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NAME

PLAYER RACE XP
RACIAL ABILITIES
APPEARANCE
AGILITY SMARTS SPIRIT STRENGTH VIGOR
4 6 8 10 12 4 6 8 10 12 4 6 8 10 12 4 6 8 10 12 4 6 8 10 12
BOATING 4 6 8 10 12 GAMBLING 4 6 8 10 12 GUTS 4 6 8 10 12 CLIMBING 4 6 8 10 12 __________ 4 6 8 10 12
DRIVING 4 6 8 10 12 HEALING 4 6 8 10 12 INTIMIDATION 4 6 8 10 12 __________ 4 6 8 10 12 __________ 4 6 8 10 12
FIGHTING 4 6 8 10 12 INVESTIGATION 4 6 8 10 12 PERSUASION 4 6 8 10 12 __________ 4 6 8 10 12
LOCKPICKING 4 6 8 10 12 NOTICE 4 6 8 10 12 __________ 4 6 8 10 12
PILOTING 4 6 8 10 12 REPAIR 4 6 8 10 12 __________ 4 6 8 10 12
RIDING 4 6 8 10 12 SPELLCASTING 4 6 8 10 12
SHOOTING 4 6 8 10 12 STREETWISE 4 6 8 10 12
STEALTH 4 6 8 10 12 SURVIVAL 4 6 8 10 12 PACE PARRY TOUGHNESS CHARISMA
SWIMMING 4 6 8 10 12 TAUNT 4 6 8 10 12
THROWING 4 6 8 10 12 TRACKING 4 6 8 10 12
__________ 4 6 8 10 12 __________ 4 6 8 10 12
__________ 4 6 8 10 12 __________ 4 6 8 10 12 Typical 6” 2 + ½ of Fighting 2 + ½ of Vigor Typical 0

HINDRANCES
____________________ ____________________ ____________________ ____________________
EDGES
____________________ ____________________ ____________________ ____________________
____________________ ____________________ ____________________ ____________________
____________________ ____________________ ____________________ ____________________
____________________ ____________________ ____________________ ____________________
POWERS POWER POINTS
SPELL NAME RANK PP RANGE DURATION TRAPPINGS EFFECTS

____________ _____ ___ _____ ______ _______________ _________________________________


____________ _____ ___ _____ ______ _______________ _________________________________
____________ _____ ___ _____ ______ _______________ _________________________________
____________ _____ ___ _____ ______ _______________ _________________________________
____________ _____ ___ _____ ______ _______________ _________________________________
ARMORY
WEAPON DAMAGE WEIGHT COST RANGE ROF SHOTS MIN STR NOTES

_________ ______ _____ ____ ____ ___ ____ ____ ______________________________________


_________ ______ _____ ____ ____ ___ ____ ____ ______________________________________
_________ ______ _____ ____ ____ ___ ____ ____ ______________________________________
ARMOR PROTECTION WEIGHT COST NOTES

_________ ______ _____ ____ ______________________________________


_________ ______ _____ ____ ______________________________________

WOUNDS > -1 > -2 > -3 > INCAPACITATED! < -2 < -1 < FATIGUE

NOTES/EQUIPMENT/ETC
Basic Character Creation Step 1
Racial Abilities _____________________________________________________________________

Step 2
pick up to: 1 major hindrance (2 points) and 2 minor hindrances (1 point each)
Hindrances 1Major _______________ 2 Minors _______________ _______________
Spend Hindrance Points _____________ _____________ ______________ ______________
Spend 2 points: Gain 1 Edge or Characteristic Point. Spend 1 point: Gain 1 Skill point or Extra Starting Money

Step 3
Add 5 Characteristic Points
Agility Smarts Spirit Strength Vigor
4 6 8 10 12 4 6 8 10 12 4 6 8 10 12 4 6 8 10 12 4 6 8 10 12

Step 4
Add 15 Skill Points (1 per die type up to the attached characteristic, 2 per die over the attached characteristic)
BOATING 4 6 8 10 12 GAMBLING 4 6 8 10 12 GUTS 4 6 8 10 12 CLIMBING 4 6 8 10 12 ____________ 4 6 8 10 12
DRIVING 4 6 8 10 12 HEALING 4 6 8 10 12 INTIMIDATION 4 6 8 10 12 ____________
4 6 8 10 12 ____________ 4 6 8 10 12
FIGHTING 4 6 8 10 12 INVESTIGATION
4 6 8 10 12 PERSUASION 4 6 8 10 12 ____________ 4 6 8 10 12
LOCKPICKING 4 6 8 10 12 NOTICE 4 6 8 10 12 ____________ 4 6 8 10 12
PILOTING 4 6 8 10 12 REPAIR 4 6 8 10 12 ____________ 4 6 8 10 12
RIDING 4 6 8 10 12 SPELLCASTING 4 6 8 10 12
SHOOTING 4 6 8 10 12 STREETWISE 4 6 8 10 12
STEALTH 4 6 8 10 12 SURVIVAL 4 6 8 10 12
SWIMMING 4 6 8 10 12 TAUNT 4 6 8 10 12
THROWING 4 6 8 10 12 TRACKING 4 6 8 10 12
____________
4 6 8 10 12 ____________ 4 6 8 10 12
____________
4 6 8 10 12 ____________ 4 6 8 10 12

Track Your Level Choices!


When you level you may choose to:
1. Gain a new EDGE or
2. Increase 2 lesser SKILLS that will not exceed the characteristic they are attached to or
3. Increase 1 greater SKILL to exceed the characteristic it is attached to or
4. buy a brand new SKILL at d4 or
5. Increase a CHARACTERISTIC by 1 (once per rank)
NOVICE
5 ______________________________________________________________________________________
10 _____________________________________________________________________________________
15 _____________________________________________________________________________________
NOVICE
20 _____________________________________________________________________________________
25 _____________________________________________________________________________________
30 _____________________________________________________________________________________
35 _____________________________________________________________________________________
NOVICE
40 _____________________________________________________________________________________
45 _____________________________________________________________________________________
50 _____________________________________________________________________________________
55 _____________________________________________________________________________________
NOVICE
60 _____________________________________________________________________________________
65 _____________________________________________________________________________________
70 _____________________________________________________________________________________
75 _____________________________________________________________________________________

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