Você está na página 1de 3

Lamashtu

The River
Kingdoms
(Lambreth)

Character Name

Player Name

Deity

Region

Alignment

Expert 2

Goblin / Humanoid

Small / 5 ft.

3' 1" / 35 lbs.

Darkvision (60 ft.)

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

Jarl Quicksnort

2 (1/2)

2000 / 5000

Male

Character Level (CR)

EXP/NEXT LEVEL

AGE

GENDER

ABILITY NAME

STR

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

10

+0

hit points

DEX 18

+4

armor class

Strength

Dexterity

Constitution

INT
Intelligence

WIS
Wisdom

AC

-1

14

+2

10

+0

CHA

Charisma

SUBDUAL DAMAGE

17

13

15

FLAT

10

TOTAL

+4
DEX
MODIFIER

BASE

TOUCH

+4

modifier

FORTITUDE

-1

+4

(constitution)

REFLEX
(dexterity)

+0

+0

MAGIC

-1

+4

MISC

+0

+0

EPIC

+0

+0

+0

+3

(wisdom)

+3

+0

+0

+0

+0










TOTAL

MELEE

BASE ATTACK BONUS

+2

+6

+0

STAT

+1

+1

+1

SIZE

+0

+4

+0

MISC

+1

+1

-1

TEMP

EPIC

+0

+0

+2

attack bonus

CMB




attack bonus

RANGED

attack bonus
BULL
RUSH

OVERRUN

GRAPPLE

TRIP

DISARM

SUNDER

CMB

+0

+0

+0

+0

+0

+0

CMD

14

14

14

14

14

14




HAND

*Dagger (Bloodthirst) (Small)

Off-hand

TYPE SIZE

PS

TOTAL ATTACK BONUS

CRITICAL

REACH

19-20/x2

5 ft.

0
DEFLECTION

To Hit: +8

0
DODGE

Morale

Insight

Sacred

KEY ABILITY

SKILL
MODIFIER

ABILITY
MODIFIER

DEX
INT
CHA
STR
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
WIS
CHA
DEX
WIS
DEX
WIS
STR

9
2
5
5
2
-1
4
9
6
0
-1
7
5
-1
8
0
17
5
0

Profane

0
MISC

0
SPELL
RESIST

Acrobatics
Appraise
Bluff
Climb
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Geography)
Perception
Perform (Untrained)
Ride
Sense Motive
Stealth
Survival
Swim

MAX RANKS: 2/2

SKILLS
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

4
2
-1
0
2
-1
-1
4
4
0
-1
2
0
-1
4
0
4
0
0

RANKS

MISC
MODIFIER

2
2

4
3

2
2

+
+

+
+

+
+

+
+
+
+

2
2

2
2

3
3
2

3
3

11
3

+
+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

1d3+2

Range: 10 ft.

ARMOR
CHECK
PENALTY

NATURAL
ARMOR

DAMAGE

+8
TH
Dam

Arcane
Spell
Failure

SKILL NAME

WILL

1
SIZE

TOTAL SKILLPOINTS: 16

TEMP

+0

STAT

10 +0
MISS
CHANCE


ABILITY

SHIELD
BONUS

+0
MISC
MODIFIER

-1
BASE
SAVE

ARMOR
BONUS

Light

Encumbrance

TOTAL

SPEED

Walk 30 ft.

INITIATIVE

SAVING THROWS

Points
DAMAGE REDUCTION

14
TOTAL

CON

10

WOUNDS/CURRENT HP

HP

Neutral Evil

Damage: 1d3+2

20 ft.

30 ft.

40 ft.

50 ft.

+6
1d3+2

+4
1d3+2

+2
1d3+2

+0
1d3+2

+8
1d3+2

Special Properties: Deals an additional +1 point of damage against the target for each bleeding
wound the creature possesses (maximum +10)., deals 1 point of bleed damage per hit
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

AC

MAXDEX

CHECK

SPELL FAILURE

*Leather (Small)

Light

+2

+6

+0

10

Character: Jarl Quicksnort


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 11:35:40 PM

Level:2 (CR:1/2)
Page 1

EQUIPMENT
ITEM

LOCATION
Equipped

Dagger (Bloodthirst) (Small)

QTY
1

WT / COST
0.5 / 93,102

Deals an additional +1 point of damage against the target for each bleeding wound the creature possesses (maximum
+10)., deals 1 point of bleed damage per hit

Equipped

Dagger (Bloodthirst) (Small)

0.5 / 93,102

Deals an additional +1 point of damage against the target for each bleeding wound the creature possesses (maximum
+10)., deals 1 point of bleed damage per hit

Equipped

7.5 / 10

Equipped

0.1 / 1

Pouch (Belt)
(Small)
12.62 lbs.

2 (4) / 1 (2)

Leather (Small)
Pouch (Belt) (Small)
4 lbs., 2 Caltrops

Caltrops
TOTAL WEIGHT CARRIED/VALUE

186,217gp

WEIGHT ALLOWANCE
Light 25
Lift over head 75

Medium 50
Lift off ground 150

Heavy 75
Push / Drag 375

Languages
Common, Gnoll, Goblin

Traits
Anatomist

[Paizo Inc. - Advanced


Player's Guide, p.327]
You have studied the workings of anatomy, either as a student at university or as an
apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to
confirm critical hits.
Fast-Talker
[Paizo Inc. - Advanced
Player's Guide, p.330]
You had a knack at getting yourself into trouble as a child, and as a result developed
a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff
is always a class skill for you.

Special Qualities
Fast (Ex)

[Paizo Inc. - Bestiary,


p.115]

Goblins have a base speed of 30 ft.


Skilled (Ex)

[Paizo Inc. - Bestiary,


p.18]

Goblins gain a +4 racial bonus on Ride and Stealth checks.

Feats
Weapon Finesse

[Paizo Inc. - Core


Rulebook, p.136]
You are trained in using your agility in melee combat, as opposed to brute strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Armor Proficiency, Light
[Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing light armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Simple Weapon Proficiency
[Paizo Inc. - Core
Rulebook, p.133]
You are trained in the use of basic weapons.
You make attack rolls with simple weapons without penalty.

Proficiencies
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Boarding Pike, Brass
Knife, Brass Knuckles, Cestus, Club, Crossbow (Heavy), Crossbow (Light),
Dagger, Dagger (Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet
(Spiked), Grapple, Hook Hand, Javelin, Longspear, Mace (Heavy), Mace
(Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle, Sling,
Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,
Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)

Templates

Character: Jarl Quicksnort


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 11:35:40 PM

Level:2 (CR:1/2)
Page 2

Jarl Quicksnort
Goblin
RACE

0
AGE

Male
GENDER

Darkvision (60 ft.)


VISION

Neutral Evil
ALIGNMENT

Right
DOMINANT HAND

3' 1"
HEIGHT

35 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

The River Kingdoms (Lambreth)


REGION

Lamashtu
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:
You are the son of the leader of the Quicksnort clan and fourth in line for the cheiftanship, maybe this will thin some of your brothers
out.
You were neaqr the throne room when the invqsion started, you ran into the throne room to find it being looten and your father's body
on the ground as well as the king dead. You grabbed what you could and got out. You ducked into a side passage with a few other
goblins. You could probably team up and get out.

Your "evil" is best described as disdain. You hold every other living creature in high contempt and refuse to acknowledge anyone as
better than you. You are glad your father was dead because that means you get to move up the ladder towards cheiftanhood.
You know about a large stash of poison and alchemist's fire hidden near the entrance of the caverns but it is the total opposite
direction of where you are going and you would be guaranteed to run into the invading force.

Character: Jarl Quicksnort


Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.05.01 on Jan 25, 2016 at 11:35:40 PM

Level:2 (CR:1/2)
Page 3

Interesses relacionados