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Switching Instruments in Real-Time in

Logic Pro X
ask.audio

Logic Pro's EXS24 has the ability to switch between groups of samples while it's
being played. This is used commonly in orchestral production. For example,
playing chords with an orchestral string that changes from a sustained set of
notes, to a shorter more staccato way of playing. After adding samples to
different groups within EXS24 you "switch" between sample sets in various ways
like via MIDI note numbers on your controller, or with what are called
articulation IDs that are easily and individually set for each note in the Piano
Roll.
Let's look at "Switching" with electronic dance music in mind. Wouldn't it be
cool if you could change the sample you're playing on an instrument while you
play it, or as it's playing back from the piano roll? In this intermediate to
advanced article, well make a playable EXS24 instrument that switches out the
current sample by using lower notes on your MIDI controller. Think electro
house for sure, but this is equally great for deep house, or any genre with held
melodic parts. Using vocal stabs this method is great for Trap and Hip Hop too.
This seems complex at first, but you'll be led to save a Library Patch so you can
simply open a blank version and easily replace the elements with ones in use in
your current song.

Step 1: Make (or Find) the Source Files


Pick your first lead sound, and either record or step in a one or two barsingle
noteheld out for the length of the bar(s). Quantize the region so the note is
exactly at the start of a bar/region, and remember what note you held (youll
need to know this later). If the sound you are bouncing is a single channel strip
(not a track stack), right-click the region and choose "Bounce in place" from the
bounce and join menu. If the sound you're bouncing is a Track Stack, then select
the region, and from the File menu > Export Menu, select "Export 1 Region as

Audio File" and click the Add Resulting Files to Project Browser button. Open
the project browser and drag the file just created to the arrange window. Now
simply change out the instrument/library patch and repeat these steps for as
many sounds as you want in your instrument. You should end up with various 1
or 2 bar in length audio regions like in the image below.

When your chosen sounds are similar, the effect of this process will be a bit more
subtle, but the real fun begins when you mix and match different types of
sounds. Dont want to make your own samples? Many sample packs have one-

shot bass and lead sounds and will usually include the key note in the name of
the file.

Step 2: Make the Sampler Instrument


Highlight all the regions you want in your instrument, right-click and choose
"Convert to New Sampler Track" from the Convert menu. When the menu comes
up, make sure you "Create Zones by" region and not by transient markers. Also
change the Trigger Note Range left value to C2 so the samples are placed higher
on the keyboard... you can change this easily in the EXS24 instrument later
however. Give it a meaningful name, and click OK to create the instrument.
Delete the MIDI region created after making the instrument.

Step 3: Pitch Each Sample


Open the EXS24 interface, and from the top right corner of it's interface click on
the Edit button (next to the Options button) to open EXS24's Instrument Editor
window. Each sample's key should be set via the "Pitch" menu. Simply set each
key to the same key as your sample. In my case I played F#2 for all five samples
so I've set F#2 for each one. If you think one of the lead samples would sound
better higher or lower, you can change instead to (note value) + 1 or 3. Once the
instrument is up and running, youll probably want to experiment with these

values. Do not, however, change the pitch of a sample to something its not, or
inharmonic mayhem awaits!

Step 4: Set Each Sample's Key Range


Adjust each sample's "Key Range" column. In step 6 we'll be using the 0 octave
as the keys that trigger the different samples, so set each sample's "Lo" value to
C1, and the Hi value two or three octaves higher as I did in the screen shot
below. You don't want the trigger keys to overlap at all so this is an important
step.

Step 5: Create a Separate Group for Each Sample


From the Group menu now, select New Group for as many individual samples as
you made (or as many as you think you'll need for future songs). Theres one
group already created by default. I made 6 one extra for future use. Youll see
the groups start to pop up on the left side column. I named each group to make it
easier to see them. You can drag between columns to expand them. Now, make
sure youre selected on All Zones and from each audio file's name, drag and
drop each sample into their own group (one sample per group).

Step 6: Select Groups by Different MIDI Numbers


There are two main views in the Instrument Editor: the Zones view and the
Groups view. Switch to the Groups view now by clicking the Groups button at the
top left of the window. From the window's local view menu select "View All."
Now scroll to the far right side of the window and look for the "Select Group By"

column. From this column's type menu select "note" for all of the individual
groups. From the "No." menu choose the MIDI notes on your controller you'll be
using to switch from sound to sound. The default C-2 is too low for our use.
Change the top group to "C0(zero)" and every sequential group the next MIDI
note higher. In my example I used C0, C#0, D0, D#0, E0 and F0. These notes on
your MIDI controller (or in the Piano Roll) are now used to switch between
sample sets. Give it a try! Close the Instrument editor now and save when it asks.

Step 7: Playing/Sequencing a Part


If you're a player, record a riff, or step enter a sequence. The 0 octave is used to
switch out the sample. In my image below I played the part in on my MIDI
controller, then simply hand drew the group select notes. Every time the timeline
passes over a different note, the sample changes!

Step 8: Swapping Out Samples


Samples can easily be swapped out! Simply drag the new sample directly to the
name of the one you want to replace. You can do this in many ways... either
directly from the Workspace, from the Project/All Files browser, or from the
Finder/Desktop.

Step 9: Save the Instrument for Future Use


So you don't have to set this up from scratch every time, you'll want to save it to
the Library as a recallable setting. First of all, save the instrument you've made
now (if you like it) inside the EXS24 Instrument Editor. From the editors local
Instrument menu, choose "Save As." Also remember to save the project itself or
the samples you've made (that EXS24 are referencing) will be lost.

Now while on the Zones page, select all the individual zones and press the delete
key (Don't worry if you made something cool already, you just saved it above and
can reload it via the Instrument menu). Go back to the Instrument menu and
again select Save As. Name the instrument "Lead Switcher" then close the editor
and the EXS24 itself. Press Y to open the Library if it's not already opened. Make
sure the tiny blue Library arrow is pointing to the very top of the channel strip,
then simply press the Save button at the bottom right corner of the Library. Also
name the Library patch Lead Switcher (or whatever you want) and you're done!

Now you'll easily be able to open a blank Lead Switcher instrument from any
future project without a lengthy setup via the Library. When you're ready to use
it, open it from the Library, then open the EXS24 and click the Edit button. In
the EXS24 Editor simply drag and drop each sample to any of the empty groups
(you made above) and pitch each sample correctly. From the Key Range column,
make sure all the new samples you dragged in start above the trigger keys like
you did in Step 4 above. Make sure you save as a new instrument via the
Instrument menu for every song you use this in or your original blank
instrument will be replaced when you close and save the EXS24 Instrument
Editor.

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