Escolar Documentos
Profissional Documentos
Cultura Documentos
Volume 4
2009
Animation Studies
Editor
Nichola Dobson
Independent Scholar
Managing Editor
Timo Linsenmaier
Staatliche Hochschule fr Gestaltung Karlsruhe
Editorial Board
Charles da Costa
Savannah College of Art and Design
Caroline Ruddell
St. Marys College, University of Surrey
Ethan de Seife
Gettysburg College
Paul Ward
Bournemouth Arts Institute
Pierre Floquet
ENSEIRB, Universit de Bordeaux
Karin Wehn
Universitt Leipzig
Maureen Furniss
California Institute of the Arts
Paul Wells
Loughborough University
Amy Ratelle
Ryerson University/York University
iii
iv
1
This paper takes off from my elaboration of my theoretical approaches to animation in my Introductions to The Illusion of Life: Essays on
Animation (1991) and The Illusion of Life 2: More Essays on Animation (2007) and in my articles Animation-Film and Media Studies Blind
Spot and Why Animation, Alan? in Society for Animation Studies Newsletters (Cholodenko, 2007a and 2008). I obviously cannot here rehearse
all their points regarding theory, all that is for me at stake in theory in general and in my approaches to theory in particular, including the theory of
animation and the animation of theory, including all the aspects therein pertaining to my papers two projects, only ask the reader to consult them,
should they wish to learn more.
My articles on the Derridean spectre include The Crypt, the Haunted House, of Cinema, The Nutty Universe of Animation, the Discipline of
All Disciplines, And Thats Not All, Folks!, Still Photography? and (The) Death (of) the Animator, or: The Felicity of Felix, Parts I (soon to
appear on the SAS website) and II. My articles on the Homeric spectre psuch include Still Photography? and (The) Death (of) the Animator, or:
The Felicity of Felix, Part II.
3
On the TOE, see my The Nutty Universe of Animation, the Discipline of All Disciplines, And Thats Not All, Folks!.
4
I include its English avatar whenever I write of late 60s French film theory in this essay.
5
In this sentence seduction specifically references Baudrillard, diffrance Derrida. See page 14 of my Introduction for the full text.
Pilling so subjects my work on pages xiii-xiv, plus xviii, note 19; Darley on pages 70-75. A large-scale, focused critique of cognitive film theorys
critique of Grand Theory is unfortunately beyond the reach of this essay. But I must say that Christian Metz told me in 1982 that, while he aspired to a science of cinema what would qualify for me as a TOE of it through the adding of the economic instance of cinema to his psycho analytic semiotics of cinema, it had not yet been achieved. Not only did he never to my knowledge elaborate that economic instance or otherwise
declare the goal had been reached, he also told me at that time that there was a tremendous amount of work to be done in the theorising of film,
work which I took to be part and parcel of what would have to be done before a science of cinema could for him be achieved.
For an explication of these terms, see Bordwells A Case For Cognitivism, Iris 9, Spring 1989.
For my definition of the animatic, see my Introduction to The Illusion of Life 2: More Essays on Animation, pages 43-44.
Here I reference Suzanne Buchans advocacy of Bordwell and Carrolls critique of Grand Theory and promotion of piecemeal approaches
(Buchan, 2006a p.viii; Buchan, 2006b p.22), though her call for the concentration of such approaches on individual films (Buchan, 2006a p.viii)
flies in the face of Bordwell and Carrolls turn away from the one film-one essay format, for that for them in fact characterises work under the banner of Grand Theory! I reference here as well her championing of the goals for animation studies that Etienne Souriau sought for film: 1. anima tion studies being a science, a scientific discipline (Buchan, 2006a p.vii), one for Buchan modelled on Souriaus structuralist science, filmologie,
and enlisted by her to a cognitivist science of animation; and 2. the precondition to films being a science, a scientific discipline, that is, the development for Souriau, after Condillac, of a well-made language, enlisted by Buchan to a well-made language of animation (Buchan, 2006a p.vii;
Buchan, 200b p.36)), one specific to the animated form (Ibid), including definitions, terminology, etc. In both her Introduction to and essay in
Animated Worlds, The Animated Spectator: Watching the Quay Brothers Worlds, Buchan cites Souriaus La Structure de lunivers filmique
et le vocabulaire de la filmologie as support for her call for a science, scientific discipline and well-made language of animation, all three for me
always already deconstructed. As well, she explicitly names eight cognitive film theorists in her essay in that book (p.22) in support of that work of
cognitive film theory, which theory for her represents a major turn and a major discourse in Film Studies (which is for me and many others a most
questionable understanding), and of that works application to animation theory.
1 0
It is especially anti-Derrideans who continue to purvey the false idea that for Derrida all there is is textuality, ignoring, or perhaps being ignorant of, just for openers, what is known as Derridas affirmative phase from 1990 on, where he takes up such subjects as the gift, responsibility,
friendship, justice, hospitality, etc.
1 1
Here I reference Brian Wells northern hemisphere Spring 2008 e-mails to the SAS mailing list on the subject, calling for that definitive, final
definition of animation. At the same time, I am pleased to acknowledge his recognition in his e-mails of the inextricable complication of theory
and practice and his call for such recognition on the part of the SAS, including in its mission statement and by explicit promotion of scholarship
in both areas, a recognition for him and for myself integral to an understanding of animation.
1 2
Put in terms of animation, language and definition come up against animation as the animatic. The animatic not only perturbs language, it per turbs the very possibility of definition, including of itself. It disseminates itself, as it does all it defines.
9
Such themes (and problems and objects, too) would be new, of no legitimacy, recognition or
even identity in existing academic fields and universities, necessitating the invention of a new
competency, a new type of research, a new discipline (Derrida, 1997 p.8). Such new entities
would be constitutively at once faithful to and disturbing of the propriety and authority of existing understandings, forms, systems, discourses, institutions, etc.
So we need traditional animation scholars doing their time-honoured work, animation scholars doing interdisciplinary work and for me animation scholars deconstructing that work!
And fortunately, whether theorists theorise it or not, deconstruction as process of world is always going on.
You see, Derrida is a robust pluralist15 when it comes to theorising, as am I. Too, I say of my
approaches what he says of his: No one is obliged to be interested in what interests me (Derrida,
1992 p.65).
And to say approaches means that in this essay I must confine my remarks mostly to the work
of Derrida, leaving Baudrillard for another day.
1 3
This, of course, includes my own work, in which I insist on bringing as much sophistication and rigor as possible to bear upon analysis, which
includes for me striving for as much clarity as possible. So I dispute Ethan de Seifes criticising, in his e-mail to the SAS mailing list on April 7,
2008, my use of terms such as animatic as a further, jargonistic blurring of terms which could, frankly, use more clarity, if anything. The same
goes for Darleys accusation against that indiscriminate blending as Theorythat has led some to esoteric and jargon-ridden flights of elliptical rhetoric (p.73). I am relentless in the pursuit of clarity in what I write, including in the elaboration of the term animatic, while at the same
time not traducing the complexity required by the object of analysis, even if de Seife and Darley do not see it. And beyond that, there is a clarity
that comes in the use of terms of art of a field, too. This is to say that I dispute the notion that, while it is legitimate that professions and disciplines
such as the sciences each have their own language that their practitioners use to speak with and among each other, this is barred to the arts and humanities, even terms from philosophy, deconstruction, etc., being characterised by definition as jargon. To attack jargon can be a highly loaded,
ideological tactic, a mode of war against the ideas of others.
1 4
See my (The) Death (of) the Animator, or: The Felicity of Felix, Part II, Animation Studies, vol. 2, 2007.
1 5
Here I inscribe Carrolls distinction, in Prospects for Film Theory, pages 62-63 and 67-68, between robust methodological pluralism and
peaceful coexistence pluralism.
1 6
The importance of Wards article has been acknowledged, and boosted thereby, by its being awarded the 2008 SASs McLaren-Lambart Prize
for Best Scholarly Article on Animation. So what it says, including on the theory of animation, has every chance of being influential in the thinking
by many animation and other scholars on the subject. Given that, I would be remiss in not stating that for me the Mike Wayne typology of cultural
practitioners reflexive, theoretical and critical (from least to most self-conscious and desirable) that Ward endorses for application to animation studies in his essay needs qualification and challenge, at least its initial characterization by Ward. For two pages later that characterization undergoes not one but two shifts, shifts that for me dramatically reanimate it. First, theoretical suddenly shifts to join critical as broader, as follows:
the broader theoretical and contextual dimensions. Then, critical suddenly becomes itself subject to the theoretical, as follows: There is little theorizing of the broader contextual issues at stake. Which means that Wards Wayne model suddenly metamorphoses into one much closer to my
modeling, in which theory is not separate from but rather at work, or better, both at work and at play, in all three of Wards categories, where
none of them can escape theory, and where text and context are always already imbricated, so a simple either/or opposition of text and context is
always already deconstructed, as is any belief in context as an escape from theory.
As well, of course, the Marxist model that dominated late 60s French and English film theory and that Ward promotes for animation studies insofar as that model informs his use and elaboration of this typology in particular, at least in its initial characterization, and his essay in general-one
where production, including cultural production, is privileged, dialectics is the watchword, and critique, critical practice, as the interrogating of
the politics of representation, becomes the highest activity-is one with which my work parts company. That includes his notion that animation
needs to offer a critique in order to define itself (p.239), which implies that animation that does not do so is by definition not animation for
him. See my Introduction to The Illusion of Life 2, pp. 39-40, for my criticisms of Marxist film theory, including of its either/or modellings.
1 7
On animation as in-betweener, as of the order of the in-between, see my Introduction to The Illusion of Life, pp. 13-14, and my Introduction to
The Illusion of Life 2, pp. 70-71.
Now, to reply further to Darleys critique, first of my work in general, then of my work as poetry in particular. Let me begin by pointing to a few additional ironies. First, while my deconstructive writings on animation foreground animation as (non)essence, which means that I qualifiedly share with Darley his stated anti-essentialist stance,18 he ironically nonetheless issues a total,
blanket denunciation of my work, as Pilling did before him!19 Second, their denunciations ironically exemplify a Grand Theory on their part, the Grand, that is, totalising, overarching, Theory
that Grand Theory is per se unacceptable, void, of no value. 20 Third, while he mistakes my work
for Bordwell and Carrolls Grand Theory, nominating and condemning it as sole exemplar of
theory in the field of animation studies, at the same time he does not notice or ignores that
their Grand Theory is in animation studies but in a form different from mine. To wit, insofar as
Paul Ward and others draw their modeling of animation from late 60s French and English Marxist film theory and promote that for animation studies, despite Darleys wish to believe that the
kind of diversions into so-called theory which occurred in relation to live action would not be
repeated in animation studies (Ibid) in other words, that the incursion of theory that my work
represents would not be repeated the film theory virus is already in animation studies in this
form, even as those promulgating it become subject to the critique of Grand Theory!
And a fourth irony: Darley mounts his polemic against all my work while explicitly referencing
only my Introduction to The Illusion of Life!21 This is a far cry from scholarly and professional
practice. And a fifth: though published in 2007, his article addresses all of its criticisms to pre2000 publications, as with my 1991 Introduction, while presenting itself as a response to not only
the past but the current state of affairs in the field! Like my own post-2000 publications, Paul
Wells publications after Understanding Animation (1998) go unaddressed, too. This is another
telling deficiency on Darleys part.
1 8
And I as well share his and Carrolls fallibilism (see Carroll, 1996 p.60), the belief that no system of thought is or can be conclusive, which I
have already referenced in terms of the TOE and Kurt Gdels Incompleteness Theorem in The Nutty Universe of Animation.
1 9
Given both their blanket disparagements of essays in The Illusion of Life, and without their even naming those essays, when I say my work, at
points I mean to include those essays. A further and crucial point must be made. For me, there is a key issue here of what criticism is, how one
does criticism. I believe in an approach that looks for what is good as well as what one finds problematic, acknowledging the former as well as indicating the latter. As Stanley Cavell has famously said, there is no knowledge without acknowledgment. Which is why I part company with those
who engage in blanket denunciations of the work of others, who find not one good word to say about that work. And that necessity of acknowledgement as precondition to knowledge must as well include for me acknowledging the work of others upon which one has drawn, to which one
owes a debt, something I find too often absent in recent scholarship.
2 0
See my Introduction to The Illusion of Life 2, p. 44, for what I call a corollary Grand Theory, that is, that only piecemeal theorising (Carroll)
and piecemeal approaches that concentrate on individual films (Buchans Animation Research Centres web announcement for her Animated
Worlds conference in 2003) are worthwhile and legitimate.
2 1
I use the word polemic advisedly here. Polemic is from the Greek polemikos, meaning war. I reply in kind, as Carroll requests of his interlocutors, for he wants such an agonistic debate among theories. See Carroll, Prospects for Film Theory, pp. 62-63 and 67-68. Darley himself identifies his approach in Bones of Contention as the polemic (p.72). The abstract of the article calls it a polemical response (p.63). And Buchan, in
her Introduction to the issue, calls Darleys article a welcome polemic (p.6), though welcome to whom is the question I pose. On the other hand,
while Carroll favours speculation, Darley is averse to it.
10
In terms of the hauntological, see my The Crypt, the Haunted House, of Cinema, The Nutty Universe of Animation, Still Photography? and
(The) Death (of) the Animator, or: the Felicity of Felix, Parts I and II.
2 3
Gilles Deleuze, Cinema 2: The Time-Image, p. 280. Here a crucial, indeed radical, point: the one paragraph in Cinema 1: The Movement-Image
where Deleuze explicitly addresses animation (p.5) serves for us to reanimate his two volumes on cinema as volumes on cinema as form of animation!
11
This recalls Stalins efforts to whitewash Soviet history that Timo Linsenmaier tells us about in his article, Why Animation Historiography?
Or: Why the Commissar Shouldnt Vanish, Animation Studies, vol. 3, 2008. I must note: in his article Linsenmaier less felicitously characterises my
statement of the felicity of Felix in my (The) Death (of) the Animator as not entirely unaffected by aspects of the aforementioned indefinite language-games that we have seen to curtail research-based modes of investigation. But I ask: have we seen that curtailment or is this not simply an
assertion, indeed a theory, on Linsenmaiers part? For me it is the latter, and it therefore begs the question, or rather questions, historians questions even: What and whose research has been curtailed? Is he implying my work has done that? Where is the evidence for such curtailment? Is it
not possible that, instead of a simple curtailment, even if such could be proven to exist, research might as well and at the same time have been
stimulated by such language-games? Let me add: I find much to challenge in Linsenmaiers for me theory of history and in his critique of Derrida,
but this is not the place to elucidate those criticisms.
12
On the jeu and Che cos la poesia?, see Derrida, This Strange Institution Called Literature, pp. 64-67.
Like Baudelaires figure and poets experience of the widow in black-the passante-as marked in my The Crypt, the Haunted House, of Cinema
and Still Photography?, and like Benjamins aura, as traced in the latter, On Baudelaires passante and Benjamins aura, see too Samuel Weber,
Mass Mediauras, or: Art, Aura and Media in the Work of Walter Benjamin, Mass Mediauras: Form, Technics, Media, Alan Cholodenko (ed),
Power Publications/Stanford University Press, Sydney/Stanford, 1996.
2 7
On the singular leave-taking of the singular as Benjamins second notion of aura, see Webers Mass Mediauras, pp. 104-105, and my Still
Photography?, p. 5.
2 8
While a large-scale, focused critique of cognitive film theorys critique of Grand Theory is unfortunately beyond the reach of this essay, I must
note this regarding the games the spectering, animatic life of writing can play on the theorist, despite the best efforts of cognitivists even: instead of
situating poststructuralism, which conventionally includes Derridas work (though he rejected the term for his work), and postmodernism, which
2 6
13
References
Althusser, L (1971), Ideology and Ideological State Apparatuses (Notes Towards an Investigation), Lenin and Philosophy and Other Essays, NLB, London.
conventionally includes Baudrillards work (though he too rejected the term for his work), as themselves Grand Theory, Bordwell claims these as
movements that can be present in not only the two overarching (Bordwell, 1996 p.3) modes of Grand Theory-late 60s French film theory (what
he calls subject-position theory) and culturalism (overarching being his damning descriptor of Grand Theory)-but in, as he puts it, the three
overarching trends [my italics] (Bordwell, 1996 p.4) (!), the third being what he barracks for (!), middle-level research. With that damning
descriptor he ostensibly, unwittingly thereby turns middle-level research into Grand Theory and poststructuralism (Derrida) and postmodernism (Baudrillard) into movements whose multiple conceptual affinities and historical connections (Ibid) include middle-level research and
which are not only not themselves Grand Theory but are all the more not requisite for Grand Theory to be Grand Theory.
2 9
In classic quantum theory, the disturbance of the observed by the observer is matched at the least by the disturbance by the observed of the observer.
3 0
On the nutty, see my The Nutty Universe of Animation.
14
15
16
Manovich has charted this story from the emergence of cinema to post-computer cinema in Manovich 2001, p 296.
17
2
3
4
The image shows Mareys assistant and a recording session in Naples, 1890 and is published in Marey 1894, p 51.
Image showing successive positions of the needle on a chronometric dial (Marey 1894, p 17).
Image showing a needle spinning around the chronometric dial (Marey 1894, p 15).
18
Fig. 4 Successive
positions of the secondhand of a 1 Hz clock
Fig. 5 Successive
positions of the secondhand of a 16 Hz clock
The silent sweep quartz movement clock moves at the same speed and intermittently stops
in the same way, but at a higher frequency of 16 times per second (16 Hz) and the distances it
moves in-between static positions is reduced to 3/8. The angle moved in 1 second by the secondhand of a 16 Hz clock is shown in Figure 5. The second-hand moves across the gap of 3/8 in
1/32 second.
The difference between our perceptions (of the second-hands) of the two clocks is that we see
the second-hand of the lower frequency clock as if it were jumping from position to position, but
we see the second-hand of the higher frequency clock as if it was moving continuously and
smoothly. This suggests a relationship between the frequency of what is seen and our perceptual
ability to resolve that frequency. The power to visually resolve fine gaps and short time intervals is
called spatial and temporal acuity.
Simple graphs can demonstrate the relationship between the frequency of what is seen and our
acuity. The lines in the graphs represent the times when the hand of the clock is stationary. The
spaces between the lines in the graphs represent the times when nothing is seen.
19
Figure 6 Graphs show the relationship between the frequency of what is seen and our acuity.
Figure 6a is a graph of a low frequency (1 Hz) clock. When the frequency is higher than our
acuity can resolve (This is shown in Figure 6b) we see the gaps and the intermittent signal as
continuous and smooth. There is a relationship between frequency and acuity. If our acuity were
more powerful, as simulated in Figure 6c, the threshold between an intermittent signal and a
continuous signal would be raised. So, whether we see the intermittent signal as smooth and
continuous, or not, is the result of the interaction between the frequency the signal and the acuity
of the viewer.
This relationship between the frequency of the signal and the temporal acuity of our
perception is the first part of our answer. This interaction is exploited by animation and cinema
in two ways. The frequency of the signal corresponds to the frame rate of the projected film. If
the frame rate is too low we see the individual static frames and the intervals in-between frames,
but if the frame rate is higher than we can resolve then we see one continuous image. The gaps
between frames are when the projection beam can be shut off and the picture can be changed.
We will return to this use of the gaps in-between frames when we have understood the second
part of our answer.
The second part of our answer is to be found in the work of another chronophotographer.
Figure 7 shows Arthur Mason Worthingtons Splash of a ball (Worthington
1865). It is worth understanding how Worthington made this sequence of still images.
Two balls were held, suspended, by electromagnets. Both were released at the same time
by turning off the electric circuit. One ball
triggered a flash-light that exposed the photograph. The other ball fell into the mixture of
milk and water. By varying the height of the
Fig. 7 Arthur Mason Worthington: Splash of a ball
ball that triggered the flash Worthington
could record different moments in the other
balls descent. He then put the images together in a sequence to give the illusion of a continuous
series, one ball in descent. This is a simulation, by Worthington (with our willing cooperation), of
a continuous set of images. Even though we know that each image of a ball falling into milk was
20
I have avoided using its familiar title, Glider, because this title would suggest movement.
21
Braun shows how Muybridge used this technique to deceive his audience into believing that posed shots were part of a sequence. Later, the same
tendency of viewers to make economic assumptions is used by Eisenstein to develop cinematic montage (Braun 1992, p 240 and text).
7
Movements, Female, Playing With A Ball (Muybridge 1886, Plate 299)
22
23
24
century visual practices to inform his work. Recent examples include the Telectroscope and the
AHRC funded Chronocylography. He is also the editor of the imagetime series of books for the
Wallflower Press. Paul is Principal Lecturer in Digital Art at London Metropolitan University.
References
25
Paul St George
Edited by Nichola Dobson
26
Revolutionary cels
The Sydney waterfront, Harry Reade and Cuban animation
In 2008, the noted Cuban journalist and art critic, Pedro de la Hoz, contended that, Whats
most important is that with animation and other graphic media we have an extraordinary
weapon for the formation and transmission of revolutionary, patriotic and human values, and for
cultivating the sensitivity, love and intelligence needed to help us conquer the future (Stock
2009, p.126). In 1959, when the revolutionary government established an animation studio
(Dibujos Animados) within the Cuban Institute of the Art and Industry of Cinema (Instituto
Cubano del Arte e Industrias Cinematogrficas, ICAIC), it also identified animation as a tool of
the Revolution charged with the task of serving the interests of the new state and its people
(Agramonte 1996). Thus, for fifty years, artistic innovation in Cuban animation has sought to
coexist with political and social struggle.
An Australian artist who was attracted by the opportunity to combine political commitment
with creative expression and contribute to Cubas social and cultural reform process was the
social realist, Harry Reade (1927-1998). In 1961, Reade went to Cuba where he was to have an
influence on the development of the educational sector of that countrys animation production
(Bendazzi 1994, p.386). This paper examines Reades progression towards involvement in the
Cuban Revolution, and the way in which he used animation to serve an instructive social function.
It also considers how his work in Cuba was informed by a network of political alliances and social
philosophies that grew out of his experiences and creative development in Australia.
Reade was a waterside worker, journalist, author, dramatist, cartoonist, illustrator and
animator who linked creative expression with radical action in society. He is a little known figure
in documented Australian animation history but he had an influence on the early development of
the educational sector of Cuban animation. Given the intense conservatism and anti-communist
feeling that prevailed at the height of the 1950s and 60s Cold War years in Robert Menzies
Australia, how was it that a Sydney wharfie could emerge to straddle two worlds with opposing
ideologies to make a cultural impact on revolutionary Cuban society?
Harry Reade recounts the poverty and harshness of his childhood in the first volume of his
autobiography, An Elephant Charging My Chookhouse.1 This personal account of social reality
during Reades formative years evokes the atmosphere of general hardship experienced by the
Australian jobless and their families in the Great Depression. It helps explain his relationship
with the society in which he lived, and provides an understanding of the intellectual framework
that guided his personal development and his identification with working class communities. His
story focuses on the conditions that determined his ideological beliefs and his rejection of
capitalist life. Abandoned by his mother at the age of four, he spent ten years on the road during
1
A chookhouse is a chicken roost. The books title was prompted by the response to a question Reade asked his father:
Whats capitalism, Dad?
An elephant charging a chookhouse, shouting, every man for himself! ( p.101).
27
Wobblies were members of the International Workers of the World, an organisation founded in Chicago in 1905. In terms of worldwide trends
the Wobblies were anarcho-syndicalists in that they fused an emotional anarchistic revulsion at organised society with the idea of a giant industrial
union emancipating the workers by means of a general strike and seizure of the means of production (Farrell 1981 p.14).
3
In his unpublished manuscript, Reade particularly acknowledges the influence on his intellectual and political life of The Martyrdom of Man
(Winwood Reade, 1872), which dealt with the four progressive stages of human development: War, Religion, Liberty, and Intellect. William
Winwood Reade gave a glimpse of humanitys future by examining the past. In it he believed science would replace humanitys dependency on
religion, and predicted people would be liberated from labour by three inventions: air travel, a fuel to replace coal and oil, and the production of
food in factories. In honour of William Winwood Reade, Tom Reade changed his surname from Reed to Reade. His book parcel also included, On
the Origin of Species (Darwin, C., 1859), The Communist Manifesto (Marx,K. and Engels, F., 1848), The Right to be Lazy (Lafargue, P.,1883), and
Mutual Aid: a factor of evolution (Kropotkin, P.,1902). Kropotkin had argued in Mutual Aid:A Factor of Evolution, that despite the Darwinian
concept of the survival of the fittest, co-operation was the chief factor in the evolution of the species. The human race became the dominant
species because it had the capacity to collaborate. From his understanding of the Communist Manifesto, Reade concluded that the logical epitome
of collaboration was the commune in which all worked for the common good, and took from the common wealth according to individual needs.
The logical extension of communal collaboration was global cooperation as envisaged in the Martyrdom of Man (Reade 1998).
28
Reades piece was titled, The Needles Eye. Hardy praised Reades work for the real excellence of the prose and stated that he would have
placed it first if its message had been explicit.
5
For further reading on SORA, see: Merewether, C., Art and Social Commitment: An End to the City of Dreams 1931-1948(Sydney: Art Gallery of
New South Wales, 1984); Haese, R., Modern Australian Art (New York: Alpine Fine Arts Collection, Ltd., 1982); Smith, B., Place, Taste and
Tradition: A Study of Australian Art since 1788 (Sydney: Ure Smith, 1945).
29
30
31
La Silla focuses on the history of chairs and isolates the school chair as being the most important of all. This is because the school chair facilitates
education, which in turn supports human development.
32
Titles in the series include: Pepe Trinchera (Pepe the Trench-maker), 1968; Pepe cafetmano(Pepe the Coffee maker), 1968; Pepe Esparadrapo
(Pepe First Aid), 1969; Pepe Voluntario (Pepe the volunteer), 1969.
1 0
Childrens books by Reade: Reade, H. 1984. Whitefellers are like Traffic Lights. Perth: Artlook Books. Reade, H. 1987; How Many Ropes on a
Boat? Frenchs Forest: Little Lilyfield. Plays include: Reade, H. 1981. The Execution of Steele Rudd. University of Queensland, Fryer Library,
Brisbane; Reade, H. 1982. Bucks night at Susys Place. Montmorency, Vic.; Reade, H. 1982. The Naked Gun. Montmorency, Vic.: Yackandandah
Playscripts.
33
34
To Be or Not to Be
The Controversy in Japan over the Anime Label
Outside Japan, anime is mainly used as a term referring to animation made in Japan. Inside
Japan though, the word anime, an abbreviated pronunciation of animation in Japanese has
been used widely as an abbreviation for all animation. However, despite the escalating popularity
and attention in the worldwide media, the meaning and usage of the term is still ambiguous and is
not employed with a uniform meaning. There are a number of people, especially in Japan, who
persist in differentiating the meaning of anime and animation, arguing that anime is just a part of
the bigger genre of animation. They assert that not all animations produced in Japan are anime,
emphasizing the distinctive character and meaning of the works that do not conform to the
existing popular anime image. How works are labeled, whether as anime or animation, does seem
to matter. This issue within Japan is important, as it reveals the heterogeneous understandings
and expectations of contemporary animation in Japan. This paper explores this controversy about
labeling through investigation of the varying usage and reception of the anime label among
Japanese animators and major animation related associations in Japan.
The origin of the term
In 1910, at the end of the Meiji period, foreign animations, including the French animation
Fantasmagorie by Emile Cohl were imported by Fukuhd and screened in the Teikokukan
(Imperial Theatre) in Asakusa, Tokyo. The phrase dekob shingach ( Dekobs
new sketch book) was written before the titles of these foreign animations.1 This dekob
shingach series became very popular and the term itself became synonymous with animation
(Yamaguchi and Watanabe 1977, p.8). Later, the term senga eiga ( line drawing film)
or senga kigeki ( line drawing comic film) was used to refer to the locally produced
animation. On some occasions, cartoon comedy written in katakana ()
was also used (Yamaguchi and Watanabe 1977, p.10). In the 1920s, the term manga eiga (
manga film) became dominant, often used to refer to works with a strong narrative element.
On the other hand, senga ( Line drawings) was often used to refer to works with diagrams
and educational purposes. Around 1937, the term dga ( moving images) was introduced
by Masaoka Kenzo, but the term did not spread widely. Much later, around 1965, a similar term,
dga eiga ( moving image film) became popular along with animation film (
) written in katakana (Yamaguchi and Watanabe 1977, p.13). In 1962,
the word anime first appeared in Eiga hyoron, a well known film magazine.2 In the late 1970s
and 1980s, the term Japanimation was used briefly due to the sudden popularization of anime
in foreign countries, but faded away rather quickly due to its being associated with eroticism and
violence overseas. Nowadays, animation and anime, both written in katakana, have become the
most established terms.
According to the sixth edition of Kjien, dekob derives from the meaning of children having a big forehead. It is a playful way to address a
naughty boy in Meiji and Taisho period. On the other hand, chame was used to address a naughty girl.
2
According to Tsugata Nobuyukis research, the word anime first appeared in Mori Takuyas column: The genealogy of dga eiga in the issue
9 and 10 of the 1962s Eiga hyoron. Tsugata presented this research outcome at the 2001 Japan Society of Animation Studies (JSAS) annual
conference.
35
Studio Ghibli is one of the major animation studios in Japan famous for its high quality
feature-length animated films, popular with children and adults. Ghiblis audience is not limited
to anime or animation lovers but also includes people who are interested in film and
contemporary culture in general. Studio Ghibli aims at producing works that maintain a balance
between an engaging narrative and attractive motion design. Works from Ghibli are often
considered as artistic productions, both entertaining and meaningful.
In the two large collections of Miyazakis writings3, Shuppatsu ten 1979-1996 (Point of
Departure, 1996) and Orikaeshi ten 1997-2008 (The Turning Point, 2008), he often refers to his
works as eiga (films), pointing out they are fundamentally different from what has been called
anime (Miyazaki 1996, p.101-115, Miyazaki 2008, p.82).
36
4
The attitude towards encouraging a wider animation world view is also reflected in Studio Ghiblis official website. Cf. e.g. Studio Ghiblis
Library, a main section of their site.
5
Interview with Suzuki Shinichi on May 1, 2009.
37
38
Yamamura reconfirmed this statement in an interview with the author at Yamamura Animation, March 30, 2009.
http://animation.geidai.ac.jp/ca2009/
9
Mushi Productions was quite important in the historical development of Japanese animation. However, the fact that it was disliked and blamed
for initiating the era of cheaply produced TV animated series is well demonstrated here.
1 0
According to the history written in Laputas official website, Yury came to Japan as the judge for the Laputa Animation Festival in 2000. He
commented that Japan had no school to provide training for artists. Laputa Art Animation School was established to bridge the gap between
artists and the heavily commercialized anime world in Japan by providing training to encourage individuality.
8
39
The worldwide popular reception of anime and the promotion by the Japanese government of
anime are both clearly centered on this category of works that usually includes a mixture of the
following characteristics:
(a) Based on manga
(b) Specific voice mannerisms
(c) Extensive use of selective animation
(d) The use of the camera work to provide motion to still drawings.
(e) Specific patterns of character design and facial conventions
(f) Complicated storylines with long episodic narratives
Currently popular series such as Naruto, Bleach, Full Metal Alchemist, Death Note, Mushi-shi
and many others that match dominant images of anime all have the above characteristics. These
particular characteristics have separated them from mainstream animation from the West.
However, setting aside their popularity and enormous commercial viability, they are still often
criticized as second rate due to their limited use of motion, repetitive narrative patterns, and
focus on preteen and teenage audiences. In 2008, there were 140 new titles screened on TV and
cable. Yet among this large number there were many interesting works with ambitious creators
that inserted their signature styles into the works despite the tight working schedules, low
budgets and various demands from the production committees and sponsors11. xi
Yuasa Masaaki, the talented director of the feature-length animated film Mind Game (2004),
and anime series such as Kemonozume (2006) and Kaiba (2008), is one of those who is attempting
to resist these commercial pressures while working within the mainstream of the industry. Before
working as a director, he worked as an animator for the long running popular TV anime series
Chibi Maruko-chan and Crayon Shin-chan. His works often demonstrate highly personalized
character designs that at the same time employ many conventional anime characteristics. The
movement designs in Yuasas works are interesting as he tends to play with selective animation,
superseding what some see as its limitations. In an interview with Yuasa, he is obviously
comfortable to be addressed as an anime director, and like many freelance animators, he is always
trying hard to generate works that satisfy the audience while maintaining a unique sense of style.
The Tetsuwan Atomu series from the 1960s, Uchusenkan Yamato from the 1970s, Gundam from
the 1980s and Evangelion from the 1990s all have unique styles that were distinct from much of
the mainstream animation of their day.
In reality, there have always been some complications when the Japanese Government has
pushed anime as their representative contemporary cultural industry. Despite the huge income
derived from anime and related goods each year, the anime scene is not an unproblematic entity
as can be seen from the large quantity of sexually explicit hentai anime. Another example is the
Akihabara district in Tokyo, the so-called dreamland for otaku, which poses another delicate
issue that the government struggles to address when promoting anime12.
1 1
The information is based on the online data from the Association of Japanese Animations. This number excluded OVA titles and titles that
screened at theatres. Eighty-seven titles were screened on TV (including broadcast channel TV) according to the July, 2009 statistic.
http://www.aja.gr.jp/
1 2
Once most famous for cheap electronics, anime, manga, games and figures are now among the most publicized attractions of Akihabara. See
Morikawa Kaichiro Learning from Akihabara: The Birth of a Personapolis for his lengthy and informative discussion about the history of
Akihabara.
40
It can be seen that there are two basic groups that view anime as a term with entirely different
meanings and image, whether the word is used as an abbreviation or not. In conclusion, I would
emphasize the importance of two main definitions of anime, each with its own pattern of usage:
(A) anime as a simple abbreviation of animation and (B) anime as a culturally specific type of
Japanese animation that excludes some forms of animation made in Japan. It is not my intention
to promote either definition or type of animation, but to simply clarify these several meanings and
uses of the term. As mentioned earlier, there are extremely creative and aesthetically sensitive
anime (B definition) available in the market. Very often the media talks about anime as though
this specific form represented the entirety of animation made in Japan, while in reality anime in
the cultural specific mode is only one of many forms of animation in Japan. Specifying whether
anime is used as an abbreviation or a culturally specific mode of Japanese animation can help to
clarify our perception and analysis of the variety of animations produced in Japan. These
distinctions are not only important within the cultural context of Japan, but also have an
important role in clarifying the analysis of Japanese animation from an international standpoint.
The current controversy over the Japanese governments promotion of anime (B definition) as a
cultural ambassador for contemporary Japan, to the more spontaneous delight taken in Japanese
anime (B definition) across Asia, Europe, and elsewhere, can all be investigated more clearly with
care taken to identify these several definitions and patterns of usage for the term anime. Some
parts of the meaning of this international meaning of anime refers to Japanese culture in specific
forms, such as kimono, samurai, geisha, sword play, archaic style armor, Japanese gothic-Lolita
style, fashion, cosplay etc. Even the perception of Miyazakis work as Japanese, especially
Mononoke hime (1997) and Sen to Chihiro no kamikakushi (2001), fit this image of anime as being
culturally Japanese. Using a Japanese abbreviation like anime represents this cultural difference
outside of the country. Inside the country, the Japanese cultural context is a given- the distinction
that some want to achieve between animation and anime as applied to works produced in Japan
is more technical and stylistic than cultural. It also involves issues of production, audience,
distribution (TV and theatre versus festival); in addition, some creators desire to be known
foremost as quality animators rather than quality Japanese animators.
1 3
The government motives and policies that may be exploiting and controlling a peoples art movement for its own unrelated ends have been
criticized by Otsuka Eiji.
41
at Kyoto University. This paper was initially presented at the Society for Animation Studies
conference in Atlanta, 2009. This paper is intended to help prepare the groundwork for a book of
essays and interviews on Japanese animation.
References
Fukui, Shinjitsu (2008) ed. Anime no kykasho - anime gykai o mezasu hito no tame no
daiichihen: nihon no anime sangy (Animator Textbook - For Those who Wish to Enter the
Anime Industry - Volume One: Anime Industry in Japan). Tokyo: Anime jinzai
yokusei/kyiku puroguramu seisaku iinkai jimukyku.
Hosogaya, Atsushi (Kawazaki shimin myjamu) (2000) ed. Nihon anime no hisyki o sagaru (The
Catalog for the Exhibition - Searching for the Trajectory of Japanese Animation). Tokyo:
Yomiuri Shinbunsha.
Kano, Seiji (2004). A purodakushon kara sutajio giburi made - manga eiga wo sasaeta animt no
keifu (From Production A to Studio Ghibli - The Lineage of the Animator that Sustain the
Manga Eiga). in Nihon manga eiga no zenb - sono tanjy kara sen to Chihiro no
kamikakushi soshite(The Catalog for the Exhibition - Japanese Animated Films: A
Complete View from Their Birth to Spirited Away and Beyond). Tokyo: Museum of
Contemporary Art Tokyo.
Kawamoto, Kihachiro. Personal Interview. 8 July 2009.
Miyao, Daisuke (2007). Before anime: animation and the Pure Film Movement in pre-war
Japan. Japan Forum 14 (2) 2002: 191-209.
Miyazaki, Hayao (1996). Shuppatsuten 1979-1996 (Points of Departure 1979-1996). Tokyo:
Studio Ghibli.
______ (1997). Miyazaki no zass nto: zho kaiteiban (Miyazakis Daydream Note). Tokyo:
Dainippon Kaiga.
______ (2002). Kaze no kaeru basho - naushika kara sen to chihiro made no kiseki (Where the
Wind Blows - From Nausicaa to Chihiro). Tokyo: Rockin on.
______ (2002). Doromamire no tora - Miyazaki no ms nt (Hayao Miyazakis Fantasy Note Tigers Covered in Mud). Tokyo: Dainippon Kaiga.
______ (2004). Hiktei jidai - eiga kurenai no buta gensaku (The Age of the Flying Boat - The
Original of the Animated Film of Parco Rossos).
______ (2008). Orikaeshi ten 1997-2008 (The Turning Point 2008). Tokyo: Iwanami Shoten.
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Kinesic constructions
An aesthetic analysis of movement and performance in 3D animation
In animation the issue of movement is central to any discussion of its nature, irrespective of its
form, style or process of creation. As an animator, Norman McLaren believed the most
important thing in film is motion, movement (in Bendazzi, 1994:117), whilst Wells describes
animated films as the artificial creation of the illusion of movement in inanimate lines and
forms (1998:10). Movement is of primary concern in this simple definition and in earlier critical
analyses of animation, Sergei Eisenstein recognised if it moves, then its alive [italics in
original] (Leyda, 1988:54 quoted in Wells, 1998:14). This paper considers the concept of
movement in animation films expressed in the kinesic performance of the character(s).
The analysis focuses on movement in computer generated animation, specifically Final
Fantasy: The Spirits Within (2001: dir. Hironobu Sakaguchi), and Final Fantasy VII Advent
Children, (2005: dir. Tetsuya Nomura and Takeshi Nozue) and will draw on the work of Gunther
Kress and Theo van Leeuwen. It should be noted that this paper is an exploration of the social
semiotics grammar of Kress and van Leeuwen, as applied specifically to movement. This latter
aspect is somewhat neglected in their work and the analysis in this paper highlights the
applicability of their concepts to the analysis of movement in animation.
I have chosen the title of this paper to specifically echo this focus on movement. The word
kinesics comes from the Greek kinsis or movement and is the study of body movement and its
contribution to communication (OCD, 1982). The focus is therefore not only placed on
movements associated with the body, appreciably differentiated from movement as performance
or as gesture, but also how movement itself can contribute to communication or meaningmaking. The problem, as highlighted in this paper, is that movement slips between and into these
other concepts and becomes a part of them and as such, becomes a difficult element to analyse.
Discussions of animation tend to blend movement with these other concepts (of gesture,
performance, etc.) and although movement is inherent in these concepts, they do not necessitate
movement, nor are they made up of movement alone. Movement is therefore subjectively
transformed in relation to other concepts. So although Wells does state that animated motion
carries with it implied meaning, sometimes metaphoric or symbolic, he does also aver that
motion could be simply blocking, i.e. the movement from A to B (Wells, 2009)1. It is these
movements of the body from A to B that this paper considers as a starting point.
Since the advent of the moving image, theorists have repeatedly explored the nature of the
real in film and its relationship to indexical reality and the photoreal (see Arnheim, 1966;
Bazin, 1971; Earle, 1968; Kracauer, 1960 and Lotman, 1976). With the increase of digital
technologies, the issue of what is real in the construction of a visual narrative becomes even
more complex, highlighting nuanced understandings of how reality is interpreted from the screen
(see Keane, 2007; Manovich, 2001 and Elizabeth Menon, Damian Sutton and Jenna Ng all in
Sutton et al., 2007). The central theme of many of these discussions tends to focus on the
relationship to the photograph and such elements as lighting, colour, and composition all static
aesthetic elements; movement as an indicator of reality is seldom the focus of the argument.
However, Metzs (1974) seminal discussion on Film Language not only considers the issue of
1
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Media Studies (CFMS) at the University of Cape Town (UCT) in Cape Town, South Africa. He
teaches Video Production and Storytelling for the centre and lectures on animation and gay and
lesbian films. Most of his research focuses on topics related to his thesis, namely animation,
movement in animation and the history of animation in South Africa. This paper was delivered on
12 July 2009, at the 21st Annual Society for Animation Studies Conference: The Persistence of
Animation (10 - 12 July 2009), Savannah College for Art and Design (SCAD), Atlanta Campus,
Atlanta, Georgia, USA.
References
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