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Monk - Heather Sunderland

+2 Init
Perception +20
AC - 23, touch 21, FF 21 (+2 armor, +1 defliction, +2 dex, +3 monk, +5 Monk)
HP - 75 (12D8+18)
Fort +10 Ref +11 Will +14 +2 vs Enchantments
Speed 70
Melee
MW Quarterstaff - +13/+8 (1d6+3)
+1 unarmed Strike - +13/+8 (2d6+4)
+1 Unarmed Strike Flurry - +14/+14/+9/+9/+4 (2d6+3)
Ranged
Shuriken +11/+6 (1d2+3)
Shuriken FoB - +12/+12/+7/+7/+2 (1D2+3)
BA +9 CMB +15 (17 trip) CMD 33 (35 vs trip)
Feats Acrobatic step, Combat Reflex, Deflect Arrows, Extra Ki, Gorgon's Fist, Imp
Trip, Imp Unarmed Strike, Lunge, Nimble Moves, Power Attack, Scorpion Style,
Spring Attack, Stunning Fist
Skills Acrobatics 15 (43 when jumping) Climb 11, Perception +20, Sense Motive
+18, Stealth +15, Swim +7
Gear - Amulet of Might Fists +1, Belt of Giant Strength +2, Bracers of Armor +2,
Cloak of Resist +1, Headband of Inspired Wisdom +2, Ring of protection +1

Vino - Elven Cleric


Init +1
Ac 25, Touch 15, Flatfooted 24 (10 armor, 4 deflection, 1 dex)

HP 105 (12d8+48)
Fort +13, Ref +10, Will +15
Speed 30
Melee - +2 flaming scimitar +17/+12 (1d6+8/18-20 x2 + 1d6 fire)
Ranged - MW Sling - +14/+9 (1d4+6)
Special - Channel Positive Energy 8/day (DC 21 8d6 (+12 vs undead))
Spells Prepared
6th - Blade Barrier (already cast today), Heal, Mass cure moderate wound
5th - Breath of Life, Dispel Evil, Disrupting Weapon (already cast), Flame Strike
4th - Cure Critical Wounds, Fire Shield, Freedom of Movement, Holy Smite, Tongues
3rd - Daylight, Dispel Magic, Invisibility purge, Prayer, Searing Light, Speak w/ dead
2nd - Alight Weapon, Delay Poison, Heat Metal, Hold Person, Lesser restoration,
Spiritual Weapon (already cast)
1st - Bless, Command, Detect Undead, Divine Favor (already casted), Endure
Elements, Shield of Faith (Already Casted)
0 - Detect Magic, Guidance, Light, Stabilize
CMB +12, CMD 27
Feats - Align Channel (evil), Combat Casting, Extra Channel, Imp Channel, Lightning
Reflex, Selective Channel, Toughness
Heal +19, Dip +18, Stealth +13
Gear - +4 Mithral Breastplate, +2 flaming scimitar, MW Sling w/ 10 bullets, +2 belt
of physical perfection, Cloak of resist +3, pearl of power 3rd lvl, Phylactery of
Positive channeling, ring or prot +2, antitoxin, wand of cure moderate wounds, scroll
of neutralize poison, potion of remove disease
---------------------

Alexis - Human Fighter


+6 Init Perception +0
AC 25, Touch 16, Flatfooted 19 (+7 armor, +6 dex, +2 natural)
HP - 98 (11d10+33)
Fort - +10 Ref +10 Wil +9, +3 vs fear
Speed 30, climb 20
Melee - +1 rapier +19/+14/+9 (1d6+9, 15-20/x2) and MW Dagger +18/+13
(1d4+5/19-20x2)
Ranged - Dagger +19 (1d4+5) or MW Composite longbow - +19/+14/+9 (1d8+2/x3)

Weapons training Light blades +2, bows +1


CMB +14(16 disarm) CMD 30 (+32 vs disarm)
Feats
Combat Expertise, Crit focus, double slice, imp crit (rapier), Imp Disarm, Imp Two
Wpn Fighting, Iron Will, Sickening Critical, Two-Weapon Fighting, Two Weapon Rend,
Weapon Finess, Weapon focus (rapier), Weapon Spec (rapier)
Acrobatics +17, Bluff +10, Climb +15, Sense motive +9, Stealth +16
Gear - +1 breastplate, +1 rapier, 3 MW daggers, MW Composite Longbow (+1 str)
w/ 20 arrows, Belt of incredible dex +2, Cloak of resist +1, slippers of spider climb
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Cole - Elf Sorc


+3 Init, +12 perception
AC 21 touch 16, FF 17 (+4 armor, +2 def, +3 dex, +1 dodge, +1 nat)
HP - 56 (12d6+12)
Fort - 5 Ref 10 will 12
Speed 30
Melee - MW rapier +10/+5 (1d6-1/18-20)
Ranged - MW shortbow +10/+5 (1d6/x3)
Concentration +17
8/day - laughing tough
12/day - fleeting glance

Sorc spells known


6 - Greater Heroism 3/day
5 - Hostile Juxtaposition (20), Cone of Cold (DC 20), Sending 6/day
4 - Bestow Curse (DC 19), Charm Monster (dc 21), Crushing Dispair (23), Poison (19)
7/day
3 - Deep slumber (22), Hold Person 22, Armor Lock 18, Lightning Bolt 18, suggestion
22 7/day
2 - False Life, Glitterdust 17, Hideous Laughter 21, scorching ray, spectral hand,
touch of idiocy 7/day
1 - charm person, entangle, mage armor, magic missile, shield, ventriloquism 16
0 - dancing lights, daze, detect magic, ghost sound, mage hand, message,
prestidigitation, ray of frost, read magic at will
CMB +5 CMD 21
Feats - Dodge, Eschew Materials, Greater Spell Focus (enchantment), Imp Iron Will,
Iron Will, Lightning reflex, Spell Focus (Enchant), Weapon Finess
Skill Bluff 18, Dip 15, Stealth 14, Intimidate 18 Perception +12 Spellcraft +9
Gear - MW Rapier, MW Shortbow w/20 arrows, Cloak of resist +1, hat of disguise,
headband of char +2, ring of prot +2
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Tectael - Half Elf Paladin


+6 Init, +9 Perception
Aura - Courage, Faith, Justice, Resolve - all 10'
AC 23, touch 14, FF 20 (+8 armor, +1 deflection, +3 dex, +1 nat)
HP - 95 (14d10+14)
Fort 13 Ref 13 Will 11
Immune - charm, disease, fear, sleep
Speed 30'
Melee - +1 longsword +17/+17/+12/+7
Ranged - +2 Comp Longbow +22/+17/+12
Special - channel pos energy DC 18, 7d6, smite evil 5/day (+1 attk and AC, +14
dam)
Concentration 15

At will - Detect evil


Pally spells prepared
3rd - Sanctify Armor
2nd - Eagle's Splendor, resist Energy
1st - Create Water, Divine Favor (x2), Endure Elements
CMB - +16 CMD 33
Feats - Imp Precise shot, many shot, mounted archery, mounted combat, point
blank shot, precise shot, rapid shot, skill focus (perception)
Skills - +5 heal, intimidate 6, perception 9, ride 10, stealth 13, survival 4
Gear - +2 Mithral Breastplate, +2 composite longbow (+2 str) w/30 arrows, +1
longsword, amulet of nat armor +1, belt of incredible dex +2, cloak of resist +2,
ring of prot +1
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Rose - Elven Rogue


Init +10, Perception +17
AC 29 Touch 18, FF 23 (8 armor, 2 defl, 5 dex, 1 dodge, 3 shield)
HP 105 (12d8+48)
Fort 9, Ref 17 Will 7
Imp Evasion, Imp Uncanny Dodge
Speed 30
Melee - +3 Keen Rapier +19/+14 (1d6+6/15-20)
Ranged - MW Dagger - +16/+11 (1d4+3/19-20)
Special - Sneak attack +6d6
CMB 12, CMD 31
Feats - Dodge, Imp Init, Mobility, Point Blank Shot, Quick Draw, Toughness, Weapon
Finess, Weapon (Rapier)
Skills - Acrobatics 26, Bluff 16, Climb 18, Disable Device 23, Perception 17, Slight of
Hand 21, Stealth 21

Gear +5 studded Leather, +2 buckler, +3 keen rapier, MW dagger (12), belt of


Physical Perfection +2, Boots of Elvenkind, Cloak of Resist +3, Ring of prot +2, MW
thieves Tools, 50' silk rope

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