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Warrior

Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter
15
15 per level
5 per level
25 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
2
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
3
2
2
2

Reduced Costs
Feats of Strength

Innate Bonuses
Primary
5 Attack per Level
5 Block per Level
5 Wear Armor per Level

Special
N/A

Secondary
5 Feats of Strength per Level

Acrobatic Warrior
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter
20
10 per level
10 per level
25 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
3
2
2
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative
Reduced Costs

Innate Bonuses
Primary
5 Attack per Level
5 Dodge per Level

Special
N/A

2
2
2
3
2
2
2

Secondary
10 Acrobatics per Level
10 Jump per Level
10 Athletecism per Level
10 Sleight of Hand per Level
10 Style per Level

Paladin
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter
15
15 per level
5 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
2
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
2
60
3
3
3
3
1

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
1
2
2
2
3
2

Reduced Costs
Withstand Pain

Innate Bonuses
Primary
5 Block per Level
10 Wear Armor per Level
10 Banish per Level
20 Zeon per Level

Special
If the Paladin doesn't want to develop any super
exchange the +10 Banish and +20 Zeon per Lev

Secondary
10 Leadership per Level
10 Withstand Pain per level
5 Style per Level

t want to develop any supernatural ability, he can


anish and +20 Zeon per Level for +10 Composure per Level

Dark Paladin
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter
15
15 per level
5 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
2
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
2
60
3
3
1
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
1
2
2
2
2
2

Reduced Costs
Composure

Innate Bonuses
Primary
5 Block per Level
5 Wear Armor per Level
10 Control per Level
20 Zeon per Level

Special
If the Dark Paladin doesn't want to develop any s
exchange the +10 Control and +20 Zeon per Lev

Secondary
10 Intimidate per Level
10 Composure per level
5 Style per Level
5 Persuasion per Level

oesn't want to develop any supernatural ability, he can


ontrol and +20 Zeon per Level for +10 Withstand Pain per Level

Weaponmaster
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter
10
20 per level
5 per level
10 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
1
3
30

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
3
1
3
2

Reduced Costs

Innate Bonuses
Primary
5 Attack per Level
5 Block per Level
10 Wear Armor per Level

Special
Purchasing General Weapon Modules, Archtypica
Syle Modules costs the Weaponmaster only half

Secondary
5 Feats of Strength per Level

Weapon Modules, Archtypical Weapon Modules, and


he Weaponmaster only half the usual DP

Technician
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Domine
20
5 per level
5 per level
50 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
2
1
10

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative
Reduced Costs

Innate Bonuses
Primary
5 Attack per Level

Special

2
2
2
3
2
2
2

Secondary

Tao
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter
20
10 per level
5 per level
30 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
2
2
15

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
3
2
2
2

Reduced Costs
Withstand Pain

Innate Bonuses
Primary

Special
Martial Arts are reduced costs listed in the Domi

Secondary
5 Style per Level

ced costs listed in the Domine Exxet book

Ranger
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter / Prowler
20
10 per level
15 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
2
2
25

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
1
3
3
2
2

Reduced Costs
Trap Lore
Herbal Lore
Animals
Medicine

1
2
1
2

Innate Bonuses
Primary
5 Attack per Level

Special
N/A

Secondary
10 Notice per Level 5 Animals per Level
10 Search per Level 5 Herbal Lore per Level
10 Track per Level
5 Trap Lore per Level

Shadow
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter, Prowler
15
5 per level
10 per level
25 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
3
2
2
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative
Reduced Costs

Innate Bonuses
Primary
5 Attack per Level
5 Dodge per Level

Special
N/A

2
2
2
3
2
2
2

Secondary
10 Notice per Level
10 Search per Level
10 Hide per Level
10 Stealth per Level

Thief
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Prowler
20
5 per level
10 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
2
3
2
3
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

1
2
2
3
3
1
2

Reduced Costs
Appraisal

Innate Bonuses
Primary
5 Dodge per Level

Special
5 per Level to the ability Ki Concealment (Only if

Secondary
5 Notice per Level
5 Search per Level
5 Hide per Level
5 Stealth per Level

5 Trap Lore per Level


5 Sleight of Hand per Level
10 Theft per Level

bility Ki Concealment (Only if Developed)

Assassin
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Prowler
20
5 per level
10 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
3
2
3
2
25

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
1
3
3
2
2

Reduced Costs
Stealth
Composure
Memorize

1
1
1

Innate Bonuses
Primary
5 Attack per Level

Special
N/A

Secondary
10 Notice per Level 10 Poisons per Level
10 Search per Level 10 Composure per Level
10 Hide per Level
10 Trap Lore per Level
10 Stealth per Level

Wizard
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Mystic
20
5 per level
5 per level
0 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
3
3
2
3
3
30

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

60%
1
50
2
2
2
2
2

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
2
3
2
2

Reduced Costs
Magic Appraisal

Innate Bonuses
Primary
100 Zeon pe rLevel

Special
N/A

Secondary
10 Magic Appraisal per Level
5 Occult per Level

Warlock
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter, Mystic
20
10 per level
5 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
2
2
2
2
2
25

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
1
50
2
2
2
2
2

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative
Reduced Costs

Innate Bonuses
Primary
5 Attack per Level
5 Block per Level
5 Dodge per Level
20 Zeon per Level
Special
N/A

2
2
2
2
2
2
2

Secondary
5 Magic Appraisal per Level

Illusionist
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Prowler
20
5 per level
5 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
3
3
2
3
2
25

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

60%
1
60
3
3
3
3
1

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
2
3
2
2

Reduced Costs
Sleight of Hand
Persuasion

1
1

Innate Bonuses
Primary
75 Zeon per Level

Special
If the Paladin doesn't want to develop any super
exchange the +10 Banish and +20 Zeon per Lev

Secondary
5 Magic Appraisal per level
10 Stealth per Level
10 Hide per Level
10 Sleight of Hand per Level

5 Disguise per Level


5 Theft per Level
5 Persuasion per Level

t want to develop any supernatural ability, he can


anish and +20 Zeon per Level for +10 Composure per Level

Wizard Mentalist
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Mystic, Psychic
20
5 per level
5 per level
10 per level
1 per level

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
3
3
2
3
3
30

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
1
50
2
2
2
2
2

Psychic Ability
Psychic Point
Pyschic Projection

50%
10
2

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative
Reduced Costs

Innate Bonuses
Primary
100 Zeon per Level

Special
N/A

2
2
2
2
3
2
2

Secondary
10 Magic Appraisal per Level
5 Occult per Level

Summoner
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Mystic
20
5 per level
5 per level
10 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
3
3
2
3
3
30

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

60%
1
60
3
1
1
1
1

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
2
3
2
2

Reduced Costs
Occult

Innate Bonuses
Primary
50 Zeon per Level
10 Summon per Level
10 Control per Level
10 Bind per Level
10 Banish per Level

Special
If the Paladin doesn't want to develop any super
exchange the +10 Banish and +20 Zeon per Lev

Secondary
5 Magic Appraisal per Level
10 Occult per Level

ant to develop any supernatural ability, he can


ish and +20 Zeon per Level for +10 Composure per Level

Warrior Summoner
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter, Mystic
20
10 per level
5 per level
20 per level
1 per 3 levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
2
2
2
2
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
1
60
3
1
1
1
1

Psychic Ability
Psychic Point
Pyschic Projection

50%
20
3

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
2
2
2
2

Reduced Costs

Innate Bonuses
Primary
5 Attack per Level
5 Block per Level
5 Dodge per Level
20 Zeon per Level
Special
N/A

5
5
5
5

Summon per Level


Control per Level
Bind per Level
Banish per Level

5
5
5
5

Summon per Level


Control per Level
Bind per Level
Banish per Level

Secondary
5 Occult per Level

Mentalist
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

5
5
10
1

Psychic
20
per level
per level
per level
per level

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
3
3
2
3
3
30

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

60%
10
2

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative
Reduced Costs

Innate Bonuses
Primary
N/A

Special
N/A

2
2
2
2
3
2
2

Secondary
N/A

Warrior Mentalist
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Fighter, Psychic
20
10 per level
5 per level
20 per level
1 per Level

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

50%
2
2
2
2
2
25

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
3
70
3
3
3
3
3

Psychic Ability
Psychic Point
Pyschic Projection

50%
15
2

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative
Reduced Costs

Innate Bonuses
Primary
5 Attack per Level
5 Block per Level
5 Dodge per Level

Special
N/A

2
2
2
3
2
2
2

Secondary

Freelancer
Archetype
Life Point Multiple
Life Points
Initiative
Martial Knowledge
Innate Psychich Points

Novel
20
5 per level
5 per level
20 per level
1 per 2 Levels

Primary Abilities
Combat Ability Limit
Attack
Block
Dodge
Wear Armor
Ki
Accumalation Multiple

60%
2
2
2
2
2
20

Supernatural Ability
5 Zeon
MA Multiple
Magic Projection
Summon
Control
Bind
Banish

50%
2
60
2
2
2
2
2

Psychic Ability
Psychic Point
Pyschic Projection

60%
20
2

Secondary Abilities
Athletics
Social
Perceptive
Intellectual
Vigor
Subterfuge
Creative

2
2
2
2
2
2
2

Reduced Costs

Innate Bonuses
Primary
10 Zeon per Level

Special
It costs the Freelancer only 20 DP to change c

Secondary
10 to five different abilities per level

er only 20 DP to change class to any other Archetype, or vice versa.

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