Escolar Documentos
Profissional Documentos
Cultura Documentos
LYNN
HO ZI WEI
Faculty of Cognitive
UN'IVERSITI
Sciences)
2010
Development
SARAWAK
fir a
ACKNOWLEDGEMENT
I would like to thank the people who have helped me in finishing this thesis. First
at all, I sincerely thank my parent for their love and continuous financial and support
during my whole studies. From the beginning, they gave me freedom and time to
learn and to explore everything
TABLE
OF CONTENTS
Acknowledgment
Table of Contents
List of Tables
List of Figures
Abstract
Abstrak
1.
CHAPTER
1 INTRODUCTION
1.0
Overview
1.1
Research Background
1.2
Problem Statement
1.3
Purpose of study
1.4
Objective of study
1.4.1
General Objective
1.4.2
Specific Objective
1.6
Strength of study
Limitation of study
1.7
Contribution
1.8
Project Scope
1.5
1.9
2.
CHAPTER
2 LITERATURE
2.0
introduction
2. I
Macromedia
2.2
REVIEW
Approaches
Text
Usability
2.3
2.4
Fast Food
2.5
Fail Sate
2.6
2.7
Interaction
2.8
2.9
In tormation tools
IV
in Other Fields
2.9.2
Entertainment
2.9.3
Education
2.9.4
Business
2.10 Summary
3.
3.0
Introduction
3.1
Research Design
3.2
System Architecture
3.3
System Specification
3.4
3.5
3.6
4.
3 METHODOLOGY
CHAPTER
3.3.1
Hardware
3.3.2
Software
Design of Study
Procedure of Study
Data Collection
3.6.1
Pilot Test
3.6.2
Real Test
3.7
Data Analysis
3.8
Summary
CHAPTER
4 SYSTEM DEVELOPMENT
Overview
4.0
Introduction
4.1
Image Size
4.1.3
4.1.4
Load an Image
Text
4.1.5
Color
Connecting
S,
to pages
4.2
4.1.6
Input Text
4.3
Dynamic Text
4.4
Calculation
4.5
Program Test
4.6
4.7
Summar`-
C."}{APTER
S EVALUATION
5.0
Introduction
5.1
Pilot Test
5.2
5,3
Analysis ot'lluman
Summary
Phase
AND RESUL'Ir
Perception
6.
CHAPTER
6 DISCUSSION
AND CONCLUSION
6.0
Introduction
62
6.1
Discussion
63
63
6.2
6.3
Recommendation
6.1.1
63
64
65
65
67
7.
REFERENCES
8.
APPENDIX
A: Pilot Test
73
9.
APPENDIX
B: Consent Letter
76
10.
APPENDIX
C: Questionnaire
79
LIST OF TABLES
Table 3.5.1
Procedure of Study
28
Table 5.1
Screen brightness and comfortable
level
52
Table 5.2
Attractiveness
display
of
color
52
Table 5.3
Readable of the text
53
Table 5.4
53
Table 5.5
Clutter free
54
Table 5.6
Clear defined symbol
54
Table 5.7
55
55
56
Table 5.10
Simplicity
button
the
of
56
Table 5.11
The instruction
is not confuse
57
Table 5.12
Interaction cause minimum
57
mistake
Table 5.13
List out correctly
5K
VII
Table 5.14
Correct calculate
58
Table 5.15
Design of the system can reduce human error
59
Table 5.16
Reliability
of the system
59
LIST OF FIGURES
Figure 2.1
15
Figure 3.1
19
Figure 3.2
System Architecture
21
Figure 4.1
Create new file
35
Figure 4.2
Change preset and size
35
Figure 4.3
Open images
36
Figure 4.4
Save file
36
Figure 4.5
Switch player version, action script version and content type
37
Figure 4.6
Document properties
38
Figure 4.7
Process import
images
39
Figure 4.8
The step to create a button
42
Figure 4.9
Convert to symbol
42
Figure 4.10
Set diflerent
for
button
the
colors
43
Figure 4.11
Connect to next page
43
ix
Figure 4.12
Codes for go to the next frame
44
Figure 4.13
Create input text
44
Figure 4.14
Input text
45
Figure 4.15
Code for input text
45
Figure 4.16
Coding for dynamic text
46
Figure 4.17
47
Figure 4.18
Welcome page of the system
49
ABSTRACT
of the project
The purpose
easier
way
evaluation
and
Cognitive
This
to evaluate
quantitative
questionnaire
respondents
convert
found
were
.
study
restaurant
investigate
and
involved
Development.
to demonstrate
satisfied
with
help
to
is
customers
is to design
of this project
assist
was performed
performance.
research,
focus
.
the
X1
30
to
/irr
human
more
user
sstenm which
efficiency.
from
students
were evaluated
satisfc c"tion.
was
An
and their
perception
respondents
All respondents
that
bc d restaurant
Most
developed
o/'
through
of
in
the
this
ABSTRAK
FALSH LITE
LYNN HO 'I_IWI: I
Kajian ini adalah bertujuan untuk mcnghasilkan
makanan segera. Objektif
kajian
telah dijalankan
untuk
Sains Kognitif
dan Pembangunan
bermakna.
yang
walaupun
mempengaruhi
Keputusan
sebahagian
menunjukkan
pcringkat
mc,"ngkaji
ini mclibatkan
Manusia.
pclanggan
dan mcmerhati
3() responden
Sc.
rnua responden menguji
ditukar
sehelum
menjadi hasil
kegunnaan
tidak
dipenuhi
segi
schingga
diprogramkan
sistcm yang
CHAPTER
INTRODUCTION
1.0
Oveniew
ofstudy
The strength
limitation
and
statements.
ofthe
research
and
Research background
1.1
to Clancy
According
(2003),
has provided
technology
learning
experience.
each other and also extend our
us a way to connect
with
full
knowledge
to
to
take
needed
allow
users
are
advantage of the various features and
and
Mobile phone technology is a small and portable communication
device that enables people to make phone call regardless of their location. Besides that, mobile
fastest
is
the
changing
also
phone
fully
to
utilize
most mobile companies aim
Therefore,
to 2(x)8 Asia's
According
Through
service.
Singapore
"
Philippines.
2009).
download
ringtones,
communicate
with
Telecoms,
Asia
{'"2008
Nowadays,
desktop
Mobile
people
every
and
money
and
more.
In
addition,
developers
two teams of
and server
applications
to cater dif
kids,
times
client
in Malaysia
because it
teenagers.
to
call,
user's
with
in Malaysia
had a mobile
Broadband
and
of
amount
videos
people
and Broadband
Malaysia
this report,
increasingly
spending
requiring
'T'elecoms. Mobile
report
27
900,
the
million
of
there are over
Philippines,
functions
the technology
and allowed people can use their mobile at any time and place.
is convinent
after
technology
and
mobile
minimal
telephone
sending
and
Malaysia
adults
text
who
arc
massages,
application
effort
and
can
and without
ercnt plattornns.
Flash
the
of
runtime
for mobile
phones. 11 is
in two versions. The first version includes are Flash Lite I. o snd 1:l1ash I. ite 1.1
Meanwhile.
4
Flash
based
player.
that are
on
Flash
Lite
of rich media services such as news, animation, media and games.
interactivity
also provides user
In this project. Flash Lite technology is applied into fast food menu system. This
project constitutes the fast food menu concept in mobile telephone which increases the
for
both
parties - customers and suppliers.
efficiency
Problem Statement
1.2
In this era, people define last food restaurant as a quick service restaurants. It is
is
business
The
to provide
this
nature of
style
one of the special commercial properties.
hours
for
24
late
Therefiire,
till
they
at night or
operate
customers with more convenience.
for
located
they are mostly
quick service.
on major thoroughfares
Even through
still
need to walk
is
menu
usually
challenging
placed
slightly
to some customers,
when
they
restaurant
different
no
service
are picking
will
their
he visibly
orders.
of the counter.
If the
restaurants.
This could
and choosing
he
is
in
front
when
or she
can only
of the quick
customer
to provide
insides
built
are
In other words,
is
To improve the walk in problem, some fast food restaurant has provided drive
through service. As an example, McDonald
to find a parking lot to park their car so that they could walk in to the restaurant and take
With
drive
the
through service, they can just drive into that particular
order.
lane and
having
their
to step out of the car. This is easier for those customers
place
orders without
who want to take away the food. The time for queuing is shorter compared to the walk in.
But, the menu choice of the fast food for drive though lane arc limited. Besides that, high
demand of quantity cause customers to wait to pick up their order and also causes traffic
jam around the restaurant.
becomes
crowded
with
would
food restaurant
essential,
visits a crowded
addition,
decrease.
customers,
It is because, psychologically,
food restaurant
the income
people
of that fast
are not
leaves dissatisfied,
and would
business
The
this
return.
slogan of
that
In
the
meal.
not enjoy
vanished.
1.3
Purpose of stud}
is to help customers
fixxl
first
the
of
by using mobile
restaurant
device.
This project
more efficiency.
an
Both
design
to
a
also aim
customers can save their time when buying fast food. Besides that, the supplier (fast food
deliver
their information
restaurant) can
Broadcasting
advertisements
through mobile
ways for
promoting product.
1.4
Objective
of study
This objective of this study is divided into two parts. which are general and specific
objectives.
1.4.1
General objective
design
develop
is
to
this
a multimedia
and
study
of
in a more comfortable
and
build
better
fast
Besides
food
that,
this
a
restaurant
system could assist
convenient %ay.
relationship with their customers.
1.4.2
Specific objective
fast
tixui menu system.
the
of
1.5
Strength
of study
This research is to prove that Flash Lite can he used not only for games
but also for others purposes. For example, customers can place their order
application,
Besides that. customers have good perception when they perceive and perform
because
Flash
has
is
Lite
This
the
a good graphical performance
on
mobile system.
(Potts. 2006). Furthermore, function of mobile system is easy to interact because people
function
the
with
familiar
nowadays are
of mobile
1.6
Limitation
phones ('2008
2(X)()).
of stud)
in this
study
program
Asia Telecoms,
Thereliore.
a mobile
features.
and physical
RAM
is
There
also
menu system.
of
mobile
of the mobile
devices.
device
For
will
affect
affect
application
he
should not
overcomplicated
by
1.7
Contribution
Customers will be able to place their food order through the menu, which is published
By
their
mobile
on
phone.
using this system, customers can spend more time to
decide what they want to cat. Besides that, this research maximizes the use of mobile
Customers
phone.
will
phone and on the same time, the supplier (fast food restaurants) is able to release the
latest information
to customers.
or promotion
better
build
relationship with customers.
efficient service can
1.8
Project
scope
limitations
by bringing
have
interaction
to
more
enable users
is to allow
comfortable
menu ordering
system,
fast
food restaurants
the
way and also assist
to improve
their
and
current
situation.
1.9
Structure
of the thesis
development
of
7
of' this
system.
This
discusses
the
and
thesis
begins
with
Chapter One, which establishes the research topic and research background of this
project. Chapter Two consists of literature review whereas Chapter Three will he
based on the research methodology.
the system development
Chapter
the
of
system.
evaluation and its results. The last chapter will discuss on the conclusion, discussion
future
and
work of this study.
1.10
Summary
This chapter introduced the research topic and the process of the project.
Apart from that, the research background, problem statement, objectives, contribution,
discussed
in
The
1llowing
the
this
the
project
were
chapter.
scope and
structure of"
literature
discuss
the
review of the project.
about
chapter will
CHAPTER
LITER4
2.0
technology.
chapter
describes
These approaches
Macromedia
Mac: rcimcdia
building
Introduction
This
2.1
rich,
about
several
approaches
help
user understanding
can
developing
in
used
the
Approaches
Flash is a platliorm,
interactive
movics
and applications
which
1ir defivery
It has a hlatlrm
over
1i0r
(fie Internet.
device
many
describe
all
deployed
rich, web-
manner
flash in mobile
device
In traditional
disappointing
and
client
which
was applied,
devices
Boer,
developed
and
deployed
development
Moreover,
strength
(Burnette.
of
2007).
speed, minimize
Flash
Using
memory
has a small
addition,
Janousek,
the strength
2006).
is the
speed
and will
limit
to make
deliver
high
a
tools. There is a
applications
to mobile
less
much
delivering
he
can
It
effort.
to native
compared
(Java
it could
the battery
specific
is faster
than
tax device
with
lifi: (Burnette,
performance
way.
Edition),
Micro
2 platfiOrm.
Java
the
application
slow processing
2007). Furthermore,
to mobile
devices.
efThrt (Leggett,
10
is
Flash
this particular
rich
is
it
is
Flash
rich user interfaces
of'
Icient
in
and convenient
more of
phone
to
2(X)6).
application
Java application,
footprint
to improve
while
saving
J2ME
with
compare
has resulted
platforms
multiple
across
2006).
interface
and
2(X)6). Besides
Lite
Flash
language
Application
Flash
Lite
(Leggett.
as
because it could
assets, cost
(Leggett.
Janousck.
Therefore.
& Janousek,
the content
maximizes
known
also
experience.
flash technology
&
communication
(Leggett.
Boer,
runtime
coined
(Leggett.
possibilities
performance
2006).
Macromedia
and channel.
In
Boer,
on their mobile
2.2
Graphic
and Animation
Multimedia
approaches
and animation.
consist
in
their mobile
a menu
by
having
phone
(Sparre,
2007).
complex
2010).
According
(n.
a,
concept such as paying process
(2005),
multimedia
background
is used to differentiate
to Andy Ju An Wang
make certain
colors.
color
challenges
provide
the graphic
plays an important
Color
colors combination
contrast
has different
concept
user
with
when viewing
image
more easier to
and animation
in
role
users' perception
perception.
better
is
high
in
black
and white
contrast
color
2.2.2
will
and graphic
animation
in explaining
Color
Color
Various
graphic
graphic
and retained.
understand
2.2.1
that,
elcmcnts
of various
perception
According
whereby
with
((ialer,
the
198(}).
image
text
content.
any
or
contrast
color
For example,
low
is
contrast.
and red and orange
Text
he
between
Text
to
medium
needs
system and users.
11
information
that
clearly stated so
Button in the text also needs to be labeled clearly. This is to ensure that users will
choose the correct button to achieve his or her goals (Galcr. 1986).
Usability
2.3
Usability
is an approach
specific
context
cannot
implementation
the
usable and
friendly
user
the system
with
Peacock
(2010),
usability
design
task during
their
short
time.
of the system
of the product
first attempt
This
Reestablish
fails. To achieve
the system,
by
five
the system
quality
users to
According
components.
to Marisa
First,
he
to
easy so that users can accomplish
need
to use the system.
Next,
the usability
learn
the available
that
users can
means
proficiency
of
of the product
12
the product
also
is not
in the system.
he
immersed
and
he
defined
can
usability
he
to
efficient.
needs
it,
to
therefore
users
use
is necessary.
continue
attract
in designing
interface
of multimedia
If the technology
factor
it is an important
in a specific
and satisfaction
efficiency
achieve
development
to product
the
basic
of the product
functions
in it
he
to
considered.
needs
lastly,
he
faster
to
need
and
There
are certain
load, navigation,
memory
interface.
multimedia
awareness
form correct
mental
have "new
restaurant
perception
in perccivcr
and events
psychological
model
of the "food".
which
successfully
useful
refers
to readability
straightforward.
increase legibility
(Galer.
as conscious
(Blake,
Legibility
that, high
defined
is usually
It is especially
in
part
is an important
Visibility
which
visibility,
consist
& Sekular,
provides
users
assists users to
fast
fixed
the
when
food promotion".
Besides
is
the
also
of
system
environment
process,
& Sekular,
1986).
principles
and satisfaction.
(Blake,
usability
is because
This
of the objects
information
accurate
global
legibility
It is a fundamental
2006).
which
functionality
to
the
refers
should
he readable
between
contrast
in that
of the text
and
can
1986).
Interaction.
interaction
is the study,
with
system
planning
The developers
human.
technology
According
(Danino.
which
2001).
is efficient,
applied
Nicky
design
and
must
effective
Danino
13
which
the factors
(Danino.
computer
human
computer
can work
together
of the way
interaction.
and safe
the product
(2001).
of a system
understand
Then, develop
key
designing
to
the
main
are
to concern
to
to build
people
it suitable
20Ol ). Therefore.
system.
use
users
psychology