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BackgroundEdit
After Argus went bankrupt due to the SAO incident, its servers and data were acq
uired by RECT Progress Inc. and used to create the VRMMORPG ALfheim Online. ALfh
eim or ALO is loosely based on both fairy lore and Norse mythology, drawing elem
ents from other legends as well for its setting.
SystemEdit
The system makes the player choose one of nine races of fairies for their avatar
, each one with different abilities and affinities toward magic. Unlike Sword Ar
t Online's system, the player apparently will have their game avatar set up rand
omly, the player just needs to input their Avatar name and select the race of th
e character, however, for an extra fee, players can reconstruct their characters
to their liking. The gender of the player's avatar will be the same as the play
er in real life by default, and the player cannot change it no matter what.
The skills are developed by the player's own abilities and by repeating them ove
r and over, so a new player with good skills can match a veteran player almost e
venly in battle.
Flight System Controler
The flight system controller.
Main article: Flight System
The game is famous for being the first game to allow the player to fly for real.
It uses a flight engine to enable the player to fly. The flight system also foc
uses on the player's own ability. It has a "controlled flight" mode, in which th
e players make use of a controller to fly, at the cost of being able to use only
one hand to fight, but, with enough experience and ability, the player is able
to learn Voluntary Flight and, with it, can use both hands while flying and gains
more maneuverability and speed.
Virtual Reality ExperienceEdit
As ALO is based on the core programming of SAO as a complete virtual reality MMO
RPG, the ALO system is capable of rendering the entire ALfheim environment with
incredible realism, extremely similarly to the level of SAO. By stimulating nerv
es in the brain, it is possible to taste food, feel the wind and weather, move o
ne's body, and live in ALO as if it were an alternate reality. However, there ar
e several major differences that set the ALO environment apart from the real-wor
ld experience.
First, no pain is actually felt in any situation due to a feature called Pain Abs
orption. As a result, gamers can undergo severe injuries and still only feel a ti
ngling sensation. Though certain stimulation, such as magical explosions, can re
sult in negative feedback, like headaches and dizziness that last for several ho
urs. Second, there is no blood; in its place are orange virtual gashes that are
seen in the place of damage. Third, magic is implemented to produce a variety of
effects, with the incantations being based on strings of words.
While playing ALfheim Online, gamers still feel fatigue and hunger (even if thei
r real bodies are not hungry), yet they can also eat in-game to dispel hunger in
the real world, which has developed into a form of dieting for some people as a
result.
Death or deletion in the game is visualized by fragmentation into thousands of p
olygon shards. All monsters and items go through such a process. However, player
s go through a different death scenario: they are engulfed in flames and then le
ave a Remain Light which lingers for a set amount of time

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