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Key words:
Pediatrics;
Distraction;
Pain;
Nonpharmacologic pain
management;
Child life;
Medical procedures
Pediatric patients are often subjected to procedures that can cause pain and anxiety. Although
pharmacologic interventions can be used, distraction is a simple and effective technique that directs
children's attention away from noxious stimuli. However, there is a multitude of techniques and
technologies associated with distraction. Given the range of distraction techniques, the purpose of this
article was to provide a critical assessment of the evidence-based literature that can inform clinical
practice and future research. Recommendations include greater attention to child preferences and
temperament as a means of optimizing outcomes and heightening awareness around child participation
in health care decision making.
2012 Elsevier Inc. All rights reserved.
Research Methods
An exhaustive search of the literature was conducted on
(a) PsycINFO, which indexes the literature from psychology
and related disciplines such as medicine, psychiatry, nursing,
sociology, and education; (b) MEDLINE, which focuses on
biomedical literature; and (c) CINAHL, the Cumulative
Index to Nursing and Allied Health Literature, which covers
literature relating to nursing and allied health professions. A
variety of keywords such as pediatrics, paediatrics, child
(children), adol (adolescents), pain, anxiety, fear, distraction, relaxation, virtual reality, guided imagery, television,
coping, strategies, and music were used to conduct the
search. Keyword combinations included coping and strategies, pediatrics and pain, distraction and coping, anxiety,
coping, and pediatrics. A variety of these keyword
combinations were searched on two occasions within each
of the databases over an 18-month period. In both cases,
searches were conducted at a major pediatric teaching facility
653
under the direction of a librarian with a master's in
information science. The librarian had an understanding of
the types of materials and subjects covered in the databases
and an awareness of the advantages/disadvantages of
controlled vocabulary searches and possible spelling differences in terminology (e.g., British vs. American). All search
results were limited to original pediatric studies published
between 1990 and December 2009. The final search was
completed in December 2009.
Searches revealed approximately 150 citations, which
included original articles from empirical research, review
articles, and non-empirical-based literature (e.g., anecdotal
reports). The results were sorted to exclude duplicates (e.g.,
multiple publications of same study) and nonempirical
research. Review articles were perused for additional
citations from their reference lists, and an additional 3
articles were ordered through interlibrary loan, as they were
not readily available. In total, 46 original study articles from
peer-reviewed journals were retrieved.
Selection criteria were determined by the scoring of two
independent raters using the Quality of Study Rating Form
(Gibbs, 1989). Articles were assessed and evaluated on a
number of issues, including identification of theoretical
framework, statement of purpose and research questions,
recruitment procedures, sample sizes, methods, effect sizes,
and validity of standardized measures. Each area received a
corresponding score of either 0 (omission of area) or the
number allotted to the category. Articles that received a
rating of at least 60 of 100 points were selected for inclusion
in this review. For those articles that scored between 55 and
65 points, a third rater confirmed inclusion or exclusion.
Forty-six research articles met the selection criteria.
For each study, the content and rating were recorded using
a Microsoft Excel (2003) spreadsheet. Studies for this review
predominantly used quantitative methods through experimental designs (randomized controlled, quasi-experimental,
and multiple case study), whereas only two studies used
mixed methods, which included interviews and narrative
accounts. Methods of data collection included self-rating
scales, observer ratings, and parent reports. In particular,
several measures of pain and distress were administered
through pain assessment scales, physiological indices, and
behavioral distress assessments. Review articles addressed
specific forms of distraction in the context of particular
procedures. Accordingly, the studies selected here investigated the effectiveness of various distraction modalities on
pediatric patients' pain and anxiety. Modalities include
auditory, visual, bimodal, and interactive techniques.
Because of the number of techniques cited in the
literature, evidence is examined and organized under main
categories of active and passive forms of distraction.
Active forms of distraction include interactive toys or
electronic games, virtual reality (VR), controlled breathing, and guided imagery/relaxation. In the case of active
distraction, participants are typically coached by an adult
to engage in the activity. Passive forms of distraction
Study no.
654
Table 1
Active Distraction
Reference
Study Focus
Sample
Findings
Experimental design
9 distraction sessions were
provided in which parents
were coached to use
distraction techniques
Participants behavioral distress
measured by the Observation
Scale of Behavioral Distress,
observer ratings of participant
distress measured via the
VAS, and parent self-reports
were collected
Data from
Dahlquist,
Pendley, et al.
(2002)
2-Group repeated-measures
design
Random assignment to
distraction condition (Texas
Instruments [Dallas, TX]
Touch and Discover
electronic toy) or wait-list
control condition
Observer ratings collected
with the Observation Scale of
Behavioral Distress
Data from
Dahlquist et al.
(2009)
Experimental stratified
random sampling design
All participants underwent 1
or 2 baseline cold processor
trials followed by 2
distraction trials (played the
same VG with and without
the helmet in
counterbalanced order)
Pain threshold and pain
tolerance were measured for
each cold processor trial
Method
2. VR
5
Data from
Gershon et al.
(2004)
Effect of VR as a distraction to
decrease anxiety and pain
associated with an invasive
medical procedure in cancer
patients
655
656
Table 1 (continued)
Study no.
Reference
Study Focus
Sample
Effect of VR as a pain
distraction for pediatric IV
placement
Data from
Nilsson et al.
(2009)
42 preschool children,
children, and adolescents
(age range = 518 years)
at the Queen Silvia
Children's hospital
25 male and 17 female
Method
Findings
conditions
VR acts as a useful distracter
during invasive medical
procedures
Participants receiving VR
distraction were significantly
more satisfied with their pain
management than
participants in the control
condition, Pearson's r,
F(1, 18) = 12.17, p b .01)
VR pain distraction was
positively endorsed by all
participants as an effective
strategy for decreasing pain
and distress during acute
medical interventions
Data from
Sander et al.
(2002)
Effect of VR glasses as a
distraction measure to reduce
pain in adolescents undergoing
lumbar punctures (LPs)
Data from
Schneider and
Workman
(2000)
Effect of using VR as a
distraction intervention for
children receiving outpatient
chemotherapy
10
Data from
Sharar et al.
(2007)
Effectiveness of VR as a
distraction technique in children
undergoing postburn physical
therapy
88 children, adolescents,
adults, and seniors (age
range = 665 years) affected
by burn injuries
75% of participants were
aged 618 years
74 male and 14 female
Prospective, randomized,
controlled, within-subject
design
Participants received both
conditions: standard
analgesic (opioid and/or
benzodiazepine) care and
standard analgesic care +
immersive VR distraction
Participants self-report
measures of subjective
pain were collected via the
100-mm GRS
11
Data from
Wolitzky et al.
(2005)
Effect of VR as a distraction
strategy to decrease distress
during port access procedure
Experimental randomized
control trial design
Random assignment to either
an immersive VR
657
Experimental randomized
control group design
17 participants randomly
assigned to the VR group
(wore VR glasses and
watched a video) and 13
adolescents in the control
group (no VR glasses)
All participants rated their
pain after LP using a VAS
and were interviewed to
evaluate their experience
Pilot study
Participants were asked to use
the VR equipment during
their chemotherapy treatment
After treatment, participants
completed the evaluation of
VR intervention form
658
Table 1 (continued)
Study no.
Reference
3. Controlled breathing
12
Data from
French et al.
(1994)
Sample
Comparison of eutectic
mixture, a type of local
anesthetic (EMLA) cream,
versus placebo in children
receiving distraction therapy for
venipuncture
27 preschool children
and children (age range =
48 years) attending for
venipuncture
Gender of participants not
specified
Method
Findings
Randomized, unblinded,
controlled study design
Participants were divided into
4 groups. Two groups were
created for the experimental
group;
1a - Taught to blow out
when they received a
shot in addition to
being taught the VAS
2a - Taught to blow out but
not taught VAS. The
control group also had
two groups
1b - Taught to blow out during
a shot; however, they
were taught the VAS
2b - Not taught either
technique.
Participant self-reports and
parent and nurse ratings on
participants' pain (VAS) were
collected. Observer ratings on
participants' pain (OSBD) were
also collected
Prospective, randomized,
double-blind, placebocontrolled, clinical trial design
All participants were given
distraction therapy by a
play specialist prior to
No statistically significant
difference in pain scores
between the treatment and
control groups were found
Low pain scores were
obtained in both groups,
13
Study Focus
Data from
Manne et al.
(1990)
15
Data from
Peretz and
Gluck (1999)
50 preschool children
and children (age range =
37 years)
Experimental randomized
control trial design
Half the participants were
Significant reduction in
participants' distress, parental
ratings of their child's pain,
and parental anxiety occurred
in the behavioral intervention
group over the course of 3
intervention trials.
Correlations among the 4
measures of participant
distress were all significant,
with coefficients ranging
from .39 (Pearson's r,
p b .001; parents rated
distress and child self-report)
to .80 (Pearson's r, p b .01;
observed distress and nurserated distress)
Participants' perception of
pain was not significantly
affected by the behavioral
intervention
The significant reduction in
participant's distress, parental
ratings of their child's
distress, and parental anxiety
demonstrates the
effectiveness of distraction
interventions and parental
involvement for patients
undergoing repeated invasive
cancer treatments
More participants in the
intervention group than in the
control group significantly
659
14
660
Table 1 (continued)
Study no.
Reference
17
Data from
Broome et al.
(1994)
Study Focus
Sample
Method
Findings
10 preschool children,
children, and adolescents
(age range = 518 years)
with RAP
Gender of participants
not specified
Participants experienced a
statistically significant 67%
decrease in pain during the
first 2 months of therapy
(chi-square for trend,
p b .00l)
The use of relaxation along
with guided imagery is an
effective and safe treatment
for childhood RAP
14 preschool children,
children and adolescents
(age range = 315 years) with
acute lymphocytic leukemia
and receiving LPs
11 male and 3 female
Participant's behavioral
responses to the procedure
varied considerably, but their
fear scores were stable and
their reports of pain
significantly decreased over
time (t = 3.21, p = .008)
Guided imagery can be used
as a means of reducing
pediatric patients' pain and
anxiety and parental anxiety
and distress
19
Effectiveness of a guided
imagery audio CD in reducing
postoperative pain, increasing
relaxation, and stimulating
imagery in children
18
Observation of Behavioral
Distress Scale, the BakerWong FACES Scale, the
Spielberger State/Trait
Anxiety Scale, and the Parent
Behavior Tool
Unblinded experimental
study
36 participants assigned to
the treatment group: watched
a videotape on the use of
imagery and listened to a
30-minute audiotape of
imagery 1 week prior to
surgery; they listened to only
the audiotape 14 hours after
surgery and 2227 hours
after discharge from AS
37 participants assigned to the
attention control group: they
received standard care
Participant self-report
measures on pain and distress
were collected via the Oucher
Scale and the FAS. Diary
entries were also collected
and analyzed
Cross-sectional pre/posttest
design
Compared pain and relaxation
scores before and after
listening to the CD titled
Magic Island: Relaxation
for Kids
Demographic information
and participant self-reports,
via the Oucher Scale, were
collected. Interviews were
conducted with participants
Listening to the CD
stimulated imagination of 14
(82%) of the 17 participants
Participants reported a
significantly lower pain score
pre- to postintervention.
Mean pain score before the
CD was 4.31 (SE = 0.61),
whereas it was 2.75 after the
CD (SE = 0.49, paired t test,
t[15] = 3.49, p = .0033).
However, although pain
ratings decreased, no
statistically significant
increase in relaxation was
found
Guided imagery proved
661
662
Table 1 (continued)
Study no.
Reference
Study Focus
Sample
Data from
Lambert (1996)
Effect of hypnosis/guided
imagery on the postoperative
course of pediatric surgical
patients
21
Data from
Pederson
(1995)
22
Data from
Smart (1997)
Experimental 2-group,
pre/posttest design
Random assignment to 1 of
2 groups; the experimental
group was taught guided
imagery by the investigator,
and the control group spent
time with a research assistant
Participant self-report
measures on pain and distress
were collected via the
Numeric Pain Scale and the
Spielberger State Anxiety
Inventory
Experimental randomized
control trial design
Random assignment to 1 of
3 groups:
1 - Control group
2 - Presence group
3 - Imagery group
Physiological, psychological,
and behavioral data were
used to rate pain and anxiety
during cardiac catheterization
2-Group experimental design
Random assignment to either
the treatment group (listened
to the Magic Island tape using
headphones) or the control
Findings
effective in reducing pain
when the child was in a
highly anxious state, but
results were not always
sustained after the participant
returned home (effect was
short-lived)
Relaxation may not be a
necessary component for pain
reduction, but stimulating
imaginations might be
beneficial
Significantly lower
postoperative pain ratings for
participants in the guided
imagery group (paired t test,
mean 3.9, p b .01)
State anxiety was reduced for
the experimental group and
increased postoperatively for
the control group
Positive effects found with
hypnosis/guided imagery for
the pediatric surgical patient
7 of 10 participants who
listened to the music and
imagery tape remained still
for the MRI and did not
require sedation.
20
Method
Data from
Weydert et al.
(2006)
22 preschool children,
children, and adolescents
(age range = 518 years)
7 male and 15 female
23
Note: HMD = head-mounted display; VG = video game; PP = parental presence; CT = computed tomography scan; VAS = visual analog scale; MANOVA = multivariate analysis of variance; RAP = recurrent
abdominal pain; AS = ambulatory surgery.
663
Study no.
664
Table 2
Passive Distraction
Reference
Study Focus
Method
Experimental design
Participants were assigned to 1
of 3 groups:
1 - Upbeat music
2 - Relaxing music
3 - No music
Parent-reported anxiety measures via
the Modified Corah Anxiety Scale;
self-reported anxiety measured via
the Venham picture scale; heart rate;
behavior measured via the Behavior
Rating Scale; and pain measured
using the VAS
Double-blind experimental
stratified random sampling design
The 3 age groups were 46 years,
711 years, and 1216 years;
60 children were assigned to
each group
3 groups were assigned:
1 - Received lidocaine-prilocaine
emulsion (EMLA, Astra
Zeneca, Wilmington, DE).
2 - Received a placebo cream that
was indistinguishable in
appearance from EMLA
3 - Received music
(contemporary, upbeat music)
via earphones.
Participant self-reports were
collected via the FPS and
VAT, and global
observation ratings were collected
Experimental design
Sound (music and random noise)
was used in combination with EDA
Pain was assessed using the Color
Scale and the Sound, Eye, and
Motor Scale
Behavior was assessed by the
North Carolina Behavior
Data from
Baghdadi (2000)
Findings
No statistically significant
differences were found among the
3 groups across any variables
Audio distraction was not an
effective means of reducing
anxiety, pain, or uncooperative
behavior during pediatric
restorative dental procedures
Sample
Within-subjects, counterbalancing,
repeated-measures design
All patients received NNS, MT,
combined NNS and MT, and no
intervention in a random order each
time after a heel-stick procedure
Observer ratings were collected to
assess infant's pain via the Neonatal
Infant Pain Scale and the VAS.
Heart rate and transcutaneous
oxygen levels were also collected
Effect of MT in reducing
pediatric pain perception
during injections
Effect of self-selected
distraction on pain and
anxiety during allergy
testing in adolescents
32 children and
adolescents (age range =
1117 years) who were
scheduled for food and/or
environmental allergy
skin testing
17 male and 15 female
665
Rating Scale
666
Table 2 (continued)
Study no.
Reference
Study Focus
Sample
40 infants, preschool
children, and children
(age range = 07 years)
22 male and 18 female
Effect of audio-taped
lullabies on physiological
and behavioral distress and
perceived pain among
children during routine
immunization
99 healthy preschool
children and children
(age range = 36 years)
attending an
immunization clinic
49 male and 50 female
Findings
No statistically significant
differences were found between
experimental and control groups on
heart rate, blood pressure, or pain
perception scores
There was a significant difference
in the OSBD scores between boys
and girls. Boys showed significantly
more distress behaviors during
immunization (KruskalWallis, z =
1.97, p = .048)
Method
Effect of nursing
interventions in decreasing
pain for children with minor
musculoskeletal trauma and
moderate pain
76 preschool children,
children, and adolescents
(age range = 517 years)
who were accompanied
by a parent or legal
guardian and had minor
extremity trauma (distal
to the elbow and knee) in
the ED
Gender of participants not
specified
11
Data from
Whitehead-Pleaux
et al. (2006)
14 children and
adolescents (age range =
616 years) from the
Shriners Burns HospitalBoston
5 male and 9 female
12
Data from
Whitehead-Pleaux
et al. (2007)
9 children and
adolescents (age range =
716 years) from Shriners
Burns HospitalBoston
3 male and 6 female
Experimental systematic
assignment design
Participants were assigned to 1 of 3
intervention groups and monitored
for 60 minutes:
1 - Standard care (ice, elevation,
immobilization)
2 - Standard care and ibuprofen
3 - Standard care and distraction
(music or toys)
Interviews were conducted; child
self-reports on pain were collected
via the Wong-Baker FACES Scale
and the Numeric Rating Scale, and
patient satisfaction questionnaires
administered
Experimental randomized control
trial design
Patients were randomly assigned to
1 of 2 groups: experimental group
(live music) or control group
(verbal interaction)
Psychological and behavioral data
were assessed through the WongBaker FACES Pain Rating Scale,
the Fear Thermometer, and the
Nursing Assessment Pain Index.
Physiological data including heart
rate, and respiration rates were
also collected
Mixed-method design
Each participant received MT
during nursing procedures
Interviews were conducted;
participant self-reports of pain and
anxiety were collected via the
Wong-Baker FACES Scale and the
Fear Thermometer; behavioral
distress was collected by nurses via
the Nursing Assessment of Pain
No statistically significant
difference between experimental
and control groups on perceived
pain and respiration rates
Participants in the MT group
displayed significantly greater
behavioral distress (Mann
Whitney U, 9.69 vs. 4.58, p = .02)
and reported higher anxiety levels
during the treatment (MannWhitney
U, 9.79 vs.3.75, p = .002)
than the control group, however
had significantly less variance in
heart rate (MannWhitney U, 4.75
vs.8.58, p = .003)
A statistically significant difference
was found between the level of
engagement and behavioral distress
in the active and passive groups
compared with the nonengaged
group (Tukey's test, p = .000)
Results showed different trends in
findings based on age. Subjects
who were 15 years or older
experienced the greatest benefits
667
10
668
Table 2 (continued)
Study no.
Reference
Study Focus
Sample
Method
Index; and physiological measures
(heart rate and blood oxygen level)
were measured
14
Effect of procedural
narration and distraction on
children's memory of and
distress during a VCUG
(x-ray of the kidneys)
Experimental design
Assignment to 1 of 3 conditions:
1 - Complete procedural
information during the
VCUG, with cartoon video
(CI + D)
2 - Limited procedural
information, with a cartoon
video (PI + D)
3 - Limited procedural
information (standard care, PI)
Observer ratings of distress were
collected via the Child-Adult
Medical Procedure Interaction
Scale-Revised, and interviews
were conducted with participants
1 week after the intervention
Findings
from MT; children and adolescents
under 15 years of age experienced
less benefit
No statistically significant effect was
found during cartoon movie
distraction on observed behavioral
distress in patients
Cartoon movies may not be a
sufficiently effective in reducing
preschool children and children's
distress during burn dressing
changes
Compared with the PI condition
(standard care), participants in the
CI + D condition recalled
significantly more information
(t[52] = 2.07, p b .05), reported
the VCUG as less painful, and were
significantly less distressed
No statistically significant
differences between the
PI + D and PI conditions were
found
Procedural narration together with
distraction can enhance preschool
children's and children's memory
and reduce distress during an
invasive procedure
Note: EDA = electronic dental anesthesia; NNS = nonnutritive sucking; MT = music therapy; VCUG = voiding cystourethrogram.
Active Distraction
Active forms of distraction promote a child's involvement
in an activity during a procedure. These methods require
participants' active engagement and therefore tend to involve
several sensory components. Some of the most commonly
employed forms of active distraction in clinical settings
consist of interactive toys, VR, controlled breathing, guided
imagery, and relaxation.
669
decreasing anxiety prior to surgery. The group that
received an interactive handheld video game in addition
to having their parents present prior to surgery experienced
a statistically significant 63% decrease in anxiety. In
contrast, anxiety decreased by 28% for the group provided
only with parental presence and 26% for the group that
had both parental presence and oral midazolam (chi-square
test, 2 = 9.26, df = 2, p = .01).
In summary, some studies report benefits associated with
the use of interactive toys and electronic games. Given the
range of electronic toys and games available on the market
today, additional research is necessary. For example, specific
types of games and toys may be more effective and
appropriate for pediatric patients. Indeed, child life specialists working in pediatric settings do not recommend games or
toys that feature violence or horror-like images. Despite
generally favorable reviews of this intervention, careful
choices must be made regarding the types of games offered
to pediatric patients.
Virtual Reality
VR technology provides a computer-based, three-dimensional interactive environment with auditory, visual, and
often tactile components. VR is novel, multisensory, and
believed to hold an advantage over other distraction
techniques by virtue of its cocoon-like equipment and its
engaging and immersive nature (Dahlquist et al., 2007). Set
in an enclosed headset, VR provides the opportunity for a
mental escape by strategically drawing individuals into an
alternative world. By controlling their perceptual environment, patients can redirect multiple senses from a hospital
environment to one involving positive and entertaining
activities (Gold, Kim, Kant, Joseph, & Rizzo, 2006;
Schneider & Workman, 2000; Wolitzky, Fivush, Zimand,
Hodges, & Rothbaum, 2005).
VR is supported as a feasible and useful tool of
distraction for children and adolescents undergoing cancer
treatment (Gershon, Zimand, Pickering, & Rothbaum,
2004; Sander et al., 2002; Schneider & Workman, 2000;
Wolitzky et al., 2005), burn treatment (Sharar et al., 2007),
and IV placement (Gold et al., 2006). A reduction in the
level of pain (Gershon et al., 2004; Sharar et al., 2007),
anxiety (Gershon et al., 2004), time focused on pain
(Sharar et al., 2007), and behavioral distress (Wolitzky
et al., 2005) is reported.
The nature of the VR software has been most effective
when tailored to a specific diagnosis or treatment. For
example, some researchers have evaluated the effectiveness
of VR as a distraction technique for burn victims by
presenting unique forms of software such as Hunter and
Petterson's SnowWorld a (Sharar et al., 2007). This program
is a three-dimensional virtual environment intended to create
an illusion of freezing ice. The environment comprises
Study no.
670
Table 3
Sample
Data from
Berenson et al.
(1998)
Data from
Dahlquist et al.
(2007)
40 preschool children,
children, and adolescents
(age range = 513 years)
12 male and 28 female
Method
Findings
Reference
Data from
MacLaren and
Cohen (2005)
Comparison of 2 distraction
modalities, interactive toy
and movie, against a
standard care control group
for venipuncture distress in
children
88 infants, preschool
children, and children (age
range = 17 years) receiving
venipuncture at a university
hospital
52 male and 36 females
Experimental repeated-measures
design
3 conditions:
1 - Control
2 - Brief film
3 - Short story delivered during
repeated procedures in a
randomized sequence
Observers collected distress ratings
via the OSBD. Overall behavioral
distress was also obtained
Data from
Prabhakar et al.
(2007)
Experimental design
Assignment into 1 of 3 groups:
1 - Control
2 - Listened to audio presentation
through headphones during
treatment
tolerance or threshold
The active condition for pain
threshold was significantly more
effective than the passive condition
(t = 2.683, p b .01)
Participants in the passive group
(movie) were significantly more
distracted and less anxious than
children in the active condition
(ANOVA with follow-up t test,
t[51] = 2.74, p b .01)
Children in the active group were
more distracted than children in the
control condition (ANOVA with
follow up t test, t[52] = 6.84,
p b .01)
No statistically significant
difference in distress between
active condition and standard care
condition
A passive strategy may be more
effective than an interactive
distraction during venipuncture
Pairwise comparisons using the
Wilcoxon matched pairs signed
ranks test found the mean ranks for
the observer ratings of overall
behavioral distress for the short
story intervention was significantly
lower than both the control group,
z(N = 7) = 2.23, p b .05, and
cartoon film intervention,
z(N = 7) = 2.05, p b .05.
Simple parentchild interactive
distraction tasks, such as engaging
in a short story, could be used by
parents to reduce child's distress
during procedures
Statistically significant difference was
observed between the control group
and audiovisual group (p b .05)
In the audiovisual group, a highly
significant (p b .01) pulse rate was
observed between the first and
671
measured
672
Table 3 (continued)
Study no.
Reference
Study Focus
Sample
Effect of 2 forms of
distraction, touch and
bubble blowing, on
injection pain in preschool
children
Data from
Stevenson et al.
(2005)
Effect of CCLS
intervention during routine
peripheral venous
angiocatheter insertion on
child procedure-related
distress in ED
Method
Findings
3 - Shown audiovisual
presentation
through television during
treatment
Observer ratings collected via the
Venham's Picture Test and
Venham's Rating of Clinical
Anxiety and physiological
responses (pulse rate and oxygen
saturation) measured to determine
participants anxiety
Quasi-experimental design
Random assignment to 1 of
3 treatments with their DPT
injection:
1 - Touch
2 - Bubble blowing
3 - Standard care
Prior to injection, a measure of fear
was obtained using the Child
Medical Fear Scale
Pain was measured via the Oucher
Scale
Experimental randomized control
trial design
Random assignment to CCLS
intervention or standard care
Following assessment of child,
CCLS chose visual or auditory
distraction, breathing exercises,
singing, or verbal interaction.
Participants' anxiety collected via
the OSBD-r, the State-Trait
Anxiety Inventories, and customer
satisfaction surveys
Data from
Windich-Biermeir
(2007)
Effect of self-selected
distracters (bubbles, I Spy:
Super Challenger book,
music table, VR glasses,
handheld video games, or
bubbles) on pain, fear, and
distress in patients with
cancer undergoing port
access or venipuncture
50 preschool children,
children, and adolescents
(age range = 518 years)
with cancer
27 male and 23 female
Intervention-comparison group
design
Patients randomly assigned to
comparison group (standard care)
or intervention group (distraction +
standard care)
The intervention group received a
full explanation of the procedure,
parental presence during the
procedure, the use of a topical
anesthetic over needle puncture
site, and a self-selected distraction
(books, music, handheld video
game, VR glasses or bubbles)
Participant self-reports rated pain
and fear, parents rated participants'
fear, and nurses rated participants'
fear and distress and conducted
interviews. Scales included CAS,
Glasses Fear Scale, Observation
Scale of Behavior Distress, and the
investigator-developed IV Poke
Questionnaire
Note: DPT = diphtheriatetanuspertussis; CCLS = certified child life specialist. GBAS = global assessment of behavioral reactions scale; VAT = visual analogue toy.
673
674
scenery depicting cold rain, icy hills, and snow. Multisensory
interaction using computer keyboard, joystick, mouse,
and/or head and eye movements is required by patients.
Research examining the effects of Hunter and Petterson's
SnowWorld a for patients undergoing burn treatment supports it as an effective means of distraction (Sharar et al.,
2007). Patients' self-reported subjective pain ratings based
on a 0100 graphic rating scale (GRS) comprised the main
outcome measure. This allowed the investigators to assess
patient ratings for intense pain, pain unpleasantness, and time
spent thinking about pain (Sharar et al., 2007). The study
found that all participants, regardless of age, had a significant
mean reduction (20%) in worst pain intensity from standard
care (SAS d, GRS, 54.2 3.1 vs. 43.5 3.5, p = .003), 26%
decrease in pain unpleasantness (SAS d, GRS, 41.0 3.6
vs. 30.3 3.0, p = .01), and 37% decrease in the time
spent thinking about pain (SAS d, GRS, 47.1 3.5 to 29.5
3.0, p = .001).
Although outside the temporal boundaries of this review,
Schmitt et al. (2010) recently conducted a randomized
controlled, within-subjects study with 54 patients (619
years old) examining the effects of Hunter and Petterson's
SnowWorld a . The findings demonstrate a significant
decrease in pain ratings (p b .05) and improved affect
(fun) during VR (p b .001). The analgesia and affect
improvements were maintained over multiple therapy
sessions, suggesting that VR is an effective nonpharmacologic adjunctive pain reduction technique for the pediatric
burn population.
In addition to tailoring images to suit the diagnosis or
treatment, VR can be administered wearing a helmet
(immersive) or not wearing a helmet (nonimmersive). In a
recent study, investigators examined the effects of using
nonimmersive VR during a needle-related procedure on
reported pain or distress of patients aged 518 years in a
pediatric oncology unit (Nilsson, Finnstrom, Kokinsky &
Enskar, 2009). Nilsson et al. (2009) assigned 21 participants
to an intervention group (nonimmersive VR) and another 21
participants to a control group. Both groups underwent either
venous punctures or subcutaneous venous port devices.
Before, during, and after the procedure, the patient rated his
or her pain intensity and distress by using the Color
Analogue Scale (CAS) and Facial Affective Scale (FAS).
The Face, Legs, Activity, Cry, and Consolability (FLACC)
scale was developed to measure observational pain in
children. Heart rate was recorded by a pulse oximeter 5
minutes before and during the procedure. Semistructured
interviews were conducted at the end and later analyzed
using qualitative content analysis. Participants found nonimmersive VR to be an enjoyable experience, and yet, their
reported pain intensity did not decrease (Nilsson et al., 2009).
In another study, Dahlquist et al. (2009) compared
nonimmersive and immersive forms of VR. Forty-one
participants, aged 614 years, were involved in two
distraction trials in which they played the same videogame
with or without the helmet. Their task was to place their hand
Controlled Breathing
Controlled breathing can be characterized as a cognitive
behavioral distraction technique in which patients deliberately pace their breathing. It is considered an active form of
diversion that induces relaxation (Lal, McClelland, Phillips,
675
Guided imagery and relaxation have been evaluated as a
means of reducing pain and anxiety in preschool children,
children, and adolescents (Broome et al., 1994; Huth et al.,
2004; Lambert, 1999; Pederson, 1995; Weydert et al., 2006),
which can in turn affect parental anxiety and distress
(Broome et al., 1994) and decrease missed activities due to
pain (Weydert et al., 2006). In general, research supports
guided imagery and relaxation as effective distraction
techniques for decreasing pain and anxiety in pediatric
patients (Ball et al., 2003; Huth et al., 2004; Lambert, 1996;
Pederson, 1995).
In a recent study, investigators examined the effectiveness
of a guided imagery program using a compact disc (CD)
program by Mehling, Highstein, and Delamarter (1990),
titled Magic Island: Relaxation for Kids. This CD was
designed by child life specialists to reduce postoperative
pain, increase relaxation, and stimulate imagery in children
and young adolescents (Huth, Daraiseh, Henson, & McLeod,
2009; Smart, 1997). A sample of 17 children and adolescents
between the ages of 7 and 12 years were assessed before and
after listening to the CD, and pain and relaxation scores were
generated to assess the CD's effectiveness in reducing
postoperative pain, increasing relaxation, and stimulating
imagery (Huth et al., 2009). Results of this study showed that
listening to the CD stimulated the imagination of 14 (82%) of
the 17 children (Huth et al., 2009). Participants also reported
significantly lower pain scores from pre- to postintervention,
paired t test, t(15) = 3.49, p = .0033; however, no meaningful
increase in relaxation was reported, thereby suggesting that
relaxation may not be a necessary component for pain
reduction but rather that stimulating imaginations might be
beneficial (Huth et al., 2009).
In other studies, guided imagery resulted in statistically
significant decreases in the number of missed activities due
to pain and the number of days in pain, which can lead to
improved social functioning (Huth et al., 2004; Weydert
et al., 2006). Weydert et al. (2006) conducted a study with
22 children and adolescents aged 518 years. The
participants were separated into two groups; the first
group received guided imagery and progressive muscle
relaxation, whereas the second group received only
progressive muscle relaxation. Group results were compared
using the chi-square or Student's t test. Findings demonstrated that participants in the guided imagery group
coupled with breathing exercises experienced a greater
statistically significant decrease in the number of days with
pain during the initial month (67% vs.21%, p = .05) and the
following month (82% vs.45%, p b .01). Accordingly, this
group also demonstrated a greater statistically significant
decrease of days with missed activities during the initial
month (85% vs. 15%, p = .02) and the following month
(95% vs. 77%, p = .05).
Huth et al. (2004) conducted a study with 73 children
aged 712 years to investigate the effectiveness of imagery
and routine analgesics in reducing anxiety and tonsillectomy
and/or adenoidectomy pain after surgery in the hospital and
676
at home. This study found that there was a statistically
significant decrease in pain postoperatively between the two
groups during their recovery in hospital, multivariate
analysis of covariance [MANCOVA] at T2, F(3.66) = 3.02,
p = .04. Although these studies appear to have similar
findings, there were differing effects over time, with Weydert
et al. (2006) finding that the impact of guided imagery was
sustained over the long term, whereas Huth et al. (2004)
found the effects short lived. For example, guided imagery
proved effective in reducing pain when the participants were
in a highly anxious state, but results were not always
sustained after they returned home (Huth et al., 2004).
Taken together, active forms of distraction can produce
favorable outcomes for preschool children, children, and
adolescents experiencing various levels of pain. In some
cases, the ability to participate in active forms of distraction
may require situations in which mild to moderate pain levels
are expected. It is also reasonable to assume that based on
developmental level, some preschool children may have
difficulty engaging in activities that demand considerable
cognitive capacities (e.g., guided imagery, VR).
Passive Distraction
Passive forms of distraction require that the child remain
calm and quiet during a procedure. In this case, distraction is
achieved through patients' observation of an activity or
stimulus rather than their overt participation. Auditory and
audiovisual techniques are the most common forms of
passive distraction used with pediatric patients.
677
however, that more invasive or painful procedures require
engagement from a variety of senses is empirically
supported. In one study comparing two distraction techniques (auditory versus audiovisual distraction for dental
patients), researchers found that multisensory modalities
served to distract multisensory pain stimuli and thus were
significantly effective in reducing anxiety levels during
painful procedures (p b .05; Prabhakar, Marwah, & Raju,
2007). In another study with 2- to 4-year-old oncology
patients, interactive stories (active) were compared with
watching a cartoon movie (passive), and researchers found
that the active form distraction produced less distress during
treatment (Mason et al., 1999).
MacLaren and Cohen (2005), however, reported different
results. Their study compared two distraction modalities
against a standard care control group: passive movie versus
interactive toy on eighty-eight 1- to 7-year-old participants
undergoing venipuncture. The toy intervention involved
interactive cognitive, visual, and auditory components
compared with a cartoon movie involving passive auditory
and visual stimulation with no child engagement. Here, the
passive technique was found to be significantly more
effective than the interactive toy and standard care,
ANOVA follow-up t test, t(51) = 2.74, p b .01. MacLaren
and Cohen (2005) suggest that active forms of distraction
may be too demanding for some children experiencing pain,
whereas a passive technique may be more effective.
In a study by the authors of this review, active and passive
forms of distraction were compared by measuring pain and
anxiety in 5- to 18-year-olds undergoing angiocatheter
insertion in an ED (Goldman, Koller, Wan, Bever, & Stuart,
in review, 2011). Following randomization, 39 patients
received active distraction, whereas another 40 were
assigned to a passive group. The Observational Scale of
Behavioral Distress-Revised (OSBD-r) was used to assess
participants' anxiety behaviors during angiocatheter insertions. Eight categories, such as flailing, crying, and verbal
fear, were recorded as absent or present, and a score was
calculated according to the incidence and severity weights
from the distress behaviors. In addition to anxiety, selfreported pain was assessed by using the Faces Pain ScaleRevised (FPS-R). The FPS-R is a self-report measure
designed to gauge pain intensity. The scale contains six
faces aligned in increasing pain intensity at equal intervals.
The FPS-R is widely used to assess acute pain in patients 4
years and older.
Child life specialists administered the distraction and were
only told prior to the procedure which form was to be used.
Participants were allowed to choose an activity from a list of
possibilities associated with their group. Active forms
included blowing bubbles or playing with a toy, whereas
passive distraction entailed listening to a story from a book,
watching a video, or listening to music. Analyses showed no
statistical difference in the pain and anxiety scores between
the two groups. There was a statistically significant
difference, however, in the number of attempts for IV
678
insertion, with more children in the passive group requiring
two or more attempts (t test, 1.19 0.64 vs. 1.82 1.34, p =
.02). Given the degree of pain and anxiety associated
with needles (Koller, 2008), coupled with the resource
demands within pediatric EDs (Stevenson, Bivins, &
O'Brien, 2005), the use of active distraction and the role
of the child life specialist in pediatric EDs should be
considered a best practice (ED Management, 2004; Goldman
et al., in review, 2011).
In contrast, some passive forms of distraction are touted
as more effective than active strategies because the
requirement for engagement in active distraction can be
challenging for some children experiencing pain and distress
(Bellieni et al., 2006; Berenson et al., 1998; MacLaren &
Cohen, 2005). As in the case of Sparks (2001), active
(bubble blowing) and passive (touch) forms of distraction
were compared on 105 participants aged 46 years old
undergoing immunization. Both interventions were significantly effective in reducing perceived pain (ANOVA, F =
6.48, p = .013), although touch was administered continuously throughout the procedure and resulted in the lowest
pain scores, suggesting that some participants may have
found bubble blowing too challenging. Therefore, a primary
advantage associated with passive techniques is that it
demands little of the patient except for their attention to the
stimuli. In contrast, active methods rely on participants'
willingness and ability to engage in the activity.
Discussion
The intent of this review was to critically assess the
literature on distraction techniques used in pediatrics to
inform clinical practice and identify future research directives. Based on this review, emerging issues related to
distraction techniques appear inextricably linked to the
existing gaps in research. The following discussion will
address methodological issues and key gaps that have
implications for clinical decision making. Emphasis is
placed on the need to acknowledge child preferences as a
way of revealing best practices and endorsing child
participation rights in health care decisions.
679
To date, there are no studies that address patient choices
regarding distraction, the role of temperament, and associated levels of pain and anxiety. For instance, individuals with
temperaments characterized by high anxiety may have lower
pain thresholds or may be unable to engage in active
distraction. As others have acknowledged, the number of
possible distraction interventions combined with individual
preferences and differences may influence the outcomes
(French et al., 1994; Manne et al., 1990). As noted by
Chambers et al. (2009), more research should address which
strategies work best for patients of varying ages and whether
certain child characteristics, such as temperament, anxiety
level, and cognitive ability, require nuanced approaches.
Because health care professionals are not always
available, research should examine how patients and parents
initiate or engage in distraction techniques. In one study,
children aged 810 years were taught a distraction technique.
At a 2-year follow-up, these children showed greater
tolerance to a painful procedure than did controls who did
not receive distraction training (Tsao, Fanurik, & Zeltzer,
2003). The active participation of patients in identifying
suitable coping strategies appears to hold promise of better
health outcomes. As such, fostering the participation of
children in health care decisions should be considered an
integral part of clinical decision making. Evidence-based
practice in this area dictates that health care professionals
identify opportunities for child and parent engagement that
can decrease stress and improve patient outcomes (Bond,
Lee, Mandleco, & Donnelly, 2003). To ensure best practices,
child preferences and participation in health care decisions
must be acknowledged so that patient's treatment of choice is
promoted rather than provider's choice of treatment.
Acknowledgments
We gratefully acknowledge the contributions of Ora
Kalfa, Rebecca Mador, Anam Haji, and Michelle Pegler.
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