol study over six experiments to
determine the information requests of mechanical design engineers doing redesign. He developed a taxonomy of design information, based on the questions
and conjectures raised by the designers. Design information was categorized by
its nature (construction, location, operation, purpose) and topic (assembly, component,
interface, feature). These nature and topic are identified as the information that
should be captured, structured and made available in CAD environments for
facilitating reuse.
Court et al. [1993] conducted a questionnaire based survey of over 200 engineers
and designers from various industries (power generation, automotive, construction, manufacturing, agriculture and utilities) to determine their information
requirements. This comprehensive survey covered industries of all sizes (small,
Information Handling Behavior of Designers During Conceptual Design: Three Experiments
34
Chapter 3
Design Information Needs,
Capture & Reuse
-------_/
/-----,
/-----,
( Dedal Performance \
\.
Results
I
( Information Handling \
\.
Framework
I
Is
Development
of Dedal
19901991
Information
Reuse Study
Analyze
;.
Analyze
~eVise
Dedal
/.
1991-1992
Support by
Observe
Dedal
---~~ Dedal Use
1992-1995
Support by ___
~~ Information
Dedal
Handling
Study
Understanding
of Information
Handling
35
36
.-
- past experience
- technical documents
-colleagues
~'7
Information Capture
allows Reuse
r=
Old
and is
Cost and Time Effective
Satisfy
'- Information
Design
Information
37
-/
Needs
'-
Design Process
,
-"'7
- reusable info
- structured info
j~
New
Design
Information
o.
~
- physical artifacts
- CAD drawings
- past designs
No Information Capture
requires Re-Engineering
which is
Expensive and Time Consuming
..)
- non-verbal info
- non-reusable info
Figure 3-1 An information perspective on the design process. The figure shows
that old design information can be used in satisfying information needs during a
design process resulting in new design information. Reusing old information will
be cost and time effective compared to re-inventing it. Current design practices
have less reuse (shaded region) and more re-engineering (unshaded region).
Reuse can be increased by capturing information in reusable form.
longer in verbal form. Information in the form of physical or even software product artifact is difficult to reuse, since it does not capture decisions and the
rationale behind those decisions. Therefore, capturing information in a reusable
form is necessary to avoid expensive and time intensive re-engmeering.
38
39
40
data was independently recorded on the two cameras and an audio recorder.
~"
fi
Workspace
...
./
Documents
"
Figure 3-2 Experimental setup for information reuse study. Two video cameras
capture activity in the workspace (camera 2) and the wide angle view of the
subjects work area (camera 1). The subject has access to documentation from
the first generation design, and to a member of the first generation design team.
(expert). The expert sits in a separate room and is available on request.
At the start of an experiment the subject was given a small problem, to get him
comfortable with talking out loud and the experimental setup. After this he was
given the experiment's redesign problem. The subject was asked to complete the
redesign task in about six hours. The experimenter was out of the room monitoring the subject on video. If the subject was silent for an extended duration (15-20
seconds), the experimenter would remind the subject to talk out loud. The experiment was conducted over two sessions with an hour long break in between. The
subject was asked to summarize the status of his work before and after the break
to capture any thoughts that may have occurred during the break.
Subjects had access to design notebooks and technical reports from the first gen-
41
expert answered any questions objectively without volunteering additional information. The instructions and the redesign problem used in the experiment are
attached in Appendix A.
3.2.1.1 The Design Problem: Continuously Variable Damper
The problem chosen was the redesign of a continuously variable car damper
(popularly known as shock absorber) to meet a new and revised set of requirements. The design was complex enough that the subjects needed to develop a
good understanding of the first generation design before coming to a solution
and simple enough that a conceptual solution could be reached in about six
hours. Such a trade-off was essential to conduct an experiment in a laboratory.
The first generation design was done in a real world academic setting by a three
member design team. This project was done for a leading USA automobile manufacturer over a period of seven months [Baya 1990]. The design was carried out
from concept to laboratory testing of a working prototype. Three documents
spaced equally over that period were produced by the design team. Each document summarized the status of design at the time it was written. These
documents captured the evolution of the first generation design from early ideation stage to final machine drawings and test results of a functional prototype.
42
Conduct
Experiment
Q uestions with
Context
Reformulate
Questions
Classify
Questions
Recorded Data
Transcribe
Questions
Classification
Written Data
Extract
Questions
Statistical
Analysis
Quantitative
Results
Figure 3-3 Analysis procedure for information reuse study. The steps in the
analysis reduce recorded data into quantitative description of the designer
information needs.
of the steps is indicated. Altogether these steps reduce recorded data into a quantitative description of the information activity of designer in this scenario. Each
of the steps is described below. The examples for each of the step are discussed
in section 3.5.
3.3.1 Transcription
The process of transcription yields written protocol data. The transcript captures
the words spoken by the subject as well as information about pauses, intonation,
focus of attention and context. Video tapes are used in this step to add action
and gesture data to the record. The resulting transcript has the details necessary
for carrying out the rest of the analysis. However there were occasions when
raw data was used in later stages of analysis to resolve ambiguities.
43
44
Questions
step 1
Characterize ~
"1
/
/
\"
____
//"
\"
\
No
""
/ ,
"
" step2
Collection of Question Characteristics
~"'/~
Group into Categories
step 4
Label Categories - -~
step 6
Yes
Classify New
Questions
detail in section 3.4. Question classification used this framework on the reformulated questions. The classification was based on interpreting the questions with
respect to a template as a method of maintaining rigor and objectivity in classification. The template is shown in Figure 3-5.
and
LEVEL-oF-DETAIL. It
DESCRIPTOR, SUBJECI'-cr.ASS,
the four attributes. The values for each of the attributes are shown in Table 3-l.
They are not a list of all possible values. They represent what is observed in the
experimental data and suggest values significant for describing design informationneeds ..
45
Table 3-1 Framework to classify questions. The same framework can be used to
classify design information. This will also be called the Design Information Framework
(DIF).
subject.c:Jass
Descriptor
Medium
Level of Detail
Alternative
Assembly
Audio
Conceptual
Construction
Component
Video
Configurational
Location
Connection
Text
Detail
Operation
Feature
Graphic
Performance
Requirement
Gesture
Rationale
Design-concept
Relation
Other
Requirement
Miscellaneous
3.4.2 Descriptor
The descriptor of a question refers to the inherent character, the basic constitution or the nature of design information that is sought by the question. The
descriptors are independent of the design problem or the domain of design.
Table 3-2 shows the descriptors, their definitions and examples.
3.4.3 Subject-Class
The subject-class of a question refers to the class to which the subject of the question belongs. The subject of a question is the subject of the sentence or the clause
making up the question. Like descriptors the subject-classes are independent of
the design domain. The subjects of the question are dependent on the design
46
the subject is
requesting,
information
OOll)
(LEVEL-QF-DETAIL)
regarding the
0'IlS
(DESCRIPTOR)
belongs to
OSC
(SUBJEcr-CLASS)
r---------------------------,
Design Information Interpretation Template:
the
design
information
segment
is
lOll)
(LEVEL-OF-DETAIL)
l'lYES
(DESCRIPTOR)
of the information-
L ___________________________
,,-----------------------------------------------------------------_.
I
domain. Table 3-3 shows the different subject-classes, their definitions and
examples.
3.4.4 Medium
The medium of a question refers to the form of the information which would
adequately answer the question. While this is an important category for classifying design information, from a computational viewpoint, the verbal protocol
47
Table 3-2 Question descriptors refer to the basic constitution of the information sought by the
question. It can take the values defined below in the deSCriptor column.
Descriptor
Example
Alternative
choices or decisions
Construction
Location
position or site
Operation
manner of functioning
Performance
Rationale
Relation
Requirement
Miscellaneous
process details, plans, strategies, and anything not included in the other descriptors
Table 3-3 Question subject-class refers to the class to which the subject of a question
belongs.The seven classes below cover the range of question subjects encountered in the data.
Subject-Class
Example
Subject
damper
Assembly
an assembly, sub-assembly or a
collection of components
Component
arm
Connection
attachment
Feature
Requirement
specification or constraint of
the design
strokelength of
solenoid
weight
Design-concept
rotaxy-frictlon-concept
Other
lines
method skews the data heavily towards the audio medium. As a result I have
not made an attempt to draw any conclusions regarding the medium. Table 3-1
48
lists some possible values that medium can take. This is not a complete list. It is
a representative sample of the dominating media observed in the study.
3.4.5 Level-of-Detail
If we were to classify the information about a design on how detailed it is, then
Conceptual
Configurational
Detail
specific, quantitative
Example
3.6 Results
Table 3-6 summarizes the background of the experimental subjectsl . The first
experiment lasted about five and a half hours and the second about three and a
half hours. 160 question were extracted from the first and 80 from the second
1. The designers in the two experiments will be referred to as RSl and RS2 respectively.
49
Table 3-5 Example of analysis procedure in information reuse study. The segments 7,8,9 and 10
cover a continuous period of about 50 seconds. The question from protocol is underlined and
shown again in the second column. The rephrased question is also shown in the second column
under the question from the protocol.
Question from Protocol
No.
7
After 'framcription
All right, let'srz see.
(pause} This is a, that
was design a continuously
variable damper. 1a tb1a
[d~aign g~gbl~l A
~gDtiDUg~alx ~~1abl~
tb!iD{;
!~r~gya
team} came
up
aeaign
with"
gf
tb~
other Systems?
10
Question Rephrased
Is this a
continuously variable
damper?
Is it a continuously
variable damper in
the design problem?
00 I have to go with
what they came up
with?
00 I have to go with
the deSign concept
the first design team
came up wi th?
What were the
drawbacks of the
other systems?
What were the
drawbacJcs of the
other design concepts
the first design team
looked at?
What were the
advantages to this?
Wha t were the
advantages of the
hydraulic concept?
After Reformulation
Question Classification
Is it a
continuously
variable damper in
the design problem?
Desaiptor. Requirement
Subjclass: Assembly
leveL oJDetaH: Conceptual.
00 I have to go
with the design
concept the first
design team came
up with?
Descriptor. Miscellaneous
Subjclass: Design-Concept
leveL ofDetail: Conceptual.
Desaiptor. Rattonaie
Subjclass: Design-Concept
leveL oj Detail: Detail
Desaiptor. Performance
Subjclass: DesignConcept
leveL oj Detail: Detail
tg tbh'
one. A possible reason for this difference is the familiarity of the subjects with
the expert. RSI was familiar with the expert and felt comfortable asking question
whereas RS2 was not that familiar and preferred to look through documentation, therefore not externalizing some questions. Another possibility is that RS2
being experienced, asked fewer but pertinent questions and also took about 2
hours less than RSI in coming to a solution.
50
Experiment
Subject
Duration
Familiar with
Expert?
No. of Questions
Extracted
RSl
2 years
5.5 hours
Yes
160
RS2
10 years
3.5 hours
No
80
miscellaneous. Thus this rather sparse classification scheme dealt effectively with
about 80% of the questions encountered. However 21% is a large enough num-
Performance
Relation
Construction
Operation
Alternative
Rationale
Requirement
Location
Miscellaneous
21
30
Percent of Questions
51
35
40
Percent of Questions
addressed to the class which has more members, the breakdown emphasizes the
concern for adequately representing all subject-classes in a capture tool.
There were a significant number of questions on the subject-class requirements
(13%) and design-concept (9%). This suggests that adequate attention should be
given to capturing information about requirements and design-concepts.
52
Detail
57
Conceptual
Configurational
10
20
30
40
50
60
70
Percent of Questions
Figure 3-8 Distribution of question level of detail. The nature of the design
problem used in the experiment may have focused the designers attention to
detail information.
the details of the design. This could partly be due to the nature of the design
problem used in the experiment. Since the design problem was reasonably complex and time available to the subjects limited, the subjects decided to go with
the original concept quite early in the design process and tried to achieve the
new requirements by making parametric changes. This channeled their interest
to the details of the design for the most part. However, about 28% of the questions are addressed to the conceptual level-of-detail. This asserts the need for
capturing information from the conceptual stage.
53
numbers
signify
o
o
o
o
the
most
Subject-Class
Descriptor
Assem.
Comp.
Conn.
Feature
Alternative
Construction
Operation
o
o
Performance
Location
Rationale
Relation
33
5
22
43
20
38
10
o
o
14
10
11
51
49
83
31
22
17
240
Requirement
Miscellaneous
SCL-Total
29
of components and assemblies was frequently asked for. Information about perfor-
detail. It can be seen that detailed information regarding the performance, relation
and construction was most frequently asked for. Configurational information was
frequently asked about operations, and conceptual information was often asked
about the alternatives.
Subject-Class vs. Level of Detail: Table 3-9 crosses subject-class against level-ofdetail. It shows that detailed information about features and components was
needed often. Configurational information was frequently asked about assemblies
and components and conceptual information regarding the design-concepts and
54
Table 3-8 Crossing descriptor with level-of-detail. Highlighted numbers show what types of
deSCriptors were most needed at a level of detail.
Level of Detail
Descriptor
Configuratiooal
Detail
Descriptor Total
Alternative
18
Construction
11
33
Location
Operation
22
Performance
43
Rationale
20
Relation
38
Requirement
10
Miscellaneous
25
24
51
LOD-Total
66
37
137
240
Table 3-9 Crossing subject-class with level-at-detail. The highlighted numbers show what
subject-class was most frequently asked for at each level-at-detail.
Level of Detail
Conceptual
SCL-Total
Assembly
Subject-Class
29
Component
14
49
Connection
Feature
83
31
Requirement
Design-concept
10
Other
LOD-Total
22
17
37
137
240
3.7 Discussion
The objective of this study was to develop an understanding of the information
needs of designers before developing services for supporting information capture and reuse. The goal was not to generalize the results but to utilize the
design information framework, developed in this study, in implementing an
Information Handling Behavior of Designers During Conceptual Design: Three ExpcrimenlS
55
information management service. The next chapter will go into the details of the
development of this service, called Dedal.
The design information framework has been adequate in classifying information
that deSigners ask for while engaged in design. While it cannot be used to classify all the information designers deal with, it provides an example of
information that should be captured for reuse. This framework will be applicable to a wide range of design domains.
A sample of two subjects is quite small to draw any generic conclusions. However, this study does demonstrate experimentation as a powerful method to
develop design process understanding and provides an analysis method for
doing so. Quantitative results obtained in this study have been explained based
on the nature of the experiment, the design problem and current understanding
of the design process. What is unexplained has been used to improve understanding and refine technique of conducting and analyzing protocol
experiments.
There are differences in the classification developed in this study and the taxonomy of questions reported in [Kuffner 1991]. The taxonomy in [Kuffner 1991]
classifies a question (and a conjecture) based on its nature (construction, location,
operation, purpose) and topic (assembly, component, interface, feature). Some reasons
for the differences in the outcome of the studies can be attributed to the
following:
The size of the design problem will influence the range of the question one
would encounter. In [Kuffner 1991] the first generation design was done in
an experimental setting over a period of 6 hours. In this case the first generation design was a real world design. The bigger scale of the design problem
exposed new types of questions which may not have occurred in a simpler
problem.
Designers do not carry out design with a pre-determined set of questions.
They raise questions as new information is needed. The questions are often
triggered by exposure to information accessed by them. In [Kuffner 1991]
Information Handling Behavior of Designers During Conceptual Design: Three ExperimenL~
56
3.9 Summary
I have discussed quantitative and qualitative results from an empirical study of
design information reuse during design. I have developed a method for analyzing the questioning behavior of designers and used it to develop a framework
for classifying and understanding design information needs. The framework
characterizes design information based on its descriptor, subject-class, level-ofdetail and medium. This framework is the foundation for the development of a
service for information capture and reuse discussed in Chapter 4.
Chapter 4
Dedal: An Information
Management Service
/-----,
,.-----,
/--------
{ Dedal Performance ,
Results
\
/
( Information Classification \
\
Framework
/ I
{ Information Handling,
\
Framework
. t
t
.
t
--------- ----------- --------------
..... _ - - - - Analyze
Analyze
D~m
of DadaI
/.
Analyze
;.~
Dadal
1991-1992
19901991
Information
Reuse Study
------
Support by
DadaJ
Observe
DadaJUsa
Support by
DadaJ
).2-'~\
Information
Handling
Study
Understanding
of Information
Handling
57
58
CD
en
cu
.0
cu
cu
USER
Graphical User Interface
en
"C
~
()
Modeling Tool
CD
a:
c
C)
en
CD
Retrieval
Heuristics
cu
"0
CD
: :l
::iE
1. Dedal has been developed in collaboration with Catherine Baudin and Jody Underwood from NASA
Ames Research Center and Ade Mabogunje from Stanford University.
2. The name Dedal comes from the greek mythological character Daedalus, the legendary builder of the
Cretan labyrinth who makes wings to enable himself and his son Icarus to escape imprisonment. It is the
characteristics of finding way in complex labyrinth that is a parallel to the function of Dedal.
59
The tools for indexing, modeling and retrieval are accessed via a graphical user
interface which integrates Dedal with an information capture environment. The
screenshots of these interfaces are shown in Appendix B. The information capture environment would typically be a collection of tools that designers use to
carry out their day to day work such as: word processor, drawing/sketching programs, spreadsheet, CAD /CAE tools, electronic mail and others.
Dedal deals with multimedia information and enables indexing and modeling to
take place in real time. It deals with information at all levels of detail and formality. For more details on the development of Dedal and its architecture please see
[Baudin et.al. 1993a]. A copy of this paper is included in Appendix B. Dedal is
written in common lisp. The interfaces for dealing with audio and video information are written in the language C.
60
18
solenoid
disk-stack
part-of
outer-clisks
61
part-of
"
inner-clisks
the domain model and heuristics to direct user to appropriate locations in the
design records database. The algorithm used by the retrieval tool is shown in
Return Answers
to User
Figure 4-4 Flow chart of the retrieval algorithm used by Dedal. The answer for a
query is first searched in the model .
62
ered. Simple questions about them can be answered from information in the
model. If this fails to find a relevant answer then the indices database is searched
for an index which matches the query. Failing this heuristics are used to expand
the search. Dedal uses three types of heuristics. They are:
1. Related descriptor heuristic: This heuristic uses the fact that the bound-
aries between the descriptors often overlap. Therefore, sometimes information about a descriptor of a subject can be found by searching for a
information about a different descriptor of the same subject. An example of
such a heuristic is:
if (question is rationale of X)
then
(search for decision of X)
2. Proximity heuristic: This heuristic uses the fact that a document is a continuum of information. Often a certain type of information can be found
near another type of information. An example of such a heuristic is:
if (question is function of X) and (X is part-of Y)
then
(search for operation of Y)
3. Causal relation heuristic: This heuristic uses the knowledge of certain relations which are causal in nature to change the subject of the query. For
instance:
if (question is rationale of X) and (X depends-on YJ
then
(search for rationale of Y)
Many examples of the heuristics are included in Appendix B.
63
Table 4-1 Dedal test domains details. I =indexing, M =modeling and R =retrieval.
Project
Duration
Designer
Damper
7mon
R perfonnance
Symbolics
Capture
Medium
vmacsa
Bioreactor-I
7mon
Real-time I & M
Unix
Framemaker
No
Bioreactor-II
2mon
Real-time R
Unix
Framemaker
No
No.
Domain
Platform
Indexes?
Yes
precision. Recall is the ratio of the relevant answers retrieved to the total number
of relevant answers present in the information database. Precision is the ratio of
the number of relevant answers retrieved to the total number of answers
retrieved. A perfect retrieval system would have recall and precision of 100%.
As is clear from Figure 4-5, conceptual indexing scheme of Dedal out performed
Recall
64
..
Precision
100~------------------------------------~
~
- - - - - - - - - - - - . . . Oedalwith
, retrieval heuristics
80
as
0
CD
a:
60
Boolean retrieval
_-_0 - - - - - - - - - - _ - - - I
40
I
I
I
20
I
I
00
I
I
_. _ - -
-B
: retrieval h uristics
20
40
60
Precision
80
100
65
66
services for capturing and managing design information require a deeper understanding of the dynamics of information handling behavior. We need to
understand the various activities designers perform with information and how
they change over time in characteristics and content. This understanding would
provide the clues necessary for implementing intuitive and integral services/
interfaces. To my knowledge no one has reported such an understanding. To
67
develop this deeper understanding I conducted the information handling behavior study, discussed in the next chapter.
Chapter 5
Information Handling Behavior
Framework
------_/
/-----'"
{ Dadal Performance \
\.
Results
/
,...-----,
( Information Handling \
\.
Framework
/
i
i
t
-----------------------------Analyze
Analyze
Analyze
1~~I00'f:;r.rmt !~1_19~~
Information
Reuse Study
Support by
Dadal
-
Observe
......
~~ Dadal Usa
Support by
Dedal
-
1--
Information
......~ Handling
Study
995
Understanding
of Information
Handling
68
69
5.1 Introduction
The experience of developing and implementing Dedal (Chapter 4) resulted in
many unanswered questions regarding information handling. Some of the key
questions were:
1. What are the activities designers perform with design information?
study using the verbal protocol method. The experimental approach was similar
to the one used in the information reuse study, reported in Chapter 3. The differences were in the design problems used in the experiments and the analysis
method. To avoid repetition I would only bring out aspects of the experimental
approach and analysis procedure which are different from the description in sections 3.2 and 3.3.
70
Table 5-1 Details on experiments and experimental subject background. The table lists the
design time, design problem and the design experience of each of the experimental subjects.
Design Experience (yrs)
Subject
Design TIme
(minutes)
Design Problem
Academic
Industrial
Sl
78.8
bike-Iockl
S2
67.5
bike-Iockl
S3
71.4
bike-Iock2
S4
74.4
bike-Iock2
S5
51.2
bike-Iock2
S6
119.5
back-pack
20
The first two design problems were based on the everyday activity of locking
and unlocking a bike. In short the design problem was to design an off the shelf
lock for bicycles which could be integrated with the bike and operated without
having to take it off the bike (as opposed to kryptonite locks or U locks which
are not integrated with the bike and are operated as an independent unit). This
design problem was chosen because: it required no special technical background, it enabled the designers to work within a space of familiar vocabulary
and technical jargon and it was suitable for an hour long conceptual design exercise. The designers had access to a bike and a kryptonite lock.
transcribe, are same as described in section 3.3. The other steps, segmentation and
classification are described in sub-sections below.
Design
Problem
F
Information
Fragments
Conduct
Experiment
71
Recorded Data
Transcribe
Transcript
Classify
Fragments
Classification
Statistical
Analysis
Quantitative
Results
72
2. classifying the information in the fragment using a revised design information framework (Table 5-2), and
3. quantitatively measuring the design information content using design information measure (section 5.3.3).
Figure 5-2 shows the template used for this classification. Note that for frag(info-fragment
:activity infonnational-activity
:time (start-time end-time)
:descriptor descriptor
:subjclass subject-class
:subjects (subject-list)
:medium medium
:levels (level-of-detaillevel-of-abstraction)
:measures (design-information-measure )
)
Figure 5-2 Template for classifying an information fragment. This
template
captures values for nine attributes of each information fragment. These attributes
describe the informational activity and the classification and content of design
information in that fragment.
design information framework (DIP) developed in the information reuse study (Table
3-1). Three new attributes were added to the DIP to create the lliF. These are
informational activity,
lev~l-of-abstraction
these are defined in detail in sub-sections below. The lliF adequately describes
the activities designers perform with information, and the characteristics and
content of the information handled in those activities. Monitoring design activity
73
within this framework over time will improve our understanding of the dynamics of information handling behavior.
Table 5-2 Information handling framework (IHF). This includes a revised design information
framework (DIF) to classify design information. Three new attributes namely, informational activity,
level-of-abstraction and design information measure are added to DIF to create the IHF. The
values these attributes can take are shown below.
Information Handling Framework (lHF)
Design Information Framework (DIF)
Informational
Activity
Level of
Abstraction
Descriptor
SubJect-Class
Medium
Level of Detail
Generate
Unlabeled
Alternative
Assembly
Audio
Conceptual
Access
Labeled
Assumption
Component
Video
Configurational
Analyze
Associative
Comparison
Connection
Text
Detail
Qualitative
Construction
Feature
Graphic
Quantitative
Location
Requirement
Gesture
Operation
Design-concept
Performance
Other
Rationale
Relation
Requirement
Miscellaneous
Since the scenario of experiments and the focus of observation in this study was
different from the information reuse study it was necessary to revisit the development of the OIF using the approach described in Figure 3-4. It is encouraging
to report that the DIF of Table 3-1 required only minor modifications. Two new
values were added for the attribute descriptor. The other attributes remained
unchanged. All attributes making up the DIF are redefined below in the context
of information handling behavior.
Descriptor. This refers to the basic constitution or the nature of the information
in an information fragment. Two new descriptors were added. They are defined
74
Table 5-3 Descriptors added to the design information framework. Other values are defined in
Table 3-2.
Descriptor
Information regarding
Assumption
Comparison
Explanation
Designer assumes
information regarding
space constraint
Designer compares
the task of locking to
that of changing tires
activities, in this thesis. It is possible to view all actions as being performed with
information. However, for the purpose of this study, only actions which are
explicitly captured in the protocol data and which need to be supported by computational services are of interest. Abstract and unobservable actions such as
thinking, observing, speculating, ideating are not relevant to this study. Figure 53 shows the process of developing the informational activities classification. In
the initial stages this process was tightly coupled with the development of rules
for segmentation of the transcript. This is because some transition points are at
the start and end of an informational activity, and therefore without a classification on activities it is not possible to identify transition points consistently and
objectively.
Information Handling Behavior of Designers During Conceptual DC5ign: Three Experiments
< >
Information Fragment
step 1
/
,
'-------/
No
""
....
~""-/~
step 4
~
step 6
step 2
-- ----
"-.....
\\ "
..-
" Segmentation:
\
~
Identify transition points I
,_ .......
\....
//"
/
75
/.tep 5
P
Classify N.:,te 5
Yes
Figure 5-3 Evolution of the informational activity classification. The cloud on the
top right hand side signifies that the process of segmentation was coupled with
the evolution process (in the initial stages).
ate, Access and Analyze. This is a minimal view of the informational behavior of
designers. However, it was possible to classify all actions that were observed in
the experiment in these three activities. This classification is a suitable level of
granularity for the purpose of this study. Note that this classification is most suitable for a single designer scenario. A team design scenario would require a
different classification.
To better understand this classification, assume that at any time in the design
process there is an information space associated with the design. At the beginning, this information space may be thought of as containing the design
requirements. As the designer works on the deSign, he/she makes changes to
the information space, either by adding information to it by generating/accessing
76
Defioition/lnterpretation and
Associated actioM
Analyze
Explanation
so umm I wonder if we
could do a combination
of a the 0 lock type
arrangement and the
doughnut type
arrangement
Actiqn: Talk
An action which references information within or outside the information space from an identifiable
source. Actions: read, listen, recall,
request
Action; Bead
ActioQi ~11I1Iti:
Access
Example Information
Fragment from Protocol
Designer generates an
alternative of combining two
arrangements
Designer accesses a
requirement by reading it.
77
cess. The levels in the table are arranged in a decreasing order of abstractness.
Table 5-5 Definition and interpretation for level-at-abstraction. The levels are arranged in
decreasing order of abstractness. going from top to bottom. Subject" in the table refers to the
subject of the information fragment.
Level of
Abstraction
DefinitionlInterpretation
Example Information
Fragment from Protocol
Explanation
unlabeled
labeled
Referring to the subject of an inforrnation fragment by a name, either by generating a new name or reusing a previous
name
associative
Referring to the subject of an infonnation fragment in relations to or by associating with other concepts/subjects
qualitative
or
or
or
The operation of
unlocking is
qualitatively described
as a sequence of actions
it looks just by
looking at that bike
it would be limited
on a mountain bike to
6 to B inches in
length .
quantitative
78
79
Subjects from all subject-classes encode equal amount of semantic information. i.e. [D, SI] where SI is a SCI is equal in content to [D, S2] where S2
is a SC2. SC stands for subject-class and SCI and SC2 are two distinct subject-classes (for e.g.. assembly and component).
A fragment which refers more subjects has more semantic content, and
the relationship is linear. i.e. all else remaining same a fragment classified by 2 subjects has twice the content of a fragment classified by 1 sub-
ject.
5. All values of level-ofabstraction encode equal amount of information, i.e. a
labeled OS has the same content as a qualitative OS. Therefore, since each
fragment has one level-ofabstraction (by definition), the dim measure is
independent of the level-oj-abstraction.
6. All values of level-ofdetail encode equal amount of information, i.e. a conceptual OS has the same dim measure as a detail OS. Therefore, since each
fragment has one level-ofdetail (by definition), the dim measure is independent of the level-ofdetail.
7. Since information in any medium can be represented as a OS pair, the measure is independent of the medium of information. i.e. A graphical fragment
and a textual fragment with the same OS classification have equal content.
5.3.3.2 Rules for measuring dims
Once a fragment has been classified the rules below help us determine the dim
measure:
1. For fragments with 1 descriptor and 1 subject the measure is 1 dim.
80
Example Information
Fragment from Protocol
Information Fragment
CIassification
Number
Descriptor
Subject-list
oCdims
Explanation
Performance
strength-of-tube
Alternative
lock
down-tube
I am trying to decide if
there is any apparent
advantage to locking right
near this wheel verses
locking on this part
here (down-tube)
Location
bike-lock
Comparison
near-wheel
down-tube
1+2=3
the classification of the information fragment, for about 1 minute of verbal protocol data. The data is shown in three different stages: after transcription, after
segmentation and after classification.
Table 5-7 Examples of information handling behavior analysis_ In the table below protocol data is
shown at different stages of the analysis. The first and the last row show brief transcript before
and after the segment analyzed below_ The rows form a continuum from the protocol, so only the
start time for each fragment is shown. The end time is the start time of the next fragment.
After
Transcription
Start1ime
Stamp
After Segmentation
After Classification
81
Table 5-7 Examples of information handling behavior analysis. In the table below protocol data is
shown at different stages of the analysis. The first and the last row show brief transcript before
and after the segment analyzed below. The rows form a continuum from the protocol, so only the
start time for each fragment is shown. The end time is the start time of the next fragment.
After
1hmscription
alright so
we do have
one that
comes up
front em
really a
little bit
wary about
backpacks
on em
fronts of
bikes em
let's see
if we can
SfartThne
Stamp
00:56:56:20
After Segmentation
alright so we do have
one that comes up front
you know
from the
aesthetic
standpoint
everybody
likes
things
symmetric
and er this
is not that
big a pack
em my
initial
tests
indicated I
probably
couldn't
have one
right like
that
(info-.fragment
:activity ACCESS
:time (00565620 005659241
:descrtptDr AL7ERNA'IlVE
:subjclass DESIGN-CONCEPI'
:subjects (front-position)
:medium VIDEO
:levels (CONCEP1UAL lABELED1
:measures (1]1
00:56:59:24
(info-.fragment
(info-.fragment
(info-.fragment
:acttvity GENERA7E
:tfme (00572326 005730051
:descrtptDr REQUIREMENr
:subjclass ASSEMBLY
:subjects (syrnmetry-for-lDoks1
:medium AUDIO
:levels (CONCEP1UAL lABELED1
em and
there is
that issue
of it being
off the
side __
After Classification
:acttvity ANALY:ZE
:tfme (00565924005710061
:descrtptDr AL7ERNA'IlVE
:subjclass DESIGN-CONCEPT
:subjects (front-position)
:mediumAUD10
:levels (CONCEP1UAL lABELED1
:measures (111
00:57:10:06
00:57:23:26
:acttvity ACCESS
:tfme (00571006 005723261
:descrtptDr AL1ERNA1TVE
:subjclass DESIGN-CONCEPI'
:subjects (side-position)
:medium VIDEO
:levels (CONCEP1UAL lABELED1
:measures (1]]
:measures (111
00:57:30:05
(info-.fragment
:acttvily ACCESS
:tfme (00573005 005736001
:descrtptDr CONSTRUC7!ON
:subjclass FEA1tTRE
:subjects (size..of-padc}
:medium AUDIO
:levels (CONFIGURATIONAL QUALITATIVE1
00:57:36:00
em my initial tests
indicated I probably
couldn't have one right
like that (horizontal
on the back!
(info-.fragment
:measures (1]1
:activity ACCESS
:time (00573600 005742141
:descrtptDr AL1ERNA'IlVE
:subjclass DESIGN-CONCEPT
:subjects (badc-horlzDntal]
:medium VIDEO
:levels (CONCEP1UAL UNlABELED1
:measures (1]1
82
Table 5-7 Examples of information handling behavior analysis. In the table below protocol data is
shown at different stages of the analysis. The first and the last row show brief transcript before
and after the segment analyzed below. The rows form a continuum from the protocol, so only the
start time for each fragment is shown. The end time is the start time of the next fragment.
After
1hmscription
certainly I
would not
do it this
way I would
do it that
way em in
fact I
would em
maybe do it
this way
StartThne
Stamp
00:57:42:14
After Segmentation
certainly I would not
do it this way
{vertical in the back}
After Classification
(fnfo-.fragment
:acttutty ANALY2E
:time (00574214 00574822)
:clescriptDr AL1ERNAnvE
:subjclass DESIGN-CONCEPr
:subjects (back.vertical}
:medlum VIDEO
:levels (CONCEPItJAL UNLABELED)
:measures (I})
00:57:48:22
(tnfo-.fragment
:acttutty GENERA1E
:time (00574822 00575124)
:clescriptDr COMPARISON
:subjclass DESIGN-CONCEPr
:subjects (backhorizontal back-horlzontal2)
:medium VIDEO
:levels (CONCEPItJAL UNLABELED)
:measures (2})
5.5 Summary
In this chapter I have described the observation method for conducting experi-
ments and analysis method for transforming protocol data into a classification
which can be quantitatively analyzed. In the next chapter I will describe the
results of the quantitative analysis and the understanding gained from the information handling study.
Chapter 6
Understanding Information
Handling Behavior:
Quantitative & Qualitative
Results
/-------.
/-----""
( Dedal Performance \
\.
Results
/
( Information Classification \
\
Fmmewo~
I
------_/
/-----""
( Information Handling \
\.
Fmmewo~
/
t
t
J---~
------------------------------
- - ,
Analyze
I
/
Analyze
\~rb~~~f"ent
1990-1991 \
Information
Reuse Study
Support by
Dedal
-
;.
Ana !yze
9~~~F
/.
1991-1992 \
Observe
.....
~~ Dedal Use
Support by....._
Dedal
1992 1995\
..
~~ Information
Handling
Study
Understanding
of Information
Handling
83
84
6.1 Introduction
Analysis of protocol data is a long and arduous process. In this study it took an
average of about one hour to analyze one minute of raw data. This makes it
impractical to conduct a large number of experiments. However, the six experiments used in this study are a representative sample of design activity involving
an individual designer doing conceptual design. Therefore, although the results
may not generalize statistically they do raise our level of understanding about
the conceptual design process.
In this chapter, information fragment attributes (or simply attributes) will refer to
the categories used in classifying information fragments, which are: informational
85
frequently and fluidly change the type of information they are handling, spending between 2 to 35 seconds with one kind of information. The smooth curve in
Figure 6-1 is a polynomial fit to the raw data. It illustrates movements between
small and large information fragments at a level higher than the raw data. It
shows that the behavior is oscillatory, i.e. deltat is neither steadily increasing nor
decreasing.
1. By definition of information fragment, when designers move from one fragment to another they change
the information type (section 52.1).
86
f\
rn 30
c:
"'0
0
(,)
Q)
rn
c:
;:
:::J
c:
Q)
E
C)
u.
0
as
E
....
"'" ~~
10
~
11:1
c:
;:
20
th
!It:.t
~~
.E
c:
50
30
70
90
TIme (minutes)
Figure 6-1 Information fragment duration vs. time for 81. Note that deltat ranges from
about 2 seconds to 35 seconds. The thick curve is a polynomial fit to the raw data showing
the movements between short and long information fragments at a higher level than
shown by the raw data. It shows an oscillatory behavior.
87
-S1
-52
-53
---54
- - 55
-S6
~--"'~-:"': ...
: ...: ...'"
...
00~--~--~10~--~-~2~0~--~~==~3~0~~~
Duration of Information Fragment (deltat seconds)
Figure 6-2 Distribution of information fragment duration. The smooth curves
shown here are 10 degree polynomial fit to histograms with bin width of 0.5. For
clarity sake, the histograms are not shown here, they are shown in Appendix D.
Table 6-1 Information fragment duration (delta~ statistics. The design activity time listed
below only includes the sum of the time for all information fragments and hence is less than
the total design time listed in Table 5-1. Average deltat=(design time)/(# of info-fragments).
Most frequent deltat is read from Figure 6-2 (the pOint of maxima on the curves).
Subject
Design1iJDe
(minutes)
Number oCinfofragments
Average dellat
(seconds)
Most Crequent
dellat (seconds)
Sl
S2
S3
S4
S5
S6
67.5
49.9
62.9
44.7
42.4
79.6
13
TotallAvg.
347.0
323
262
200
220
190
410
1605
5
6
6
5
5
6
6
11
19
12
13
12
13
with ease. Akin [1978] also found that designers shift attention among different
design issues frequently, and that the design issue being attended to and the representation used are related.
Being able to work fluidly and with ease is essential during the conceptual
88
design process. A service aiming to provide support for information management during the conceptual process should allow designers to work at a pace
suggested by the results on deltat. Next generation design tools should realize
this and build interfaces which are responsive and adapt to the designers pace.
A measure of deltat for emerging media may be useful index for estimating their
power or improvement.
89
40
30
E
%
.cg
a:CIS 20
E
20
o
o
~~ ... I
,~
U
20
CI
~
~
IIUIII
I~
If
"II
V
40
60
TIme (minutes)
80
Figure 6-3 Information handling rate over time for 54. The dim rate ranges
between 2 and 40 dpm. The thick curve is a polynomial fit and illustrates the
variation in dim rate at a level higher than the raw data.
The global dim rate ranged from 6.2 to 9.2 dpm (average being 8.1 dpm) and the
average of the local dim rate ranged from 10.5 to 13.8 dpm (average being 12.6
dpm)l. The small range on the observed dim rate is an encouraging sign for the
definition of the dim measure. It suggests that the dim rate is measuring something that is within a small range for most humans. It is a hypothesis that it most
closely relates to the information processing ability of humans. The dim rate
may correlate with some of the results from studies in cognitive psychology on
human information processing. However, before these correlations are investigated further it is important to measure the correlation with some obvious
factors.
1. The global average and the average of the local averages differ since the duration of information fragments is a variable. If all deltat were the same, i.e. the segmentation process fragmented the data at equal
time intervals, than the global and the local averages would be equal.
90
Table 6-2 Information handling rates and verbal rates for all subjects.
dim = design information measure; dpm dims per minute; wpm = words per minute;
Dt = total design activity time in minutes; N =total number of dims handled;
Global Dim Rate N/Dt dpm; Global Verbal Rate (Total words spoken)! Dt wpm;
C r = Coefficient of correlation between local dim rate and local verbal rate;
Cd=Coefficient of determination
Subject
Dt(min)
N(dim)
Global
Iocalav.
Global
Iocalav.
Cr
Cd
Sl
67.5
572
8.5
13.3
130.0
15l.2
0.51
0.26
S2
49.9
406
8.1
U.8
97.7
122.4
0.49
0.24
S3
62.9
387
6.2
10.5
77.6
104.4
0.88
0.77
S4
44.7
411
9.2
14.3
88.5
116.4
0.7
0.49
S5
42.4
337
8.0
11.6
91.1
105.6
0.52
0.27
S6
79.6
689
8.7
13.8
117.3
141.6
0.55
0.30
TotallAvg.
347.0
2802
8.1
12.55
100.4
123.6
0.69
0.39
Besides the information processing ability of humans, the dim rate can be a function of variables such as the verbal rate (measured in words per minute, wpm),
design experience, design problem and possibly others. There certainly is some
correlation between the dim rate and the verbal rate of subject, since in the limiting case when there is no verbalization the dim rate would be zero since there
would be no basis to measure dim. Also humans talk at a rate within a range
when they need to be comprehended by others. This would suggest that the verbal rate would be within a small range. In that case, is the dim rate merely
measuring the verbal rate of the subjects?
Regression analysis was performed between dim rate and verbal rate to determine the extent of correlation between them. Table 6-2 lists the global verbal rate
and average local verbal rate for each of the subject. It also lists the coefficient of
correlation! and the coefficient of determination2 between the local dim rate and
local verbal rate. On an average the coefficient of correlation was about 0.7 and
1. Coefficient of correlation (C f ) provides the extent to which two variables are related [Runyon 1988. page
166]. Details on how Cf is calculated is given in Appendix D.
2. Coefficient of determination (CdJ provides an estimate on the proportion of variance in one variable due to the
other. It indicates the proportion of total variation that is explained by the coefficient of correlation [Runyon 1988.
page 210]. Details on how Cd is calculated is given in Appendix D.
91
the coefficient of determination was about 0.4. This means that about 40% of the
variation in dim rate is accounted for by the variation in verbal rate. This level of
correlation is consistent with expectations.
92
informational activities. It shows that subjects spent 55% of their time generating
information, 24% of their time accessing information and 21% analyzing information. Also, 53% of the design information was generated, while 25% was
accessed and 22% was analyzed. This suggests that conceptual design is mainly
a generative activity. The relative dominance of generative activity indicates that
unless support services can keep pace with generation of new information, they
will fail to support the conceptual design process.
"Ndim
Dnme
Analyze
Access
Generate
55
20
40
60
Proportion (%)
Figure 6-4 Distribution of time and design information across informational
activities. Ndim is the number of dims. More than half the time and information is
dealt with in generate, suggesting that conceptual design is generation intensive.
93
~Ndim
Miscellaneous ..,
c::J TIme
.iiiiiiL---,
Relation .iiiiiiiiiiiiii------J
Requirement
Rationale
~iiiiiiiii.
.iii
Operation .iiii
Performance
ii~------.....J
Location
Construction ---,
ijil------------~
Comparison __
Assumption
.iiii~
Altemative - - - .
20
10
30
Proportion (%)
Figure 6-5 Distribution of time and design information across descriptor. Ndim
is the number of dims. Major share of time and design information is grouped
under the categories: construction, alternative, operation and requirement.
Representations, media and interfaces which facilitate handling of these
information types would cover a significant share of conceptual activity.
94
with assembly (29%). The distribution is quite even among component (17.4%),
"Ndim
Other.--..,
L-,
Time
Design-Concept
Requirement
Feature ...,
Connection
component
Assembly ...,
20
10
30
Proportion (%)
95
"Ndim
c:::J TIme
Quantitative
Qualitative
Associative
Labeled
Unlabeled
Proportion (%)
Figure 6-7 Distribution of time and information across level-of-abstraction.
Ndim is the number of dims. The plot indicates that, most of the time and
information is dealt with in non-quantitative levels of abstraction.
They show that designers move from one level to another often without any
apparent pattern. It was also observed that in most cases a new concept started
out as unlabeled and matured to other levels, although not in any particular
order. This means that support for easily transitioning between the different
level-of-abstraction is essential to supporting the conceptual design process.
96
Quantitative
Qualitative
Associative
Labeled
Unlabeled
10
20
30
40
50
60
70
80
Time (minutes)
Figure 6-8 Variation in level-at-abstraction over time tor 84. It was observed that
concepts often started out at unlabeled level and matured to other levels as they
became more concrete. Movement between the different levels happens often.
However no pattern is obvious.
97
state! to another for any of the information fragment attributes. State transition
statistics2 will inform us about transitions which are more frequent and therefore more critical from the viewpoint of developing support. On the other hand
state transition probabilities3 inform us about which transition is most likely
from a given state and can be used in developing adaptive interfaces. In this section results on state transition statistics will be reported. Results on state
transition probabilities are included in Appendix D. fu the figures below the
arrows represent a transition from and to the states connected by the arrow.
generate and access make up 31%, of all the informational activity transitions.
Clearly a tool which makes it easier to move to and from generate will be better
at supporting information handling.
descriptor transitions. Transitions to and from alternative (11 %), operation (9%) and
1. State refers to a particular instance of each of the information fragment attributes as listed in Table 5-2.
2. State transition statistics are calculated by counting the number of transitions of a particular type. For
comparison purposes results reported are normalized. So results for each transition type is reported as a
ratio (expressed in percentage) of the number of the transition type to the total number of transitions
observed.
3. State transition probabilities are calculated under the assumption that a next state is determined by only
the current state and not any states prior to it (i.e. the memory of anything but one previous state is erased.
This assumption is commonly made in developing Markov chain for a process with discrete states. Such an
assumption is valid for a first order analysis.
98
relation (6%) are also significant. An information handling tool should make it easier to
transition to and form construction, alternative, operation and relation type information.
Most transitions between any two states are between construction and alternative (6.6%).
99
and from feature (19%) are also frequent. Most transitions between any two states are
between assembly and component (13.7%).
Figure 6-11 Information subject-class state transition statistics Only the most
Significant of the 30 possible combinations are shown here. Transitions to and
from assembly and component make up a large share of the total transitions.
Transitions between assembly and component are most likely (13.7%).
beled, labeled, associative and qualitative make up 93.5% of all the level-ofabstraction transitions. The frequency of transitions to and from each of the
states is unlabeled (25%), labeled (53%), associative (34%), qualitative (37%) and quan-
titative (6.5%). A critical need for easy transitions between non-quantitative levels
Information Handling Behavior of Designers During ConceplUaI Design: Three ExperimenlS
100
of abstraction is evident. Most transitions between any two states are between
101
the state transition statistics can be used in developing well integrated services,
which support the frequent transitions well and therefore will be user friendly.
alternative (19%) and construction (17%), information accessed most often was of
descriptor construction (25%) and requirement (20%), and information analyzed
most often was of descriptor construction (26%) and performance (21%). Looking
at these combinations one can recommend that a successful support service
should make it easy to generate [alternative, construction] information, access [con-
Gen
Assn
Comp
Loca
Oper
Perf
Rati
Rela
Requ
Mise
12
10
11
Ace
11
Ana
13
13
102
Feature
Reqmt.
D-conc.
Other
Generate
13
16
17
Access
12
13
10
Analyze
10
17
14
16
Activity
Activity
Generate
Access
10
Analyze
103
mon* %*
TIme
Level of
Subject-clas
Descriptor
ndim
# of fragments
%
4.8
44
2.7
Generate
Operation
Assembly
A ......
Qualitative
Generate
Alternative
Design-concept
Unlabeled
12.9
3.7
61
2.2
Access
Requirement
Assembly
Labeled
Access
Requirement
Design-concept
Unlabeled
Generate
Relation
Component
Associative
Generate
Operation
Component
Qualitative
2.1
1.8
1.5
1.3
Construction
Component
Labeled
Generate
Construction
Component
Associative
Access
Performance
RI
Labeled
59
35
62
51
31
40
40
2.1
1.2
2.2
1.8
Generate
7.4
6.1
5.1
4.6
3.8
3.6
3.5
4.4
1.1
1.0
l.0
l.l
1.4
1.4
3.2
25
32
27
26
22
20
21
1.6
2.0
1.7
1.6
1.4
1.2
1.3
6.7 Summary
Table 6-7 summarizes the quantitative and qualitative findings presented in this
chapter. Altogether this raises our understanding of the information handling
behavior of designers during conceptual design tasks. This understanding has
made it possible to formulate some recommendations for developing successful
information handling support services.
104
Observation(s)
Results on:
deltat
Dim Rate
IA
generate (53%)
SC
LoA
Distribution
of dims
IA
generate
generate
SC
LoA
Multiple Attribute
Analysis
Chapter 7
Conclusions & Future Work
Design Research
< >
Goal
~~
TO
TO
,r
shortest path
Develop Research
Methods
T~
Understand Design
Practice
Improve Design
Practice
~o
105
106
1. An example of syntax driven is: if one wants to change from drawing a line to drawing a circle, he/she
has to explicitly pick circle from a menu. When using paper no such change is needed.
107
design process are well known. The work reported in this dissertation, my own
design experience and collaboration with other researchers at the Center for
Design Research [Leifer 1990; Lakin et al. 1989; Mabogunje 19931 has resulted in
the following realizations:
design information capture and structuring should happen during the
design process as opposed to after the process,
design information capture and structuring should be a natural extension of
the design process instead of being an add on activity, and
the rewards of doing information capture and structuring should be available as a natural feedback to the designers doing the capture and structuring, as opposed to only the next generation of designers or re-designers.
7.2 Contributions
This dissertation adds knowledge to the field of engineering design research. It
and
incrementally
improving
engineering
design
activity.
7.3 Discussion
The complexity of the design process presents many challenges in understanding and supporting it. Although this dissertation shows that protocol studies
have the potential for providing a detail and rich understanding, it also illustrates that the process of conducting the experiments and analyzing the protocol
Information Handling Behavior of Designers During Conceptual Design: Three Experiments
108
data is a long, tedious and a subjective process. As a result, it is often not practical to conduct experiments on a statistically large sample for each of the
scenarios and perspectives that are observed in a design process. However,
because of the success of protocol studies the interest in using this approach is
growing. Therefore, like in any new research field, the design research community faces the challenge of establishing mechanisms for validation and
comparing results across researchers. This will enable new research to build on
top of results already available.
While observational studies provide a rich understanding and lead to requirements for support services, embodying these requirements in a usable
computational implementation is a challenge and probably a subject of research
as well. I found being involved in real design during the course of conducting
this research very empowering in shaping my judgement and my ability to pick
109
use the iterative methodology to study, understand and support the design
process from a viewpoint other then information handling behavior.
use the information handling framework to analyze information handling
behavior in other design scenarios such as team design
The work presented in this dissertation is only a beginning towards studying,
understanding and supporting information handling behavior during conceptual design. I hope that the recommendations made in this dissertation will be
useful in building support services. I also hope that the frameworks and the
methodology reported will be employed to study other design scenarios and
other phases of the design process.
Bibliography
110
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116
117
Appendix A
Additional Material on
Design Information Reuse
Study
A.I Design Experiment Material
A.I.I Design Experiment Problem Statement
A.I.2 Description of ME2IO
A.2 Results on individual subjects
A.3 Analysis Examples
118
119
Design firm A is designing a vehicle for use on a rough desert terrain as well as
on regular tar roads. This requires the vehicle to have the ability to change its
suspension system characteristics so as to adapt to a particular terrain. The
adaptability can be achieved by having a continuously variable damper in the
suspension system.
Based on some analysis it has been determined that the damper should develop
damping force in the range of 10 lbs to 750 lbs. It has also been determined that
the higher limit on the stoke length of the damper should be at least 10 (+-5 from
mean position) inches. The vehicle will have a ground clearance more than what
is designed in compact cars. This will allow more room and freedom in
integrating the damper with the suspension system. The maximum volume
available for the damper is 120 cubic inches. The desert has an ambient
temperature in the range of 20 to 120 F.
The power available from the onboard battery is 12volts with a peak current of
10 amperes. The damper should be maintenance free.
Design a continuously variable damper which can be used on this vehicle.
120
121
good overview of the design process undergone by the design team. In ME210 A
the emphasis is on scoping the design problem and identifying the specifications
(functional, physical and external) of the design. Teams also list a few promising
concepts.
ME210B emphasizes selecting a final concept for the design and developing
configurations and other details by rapid prototyping and other structured
methods. The report contains documentation on any structured methods used,
choices made and reasons for the choices etc.
ME210C deals with detail design, fabrication and testing of the prototype
design. The performance of the design is evaluated under laboratory conditions.
The teams are encouraged to make recommendation to their sponsors about
ways in which the design can be improved.
The above breakdown is only qualitative and serves as a guideline for the teams,
and is not strictly imposed. Each of the report has extensive supporting material
in the appendix.
Besides the three reports, you will also have access to the personal design
notebooks of the three designers, pictures of the prototype and a video of the
laboratory setup for testing.
The goal of our experiment is to observe the reuse of design information and
subsequently develop tools which would facilitate the reuse.
122
Performance
Relation
Construction
Operation
~"~~""'-~"""""'""
."""""""".,
[=:J
~,~'-,~
Alternative
RS2
RS1
""""
Rationale
Requirement
Location ~
Miscellaneous
""""""""'"
o
Figure A-1
10
20
Proportion of Questions (%)
30
Requirement k-oo~~'""C""O'-+~""'Il
Assernblyk-oo~~'""C""O~~
[=:J RS2
~
RS1
Design-concept k-oo~~------I
Connection Io.:-...--..J
10
20
30
Proportion of Questions (%)
40
Conceptual t-c-~"T"'O~~-T-o~~
123
c:=J
RS2
ISS:S]
RS1
Configurational ~~~...,.--"'"
10
20
30
40
50
Proportion of Questions (%)
60
70
124
After Reformulation
Question Classification
Descr/pror: Relation
Subjclass: Component
Level of Detail: Conceptual
b52
b53
Descrlpror.Relation
Subjc/ass: Assembly
Level of Detail: Conceptual
hub, if I
and the
may be able
heat problem.
125
After Reformulation
Question Classification
bs4
Descriptor: RelatiDn
Subjclass: Component
Level ofDetail: Conceptual
bss
Descriptor: RelatiDn
Subjclass: Feature
Level ofDetail: Conceptual
bs6
Descriptor: Rationale
Subjclass: Componellt
Level of Detail: Conceptual
bs7
Descriptor: Performance
Subjclass: Cornponertt
Level ofDetail: Conceptual
bs8
Advanced technology,
composite, what do you use it
for.
Descriptor: Rationale
Subjclass: Component
Level ofDetail: Conceptual
bs9
Descriptor: Construction
Subjclass: Feature
Level ofDetoil: Detail
b60
Descriptor: Performance
Subjclass: Feature
Level of Detail: Detail
b61
Descriptor: OperatiDn
Subjclass: Assembly
Level ofDetail: Configtua
b62
Descriptor: Altemative
Subjclass: component
Level of Detail: Conceptual
b63
Descriptor: Requirement
Subjclass: Component
Level of Detail: Conceptual
b64
Descriptor: Rationale
Subjclass: Design-concept
Level of Detail: Conceptual
b6s
Descriptor: Performance
Subjclass: Feature
LevelofDetoil: Detail
can't remember,
ttona!
126
Appendix B
Additional Material on
Dedal Development
127
B.2
Dedal Interfaces for Indexing, Querying and
Modeling
All the interfaces shown in figures below are from the Unix implementation of
DedaI.
Figure 8-1 Oedal's indexing and querying environment. The same interface is
used to indexing (this adds indices to the database) and to query (this searches
the indices database).This interface allows users to perform concept based
indexing, the scheme resulting from the information reuse study.
Figure 8-2 Dedal's modeling interface. Users can relate concepts in a model by
using this interface. New concepts can either be created here or during indexing.
128
129
:if (and
(question $q)
(object $0)
(a-kind-of $0 $p)
(unprovable(is-generic-term $p)
(new-que.tion $q $p nil look-isa
(rule look-for-specializations
:i (and
(question $q)
(object $0)
(a-kind-of $p $0)
(choice $dec $p
: then
(new-question $q $p $s look-isa-for-attribute
(rule 100k-for-dependent-attributes-1
:i (and
(question $q)
(or (question relation) (question rationale
(attribute $s $0)
(dependent-on ($s of $0) ($sl of $01)
: then
130
(notsame $s $s2)
(is-computed-from ($sl of $01) ($s of $0
(is-computed-from ($sl of $01) ($s2 of $02)
: then
(new-qae.tion $q $0 $p look-related-attribute
(rale look-related-value
:if (and
(question $q)
(attribute $s $0)
(val ($s of $0) $v)
(is-symbol $v
: then
131
(object $0)
(connects $0 $p1 $p2)
: then
132
133
(rule describe-connectors-l
:if (and
(question description I
(object $01
(connects $0 $pl $p211
: then
(new-qa tioD description $pl nil describe-connectors-lll
(rul. describe-connectors-2
:if (and
(question description I
(object $01
(connects $0 $pl $p211
: then
(Dew-qa tioD description $p2 nil describe-connectors-211
(rule from-attribute-to-requirement-l
:if (and
(question description I
(attribute $s $01
(r-relate ($s of $01 $req $ type I I
:th.D
(Dew-qa tioD requirement $0 $s from-attribute-to-reqmt-lll
(rul. from-attribute-to-requirement-2
:if (and
(question descriptionl
(attribute $s $01
(r-relate ($s of $01 $req $ type I I
: then
(new-qa tion requirement $req nil from-attribute-to-reqmt-211
134
Appendix C
Additional Material on
Design Information
Handling Study
135
e.l
Instructions: Overview
Dear Subject:
Thank you for willing to participate in the design experience you are now
starting. The whole experience is anticipated to take about 1.5 hours. The
experience will be recorded on audio and video mediums.
I am interested in the manner in which you would be handling information
during your design exercise. To get an explicit recording of your activities with
information, I request you to talk out loud while you are doing the design. If
there are noticeable periods of silence, I would very likely tap you on your
shoulder to remind you to talk out loud.
We will be following the procedure below.
1. Warm-up Exercise: 10 min, This is a short exercise to give you an experi-
Thanking you,
Vinod Baya
136
the bike.
3.
4. 'the lock should have the strength equal to or better than that of a krypto-
r\ite lock.
5. 'the locking mechanism should have a reasonable cost.
6. 'the locking mechanism should be safe to use.
lock.
137
3.5 feet
2.5 feet
138
unlocked
position ---II~ /
locked ~(
position
locking
mechanism
rearfork
rearwheel
139
140
3.5 feet
2.5 feet
The sketch for possible solution is same as the one used in problem statement for
bike lock 1 (page C-S).
141
Three missionaries and three cannibals are together on one side of a river. They have one rowing-boat,
which can hold up to two people. They all know how to row.
How can they all reach the other side of the river, given that for obvious reasons there must never be more
cannibals than missionaries on either river-bank?
I am now going to ask you to undertake the design project. The time available is limited to two
hours. In a moment I will give you a short written design brief for the project. Additional
information which you may require during the project is available in an information file which I
keep and have ac.:ess to. So, if you think that you need additional information during the project,
please ask me for what you need to know. Please be specific about what you ask for. The
information available in the file includes both technical and client information. Although access
to the file is only available through me, please do not feel constrained about asking for any
information that you feel you need during the project. I also have an outside helper who can give
me additional information if it is not available in the file. This book TITLE is also available if you
need it please ask me for it when you want it and say why you want it. Apart from providing
you with information when you ask for it I will not interact with you in any other way. You
should try to ignore my presence in the room.
Drawing materials - paper, pens and markers are available for your use. There is also a white
board which you may use if you wish. The particular design project which we are asking you to
undertake is concerned with a new product related to mountain bikes and backpacking.
Therefore we also have in the room a mOlIDtain bike and a backpack, which you may use or refer
to as you wish. Please work as you normally would on such a design assignment as this. But
remember to keep thinking aloud.
Before I give you the design brief, are there any questions about the procedure? If there are no
further questions we will start the session now. I remind you that the maximum time available to
you is two hours. I will remind you of the time at 30 minutes and 15 minutes before the end of
the session, if you are still working.
(After the designer has read the assignment the experimenter says:)
The bicycle here in in the room is not the same as the Batavus Buster.
142
for the European markeL On the basis of this marketing report, fiiAdventure has decided to
develop an accessory for the HiStar:
A special carrying/fastening device that would enable you to fasten and carry the
backpack on mountain bikes.
The device would have to fit on most touring- and mountain bikes, and should fold
down, or at any rate be stacked away easily.
A quick survey has shown that there is nothing like this on the european market.
This idea is particularly interesting for HiAdventure, because the director, Mr. Christiansen, has
a long-standing private association with one of the chief product managers at the Batavus bicycle
company (one of the larger bicycle manufacturers in northern Europe, based in Holland). Mr.
Christiansen sees this as a good opportunity to strike up a cooperation and profit from the
European marketing capacities of Batavus.
The Batavus product manager, Mr. Lemmens, is very enthusiastic about putting a combinationproduct on the market, a mountain bike and a backpack that can be fastened to it. The idea is to
base the combination-product on the Batavus Buster (a midrange rtlountain bike), and to sell it
under the name Batavus HikeStar. The design department at Batavus has made a preliminary
design for the carrying I fastening device, but both Mr. Christiansen and Mr. Lemmens are not
very content with it. The user's test performed on a prototype also showed some serious
shortcomings.
That is why they have hired you as a consultant to make a different proposal. Tomorrow there is
going to be a meeting between Mr. Christiansen and Mr. Lemmens, scheduled as the last one
before presenting the idea to the board of Bataeus. Before then, they need to have a clearer idea
of the kind of product it is going to be, its feasibility and price.
You are hired by HiAdventure to make a concept design for the device, determining the layout
of the product, concentrating on
- ease of use
- a sporty, appealing form
- demonstrate the technical feasibility of the design
- make sure to stay within a reasonable price range
You are asked to produce annotated sketches explaining your concept design. Good Luck.
143
Appendix D
Additional Results on
Information Handling Study
This appendix has results on the information handling study, in addition to
those discussed in Chapter 6. Some supporting data is included as well. In many
cases graphs for each of the exp-subjects are shown to illustrate the nature of the
raw data across all the exp-subjects and for comparison purposes. However, in
cases where the characteristics of the raw data is similar, data for only one exp-
(deltat) over time for all exp-subjects. The curve in each of the figures is a polynomial fit to the raw data. It shows the movement of the exp-subjects between small
and large information fragments at a level higher than shown by the raw data.
This curve for all subjects on a normalized time scale is shown in Figure 0-7.
144
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en
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Normalized Time
Figure D-7 de/tat behavior over time for all exp-subjects. The
curves
are
polynomial fit to the raw data. The time on the x-axis is normalized to neutralize
the effects of varying design times. The oscillations are more pronounced in some
cases than others but clearly de/tat behavior is oscillatory, i.e. it is neither steadily
increasing or decreasing. As one moved along the time axis, three regions stand
out. Region 1 (O to 0.2): this is the region where designers developed an
understanding of the design problem and a strategy to solving it. Region 2 (0.2 to
0.9): this is where the bulk of the problem solving occurred. Region 3 (0.9 to 1.0):
this region started soon after exp-subjects were informed of the remaining time
and it involved wrapping up the design and describing a solution.
1.0
148
20
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deltat (seconds)
Figure D-8 Distribution of the information fragment duration. The curves are polynomial
fit to the histograms. Histograms are drawn using a bin width of 0.5.
nn
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149
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Figure 0-9 Information handling rate over time for 51
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Time (minutes)
Figure D-13 Information handling rate over time for 55
152
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Figure 0-16 Regression analysis between dim rate and verbal rate. Only a few
data points are shown for clarity sake.The lines are linear regression fit to the raw
data. Except for 53 the coefficient of correlation is within a narrow range
154
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Figure 0-17 Behavior of informational activity over time for 81. The
figure
illustrates that designers move frequently between the different informational
activities all along the conceptual design process. No predictable pattern is
obvious. The behavior for other exp-subjects is similar in characteristics.
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Figure D-20 Behavior ot Intormation level-ot-abstraction over time 54. The figure
illustrates that designers move between the different levels ot abstraction often all
along the conceptual design process. It was also observed that concepts start at
the unlabeled level and mature to other levels as they become more concrete. No
predictable pattern is obvious.
Information Handling Behavior of Designers During Conceptual Design: Three Experiments
(J)
i=
158
Analyze
x---~S4
+-+55
~S6
Access
Generate
20
40
60
Miscellaneous
G--E>S1
G-EJS2
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Requirement
Relation
+- +55
~S6
Rationale
Performance
---::::::
Operation
Location
Construction
Comparison
Assumption
Altemative
20
40
159
Other
G---eSl
G-lS2
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Design-Concept
X---i<S4
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Requirement
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Feature
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Component
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Quantitative
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+ +55
Qualitative
~56
Associative
Labeled
Unlabeled
20
40
160
22
Figure D-25 Information activity state transition probabilities. The figure shows
that from generate, transition to analyze is most likely, and from access or analyze
transition to generate is most likely.
Figure 0-26 information descriptor state transition probabilities. For clarity sake
only the transitions with probability greater than 0.19 are shown here. From most
states transition to construction is most likely. From construction, transition to
alternative or operation is most likely.
161
162
163
Access
Alternative
12
Assumption
17
Comparison
11
20
Construction
28
27
Location
32
II
Operation
21
Perfonnance
30
Rationale
24
_. --. ,.'. - ,. - 1
: ____ X, _.
Relation
16
Requirement
25
Miscellaneous
12
~J
164
Subject Class
Assembly
23
Component
18
Connection
20
Feature
Requirement
Design concept
15
Other
15
Access
Analyze
Unlabeled
24
20
Labeled
29
23
Associative
16
20
Qualitative
Quantitative
165
Other
Comp.
Conn.
Alternative
16
Assumption
Assem.
Feature
Reqmt.
Comparison
14
Construction
Location
Operation
-' ...
2
Performance
11
. ." ,
Rationale
17
'.
- -
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. .
'-
~"I
Relation
19
Requirement
11
15
13
Miscellaneous
10
.-
166
Associative
Qualitative
Quantitative
Alternative
14
Assumption
18
13
Comparison
15
20
Construction
12
16
Location
Operation
14
Performance
Rationale
13
Relation
20
Requirement
Miscellaneous
Quantitative
Associative
Assembly
Component
Connection
18
Feature
Requirement
Design concept
IO
13
Other
167
Appendix E
References on Papers from
this Dissertation
E.l ASME Conference: DTM-1992
Baya, Vinod; Gevins, Jody; Baudin, Catherine; Mabogunje, Ade; Toye,
George and Leifer, Leifer; "An Experimental Study of Design Information
Reuse", In Proceedings of the 4th International Conference on Design Theory and
Methodology, ASME, Scottsdale, Arizona, pp. 141-147, Sept. 13-16, 1992.