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BREAKDOWN
HOW MARKETERS
AND CREATIVES
CAN GET ALONG
INTRODUCTION
more than $118 billion is spent annually on the production and distribution
marketers. For example, the Content Marketing Institutes 2016 B2B Content
At the same time, competition is on the rise because the size and content
Time spent per adult per day with digital media in the USA
Other connected devices
Desktop/laptop
Mobile
6
5
4
3
DEFINITIONS
Marketers consisted of people who identified themselves as marketers
1
0
for marketers.
2008
2009
2010
2011
2012
2013
2014
2015
Source: Nielsen
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almost any touchpoint in the customer journey. With that said, the biggest
were still king and written articles were very popularmost likely because
focal points for marketers were acquisition, engagement, and brand building:
theyre the easiest content to produce for most organizations. Higher levelof-effort visual content like infographics, videos, and social microcontent
were also used by more than 50% of marketers.
Engaging existing
customers
83%
Building a brand
81%
Acquiring new
customers
81%
Emails
68%
Infographics
62%
Videos
60%
Microcontent for
social media
33%
Customer success
71%
Written articles
52%
Sales enablement
55%
Slide decks
or presentations
2%
49%
Webinars or tutorials
10%
20%
30%
40%
50%
60%
70%
80%
90%
35%
100%
White papers
34%
Ebooks or guides
26%
Interactive microsites
25%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
its not always a smooth road getting from strategy to execution. Only 37%
creatives viewed their work as extremely or very effective, while only 26%
additional 9% didnt know whether their work was effective or notan early
as unsatisfied.
Extremely unsatisfied
1%
Extremely satisfied
9%
Typically, how proud are you with the content you and
your team produce?
Extremely proud
13%
Proud
39%
Very proud
41%
Satisfied
44%
Consistency
53%
Responding to feedback
52%
Creatives also received low ratings in three areas related to the briefing
process. Less than 40% of marketers listed following the brief, asking
51%
Meeting deadlines
47%
46%
Communicating concerns
38%
differently.
While briefing came up as one of the easier parts of the process, they
thought estimating the scope of work and agreeing on a timeline were two
of the most difficult activities (see chart on the next page). Both of these
36%
34%
activities flow directly from briefings and project kickoffs, so these results
suggest briefs arent as detailed or thought out as they should be. This view
Transparent process
29%
may also signal that creatives dont use briefings as an opportunity to ask
questions and get clarity up front.
Anticipating problems
27%
Staffing adequately
24%
10%
20%
30%
40%
50%
60%
70%
4 = Very difficult
Sticking to the brief
18%
1.84
1.52
1.63
1.97
2.13
1.66
23%
23%
Staying within
the initial scope
24%
Giving consistent
feedback
28%
29%
0
Final delivery
Briefing
Initial drafts
and review
Agreeing on
a timeline
5
Collaborating
effectively is a two-way-street, though, and there were a lot
of4 opportunities for marketers to improve. Despite the fact creatives saw
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Sticking to established
processes
2.97
3.13
2.84
2.66
3
2.63 easy part
briefings
as a relatively
of the process,
the results showed less
2.52
than
25% of marketers did a good job of: briefing well, sticking to the
2
brief,
staying with the initial scope, or following established processes.
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Also, less than 30% of creatives felt the marketers they work with gave
Final delivery
Briefing
drafts
Agreeing on
feedback
consistently
or on aInitial
timely
basis.
and review
a timeline
The brightest spot in their assessment? Creatives thought the content they
create gets used, so their efforts arent wasted.
32%
Sharing results
33%
36%
Reasonable timelines
38%
Responding to
your concerns
40%
Communicating priorities
42%
43%
58%
10%
20%
30%
40%
50%
60%
70%
Creatives who
say yes
Marketers who
say yes
Disparity
68%
46%
+22%
Anticipating problems
47%
27%
+20%
68%
51%
+17%
69%
52%
+17%
criticisms.
Both creatives and marketers tended to have a rosier view of their own
work than their counterparts. But for creatives, the discrepancies were
biggest when it came to delivering content that met expectations. Here
are the other areas where creatives and marketers opinions had the
biggest discrepancies.
Marketers who
say yes
Creatives who
say yes
Disparity
55%
36%
+19%
62%
44%
+18%
46%
29%
+17%
Communicating priorities
57%
42%
+15%
38%
23%
+15%
An in-house team
75%
Freelancers
46%
These numbers mean that creative teams are frequently understaffed. Thus,
its not surprising to see a lot of marketers turning to external teams.
An agency
38%
Digging a little deeper into these numbers, we found that 58% of the
marketers who most frequently used an in-house creative team also
An online service
14%
20%
30%
40%
50%
60%
70%
80%
90%
100%
external resources.
In fact, 40% of marketers who have access to in-house creative teams relied
most frequently on external creative resources.
An in-house team
59%
at these numbers, our sample size became insignificant, but there was less
than 10% variance in satisfaction ratings between the highest and lowest
Freelancers
18%
An agency
An online service
16%
6%
most likely to rely primarily on internal teams (77%), while companies with
over 1000 employees were the group most likely to use an agency (41%).
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
All marketers
Very easy
24%
Easy
38%
Neither easy
nor difficult
Hard
Very difficult
26%
11%
1%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
90%
100%
42%
Easy
CREATIVE PERSPECTIVE
In company cultures where creative works well, design isnt just seen as
people making things pretty. Its viewed as the way marketers make their
45%
Neither easy
nor difficult
Hard
9%
5%
ideas come to life. Good creative solves the same problem that marketers
are solving, but it does it on a different level.
Very difficult
0%
20%
30%
40%
50%
60%
70%
80%
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3. Feedback:
Do briefs take the full scope of the project into account? If not, are there
assets that briefs routinely overlook?
Do creatives have the opportunity to give feedback up front?
If they do, are they taking advantage of it?
If not, do they have enough information to give feedback?
Is there a routine?
Is it given in a transparent way via a permanent medium?
Is feedback consistent with the requirements in the original brief?
Is feedback consolidated before it goes to creatives?
Does the feedback give actionable criticism?
If not, is it too vague?
Or are there inconsistencies in feedback from different stakeholders?
CREATIVE PERSPECTIVE
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project and its deliverables. For example, a brief preparing two different
banners for A/B testing requires a lot less guidance than a brief for a
two-minute explainer video.
Brand and style guidelines: The fonts, tone, colors, logos, and other
objectives.
Any specifications for the final product: sizes, formats, file types,
technical requirements, etc.
The core message and 3-5 proof points or benefits to the audience.
A full list of deliverables. Will the promotion need a banner? A blog
The primary call-to-action or takeaway message.
post? Copy for social media promotions? Scope creep is an easy way
to get projects derailed, so marketers should make sure to include all
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ready to start work. Kicking off too early can create a sense of unrealistic
review the brief in advance. Doing so means people will come in with
timelines, and it makes it easy for details from the kickoff to be forgotten.
kickoff. Anyone who is unable to attend should have had the opportunity
Next steps: Everyone should emerge from the kickoff with a clear sense
of what theyre responsible for, what the next steps are, and what the
timeline is.
CREATIVE PERSPECTIVE
It depends on the company and how things are done, but being at the table
early is helpful for getting as much context as you can, and it makes quick
turnarounds more manageable. Just hearing some of the thought process
that informs the marketing teams discussions makes a big difference.
JOHN HANSBROUGH, Art Director at Walmart and The Gap
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the information they need to get from their draft to the perfect finished
feedback thats timely or consistent. And only 35% give actionable feedback
well. Here a few ways to give feedback that gets everyone over the finish
line together:
1. Lead with positives: Finding a few positives (even if it really requires some
5. Focus on the work: Feedback should be given in terms of the work, not
digging) respects the skills and effort of the creative team. By framing the
the person. You used the wrong font is an accusation, while This looks like
the wrong font gets the same message across without making it personal.
Also remember that the project is not being created to satisfy your personal
2. Set the stage: Dont ambush creatives with drive-by feedback. As tempting
tastes, but the tastes of your audience. Instead of saying, I dont like this
language, say something like This language seems too informal for our
customers.
3. Ask questions first: Before demanding specific changes, make sure to ask
creatives about their intent. Developing this back and forth will give you more
7. Deliver everyones feedback at the same time: Its really hard for a
And when the feedback isnt aligned, it can be impossible. Make sure all the
terms.
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AWESOME
SUCCESSFUL
TEAM
EFFICIENT
WISH
COLLABORATIVE
The most common words marketers use to describe the creative process
when they are very or extremely satisfied with their creative team.
GET IN TOUCH!
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SURVEY METHODOLOGY
Between July and August, we surveyed almost 800 people in the U.S. The
people we surveyed selfidentified as:
1. 220 content marketers who request content from writers and designers,
or
2. 559 creatives, defined as writers, designers and developers who create
content for marketers
Survey data was collected and analyzed using SurveyMonkey. The surveys
were delivered to respondents in the following ways:
They were sent through email to anyone with a Visually account
They were posted and promoted on Twitter, LinkedIn, and Facebook
About 300 responses were purchased from the SurveyMonkey Audience
panel service, which uses charitable donations as incentive to solicit
survey responses.
Based on a 95% confidence interval, these results have a 5% margin of error
for creatives, and 7% margin of error for content marketers.
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