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C3 Collision at Cajamarca
(old vs new) (Spinards vs Incas)
168 Spanish Conquistadors
slaughtered more than 7,000
Inca warriors within 24 hours
Pizarro capture Atahuallpa
Steel swords, armor, guns and
horses
Atahuallpa at Cajamarca? Just
won civil war that divided the
Incas Smallpox epidemic, spread
by Spanish settler in
Panama/Columbia
Pizarro at Cajamarca?
European maritime technology,
centralized political organization
+ writing
Atahuallpa walking into trap:
Little information, poor info from
envoy, underestimation No
writing? Information can be
spread more widely, accurately,
more detailed than word of
mouth. Poor body knowledge
about human behaviour
Proximate factors 1) Guns 2)
Steel 3) Horses 4) Germs 5)
Centralized politics 6) Writing
7)Maritime tech
Ultimate factors: knowledge
spreading from the Fertile
Cresent
East/West axis Ease of
species spreading + many
suitable wild species many
domesticated plant and animal
species Food surpluses, food
storage Large, dense,
sedentary, stratified society
C6 Farm or not
Food production requires more
time than hunter-gatherers. It
was not a sudden
discovery/invention. Slowly
evolved. Food production and
hunting-gathering are alternative
strategies. Over the last 10,000
years food production prevailed.
5 factors!
1)Extinction of animals
2)Increased availability of
domestic able wild plants 3)
Improved tech for collecting,
processing and storing food 4)2way link rise in human
population and rise in food
production-autocatalytic
process positive feedback
cycle: these are the reasons why
food production only began in
8500BC and not earlier because
back then hunting was more
rewarding, wild animals were
more abundant, wild plans not
abundant, lack tech
5) Geographic Boundaries.
Food producers with denser
population displaced or killed
hunters. Either the hunters
convert to farmers or get
killed/displaced. Those hunters
that survived and escaped were
those confined to areas not fit for
food production and that
geographical boundaries
protected them.
C1 innovation
Innovations are a subset of
inventions(exploit and apply to
business)
InventionCommercialization-Diffusion
Successful innovation =
Technology + business model
Commercialisation: business
model -> value creation & value
capture
Why innovations fail?
1) technological failure(doesn`t
work)
2) Market failure : Change in
market conditions/Product doesn`t
meet consumer needs/poor
marketing
Source of innovation:
Individuals: Growth of the small
firmsector
Corporate undertakings: Able to
support R&D, integrate several biz
functions for successful
exploitation; sufficient resources
Users: Awareness of needs.
Understanding of market
requirements unconventional
wisdom&lead-user innovation.
Employee: Close involvement in
work
Outsiders: Avoid pitfalls, less
inhibitions, open to new approach,
wide knowledge base, greater
absorptive capacity
Spillovers: Follower strategy.
Occurs where there are a large
number of potential applications.
Involves other firms` benefit from
R&D expenditure of leader firm.
Occurs where it is difficult to
prevent others from appropriating
benefits. Often associated with
need for complementary assets.
Process Needs: Manufacturing
process requirements is a stimulus
to innovation. Lowering costs may
act as driver. Bottleneck leads to
process improvement
Implications:
Tech is cyclical(Hesitant start
fast growth saturation decline
& stagnate);
Variation in rate of innovation
(innovations bunched together);
Reinforce notion of diff
innovations (early-radical, laterincremental);
Some tech bigger
impact(transforming power);
Tech correspond with
institutional
changes(education&training,
industrial relations, corporate
structures, system of mgt, capital
mkts, legal framework)
Ability to link tech to
economic & social aspects of
life ;
Highlight impact of
transforming tech and costs
C3Technological Change:
Prosperity: Innovation diffusion
Produced in large quantity, price
comes down, rising living
standard, startups, expansion ,
products are produced in large
quantity in broader market.
Recession: Innovation spillover
new work practices & productivity
growth, diminishing returns,
spillover surplus firms shakeout,
C2 Type of Innovation
3 Innovation forms: Product,
Service, Process
4 Innovation types: incremental,
radical, modular, architectural
Component knowledge; System
knowledge
Collective Switching Cost; Lock-in
effect
Innovation categorization
has predictive power of impact
of particular innovation. Firms
respond to innovation vary
in Component -> rapid take-up
of new technology to reinforce
competitive position of
incumbent System
/architectural change ->
incumbents less happy as
position may be eroded
C5 Sources of Innovation
Absorptive capacity: ability to
recognize, absorb and apply |
Determinants for absorptive
capacity: Exposure to relevant
knowledge | Presence of prior
related knowledge | Diversity of
experience (in an organization)
4 Basis of Insight(a moment
Development
ManufacturingSales
-Role of market is
central+source of idea
innovation process is linear,
sequential. Market forms the
source of ideas for new
innovations knowledge of
consumer requirement: drives
R&D
-technological incrementalism
-Firms devote energies on
incremental innovations to meet
customer needs but ignore
emerging new technologies that
may lead to radical innovations
- lose capacity to innovation when
use old technology if time is
superseded
Both these 2 models are flawed
Functional strategy(Marketing,
HR, Ops, Tech) | Product
development; collaborative
innovation; alliances &
agreements &contracts; vertical
disintegration; ceasing certain tech
intensive and costly activities such as
research; innovation process and
integration of development activities
carried out by partners. Open
innovation: [Internal
Derivative Strategy [Reinnovation] less risk --Apply new
technology to existing products:
Lower innovation cost /investment;
builds on existing customer
knowledge; causes incremental
innovation
External Process/external Tech
exploitation (tech is sold to 3rd party
who undertakes innovation)
Licensing: let someone else use the
technology in return for royalty
payment / Control & strength of IPR
protection environments
3 factors affecting decision to
license
1)Complementary assets in
production & marketing 2)Transaction
costs associated with acquiring
complementary assets
3) Competition in final product
market
Spin-off: where one organization
literally creates another organization
in order to exploit the techonlogy
Avoids unnecessary distractions to
the main firm, whose core may not be
about the technology
Means of achieving spin-off: Initial
public offering(IPO); Managementbuy-out(MBO); Sale to venture
capitalist; Sale to another company;
Get lump sum VS future income
stream(Licensing) Why external
Exploitation:
Lack of resources; Lack not
knowledge; Poor fit with firm`s
strategy; lack of reach; lack of
motivation (Product Strategy)
Innovation Strategy: for carrying
out an innovation (who&when)
Internal exploitation :
First/Early Mover Strategy
Gain dominant & enduring market
position; Set consumer expectation &
build strong market share
Depends on 3 factors for success
Appropriability: Extent which
innovator is able to appropriate the
benefits of innovation for himself and
stop others from copying (IPR)
Complementary assets If
important, lower chance of
succeeding. Would-be imitators can
easily put such assets in place and
compete
Product standards Extent to which
the creation of a common standard
facilities interchangeability or
training. Ability for innovation to
become industry standards.
Follower/Imitator Strategy
Free rider effects: if
infrastructure/facilities can be
used/copied easily. Gaining regulatory
approval. Pioneer firm has to bear
costs that followers do not. Imitation
costs: if lowease for development
of copycat products. Scope
economies: Where several versions
of a product share a common origin;
Able to reduce costs for follower
firms. Learning effects: Follower
Social Networks: Principle of Reciprocity -The degree to which you trade favors with others. Principle of Exchange -Greater opportunity 4
trading-each party brings a complementary resource and increases the value of exchange ; Principle of Similarity -Network ties, tend to develop
spontaneously between actors with common backgrounds, values, and interests