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that's
the SAME color as his bishop for the WIN. Not
always an easy task but required to improve your
chances
of
winning.
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The bishop can position himself behind the king to
make it difficult for the rook to fork the bishop &
the back rank. Let's watch how White wins the
bishop:
Rook vs Bishop Endgame
How to Win the Bishop when the Bishop Prevents the
Rook Fork
1. Rg3Attacks the bishop off his defensive square. White
wants the bishop to run along the diagonal so he can
execute the bishop/back rank fork.
1... Be4Black has other ideas and moves only to the e,f
or g files to prevent the rook fork.
(1... Bc6If he instead moves here 2. Rc3The rook attacks
& Skewers the back rank 2... Bd7If the bishop defends the
back rank mate 3. Rb3Simply move over one
f
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his bishop.
90. Kf6Be391. Kf7Ba7Zhidkov positions his bishop
behind the king to prevent the rook from forking the
bishop and h-file.
92. Ra6Although the game proceeds on the side of the
board, the principles are the same. Chase the bishop into
an open diagonal.
92... Bb8The bishop wants to stay on the 6th, 7th and
8th ranks.
93. Ra8Bc794. Rc8Bf4Finally, Zhidkov moves onto an
open diagonal.
95. Rc4Tal attacks the bishop and skewers the h-file.
95... Bg5Bishop defends the mating square.
96. Rc3Tal simply moves the rook over for the check and
eventual mate. Zhidkov resigned here but if it continued.
96... Kh697. Rh3+Bh498. Rxh4+Kg599. Re4Kf5100.
Re6A resignable position.
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Second: Have
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If the opponent has an advanced pawn on the hfile, the bishop MUST defend the h7 square to
Draw. BLack will LOSE if the bishop continues to
block on the g8 square because the h-pawn will
eventually be pushed to h7, taking away that
option.
E. Lequesne vs. J. Berger
Rook vs Bishop Endgame with a Rook Pawn | 1-0
Without the h5-pawn, both ...Kg8 & ...Bc4 lead to a draw.
However, with the pawn on the h-file it becomes more
important for the bishop to cotnrol the h7 square and not
his pawn.
4. Rc4Bb15. Rf4+Kg8This position will DRAW.
f
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It's easy to read an article and then forget how to
make the moves when you need them in a game.
You'll find the above positions setup as a puzzle
from both sides to practice your Rook vs Bishop
Endgames. First on the rook's side with the king in
the Swimmingly Winning Corner, then on the
bishop's side with the king in the Oddly Drawing
Corner. Refer to the above positions if needed,
then rinse and repeat until you can recall the
moves
by
analyzing
the
position.
White to Move
g:(
Capture the Bishop
White to Move
g:(
King in the Opposite Colored Corner of his
bishop
Black to Move
g:(
King in Opposite Colored Corner of Bishop
vs Rook & Advanced h-file Pawn
Black to Move
g:(
The king and bishop play for a DRAW while the king
and rook play for the WIN. With the above
information added to your endgame knowledge
you'll be prepared to play on either side. Now go
have
a
Swimmingly
Odd
Day!