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Content guidelines
Desktop vs. mobile design
Usability Heuristics
Heuristic = an experts opinion on the best way to do something
Broad rule of thumb not a specific guideline
Jacob Nielsens 10 usability heuristics for UI design
Jacob Nielsens
10 Usability Heuristics
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5. Error Prevention
Prevent problems from occurring with
confirmation messages.
NOPE.
From Mail
Chimp
Voice & Tone
CONTENT
guidelines
CONTENT FIRST
Content is king.
Content is what users come for.
Content is what users want to access.
Design is nothing without content.
CONTENT FIRST
Content is king.
Content is what users come for.
Content is what users want to access.
Design is nothing without content.
CONTENT FIRST
People come for the content, but stay for good design.
Users are more likely to trust your content if its well-designed.
CONTENT GUIDELINES
Clear & concise voice.
Keep it simple.
Make it useful.
CREATING
personas
Personas
A way to empathize with and internalize the mindset of people
that will eventually use the software we design.
Take a walk in your users shoes.
More than one persona is best try 3-4
(depending on project scope)
Persona
Name: Sam
Age: 37
Occupation:
Live musician
SAM, 37
Techconnected
On-the-go
lifestyle
Dad
Wants to
access health
info quickly &
efficiently
Name
Age
Occupation
Location
Attitudes
Values
Skills
Behaviors
Goals
Needs
TARGET USER: early 20s-late 30s fashion forward men & women
3
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
3
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
MOBILE TOUCHPOINTS
Bigger touch points are generally better.
Leave enough space between touch points.
MOBILE TOUCHPOINTS
designing for
thumbs
Large smartphones
have taken over!
More on Luke W.
MOBILE MENUS
Burger bar becoming
less common
If <5 options, avoid burger
bar
(more interaction with nav bar)
Redbooth removed their burger menu out & saw session time jump 70%
DESIGN Tips
More space = more whitespace
not always white
DESIGN Tips
More space = more whitespace
Dont overwhelm user with too
much information
Use color to call out important
information
(call to action)
DESKTOP DESIGN
More space = more whitespace
Dont overwhelm user with too much information
DESKTOP DESIGN
simple navigation
whitespace
Mobile DESIGN
Mobile DESIGN
simple navigation made
easy transition to mobile
call-to-action
simplified
recommendations
Delivering
better feedback
3
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
3
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
3
Content on the page should
reflect the high-end aesthetic
we are trying to achieve.
To recap
Keep content clear & simple
Content first will save you time press for more content
Set constraints
You are not your user practice empathy with personas
Utilize white space
Use color to encourage actions
UX in the DC community
UX in the DC community
questions?
Ask them now.
Thank you!
DC Web Women &
Code(Her) Attendees