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G A T E S
Or, who are they, whom we fight
Nightmares are commonplace things. Images of fear are more disturbing than
dangerous. More deadly, by far, are pleasant dreams. Dreams from which we do not
wish to awake; that stifle ambition, placate desire, and ultimately smother will.
Some do so from active evil intent, seeking to bring forth their dark dominion
once more one earth- these are Inspirations, the overlords of the shadowlands of
dream.
These dreams are the proper foes of the Lucid, though not the only ones. All
things are dangerous and beneficent by turns in the lands of sleep.
The defense of the dream is a battle without end, a war without inception or
hope of final victory.
A considerable period in the past, the selfsame dream took hold of a greater
number, unopposed; the result being the empire whose heart lies
buried at Tenochtitlán.
This may not be entirely true, on balance; however, belief has its
own power in the dreamtime, and the armies of beguiling are
beyond number, more than sufficient to create, should they succeed,
their own reality.
The second facet of multiple incursions that, in a world rich in ironies, keeps
lucids awake at night, is their native subtlety. Generally speaking, a multiple dream is
entirely contained within a single motif- a recurring object, impression, or event.
Multiples are generally categorized by the type of repeated stimulus in which they
are embodied.
Multiples linked to a visual image or object are called glimmers, not without
reason, since light patterns are in fact a common carrier of their taint. These are
among the easiest to combat, since the removal or significant change of the image,
including iteration, is sufficient to drive the intruder out.
Those linked to a recurring action are known as tics, and are considerably
more difficult to destroy; frequently, they are not even detected until much too late,
when it becomes apparent that a persistent habit is rooted not within, but without the
psyche.
Even with all the knowledge dreamers of today possess with regard to the
wolves of dream, infection is still a distinct possibility; more than one seemingly
invincible warrior of image has been felled by a tune they couldn't get out of their
head.
Our precious diamonds
Beside external threats to agency and sanity, all dreamers must eventually face
an enemy within- their shadow. While the concept of an unacknowledged portion of
the self must be regarded as an ancient one- talk of inner demons is nothing new-
our modern age has provided unprecedented avenues for the expression of this
other self.
There are a thousand doorways, today, for the entrance of the shadow.
The other aspect of shadows that breeds fear in the dreaming population is
their alien nature; they are, though internal, possessed of their own will and purpose,
almost always at odds with the ends of the primary mind.
Only unremitting vigilance, and, ultimately, a coming to terms, can make the
shadow anything less than a downfall in waiting.
A strange
And beautiful Flower
The reason for this reticence is immersion, and the loss thereof; immersion
results from treating a dream as reality, and is lost by treating a dream as the
malleable thing a dreamer may know it to be.
With too much, however, a dreamer may never emerge from the dream in
which they are traveling; the reality they have accepted becomes the only one in
which they may move.
When a character moves through a scene freely making use of their powers to
warp and insert, and otherwise manipulate and change a dream, they grow more
convinced of the essential truth of the waking world; they gain grounding.
While grounding makes a dreamer less able to lay their will upon the
dreamscape, it also render them considerably more resilient to the hostile effects of
images.
A lucid's images are their most precious possessions for many reasons- to
some, they are mere playthings, pleasant things used to provide a congenial
atmosphere wherever their minds may travel.