Escolar Documentos
Profissional Documentos
Cultura Documentos
(Approved by AICTE, New Delhi, Affiliated to Anna University, Chennai & Accredited by
National Board of Accreditation (NBA), New Delhi)
: 2012 2013
Semester: III
Prepared By: Mrs. V.Rekha, MCA, M.Phil, (Ph.D)
Subject Incharge
HOD
Principal
Circular fisheye, Full-frame fisheye, Focal length, Fisheye lenses for 35 mm cameras,
Circular fisheye, Full-frame fisheye, Zoom fisheye, Miniature fisheye lenses
17.What are the problems we have with graphical user interfaces?
i)
computer interaction which is still neither natural nor effective
ii)
specification of object movement
18.What is the goal to provide interactive devices?
Data gloves and body suites for input and holography, head-mounted displays and
three dimensional sound device for output. These devices help to move objects in a 3D
space.
19.What are the graphical commands hidden to the users through the use of a
Window system?
Presentation Manager, GEM, News, MS-Windows or the X Window System.
24. What are large data sets?
Large data sets refer to numerous attributes of collections of heterogeneous objects.
25. What are the two types of ordered data?
a. coordinates versus amount ii) intervals versus ratio
PART B
1. Explain the architecture of an integrated image text illustration system with
neat diagram
(16)
Scene description
Scene Description refers to the process of building an object-based representation of large
multi-modal scenes suitable for transmission. Since transmission flow-rates depend on
factors such as bandwidth and time, scenes have to be structured to allow progressive
transmission and retrieval. First, scenes have to be segmented into background and objects.
The transmission strategy is resolution-driven, so that the lower resolutions are to be sent
first. This filling process is necessary to be able to retrieve the scene regardless of the
quality of the transmission. This scenario requires research in the fields of:
Scene Segmentation
Multi-Resolution Data Analysis
Data Reduction
Data Enhancement
Object Modeling
An object-based scene-graph description of a scene facilitates data transmission because
each object is represented by a cartoon-type model with multi-resolution capabilities. For
instance, despite data transmission under strong limitations due to limited emitter and
receiver performance, a model can be retrieved at any stage of the transmission.
Textual description
Descriptive text is a text which say what a person or a thing is like. Its purpose is to
describe and reveal a particular person, place, or thing. Identification; identifying the
phenomenon to be described.Description; describing the phenomenon in parts, qualities,
or/and characteristics. The Language Feature of Descriptive Text Using attributive and
identifying
process.
Using adjective and classifiers in nominal group.Using simple present tense.
Structure description
Descriptive writing uses sensory detail to describe a person, a place, a thing, or an
animal. Sensory detail is detail about what something or someone looks, smells, sounds,
tastes, or feels like. These details give the reader a clear picture of the thing or person you
are describing. To learn more about and practice using sensory detail. But the way you
choose to organize your description will depend on your topic and what is most important to
you about it. You may need to try different ways of organizing the information before you
find one that works best for your essay. To learn about different ways to organize a
description.
In a biology class, you may be required to give a detailed description of a plant or animal. In
a sociology class, you might need to describe a typical middle-class person. You may want
to describe the new city you are living in to your parents in a letter or e-mail message.
Visibility descriptionLayout synthesis
An image recording apparatus for recording images sensed by at least two
cameras attached to a vehicle, has a first camera which is arranged to have an
image sensing direction agreeing with a first direction of a vehicle, a second
camera which is arranged at a position separated a known distance r from the
first camera to have an image sensing direction agreeing with a second direction
about 180 different from the first direction, and a unit for, when the vehicle
travels in the first direction, recording first image data sensed by the first camera
and second image data sensed by the second camera a time duration later
corresponding to the known distance, in association with each other.
Annotation
An annotation is a note that is made while reading any form of text. This may be as simple
as underlining or highlighting passages. Annotated bibliographies give people a source that
is useful to an author in constructing a paper or argument. Creating these comments,
usually a few sentences long, establishes a summary for and expresses the relevance of
each source prior to writing. The term also has a special meaning in a number of other
fields.
2.i) Write down the zoom techniques used for the following illustration
purposes
a. Navigation in Textual Information
(4)
b. Exploration of a 3D mode
(4)
INTRODUCTION
Interactive illustrations should support learning goals directly
derived from a graphical model such as :
Recognizing relationships between several objects
Recognizing the positions of objects in the model
Inspecting the shapes of objects in the model
Zoom illustrator
ADAPTIVE GRAPHICAL ZOOM
ENHANCING NAVIGATION IN TEXTUAL INFORMATION
One important question when applying zoom techniques
concerns hiding nodes automatically.
This raises 2 questions.
1.
How to prevent nodes from being closed?
2.
How to get nodes back which have been closed?
Prevent nodes being closed
Selection of hidden nodes
Several approaches are possible:
Selection of a label via picking the related graphical object
Selection of a label from a container which holds all labels
available
Rondell
It is a 3D wigget with an implicit fisheye
Disadvantages of Rondell
1.
A rondell is less familiar than conventional menus
2.
A3D text requires considerable computing resources to render,
which either slows down the system or requires a reduction in
the quality of the text presentation.
Explain the basic tools that are required for the multimedia software.
Individuals, businesses and organizations make extensive use of multimedia tools today to
market their services and products. Multimedia tools facilitate message-sharing in a way
that allows readers and viewers to internalize content more fully and that also encourages
action. Multimedia tools include websites, software programs, social networks and social
media. Users can integrate these tools into their presentations and promotional materials.
1.
Videos
o Create videos and film clips to draw viewers into the message of your
website, newsletter or presentation. Videos allow viewers to experience a
message in a personal and meaningful manner. If you want to embed an
existing video clip into your website, forum or newsletter, you can use a link
from a video website, such as Videos, Google Videos or YouTube. You can also
upload a video into a website, listserve or social network site directly from
your video camera. The interactive nature of the video clip, which encourages
the viewer to click on the video in order to have it play, increases the
effectiveness of the video as a multimedia tool. As EKey Technologies notes,
"Interactive multimedia is the future of advertising." You can edit a video that
you shoot for free with iMovie or JayCut editing software.
Photos
o
o
Presentation
o
Presentations can also be categorized as vocational and avocational. In addition, they are
expository or persuasive. And they can be impromptu, extemporaneous, written, or
memorized. When looking at presentations in the broadest terms, it's more important to
focus on their purpose. There are three basic purposes for giving oral presentations:
1. To inform
2. To persuade
3. To build good will
Make text and important visuals big enough to be read even from the back of the
room.
This includes graphics on slides, videos, posters, and other non-electronic material.
Use an easy-to-read font face.
Simple fonts with consistent thickness are often easier to read from a distance (as opposed
to fonts where parts of the letters are thin, like Times New Roman). Avoid fancy fonts that
are difficult to read.
Use sufficient color contrast.
Color contrast guidelines and evaluation tools for web pages might be helpful to determine
sufficient contrast Use appropriate background and text colors. Some suggest when
presenting in a light room to display dark text on a light background. When presenting in a
darkened room to display light text on a dark background, and ensure that the weight of
text is sufficient (for example, bold).
Make provided material accessible.
If you are giving participants material, make it accessible. See provide accessible material
above. An example of presentation material provided in both presentation format and web
format (HTML and CSS) is linked from the top of the page after "The Benefits of WCAG 2
presentation is available in 2 formats.
Write a short note on effective human computer interaction.
Humancomputer Interaction involves the study, planning, and design of the interaction
between people and computers. It is often regarded as the intersection of computer science,
behavioral sciences, design and several other fields of study. The term was coined by Card,
Moran, and Newell in their seminal book, "The Psychology of Human-Computer Interaction".
The term connotes that, unlike other tools with only limited uses (such as a hammer, useful
for driving nails, but not much else), a computer has many affordances for use and this
takes place in an open-ended dialog between the user and the computer.
Interaction between users and computers occurs at the user interface (or simply interface),
which includes both software and hardware; for example, characters or objects displayed by
software on a personal computer's monitor, input received from users via hardware
peripherals such as keyboards and mouses, and other user interactions with large-scale
computerized systems such as aircraft and power plants. The Association for Computing
Machinery defines human-computer interaction as "a discipline concerned with the design,
evaluation and implementation of interactive computing systems for human use and with
the study of major phenomena surrounding them. An often-sought facet of HCI is the
securing of user satisfaction, although user satisfaction is not the same thing as user
performance by most meaningful metrics.
Because humancomputer interaction studies a human and a machine in conjunction, it
draws from supporting knowledge on both the machine and the human side. On the
machine side, techniques in computer graphics, operating systems, programming
languages, and development environments are relevant. On the human side, communication
theory, graphic and industrial design disciplines, linguistics, social sciences, cognitive
psychology, and human factors such as computer user satisfaction are relevant. Engineering
and design methods are also relevant. Due to the multidisciplinary nature of HCI, people
with different backgrounds contribute to its success. HCI is also sometimes referred to as
manmachine interaction (MMI) or computerhuman interaction (CHI).
Attention to human-machine interaction is important, because poorly designed humanmachine interfaces can lead to many unexpected problems. A classic example of this is the
Three Mile Island accident where investigations concluded that the design of the human
machine interface was at least partially responsible for the disaster. Similarly, accidents in
aviation have resulted from manufacturers' decisions to use non-standard flight instrument
and/or throttle quadrant layouts: even though the new designs were proposed to be
superior in regards to basic humanmachine interaction, pilots had already ingrained the
"standard" layout and thus the conceptually good idea actually had undesirable results.
Goals of HCI
A basic goal of HCI is to improve the interactions between users and computers by making
computers more usable and receptive to the user's needs. Specifically, HCI is concerned
with:
methodologies and processes for designing interfaces (i.e., given a task and a class
of users, design the best possible interface within given constraints, optimizing for a
desired property such as learnability or efficiency of use)
methods for implementing interfaces (e.g. software toolkits and libraries; efficient
techniques for evaluating and comparing interfaces
developing new interfaces and interaction techniques
developing descriptive and predictive models and theories of interaction
A long term goal of HCI is to design systems that minimize the barrier between the human's
cognitive model of what they want to accomplish and the computer's understanding of the
user's task.
Professional practitioners in HCI are usually designers concerned with the practical
application of design methodologies to real-world problems. Their work often revolves
around designing graphical user interfaces and web interfaces.
Researchers in HCI are interested in developing new design methodologies, experimenting
with new hardware devices, prototyping new software systems, exploring new paradigms for
interaction, and developing models and theories of interaction.