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Quinn Richter

quinnrichter@gmail.com
425-343-5515
quinnrichter.com

Producer | Program/Project Manager


METHODOLOGIES
-

Agile
Scrum
Kanban
Waterfall

LANGUAGES
-

C/C++
Lua
C#
Python
Javascript

TOOLS
-

JIRA Agile
Confluence
Asana
Trello
Git
Mercurial
SVN
Perforce
- JIRA & Perforce
Server
Administration
- Estimation

SOFTWARE
-

Photoshop
After Effects
Premiere
Visual
Studio 11
Google Apps
Script
Xcode
Microsoft Office
Suite
Visio
Unreal Engine 4

DESIGN
- Playtesting
- Systems Design
- Gameplay
Programming
- Technical
Writing

Work Experience
ASSOCIATE ACCOUNT MANAGER I NTERN TURBINE
WBPlay Marketing and Identity Platform

[May 2015 Aug. 2015]


- Managed the status of engagements to ensure all teams and stakeholders were in sync.
- Assisted with testing and supporting WB Play cloud services in a live production environment to improve
uptime and health.
- Designed tools and processes in JIRA to better track new engagements, which gave greater visibility and
further enforced accountability.
- Collaborated with WB Games studios to make sure the development of WB Play aligned with their needs.
- Supported the launch of Batman: Arkham Knight and Gauntlet.

Student Projects
PRODUCER ASCENSION
3D third person narrative adventure in Unreal Engine 4

[Aug. 2015 Present]


- Planned all milestone and release schedules for development, design, audio, and art teams.
- Oversaw and aided in pre-production and production by devising new approaches to problems and
solutions that accommodated multiple ideas.
- Administered Perforce server and established best practices that provide a smooth workflow for all
members of the team.
- Integral member of the design team helping concepts become reality.

PRODUCER AND GAMEPLAY PROGRAMMER C OLOSSAL


3D first person arena mech shooter in a Custom Engine

[Aug. 2014 May 2015]


- Executed Agile methodologies by writing user stories, managing project backlog and Scrum board using
JIRA Agile to keep the team focused, on track, and in scope.
- Designed and programmed mechanics and gameplay logic in Lua.
- Implemented development pipeline to increase code quality and developers productivity using
Bitbucket, JIRA Agile, and Mercurial.
- Hosted team weekend work sessions to increase morale and foster team communication.

PRODUCER FROM WHERE SHE DREAMS


2D point-and-click adventure game in a Custom Engine

[Jan. 2014 Apr. 2014]


- Successfully integrated into the team halfway through the project lifecycle.
- Implemented Agile methodologies to help the project get back on track and keep the team focused.
- Led team to ensure project met all Certification Requirements.

School Experience
TEACHING ASSISTANT GAM 100
DigiPen Institute of Technology

[Sept. 2013 Apr. 2015]


- Helped students manage the scope of projects to ensure deadline completion.
- Solved team communication problems and helped teams utilize their resources to their full potential.
- Taught time and project management skills to help teams keep their projects on track.

RESIDENT ASSISTANT
DigiPen Institute of Technology

[Sept. 2013 May 2015]


- Designed, managed, and budgeted events for 60+ residents to help integration with the DigiPen
community.
- Successfully mediated conflicts, cultivated healthy communication within the community, and met with
residents one-on-one to identify concerns and solve issues.
- safeTALK-certified to identify individuals with suicidal thoughts and connect them to first aid resources.

Education
DIGIPEN INSTITUTE OF TECHNOLOGY
Bachelor of Science in Computer Science and Game Design

[2016 (Expected)]

CASCADIA COMMUNITY COLLEGE


Associate Degree in Integrated Studies

[2012]

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