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Criminal
Sieghart Ravenblade
Half-Elf
Chaotic Neutral
CHARACTER NAME
RACE
ALIGNMENT
EXPERIENCE POINTS
STRENGTH
ARMOR
CLASS
PROFICIENCY BONUS
+3
30
INITIATIVE
SPEED
-1
Hit Point Maximum 9
-1 Strength
DEXTERITY
16
+2 Intelligence
IDEALS
0 Wisdom
+3 Charisma
+3
CONSTITUTION
SAVING THROWS
12
+1
INTELLIGENCE
11
Total
+5 Acrobatics (Dex)
0 Animal Handling (Wis)
0 Arcana (Int)
0
WISDOM
11
0
17
SUCCESSES
1d8
FAILURES
BONDS
DEATH SAVES
FLAWS
-1 Athletics (Str)
+5 Deception (Cha)
NAME
0 History (Int)
+2 Insight (Wis)
+3 Intimidation (Cha)
+2 Investigation (Int)
0 Medicine (Wis)
0 Nature (Int)
+2 Perception (Wis)
+5 Persuasion (Cha)
+5
1d4 piercing
Dagger
+2
1d4 piercing
Shortbow
+5
1d6 piercing
0 Religion (Int)
+5
Sleight of Hand (Dex)
+5 Stealth (Dex)
Dagger
+3 Performance (Cha)
CHARISMA
HIT DICE
0 Survival (Wis)
SKILLS
12
+5 Dexterity
+1 Constitution
+3
PLAYER NAME
INSPIRATION
15
+2
BACKGROUND
TV
Common, Elvish
Light armor, simple weapons,
hand crossbows, longswords,
rapiers, shortswords
Thieves' tools
Playing cards
SP
EP
GP
PP
37
a shortbow and
quiver of 60 arrows, a
burglar's pack, an
explorer's pack,
studded leather
armor, two daggers,
thieves' tools, a
crowbar, a set of dark
common clothes
including a hood, a
belt pouch
EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sig Ravenblade
CHARACTER NAME
31
5'5"
AGE
HEIGHT
120 lbs
WEIGHT
Blue
Light brown
Black
EYES
SKIN
HAIR
https://imgur.com/sheohaC
NAME
SYMBOL
CHARACTER APPEARANCE
Thieves' Cant; During your rogue training you learned thieves' cant, a
secret mix of dialect, jargon, and code that allows you to
hide messages in seemingly normal conversation. Only another
creature that knows thieves' cant understands such messages. It takes
four times longer to convey such a message than it does to speak the
same idea plainly. In addition, you understand a set of secret signs
and symbols used to convey short, simple messages, such as whether
an area is dangerous or the territory of a thieves' guild, whether loot is
nearby, or whether the people in an area are easy marks or will
provide a safe house for thieves on the run.
Criminal Contact; You have a reliable and trustworthy contact who
acts as your liaison to a network of other criminals. You know how to
get messages to and from your contact, even over great distances;
specifically, you know the local messengers, corrupt caravan masters,
and seedy sailors who can deliver messages for you.
ADDITIONAL FEATURES & TRAITS
TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
SPELL
LEVEL
CANTRIPS
SLOTS TOTAL
ED
PR
SLOTS EXPENDED
1
EPAR
SPELL SAVE DC
7
SPELL NAME
SPELLS KNOWN
5
9
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELL ATTACK
BONUS