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As stated in the case study, Zynga is now the leading developer of social network
games. In order to be the market leader in social gaming and have the ability to
provide critical data of its customers in the social network, Zynga has been giving
its foremost priority on data analytics. Data analytics is one of the important tools
that guide the management in its growing business model and the decision making
of the company. Zynga relies heavily on the data analytics whereby it is to
improve its user retention and to increase collaboration among its gamers. Zynga
has been implementing the three key metrics that drive the economics of its social
gaming that is churn rates, the viral coefficient and the expected revenue. As a
result from using the three key metrics, Zynga now has turned its social gaming to
social graph analysis. With this new approach in gaming, Zynga is heading in
improving its player experience and make every aspect of the game its created to
be more profitable. This social graph data analytics is so useful whereby the data
collected are streamed in real time to a dedicated cluster daily. The data will
provide meaning information to the company whereby it can observe how its
player reacts to the game whether they like it or not. The data analytics also has
helped Zynga in improving its targeting of items such as creating gifts in the
game, in order to effectively increase the level of interaction between players. It is
also successfully minimizing spam to passive players. Zynga not only disrupted
the video game industry with this massive data analytics wonder, it also offer
more casual games and generates revenue by selling virtual goods in game. This is
the opposite of the traditional video game companies whereby they only sell
games to its customer. Therefore Zynga not only gives a new wave in the social
game industry, it also has opened up other traditional game-makers to move
towards similar business model as well.
In general, Zynga may now have more accurate production reports that make
concrete recommendations for business improvements on its social graph data.
The company also may have luxury in predicting reliable data from a huge social
network for its new created game. Social network platform like Face Book will
surely gives millions of active and reliable data.
Below are the identified three kinds of decisions that were supported by business
intelligence at Zynga:(i) In Zynga perspective view, the company now has able to improve the
relevancy of each of their project in terms of providing gifts in their game in
order to effectively increase the level of interaction between active players.
They also have successfully minimized spam to their passive players.
Therefore, Zynga now is able to identify groups of users with similar
behavior or common path in order to get the precise targeting of game related
promotions and activities.
(ii) The idea of offering free games that are geared towards a larger and more
casual gaming is one of the business model provided by Zynga. The
company also generates their revenue by selling virtual goods in game. This
kind of approach has actually been around the industry for years. One of the
most notably example is in the game of Second Life and other virtual worlds.
They allowed users to buy apparel and accessories for their avatars. But in
Zynga case, the company put more attention to details, whereby countless
terabytes of data per day generated by its users the ability on a daily basis.
And this kind of attention has set Zynga apart from other traditional gamemakers. One of the example from data analytics provided shows that Zynga
gamers tend to buy more in game goods when they are offered as limited
edition items.
(iii) Zynga's Face Book application was previously able to send direct messages
to Face Book users, but they had disabled this feature due to spam
complaints. However, if our friends are using Zynga's Face Book application,
chances on seeing the advertisement encouraging to play, will definitely
prompt out in our News Feed windows.
Zyngas main competence has been seen from its integrating or linking system
that is Social Graph Analysis, Vertica System and its analytic teams. Below is the
elaboration on each identified competitive advantages:Integrating or linking system
(i) By providing business intelligence such as Social Graph Analysis and
Verticas Massively Parallel Processing (MPP) in Zyngas business, it puts
up the company in having a very strong competence in intelligence and
analytics capabilities in their business model. Social Graph Analysis shows
how Zygna can study data in determining how its players play, what types of
their players are most active, and what virtual goods does their players buy.
From that, Zynga can deliver valuable games to customer timely and can also
create games that may offer more profit in their company.
(ii) While for Verticas System is the data warehouse system that can compress
data much faster and tighter, at a rate of 10 to 1 (10 terabytes of data become
1 terabyte of compressed data). By using this system, Zynga can manipulate
data 50 to 100 times faster than their data warehouses used by other
companies. This system can support Zynga business model in analyzing big
data quickly and accurately.
(iii) By having social network platform like Face Book, Zynga can also measure
their gamers activity on real time and daily basis. Zynga targeted audience is
the segment of gamers that prefer casual games, and its goal is to make a
game that nearly anyone can play. Hence because of that, Zynga is using the
measurability of Face Book activity to guide its game management, and this
is one of the ways that helps Zynga creating a finely tailored user experience
that hasnt been seen before in gaming industry.
Analytic Teams
(i) Zynga human resource is seen as one of their competitive advantages. This is
because they have set up two (2) analytics teams which are reporting team
and analytics team. The reason in setting up both of the team is to work out
with the data and make concrete recommendation for business improvements
based on the data. By having these two sets of team shows that Zynga
4
internal resources are strong, competence and capable in giving precise and
targeted good views on which path should the top management decides in the
social gaming industry.
5. What problems can business intelligence solve for Zynga? What problems cant it
solve?
Zyngas
analyzing
system
is
It
helps
Zynga
in
identifying