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LOW COUNTRIES

Strategy rating: 1

Climate: Fertile, Marsh

ARMY SELECTION
Command

Must include a general


May include up to 2 sub-commanders

Core:

Must include 2 units of Pikemen. Up to 10 units Core.

Support:

May include up to 6 support.


The number of support plus skirmish selections must
not exceed the number of core selections.

Skirmish:

May include up to 4 skirmish.


The number of support plus skirmish selections must
not exceed the number of core selections.

Allies:

Up to 25% of the points available may be spent on


troops from the Allies section.

COMMAND
General
Title
Dl
Ml
Attacks
General
9+2
9+2
+2
Upgrades: May be mounted on a horse at a cost of 10 pts.

Notes & Traits


Army general .

Pts
50

Up to 2 sub-commanders
Title
Dl
Ml
Attacks
Sub-General
8+1
8+1
+1
Upgrades: May be mounted on a horse at a cost of 10 pts.

Notes & Traits


None

Pts
65

CORE
Players may select up to 10 units from the Core Troops section.
Pikemen
Models per unit 15-32.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1
3
6+
4+
1
6
6
9
Weapons:
Pike, Hand weapon.
Armour:
None.
Special rules: Phalanx (medieval).
Upgrades:
May add light armour at a cost of 2 pts per model, upgrading ARM 6+.

May add heavy armour at a cost of 2 pts per model, upgrading ARM 5+
(only after 1330).
May upgrade DL7 and ML7 at a cost of 2 pts (only after 1330).
Halberdiers
Models per unit 12-32.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
3
6+
4+
1
7
7
11
Weapons:
Halberd, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May upgrade heavy armour at a cost of 2 pts per model, upgrading ARM
5+.
May be steady add a cost of 3 pts per model.
Up to 2 units of Burghers
Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
3
4+
4+
1
6
7
25
Weapons:
Hand weapon.
Armour:
Light Armour, Shield.
Special rules: Shock Cavalry.
Upgrades:
May add long spear at a cost of 2 pts per model.
May add lance at a cost of 4 pts per model.
May add warhorses at a cost of 4 pts per model.
Up to a unit may have heavy armour instead of light upgrading ARM 3+,
but reducing MR 18, at a cost of 3 pts per model.
SUPPORT
For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 6 Support units may be chosen.
Crossbowmen
Models per unit 10-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
3
6+
4+
1
7
7
14
Weapons:
Heavy Crossbow, Hand weapon.
Armour:
Light Armour.
Special rules: None.
Upgrades:
May add heavy armour upgrading ARM 5+ at a cost of 2 pts per model.
May add pavise upgrading ARM 4+ at a cost of 3 pts per model.
Availability: All armies.
Whitehoods (1330-1410)
Models per unit 15-40.
ORDER
MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN OR 12
4+
1
3
N/A
4
1
5
6
7
SKIRMISH
Weapons:
Hand weapon.
Armour:
None.
Special rules: Warband.
Upgrades:
May add long or throwing spear at a cost of 1 pt per model or may add
halberd at a cost of 2 pts per model.

May add Shield at a cost 1 pt per model.


Up to 1 unit of Long Bowmen (1330-1410)
Models per unit 10-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
10
4+
1
3
6+
4+
1
7
7
14
Weapons:
Long Bow, Hand weapon.
Armour:
Light Armour.
Special rules: Expert archers.
Upgrades:
May upgrade heavy armour at a cost of 2 pts per model, upgrading ARM
5+.
Up to 1 Light Gun
Models per unit 1 (3 crew per weapon)
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1 per Hits
3
N/A
4+
2
7
7
78
Weapons:
Hand weapon.
Armour:
None.
Special rules: Light Gun Range 90cm, Kill 2+, 1 shot, D6 hits on formed units; no
ARM save, only one hit against skirmishers unless at 30cm range or less
(D6 Hits).
Upgrades:
May add Light Armour at a cost of 3 ptos per gun, Upgrading ARM 6+.
Up to 3 Organ Gun
Models per unit:1 (3 crewmen)
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
CLOSED 10
4+
1 per HIT
3
N/A
4
2
7
7
98
Weapons:
Hand weapon.
Armour:
None.
Special rules: Organ Gun Range: 30cm; KILL 4+; 2D6 shots; -1 ARM save.
Organ Guns may stand and fire as a charge reaction.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 3 pts per gun.
Availability: All armies.

SKIRMISH
For each unit selected from the Core section one unit may be selected from the support
section Skirmish section. A maximun 4 Skirmish units may be chosen.
Skirmish
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
2
N/A
4+
1
6
6
10
Weapons:
Self Bow, Hand Weapon.
Armour:
None.
Special rules: None.
Upgrades:
May add Light Armour at a cost of 2 ptos per model, Upgrading ARM
6+.
Mounted Crosbowmen
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 20
4+
1
2
5+
4+
1
6
6
20
Weapons:
Light Crosbow, Hand Weapon.

Armour:
Light Armour.
Special rules: None.
Upgrades:
None.
Up to 2 units of Handgunners (Only after 1410)
Models per unit 8-15.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12
4+
1
3
N/A
4+
1
6
6
12
Weapons:
Handgun, Hand weapon.
Armour:
None.
Special rules: None.
Upgrades:
May add light armour upgrading ARM 6+ at a cost of 2 pts per model.
Availability: All armies.
ALLIES
Up to 1 Sub-Commander
Title
Dl
Sub-General
8+1

Ml
8+1

Attacks
+1

Notes & Traits


Mounted, Heroic Leader

Pts
65

Up to 1 unit of Feudal Knights


Models per unit 6-20.
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
OPEN
20
4+
1
4
4+
4+
1
8
8
47
Weapons:
Hand weapon, Lance.
Armour:
Light armour, Shield.
Special rules: Shock cavalry, warhorse.
Upgrades:
May add Heavy armour, upgrading ARM 3+ vs at a cost 2 pts per model.
May add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2
pts per model.
May add half barding, upgrading ARM 2+ at a cost 3 pts per model (only
after 1410).
May add metal barding, upgrading ARM 2+ at a cost 4 pts per model
(only after 1410).
LOW COUNTRIES ALLIES:
Up to 1 Sub-Commander
1.2 units of Pikemen
0-2 units of Halberdiers
0-1 units of Burghers
0.1 units of Crossbowmen
0-1 units of Skirmish

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