Escolar Documentos
Profissional Documentos
Cultura Documentos
Reference Manual
No part of this book or the accompanying software may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or by any
information storage and retrieval system, without permission in writing from Chief Architect,
Inc.
Chief Architect is a registered trademark of Chief Architect, Inc.
The Sentry Spelling-Checker Engine Copyright 1994-2003 Wintertree Software Inc.
The City Blueprint and Country Blueprint fonts are 1992-1999 Payne Loving Trust. All
rights reserved.
All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective
owners.
Chapter 1: Overview
Introduction .........................................................................................1
Chief Architect Full vs. Lite ...............................................................1
Startup Options ...................................................................................2
The Chief Architect Environment .....................................................3
Toolbars................................................................................................6
Menus....................................................................................................7
Dialogs ..................................................................................................8
The Status Bar .....................................................................................8
Preferences and Defaults ....................................................................9
Drawing a Plan ..................................................................................10
Viewing Your Plan ............................................................................12
Program Updates...............................................................................15
Getting Help .......................................................................................15
Contents
Contents
ii
Contents
iii
iv
Contents
Chapter 6: Layers
Chapter Overview ...........................................................................215
Layer Sets .........................................................................................216
Layer Set Management ...................................................................217
Active Layer Set Control ................................................................218
Layer Display Options Dialog ........................................................218
Displaying Objects...........................................................................221
Select Layer Dialog..........................................................................222
Layer Tab .........................................................................................223
Layer Painter ...................................................................................224
Exporting/Importing Layer Sets ....................................................224
Layer Set Defaults Dialog ...............................................................225
vi
Contents
Chapter 8: Rooms
Chapter Overview ...........................................................................279
Room Definition...............................................................................280
Room Defaults..................................................................................280
Room Material Defaults..................................................................280
Floor & Ceiling Heights ..................................................................281
Selecting Rooms ...............................................................................283
Room Types......................................................................................284
Room Labels.....................................................................................286
Decks.................................................................................................288
Editing Rooms..................................................................................290
Special Ceilings ................................................................................292
Room Polylines.................................................................................295
Room Specification Dialog..............................................................296
Chapter 9: Doors
Chapter Overview ...........................................................................305
Door Defaults ...................................................................................305
The Door Tools ................................................................................306
Displaying Doors..............................................................................308
Editing Doors ...................................................................................309
Centering Doors and Windows ......................................................311
Changing Door Swings....................................................................312
Special Doors....................................................................................314
Door Specification Dialog ...............................................................315
Door Schedules.................................................................................325
vii
viii
Contents
Building a Foundation.....................................................................372
New Floor Dialog .............................................................................376
Displaying Foundations...................................................................376
Editing Foundations ........................................................................376
Aligning Stem Walls and Footings.................................................377
Resizing Stem Walls ........................................................................377
Deleting Foundations.......................................................................377
Rebuilding Monolithic Slab Foundations......................................378
Foundations and Room Specification ............................................378
The Slab Tools..................................................................................379
Editing Piers and Pads ....................................................................380
Slab Specification Dialog ................................................................381
ix
Contents
Wrapped Stairs................................................................................452
Other Special Railings & Stairs .....................................................453
Creating a Stairwell.........................................................................456
Rooms Below Staircases..................................................................457
Staircase Specification Dialog ........................................................458
Stair Landing Specification Dialog ................................................467
xi
xii
Contents
Quoins...............................................................................................537
Quoin Specification Dialog .............................................................538
Molding Profiles...............................................................................539
Symbol Moldings .............................................................................540
Molding Polylines ............................................................................541
Displaying Molding Polylines .........................................................543
Changing Profiles on Existing Moldings .......................................543
Frieze Moldings ...............................................................................543
Molding Polyline Specification Dialog...........................................544
3D Molding Polyline Specification Dialog.....................................546
xiii
xiv
Contents
xv
xvi
Contents
My Libraries ....................................................................................681
Architectural Blocks........................................................................681
Backdrops.........................................................................................682
Cabinet Doors and Drawers ...........................................................682
Cabinet Modules..............................................................................682
CAD Blocks ......................................................................................683
Doors.................................................................................................683
Doorways ..........................................................................................684
Electrical...........................................................................................684
Exterior Fixtures .............................................................................684
Interior Fixtures ..............................................................................685
Exterior Furnishing.........................................................................685
Interior Furnishings ........................................................................686
Geometric Shapes ............................................................................686
Hardware..........................................................................................687
Images...............................................................................................687
Line Styles ........................................................................................688
Materials...........................................................................................688
Millwork ...........................................................................................689
Moldings and Profiles......................................................................689
Plants ................................................................................................689
Sprinklers .........................................................................................690
Terrain..............................................................................................691
Windows ...........................................................................................691
Manufacturers .................................................................................692
Library Search Dialog.....................................................................692
Placing Library Objects..................................................................695
Place Library Object Button ..........................................................696
Displaying Library Objects ............................................................697
Editing Library Objects..................................................................698
Library Objects and the Materials List.........................................699
xvii
xviii
Contents
xix
xx
Contents
xxi
xxii
Contents
CAD Details......................................................................................874
Plot Plans and Plan Footprints.......................................................875
Plan Footprint Specification Dialog...............................................877
CAD Defaults Dialog .......................................................................878
xxiii
xxiv
Contents
xxv
xxvi
Contents
xxvii
xxviii
Chapter 1:
Overview
Overview
Introduction
Chief Architect allows builders, designers,
architects, and other professionals in the
building and interior design trades to design
effectively and produce plans, 3D models,
and full working drawings quickly. With
Chief Architect, the input and modification
of design information is fast and simple.
Chief Architect uses parametric design
technology. This means that as you draw, a
3D model is created and is continuously
updated as you make changes. You can tile a
floor plan view next to a 3D view and watch
one update automatically as you draw in the
other.
Chapter Contents
Startup Options
When Chief Architect opens, the Startup
Options dialog displays, allowing you to
Startup Options....
1
3
5
1 Click the New to Chief? link to launch
an animated tour of the program.
Object-Based Design
Chief Architects parametric, object-based
design technology means you place and edit
objects rather than work with the many
individual lines or surfaces used to represent
them.
You can quickly select and edit the location,
size, shape, style and other properties of
objects as well as change the materials
applied to their surfaces.
Use Chief Architects editing capabilities to
make the objects you place in a plan match
the objects they represent in real life. For
example, you can set up your windows and
doors to match those available from your
supplier.
3D Drafting
In Chief Architect, the entire drawing area is
laid out on a three dimensional coordinate
system described using the X, Y and Z axes.
Architectural objects take up space in all
three dimensions and their height, width and
depth can be specified in Imperial or metric
units. In addition, the location of objects can
be precisely defined using coordinates.
CAD objects such as lines and arcs take up
space in two dimensions in the current view.
Their dimensions can also be specified in
Imperial or metric units and their locations
precisely defined using coordinates.
Overview
Child
Tools
Menus
Parent
Tools
Library &
Project
Browser
Selected
Object
Library
Preview
Panes
Temporary
Dimension
Edit
Toolbar
Reference
Grid Lines
Pointer
Crosshair
Lines
Status Bar
Overview
Toolbars
Using the toolbar buttons is the fastest,
easiest way to access many program features.
You can move the toolbars, customize them
by adding or removing buttons, or create
your own toolbars from scratch. Toolbar
Customization Dialog on page 18.
The toolbars that display in a given view
depend on the view type. For example,
toolbars that control camera position display
in 3D views but not in floor plan view.
When you pass the pointer over a toolbar
button, a tool tip displays the name of the
tool. When you see one of these tool tips,
press F1 to get more information about that
item. A more detailed description displays in
the status bar at the bottom of the window.
Toolbar Configurations
Toolbar configurations are sets of toolbars
that are organized for certain tasks.
There are eight toolbar configurations in
Chief Architect. Each can be accessed in the
Toolbar Customization dialog by rightclicking on a toolbar button, or by clicking a
button:
The Default Configuration displays a
selection of architectural, file
management and display settings tools.
The Terrain Configuration displays a
selection of terrain, file management
and display setting tools.
The Space Planning Configuration
displays a selection of file management
and display setting tools, as well as the
House Wizard tools.
The Drafting Configuration displays
a selection of file management, display
settings, annotation and other documentation
tools.
Menus
Customizable Toolbars
Shortcut Keys
Menus
Chief Architect uses a standard Windows
menu format. The menus are located below
the title bar in the program window and can
be used to access nearly all tools in the
program.
Overview
Contextual Menus
Contextual menus are context sensitive
menus that display tools relevant to a
selected.
Dialogs
Default and preference settings, object
specification, display settings, and many
other functions are accessed through dialog
boxes.
Many dialogs have a preview that shows how
the changes affect the object. This preview
updates when you click in a different field or
press the Tab key on your keyboard.
Specification Dialogs
Each object in Chief Architect has a
unique specification dialog where you
can enter size, style and other information
specific to the selected object. To access it,
tool
Preferences
Preference settings let you change program
behavior to suit your workflow. For example,
you can:
Setup the material list categories, subcategories, and report style, as well as
manufacturer and supplier information.
Door
Dynamic Defaults
Dynamic defaults are values that affect
existing objects in a plan.
In specification dialogs, dynamic default
values have a Default checkbox beside them
or a [D] in their text fields. As long as this
checkbox is checked or the [D] is present,
changes made to the default affect the object.
To edit an individual object, you must delete
the [D] or uncheck the box in the
specification dialog. Objects you edit in this
way do not update if you change the default.
Overview
Defaults
Template Plans
You can set up an otherwise empty plan with
the default settings of your choice and use it
as your template for new, blank plans. See
Template Files on page 167.
Drawing a Plan
Classroom Design Project Training
Video: The Plan Development
Sequence
When you draw a plan in Chief Architect,
you are placing 3D objects that represent
building components. Chief Architect comes
with predefined default settings so you can
start drawing plans immediately. You should
review these default settings to be sure they
match your drawing and building methods.
See Defaults & Preferences on page 175.
4.
2.
3.
4.
5.
6.
7.
10
1.
2.
Drawing a Plan
1.
9.
2.
3.
4.
5.
Entering Dimensions
When using Imperial units, enter distances as
inches or feet and inches, in fractional or
decimal form. Millimeters are the default
unit for all metric distances. See
Dimensions on page 795.
6.
7.
8.
2.
3.
4.
5.
2.
11
Overview
8.
3.
Vector Views
Vector Views show the 3D model with
patterns and colors instead of
materials. They can be converted into CAD
or line-based drawings. For more
information about all of the vector view
tools, see Vector View Tools on page 734.
A Vector Full Camera view
shows either the interior or exte-
12
Overview
Vector Overview
Wall Elevation
Vector Framing Overview
Render Views
Render views are more photo realistic
than vector views of the 3D model.
Surfaces display materials and textures, and
you can include backdrops, light sources, and
shadows.
The render camera and overview tools
function similar to the corresponding Vector
tools.
Cross Section/Elevation
13
Final View
A Raytrace view is the most photorealistic of the views and usually takes
the longest to generate. You can create a
raytrace from any render view. See
Raytracing on page 787.
14
Program Updates
Overview
layout
Program Updates
From time to time, Chief Architect releases
program updates that are available for
download free of charge from the
Chief Architect Web site, www.chiefarchitect.com.
Getting Help
Classroom Design Project Training
Video: Using the Help Functions
There are many forms of help available in
Chief Architect, including: Tool Tips, the
Status Bar, online Help, product
documentation in both printed and electronic
format, and Chief Architects official Web
site, www.chiefarchitect.com .
All these forms of help assume you have a
basic working knowledge of the Windows
operating system, including how to use a
mouse, open, close and save files, copy,
paste, and right-click to access contextual
menus. Help also assumes you are familiar
with Windows terms.
When you move the pointer over a toolbar button or menu item, a Tool Tip displays, offering a brief description of the
tool. More information displays in the
Status Bar at the bottom of the window,
Press the Help button in any of the dialogs to open the Help.
15
16
Chapter 2:
Menus &
Tools
Menus and
Toolbar Buttons
Chapter Overview
Introductory Training Video: Toolbars
and Toolbar Buttons
Whats New In Version X1 Training
Video: Menus and Toolbars
Chief Architects menus provide access to
most of the programs functionality. Next to
each menu item is a graphic that matches a
corresponding toolbar button. Toolbar
buttons are shortcuts and are often more
convenient to use than menus. Chief
Architect comes with a variety of toolbars
that work well for most professions.
However, your work may require a unique
set of toolbars and toolbar buttons. Toolbars
can be customized and new toolbars can be
created.
Toolbars can be viewed in Drop - Down or
classic Parent - Child arrangement. Drop Down toolbar buttons have an arrow to the
right of the button that accesses additional
Chapter Contents
17
Toggle Buttons
Edit Toolbar Buttons
Other Buttons
Tools Tab
4
5
2
3
18
Menus &
Tools
or Wall
Cabinets
to other toolbars by dragging it
from the child buttons area dialog to the
desired location.
Child tools are permanently associated with
the parent tool. If you add the Cabinet Tools
parent button to a toolbar, it will always
display all of its child buttons whenever it is
clicked. Child buttons cannot be removed
from a parent button.
19
Toolbar Tab
3
4
20
Configurations Tab
3
4
Menus &
Tools
Note: You should backup the toolbar configuration files (*.toolbar) you are using. You can
access these and copy them using Windows
Explorer.
21
Toolbar Configurations
Chief Architect has limited space for toolbar
buttons. How many can be shown depends
on your monitors size and screen resolution
settings.
The toolbar configurations that come with
Chief Architect organize tools based on the
type of work being done as well as on
monitor screen resolution.
22
Toolbar Configurations
2.
Click Add.
3.
4.
Click Open.
1.
2.
CAD Configuration
shows the tools
needed for CAD drawings.
3.
Click Copy.
4.
5.
6.
7.
Right click on a toolbar and select a configuration from the contextual menu.
1.
23
Menus &
Tools
Color Palettes
Color palettes are available on the Toolbar
tab of the Toolbar Customization dialog
in elevation views, vector views, and render
views. These are library colors which have
been added to a toolbar using the Place
Library Object
button. You can
customize these toolbars and/or create your
own toolbar palette with custom colors. See
Place Library Object Button on page 696.
Restoring Toolbars
Chief Architect installs two files that affect
the way toolbars display. These files are
*.toolbar and *.toolbarbak.
The program updates *.toolbarbak anytime
you select another toolbar configuration,
close the Toolbar Customization dialog,
or exit from the program.
The program uses *.toolbar files to
remember original toolbar settings. When
24
File Menu
The File menu contains items related to
opening, closing, saving, exporting, and
printing files.
Toolbar Keyboard
Button Shortcut
Ctrl + N
Effect
Create a new plan file. See Creating a New Plan
on page 159.
Create a new layout file. See Creating a Layout
File on page 971.
Ctrl + O
File> Open
Layout...
File> Templates>
New Plan From
Template
File> Templates>
New Layout From
Template
File> Templates>
Save Plan As
Template
File> Manage
Auto Archives...
File> Startup
Options...
25
Menus &
Tools
Menu
Command
Menu
Command
File> Close
Toolbar Keyboard
Button Shortcut
N/A
Ctrl + W
or F4
File> Save
Ctrl + S
File> Export>
Entire Plan...
File> Export>
Current View
(DWG, DXF)...
26
N/A
Effect
Shift + F4
File> Export> 3D
Model (DWG,
DXF)...
File> Export> 3D
Model (3DS)...
Toolbar Keyboard
Button Shortcut
Effect
File> Export>
VRML (WRL)...
File> Export>
POV-Ray
(POV)...
File> Export>
Metafile (EMF)...
File> Export>
Picture (BMP,
JPG, PNG)...
File> Export>
Wall Definitions...
File> Export>
Layer Sets...
File> Import>
Drawing (DWG,
DXF)...
Shift + F3
File> Import>
Picture (BMP,
JPG, PNG)...
File> Import>
Metafile (EMF)...
File> Import>
Backdrop
27
Menus &
Tools
Menu
Command
Menu
Command
Effect
File> Import>
Wall Definitions...
File> Import>
Line Style
Definitions...
File> Import>
Layer Sets...
File> Import>
Terrain Data...
File> Print>
Center Sheet
Alt + F2
File> Print>
Print...
Ctrl + P
File> Print>
Customize Sheet
Sizes...
28
Toolbar Keyboard
Button Shortcut
N/A
Toolbar Keyboard
Button Shortcut
Effect
Clear the printer information associated with the
current page setup. See Clearing Printer
Information on page 965.
Ctrl + U
File> Exit
N/A
Names of Plans
Most Recently
Opened
N/A
Edit Menu
The Edit menu lists options for manipulating
items. Many of these editing options also
have a corresponding toolbar button and/or a
Menu
Command
Toolbar Keyboard
Button Shortcut
Effect
Edit> Undo
Ctrl + Z
Edit> Redo
Ctrl + Y
Edit> Cut
Ctrl + X
Edit> Copy
Ctrl + C
29
Menus &
Tools
Menu
Command
Menu
Command
Effect
Ctrl + V
Ctrl + Alt + Paste the last item cut or copied to the same
V
position on the screen. See Copying and
Pasting Objects on page 136.
Edit> Delete
Delete
Edit> Delete
Objects...
Ctrl +
Spacebar
Spacebar
Ctrl + A
30
Toolbar Keyboard
Button Shortcut
N/A
F10
Ctrl + F9
Toolbar Keyboard
Button Shortcut
Effect
Edit> Edit
Behaviors> Default
Alt + Z or
Alt + /
31
Menus &
Tools
Menu
Command
Menu
Command
32
Toolbar Keyboard
Button Shortcut
Effect
Edit> Edit
Behaviors> Alternate
Edit> Edit
Behaviors> Move
Z, /, or
middle
mouse
button
Edit> Edit
Behaviors> Resize
X, comma
(,), or X2
mouse
button
Edit> Edit
Behaviors>
Concentric
C, period
(.), or X1
mouse
button
Edit> Edit
Behaviors> Fillet
Edit> Edit
Behaviors> Edit
Object Parts
Shift + F8
Edit> Edit
Behaviors> Rotate/
Resize About Current
Point
Toolbar Keyboard
Button Shortcut
Effect
Ctrl + H
Edit> Default
Settings...
Edit> Reset to
Defaults...
Edit> Preferences...
N/A
Build Menu
Use the tools on the Build menu to build the
3D model in Chief Architect. Each
33
Menus &
Tools
Menu
Command
Menu
Command
Build> Wall> Straight
Exterior Wall
Toolbar Keyboard
Button Shortcut
Shift + Q
Effect
Draw straight walls using the Exterior wall
type as defined in the Wall Defaults dialog.
See Exterior Walls on page 229.
34
Ctrl + Q
Build> Wall>
Invisible Wall
Menu
Command
Toolbar Keyboard
Button Shortcut
Effect
Open the New Regular Polygon Shaped
Room dialog and define the specifications for
Build> Decks>
Straight Deck Railing
Build> Decks>
Curved Deck Railing
Build> Decks>
Straight Deck Edge
Build> Decks>
Curved Deck Edge
Build> Fencing>
Straight Fencing
Build> Fencing>
Curved Fencing
35
Menus &
Tools
Menu
Command
Build> Door> Hinged
Door
Shift + E
Effect
Place a hinged door into a wall. See Hinged
Doors on page 307.
Build> Door>
Doorway
Build> Window>
Window
Shift + W
36
Toolbar Keyboard
Button Shortcut
Shift + X
Toolbar Keyboard
Button Shortcut
Effect
Build> Floor>
Exchange with Floor
Above
Build> Floor>
Exchange with Floor
Below
Shift + F
F12
Build> Floor>
Rebuild Slabs
Ctrl + R
Build> Roof>
Skylight
37
Menus &
Tools
Menu
Command
Menu
Command
Effect
N/A
Build> Structure>
Round Pier
Build> Structure>
Square Pad
Build> Structure>
Slab
Build> Structure>
Slab with Footing
Build> Structure>
Slab Hole
Build> Structure>
Slab Hole with
Footing
Build> Structure>
Platform Hole
Build> Framing>
Build Framing...
38
Toolbar Keyboard
Button Shortcut
Toolbar Keyboard
Button Shortcut
Effect
Build> Framing>
Rafter
Build> Framing>
Roof Blocking
Build> Framing>
Roof Truss
Build> Framing>
Roof Beam
Build> Framing>
Joist
Build> Framing>
Joist Blocking
Build> Framing>
Floor/Ceiling Truss
Build> Framing>
Floor/Ceiling Beam
Build> Framing>
Post
Build> Framing>
Framing Reference
Marker
Build> Framing>
Bearing Line
Build> Framing>
Joist Direction
39
Menus &
Tools
Menu
Command
Menu
Command
Toolbar Keyboard
Button Shortcut
Build> Trim>
Molding Polyline
Build> Trim>
Molding Line
Build> Trim> 3D
Molding Polyline
Build> Trim> 3D
Molding Line
Build> Stairs>
Straight Stairs
Shift + Y
Shift + T
Ctrl + T
40
Effect
Toolbar Keyboard
Button Shortcut
Effect
Build> Cabinet>
Shelf
Build> Cabinet>
Partition
Build> Cabinet>
Custom Countertop
Build> Cabinet>
Custom Counter Hole
Build> Fireplace
Build> Electrical>
110V Outlet
Build> Electrical>
220V Outlet
Build> Electrical>
Light
Build> Electrical>
Switch
Build> Electrical>
Auto Place Outlets
Build> Electrical>
Connect Electrical
Build> Primitive>
Box
Build> Primitive>
Sphere
41
Menus &
Tools
Menu
Command
Menu
Command
Toolbar Keyboard
Button Shortcut
Effect
Build> Primitive>
Cylinder
Build> Primitive>
Cone
Build> Primitive>
Polyline Solid
Build> Image>
Create Image
Build> Image>
Create Billboard
Image
Build> Image>
Create Image Library
Terrain Menu
Menu
Command
42
Toolbar Keyboard
Button Shortcut
Effect
Terrain> Create
Terrain Perimeter
Terrain> Terrain
Specification...
Terrain> Build
Terrain
Toolbar Keyboard
Button Shortcut
Effect
Terrain> Clear
Terrain
Terrain> Elevation
Data> Elevation Point
Terrain> Elevation
Data> Elevation Line
Terrain> Elevation
Data> Elevation
Spline
Terrain> Elevation
Data> Elevation
Region
Terrain> Elevation
Data> Terrain Break
Terrain> Modifier>
Raised Region
Terrain> Modifier>
Lowered Region
Terrain> Modifier>
Hill
Terrain> Modifier>
Valley
Terrain> Modifier>
Flat Region
Terrain> Feature>
Rectangular Feature
Terrain> Feature>
Spline Feature
43
Menus &
Tools
Menu
Command
Menu
Command
44
Toolbar Keyboard
Button Shortcut
Effect
Terrain> Feature>
Kidney Shaped
Feature
Terrain> Feature>
Terrain Hole
Terrain> Garden
Bed> Polyline Garden
Bed
Terrain> Garden
Bed> Round Garden
Bed
Terrain> Garden
Bed> Kidney Shaped
Garden Bed
Terrain> Water
Features> Round
Pond
Terrain> Water
Features> Kidney
Shaped Pond
Terrain> Water
Features> Stream
Terrain> Stepping
Stones> Polyline
Stepping Stone
Terrain> Stepping
Stones> Round
Stepping Stone
Toolbar Keyboard
Button Shortcut
Effect
45
Menus &
Tools
Menu
Command
Menu
Command
Toolbar Keyboard
Button Shortcut
Effect
Terrain> Plant>
Create Plant Image...
Terrain> Plant>
Grow all Plants...
Terrain> Plant>
Show Hardiness
Zones
Terrain> Sprinkler>
Sprinkler Head
Terrain> Sprinkler>
Sprinkler Line
Terrain> Sprinkler>
Sprinkler Spline
Library Menu
Menu
Command
46
Toolbar Keyboard
Button Shortcut
Effect
Ctrl + L
Library> Library
Search...
Library> Refresh
Library Browser
Library> New>
Library
N/A
Library> New>
Folder
N/A
Library> New>
Material
Library> New>
Image
Library> Copy
Library List
N/A
Library> Delete
Object
N/A
Delete
Library> Rename
Object
N/A
F2
47
Menus &
Tools
Library> Library
Browser...
Library>
Components
Library> Open...
Library> Search
Attributes...
N/A
N/A
Library> Place
Molding Profile
N/A
3D Menu
The 3D menu controls most information
related to the 3D views.
Menu
Command
3D> Create Vector
View> Vector Full
Camera
Toolbar Keyboard
Button Shortcut
G
48
Effect
Shift + G
Shift + H
Shift + K
49
Menus &
Tools
50
3D> Raytrace
Current Render
View...
Alt + O
Alt + P
Alt + D
Alt + T
N/A
N/A
51
Menus &
Tools
52
3D> Overview
Direction Tools> View
Angle...
3D> Overview
Direction Tools>
Front View
3D> Overview
Direction Tools> Back
View
3D> Overview
Direction Tools> Top
View
3D> Overview
Direction Tools>
Bottom View
3D> Overview
Direction Tools> Left
Side View
3D> Overview
Direction Tools>
Right Side View
3D> Overview
Direction Tools>
Restore Original
View
3D> Walkthroughs>
Play Walkthrough...
3D> Walkthroughs>
Record Walkthrough
3D> Walkthroughs>
Stop Recording
3D> Walkthroughs>
Pause Recording
3D> Walkthroughs>
Save Frame
Shift + C
3D> Materials>
Create Material...
N/A
3D> Materials>
Convert Material
Definition (.dat) Files
3D> Materials>
Convert Textures to
Materials
3D> Materials>
Create Plan Materials
Library
3D> Materials>
Adjust Material
Definition
3D> Materials>
Material Painter>
Material Painter
3D> Material
Painter> Material
Painter Component
Mode
53
Menus &
Tools
54
3D> Materials>
Material Painter>
Material Painter
Object Mode
3D> Materials>
Material Painter>
Material Painter
Room Mode
3D> Materials>
Material Painter>
Material Painter
Floor Mode
3D> Materials>
Material Painter>
Material Painter Plan
Mode
3D> Materials>
Material
Eyedropper...
Redraw a render view with the Final View settings in the Preferences dialog. See
Rendering Tools on page 765.
3D> Remove 3D
3D> Rebuild 3D
3D> 3D Settings...
Ctrl + 1
CAD Menu
The CAD menu is used to access the CAD
tools. Most of these menu items are also
accessible from the CAD toolbar.
Menu
Command
Toolbar Keyboard
Button Shortcut
Description
55
Menus &
Tools
Menu
Command
Description
56
Toolbar Keyboard
Button Shortcut
Toolbar Keyboard
Button Shortcut
Description
CAD> Circles>
Ellipse
Shift + P
CAD> Spline
CAD> Dimension>
Manual Dimension
57
Menus &
Tools
Menu
Command
Menu
Command
Toolbar Keyboard
Button Shortcut
CAD> Dimension>
End to End
Dimension
CAD> Dimension>
Angular Dimension
CAD> Dimension>
Interior Dimension
CAD> Dimension>
Point to Point
Dimension
CAD> Dimension>
Baseline Dimension
CAD> Dimension>
Auto Exterior
Dimensions
Shift + A
CAD> Dimension>
Display Temporary
Dimensions
58
Description
Alt + A
Alt + L
Toolbar Keyboard
Button Shortcut
Description
CAD> Autodetail
Shift + V
Tools Menu
The Tools menu offers various tools for
dimensions, text, manipulating reference
floors, and modifying toolbars.
Menu
Command
Tools> Display
Settings> Display
Options...
Tools> Display
Settings> Layer Set
Management
Toolbar Keyboard
Button Shortcut
Effect
Open the Layer Display Options dialog to
control the display of items in 2D and 3D
views as well as the materials list. See Layer
Display Options Dialog on page 218.
Open the Layer Set Management dialog to
define, copy, create, import, or export, and set
the default layer set. See Layer Set
Management on page 217.
59
Menus &
Tools
Menu
Command
Menu
Command
Toolbar Keyboard
Button Shortcut
Tools> Display
Settings> Layer
Painter...
Tools> Display
Settings>Refresh
Display
F5
Tools> Display
Settings> Color On/
Off
F8
Tools> Display
Settings> Display
Reference Grid
Shift + F9
Tools> Display
Settings> Show Arc
Centers and Ends
Tools> Display
Settings> Show Line
Weights
Tools> Display
Settings> Show Sheet
Tools> Reference
Floors> Change
Floor/Reference...
60
Effect
Alt + F3
N/A
Tools> Reference
Floors> Up One Floor
Shift + N
Tools> Reference
Floors> Down One
Floor
Shift + M
Tools> Reference
Floors> Reference
Display
F9
Toolbar Keyboard
Button Shortcut
Effect
Tools> Reference
Floors> Reference
Display Options...
Tools> Reference
Floors> Swap Floor/
Reference
Tools> Toolbars>
N/A
Customize Toolbars...
Tools> Toolbars>
Hide Toolbars
N/A
N/A
Shift + N
Shift + M
Tools> Layout>
Insert Page
61
Menus &
Tools
Menu
Command
Menu
Command
Effect
Tools> Layout>
Delete Page
Tools> Layout>
Layout Files...
62
Toolbar Keyboard
Button Shortcut
N/A
Tools> Layout>
Rescale Layout
View...
Tools> Layout>
Relink File...
Tools> Symbol>
Create Symbol...
Tools> House
Wizard> Start House
Wizard...
Tools> House
Wizard> Build House
Toolbar Keyboard
Button Shortcut
Effect
Tools> House
Wizard> Hide Room
Boxes
Tools> House
Wizard> Bathroom
Tools> House
Wizard> Bedroom
Tools> House
Wizard> Closet
Tools> House
Wizard> Deck
Tools> House
Wizard> Dining
Room
Tools> House
Wizard> Entry
Tools> House
Wizard> Family
Room
Tools> House
Wizard> Garage
Tools> House
Wizard> Hallway
Tools> House
Wizard> Kitchen
Tools> House
Wizard> Laundry
Room
63
Menus &
Tools
Menu
Command
Menu
Command
64
Toolbar Keyboard
Button Shortcut
Effect
Tools> House
Wizard> Living
Room
Tools> House
Wizard> Master
Bedroom
Tools> House
Wizard> Office
Tools> House
Wizard> Porch
Tools> House
Wizard> Stair
Tools> House
Wizard> Stairwell
Tools> Plans
Database> Create
Plan Database...
Tools> Plans
Database> Edit Plan
Database...
Tools> Time
Tracker> Start Time
Logging
Tools> Time
Tracker> Stop Time
Logging
Tools> Time
Tracker> View Time
Log...
Tools> Schedules>
Door...
Toolbar Keyboard
Button Shortcut
Effect
Tools> Schedules>
Window...
Tools> Schedules>
Cabinet...
Tools> Schedules>
Fixture...
Tools> Schedules>
Furniture...
Tools> Schedules>
Electrical...
Tools> Materials
List> Calculate From
All Floors
Tools> Materials
List> Calculate From
Area
Tools> Materials
List> Calculate From
Room
Tools> Materials
List> Materials
Polyline
Tools> Materials
List> Master List
Ctrl + M
Tools> Materials
List> Materials List
Management...
Tools> Project
Browser
65
Menus &
Tools
Menu
Command
Menu
Command
Toolbar Keyboard
Button Shortcut
Effect
Tools> Project
Information> Client
Information
Tools> Screen
Capture> Screen
Capture Setup
Tools> Screen
Capture> Capture
Screen
Window Menu
The Window menu determines what window
is active and defines how it appears. Some of
Menu
Command
Window> Zoom
66
Toolbar Keyboard
Button Shortcut
Shift + Z
Effect
Zoom in on a defined area. See Zoom Tools
on page 723.
Toolbar Keyboard
Button Shortcut
Effect
Window> Zoom In
+ (Num
Lock on)
- (Num
Lock on)
Window> Undo
Zoom
Window> Fill
Window Building
Only
Window> Fill
Window
F6
Window> Pan
Window
Window> Swap
Views
Window> Cascade
Shift + F5
Window> Tile
Horizontally
Window> Tile
Vertically
Shift + F6
67
Menus &
Tools
Menu
Command
Menu
Command
Toolbar Keyboard
Button Shortcut
Effect
Window> Arrange
Icons
Window> Next
Window
Window> Previous
Window
Window> Show
Layout
Help Menu
The Help menu is an extremely useful but
often underused resource. You can get
assistance for most topics from the Online
Menu
Command
Help> Contents and
Index
68
Toolbar Keyboard
Button Shortcut
Effect
Open the Online Help index and show an
outline of all the help information. See
Getting Help on page 15.
Toolbar Keyboard
Button Shortcut
F1
N/A
Effect
Display information specific to the current
mode or tool. The F1 function key accesses
this same information, but is more flexible
since it can access information specific to any
toolbar button or menu item the pointer is held
above. Most dialogs also have a Help button
that accesses information related to their functions. See Getting Help on page 15.
Open the Users Guide PDF using Acrobat
Reader. See Getting Help on page 15.
Help> View
Reference Manual...
Help> Download
Program Updates...
N/A
Help> Download
Bonus Content...
N/A
Help> ChiefTalk...
N/A
69
Menus &
Tools
Menu
Command
Toggle Buttons
Toggle buttons access a variety of functions.
Some control how your plan appears on
screen, and others are shortcuts to preference
settings that control the behavior of various
objects.
By default, the toggle toolbars display on the
right vertical frame of Chief Architects main
window.
70
Toggle Buttons
Color On/Off - Toggle the display
of color. See Color On/Off on
page 743.
Show Line Weights - Turn on the
display of true line weights as they
appear when printed. See Show
Line Weights on page 951.
71
Menus &
Tools
Build Advanced Deck Framing Build framing and planking for the
selected deck. See Decks on page
288.
72
73
Menus &
Tools
74
75
Menus &
Tools
76
Other Buttons
Other Buttons
These buttons are not in the menus or the
default toolbars but can be added to toolbars.
See Adding Toolbar Buttons on page 18.
Adjust Image Properties - Open
the Adjust Image Properties
dialog. Available in Raytrace views.
See Adjust Image Properties on
page 790.
CAD Default Settings - Open the
77
78
Chapter 3:
Introduction
Introductory Training Video: CAD
Tools
Whats New In Version X1 Training
Video: Editing - Setting the Primary
Mouse Movement
Whats New In Version X1 Training
Video: Editing - New Edit Handles
Whats New In Version X1 Training
Video: Editing - Discontinued Edit
Commands
Whats New In Version X1 Training
Video: Editing - 3D Editing
Whats New In Version X1 Training
Video: CAD - Editing Tools
In Chief Architect, a variety of architectural
and CAD-based objects are used to create
complete 3D models and working drawings.
Chapter Contents
79
Editing
Objects
Editing
Objects
Displaying Objects
Moving Objects
Aligning Objects
Resizing Objects
Reshaping Objects
Rotating Objects
Reflecting Objects
Copying and Pasting Objects
Deleting Objects
Trim and Extend
Transform/Replicate Object Dialog
Union, Intersection, and Subtract
Converting Objects
Select Same / Load Same
Edit Area Tools
80
Snap Settings
Select Edit> Snap Settings to access
the three categories of Snap Settings
that determine how objects snap to one
another and whether they snap to allowed
angles or to points on a grid, as well as object
bumping and pushing behaviors.
82.
Angle Snaps enable snapping at
Allowed Angles. See Angle Snaps
on page 84.
Grid Snaps enable snapping to the
Snap Grid. See Grid Snaps on page
Edit Behaviors
Rotate/Resize About
85.
81
Editing
Objects
Snap Behaviors
Introductory Training Video: Understanding Snaps
Classroom Design Project Training
Video: Understanding the Snapping
Functions
Whats New In Version X1 Training
Video: CAD - Snaps
There are three categories of
snap behavior in Chief
Architect:
Object Snaps
, which snap CAD
and architectural objects to other objects.
Angle Snaps
at specific angles.
Grid Snaps
, which snap objects to
points on a grid.
Object Snaps
Classroom Design Project Training
Video: Working with Object Snaps
Object Snaps allow you to position
objects precisly relative to each other;
for example, to position lines so that their
endpoints meet or roof plane edges so that
they are colinear.
Object Snaps can be turned on or off by
selecting Edit> Snap Settings> Object
82
Snaps
, by clicking the toggle button, or
in the Preferences dialog. See Snap
Properties Panel on page 204.
Object Snaps are indicated visually as you
create or edit objects and with the exception
of On Object
snaps, have priority over
all other types of snapping in Chief
Architect. Bumping/Pushing
overrides
Object Snaps
Orthogonal
extension lines relative to it.
See Snap Properties Panel on page 204.
To use extension snaps
1.
2.
3.
Extension Snaps
4.
5.
, Perpendicular
and
83
Editing
Objects
4.
2.
3.
4.
5.
5.
1.
3.
The S key can help establish extension
snaps when other objects may interfere
Angle Snaps
It is often important that objects be
drawn at exact angles. This can be
accomplished using Angle Snaps.
Angle Snaps allow you to draw lines, walls,
and other objects at specified Allowed
Angles. Angle Snaps also affect the way
objects rotate, the radius of arcs, and a
variety of other operations.
Angle Snaps allow you to snap at either 15
degree angles or at 7.5 degree angles plus
any additional Allowed Angles that you
specify. See Plan Defaults on page 180.
Angle Snaps can be turned on or off by
selecting Edit> Snap Settings> Angle
84
Snaps
, by clicking the toggle button, or
in the Preferences dialog.
Grid Snaps
Angle Snaps
and Object Snaps
Intersection Snaps
the existing line.
to snap to a point on
85
Editing
Objects
Grid Snaps
Edit Behaviors
Classroom Design Project Training
Video: Choosing Edit Behavior Options
Whats New In Version X1 Training
Video: Editing - Choosing Edit Behavior Options
There are six Edit Behavior modes
that determine how edit handles affect
an object, and may also affect how objects
are drawn. The currently active edit behavior
is a global preference setting, affecting all
plan and layout files.
Two of these modes, Default and Alternate,
are useful for most drawing and editing
needs and can be considered primary editing
modes. Default mode, in particular, accesses
the most commonly used behaviors and is the
best choice in most circumstances.
Default
The Default mode is one of the
primary edit behavior modes. It offers
access to the most commonly used edit
behaviors and should be selected as your
preference in most situations.
When the use of a tool is described in
this manual, it is assumed that the
Default edit behavior mode is active.
86
Edit Behaviors
Alternate
Whats New In Version X1 Training
Video: Editing - Alternate Mode Edit
Behaviors
The Alternate mode is the second
primary edit behavior mode.
Alternate allows you to drag an end handle on an open polyline to change it from
a line to an arc or vice versa.
Angle Snaps
are enabled, or orthogonal to any of its edges when they are not.
See Angle Snaps on page 84.
Move
The Move mode allows you to move
an object using edit handles that would
otherwise be used for resizing, as well as
with the Move handle.
Resize
The Resize edit behavior allows you to
rescale an object. As you drag a corner
edit handle of an object, you get an exactly
scaled version of the original. For example,
you can resize an object to 50% of its
87
Editing
Objects
Concentric
The Concentric mode allows you to
resize objects so that the distance
moved by each edge is the same. For
example, you can resize an irregularly
shaped polyline so that each edge is exactly
ten feet in from the original position, which
is useful for creating site plans with setbacks.
88
Edit Behaviors
Resize edit
behavior
Fillet
The Fillet mode allows you to add a
fillet, or curve, at any corner of an
object. Dragging a corner edit handle adjusts
the fillet radius at that corner.
Concentric
edit behavior
89
Editing
Objects
The Fillet
edit behavior adjusts all the
corners of a box at once. The radius of each
corner is the same.
Fillet
does not have an effect on circles,
ovals, ellipses or arc segments.
Creating Objects
In Chief Architect, there are four ways to
create objects: by clicking to place an object,
by clicking and dragging to draw an object,
by entering coordinates or by importing
custom symbols, drawings, pictures or
images.
Clicking
90
1.
2.
3.
Creating Objects
4.
Click to create a second object beginning at the first objects starting point
and ending where you clicked.
5.
Entering Coordinates
Whats New In Version X1 Training
Video: Editing - Type-in Editing
Objects created by clicking and dragging can
also be drawn by entering coordinates. See
3D Drafting on page 3.
Coordinates can be either absolute or
relative. Absolute coordinates refer to a fixed
point of origin at 0,0,0, while relative
coordinates treat the current location of the
selected object as the point of origin.
To use the Enter Coordinates dialog
1.
2.
3.
4.
Importing Objects
Pictures, images, drawings and custom
symbols can be imported into the program
and placed in the drawing area with a click.
91
Editing
Objects
Selecting Objects
Classroom Design Project Training
Video: Selecting Objects with the Left
or Right Mouse Button
Select refers to selecting an object for
editing. An object must be selected before it
can be edited.
In order for an object to be selected, it must
be both unlocked and showing in the current
view. See Displaying Objects on page 221.
When an object is selected, it displays edit
handles and may also display lines
representing its edges or surfaces. The size of
the edit handles does not change as you zoom
in or out and is set in the Preferences
dialog. See Edit Panel on page 201. To
prevent them from stacking on one another,
some edit handles may not display as you
zoom away from the selected object.
When an object is selected, its edit toolbar
also displays, typically at the bottom of the
Chief Architect program window just above
the status bar. See The Edit Toolbar on
page 7.
A selected object remains selected until
another object is selected, a different tool is
activated, the Esc key on the keyboard is
pressed, or any two mouse buttons are
pressed at the same time.
Select Objects
With the exception of temporary CAD
points, any object can be selected using
the Select Objects tool. Click this toolbar
92
Selected Edge
When you click a polyline or CAD-based
object, the edge that you click nearest
becomes the selected edge and displays an
edit handle larger than those on other edges.
The handle on this edge may also display at
the point where you clicked to select it. See
Using the Edit Handles on page 108.
This edge can be edited on the Selected Line
or Selected Arc tab of the objects
specification dialog, as well as using a
variety of edit toolbar buttons and the Move
Selecting Objects
Marquee Select
Multiple objects can be selected by holding
down either the Shift or Ctrl key when the
Select Objects
93
Editing
Objects
Select All
Select Edit> Select All to select all objects
drawn on the current floor, in the current
cross section/elevation view or CAD Detail
window, or on the current layout page.
Shift Select
You can select a group of objects by adding
them to the selection set one by one. Select
an object, hold down either the Shift or Ctrl
key, and click additional objects to select
them.
94
Using a Fence
The Fence Select edit tool allows you
to group-select multiple CAD and
CAD-based objects in contact with the
selected CAD line, arc, polyline or spline.
Using a Fence to make a group-selection can
be helpful in a number of situations, for
example:
2.
edit button.
3.
4.
95
Editing
Objects
Adjust Width
Extend/Change Angle
Move
Move
Rotate
Extend/Change Angle
96
Adjust Width
Rotate
Using Dimensions
Dimensions can be used to position
line-based objects relative to other
objects. See Moving Objects Using
Dimensions on page 804.
97
Editing
Objects
Using the
Specification Dialog
98
Editing
Objects
Rotate
Resize
(changes radius)
Reshape
(moves center)
Move
Chord
Extend
(along arc or chord)
Extend
Rotate
Move Arc
Center
Move
99
Adjust Width
Some arc-based objects, such as stairs and
roads, have additional handles that allow the
width of the object to be adjusted.
Resize
Using Dimensions
Resize edit handle
Reshape
100
101
Editing
Objects
Using the
Specification Dialog
102
Unlocked center
Locked center
103
Editing
Objects
Reshape
Move
polyline
Move arc
segment
Resize
arc
Move line
segment
Extend
Reshape
polyline
Rotate
Move
Rotate
104
Move Arc
Resize Arc
Reshape Arc
Click and drag the Reshape Arc edit handle to change the radius of the arc without
moving its end points. Only available if
the arc has an unlocked center.
Adjust Width
Some arc-based objects, such as stairs and
roads, have additional handles that allow the
width of the object to be adjusted.
Adjust
Width
Using the
Specification Dialog
Polyline-based objects can be edited using
their specification dialogs. See Polyline
Specification Dialog on page 863.
Using Dimensions
Dimensions can be used to move or
reshape polyline-based objects. See
Moving Objects Using Dimensions on
page 804.
105
Editing
Objects
106
line
edit button to convert the
selected arc into a polyline. See Convert
Arc/Circle to Polyline on page 132.
Only available when the selected edge is
an arc.
107
Move arc
segment
Rotate
Resize
arc
Move
polyline
Reshape
arc
Move
Edit Behavior
Rotate
Reshape
108
Move line
segment
Reshape
polyline
Move Arc
Resize Arc
Using the
Specification Dialog
Closed polyline-based objects can be edited
using their specification dialogs. See
Polyline Specification Dialog on page 863.
Reshape Arc
Click and drag the Reshape Arc edit handle to change the radius of the arc without
moving its end points. Only available if
the arc has an unlocked center.
Using Dimensions
Dimensions can be used to move or
reshape closed polyline-based objects.
See Moving Objects Using Dimensions on
page 804.
109
Editing
Objects
Behavior
. Adjacent segments may
extend or contract in their original directions to maintain their connections.
110
line
111
Editing
Objects
Extend
Move
Resize
Rotate
112
Using the
Specification Dialog
Box-based objects can be edited using their
specification dialogs. See CAD Box
Specification Dialog on page 867.
113
Editing
Objects
Using Dimensions
Reshape
Move
Resize
Rotate
Move
114
Reshape
Click and drag a round Control edit handle to change the angle of the associated
tangent line.
Editing
Objects
Resize
115
116
Advanced Splines
Vertex
Control
Handles
Change the shape of the spline by clicking and dragging the control handles.
Control handle
Result
117
Editing
Objects
Result
Result
118
and Ellipses
, a Circle
Reshape
The eight edit handles beyond the perimeter are Reshape edit handles. Move them
in or out to resize and reshape an oval or
ellipse.
Editing
Objects
Reshape
Move
Concentric
Resize
Rotate
Move
Rotate
Concentric Resize
The Concentric Resize edit handle displays on the perimeter of a circle between
a corner Reshape handle and the center.
119
120
line
edit button to convert the
selected circle into a polyline. See Convert Arc/Circle to Polyline on page 132.
Not available for ovals or ellipses.
Blocking Objects
Architectural objects can be groupselected and blocked together using the
Make Architectural Block edit button.
Add to Library
Architectural and CAD blocks can be
added to the library by clicking the
Add to Library edit button. See To add an
object to the library on page 676.
121
Editing
Objects
Displaying Objects
The display of objects in 2D and 3D views
can be controlled by layer. See Displaying
Objects on page 221.
Line style, color and weight can be
controlled by layer or overridden in the
specification dialogs for many objects. See
Line Style Tab on page 851.
In addition, many objects have a fill style
that is initially based on default settings and
can be overridden in the objects
specification dialogs. See Fill Style Tab on
page 864.
The display of color on-screen can be
toggled on and off in all views except render
views. See Color On/Off on page 743.
The display of arc center- and endpoints, and
the display of circle center points can be
enabled by clicking the Show Arc Centers
and Ends
toggle button or in the CAD
Defaults dialog. See CAD Defaults
Dialog on page 878.
Drawing Groups
Each object in a plan or layout file belongs to
one of three drawing groups, which
influences whether it displays in front of or
behind other objects.
122
Objects moved to the Back Group display behind those in the other two drawing groups.
Objects moved to the Front Group display in front of those in the other two
drawing groups.
Moving Objects
Delete Surface
In any 3D view, select 3D> Delete
Surface, then click a surface in the
view to temporarily remove the surface from
the current view. See Delete 3D Surface on
page 747.
Editing
Objects
Moving Objects
Objects can be moved individually and in
groups using a variety of methods.
If the Default
, Resize
, Concen-
tric
or Fillet
edit behavior is
active, the object moves orthogonal, or at
a right angle to, any of its edges.
123
Bumping/Pushing
When Edit> Snap Settings>
Bumping/Pushing is enabled, CAD
and CAD-based objects with CAD Stops
Move and/or Wall Stops Move enabled, as
well as architectural objects, bump into and
can push one another as they are moved.
When an object bumps into another similar
object while it is being moved, it stops.
Continue dragging and the selected item
resumes movement through the obstructing
object. The Maximum Bump Distance, or
the distance you must drag to override
bumping, is set in the Preferences dialog.
See Snap Properties Panel on page 204.
Bumping/Pushing
also affects objects
when they are moved using dimensions. To
override this restriction, hold down the Ctrl
key when you click OK in the Move
Object Using Dimension dialog.
Cabinets, furnishings and fixtures, wall
openings, and CAD and CAD-based objects
can push other objects of these same types
once they have bumped into them. Instead of
dragging through the obstructing object(s),
124
is
Unrestricted Movement
Many objects have restrictions placed on
their movement by their own properties or
specification settings. Architectural objects,
for example, bump into other 3D objects as
they are being moved when Bumping/
Pushing
is enabled.
Moving Objects
2.
3.
Accurate Move
Click the Accurate Move edit button,
then move the selected object(s) at a
slower speed than normal for greater
precision. Accurate Move can also be used
to resize objects.
Accurate Move
is not a toggle button; it
only affects the speed of the mouse during
the next edit. The next time you want to use
this edit tool, you need to click it again.
edit button.
2.
3.
4.
the Copy/Paste
edit button. See To
point to point copy on page 140.
Point to Point Move
Center Object
125
Editing
Objects
Enter Coordinates
Objects or the selected edges of some objects
can be moved using the Enter
Coordinates dialog. See Entering
Coordinates on page 91.
Aligning Objects
It is often important to align objects such as
text boxes, walls or roof plane edges or to
align objects on different floors. There are
several methods to choose from.
and Angle
Snaps
on, objects snap at increments
equal to the Snap unit specified in the Plan
Defaults dialog rather than onto the grid
itself. This does not align objects to a grid
line unless they were already snapped to the
grid.
See Snap Behaviors on page 82.
126
Using Dimensions
Create a temporary or manual
dimension relative to an object such as
a wall or line, and relocate the objects to the
same dimension. See Moving Objects
Using Dimensions on page 804.
Text objects can be aligned using settings in the Text Specification dialog.
See Aligning Text on page 825.
Aligning Objects
Select edge
Click
wall
Result
You can also make the selected edge parallel
by rotating the entire object. See Make
Parallel/Perpendicular with Polyline Based
Objects on page 134.
2.
edit button
3.
4.
Center Object
The Center Object edit button can be
used to center a variety of objects along
the edge of a room or on a sink.
To use Center Object
1.
2.
3.
edit button.
127
Editing
Objects
Click button
Before
After
2.
3.
edit
opens.
4.
5.
128
Resizing Objects
Aligning Objects
on Different Floors
Objects on different floors can be aligned
with one another using Object Snaps
and the Reference Display
. See Object
Snaps on page 82 and Reference Floor on
page 368.
Snaps
. See Object Snaps on page 82
and Angle Snaps on page 84.
Resizing Objects
To override any movement restrictions
caused by snap settings or the presence of
other objects, press the Ctrl key while
dragging an edit handle.
Using the
Specification Dialog
Most objects can be accurately resized in
their specification dialogs.
Reshaping Objects
There is a wide variety of ways to reshape
objects using the edit handles, specification
dialogs and edit toolbar buttons.
129
Editing
Objects
Using Dimensions
Both temporary and manually drawn
dimensions can be used to increase or
decrease the distance between the edge a
line- or polyline-based object and another,
parallel edge or line.
Angular Dimensions
can be used to
adjust the angle where two polyline segments
meet. See Using Angular Dimensions on
page 133.
Break Line
The Break Line edit button can be
used to break an individual line-, arc-,
or spline-based object, or the edge of a
polyline-based object, into two or more
segments.
130
Note: The Break Line edit button is not available for box-based objects, objects created
with the Circle Tools, or some architectural
objects such as stairs and trusses.
2.
3.
edit button
Reshaping Objects
1.
2.
3.
edit
2.
3.
4.
5.
Change Line/Arc
Select an individual line-based or arcbased object or a segment of a
polyline-based object and click the Change
Line/Arc edit button to convert the selected
segement from a line to an arc or vice versa.
Make Parallel/Perpendicular
The Make Parallel edit button can be
used to reshape a polyline by making a
Lines
edit button, then clicking on
the second line. The same Fillet Radius
is used until you open the Fillet/
Chamfer dialog again and change it.
131
Editing
Objects
2.
edit button.
3.
4.
Lines
can also be used to eliminate parts
of a polyline. To use, fillet or chamfer two
non-adjacent lines that are in the same closed
polyline.
Convert to Spline
132
Rotating Objects
Rotating Objects
Objects can be rotated individually and in
groups using a variety of methods.
By default, an object or group of objects
rotate about the center point of the selection
set. You can instead specify that objects
rotate about the current CAD point.
Rotate/Resize About
Objects can be rotated or resized about
either their own centers or the current
CAD point. See Temporary Points on page
845.
Using the
Specification Dialog
The exact angle of some objects such as
lines, arcs, walls and the selected edges of
polylines can be specified on either the
General tab, the Line Style tab, or the Arc tab
of that objects specification dialog. See
Line Style Tab on page 851.
Entering Coordinates
Objects can be rotated by entering
coordinates or a distance and angle in the
Enter Coordinates dialog. See Entering
Coordinates on page 91.
133
Editing
Objects
2.
Make Parallel/Perpendicular
with Polyline Based Objects
3.
134
4.
5.
Reflecting Objects
Rotate View
To rotate everything in floor plan view,
including all objects on all floors, the
Snap and Reference Grids, and the drawing
sheet, select Tools> Rotate View... to open
the Rotate Plan View dialog.
Reflecting Objects
There are several ways to reflect an object,
group of objects, or an entire plan about an
axis or another object. Either the original
object(s) or copies of the original(s) can be
reflected.
2.
135
Editing
Objects
3.
edit
4.
Click the CAD line to reflect the selection about the line.
5.
button.
Reverse Plan
The Reverse Plan tool is a quick way
to mirror a plan so that everything is
swapped left to right.
Select Tools> Reverse Plan
to reflect an
entire plan right to left, as though it were
reflected about a vertical line. Reverse Plan
reverses all floors associated with the plan.
Reversing a plan rebuilds theentire model,
affects views sent to layout and when they
are printed, and also closes any 3D views
that are currently open.
Reverse Direction
Select a line-based, arc-based or
polyline-based object and click the
Reverse Direction edit button to reverse its
direction.
Reversing a line or polyline is useful with
certain line styles or with an arrow at one
end.
136
Cut
Select Edit> Cut to remove the
selected object(s) from the file and
save them in the Windows Clipboard. To
Copy
Select Edit> Copy to copy the selected
object(s) to the Windows Clipboard. To
paste the selection in Chief Architect or
another application, select Edit> Paste or
press Ctrl + V while in that application to
enable the Paste function.
Paste
Select Edit> Paste to enable Paste
mode, then left- or right-click in the
current view to paste the selected object(s)
previously copied to the Windows Clipboard
at that location.
Copy/Paste
Click the Copy/Paste edit button to
copy the selected object(s) to the
Windows Clipboard and immediately enable
the Paste
The Copy/Paste
edit button activates
Paste mode in which each available edit tool
and handle makes a copy in addition to its
primary function and four new edit buttons
display on the edit toolbar.
137
Editing
Objects
The Copy/Paste
edit button can be used
with the edit handles in either of two ways:
by clicking or by dragging an edit handle.
To Copy/Paste by clicking
1.
2.
3.
If you wish to paste the copy in a different view or program window, open that
window.
4.
5.
Sticky Mode
Whats New In Version X1 Training
Video: Editing - Sticky Mode and Other
Edit Sub Modes
Normally, after an action is performed
using the edit tools or handles while in
an edit mode such as Paste mode, you return
to the Main Edit Mode. Click the Sticky
Mode edit button to remain in Paste mode
and continue pasting copies of the selected
object(s).
To exit Paste mode and return to the main
edit toolbar for the selected object, click the
Main Edit Mode
edit button or press the
Esc key on your keyboard. If you have not
pasted a copy of the selected object and
To Copy/Paste by dragging
1.
Mode
2.
edit button,
4.
138
watching the moved distance in the Status Bar at the bottom of the screen.
is still enabled.
2.
3.
4.
2.
Paste Special
A copy is placed at the same X, Y coordinates on the new floor or in the new
plan as the originals position.
3.
4.
Multiple Copy
edit button.
2.
3.
4.
5.
6.
7.
Editing
Objects
Paste Special
The Paste Special tool allows you to
choose a representation for the
selection to be pasted.
Selections can be pasted as:
edit
139
General objects
Rafters
2.
3.
4.
5.
edit
edit behavior is
1.
140
edit button.
Deleting Objects
2.
3.
Deleting Objects
Objects can be deleted in a variety of ways:
1.
2.
Editing
Objects
Edit> Delete
from the menu, or press
the Del key on your keyboard.
141
3.
4.
5.
Two Lines
tools can be used to delete
polyline edges. See Reshaping Objects
on page 129.
and Chamfer
Delete Surface
In any 3D view, select 3D> Delete
Surface, then click a surface in the
view to temporarily remove the surface from
the current view without permanently
affecting the object. See Delete 3D Surface
on page 747.
142
Trim Objects
3.
Trim Object(s)
edit button.
4.
5.
6.
Click the fence(s) to trim the object segments intersected by the fence.
edit button.
edit button.
1.
2.
To trim by clicking
Trim Object(s)
1.
2.
edit button.
3.
4.
2.
Draw a fence through the object segments to be trimmed. Be sure that the
fence intersects the objects on the side of
edit button.
3.
4.
Extend Objects
Lines, arcs, polylines and framing
items can also be extended. The
boundary the items is extended to may be
any CAD object, group of CAD objects, or a
CAD block.
As with Trim Objects
143
Editing
Objects
1.
2.
4.
edit button.
4.
5.
6.
To extend by clicking
3.
3.
edit button.
edit button.
1.
2.
3.
4.
2.
edit button.
144
1
2
3
4
Editing
Objects
5
6
145
Union
Use the Union edit button to combine
two or more closed polylines or solids
into a single object.
The following example shows three closed
polylines and the single closed polyline that
146
edit button.
edit
2.
3.
4.
2.
edit button.
3.
4.
edit button.
Intersection
Use the Intersection edit button to
create a single polyline based on the
overlap area of two or more closed polylinebased objects or solids.
The following example shows two closed
polylines and the single closed polyline that
results when the Intersection
is used.
5.
edit button
147
Editing
Objects
2.
3.
4.
Subtract
Use the Subtract edit button to
subtract the area of one object that
overlaps another object of the same type to
create a third, new object.
This polyline
selected first
2.
3.
4.
5.
148
edit button.
edit button.
This polyline
selected first
Originals
There is one method for using the Subtract
edit button.
Converting Objects
2.
3.
4.
5.
Converting Objects
instead of architectural objects, leaving the
original view intact.
Convert Polyline
CAD to Walls
CAD to Walls allows you to convert a
2D line drawing into a 3D model.
Double CAD lines and arcs drawn to
represent wall layers and other structural
items can be converted to actual Chief
Architect walls, railings, windows, or doors.
See CAD to Walls on page 249.
149
Editing
Objects
1
3
11
13
4
5
6
7
8
9
10
14
16
17
18
19
20
21
150
15
12
594.
Converting Objects
Convert to Solid
Click the Convert To Solid edit button
to convert the selected object into a
Primitive object, or solid, so that it can be
used with other solids to create complex
structures. See Primitive Tools on page
641.
151
Editing
Objects
Convert to Spline
152
edit tool
2.
3.
5.
edit
6.
Edit Area
Select Edit> Edit Area> Edit Area
and draw a rectangular marquee around
the area of the plan to be edited.
Edit Area
affects all objects included in
the selection marquee that are located on the
current floor, regardless of whether they are
displaying in floor plan view or not.
The Edit Area tools can cause widespread changes across an entire plan
and should always be used with caution.
153
Editing
Objects
154
155
156
Chapter 4:
File Management
Chapter Overview
Chapter Contents
File
Management
157
158
Preferences dialog.
to open the
159
File
Management
to bring up
Archive folders are used by Chief Architect to manage prior versions of your
files.You should never explicitly save a file to
an archive folder.
160
2.
3.
161
File
Management
Auto Archive
When a plan is first saved, Chief Architect
creates an Archive folder at the same
location as the .plan file. The Archive folder
contains Auto Save and Archive files.
Previous
Save
Daily
Hourly
or
Archive Files
Every time a model is saved, internal archive
files are automatically created that keep a
historical archive of your plan.
Files can be archived by hour, day or most
recent save. They are renamed according to
which archive option is chosen. The
162
Auto Archive
If you Save
Manage Archives
Chief Architect offers two convenient ways
to access Archive folders.
163
File
Management
button.
Undo Files
Chief Architect stores a set number of copies
of all open plan file changes, known as undo
files. Undo files are stored in the Undo
Directory, which can be specified on the
Directories panel of the Preferences
dialog. See Folders Panel on page 192.
By default, the undo directory is the
Windows Temporary Directory. When you
use Windows system cleanup features, these
files can be deleted. Because of this, you
164
Project Browser
165
File
Management
Project Browser
2
3
4
Project Information
Information about the current project, the
client it is drawn for, and the registered Chief
Architect user can be inserted into text
objects to improve organization and clarity in
your documents. See Text Macros on page
826.
Designer Information
Designer information is specified in the
Default Designer Information dialog,
166
Template Files
Client Information
Template Files
167
File
Management
1.
2.
3.
4.
5.
6.
7.
You can insert text macros into the template. See Text Macros on page 826.
8.
After modifying all your default settings, select File> Templates> Save
Plan As Template...
. Name the template plan and save it in the Templates
directory.
9.
168
.
10. The current plan remains untitled, but a
copy of it is saved for use as a template.
To set a template plan as your default
1.
2.
3.
4.
Updating Templates
When you make a change to the settings in a
plan file, the template plan is not affected. To
change the default settings in your template,
you must open the template file, make the
change and choose File> Templates> Save
Plan as Template
. Select the name of
the template from the list of files in the
Templates directory. When the program asks
if you want to replace the existing file, click
Yes.
1
2
3
169
File
Management
170
6
7
13
8
9
11
10
14
12
2
3
4
5
currently have information stored in the
plan database are listed here.
171
File
Management
Exporting a Plan
The simplest way to transfer a model to
another directory or another computer is to
use the Save As
172
for
1.
2.
173
File
Management
3.
174
Chapter 5:
Defaults &
Preferences
Chapter Overview
Chapter Contents
Default Settings
Dynamic Defaults
Plan Defaults
Reset to Defaults
Preferences Dialog
Appearance Panel
Colors Panel
Font Panel
Library Browser Panel
Text & Page Setup Panel
General Panel
Folders Panel
New Plans Panel
Layers Panel
Unit Conversions Panel
Time Tracker Panel
Architectural Panel
CAD Panel
Line Properties Panel
Sun Angle Panel
Edit Panel
Behaviors Panel
Snap Properties Panel
Material List Panel
Report Style Panel
Master List Panel
Categories Panel
Preferences
175
Render Panel
Texture Filter Panel
Default Settings
Classroom Design Project Training
Video: Setting Defaults for New Plan
Files
Classroom Design Project Training
Video: Setting Defaults Before Beginning
Default settings apply within a Chief
Architect plan. Setting defaults before you
begin drawing can save you time. If you have
a particular group of defaults that you use
often on many plans, you can save the
defaults to a template. See Opening
Template Plans on page 167.
Access Default Settings by selecting
Edit> Default Settings....
Cabinet Defaults
Click the + beside Cabinets or double-click
the Cabinet Tools
parent button to
access the defaults dialogs for the various
cabinet types. See Cabinet Defaults on
page 552.
Select General Cabinet and click the Edit
button to open the General Cabinet
Defaults dialog. See General Cabinet
Defaults on page 580.
CAD Defaults
Select CAD and click the Edit button to
open the CAD Defaults dialog. You can
also use the CAD Defaults
button to
access the dialog if you add it to your toolbar
using Toolbar Customization. See CAD
Defaults Dialog on page 878.
Camera Defaults
Select Camera and click the Edit button or
double-click the Render Tools
parent
button to display the Camera Defaults
dialog. See Camera Defaults Dialog on page
755.
Dimension Defaults
Select Dimension and click the Edit button
or double-click the double-click the Dimension Tools
176
Default Settings
Door Defaults
Framing Defaults
Door Tools
parent button to to access the
defaults dialogs for exterior and interior
doors. See Door Defaults on page 305.
Dormer Defaults
Material Defaults
Click the + beside Materials to access the
defaults dialogs related to materials.
Electrical Defaults
Select Electrical and click the Edit button or
double-click the Electrical Tools
parent
button to display the Electrical Defaults
dialog. See Electrical Defaults on page
534.
Floor Defaults
Foundation Defaults
Select Foundation and click the Edit button
or click the Build Foundation
child
177
Preferences
parent button,
Schedule Defaults
Click the + beside Schedules or double-click
178
parent
Dynamic Defaults
or Leader Line
to open the
Window Defaults
Select Window and click the Edit... button
or double-click the Window Tools
parent button to open the Window
Defaults dialog. See Window Defaults on
page 328.
Reset Defaults
Select Edit> Reset to Defaults... to open the
Reset to Defaults dialog. Use this dialog
to clear special settings made in various parts
of your plan. See Reset to Defaults on page
182.
Dynamic Defaults
Dynamic defaults are values that can be set
or changed globally throughout a model.
These values are found in the default
specification dialogs of most objects,
including walls, doors, cabinets and rooms.
179
Preferences
Plan Defaults
Plan defaults control basic features of the
Chief Architect environment. To open the
Plan Defaults dialog, select Edit> Default
Settings...
, select Plan Defaults, and
click the Edit... button, or double-click the
Select Objects
180
button.
Plan Defaults
181
Preferences
Reset to Defaults
Select Edit> Reset to Defaults to open the
Reset to Defaults dialog.
This dialog allows you to clear the special
settings you have made in various parts of
your plan.
2
3
182
Preferences Dialog
If your plan behaves strangely, the current settings may have been brought
forward from a previous version and/or no
longer be appropriate. To check for this, open
your plan and reset these items to their
defaults. Rebuild floors and ceilings to see if
the plan looks better. If so, you know what the
problem is. Rather than save your plan at this
point and lose all these settings, you may
want to investigate and find the specific settings causing the problem and fix only those.
Preferences Dialog
The settings in the Preferences
dialog are global; they apply to all plan
and layout files and are preserved between
sessions. Select Edit> Preferences to access
this dialog.
The Preferences dialog consists of panels.
Each panel is accessed by clicking on its
name in the category tree along the left side.
Preferences
183
Appearance Panel
1
2
5
6
7
184
Appearance Panel
185
Preferences
Check Plans and Layouts to doublebuffer in floor plan view and layouts.
Colors Panel
1
2
3
4
5
1 Background Color - Click the color
186
Font Panel
Font Panel
The Font panel controls the conversion of
text in legacy plans when they are opened in
1
2
3
Preferences
187
Legacy Text and Dimension Conversion settings only affect plans from
previous versions when they are
opened in Version X1. You should set these
values to the default font that you used in previous versions before opening legacy plans.
1
2
3
4
188
Preferences
189
1
2
3
4
5
1 Text Specification Enter Key - Check
General Panel
The General panel contains settings that affect
file management and program updates.
190
General Panel
4
9
191
Preferences
Folders Panel
Chief Architect stores many support files in
folders. The default locations of these
directories are listed and can be redefined in
the Folders panel if necessary.
You do not need to change default locations
under normal circumstances, but sometimes
it may be preferable to locate certain files in
192
function.
Folders Panel
Graphics Directories
Graphics are stored in three locations: the
Images, Textures, and Backdrops
directories.
193
Preferences
194
Layers Panel
Layers Panel
195
Preferences
1
2
1
3
196
2.
3.
4.
5.
6.
Preferences
button to
197
Architectural Panel
The options on the Architectural panel of the
Preferences dialog control how certain
types of objects are built.
1
2
3
4
1 Select the desired default behaviors for
selected Walls.
198
CAD Panel
CAD Panel
The CAD panel contains settings that define
how CAD blocks and other objects behave.
1
2
Checked
Unchecked
199
Preferences
200
Edit Panel
The settings on the Edit panel of the
Preferences dialog control the appearance
Preferences
2
3
201
Behaviors Panel
The settings on the Behaviors panel of the
Preferences dialog define basic editing
behaviors of CAD and architectural objects.
202
Behaviors Panel
Concentric
Resize
Resize About
Current Point
Rotate about
Object Center
Preferences
Rotate about
Current Point
203
204
Intersection snaps
Quadrant snaps
Tangent extension
205
Preferences
Perpendicular extension
Indicators.
206
Preferences
207
2
3
4
208
Categories Panel
2
3
4
column to include it in the Master
material list.
Categories Panel
The Categories panel allows you to expand
the scope of the materials list by specifying
additional information in subcategories
under each of the main materials list
headings.
209
Preferences
2
4
5
210
Render Panel
Render Panel
1
2
4
6
3
5
211
Preferences
212
Preferences
1
2
213
214
Chapter 6:
Layers
Chapter Overview
Chapter Contents
Layer Sets
Layer Set Management
Active Layer Set Control
Layer Display Options Dialog
Displaying Objects
Layers
215
Layer Sets
Whats New In Version X1 Training
Video: Layers - AIA Naming Convention Layer Set
Layer Sets are used to control the layer
settings for different views. All views
associated with a plan file - including views
sent to layout - make use of the layer sets
stored in that .plan file.
A layer set consists of a complete list of all
layers in the current plan and the display
settings for each. These display settings can
be modified, and can be different for each
layer set.
Any changes made to a layer set in one view
affects all other views using the same layer
set. If this is not desired, you can create a
unique layer set for a particular view. See
Layer Set Management on page 217.
Each plan file can have an unlimited
number of layer sets.
216
217
Layers
218
In the Name column, sorting is case sensitive to allow greater control over organization.
219
Layers
220
Displaying Objects
Displaying Objects
The display of layers in 2D views, 3D views,
and materials lists is controlled by layer set
in the Layer Display Options dialog. See
Layer Display Options Dialog on page
218.
Note: Not all objects display in all views. For
instance, door labels do not appear in 3D
views and room labels do not appear in materials lists, regardless of the layer they are
placed on, or whether the layer is turned on
or not.
Layers
In All Views
All layers with a check in the Disp column
display in all views. Objects that are not
displayed cannot be seen or selected. If you
221
Materials Lists
Layers showing an M in the Mat column
are included in subsequently generated
materials lists. This allows you to control the
inclusion of objects in the Materials List on a
layer-by-layer basis.
Locking Layers
Objects on layers with a lock symbol in the
Lock column are visible but cannot be
selected. This prevents them from being
accidentally changed.
222
Layer Tab
selected.
Layer Tab
Layers
223
1
2
3
Layer Painter
The Layer Painter tool allows you to
move an object to any layer from any
view.
224
Layer Sets
Layers
225
226
Walls, Railings,
& Fencing
Chapter Overview
Introductory Training Video: Walls
Walls are the single most important
building component in Chief Architect. By
creating walls and defining the rooms created
by the walls, you are telling the program how
you want the 3D model built.
There are several ways that walls can be
created in Chief Architect. The most
common is to simply draw them with the
wall tools. Most of this chapter covers the
creation and modification of walls using
these manual wall tools.
Exterior walls can also be automatically
generated when a new floor is built by using
another floor (above or below) as a model.
For more, see Adding Floors on page 366.
In addition, walls can be created by
converting 2D CAD lines into actual walls
Chapter Contents
Default Settings
The Wall Tools
The Deck Tools
The Fencing Tools
Exterior and Interior Walls
Foundation Walls
Pony Walls
Railings
Invisible Walls
Polygon Shaped Rooms and Decks
227
Walls
Chapter 7:
Hatch Wall
Break Wall
Deck Railings
Deck Edge
Polygon Shaped Rooms and Decks
Fencing
Drawing Walls
Connecting Walls
Displaying Walls
Editing Walls
Editing Straight/Curved Wall
Combinations
Aligning Walls
Attic Walls
Double Walls
CAD to Walls
Wall Type Definitions
Wall Type Definitions Dialog
Exporting Wall Definitions
Importing Wall Definitions
Curved Walls and Roofs
Stepped and Raked Walls
Wall Specification Dialog
Wall Hatch Specification Dialog
Wall/Railing/Fencing Defaults
Default Settings
Default Settings can be accessed by
selecting Edit> Default Settings.
Click the + next to Walls to display the
walls sub-headings. Select a subheading and
click the Edit... button to open the Wall
Defaults dialog associated with your
selection.
Wall defaults can also be accessed by
double-clicking the Wall Tools
button.
228
Wall Defaults
Double-click the Exterior Wall
Interior Wall
or
Foundation and
Retaining Wall Defaults
Double-click the Foundation Wall
button or Retaining Wall
button to open
the Foundation Defaults dialog and
specify which wall type is drawn when the
Foundation and Retaining Wall tools are
used, the size of the footings, and other
information used when building foundations.
See Foundation Defaults on page 372.
to open the
Exterior Walls
The Exterior Wall and Curved
Exterior Wall tools draw walls
using the default wall type specified for
Interior Walls
The Interior Wall and Curved
Interior Wall tools draw walls
using the wall type specified for interior
walls. The interior wall type is defined in the
Exterior/Interior Wall Defaults
Defaults dialog.
229
Invisible Walls
Note: Whether a wall is recognized as an
exterior or interior wall by the program is
determined by its position in the model, not
by the tool used to draw it. See Exterior and
Interior Walls on page 232.
Foundation Walls
The Foundation Wall and
Curved Foundation Wall tools
draw foundation walls according to the
information specified in the Foundation
Defaults dialog. Foundation walls normally
have a footing and can be drawn on any floor
of the model, not just the foundation floor.
See Foundation Walls on page 232.
Pony Walls
A Pony Wall, also called a split
wall, is defined as a wall with two
separate wall types, one for the upper portion
and another for the lower portion.
The Pony Wall and Curved Pony Wall tools
draw pony walls using the information
specified in the Pony Wall Defaults
dialog. You can also convert a normal wall
into a pony wall and vice versa in the Wall
Specification dialog. See Pony Walls on
page 233.
Railings
The Railing and Curved Railing
tools create railings. The type and
height of railings drawn with this tool are
defined in Railing Defaults dialog. See
Railing Defaults Dialog on page 229.
230
Hatch Wall
The Hatch Wall tool applies a hatch
pattern to a wall that displays in floor
plan views. You must click the wall that you
want to apply the hatch pattern to. You can
then select the hatch and resize it if you want
to only hatch a portion of a wall. See Hatch
Wall on page 236.
Break Wall
The Break Wall tool applies a break in
a wall. Once a wall is broken, the two
wall segments are separate walls that can be
modifed independent of each other. See
Break Wall on page 236.
Deck Railing
The Straight Deck Railing and
Curved Deck Railing tools draw
decks, complete with framing and bounded
by a railing. If a foundation level exists,
supports for the deck are also created. See
Deck Railings on page 237.
Deck Edges
The Straight Deck Edge and
Curved Deck Edge draw decks
complete with framing, but without a railing.
No deck supports are created. See Deck
Edge on page 237.
Fencing
The Fencing and Curved
Fencing tools draw fences, which
are similar to railings but by default do not
define room areas. Fencing is normally used
231
Walls
Foundation Walls
Foundation walls are similar to the
interior and exterior walls but also have
a footing. Foundation walls can either be
created automatically when a foundation
floor is created or manually by drawing them
using the Foundation Wall
tool.
232
Pony Walls
Classroom Design Project Training
Video: Creating Pony Walls for above
Grade Brick
Classroom Design Project Training
Video: Using Stepped Pony Walls for a
Daylight Basement
A Pony Wall, sometimes called a split
wall, is a wall with two separate wall
types for the upper and lower portions.
Railings
Railings are created and edited just like
walls. By default, newels and balusters
do not display in floor plan view, but their
display can be turned on. See Newels/
Balusters Tab on page 270.
The default type for new railings is defined
in the Railing Defaults dialog. See
Railing Defaults Dialog on page 229.
233
Walls
Pony Walls
Invisible Walls
Invisible walls are used to create or
modify room definitions, most often by
defining smaller areas within larger rooms.
See Room Definition on page 280. These
smaller room areas can have different floor
or ceiling materials or heights, allowing
stepped areas to be created.
Invisible walls can display in floor plan view
but not in 3D views. Floors, ceilings and
roofs generate above and below the areas
defined by these walls.
Common uses for invisible walls include
dividing the living and dining areas of a
single room, or separating a kitchen from an
adjoining nook.
Important Notes on
Invisible Walls
234
Floor, wall and ceiling areas are calculated separately for rooms divided by
invisible and normal walls.
Place Outlets
tool; it functions as
though they were not present.
2.
3.
4.
5.
6.
235
Walls
Hatch Wall
The Hatch Wall tool fills any wall
segment, except invisible walls, with a
single hatch pattern. The Hatch Wall tool
places a hatch pattern across all layers of the
selected wall, covering any fill styles
specified for that wall type.
The wall hatch pattern and its line weight
can be specified in the Wall Hatch
Specification dialog. See Wall Hatch
Specification Dialog on page 273.
It may be preferable to create a wall type
definition for display purposes rather than
use the Hatch Wall
tool because
multiple fill styles can be used. See Wall
Type Definitions Dialog on page 251.
To apply wall hatching, click the Hatch Wall
button, then click a wall. The hatch
pattern covers the entire length and width of
the wall.
or Hatch Wall
Break Wall
To divide a wall, select Build> Wall>
Break Wall and click the wall. This
places a break, creating two wall sections.
When the Break Wall
tool is active, you
can continue to place breaks in walls. Select
a different tool to deselect the Break Wall
tool.
236
Deck Railings
Deck Railing is used to create
decks on the exterior of a plan.
Click and drag using the Deck Railing or
Curved Deck Railing tool to draw deck
Deck Edge
The Deck Edge tools are used to
draw invisible railing, defining a
deck room without enclosing it in rails. Click
Fencing
Fencing in Chief Architect is created
and modified much like railings and
walls. Fences do not create room definition
and are normally used outside a structure to
divide the terrain or detail an exterior.
Fencing automatically follows the shape of
the terrain. You can choose to have the
fencing follow the terrain smoothly or to
have each segment step as it follows the
terrain. See Railing Tab on page 267.
237
Walls
Deck Railings
Drawing Walls
Classroom Design Project Training
Video: Drawing and Editing Walls
Classroom Design Project Training
Video: Drawing the Initial Walls and
Rooms
Walls are drawn similar to the way CAD
lines are drawn and can be drawn in floor
plan view, camera views, and overviews. See
Draw Line on page 846. Similarly, curved
walls are drawn much the way CAD arcs are.
See Draw Arc on page 856.
Draw exterior walls in a clockwise direction so that the exterior surfaces face
outward while interior surfaces face inward.
238
Temporary Dimensions
Temporary dimensions will display as walls
are drawn when CAD> Dimension>
Display Temporary Dimensions
is
toggled on (see Display Temporary
Dimensions on page 800) and Show Wall
Length When Editing is checked in the
General Wall Defaults dialog (see
General Wall Defaults Dialog on page 274.
Drawing Walls
Walls
To create a room in the shape of a circle, you must draw two curved walls.
239
Center
A curved wall always has a center point. The
center displays as a small cross when you
enable Show Arc Centers and Ends
See Show Arc Centers on page 102.
Radius
The radius of a curved wall is measured from
the center to one surface or layer of the wall.
The radius can be defined on the General tab
of the Wall Specification dialog. You
may elect to define the radius to the exterior
or interior wall layers. See General Tab on
page 260.
Wall Positioning
House Wizard
The House Wizard allows you to place and
arrange room objects that can then be
converted into a fully editable house plan,
including walls. See House Wizard on
page 884.
Connecting Walls
Draw a wall sufficiently close to an existing
wall and the program joins them at the
intersection of their main layers. The new
wall moves, extends, or contracts slightly to
meet the existing wall. Existing walls do not
move.
240
Fix Connections
Occasionally, one or more walls do not
properly connect. To clean up most
Connect Walls
Use the Connect Walls edit button to
complete an intersection of two walls.
Select a wall, click the Connect Walls edit
button, then click on the other wall to
connect the two.
If the unconnected wall ends are sufficiently
close to one another, the tool connects them.
If the separation is too great, extend one
towards the other and try again.
Displaying Walls
While the composition and appearance of
each wall type is controlled in the Wall
Type Definitions dialog, the display of
walls in all views is controlled in the Layer
Display Options dialog. See Displaying
Objects on page 221.
241
Walls
Displaying Walls
In 3D Views
While most objects in the program can
display in floor plan view and 3D views, a
few cannot. Invisible walls and wall hatching
are examples of items that do not display in
3D, regardless of what layer they are placed
on.
Editing Walls
Preferences dialog. See Architectural
Objects
to select the wall itself. See
Hatch Wall on page 236.
Selecting Walls
242
243
Walls
Editing Walls
Wall Heights
The height of a wall is controlled by the
ceiling height of the room(s) it defines. If the
ceiling or floor height of a room is changed,
the height of the walls that define it also
change.
Moving Walls
Using Dimensions
Automatic, manual, and temporary
dimension lines can be used to move a wall.
Select a wall and click the temporary
dimension to open the Move Object
Using Dimension dialog. See Moving
Objects Using Dimensions on page 804.
244
245
Walls
Aligning Walls
Wall alignment refers to the way wall
segments line up with one another, either on
the same floor or on the floor above or
below. Walls may need to be aligned in a
variety of situations.
246
Creating a Nook
Walls can be aligned across an opening such
as a nook, so that they are colinear, using the
Break Wall
tool.
edit button.
2.
3.
4.
5.
6.
7.
Move these short walls using dimensions to accurately size the nook.
Aligning Walls
Between Floors
Walls can be aligned between floors using
the Align With Above and Align With
Below checkboxes in the Wall
Specification dialog. See General Tab
on page 260.
To align walls between floors
1.
2.
3.
edit button.
247
Walls
Aligning Walls
Attic Walls
In Chief Architect, walls are built between
the default floor and ceiling heights of the
room. See Floor Defaults on page 364.
When the program detects an open space
between a wall and the roof plane above it, it
automatically creates an Attic Wall on the
floor above that wall to fill in the gap.
Attic Walls are typically found above Full
Gable Walls, forming a gable or closing the
top portion of a side wall beneath a shed
roof.
Double Walls
Classroom Design Project Training
Video: Creating Double Walls to Add
Furred Basment Walls
Whats New In Version X1 Training
Video: Walls - Double Walls
248
Frame Through
Frame Through walls can be considered the
basic Double Wall type. A Frame Through
wall could be used as a double wall between
hotel rooms for sound insulation.
Split Framing
Furred Wall
Furred Walls are placed against the inside
of a primary wall, typically an exterior wall.
An example is a concrete wall furred out by a
framed wall with an air gap or insulation
between them. Another example is a thick
wall with two framed layers.
Rooms are defined in the normal manner by
the primary wall, but the layers of the Furred
Wall are treated by the program as though
they were added to the primary. An air gap
between the primary and furred walls should
CAD to Walls
CAD to Walls allows CAD lines to be
converted to Chief Architect objects.
This is helpful when importing drawings into
floor plan view. Two or more parallel CAD
lines can be converted to both straight or
curved walls or rails. CAD lines representing
windows and doors can also be converted.
All lines that you want to convert to walls
must be located on one layer. The same is
true for windows, doors, and rails. It is
helpful to place like items on a single layer
249
Walls
CAD to Walls
to display
rails.
250
251
Walls
dialog.
1
8
2
9
10
11
4
12
5
13
6
7
14
1 Click this drop-down list to display all
252
tool on a wall in
253
Walls
254
Floor and ceiling platforms and automatically built foundation walls are normally
built to the outer edge of the Main Layer.
This behavior can be modified by specifying a different layer to build your platforms to.
Walls
3
4
5
Wall type definitions can be exported from
one Chief Architect plan file into another.
This is a convenient alternative to re-creating
wall types that may already exist in another
plan.
The wall type definitions that export from
your current plan are listed in the Wall Type
Definitions dialog. See Wall Type
Definitions Dialog on page 251.
255
2
3
To import a .dat file (wall type definitions)
into the current plan, choose File> Import>
Wall Definitions.... The Import Wall
Definitions File dialog opens.
256
Walls
2.
257
4.
5.
Raked Walls
2.
3.
258
view.
2.
3.
CAD Line
at the desired angle.
Select the raked edge of the wall, click
the Make Parallel
edit button, and
then click the CAD line. See Using
Make Parallel/ Perpendicular on page
126.
2.
edit button.
259
Walls
General Tab
1
3
9
Items on the General tab are available only
when they apply to the selected wall or walls.
260
Select Stop at Platform to have the bottom of the wall stop at the top surface of a
floor platform. This is the default for
framed wall types.
261
Walls
262
Walls
Roof Tab
4
3
263
Foundation Tab
1
2
3
4
5
264
1
2
265
Walls
1
2
3
4
266
2 Wall Type for Upper Wall - The dropdown list contains all available wall
types. Select the desired type from the list for
the upper portion of the pony wall
Railing Tab
1
2
6
7
3
8
4
5
or Deck Railing
tools.
267
Walls
268
269
Walls
Newels/Balusters Tab
1
2
3
5
6
7
8
9
270
1
2
3
271
Walls
Handrail Tab
The Handrail tab is used to specify the style
and size of the handrailing on a selected
railing, deck railing, or fence.
3
4
272
railing.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
edit button.
273
Walls
Layer Tab
Fill/Pattern Color - Select the radio button and click the button to open the Windows Color Chooser dialog. Specify a
color for the hatch pattern lines and click
OK.
Use Layer Color - Select the radio button to make the hatch pattern line color
that of the Walls, Hatching layer.
Wall/Railing/Fencing Defaults
Default Settings are accessed by
selecting Edit> Default Settings....
Click the + next to Walls to display the
walls sub-headings. Select a subheading and
click the Edit... button to open the Walls
selection.
Wall, railing and fencing defaults can also be
accessed by double-clicking the Wall Tools
button.
274
Defaults
button can be added to the
toolbar or you can press Alt+Q on your
keyboard.
Walls
Wall/Railing/Fencing Defaults
is on.
275
1 Exterior Wall Tool - From the dropdown list, select the wall type drawn
tool.
276
tool.
Invisible Walls - Default Thickness Select a thickness for these tools and wall
types from the drop-down list.
Wall/Railing/Fencing Defaults
277
278
Chapter 8:
Rooms
Rooms
Chapter Overview
Introductory Training Video: Rooms
Whats New In Version X1 Training
Video: Rooms - Decks, Floors and
Foundations
When walls or railings create an enclosed
area, a room is created. You can select
rooms defined in this manner like other
objects in Chief Architect and open them for
specification.
Rooms are assigned a Room Type. Each
Room Type has predefined characteristics. A
room defined as Porch, for example, is
assigned certain attributes that are different
than a Kitchen.
Ceiling and floor heights can be defined
room-by-room or for the entire floor.
Chapter Contents
Room Definition
Room Defaults
Room Material Defaults
Floor & Ceiling Heights
Selecting Rooms
Room Types
Room Labels
Decks
Editing Rooms
Special Ceilings
Room Polylines
Room Specification Dialog
279
Room Definition
Classroom Design Project Training
Video: Room Definitions and Key
Room Properties
A room is a totally enclosed area defined by
any combination of joined walls or railings,
visible or invisible. To be recognized as a
room by Chief Architect a room must have
an unbroken perimeter.
Unless otherwise specified, rooms generate
floor and ceiling platforms automatically.
Most rooms are also automatically covered
by the roof when one is built. There are
exceptions to this, such as rooms defined as
Decks.
Room Defaults
Default Settings can be accessed by
selecting Edit> Default Settings. In
the Default Settings dialog, select Floor
and click the Edit button to open the Floor
Defaults dialog for the current floor.
The default values for rooms are specified in
the Floor Defaults dialog for the current
floor. The Floor Defaults dialog contains
important information that the program uses
280
General Rooms
Decks
Garage, Porches.
281
Rooms
Wall Materials
Using Invisible
Railings
Using an
Invisible Wall
282
Selecting Rooms
Rooms
Split Levels
A split level can be created by raising or
lowering the floor and ceiling heights of
various areas of the plan.
Selecting Rooms
Room definition is established when a room
is completely enclosed by walls. You can
confirm that a room has room definition by
using the Select Objects
tool to select it.
When a fully-enclosed room is selected, the
room highlights.
Note: The selection color can be specified in
the Preferences dialog. See Colors Panel
on page 186.
283
In 3D Views
Select Objects
tool to select the Exterior
Room. When it is selected, a highlighted
band around the plans exterior displays.
This band represents the selection area for
the Exterior Room.
Room Types
Classroom Design Project Training
Video: Assigning Room Types and
Running a Plan Check
Once your floor plan is laid out, each room
should be assigned a Room Type on the
General tab of the Room Specification
dialog. See General Tab on page 297.
When you assign a room type, a label with
the room name displays in floor plan view.
The Room Type applies appropriate
structural and display properties to the room.
284
Walls that define the garage have a foundation under them defined by the
Foundation Defaults dialog with a
concrete slab at the top of stem wall or
grade beam.
Electrical
285
Rooms
Room Types
Plan Check
Plan Check
uses the room type and
its characteristics for basic plan checking.
For example, a closet does not need a
smoke detector but a bedroom does. See
Plan Check on page 885.
Room Labels
Room labels are based on the Room Types
assigned in the Room Specification
dialog. You can move or delete a room label
in floor plan view without affecting the room
type. See Room Types on page 284.
286
Room Labels
Room Area
Unlike the rest of a room label, the room area
and dimensions are not standard text entries
and cannot be edited or changed. The room
area moves, resizes and rotates with the rest
Living Area
The Living Area label displays the area of
the floor platform for living areas in a plan. It
is found near the bottom center of the plan as
soon as a room area is defined by walls and/
or railing. The area is recalculated every time
you Rebuild Walls/Floors/Ceilings
287
Rooms
Rooms, Standard Area can be measured to either the exterior main wall
layer surface or to the exterior wall surface.
Specify which method you prefer on the General tab of the Floor Defaults dialog. See
Floor Defaults on page 364.
2.
3.
4.
Decks
Introductory Training Video: Patios
288
Deck Edge
tool, then click and drag to
draw the perimeter of the deck.
You can also create a regular, polygonshaped deck using the Polygon Shaped
Deck
tool. See Polygon Shaped Rooms
and Decks on page 235.
Decks
tool.
2.
2.
3.
in floor plan
Deck Framing
Whats New In Version X1 Training
Video: Framing Decks - New Planking
and Framing Options
Deck Planking
The display of the deck planking is
controlled by the Framing, Deck Planking
289
Rooms
Deck Stairs
Framing
edit button. If Advanced Deck
Framing has already been built, click
Remove Advanced Deck Framing first.
Once created, the individual planking and
framing objects created by the Advanced
Deck Framing
tool can be edited like
CAD objects. See Editing Closed-Polyline
Based Objects on page 107.
Editing Rooms
Once a room is defined by walls or railings,
its structure and appearance can be edited
using the edit buttons or the Room
Specification dialog. Floor and ceiling
heights, floor platform structure, moldings,
wall coverings and an array of materials can
all be specified in the Room
Specification dialog. See Room
Specification Dialog on page 296.
In 3D Views
The floor and ceiling heights for floors,
rooms, and individual walls can be edited
using edit handles in render and vector
camera views and overviews. Lowered
ceilings cannot be edited in 3D. The default
floor and ceiling heights for an entire model
can be edited in a 3D view by selecting the
exterior room.
To change default floor heights in 3D
1.
290
2.
3.
2.
Editing Rooms
4.
2.
3.
4.
Click and drag the edit handles. Temporary dimensions display in elevation
views. See Editing Closed-Polyline
Based Objects on page 107.
291
Rooms
3.
contents of the selected room, not including walls. See Calculate From Room
on page 1006.
Special Ceilings
By default, the program builds a flat ceiling
platform on top the wall plates of a room.
More varied and complex ceilings are made
using settings in the Room Specification
dialog and the Ceiling Plane
tool.
292
Rooms
Special Ceilings
Cathedral Ceilings
A cathedral ceiling can be created using the
underside of the roof above or by drawing
ceiling planes in floor plan view.
2.
4.
293
Tray Ceilings
Tray ceilings are usually based on a hip-style
roof. If you use a hip roof and uncheck Ceiling Over This Room, on the General tab of
294
Room Polylines
Room Polylines
Make Room Molding
Polyline Dialog
Rooms
295
2.
3.
molding.
or
296
edit button.
General Tab
1
3
4
Rooms
2
12
5
6
7
8
9
10
11
297
298
Structure Tab
9
Rooms
2
3
4
5
6
7
8
299
tool is used.
300
Deck Tab
1
Rooms
2
3
4
5
6
7
8
9
10
11
12
301
the deck.
Moldings Tab
2
3
4
5
302
Materials Tab
For more information about the Materials
tab, see Materials Tab on page 710.
303
304
Chapter 9:
Doors
Doors
Chapter Overview
Introductory Training Video: Windows
and Doors
Whats New In Version X1 Training
Video: Doors and Windows
Chief Architect comes with tools for creating
a wide variety of interior and exterior doors.
In addition, the library offers a full line of
specialty doors and doorways including
hinged, sliding, pocket, bifold, garage, and
manufacutrer specific products.
Chapter Contents
Door Defaults
The Door Tools
Displaying Doors
Editing Doors
Centering Doors and Windows
Changing Door Swings
Special Doors
Door Specification Dialog
Door Schedules
Door Defaults
Default Settings are accessed by
selecting Edit> Default Settings....
Click the + next to Doors to show the door
305
Tools
parent button or Hinged Door
child tool.
306
Doorways
Choose Build> Door> Doorway and
click a wall to place a doorway (an
opening without a door). Doorways can be
placed on interior or exterior walls, or in
railings and fences to provide an opening.
You can insert doors from the library into
doorways.
Sliding Doors
Select Build> Door> Sliding Door
and click a wall where you want to
place a sliding door. Sliding doors can be
placed on interior or exterior walls. If placed
in an exterior wall, the door is glass; if placed
in an interior wall, it is a solid slab.
The default sliding door dimensions are
5-0 x 6-8 with a 12 bottom frame and a
6 frame on the sides and top. A sliding door
must be at least four feet wide.
Pocket Doors
Select Build> Door> Pocket Door
and click a wall where you want to
place a pocket door.
Bifold Doors
Choose Build> Door> Bifold Door
and click a wall where you want to
place a bifold door.
The default interior single bifold door is 26 x 6-8. A bifold door becomes a double
bifold door if its width is greater than three
feet.
Bifold doors always display closed in all 3D
views.
Garage Doors
Choose Build> Door> Garage Door
and click a wall to place a garage door.
The default garage door is 8-0 x 7-0 high.
A garage door must be at least two feet wide
Garage doors can only be placed in exterior
walls. A dashed line in floor plan view shows
the space occupied by the garage door when
open.
A garage door cuts the stemwall provided the
room is designated as a garage before the
door is inserted.
307
Doors
Hinged Doors
5.
1.
2.
3.
Navigate through the Doors library category until you find the custom door style
desired.
4.
Displaying Doors
The display of doors, door sizes, opening
indicators and headers is controlled in the
Layer Display Options dialog. See
Displaying Objects on page 221.
If the Doors layer is turned off, doors and
their casing do not display but openings in
the walls where they are located are visible.
308
Threshold Lines
Doors in exterior walls and doors that open
to exterior type rooms such as a garage,
Editing Doors
Threshold
Line
In 3D Views
Doors
Editing Doors
Classroom Design Project Training
Video: Developing a Sliding Glass
Door and Storing it in the Library
Next Object
edit button or press the Tab
key. See Manually Mulled Units on page
332.
Select Objects
Tools
are active. Doors and/or windows
can also be group selected and edited. See
Selecting Objects on page 92.
309
Accurate Move
slows down the
move speed when using the edit handles.
See Accurate Move on page 125. Not
available for component doors.
Behavior
. See Defaults and
Preferences on page 80.
A door or window moved against an
intersecting wall temporarily stops when the
casing meets the intersecting wall. You can
continue to drag and it resumes movement
past or onto the intersecting wall. Place a
check in the Ignore Casing for Opening
Resize check box in the Plan Defaults
dialog to turn off this behavior. See Plan
Defaults on page 180.
Using Dimensions
Individual doors can be moved using
the Move Object Using
Dimension dialog. See Moving Objects
Using Dimensions on page 804.
310
311
Doors
Hinged Doors
In addition to using the edit buttons, hinged
doors hinge side and swing direction can be
changed using the triangular Rotate edit
handle.
2.
3.
2.
3.
312
1.
2.
edit
Pocket Doors
edit button.
edit button.
Sliding Doors
To change the side of a sliding door that is
fixed, select the sliding door then click the
Change Opening/Hinge Side
button.
edit
Bifold Doors
To change the side of a bifold door that is
fixed, select it then click the Change
Opening/Hinge Side
edit button.
313
Doors
3.
edit
edit button.
Special Doors
Wrapped Openings
Wrapped
openings of
various shapes
are available in
the Doorway
Library
.
You can also
create a wrapped
opening by
placing a
doorway in the
wall and
checking
Suppress Casing in the Frame and Trim tab
of the Door Specification dialog. Note
that the base molding wraps around the
opening.
Openings in Railings
Use a doorway to open a railing for a
stairway or other access. To open a railing
across an entire section, redefine the opening
size of the doorway in the Door
314
Custom Muntins
Like windows, doors with glass can have
custom muntins. Custom muntins are created
from CAD lines. See Custom Muntins on
page 338.
Making a Passthrough
To create a passthrough, place a doorway in
the wall at the desired location. Create a
camera view and select the doorway. Click
the bottom edit handle and drag the doorway
up to the correct height for the passthrough.
You can drag the top and sides to the correct
dimensions, or set them in the Doorway
Specification dialog.
To remove the casing, open the doorway for
specification. On the Frame and Trim tab,
check Suppress Casing.
Object
door(s).
315
Doors
General Tab
1
2
3
5
4
6
7
8
316
Options Tab
Doors
317
Curved Options
If a door is placed in a curved wall, some
additional options are available on the
Options tab.
318
Straight
Radial
Parallel
Radial with
Curved
Door
1
2
Doors
4
5
6
Extends defines the amount the top casing extends past the side casings.
319
Lites Tab
The options on this tab are only available for
glass doors. See General Tab on page 316.
1
2
3
4
5
6
320
Normal
Diamond
Prairie
Craftsman
Doors
321
Arch Tab
3
4
5
322
Octo- Dogear
gonal
Hardware Tab
5
7
9
2
4
6
Doors
323
Moldings Tab
2
3
4
324
Door Schedules
Layer Tab
For information about the Layers tab, see
Layer Tab on page 223.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Label Tab
For information about the Label tab, see
Label Tab on page 576.
Doors
Door Schedules
Chief Architect can automatically produce a
door schedule. See Creating Schedules on
page 992.
325
326
Chapter 10:
Windows
Window Defaults
The Window Tools
Special Windows
Stacked Windows
Window Levels
Displaying Windows
Editing Windows
Custom Muntins
Bay, Box, and Bow Windows
Bay, Box, Bow Windows & Roofs
Window Specification Dialog
Bay/Box Window Specification Dialog
Bow Window Specification
Window Schedules
Chapter Contents
327
Windows
Chapter Overview
Window Defaults
Default Settings can be accessed by
selecting Edit> Default Settings....
Select Window from the Default Settings
dialog, or double-click the Window Tools
1.
2.
3.
Bay Windows
Standard Windows
A standard window is a single window
that is not one of the special types such
328
Bow Windows
Windows Library
329
Windows
Box Windows
Special Windows
A variety of special windows can be created
using multiple standard windows, the edit
tools or custom symbols.
Corner Windows
Corner windows are produced when each
window has one edge at or past the interior
side of the adjacent wall.
330
Stacked Windows
Placing a Gable
Over a Window
Stained Glass
A selection of solid stained glass materials is
available in the Materials> Glass library.
See Materials on page 688.
Stacked Windows
Classroom Design Project Training
Video: Creating a Group of Blocked
Windows
Windows can be stacked to create a wide
variety of custom configurations.
Stacked windows are easy to create in 3D
views, particular Cross Section/Elevation
views, using their edit handles.
2
1
0
331
Windows
332
2.
3.
edit
Stacked Windows
edit button.
2.
3.
1.
4.
2.
edit
Selecting Components
of Mulled Units
To select a component window of a blocked
unit, click at the location of the component in
question, then click the Select Next Object
edit button or press the Tab key. Only the
component you clicked is selectable using
333
Windows
Specification dialog.
Window Levels
Window levels are used to organize and
control the display of stacked windows in
floor plan view. At the same location on a
wall and on one floor level, you can place
and define windows at varying levels.
Window levels do not define the height of a
window, just the appearance and editing of a
window in floor plan view.
The Default Window Level is zero, which
contains all doors, all bay, box and bow
windows, and is the first level of standard
windows. Unless the Default Level setting
in the Window Defaults dialog is
changed, all windows are placed on Level 0.
The first row above on the same floor is
represented by Window Level 1 and contains
any windows stacked above a single window
or door. The second row is represented by
Window Level 2 and contains all windows
stacked above two stacked windows, etc.
334
Displaying Windows
Displaying Windows
Double Hung
Windows
Left Sliding
Triple Casement
335
In 3D Views
To show opening indicator arrows in vector
views, turn on the Cabinet & Door Opening
Indicators layer in the Layer Display
Options dialog.
Editing Windows
Before a window can be edited, it must be
selected. Click a window when the Select
Objects
Tools
are active. Doors and/or windows
can also be group selected and edited. See
Selecting Objects on page 92.
To select a window that is part of a blocked
unit, click the component window, then click
the Select Next Object
edit button. See
Selecting Components of Mulled Units on
page 333.
Windows can be edited using their edit
handles, the edit toolbar buttons, and the
Window Specification dialog.
When you select a window in floor plan
view, the window size label displays the
width followed by the height. For example, a
3036 window is 3-0 wide by 3-6 high.
336
Behavior
. See Defaults and Preferences on page 80.
Note: Using the edit handles is the only way
to resize bay, box and bow window systems.
Editing Windows
Accurate Move
slows down the
move speed when using the edit handles.
See Accurate Move on page 125. Not
available for component windows
Using Dimensions
337
Windows
Custom Muntins
Design your own muntins for the glazing of a
window or door. Muntins are formed from a
CAD block composed of lines and arcs
drawn over window or door glass in a cross
section/elevation view. The CAD block
should cover at least half the glass
horizontally and one quarter of the area
vertically, but should not overlap it in either
direction by more than five percent.
2.
Creating Muntins
4.
338
in on the window or
Unload Muntins
button on the Edit
toolbar. The muntins disappear and the
original CAD block takes their place. You
may explode and edit these blocks and reload
them.
Windows
and Box
Removing Muntins
Remove custom muntins from a door
or window by selecting the opening in
Components
A component window within a bay, box or
bow window can be resized like any other
standard window. To select a component
339
Windows
window, click at the location of the component in question, then click the Select Next
Object
edit button or press the Tab key.
Only the component that was clicked on is
selectable using this method. If you need to
select a different component, click it and
repeat the process.
In a bow window, all components are
identical, so only one component can be
selected. Changing this component changes
them all.
Resizing Components
An individual component window can be
resized by dragging a side edit handle, by
changing settings in the Window
Specification dialog, or by using the
Transform/Replicate Object dialog.
An individually resized component window
retains its size when the bay is resized. If the
bay is decreased in size to the extent that the
component becomes too large to fit, the
component returns to its default size based
on the bay size, and resumes automatically
resizing as the bay or bow window is resized.
Ceilings
When originally
created, the ceiling
within a bay, box, or
bow windows is the
same height as the
default ceiling for that
floor.
340
Hip Roofs
Unless a different option is selected, a hip
roof is built above the unit when roofs are
automatically generated.
341
Windows
342
Gable Roof
A gable roof is not one of the automatic
options for the roof above a bay, box or bow
window. A gable can be created by manually
editing the rectangular hip roofs that are
automatically created. See Manual Roofs
on page 393.
To create a gable over a bay window
1.
2.
3.
4.
Once the roof planes are shaped properly, open the Build Roof dialog and
select the Build Fascia, Gutters option
to complete the roof. Do not select Build
Roof Planes.
Windows
or
tool.
343
General Tab
1
2
3
4
5
Window Types
344
page 479.
Floor to Top - Specify the height to the top
of the window as measured from the
subfloor. This falls under the bottom of the
header by two thirds of the rough opening
amount.
Movable Size - If applicable, define the
dimension (in inches or mm) of the movable
portion of the window. A value of 0 defaults
the movable size to whatever is normal for
that type of window.
Windows
Options Tab
345
Not Recessed
346
Curved Options
If a window is placed in a curved wall, some
additional options are available on the
Options tab.
Typical
Recessed
Straight
Because the casing is
straight, it does not
properly fit in the wall
opening if the window is
too wide or the curve of the wall is too
extreme. In these cases use one of the other
two window types described below.
Radial
can be curved or
Radial
straight for the radial and
parallel casing options.
& Curved
Normally, a parallel casing has a straight sash. A
radial casing is more like
traditional curved windows, and may have a curved sash.
Parallel
1
3
347
Windows
1
3
2
4
5
6
7
348
349
Windows
1
2
1 Inside - Specify the depth of the
350
Casing Tab
1
2
3
4
5
6
8
351
Windows
352
check box to
remove the apron. Select
this box to add an apron
below the sill. The
Extends value extends
the sill and apron
together.
Windows
Lites Tab
Lites in fixed
Lites in moveable
353
354
Windows
Shape Tab
1
2
3
355
6 Match Roof -
356
Arch Tab
3
4
Round Broken
Top
Tudor
Double
Trifoil
Octogonal
Dogear
Treatments Tab
The Treatments tab of the Window
Specification dialog is similar to the
Hardware tab of the Door Specification
dialog. See Hardware Tab on page 323.
357
Windows
Moldings Tab
2
3
4
1 A preview of the selected molding
profile displays.
358
Layer Tab
For information about using the Layers tab,
see Layer Tab on page 223.
Materials Tab
For information about using the Materials
tab, see Materials Tab on page 710.
Label Tab
For information about using the Label tab,
see Label Tab on page 576.
edit
General tab
1
3
Windows
4
5
6
7
8
9
10
11
12
13
359
1
2
360
Layer Tab
For information about using the Layer tab,
see Layer Tab on page 223.
Window Schedules
Window Schedules
Chief Architect can automatically produce a
window schedule. See Creating Schedules
on page 992.
361
362
Chapter 11:
Chapter Overview
Introductory Training Video: Floors
Whats New In Version X1 Training
Video: Rooms - Decks, Floors and
Foundations
Chief Architect allows for multiple floors in
a plan. Floors that are based on the first floor
footprint can be easily added at any time.
Floors can also be deleted and moved at any
time.
Chief Architect also support special floors
for foundations and attics. Only one
foundation level and one attic can exist in a
plan.
Chapter Contents
Floor Defaults
Working With Multiple Floors
Floor Tools
Adding Floors
Deleting Floors
Copying Floors
The Current Floor
Reference Floor
363
Multiple
Floors
Multiple Floors
Floor Defaults
Classroom Design Project Training
Video: Checking the Second Floor
Defaults
The defaults for the current floor can
be accessed by selecting Edit> Default
Settings, then choosing Floor from the
category tree in the Default Settings
dialog. The Floor Defaults dialog can also
be opened by double-clicking the Floor
Tools
button.
1
2
3
364
Floor Tools
Select Build> Floor to access the floor
tools.
Select Build> Build New Floor
to build
a new floor. A new floor can be generated
based upon the perimeter of the floor below
or a blank floor can be created and drawn
365
Multiple
Floors
Adding Floors
Classroom Design Project Training
Video: Building the Second Floor
366
2.
3.
Exchanging Floors
4.
. The Insert
Adding a Foundation
To add a foundation, select Build> Floor>
Build Foundation
. See Building a
Foundation on page 372.
Deleting Floors
Click Build> Floor> Delete Current Floor
to remove the current floor from the plan.
If there is a floor above, it becomes the
current floor; if there is no floor below, the
floor beneath becomes the current floor.
367
Multiple
Floors
Exchanging Floors
Copying Floors
If you want to make a copy of an existing
floor to be used on a new floor, the Edit
Area
tools can be helpful. See Edit
Area Tools on page 153.
buttons.
You can also select Tools> Reference
Floors> Up One Floor
or Down One
Floor
to switch from one floor to
another. Floors become available once they
have been built. The Attic plan and the
foundation are also accessible using these
tools.
Change Floor
If there are multiple floors, select
Tools> Reference Floors> Change
Floor/Reference to open the Change
Floor/Reference dialog. See Reference
Floor on page 368.
Reference Floor
Classroom Design Project Training
Video: Using the Reference Floor and
its Layer Set
When there is more than one floor in a
model, it is often helpful to see how different
floors relate to each other. Any floor can be
368
Reference Floor
Reference Display
1
2
button. If
was on or off, it
Swap Floor/Reference
If one floor is defined as the current
floor and another floor is defined as the
reference floor, use the Swap Floor/
Reference
button to switch the status of
the two floors.
369
Multiple
Floors
370
Chapter 12:
Foundations
Chapter Overview
drawn on upper floors using the Foundation
Wall
tool.
Chapter Contents
Foundation Defaults
Building a Foundation
New Floor Dialog
Displaying Foundations
Editing Foundations
Aligning Stem Walls and Footings
Resizing Stem Walls
Deleting Foundations
371
Foundations
Foundation Defaults
Default Settings are accessed by
selecting Edit> Default Settings... .
There can be only one foundation floor per
plan. Because the settings in the Foundation Defaults dialog determine foundation
type, this dialog opens automatically when
Build> Floor> Build Foundation
selected.
is
Building a Foundation
Classroom Design Project Training
Video: Building the Basement Foundation
Foundations built automatically are based on
the placement of walls on the first floor. At
least one room must be defined on the first
floor for a foundation to be automatically
generated.
Three foundation types are available. They
are piers, footings and monolithic slab. The
first two options are composed of walls; the
last creates a slab with footing polyline.
372
to open the
Building a Foundation
Foundation Tab
3
5
4
6
10
11
12
7
13
Footings
373
Foundations
374
Monolithic Slab
10 Monolithic Slab - Select this option to
Piers
111 Piers - Select this option to generate a
Building a Foundation
Materials Tab
1
375
Foundations
1
2
Displaying Foundations
In floor plan view, footings are drawn with
dashed lines and walls with solid lines.
Automatically generated piers are drawn
using a dashed line and are centered on the
grade beam. The grade beam is represented
by two solid lines. It aligns with the wall
above unless specified otherwise.
Editing Foundations
Foundation walls can be moved and edited
like other walls. See Editing Walls on page
242.
Footing size can be changed on the
Foundation tab of the Wall Specification
dialog. See Foundation Tab on page 264.
376
In 3D Views
Individual stem walls can be selected and
edited in 3D views to move the footing up or
down.
Deleting Foundations
Once built, the foundation plan is
separate from the first floor plan. If you
change the position of exterior walls on the
first floor plan, the foundation is not updated.
377
Foundations
Foundation
. The Foundation
Defaults dialog opens, allowing you to set
general parameters for the new foundation
plan.
Note: You must delete and rebuild the foundation if you decide to change the foundation
type.
378
Garages
A room labeled Garage on the first floor
produces automatic footings or pier
foundation with a slab floor.
To produce this foundation, the following
options are checked on the Structure tab of
the Room Specification dialog for the
foundation room under a Garage:
Slabs
Select Build> Structure> Slab or
Build> Structure> Slab With
Footing, then and click and drag in floor
plan view to create a slab. Slabs can be
edited as a polyline. See Editing ClosedPolyline Based Objects on page 107.
Slab Holes
A hole can be placed in a slab or in
the floor of a foundation slab with
footings. Select Build> Structure> Slab
Hole or Build> Structure> Slab Hole With
Footing, then click and drag within an
existing slab to create a hole.
379
Foundations
Platform Holes
Resize the selected pier or pad by dragging in or out from either of the two side
handles. To resize a pier or pad if one side
is all the way against an outside wall
intersection, select the pier or pad, drag
using the inside handle.
Move the selected pier or pad by grabbing the center handle and dragging it
along the wall. It stops automatically
underneath an exterior corner.
380
Dimension
and drag a dimension
parallel to the wall containing the pier, within
two feet of the wall. Select the pier or pad,
then click the dimension to open the Move
Object Using Dimension dialog. See
Moving Objects Using Dimensions on
page 804.
If you move a foundation wall or beam,
any piers or pads it contains move with
it.
General Tab
1
2
3
4
Polyline Tab
Foundations
381
Materials Tab
Line Style Tab
For information about the Line Style tab, see
Line Specification Dialog on page 850.
382
Chapter 13:
Roofs
Chapter Contents
383
Roofs
Chapter Overview
Roof Defaults
Select Edit> Default Settings, to open
the Default Settings dialog for a
variety of drawing tools, several of which
directly affect roof generation.
While not listed in the Default Settings
dialog, the Build Roof dialog also functions
as the roof defaults dialog. Many, but not all,
initial default values for both automatically
generated and manually drawn roofs are set
in this dialog. See Build Roof Dialog on
page 416.
Automatically
Generated Roofs
There are several ways to produce a roof for
your plan. The quickest and easiest is to
automatically generate a roof. In the Build
Roof dialog, specify the Pitch and Roof
Overhang, check Build Roof Planes and
click OK to automatically generate a roof.
By default, a roof plane is generated over
each exterior wall, creating a hip roof. The
program automatically joins the roof planes
at ridges and valleys.
384
Manually Drawn
Roof Systems
Build Roof
Select Build> Roof> Build Roof to
open the Build Roof dialog and
specify the settings for automatically
generated and manually drawn roofs. See
Build Roof Dialog on page 416.
Roof Plane
Select Build> Roof> Roof Plane to
draw a roof plane manually. Doubleclick the Roof Plane button to open the
Build Roof dialog.
Ceiling Plane
Select Build> Roof>Ceiling Plane to
draw a ceiling plane manually. Ceiling
planes are drawn and behave much like roof
planes. See Ceiling Planes on page 409.
Gable/Roof Line
Select Build> Roof> Gable/Roof Line
to draw a gable line that generates a
gable when roofs are automatically
generated. See Gable/Roof Line on page
410.
The Gable/Roof Line
tool is most
commonly used to define the location of a
gable along a longer wall. A gable/roof line
can also be used to place a gable within a
roof plane or to extend a continuous roof
when there is no wall below.
Skylights
Select Build> Roof> Skylight and
drag over an existing roof plane to
create a skylight. The skylight, skylight
shaft, and ceiling hole (if a ceiling exists) are
drawn at the same time. See Skylights on
page 414.
385
Roofs
Fix Roofs
Select Build> Roof> Fix Roofs to
remove breaks where a single edge of
one roof plane meets the broken edge of
another in a ridge or valley. See Aligning
Roof Edges on page 403.
Auto Dormer
Select Build> Roof> Auto Dormer
and click within a roof plane to place a
dormer. See Dormers on page 398.
386
1
2
3
4
5
Knee Wall - Check this to define an interior wall whose height is defined by the
roof plane above it, not the ceiling height.
Knee walls are usually found next to top
floor attic areas.
387
Roofs
Before
Full Gable
Wall
Extend Slope
Downward
After
Pitch
2 Any exterior wall can define the pitch
of the roof plane built above it.
388
2.
3.
4.
5.
Roofs
6.
389
Hip Roof
4.
5.
Full Gable
Wall
Gable Roof
A gable roof is produced if the two opposite
walls, or roof plane baseline segments, are
defined as Full Gable Wall in the Roof tab
of the Wall Specification dialog.
390
1.
2.
3.
High Shed
Walls
Gable Wall
Editing Roof
Baseline Polylines
Roof baselines can be edited and used as the
basis for the generation of a new roof plan.
They can be reshaped in 2D like CAD
polylines. Like walls, edges can have roof
information defined in them. When edited,
attached roof plane baselines stay at the same
baseline height. If roof planes exist at more
than one baseline height, each height
generates its own set of roof baseline
polylines.
391
Roofs
An Example
For a simple example of roof plane baseline
editing, consider an L-shaped house, with a
rectangular roof. The inner part of the L is a
patio that is covered under the same roof.
2.
3.
4.
392
Click OK to close the dialog. Roof information is shown along the roof plane
baselines. Abbreviations used are: V vertical (against wall), G -gable/shed, K
- knee wall, and L - lower (extend slope
downward).
2.
3.
4.
5.
6.
Manual Roofs
Manual Roofs
Introductory Training Video: Drawing
Roofs Manually
2.
3.
The Baseline
The baseline displays an upslope tick in the
middle of the line. The upslope tick indicates
the direction the roof plane slopes upward.
You cannot redefine the direction of the
slope. If the upslope tick is pointing the
wrong direction, either rotate the roof plane
or delete it and draw another.
393
Roofs
1.
The roof plane overhangs in the downslope direction from the baseline.
394
3.
5.
6.
7.
395
Roofs
4.
4.
2.
5.
plane.
3.
396
Compound Curved
Roof Planes
Compound roof planes consisting of two or
more roof planes that merge together can be
defined using curved roofs. To illustrate this,
well produce a flared Thai style roof eave
that is almost flat at the eave edge and
merges into an 8 in 12 pitch roof.
To create a compound curved roof
2.
3.
4.
5.
Roofs
1.
397
Dormers
extend completely through the width of
the wall.
398
Dormers
Auto Dormer
Select Build> Roof> Auto Dormer
and click the roof plane where you
want the center of the dormer's front wall to
be.
The walls of an auto dormer go to the floor
and meet a knee wall on either side on the
back of the dormer. This knee wall must run
parallel to the underlying roof plane.
The knee wall does not have to be designated as such on the Roof tab of the Wall
Specification dialog unless you are
generating an automatic roof.
Roofs
399
Editing Dormers
Auto dormers are like other objects in Chief
Architect. They can be selected and edited in
a variety of ways. See Editing Auto
Dormers on page 407.
Dormer Defaults
The initial width, height, roof style and other
parameters for Auto Dormers are set in the
Dormer Defaults dialog, accessed by
double clicking either of the Auto Dormer
Roof Returns
A roof return is a small decorative roof plane
that connects to the low side of a gable roof
overhang and extends below the upper
triangular portion of the gable wall. The
pictures below show examples of the three
styles of roof returns that can be produced
automatically.
400
Gable Return
Full Return
Hip Return
1
2
3
4
5
Roofs
401
402
When Bumping/Pushing
is enabled and
CAD Stops Move is checked in the Roof
Plane Specification dialog, a roof plane
will bump against another roof plane, CAD
or CAD based object as it is moved. Roof
planes cannot push these objects, however.
See Bumping/Pushing on page 124.
1.
2.
3.
edit but-
403
Roofs
Move to be Coplanar
1
3
4
Raising/Lowering
Roof Planes
Roof planes can be raised or lowered in the
Roof Plane Specification dialog. Begin
by locking the Pitch, then change the value
of the Baseline Height. See General Tab
on page 424.
You can also raise or lower roof plane
heights in the Transform/Replicate
Object dialog. See Transform/Replicate
Object Dialog on page 144.
404
Changing the
Baseline Angle
A roof plane baseline can be selected like
any line and edited. If the baseline coincides
with a roof edge then select that roof edge
and press the Tab key to select the baseline.
The status bar tells you when the roof plane
baseline is selected.
tool.
Roofs
405
1.
2.
406
2.
3.
Roofs
Move
Resize
407
Using the
Specification Dialog
Auto dormers can be selected, opened for
specification, and edited. See Dormer
Specification Dialog on page 429.
Exploding Dormers
408
2.
3.
Ceiling Planes
roof plane
intersections
marked with
an X
Ceiling Planes
Ceiling planes are similar to roof planes.
They are drawn the same way and edited
using the same tools. They are useful for
creating custom sloped ceilings.
To draw a ceiling plane
Open the Build Roof dialog and reset
the Pitch using a shallower angle. A
newly drawn ceiling plane takes its initial pitch from this setting.
Ceiling planes
2.
3.
4.
409
Roofs
1.
edit but-
Object
Gable/Roof Line
The Gable/Roof Line tool has a
variety of uses. Its primary purpose is
to mark the location of a partial gable
condition along a wall. It can also be used to
ignore alcoves when automatically
generating roofs.
410
tool can be
Gable/Roof Line
Over Door/Window
edit button. See
Gable Over Door/Window on page 415.
Gable lines should be outside the wall,
within the first 18" (450 mm). If the gable
line is placed on the wall it does not work.
Position a gable line of the correct length to
represent the portion of wall that supports a
gable roof. The length of the gable line
determines the gable width at the wall main
layer, not at the overhang. At the roof edge, a
gable roof is wider than the gable line by
twice the overhang distance.
Since the gable line is a CAD line, it can be
selected and modified using the Line
Specification dialog. See Line
Specification Dialog on page 850.
Roofs
411
Covering Alcoves
A gable line can also be used to maintain a
roof plane baseline where there is no wall
below. For example, a house may have a
large alcove and you want the roof plane to
extend across the alcove, rather than wrap
into it. A gable line drawn across the alcove
causes roof planes to span across the alcove
when roofs are automatically generated. The
program models a hip in that area. When
extending roof planes across alcoves, the
gable/roof line must be drawn inline with the
walls main layer.
412
Gable/Roof Line
Multiple Copy
The Multiple Copy
and Transform/
Replicate Object
edit buttons allow you
to make multiple copies of a selected gable
line at defined increments, as shown in the
following illustration. The leftmost gable
line was created, then three copies were
made at 8 foot increments.
copies
Roofs
413
Skylights
A skylight can be created by selecting
Build> Roof> Skylight and drawing a
rectangular polyline within a single roof
plane. This single operation places a flat
panel skylight into a roof hole, produces a
hole in the flat ceiling platform below, and
automatically generates the skylight shaft
between these two holes.
Note: If Ceiling Over This Room is
unchecked in the Room Specification
dialog and a sloping ceiling plane is present
under the roof plane, then a second hole in
this ceiling plane is automatically produced.
This hole is visible, and may be located
directly under the roof hole. It can be moved
and edited separately.
Editing Skylights
Select the skylight and click the Open
edit button to open the Roof
Hole/Skylight Specification dialog. See
Object
414
Gutters
Gutters
Gutters can be added to roof planes. They are
generated whenever Build Fascia, Gutters,
Frieze is checked in the Build Roof dialog.
You can select the profile used for gutters on
the Gutter tab of the Build Roof dialog. See
Gutter Tab on page 421. Open polylines
should be used for gutter profiles. The start
of the profile should be where the gutter
connects to the roof.
415
Roofs
Opening
416
button.
Build Tab
1
2
3
4
5
6
7
10
11
13
12
14
15
16
8
17
18
19
417
Roofs
1 Rebuild Walls/Floors/Ceilings -
418
Correct--Trusses
is checked.
419
Roofs
Options Tab
1
2
3
4
420
Gutter Tab
1
2
Roofs
421
Frieze Tab
1
2
3
Materials Tab
For information about using the Materials
tab, see Materials Tab on page 710.
422
3
1
2
Polyline Tab
423
Roofs
General Tab
5
3
6
1 Locking any one of the first three
424
425
Roofs
Options Tab
1
2
4
5
6
426
Polyline Tab
With Boxed Eave checked
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Roofs
427
General Tab
428
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Roofs
Specification dialog.
429
General Tab
1
2
7
9
10
11
430
Dormer
height
431
Roofs
Dormer Defaults
Select Edit> Default Settings...
to open
the Default Settings dialog. Select
Dormer and click the Edit... button to open
the Dormer Defaults dialog.
Defaults dialog.
1
2
432
Polyline Tab
Materials Tab
433
434
Stairs
Chapter Overview
Introductory Training Video: Stairs
Local building and fire authorities must
be consulted for specific stair construction codes and access requirements.
Chapter Contents
Stair Tools
Anatomy of a Staircase
Drawing Stairs
Creating Curved Stairs
Merging Stair Sections
Displaying Stairs
Editing Stairs
Winders
Stair Landings
Maintaining Tread Width
Flared Stairs and Curved Treads
Starter Treads
Wrapped Stairs
Other Special Railings & Stairs
Creating a Stairwell
Rooms Below Staircases
Staircase Specification Dialog
Stair Landing Specification Dialog
435
Stairs
Chapter 14:
Stair Tools
Select Build> Stairs to access the Stair
Tools.
Straight Stairs
To draw a straight staircase select
Build> Stairs> Straight Stairs, then
click and drag in floor plan or a 3D view.
Click Stairs
Select Build> Stairs> Click Stairs to
create stairs between levels on the
Curved Stairs
Select Build> Stairs> Curve to
Left or Curve to Right and click
once in floor plan view to place a curved
staircase. For more information about creating curved stairs, see Creating Curved
Stairs on page 438.
Anatomy of a Staircase
Stairs are often described in terms of rise and
run. Rise is typically between 6" and 8", and
the run between 10" and 12". In metric plans,
rise is 177 to 190 mm, and the run about 250
mm.
A good rule of thumb is that rise plus
run should equal 18" for a comfortable
stair step. Any rise over 7 1/2 is considered
steep regardless of the run.
436
Drawing Stairs
play. See Reference Display on page
369.
2.
Stairs adjust their riser and tread dimensions to connect two floor heights if possible. The rise and run are calculated so
that the steps are consistent in size.
2.
3.
437
Stairs
Drawing Stairs
or Curve
to Right
. Click in your plan to place a 90
degree curved stair section that can then be
edited.
+ Alt
2.
438
1.
2.
3.
Stairs
Caused by
misalignment
Curved Subsections
Stair subsections attached at both ends by
other sections do not have a free end that can
be dragged into a curve. In this situation,
change the middle sub-section to a curve
using the Change Line/Arc
edit button.
439
2.
3.
Displaying Stairs
The display of stairs in all views is controlled
in the Layer Display Options dialog. See
Displaying Objects on page 221.
In floor plan view, stairs display on the floor
they were drawn on and are only visible from
the floor above if there is a stairwell.
Stairs have an UP arrow on the floor they
were created on and a DN arrow when
viewed from the floor above.
440
. See
Editing Stairs
Stairs
Editing Stairs
As with most other objects stairs can be
copied, replicated, moved, deleted, etc.
The following edit toolbar buttons may
display on the edit toolbar for selected stairs.
441
2.
Winders
Classroom Design Project Training
Video: Drawing Winder Stairs with
Walls Beneath
Winders are steps located where a staircase
turns and are narrower on the inside of the
turn than they are on the outside. A staircase
defined as a winder expands to fill in any
gaps between the side of the stairs and
nearby walls. Curved stair sections are
typically used to create winders, although
straight stairs can also be used.
442
To create winders
1.
In an enclosed room area, place and connect the stair sections that you want to
be winders.
2.
3.
Tight Winders
4.
Stair Landings
Classroom Design Project Training
Video: Creating a Stair Landing
Stair landings are platforms between stair
sections and can be created in either of two
ways.
To create a landing between stair sections:
Creating a stair landing
1.
2.
443
Stairs
Stair Landings
Landing Height
Landing height can be either user-defined or
controlled by the program. A landing with a
program-controlled default height is
unlocked. The height of an unlocked landing
adjusts as the stairs attached to it are
modified.
If you specify a height for a landing, that
landing is locked. A locked landing
maintains that height no matter how you
adjust the stairs connected it.
Unlocked Landings
To convert a polyline into a landing
1.
2.
444
3.
4.
5.
Stair Landings
Locked Landings
A locked landing has a specifically defined
height that does not adjust automatically
when there are changes in the attached stairs.
Instead, the stairs adjust to the landing.
For example, start with the same staircase
used to illustrate unlocked landings, with one
change: the landing height is now defined at
75 inches (190 mm).
7 treads
in each
section
Unlocked landing
An unlocked landing maintains consistent stairs
6 treads
8 treads
Landing locked at 75"
445
Stairs
2.
3.
4.
446
To unlock a landing
1.
2.
Walk Line
By default, Chief Architect measures the
length and tread width of a stair section along
a walk line. The walk line is typically located
12" or 30 cm from the edge of the stair
section. On curved stairs, it is measured from
the inside edge of the curve.
The walk line distance from the staircase
edge can be specified on the Style tab of the
Staircase Specification dialog. The
walk line feature can also be turned off and
tread width measured at the tread center. See
Style Tab on page 461.
Center Line
Ignore Subsection
Boundaries
Uniform tread width can also be maintained
by selecting Ignore Subsection Boundaries
on the General tab of the Staircase
Specification dialog. This maintains a
consistent tread width throughout a stair
section without regard to subsection
boundaries. The tread width value may
change when the stair section is edited, but
remains consistent throughout all
subsections. See General Tab on page 459.
Because the program is ignoring the
boundaries where one stair section merges
with another, the treads where a straight
section joins a curved section may angle to
accomodate the adjustment.
447
Stairs
448
2.
Curve Stairs
edit button. New Flare
edit handles display on all four corners
of the stairs.
4.
5.
2.
449
Stairs
3.
2.
2.
This time, drag the lower of the two central handles upward. The handle above it
moves with it. This moves the start point
for the bottom flare from the middle of
the section toward its top, making the
flare even more gradual.
3.
450
2.
3.
To curve stair treads
1.
edit button.
Starter Treads
The first and second treads of a
staircase can be turned into starter
treads by clicking the Starter Tread edit
button. Starter treads extend to the side of the
staircase, have rounded edges and are
common on traditional staircases.
A starter tread can be added only to open
sides of a stair section. If one side of a stair
section is against a wall or wrapped (see
Wrapped Stairs on page 452), only the
exposed tread end can become a starter tread.
451
Stairs
Starter Treads
2.
3.
4.
6.
7.
8.
9.
5.
Wrapped Stairs
Check Allow Wrap on the Style tab of the
Staircase Specification dialog and the
selected stairs can be wrapped around the
corner of a deck or landing. Curved stairs
and stairs with multiple subsections cannot
be wrapped.
Edits made to any of the wrapped stair
sections apply to all adjacent (wrapped)
sections.
452
2.
3.
4.
1.
2.
3.
4.
453
Stairs
5.
6.
7.
8.
2.
9.
454
3.
4.
Solid Railings
To create a solid rail along a staircase, create
the solid rail against, but not underneath, the
stairs. The solid railing recognizes the
adjacent stairs and climbs alongside them.
See Railing Tab on page 267.
Stairs
Steel Stringer
2.
3.
Concrete Stairs
Masonry Stairs
2.
2.
3.
4.
3.
1.
455
Creating a Stairwell
An interior staircase must be located in a
stairwell, an opening to the floor above. A
stairwell is an Open Below room type on the
floor above.
If you create a stairwell away from other
walls so the Open Below is created in the
center of another room, connect a wall of the
Open Below room to another wall using an
invisible wall.
3.
4.
5.
6.
Creating a Stairwell
Automatically
To create a stairwell that matches the
perimeter of the staircase, create a
floor above the staircase if one does
not exist. Select the staircase and click the
Auto Stairwell
edit button.
Auto Stairwell
automatically creates a
room on the floor above enclosed by railings,
defined as Open Below in the Room
Specification dialog, and given a Stairwell room label. This room can be selected
and edited like any other room.
7.
456
1.
2.
edit button.
9.
Place a Doorway
in the railing at
the top step for an opening.
3.
4.
5.
If Winders are specified for this staircase, set Max Tread Contraction to 2"
on the Style tab to allow walls to be
built entirely under the staircase.
On the Fill Style tab, select None
(Transparent) so the walls and other
objects under the stairs can be seen.
2.
457
Stairs
458
tool.
Stairs
General Tab
4
5
7
1 The comment line tells whether or not
459
460
tion of treads throughout the different subsections, and does not include landings.
Retain # treads in: Subsection - Check this
box to specify the number of treads in each
subsection.
If either check box is selected, any change in
the length of a stair section is evenly
distributed among the treads in that section
or subsection. No new treads are added.
All stair sections linked by unlocked
landings to a selected stair section display in
the lower part of the dialog. If you select
Retain # treads in: Subsection, all
subsections display as well.
Style Tab
7
8
3
4
5
6
9
10
461
Stairs
462
view.
1
8
8
463
Stairs
Newels/Balusters Tab
2
3
5
1 Rail Height - Specify stair and landing
rail height.
3 Baluster specifications.
Baluster Type - Select Square,
Round, or Library balusters. Selecting
Library from the drop down list is the
same as clicking the Library button to
the right and allows selection of a baluster from the library.
464
4 Newel specifications.
Newel Type - Select Square, Round,
or Library newels. Selecting Library from
the drop down list is the same as clicking the
Library button to the right and allows
selection of a newel from the library.
Stairs
6 Railing specifications.
465
Handrail Tab
3
4
466
Materials Tab
For information about using the Materials
tab, see Materials Tab on page 710.
General Tab
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
1
2
3
1 Height - Specify the height of the
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
467
Stairs
468
Chapter 15:
Framing
Framing
Chapter Overview
Classroom Design Project Training
Video: Introduction to Framing
Whats New In Version X1 Training
Video: Framing Walls, Floors, Ceilings
and Roofs
In Chief Architect, framing can be produced
both manually and automatically, and can be
calculated in the materials list.
Manual framing members are drawn by
clicking and dragging, like drawing a wall.
Automatic framing is produced in the Build
Framing dialog. Both automatically
generated and manually drawn framing
members can be selected and edited using
edit handles in 2D and 3D views.
Trusses are covered in their own chapter,
Trusses on page 501.
Chapter Contents
Framing Defaults
Manual Framing vs. Automatic Framing
The Framing Tools
Blocking and Bridging
Automatic Framing
Build Framing Dialog
Framing Reference Markers
Bearing Lines
Joist Direction Lines
Wall Framing Details
Drawing Wall Framing Members
Displaying Framing
Editing Framing
Keeping Framing Current
Framing and the Materials List
Framing Specification Dialog
Beam Specification Dialog
Post Specification Dialog
Framing Defaults
Select Edit> Default Settings... to
access the Default Settings dialog.
469
Wall/Floor/Ceiling
Framing
The Wall, Openings, and Headers tabs of the
Build Framing dialog determine how wall
framing is automatically generated. It is a
good idea to set up framing specifications in
the Build Framing dialog before drawing.
Although these settings can be changed,
finalizing them as early as possible saves
time.
470
Roof Framing
Rafters, trusses, or a mixture of the two can
be used for roof framing. Trusses are
manually drawn and are covered in their own
chapter, Trusses on page 501.
Rafters can be manually drawn or produced
automatically on the Roof tab in the
Framing dialog.
Framing
Rafter
Rafters are assigned at a pitch and
elevation so that they fit inside the roof
plane in which they are drawn.
Roof Truss
Select Build> Framing> Roof Truss
and click and drag in floor plan view
within one or more roof planes to manually
draw a roof truss. Roof planes must be
present before a roof truss can be drawn. See
Roof Trusses on page 502.
Roof Beam
Select Build> Framing> Roof Beam
and click and drag in floor plan view to
manually draw a roof beam. Roof beams are
normally be drawn across and placed directly
under the rafters. Beams can be selected and
opened for specification. See Beam
Specification Dialog on page 498.
Joist
Joists can be automatically generated
for multiple floors at once in the Build
Framing dialog. See Floor Tabs on page
475.
Joists can only be manually drawn on the
current floor. See Floor Up/ Floor Down
on page 368. Whether a floor or ceiling joist
is drawn when the Joist
tool is used is
determined by the presence of a floor above.
If there is no floor above, a ceiling joist is
471
Floor/Ceiling Truss
Select Build> Framing> Floor/
Ceiling Truss and click and drag in
floor plan view to draw a floor/ceiling truss.
See Floor and Ceiling Trusses on page
502.
Floor/Ceiling Beam
Select Build> Framing> Floor/
Ceiling Beam and click and drag in
floor plan view to draw a floor/ceiling beam.
Beams can be selected and opened for
specification. See Beam Specification
Dialog on page 498.
On the Posts/Beam tab of the Build
Framing dialog you can set two ways a
Post
Select Build> Framing> Post and
click in floor plan view to place a post.
Placing a post on the lowest level of a plan
also creates a footing. Posts can be selected
and opened for specification. See Post
Specification Dialog on page 499.
Bearing Line
Select Build> Framing> Bearing
Line and click and drag on floor plan
view to create a bearing line. See Bearing
Lines on page 488.
472
Joist Direction
Select Build> Framing> Joist
Direction and click and drag in floor
plan view to create a joist direction line. See
Joist Direction Lines on page 489.
or Roof Blocking
or Roof Blocking
Wall Bridging
Bridging for walls can be created when
wall framing is built or rebuilt. Select
Exterior or Interior and In Line or Stagger
bridging on the Wall tab of the Build
Framing dialog to define both manually and
automatically drawn bridging. See Build
Framing Dialog on page 475.
Automatically-created wall bridging can be
viewed in a Wall Detail and edited just as
joist blocking is edited in floor plan view.
See Wall Framing Details on page 492.
Bridging can also be drawn in a Wall Detail
by selecting CAD> Boxes & Framing>
Wall Bridging
. Wall bridging must be
drawn perpendicular to the studs; it is
therefore always horizontal in a Wall Detail.
Bridging should start and end at a stud
surface.
473
Framing
Automatic Framing
Automatic framing is built by selecting the
Build check box on the appropriate tabs of
the Build Framing dialog.
The settings in the Build Framing dialog
are the same as those in the Framing
Defaults dialog. They control the type of
framing, its size and spacing, and other
details for the major components of the 3D
model.
The major components of framing are floor
platforms, ceiling platforms, walls, and roof
assemblies. Information specified in this
dialog is used when automatic framing is
generated.
Joist Orientation
If a Joist Direction
line exists somewhere in the platform, it dictates the
direction of the floor or ceiling joists
when automatic framing is generated.
ing Beam
or Bearing Line
have drawn.
474
Mixing Rafters
and Trusses
you
tool.
Floor Tabs
The Build Framing dialog opens at the
framing tab for the current floor, such as
Foundation, 1st or 2nd. Each tab specifies
framing for specific floors or assemblies.
Switch between tabs to define all settings.
The floor framing information for a given
floor is found on the Floor tab for the floor
below it, because that is where the framing
will display in floor plan view when it is
475
Framing
The right half is for floor framing specifications, and applies to the model when
the floor above is living space.
The left half is for ceiling framing specifications, and is relevant only when the
1
2
3
4
9
10
11
12
5
7
6
8
476
477
Framing
Wall Tab
1
3
7
2
4
5
6
478
8
9
11
10
Openings Tab
479
Framing
480
Framing
Headers Tab
3
4
5
6
481
Posts/Beams Tab
1
2
6
7
8
9
view.
482
11
10
tool.
Roof Tab
7
2
3
4
5
6
edit button.
483
Framing
4 If Angled
Dormer Hole is
checked, a gable roof
dormer creates a five
sided hole in a roof
plane, with the two top
edges formed by the
valleys of the dormer.
An angled doubleheader runs between
the doubled rafters on
one side to the ridge.
On the opposite side, a shorter angled
doubled header frames the other valley.
If the Angled Dormer
Hole check box is
cleared, a rectangular
hole is framed to
contain the dormer
area, with its double
headers placed where
the peak of the dormer
roof meets the main
roof plane. Rafters are
placed within this hole at the top along the
valleys formed by the dormer roof sections.
If the top cross headers do not fit within the
484
Trusses Tab
2
3
Framing
6
4
485
Truss Spacing
To set the truss spacing, select any truss,
framing object, or CAD object in floor plan
view, then click the Multiple Copy
edit
button. The Multiple Copy dialog opens if
the Multiple Copy
edit button is clicked
again. This dialog sets the truss spacing and
spacing for CAD objects. The spacing for
joists, rafters and wall studs are noted but
cannot be set in this dialog. These spacings
are set in the Build Framing dialog.
Materials Tab
The Material tab sets the default materials
used for framing objects in 3D and render
views. These material specifications are not
used for material take-offs. Materials List
information, is derived from the structure
type of each framing object.
Changes made on the Materials tab of the
Build Framing dialog only effect
subsequently created framing, whether it is
automatically generated or manually drawn.
The Materials tab of the Build Framing
dialog is the same as the Materials tab on
many other specification dialogs. See
Materials Tab on page 710.
486
Placing Framing
Reference Markers
To place a Framing Reference Marker, select
Build> Framing> Framing Reference
Marker
. Click in floor plan view to
place the framing reference marker. A corner
of the first framing member snaps to this
point and all other framing members are laid
out from there.
2.
3.
edit
Copy
487
Framing
Bearing Lines
Bearing Lines direct the program to
lap or butt joists and/or rafters where
they cross the line instead of framing across
it to the next wall.
488
Joist Direction
Specification Dialog
The Joist Direction Line controls the joist
depth and spacing information for the floor
or ceiling platform containing it.
To change this information, click a joist
direction line to select it and click the Open
edit button. The Joist
Direction Specification dialog opens.
Object
489
Framing
490
Ceiling Platform
Floor Platform
New Joist
Direction Line
Framing
Original
Framing
491
492
edit button
Framing
Displaying Framing
The display of framing members is
controlled in the Layer Display Options
dialog. See Displaying Objects on page
221.
In the CAD Defaults dialog you can
specify new framing members to be drawn
with a white fill. This helps distinguish new
framing members from previously drawn
framing members. See CAD Defaults on
page 842.
493
In Cross Section/
Elevation Views
In 3D Views
Editing Framing
Classroom Design Project Training
Video: Editing Framing
Framing members can be individually
selected in all views. Some framing members
can be group selected. Once selected,
framing members can be edited using the edit
handles, edit toolbar buttons, or the
Framing Specification dialog. See
Framing Specification Dialog on page 497.
494
Editing Framing
Mitered Joints
Mitered joints can be created using the Fillet
Two Lines
edit button. Click on the end
edge of a framing member such as a joist,
click the Fillet Two Lines
edit button,
then click on the end edge of another nearby
joist to extend one framing item to another
framing item and join them with angled cut.
See Fillet Two Lines on page 131.
Wall Details
In a Wall Detail, the length, width and
location of any wall framing member can be
changed using the edit handles. See Wall
Framing Details on page 492.
495
Framing
Deleting Framing
Individual and group-selected framing
members can be deleted the way other
objects in the program are. See Deleting
Objects on page 141.
Categories of framing, such as wall framing
or floor and ceiling framing, can also be
deleted in the Delete Objects dialog. See
Delete Objects Dialog on page 141.
Automatic Framing
When floor, ceiling or roof framing is
regenerated, all automatically produced
framing objects and any copies of them are
deleted and new framing is calculated.
Manual Framing
Any manually drawn framing objects and
copies of them are retained when framing is
rebuilt.
If a plan is not final, do not spend a lot of
time altering or copying automatically
produced framing objects. It is best to wait
until your design is final before doing
manual framing work.
496
2.
1.
1.
2.
edit button to
General Tab
5
6
1
7
2
3
497
Framing
view.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
498
Specification dialog.
General Tab
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
4
1
2
3
499
Framing
500
down list. Choices include lumber, Ijoist, glulam, engineered lumber, lvl, steel-I
and steel box. Changing the type does not
affect how the post is placed, but it does
change how it appears in cross section, 3D
views, and Material List entries.
Note: If a concrete Type is specified, the post
is not listed as such in the Materials List.
Instead, the amount of concrete required for
all concrete beams and posts is listed. The
square footage required for beam forms, and
for post forms is also listed.
Chapter 16:
Trusses
Trusses
Chapter Overview
There are two basic ways to frame a roof.
The first is commonly called stick framing,
or sometimes handstacking or cut-andstack. This type of roof incorporates
framing such as rafters, ridges, and ceiling
joists. See Framing on page 469.
The other method is to use prefabricated,
engineered roof trusses. Chief Architect
allows you to design and display a wide
variety of trusses.
Disclaimer
Chief Architect does not engineer trusses.
The trusses displayed by Chief Architect are
for illustrative purposes only. They can show
how trusses are used in your plan, and help
you communicate to the licensed engineer
who produces your final truss design where
you want your trusses and how you would
like them to work.
Chapter Contents
501
Truss
. Click and drag to create a truss in
floor plan view.
Roof Trusses
Roof trusses can only be built after roof
and ceiling planes are modeled. Select
Build> Framing> Roof Truss, then click
and drag in floor plan view within one or
more roof planes to manually draw a roof
truss.
Draw a truss as you would a CAD line, by
dragging from the start of the truss to the
end. The first truss can be drawn over a gable
end wall or at the ridge end of a hip roof. The
program shapes the truss so that it fits
properly between the roof and ceiling planes.
502
Roof Trusses
Attic Trusses
2.
503
Trusses
Editing Trusses
Trusses can be selected like other objects in
Chief Architect. See Selecting Objects on
page 92 for more information.
Using Dimensions
Trusses can be relocated precisely using
dimensions. See Moving Objects Using
Dimensions on page 804.
504
off.
3.
4.
5.
Copying Trusses
When a truss has been edited to suit your
needs, use the Multiple Copy
edit tool to
create duplicates at specified intervals. The
copies conform to the roof and ceiling plane
positions in their new location.
To use Multiple Copy
1.
2.
edit
Truss Details
When you draw the first truss, the program
automatically creates a CAD detail named
Truss Detail. Open the Truss Detail by
505
Trusses
1.
2.
3.
Truss Labels
Roof and attic trusses are labeled in floor
plan view in the format TR-xx. The xx are
numbers following the consecutive order in
which each distinct truss configuration or
type was created.
For example, the first truss type created is
labeled TR-1; the second, TR-2; and so on.
Truss labels also display in the Truss Detail
and the Materials List. Floor and ceiling
trusses are labeled FTR-xx.
A copied truss has the same label as the
original if the conditions at the location of
the copy are the same as the original. If
506
Trusses
Truss Base
A Truss Base defines the boundary
separating the tops of normal roof
trusses and valley fill roof trusses that lie
across and above them.
To define a truss base, select Build> Roof>
Truss Base . . Create the truss base as you
would a roof plane or ceiling plane. No
overhang is produced.
The truss base is similar to a roof plane in its
creation and definition. If you select it and
click the Open Object
507
Normal Trusses
508
Truss Base
2. Click here
Trusses
3.
4.
509
6.
7.
tool.
9.
510
Hip Trusses
Trusses
Hip Trusses
Hip roofs with various truss applications can
be modeled, including step down hip trusses,
511
Jack Trusses
3.
1.
4.
2.
5.
6.
Copy
edit button; and click and drag
the Move handle down into the hip to
create copies at regular intervals. See
Copying Trusses on page 505.
Copy
edit button; and lay out jack
trusses up to the other hip jack.
Subgirder Hip
Subgirders are the partial trusses that butt
into the doubled truss at the end of the main
run. In the following illustration, the double
512
Hip Trusses
Trusses
Subgirder Hip
Double Truss
Subgirder Trusses (11)
2.
3.
4.
513
Drop Hip
A Drop Hip, or California Hip, system uses
drop hip trusses to support stick frame hip
ridges and common rafters.
Common Rafters
(deepen the joist
for this truss)
Specification dialog; and select the
Drop hip truss check box.
514
1.
2.
3.
Use the Build Framing dialog to produce the common rafters, and the short
joists at the hip end.
Girder Trusses
Advantages and
Disadvantages of
the Different Hip Systems
Subgirder Hip
The Drop Hip system eliminates the spacing
problems because the roof sheathing is nailed
to common rafters that pass over the drop hip
trusses. The disadvantage to this system is
that it requires the rafters in addition to the
trusses, and with a shallow pitch roof the
drop hip truss may not be deep enough to
give sufficient strength.
The first two methods normally require
blocking along the hip ridges. The third uses
a continuous hip ridge rafter as well as
common rafters that run over the drop hip
trusses. Blocking and rafters can be drawn in
manually, but are often supplied by the
automatic framing generator. See Mixing
Trusses with Stick Framing on page 507.
Girder Trusses
Girder trusses provide support for trusses
that are cut short, for example, by a reverse
gable or a skylight. They are often doubledor tripled-up for strength.
515
Trusses
Scissors Trusses
Trusses drawn over sloping ceiling planes are
called Scissor trusses. Draw ceiling planes
as you would manual roof planes by
selecting Build> Roof> Ceiling Plane
516
General Tab
6
7
1
8
2
3
4
Trusses
517
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
Options Tab
Click Up to display the truss base up one
floor, or click Down to show it on the floor
below. If no higher or lower floor exists, the
option is not available.
518
General Tab
10
1
2
3
7
9
1
2
3
4
11
12
13
14
Trusses
Kingpost
519
520
Reduce Gable
End Truss
Lookouts
an attic truss
Materials Tab
For more information about the Materials
tab, see Materials Tab on page 710.
edit button.
521
Trusses
1
2
3
6
8
1
2
3
4
Vertical Support
Webbing
522
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Chapter 17:
Chapter Overview
Introductory Training Video: Electrical
Objects
The electrical plan shows the location of all
electrical objects such as lights, switches,
outlets, smoke detectors and vent fans. Basic
wiring diagrams show which objects share
circuits and the locations of the controlling
switches.
The display of electrical objects can be
controlled in 2D and 3D. Some electrical
symbols such as lights also affect rendering.
See Electrical on page 684.
Electrical objects can be selected, deleted,
copied, moved, rotated, reflected, and added
to the library like other objects.
Chapter Contents
523
Electrical
Electrical
Outlets
Select Build> Electrical> 110V
Outlet to place 110 volt duplex
outlets in walls or on the floor. Select Build>
Electrical> 220V Outlet to place 220 volt
outlets. Outlet type and height are controlled
by the outlet height in the Electrical
Defaults dialog.
Outlet locations are measured from their
centers in floor plan view. Individual outlet
heights can be specified in the Electrical
Service Specification dialog.
Certain room types and situations cause
various types of outlets to be placed. To take
advantage of the programs capabilities,
define room types properly before placing
electrical objects. See Room Types on
page 284.
524
Lights
Select Build> Electrical> Light to
place light fixtures as specified in the
Electrical Defaults dialog. Depending on
where you click in floor plan view, the light
may be mounted on the ceiling or on a wall.
All lights placed in a plan also serve as light
sources in render and raytrace views.
Click away from any wall to place a light on
the ceiling. Click near a wall to place the
light in the wall. Specify the height of an
individual light in the Electrical Service
Specification dialog.
If you place a light in a vaulted ceiling, a
ceiling light is placed at the ceiling height
Switches
Select Build> Electrical> Switch to
place wall switches as specified in the
Electrical Defaults dialog. Like outlets,
the height of switches is measured from the
floor to the center of the object and is set in
the Electrical Defaults dialog, along with
Connect Electrical
Select Build> Electrical> Connect
Electrical to illustrate circuits. Using
525
Electrical
Electrical Library
Place Outlets
is used in a room defined
by railings or invisible walls, outlets are
automatically placed in all adjacent rooms
that share these wall types with that room.
: If Auto
Electrical Library
Select Library> Library Browser to
accesses a library of various electrical
symbols. The Electrical library category is
divided into subcategories.
526
527
Electrical
528
edit
The Service Data tab specifies the location of individual electrical objects.
529
Electrical
1
2
3
4
530
1
2
3
4
5
6
7
11
8
10
13
12
14
Electrical
15
531
532
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Electrical
533
Electrical Defaults
Default Settings for electrical objects
can be accessed by selecting Edit>
Default Settings from the menu or by
double-clicking the Electrical Tools
button.
2
4
5
6
534
Chapter 18:
Chapter Contents
Corner Boards
Corner Board Specification Dialog
Quoins
Quoin Specification Dialog
Molding Profiles
Symbol Moldings
Molding Polylines
Displaying Molding Polylines
Changing Profiles on Existing Moldings
Frieze Moldings
Molding Polyline Specification Dialog
3D Molding Polyline Specification Dialog
535
Trim &
Molding
Chapter Overview
Corner Boards
Corner boards are added to a building
exterior in any view by selecting
Build> Trim> Corner Boards.
1
2
5
6
3
4
1 Width - Specify the width of the
selected corner board(s).
536
Quoins
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Quoins
The size of quoins in floor plan view is
relative on their size in 3D.
Initially, quoins use the same material as the
default material of the wall surface they are
placed against. This material is specified in
the Wall Type Definitions dialog. See
Wall Type Definitions Dialog on page 251.
537
Trim &
Molding
1
2
3
4
538
10
Molding Profiles
Staggered
Mirrored
Uniform
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
In the case of handrail profiles, the bottom edge must be drawn on the left side
of the polyline.
539
Trim &
Molding
Molding Profiles
3.
4.
Click OK.
Handrail profile -
2.
Symbol Moldings
Symbol Moldings are 3D symbols that are
repeated along a path to form molding.
Molding symbols are different from molding
profiles because they are replicated 3D
sumbols instead of extruded 2D shapes.
540
Molding Polylines
2.
3.
Molding Polylines
Molding Polylines
Molding Lines
3D Molding Polylines
3D Molding Lines
and
541
Trim &
Molding
Cross Section/
Elevation View
(selected)
3D Overview
542
Frieze Moldings
Frieze moldings (also known as freize
boards) are mounted below the eaves of roof
planes and can be generated automatically
using the Build Roof dialog.
543
Trim &
Molding
544
edit button.
General Tab
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
Arc Tab
The Arc tab displays when the selected
segment of the 3D molding polyline is an
arc, as opposed to a line. See Arc Tab on
page 859.
Moldings Tab
1
Trim &
Molding
2
3
545
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
546
General Tab
1
2
547
Trim &
Molding
2
6
3
7
4
548
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Trim &
Molding
Moldings Tab
For information about the Moldings tab, see
Moldings Tab on page 545.
549
550
Chapter 19:
Cabinets
Chapter Overview
Whats New In Version X1 Training
Video: Cabinets - Improvements for
Working with Cabinets
With Chief Architects cabinet tools you can
create base, wall, and full height cabinets as
well as soffits, shelves, partitions, and
custom countertops. These objects are very
versatile, allowing for a wide range of
customization.
Chief Architect also has many customized
cabinet symbols and cabinet groups available
in the library. Cabinets you have customized
can be saved to your own library for future
use.
Chapter Contents
Cabinet Defaults
The Cabinet Tools
Displaying Cabinets
Cabinet Labels
Editing Cabinets
Editing the Cabinet Door/Drawer Style
Editing Custom Countertops
Joined Cabinets
Special Cabinets
Cabinet Specification Dialog
Cabinet Shelf Specification Dialog
Shelf/Partition Specification Dialog
Custom Countertop Specification Dialog
551
Cabinets
Cabinet Defaults
Cabinet Defaults
Access default settings for each cabinet
type by selecting Edit> Default
Settings, then clicking the + beside
Cabinets.
Each type of cabinet has default definitions
for size, style, materials and much more.
General cabinet settings and the default
settings for Base Cabinets, Wall Cabinets,
Full Height Cabinets, Shelves, and Partitions
are defined here.
Base Cabinets
Select Build> Cabinet> Base Cabinet
and click near a wall in any view to
attach the cabinet to it. Base cabinets
generate a countertop and toe kick by
default.
552
Shelves
Select Build> Cabinet> Shelf and
click in any view to create a shelf.
Once created, shelves can be modified.
Select a shelf and click the Open Object
edit button to access the Shelf
Partitions
Select Build> Cabinet> Partition
button and click in any view to create a
vertical partition. Once created, partitions
can be modified. Select the partition and
click the Open Object
edit button to
open the Partition Specification dialog
and specify the partitions dimensions,
position, and material. Partitions can be used
with shelves to create complex storage
systems.
Custom Countertops
Select Build> Cabinet> Custom
Countertop, then click and drag a
rectangle to draw a countertop. Custom
Countertops can be drawn in any view except
cross section/elevation views and can be
edited to any shape. See Editing Custom
Countertops on page 559.
If a sink or built-in appliance is added to the
cabinet, a hole for the fixture is automatically
cut in the custom countertop.
Cabinets generate their own countertop as
defined in the Cabinet Specification
dialog. When a custom countertop covers
any portion of a base cabinet, it overrides the
default countertop. See Cabinet
Specification Dialog on page 565.
553
Cabinets
Soffits
554
Built-In Appliances
Appliances and fixtures can be found in the
Library Browser in the Fixtures, Interior
category. Some appliances, such as
refrigerators, can be placed directly into a
plan as stand-alone symbols. Many kitchen
fixtures and appliances, such as sinks,
dishwashers, and garbage disposals, must be
placed into an existing cabinet. See Interior
Fixtures on page 685.
Place range tops and sinks into cabinets early, so that any resizing can be
done before too many cabinets are placed.
Displaying Cabinets
Next Object
edit button. The fixture on
the face can be deleted on the Front tab of the
Cabinet Specification dialog. When a
cabinet has fixtures on both its top and front,
Electrical Objects
Open Symbol
specification.
Displaying Cabinets
The display of the various cabinet types,
labels, module lines, door opening indicators
and labels is controlled in the Layer
Display Options dialog. See Displaying
Objects on page 221.
In 3D Views
555
Cabinets
Cabinet Labels
[B|P]{B|U|W}
B U BB PW
The five parts are:
1.
2.
{ B [D | S] | U [D] | W} [L | R]
L and R can display only if D (door) displays, and it does not display for double
doors.
3.
4.
[ OV | RF ] [G]
5.
Editing Cabinets
Introductory Training Video: Custom
Cabinets
Classroom Design Project Training
Video: Adding Drawers to a Cabinet
Front
556
Editing Cabinets
Multiple Cabinets
557
Cabinets
558
Add to Library
Cabinets can be saved in the Library
Browser. Select a cabinet and click the
Add to Library edit button. The Add to
Library dialog displays, allowing you to add
the cabinet or cabinet components to specific
libraries under Cabinet Modules, Cabinet
Doors and Drawers, Fixtures (Interior) or
the My Libraries category.
If the cabinet is added to the My Libraries category, only the cabinet door is
saved.
and Custom
Counter Holes
can be selected in 2D
and 3D views and edited using the edit
handles, the edit toolbar and their
specification dialogs. See Custom
Countertop Specification Dialog on page
579.
Accurate Move
slows down the
move speed when using the edit handles.
See Accurate Move on page 125.
Cabinet
modules (3)
Custom countertop
559
Cabinets
Custom Countertops
Joined Cabinets
560
, Polyline
edit buttons to create or modify countertops using multiple custom countertops. See Union, Intersection, and
Subtract on page 146.
Joined Cabinets
Kitchen Island
561
Cabinets
Special Cabinets
Introductory Training Video: Special
Shaped Cabinets
Classroom Design Project Training
Video: Working with Special Cabinet
Types
Normal Cabinets
Select Build> Cabinet> Base Cabinet
and click in floor plan view to place a normal
base cabinet.
Corner Cabinets
To create a corner cabinet, click as close to
the inside wall corner as possible in using
either the Base Cabinet
, or Full Height
562
, Wall Cabinet
cabinet tool. A
Special Cabinets
End Cabinets
Open a cabinet for specification and select
End Cabinet from the Special drop-down list
to create an end cabinet.
Corner cabinet with sides of equal width
You can specify a Diagonal Door on corner cabinets to create an angled corner
cabinet. See Front Tab on page 569.
563
Cabinets
Left
Radius
End
Right
Radius
End
564
Fillers
Chief Architect models a continuous
countertop and fillers if two cabinets meeting
in a corner are separated from each other by
Blind Cabinets
Often, when two cabinets meet in a corner,
one is partially hidden by the other. The
portion of the cabinet covered by the other
cabinet's side cannot be seen and is called a
blind cabinet. Blind cabinets are handled
the same as other cabinets that meet in a
corner.
Specification dialog.
Cabinets
565
General Tab
1
2
4
5
6
8
9
1 A number of Special cabinets are
566
567
Cabinets
568
Front Tab
2
3
569
Cabinets
570
Lazy Susan - This option is only available for corner cabinets. These do not
show, but are reflected in the cabinet
label and how the cabinet is drawn in
floor plan view.
Check Double Face to replace the current cabinet face with two faces, each
approximately half as wide.
Inset Doors may be selected for all cabinets. This option makes all door and
drawer faces flush with the cabinet face
instead of overlaying it.
Glass Doors may be defined for any cabinet that doesnt use a library door. When
selected, the door panel is created using
the glass material. The entire door is
glass on plain doors.
571
Cabinets
Fill Tab
1
2
3
572
Hardware Tab
Select a Drawer Handle from the dropdown list or select a Library handle from the
Select Library Object dialog. Entering a
value In from Drawer Edge creates two
handles the specified distance from the
drawer edge. Specify the location of the
handle Down from Drawer Top. A value of
0" centers the handle on the drawer.
573
Cabinets
574
Moldings Tab
575
Cabinets
1
3
2
4
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Materials Tab
Some material options may be disabled if the
selected cabinet is a manufacturer symbol.
For more information about the Materials
tab, see Materials Tab on page 710.
Label Tab
An objects label displays in floor plan view
if Show Labels is checked on the Label tab
of the Schedule Specification dialog for
576
1
4
2
Automatic
1 By default, cabinet shelves are
Manual
2 Select the Manual radio button to
577
Cabinets
General Tab
578
Fill Tab
For information about the Fill tab, see Fill
Tab on page 572.
Layer Tab
For information about using the Layer tab,
see Layer Tab on page 223.
Moldings Tab
Materials Tab
dialog.
General Tab
1
2
3
Moldings Tab
For information about the Moldings tab, see
Moldings Tab on page 545.
579
Cabinets
Polyline Tab
Materials Tab
Cabinet Defaults
Default Settings are accessed by
selecting Edit> Default Settings....
Click the + next to Cabinets to access the
cabinets sub-headings. Select a subheading
and click the Edit... button to open the
defaults dialog associated with your
selection.
Cabinet defaults can also be accessed by
double-clicking the Cabinet Tools
button.
580
Cabinet Defaults
1
2
581
582
Chapter 20:
Terrain
Chapter Contents
583
Terrain
Chapter Overview
Terrain Tools
Plant Tools
Sprinkler Tools
Terrain Tools
There are many tools available for creating
terrain. All tools are accessible through the
Terrain menu.
Select Terrain> Terrain Perimeter to
create a terrain perimeter.
Introductory Training Video: Creating a
Terrain Perimeter
584
Terrain Perimeter
button.
, Elevation Line
, Elevation Region
Elevation Points
Elevation Points contain absolute
elevation data for one location. Chief
Architect requires many points to make an
accurate approximation of your site. They
585
Terrain
Elevation Lines
An Elevation Line contains absolute
elevation data for many points at a
constant elevation. Elevation lines can be
connected to create a polyline with many
straight sections. For the sake of illustration,
single-section elevation lines were added to
the following image.
To place an elevation line, select Terrain>
Elevation Data> Elevation Line
and
click and drag in floor plan view. At first, an
elevation line is at elevation 0' - 0". It must
be opened and assigned an elevation.
120"
0"
Elevation Lines before terrain generation
586
60"
36"
0"
Contour lines after terrain generation
Elevation Splines
Elevation Regions
An Elevation Region contains
absolute elevation data for an enclosed
region and is ideal for creating a flat surface
for your building site. Avoid specifing any
other elevation data within an elevation
region.
To create an elevation region, select
Terrain> Elevation Data> Elevation
587
Terrain
Region
and then click and drag a
rectangular polyline in floor plan view. Once
the elevation region is drawn, it must be
opened and assigned an elevation value.
Elevation regions are created just like
rectangular polylines. See Rectangular
Polyline on page 865.
Render Full Overview after terrain generation
Terrain Breaks
240"
120"
0"
Elevation lines used to create a terrain grade,
elevation region used to create building pad.
588
If the terrain break does not extend completely from one side of the terrain perimeter to the other, the areas near each end
of the terrain break are blended.
240"
120"
Render full overview after terrain generation
84"
18"
0"
Elevation lines create the grade, elevation
region creates the building pad, and the terrain
break (dashed) creates a vertical drop.
, Lowered Region
Hill
, Valley
, and Flat Region
tools. These tools allow you to modify the
existing elevation data by drawing a closed
polyline. Their height is relative to the terrain
589
Terrain
A Raised Region
creates a raised area
that is flat on the top like a plateau, and a
Elev. Line
(240")
Hill
Lowered Region
Raised
Region
Elevation
Region (120")
Flat
Region
Elev. Line
(0")
creates a depression
and
Valley
tools create similar terrain shapes
that come to a point instead of flattening at
their highest or lowest elevations. A Flat
Valley
Lowered Region
Region
adjusts to the surrounding terrain
to maintain a flat elevation.
Spline Feature
590
Feature
, Kidney Shaped
tools.
Rectangular Features
and Terrain
Holes
are created just like rectangular
polylines.
Spline Features
are created just like
standard CAD closed splines. See
Splines on page 868.
Terrain Holes
A Terrain Hole
is a region that cuts a
hole in the terrain. Using this tool is the same
591
Terrain
Round Pond
Use this tool to draw a round or oval
pond.
592
Stream
You can draw a stream with this tool.
Normally streams are irregular in
shape. Select the stream and click Advanced
Spline
on the edit toolbar. This gives you
handles to reshape the stream. See
Advanced Splines on page 117.
A stream follows the terrain. This can result
in it appearing to run uphill if the terrain is
not modeled correctly.
Terrain Walls
Use the Straight Terrain Wall tool to
draw a wall that sits on top of and
follows the terrain. This wall is made of
concrete by default. You can assign
alternative materials.
Use the Spline Terrain Wall to draw a
curved terrain wall. This wall is drawn
the same way as a CAD spline. See Splines
on page 868.
To specify the height of either straight or
curved terrain walls, select the wall and
Open Object
Retaining Walls
Terrain Curbs
Use the terrain curb tools to draw
landscaping curbs.
Use the Straight Curb tool to draw a
straight curb.
Use the Spline Curb tool to draw a
curved curb. This curb is drawn the
same way as a CAD spline. See Splines on
page 868.
593
Terrain
Plant Tools
Select Plant tools to add plants to your
plan.
Select Terrain> Plant> Plant Chooser
to open the Plant Chooser dialog. See
Plant Chooser Dialog on page 608.
Select Plant> Create Plant Image
to
create a plant image. See Plant Image
Specification Dialog on page 602. Once a
plant image is created, it can be added to the
library for future use. See Adding to the
Library on page 674.
Choose Plant> Grow All Plants
the Grow Plants dialog.
to open
Sprinkler Tools
Use the Sprinkler Tools to design a
sprinkler system in your plan.
Select Terrain> Sprinkler> Sprinkler
Head
to open the library and choose a
sprinkler type. Sprinklers can be selected and
opened for specification. See Sprinkler
Specification Dialog on page 620.
Spline
to draw curved sprinkler lines in
your plan. Sprinkler splines are drawn and
edited like CAD splines. See Splines on
page 868.
594
Sun Shadows
on page 221.
Sun Shadows
Sun shadows are computed based on the
contour of the terrain. If a terrain perimeter
exists, the sun shadow adjusts to the terrain.
The Sun Shadow is automatically rebuilt
whenever terrain is rebuilt. If you generate a
Hardiness Zones
Zones...
Hardiness Zone Maps. Click the dropdown list to select various regions.
Terrain
595
Displaying Terrain
How terrain objects display in 2D and 3D
views is determined by the active layer set.
See Layer Sets on page 216.
How each layer displays in the active layer
set is controlled in the Layer Display
Options dialog. See Layer Display
Options Dialog on page 218.
596
Elevation Lines
Splines
and Terrain Breaks
are
edited like lines and splines. Elevation
lines can be connected into polylines.
You should be familiar with editing these
types of objects before spending too
much time modeling terrain. See Line
Tools on page 846, Polylines on page
863, and Splines on page 868.
, Hill
,
, Valley
597
Terrain
Build Terrain
and Elevation
, or Flat Region
can be edited like
a normal polyline. See Polylines on
page 863.
Modifier
tools can be selected and
opened for specification. The Raised /
Lowered Region Specification, the
Hill / Valley Specification, and the
Flat Region Specification dialogs
contain area information for the polyline
and control the relative height of the terrain object and how it displays in floor
plan view. See Hill / Valley Specification Dialog on page 617.
598
There are a few different tools and techniques available for copying and replicating terrain objects. For a complete
description, see Copying and Pasting
Objects on page 136.
Note: If you copy from one plan to another,
you cannot view the pasted objects in 3D
unless a terrain perimeter exists.
6.
7.
2.
3.
4.
5.
Line dialog
8.
9.
599
Terrain
1.
2.
3.
4.
To correct an error
1.
2.
3.
4.
A curved property line can also be created by entering data in the New Arc
dialog. See Input Arc on page 857.
2.
On the Line Properties panel, check Display Line Length as Decimal Feet and
Display Line Angle as Bearing, then
click OK. See Line Properties Panel
on page 200.
3.
5.
6.
to open
toggle
edit but-
600
3.
edit but-
4.
Place your cursor over a corner edit handle, then click and drag towards the center of the polyline. When a second, inner
polyline appears, release the mouse.
5.
6.
2.
3.
edit button.
2.
601
Terrain
1.
2.
3.
4.
If you have placed a CAD Point at a different location, select Relative to Current Point and specify the desired
distance from that point. Unless you
want to specify the location in distance
and bearing, Polar (CCW from horz)
should remain unchecked.
5.
602
Image Tab
1
2
3
4
5
603
Terrain
Transparency Tab
For information about the Transparency Tab,
see Transparency Tab on page 899.
4
5
45
604
plant.
1
2
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
605
Terrain
General Tab
1
3
2
606
Options Tab
Label Tab
The Label Tab is similar to that of the Base
Cabinet Specification dialog. See
Label Tab on page 576.
Fill Tab
For information about the Fill Style tab, see
Fill Style Tab on page 864..
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Terrain
Materials Tab
Use this tab to select materials to apply to the
plant in 3D views. These materials are not
calculated in the Material List. See
Materials Tab on page 710.
607
7
8
2
10
4
5
11
1 Enter the Common Name, Scientific
2
3 Specify the Leaf Color here.
4 Indicate when the plant produces
608
Terrain
609
tool.
General Tab
610
611
Terrain
Contours Tab
3
4
612
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
Materials Tab
Use this tab to select materials to apply to the
terrain surface and terrain skirt in 3D views.
These materials are not calculated in the
Material List. See Materials Tab on page
710.
tool.
Terrain
613
General Tab
2
3
614
Elevation - Enter the height of the elevation point in inches and/or feet (mm for
metric). For example entering 56 (with
the apostrophe as foot mark) results in an
elevation of 66 inches.
X Coordinate - Enter the x coordinate of
the elevation point.
Attributes Tab
1
2
3
4
Terrain
615
tool.
Elevation Tab
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
1
2
3
1 Elevation - Enter the elevation of the
616
1
Selected Line Tab
Hill / Valley Tab
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
edit button.
Terrain
617
General Tab
1
2
Selected Line Tab
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
618
General Tab
1
2
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
619
Terrain
Spline Tab
If the selected item is a spline path, this tab is
available. For more information, see Spline
Tab on page 869.
Materials Tab
Selected Line Tab
For information about the Selected Line tab,
see Selected Line Tab on page 864.
Specification dialog.
620
General Tab
Terrain
621
Options Tab
Fill Tab
For information about the Fill tab, see Fill
Tab on page 572.
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
622
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Label Tab
The Label Tab of the Sprinkler
Specification dialog is similar to that of
the Base Cabinet Specification dialog.
See Label Tab on page 576.
Text Files
Text files contain elevation terrain data based
on x, y, and z coordinates where x and y
define the location of a point on a Cartesian
grid, and z defines the elevation for that
DXF/DWG Files
If you have a model of your terrain created
on another program that contains contour
lines and elevation data, that information can
be imported directly as elevation data into
Chief Architect as a .dxf or a .dwg file. See
Importing DXF/DWG Elevation Data on
page 627.
Terrain
623
Select File
1
2
2 Select the Organization of the Data You need to know how the data in your
text file is organized. Each data point contains information about its X-axis (East to
West location), Y-axis (North to South
location), and Z-axis (elevation). It might
also contain a brief description.
Elevation information can come in one of six
different sequences, and is separated by
either a comma (comma delimited) or a
space (space delimited).
XYZ - Information in this format begins with
the X coordinate, followed by the Y
coordinate and the Z coordinate.
#XYZ - Information in this format begins
with a number that belongs to each data point
624
Filter Data
1
2
3
625
Terrain
Scale Data
1
2
3
4
5
626
1.
Drawing Wizard.
2.
3.
627
Terrain
Polyline dialog.
Convert Polyline
628
Chapter Overview
Chapter Overview
Roads and sidewalks can be created in Chief
Architect using the road tools. Roads and
sidewalks are modeled in 3D like other
terrain objects. Because they have much in
common with terrain objects and rely upon
terrain data to be viewed in 3D, you should
be familiar with terrain modeling before
using the road tools. See Terrain on page
583.
Chapter Contents
629
Roads
Chapter 21:
Tools
630
Straight Road
To place a road without any curves,
select Terrain> Roads and
Sidewalks> Straight Road and click and
drag to draw a line in floor plan view.
Multiple road sections can be connected
together.
Roads
Spline Road
Use Terrain> Roads and Sidewalks>
Spline Road
to draw a curved road.
Spline roads are drawn and edited like CAD
splines. See Splines on page 868.
Road Polyline
A polyline can be used to model roads
of any shape. It is ideal for creating
parking lots and other non-linear road
surfaces. Roads created with the Polyline
Road
tool conform to the surface of the
terrain beneath them.
To place a road polyline select Terrain>
Roads and Sidewalks> Polyline Road
and click and drag to draw a rectangular
polyline in floor plan view.
Road Polylines are edited alone their center
line like polylines. See Polylines on page
863.
Median
A median is a polyline that can be used
within a road. The median is made of
the same material as the terrain beneath it
and has a curb if the road that encompasses it
has one.
Driveway
A driveway is a road without a curb. A
driveway cuts out a curb wherever it
meets a road or a road polyline. Like a road,
the elevation of a driveway is flat across its
width.
To place a driveway select Terrain> Roads
and Sidewalks> Driveway
and click
and drag to draw a line in floor plan view.
Multiple driveway sections can be connected
together.
Driveways are edited alone their center line
like CAD lines and polylines. See Line
Tools on page 846.
631
Cul-de-sac
A Cul-de-sac is a road polyline in a
predetermined shape. A cul-de-sac
follows the surface of the terrain beneath it.
To place a cul-de-sac select Terrain> Roads
and Sidewalks> Cul-de-sac
and click a
road end where you would like a cul-de-sac.
Culs-de-sac cannot be placed on road
polylines.
Culs-de-sac can be edited just like CAD
polylines. See Polylines on page 863.
Road Stripe
The Road Stripe tool allows you to
paint lines on a road surface.
Straight Sidewalk
Use the sidewalk tools to model
sidewalks on a building site.
Sidewalks have a consistent width that can
be defined in the Sidewalk Specification
dialog. Sidewalks cut out curbs and gutters
wherever they meet a road or a road polyline.
The elevation of a sidewalk is flat across the
its width.
To draw a sidewalk with no curves, select
Terrain> Roads and Sidewalks> Straight
Sidewalk
and click and drag to draw a
line in floor plan view. Multiple sidewalk
sections can be connected together.
Sidewalks are edited alone their center line
like CAD lines and polylines. See Line
Tools on page 846..
Road Marking
A Road Marking paints polylines on a
road surface, allowing any shape to be
created.
632
Polyline Sidewalk
Use the polyline sidewalk tool to
create a sidewalk of any shape.
Sidewalk polylines conform to the surface of
the terrain beneath them.
To place a sidewalk polyline select Terrain>
Road> Sidewalk Polyline
and click and
drag to draw a rectangular polyline in floor
plan view.
Sidewalk polylines are edited just like CAD
polylines. See Polylines on page 863.
1
2
3
1 Left/Right Side of Road - Check one
In 3D Views
Roads and sidewalks display in 3D views
with the terrain.
By default, terrain rebuilds automatically
when road objects are added, removed or
edited. If it does not, select Terrain> Build
Terrain
633
Roads
Spline Sidewalk
Tools
are active. See Selecting Objects
on page 92.
Road objects can be moved precisely using
the dimensions that display in floor plan
view when they are selected. See Moving
Objects Using Dimensions on page 804.
A Road Polyline
can be concentrically resized and converted into a median
using the Convert Polyline button. See
Concentric on page 88.
Straight Roads
, straight Driveways
, and
Straight Sidewalks
are edited along
their centerline like a line or polyline. See
Line Tools on page 846.
Spline Roads
Sidewalk
button to convert it into a
Polyline Road or a Polyline Sidewalk
Road Polylines
Medians
, Cul-de-sacs
, Road Markings
,
and
Sidewalk Polylines
are edited along
their perimeter, like standard polylines.
The width is determined by the polylines
shape. See Polylines on page 863.
634
Medians
are edited like polylines.
See Polylines on page 863.
Object
Specification dialog.
General Tab
1
2
635
Roads
Curb Tab
1
2
3
4
Polyline Tab
The Polyline tab lists the perimeter, area and
volume of the road.
Spline Tab
Use this tab to specify the angle between line
segments that are used to draw the spline.
636
on page 864.
Materials Tab
Specification dialog.
General Tab
1
2
3
637
Roads
Materials Tab
Use this tab to select a material to apply to
the driveway in 3D views. This material is
not calculated in the Material List.
Object
General Tab
Polyline Tab
For information about the Polyline Tab, see
Polyline Tab on page 863.
638
Materials Tab
Use this tab to select a material to apply to
the Road Marking in 3D views. This material
is not calculated in the Material List.
For information about the Materials Tab, see
Materials Tab on page 710.
General Tab
1
2
3
Polyline Tab
The Polyline tab lists the perimeter, area, and
volume of the sidewalk.
Materials Tab
Use this tab to select a material to apply to
the sidewalk in 3D views. This material is
not calculated in the Material List.
For information about the Materials Tab, see
Materials Tab on page 710.
639
Roads
640
Chapter 22:
Other
Objects
Other Objects
Chapter Overview
Chief Architect has several additional objects
that can be used to customize your design.
Chapter Contents
Primitive Tools
Creating Primitives
Editing Primitives
3D Box Specification Dialog
Sphere Specification Dialog
Cylinder Specification Dialog
Primitive Tools
Classroom Design Project Training
Video: Creating 3D CAD Objects
The Primitive Tools allow you to create
basic solid geometric shapes, which
can be combined to create a wide variety of
custom solid objects. Select Build>
Primitive to display the Primitive Tools.
641
Box
Cone
Sphere
Polyline Solids
Cylinder
Select the Cylinder tool, then click and
drag to draw a solid 3D cylinder.
Creating Primitives
Primitives are drawn similar to the way CAD
boxes and circles are. Depending on the view
in which they are created, however, the
method may differ somewhat.
In 3D Views
To create 3D Box
, click and drag in
any direction other than vertical or horizontal to define the width and depth of
the boxs base. Its initial height is 1.
To create a Sphere
, Cylinder
or
, Cylinder
or
Cone
, click and drag to define the
width and depth of the boxs base, then
drag upward or downward to define its
height.
Drag upward to set the height of the bottom surface at 0, or drag downward to
set the top surface at 0.
To create a Sphere
, click and drag in
any direction to define its radius.
Cone
, click and drag in any direction
to define the radius.
To create 3D Box
642
Editing Primitives
Convert to Solid
Click the Convert To Solid edit button
to convert the selected polyline solid or
643
Other
Objects
Editing Primitives
, Intersection
and
Subtract
edit tools to create unique 3D
shapes and combine shapes into Architectural Blocks
on page 663.
and Cylinders
and Subtract
644
edit tools.
3D Boxes
Union
and Cylinders
, Intersection
edit tools.
and the
and Subtract
using 3D Boxes
, and
edit tools.
, Intersection
and
Subtract
edit tools, it is no longer a
primitive that can be resized or reshaped
using the edit handles or specification dialog.
Instead, it is a considered a solid. See Solid
Specification Dialog on page 649.
A structure created using the Primitive Tools
can be exported as a 3D model and then
imported to create a custom 3D symbol. See
Importing and Exporting on page 907 and
Create Symbol Wizard on page 925.
Specification dialog.
645
Other
Objects
Subtract
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Specification dialog.
1
2
3
4
1 Radius - Specify the radius of the
sphere.
646
Materials Tab
Other
Objects
Specification dialog.
647
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
648
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Intersection
and Subtract
edit tools,
or by converting a slab or polyline solid into
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Polyline Solids
Classroom Design Project Training
Video: Creating 3D CAD Objects
Whats New In Version X1 Training
Video: Creating New 3D Objects by
Merging and Subtracting 3D Solids
Polyline solids are polyline shaped 3D
objects with a specified thickness.
They can be oriented either horizontally or
vertically and are useful for creating custom
details anywhere in your 3D model.
Convert to Solid
You can convert a polyline solid to a
primitive in order to build complex
solid structures. Select the polyline solid you
want to convert and click Convert to Solid
on the edit toolbar.
649
Other
Objects
edit
General Tab
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
1
2
3
1 Hole in Polyline Solid - Select to
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Soffits
Soffits typically fill the space between
cabinet tops and the ceiling, but they
are very versatile and can be used to create
almost any other object that can be modeled
as a 3D box.
Placing Soffits
Soffit Defaults
The default size for soffits cannot be
changed. Soffits are the same width as and 1"
650
Other
Objects
Masonry Veneer
On exterior walls, create a brick or stone
veneer that extends only halfway up the wall
using four inch (100mm) deep soffits placed
around the base of the house.
Tile Surrounds
A material such as ceramic tile can be
assigned to one or more soffits applied to the
walls above tubs or in showers.
651
652
edit
General Tab
1
2
3
5
7
1 Height - Define the vertical height of
653
Other
Objects
Options Tab
1
3
654
Moldings Tab
For information about the Moldings tab, see
Moldings Tab on page 545.
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Materials Tab
Label Tab
For information about the Label tab, see
Label Tab on page 576.
Sloped Soffits
When a soffit is turned into a sloped soffit,
the General and Options tabs of the Soffit
Specification dialog change. The preview
Elevation View
Front
The three inset diagrams show how the
dialog relates to the sloped soffits.
Thickness is measured perpendicular to the
slope of the soffit.
Width is measured left to right across the
soffit.
655
Other
Objects
Fireplaces
A masonry fireplace can be placed in
or away from a wall by selecting
Build> Fireplace and then clicking in the
drawing area.
656
and click in an
Fireplace Foundations
Unlike fireplaces placed in walls, freestanding fireplace have ten edit handles when
selected and may be rotated, resized, or
moved in any direction, similar to the way
CAD boxes can. See Editing Box-Based
Objects on page 111.
657
Other
Objects
Freestanding
General Tab
658
Library Fireplaces
Firebox Tab
Other
Objects
1
2
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
Library Fireplaces
A variety of different fireplace symbols are
available in the Fixtures (Interior) library
category. See Interior Fixtures on page
685. The fireplaces in the Library behave just
like other Library objects.
Always check the manufacturers product information for the framing and
clearance requirements of the fireplace unit
you plan to use, and design your plan accordingly
659
Chimneys
Chimneys for
Masonry Fireplaces
Place a soffit in position over the chimney chase, resize it to match, then extend
the soffit using the same method as
extending the masonry fireplace in the
3D view.
2.
Hold down the Ctrl key, click on the topmost edit handle and drag the chimney
up through all the floors and the roof
until it is to the desired height. The Ctrl
key prevents the chimney from stopping
when it reaches the ceiling height.
3.
660
Chimneys
661
662
Chapter 23:
Architectural
Blocks
Architectural
Blocks
Chapter Overview
Architectural blocks are built from groups of
3D objects. When an architectural block is
created, the block behaves as a single object
while the components retain their own
attributes.
The display of architectural blocks in floor
plan view can be controlled by layer.
The display of architectural blocks in
materials lists and schedules can be turned
off completely. The block can appear as a
single unit or its sub-objects and components
can display separately.
Chapter Contents
663
664
Fixture/Furniture Symbols
Hardware Symbols
Millwork Symbols
Electrical objects
Images
Molding Polylines
The Library
Open the Library Browser and expand
the Architectural Blocks category to
665
Architectural
Blocks
666
Editing Sub-Objects
Certain attributes of an architectural block
can be edited at the object level. An object
can be edited by accessing the specification
dialog either of two ways:
edit button.
Library
. Once in the library,
architectural blocks can be copied to any
other category. See Editing Library
Objects on page 698.
667
Architectural
Blocks
General Tab
1
2
3
4
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Label Tab
For more information about the Label tab,
see Label Tab on page 576.
Note: Labels for architectural blocks only display in floor plan view.
668
Chapter 24:
Libraries
Libraries
Chapter Overview
Introductory Training Video: Finding
and Placing Library Objects
Chief Architects library contains thousands
of symbols, materials, and images that can
enhance any plan. Anything that you want to
incorporate in your building design that
cannot be made with Chief Architects
architectural and drafting tools can be found
in the library or created in the Create Symbol
Wizard and saved in the library for future
use.
New libraries and library enhancements are
created by Chief Architect on a continuing
basis. There are also third party developers
who have created their own libraries for
Chief Architect that are available for
purchase.
Chapter Contents
669
Bonus Libraries
Chief Architect periodically posts new and
updated libraries for download.
670
1
5
2
Library Category
Library 1
Library Folder 1
Library Subfolder
Library Object 1
Library Folder 2
Library 2
671
Libraries
3
4
view.
If you have Scrollable List checked in your
preference settings, a scroll bar is present at
the bottom of the selection pane. See
Library Browser Panel on page 188.
672
Docking the
Library Browser
Libraries
673
674
5.
6.
Libraries
2.
3.
4.
675
or click
Adding Backdrops
to the Library
Backdrops are images that can be selected to
display in 3D views. See Backdrop Tab on
page 760. A backdrop can be added to the
library by importing an image file from
anywhere on your computer.
2.
3.
4.
5.
1.
2.
Browse to an image file on your computer, select it, and click Open. This
backdrop can now be found in the My
Backdrops library.
676
Editing Libraries
Editing Libraries
cannot be copied.
Deleting Libraries
Unlocked libraries and the folders and library
objects within them can be deleted. To delete
a library object, select it in the Library
Browser and choose Library> Delete
Object; right-click on it and choose Delete
from the contextual menu; or press the
Delete key on your keyboard.
Modifying or deleting library objects is
permanent and immediate. You cannot
undo these changes, so use care when modifying your libraries. You should create backups of all your library files (*.alb) before
making any modifications.
Renaming Libraries
Unlocked Libraries, including the Folders
and library objects within them, can be
renamed.
To rename a library, folder, or library object,
open the Library Browser and select the
library object to be renamed. Choose
Library> Rename Object, press F2 on your
keyboard, or right-click on the library object
and select Rename Object from the
contextual menu. The keyboard command
Ctrl+R also allows you to rename a library
object.
677
Libraries
Expand/Collapse All
When a Folder level item is selected in the
tree view of the Library Browser, Expand
All and Collapse All are available in the
Library and contextual menus, allowing you
to expand or contract its contents in the tree
view.
Components
The display of library objects in the
Materials List is controlled in the
Components dialog. Select Library>
Components
when any unlocked symbol
is highlighted in tree view. See Editing
Library Objects on page 698. The
Components dialog opens, allowing you
to change the information that included in the
Material List.
Terrain objects, CAD blocks, moldings,
images, backdrops, and materials do not
appear in the Materials List. See
Components Dialog on page 1014.
Preferences
Click the Preferences
button at the
bottom of the Library Browser directories
panel to open the Library Browser panel of
the Preferences dialog, where display
properties for the Library Browser are
controlled. See Library Browser Panel on
page 188.
Open Symbol
Any image, material, plant image,or symbol
in an Unlocked library can be edited from
the Library Browser menu.
Individual library objects from locked
libraries can be edited after being copied into unlocked libraries.
678
Keyboard Commands
The Library Browser can be navigated using
the arrow keys on your keyboard. The right
and left arrow keys expand and collapse
folders, and the up and down keys change
which library object is currently selected.
Unlocked library objects can be deleted
using the Delete key on your keyboard.
If you have Scrollable List checked in your
Preference settings, pressing the Tab key
Libraries
and
Library Search
679
From Library
680
Library Categories
Library Categories
My Libraries
Architectural Blocks
Backdrops
Cabinet Doors and Drawers
Cabinet Modules
CAD Blocks
Doors
Doorways
Electrical
Exterior Fixtures
Interior Fixtures
Exterior Furnishing
Interior Furnishings
Geometric Shapes
Hardware
Images
Line Styles
Materials
Millwork
Moldings and Profiles
Plants
Sprinklers
Terrain
Windows
Manufacturers
Libraries
My Libraries
The My Libraries category is a central
repository that can be used to store libraries
containing any and all kinds of objects. This
is a good place to store third party libraries
and libraries that you have created yourself.
In addition, Chief Architects Library
Browser has unlocked libraries and folders
Architectural Blocks
Architectural blocks are a combination of
objects that are grouped together. Once
blocked, they can be edited as a single object
and stored for future use. See Architectural
Blocks on page 663.
681
Backdrops
The Backdrops library category contains
many images that can be used for backdrops
in render and raytrace views.
Cabinet Modules
The Cabinet Modules library category
contains cabinet modules that can be placed
in your plan from the Library Browser or the
682
CAD Blocks
CAD Blocks
The CAD Blocks library category contains
2D CAD blocks that can be placed into any
floor plan or cross section/elevation view,
CAD Detail window or layout page.
Libraries
Doors
The Doors library category contains custom
door styles that can be assigned to doors in
the 3D model. These doors can be selected
and dropped into any doorway to change the
door style for that doorway.
The Doors library category also contains
custom doors that can be placed in walls.
683
Doorways
The Doorways library category contains
doorway configurations for grand entries,
interior archways, and garage door frames.
Electrical
The Electrical library category contains
electrical symbols that can be placed in floor
plan or 3D views to create electrical plans.
Exterior Fixtures
Introductory Training Video: Furniture
and Appliances
The Fixtures (Exterior) library category
contains symbols for many outdoor objects
commonly found on the exterior of a home.
Barbecues, plants, playground equipment,
hot tubs, mailboxes, doghouses, automobiles,
and a variety of road accessories are just
some of the objects found in the Exterior
Fixtures library category.
Sunrooms
The Fixtures (Exterior) library category
includes a Sunrooms library containing a
variety of sunroom components that can be
used to create many different styles of
684
Interior Fixtures
Exterior Furnishing
Introductory Training Video: Furniture
and Appliances
The Furnishings (Exterior) library category
contains outdoor furniture such as benches,
swings, planters, tables, and chairs.
685
Libraries
Interior Fixtures
Interior Furnishings
Introductory Training Video: Furniture
and Appliances
The Furnishings (Interior) library category is
very large, containing a broad range of
furniture organized into directories.
There are three types of furniture objects:
Geometric Shapes
The Geometric Shapes library category contains cylinders, boxes, wedges, spheres,
cones, and other basic shapes that can be
resized and combined with many other
objects for a variety of applications.
686
Hardware
Hardware
The Hardware library category contains
accessories that can be applied to doors and
drawers for commercial or residential use.
687
Libraries
Images
Line Styles
Whats New In Version X1 Training
Video: CAD - Line Styles and Line
Weights
The Line Styles library contains line styles
that be applied to objects individually in their
specification dialogs or by layer in the
Layer Display Options dialog. See Line
Style Tab on page 851 and Layer Display
Options Dialog on page 218.
2.
2.
3.
4.
Materials
Classroom Design Project Training
Video: Storing Materials in the Library
The Materials library category contains
materials that display in 3D and raytrace
views.
Materials can be applied to objects directly
from the Library Browser. See Applying
Materials on page 708. Like other library
objects, once materials are used in a plan,
688
Millwork
Millwork
The Millwork library category contains
objects such as door surrounds, balusters,
newels, corbels, mantels and cupolas. These
objects can be applied to other objects in the
program such as railings, fences, and stair
brackets.
Plants
The Plant library category consists primarily
of images of plants and trees. See Plant
Image Specification Dialog on page 602.
In addition to images, the 3D Plants library
contains 3D plant symbols. See Plant
Specification Dialog on page 606.
By default plants reside on their own layer.
See Layer Display Options Dialog on page
218.
689
Libraries
Sprinklers
The Sprinklers library category contains
different kinds of sprinklers that can be used
with the Sprinkler Tools
690
to detail
Terrain
The Terrain library category contains road
markings that can be used in parking lots,
Windows
The Windows library category contains
windows with custom muntin patterns as
well as windows with custom shapes.
691
Libraries
Terrain
Manufacturers
When various manufacturers produce
libraries of their products for use in Chief
Architect, these libraries are available on the
1
2
692
Libraries
1
2
4
5
1 Search Text - Enter a word or words to
693
2.
3.
4.
5.
Search Attributes
Right-click an object in the tree view of the
Library Browser and select Search
Attributes from the contextual menu to open
the Search Attributes dialog.
694
Specification Dialogs
Some objects, such as moldings and cabinet
doors, can be applied through the
specification dialogs of their containing
objects. For example, to place a cabinet door
on a particular cabinet, select the cabinet,
open it for specification, and click the
Library button on the General tab. See
Select Library Object Dialog on page 679.
Place Library
Object Button
The Place Library Object button can
be added to your toolbar and used for
quick access and placement of frequently
used library items. See Adding Toolbar
Buttons on page 18.
Up to 100 Place Library Object
buttons
can be dragged onto the same toolbar, each
assigned a different object. See Place
Library Object Button on page 696.
Once a library object has been assigned,
click the button and then click in a view to
place the assigned object.
Materials
Materials on objects can be changed or added
whenever an object is open for specification.
The Materials tab of every specification
dialog allows you to access the Select
Material dialog and change the material.
You can also change materials on objects in
3D views using Material Painter. See
Material Painter on page 708 .
695
Libraries
Placement Restrictions
A library object comes with placement
restrictions based upon typical real-life
placement. Library windows, for example,
must be placed in a wall just like standard
windows, library doors must be placed in an
existing doorway, and some appliances must
be placed in cabinets.
Library symbols have placement restrictions
that are determined when the symbol is
created but can be changed later. See
Symbols vs. Native Objects on page 698
and Symbol Specification Dialog on page
945.
Most library objects require that there be
enough space to contain it, but some library
objects require special considerations. If
error messages display when placing library
symbols, they indicate where the object must
be placed.
Cabinet Doors must be placed within
existing cabinets. They cannot be free
standing.
696
1
2
Libraries
697
698
General Tab
1
2
4
3
699
Libraries
Options Tab
700
Fill Tab
For information about the Fill tab, see Fill
Style Tab on page 864.
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Label Tab
For information about the Label tab, see
Label Tab on page 576.
Materials Tab
For information about the Materials tab, see
Materials Tab on page 710.
701
702
Chapter 25:
Materials
Chapter Overview
Chapter Contents
Creating Materials
Mapping Patterns and Textures
Managing Plan Materials
Applying Materials
Viewing Materials
Materials Tab
Editing Materials
Define Material Dialog
Material Defaults Dialog
Color Chooser Dialog
703
Materials
Creating Materials
Introductory Training Video: Creating
Materials and Colors
Chief Architect comes with many materials
that are ready for use. They are found in the
Materials category of the Library Browser. If
you cannot find a suitable material, you can
edit an existing material or create a new
material. See Editing Materials on page
711.
Once you have a suitable material, it can be
applied to objects. See Applying Materials
on page 708.
Note: Adding a material to a plan is not the
same as adding it to the library. If you want a
new material to be available for use in other
plans, add it to the library.
from
Converting
Textures to Materials
An entire folder of textures can be
converted into a library of materials.
When converted, the folder of materials
assumes the same file structure in the
Materials category of the Library Browser.
Select 3D> Materials> Convert Texture to
Materials
and then browse to a folder of
textures on your computer.
Converting
Material.dat files
Material.dat files, which were used in prior
versions of Chief Architect, can be converted
to materials and saved directly to the Library
Browser by selecting 3D> Materials>
Convert Material Definition (.dat) Files.
Converting Material
Template Plans
Select 3D> Materials> Create Plan
Materials Library to create a library
704
705
Materials
706
1
2
3
4
5
6
7
8
right.
If an X displays in the In Use column, the
material is used by an object in your plan or
is defined as a default material for one or
more objects in your plan.
707
Materials
Applying Materials
Introductory Training Video: Applying
Materials, Colors and Textures
Materials are stored in the Materials library
in the Library Browser. They can be applied
to objects in a variety of ways.
Painter
and select the desired Material Painter Mode from the submenu.
2.
3.
4.
pointer changes (
) to indicate that the
selected material is ready to be applied to an
object using the Material Painter
cation method.
appli-
Material Painter
Classroom Design Project Training
Video: Changing Materials in 3D Views
Select 3D> Materials> Material
Painter to apply materials to surfaces
in 3D views.
708
Viewing Materials
Material Eyedropper
The Material Eyedropper tool allows
you to load the material assigned to an
existing object and apply that material to
other objects.
In a 3D view, select 3D> Materials> Material Eyedropper
and then click on the
surface of an object to load its material
assignment. The pointer then changes (
)
to indicate that the material is ready to be
applied to another object using the Material
Painter
tool. You can continue to apply
the material to the surfaces of other objects.
Viewing Materials
Textures do not display in Vector Views. See
Vector View Tools on page 734. Textures
do display in Render Views and Raytrace
views. See Render View Tools on page
764.
If you recieve an error message when
creating render views, your plan might
contain two textures of the same name or
textures that did not originally come with the
program.
709
Materials
Materials Tab
The specification dialogs for most objects
include a Materials tab. The Materials tab is
710
Editing Materials
Editing Materials
Plan Materials
Click the Plan Materials
button to open
the Plan Material dialog for the current
plan. Select a material and click the Edit,
Copy, or New button to open the Define
Material dialog. You can add a newly
defined material to the library from the Plan
Material dialog by selecting it and clicking
the Add to Library button. See Plan
Materials Dialog on page 707.
Library Browser
Select a material from an unlocked library in
the directory view of the Library Browser
and select Library> Open to open the
Define Material dialog for that material.
You can also right-click a material in the
Library Browser and select Open from the
contextual menu to open the Define
Material dialog.
711
Materials
712
General Tab
1
2
3
4
713
Materials
Low Contrast
Normal
Contrast
High
Contrast
714
Types
Every material is classified by Type. The
Type defines how the material is calculated
in the Material List. Some Types are
associated with patterns but not every Type is
associated with a 3D pattern. Not every Type
is calculated in the Material List.
Following are the available Types and their
characteristics:
Framing - These types are used by the
program to estimate stick framing quantities
if they are applied to the main layer of a wall
layer definition.
Brick - Displays a typical brick course
pattern. The height and length of the brick
can be specified. This can be specified for
anything using this type of layout, including
plywood with staggered joints. The Material
List calculates the number of bricks (by
height and length) that fit on the total surface
area of the defined object. For a wall, the
surface area is used. For a full masonry wall
with two layers of brick, be sure to define the
wall as having two layers to get the right
count. You can define the mortar width that
enables the program to do an accurate count
of bricks.
Strip - Shows a parallel line pattern in 3D
views. The height, separation of the lines,
and the angle can be specified. The Material
List calculates lineal footage based on the
height of the strip and the surface area
715
Materials
716
Pattern Tab
1
2
3
4
5
6
7
717
Materials
Texture Tab
1
2
3
5
4
6
718
Render Tab
1
2
3
4
Materials
719
1
2
3
4
5
6
Advanced options provide more control over
the appearance of the rendered material. If
you change any Advanced value, the Render tab displays the Advanced options when
you edit that material. You can always
change back to the Simple settings.
You can adjust settings using the slide bar, or
by entering a value in the edit box.
The Ambient and Diffuse settings are used
together to modify a materials brightness.
720
Raytrace Tab
For information about the Raytrace tab, see
Raytrace Tab on page 791.
Manufacturer Tab
If you select a manufacturers material from
a locked library, the Manufactuers tab is
available in the Define Material dialog.
This tab lists information on the
manufacturer and how to contact them.
721
Materials
3
4
5
6
7
722
Chapter 26:
Chapter Overview
Introductory Training Video: Navigating in 2D
Use the Zoom tools to position the view. To
work on a specific area, you may need to
zoom in so that the entire screen is filled by
only a single room. At other times you may
need to view the entire plan.
There are also a number of ways to pan
across the screen, shifting the visible part of
the plan slightly while still maintaining the
same zoom factor.
Chapter Contents
Zoom Tools
Undo Zoom
Fill Window
Panning the Display
Window Menu Tools
Cascade
Tiling Views
Arrange Icons
Swapping Views
Aerial View
Closing Views
Zoom
Tools
Zoom Tools
Zoom is used to magnify any given
area on the plan or 3D view. Select
Window> Zoom
, then click and drag a
marquee around an area on screen. When
tool automatically
723
tool again.
Pan Window - Move the display without changing the zoom factor.
Undo Zoom
Select Window> Undo Zoom to
reverse the last zoom operation.
Zoom
and Undo Zoom
are also
available through the contextual menu.
Fill Window
Select Window> Fill Window or press
the F6 key to view everything on
screen that is visible. If you are zoomed in so
close that only a portion of the view displays
on screen, selecting Fill Window
zooms
out so that the entire view fits on the screen.
If you are zoomed out so far that the entire
view is smaller than the screen, selecting
Fill Window
zooms in until the entire
view fills the screen.
724
The
725
Zoom
Tools
to
or
Tile Vertically
to tile all open views. See
Tiling Views on page 727.
Choose Window> Arrange Icons
to
arrange all open views that are currently
Cascade
Select Window> Cascade to cascade
all open views. Click any visible edge
to activate that window.
726
Tiling Views
Tiling Views
Introductory Training Video: Tiling 2D
and 3D Views
The window tiling options allow you to
display multiple views side by side in the
Client Viewer window.
Zoom
Tools
727
Arrange Icons
Arrange Icons is a Windows function
used when several active windows
have been minimized. Select Window>
Arrange Icons to align the minimized title
728
Swapping Views
Swapping Views
or
Aerial View
Classroom Design Project Training
Video: Zooming, Panning and Using
the Aerial View
729
Zoom
Tools
The grey border that displays in the aerial view window represents the extent of the floor plan view.
730
Closing Views
Closing Views
Select File> Close or click the
at the top
right corner of a window to close it. If the
731
732
Chapter 27:
Vector Views
Chapter Overview
Chapter Contents
733
Vector
Views
Camera Views
The Vector Full Camera tool creates a
multi-floor view of the 3D model. It
can be used to create both interior and
exterior perspectives. The Vector Full
Camera is a good tool for displaying
cathedral ceilings, roofs, lofts, stairwell
openings, or any other variation in floor and
ceiling levels.
The Vector Floor Camera creates a
vector view of the current floor only.
This view does not show anything above the
ceiling or below the floor. It is faster to
generate than a vector full camera view,
because less of the model is calculated.
Check Restrict Camera to Room in the 3D
Settings dialog to limit the view to the
current room. See 3D Settings Dialog on
page 757.
Vector camera views can be changed to
Render Camera
views. See Render
Current Vector View on page 765.
Both the Vector Full Camera and the
Vector Floor Camera can be moved,
734
Overviews
The Vector Full Overview creates an
isometric drawing of the entire model,
including all floors, ceilings, and the roof.
All surfaces such as roofs, walls, and ceilings
can be removed from the view in order to see
into the model. See 3D Tools on page 735.
The Vector Floor Overview creates an
isometric drawing of the current floor
without a roof or ceiling. All lines are in true
length but the drawing cannot be scaled.
The Framing Overview creates an
isometric drawing of the framing in the
model. Framing must be built before
generating a framing overview. Framing
overviews include all floors, walls, roof
framing and foundations. Overviews can be
rotated and viewed from any angle.
Overviews can be printed directly, sent to
layout, or sent to a CAD detail. As a CAD
detail, the lines defining any part of the view
3D Tools
3D Tools
735
Vector
Views
736
tool and
2.
3.
4.
. The
Focal
Point
(release)
Line of
Sight
(drag)
FOV Indicators
Camera
(click)
737
Vector
Views
738
Move Camera Left - Moves the camera and the focal point to the left in a
line perpendicular to the line of sight. You
can also use the hot key L.
Move Camera Right - Moves the
camera and the focal point to the right
in a line perpendicular to the line of
sight.You can also use the hot key R.
Move Camera Up - Moves the camera
and the focal point up.You can also use
the hot key U.
Move Camera Down -Moves the camera and the focal point down. You can
also use the hot key D.
739
Vector
Views
Tilt Camera Upward - Tilts the camera up while keeping it in the same
location. The camera does not tilt beyond the
vertical position.
Tilt Camera Downward - Tilts the
camera down while keeping it in the
same location. The camera does not tilt
beyond the vertical position.
Tilt Camera Left - Turns the camera
to the left while staying in the same
location.
Tilt Camera Right - Turns the camera
to the right while staying in the same
location.
B - Move backward.
U - Move up.
D - Move down.
L - Move left.
R - Move right.
I - Moves inward along the line of sight.
O - Move outward along the line of sight.
Field of View
The Field of View refers to a cameras field
of vision. A wider field of view makes the
focal point appear further away, as more of
the image is included; however, it does not
actually affect the cameras position the way
zooming in or out does.
740
Objects
Creating Overviews
Line of sight
Move
Focal point
Rotate
Drag the Rotate handle to rotate the cameras line of sight about its center.
Creating Overviews
Introductory Training Video: Overviews
Classroom Design Project Training
Video: Using the Vector and Render
Overview Cameras
Full Overview
Select 3D> Create Vector View> Vector Full Overview to generate an
isometric drawing of the entire building. The
overview begins to generate immediately.
Vector
Views
741
Floor Overview
Select 3D> Create Vector View> Vector Floor Overview to create an
isometric drawing of the current floor with
the ceiling removed.
Vector Floor Overview
is an effective
trouble-shooting tool, since it can isolate
each floor for review.
Framing Overview
Select 3D> Create Vector View>
Vector Framing Overview to create
an isometric drawing of the entire building,
displaying only framing and foundation.
Framing must be built before generating this
view or the view is empty.
742
Color On/Off
Select Tools> Display Options>
Color On/Off to control the display of
color in all views except render views. You
can set defaults to specify whether cross
section/elevations, vector views, and vector
overviews are generated with colors turned
on in the Options tab of the 3D Settings
dialog.
The display of colors may or may not make a
view easier to understand. Experiment to see
what works for you, then set your default in
the 3D Settings dialog for each view.
Colors are used in vector views to represent
the use of different materials. The colors can
be printed if you have a color printer, or can
appear as shades of gray on a black and white
printer. If you have assigned a picture file to
represent the texture of a material in render
views, the program can sample that picture
file and define an approximate color to use in
all vector views.
Select Tools> Display Settings> Color Off
to turn off color for the current window.
By default, the view appears in gray scale as
long as Obey Color On/Off Setting is
checked in the Preferences dialog. See
Appearance Panel on page 184.
Displaying Materials
in Vector Views
The pattern lineweight for a material can be
set in the Define Material dialog. See
Define Material Dialog on page 712.
There are a number of ways to change the
material on an object from a vector view. See
Editing Materials on page 711.
Displaying Vector
Overviews
Select 3D> View Direction Tools> View
Angle
to display the View Angle
dialog. The dialog includes a picture of the
exterior walls of the current floor as seen
from the current view angle. Select the check
boxes or move the slide bars to adjust the
view. The picture updates to show all the
adjustments being made. When you are
satisfied, click OK to have the isometric
drawing of the model adjusted to match.
With the View Angle
tool, an isometric
drawing can be generated from any
conceivable angle, from the Top (birds eye
view) to an Elevation (straight on view) to
743
Vector
Views
1
2
3
4
5
744
, Zoom
Out
or Fill Window
does not
change the field of view, but does redraw the
view zoomed in or out, or adjusted as you
745
Vector
Views
and
are not.
746
button.
Delete 3D Surface
Rebuild 3D
As changes are made to your plan, a
3D view automatically updates to
reflect any changes visible in the view. If you
find that a view is not updating as expected,
select 3D> Rebuild 3D to rebuild the entire
3D model.
Delete 3D Surface
The individual surface of an object can
be temporarily removed from any 3D
view by selecting 3D> Delete Surface and
then clicking on a surface.
Saving 3D Views
Saving 3D Views
Introductory Training Video: Saving
and Restoring Camera Views
You can save any vector or render view
either by opening the camera for
specification in floor plan view and clicking
the Save button in the Camera
Specification dialog, or by clicking the
747
Vector
Views
Save Camera
Activating Views
To activate a view
Saving Cross
Section/Elevation Views
If CAD objects have been added to a cross
section/elevation view, the program prompts
you to save the view before closing.
Activate Camera
button from
edit button.
Remove 3D
Select 3D> Remove 3D from floor
plan view to close all 3D views
associated with the current plan file and
remove unsaved 3D data from memory.
Any views saved with the plan are closed but
not deleted.
Rebuild 3D
Select 3D> Rebuild 3D to regenerate
all 3D data asociated with the current
plan. All open views will remain open.
Walkthroughs
Any vector camera view or overview can be
used to record a walkthrough. Walkthroughs
748
, Back-
and Wall
Elevation
tools produce the traditional,
orthogonal views often used in drafting.
Lines and dimensions are true lengths, which
Cross Section/Elevation
Cross Section
, Backclipped
Vector
Views
749
2.
3.
4.
Wall Elevations
Always drag the Wall Elevation
camera
perpendicular to the wall to be viewed. The
length of the line is not important.
750
Auto-Detailing
To save time, use the Auto-Detailing
tool to give you a head-start in
detailing your cross section/elevation view.
The auto-detailer automatically creates CAD
objects for commonly detailed aspects of a
view. To activate the auto-detailer, select
CAD> Autodetail...
751
Vector
Views
, Wall Elevation
, and
dialog, and click the Save Camera button. See Cross Section/Elevation Camera Specification on page 755.
tool.
Select the camera symbol, open it to display the Camera Specification dialog, and click the Activate button.
button.
752
469.
views by selecting
753
Vector
Views
754
, Wall Eleva-
edit button.
1
2
Vector
Views
755
Cross Section/Elevation
Views,
Views, and
Wall Elevation
Views. The length is
measured in plan inches.
756
3D Settings Dialog
3D Settings Dialog
Select 3D> 3D Settings or doubleclick the Vector View Tools
button
to display the 3D Settings dialog.
Vector
Views
757
Options Tab
4
5
758
3D Settings Dialog
View Panel Factors adjust the performance of vector views. Normally, these
values should not need changing, but you
may be able to get modest performance
improvements by trying other values.
Version 10 Compatible Texture Mapping - Check this box to use global texture mapping settings rather than texture
mapping fixed to individual objects.
759
Vector
Views
views only.
Check Use Layer Settings to display surface edge lines for objects using the display settings specified by layer in the
Layer Display Options dialog
Backdrop Tab
6
2
3
760
3D Settings Dialog
Creating Backdrops
New backdrops can be created using a
variety of graphic file formats. Backdrops
are automatically adjusted to fit the window
size, so they look best when they are created
with the same height to width proportions as
the window you are working in.
Scanned images from photographs or digital
photos can be used to create backdrops of a
specific building site. See Images &
Backdrops on page 769 and Adding
Materials and Images to the Library on page
676.
761
762
Render Views
Chapter Overview
Introductory Training Video: Creating
Photo-Realistic Renderings
Chapter Contents
763
Render
Views
Chapter 28:
Light Types
Defining Light Types
Adjusting Lights
764
Render Current
Vector View
You can render an active vector view
by selecting 3D> Create Render
View> Render Current Vector View. Chief
Architect renders the view based on your
Preview settings on the Render panel of the
Preferences dialog. See
Rendering Tools
A variety of tools are available in 3D views
that allow you to edit your 3D model, the
camera, and the appearance of the view. You
can also export, print and send 3D views to
layout. See 3D Tools on page 735.
Some 3D tools apply specifically to render
views.
Select 3D> Raytrace Current Render
View to Raytrace the current render
view. See Raytracing on page 787.
Select 3D> Render View Options in a
render view to access the Render View
Options Tools.
Select 3D> Render View Options>
Final View or 3D> Render View
Options> Final View with Shadows to
regenerate the render view based on the final
view settings on the Render panel of the
Preferences dialog. See Preview vs.
Final Render View on page 766.
Select 3D> Render View Options>
Glass House Mode to turn on/off
Glass House mode. This mode makes the 3D
model semi-transparent, so that you can
765
Render
Views
Rendering Tools
Select 3D> Lighting> Toggle Sunlight button to turn on and off the light
source that represents the sun. This feature
can be used to simulate day vs. night exterior
views. User defined exterior lights are turned
off in day views and turned on in night
views. See Sun Angles on page 775.
or Final View
with Shadows
. Apply the Final View
settings from the Render panel of the
Preferences dialog to your render view.
This creates a much higher quality image that
is more suitable for printing or saving as a
.bmp, .jpg, .png, .cif or .pcx file. It usually
takes significantly longer to generate the
final view than the preview. The render view
reverts back to the Preview settings as soon
as anything is changed within the view.
For faster rendering speed, but lowest
rendering quality, all options in Preview
settings should be turned off. To speed up the
render speed even further, you can switch to
Low Detail rendering mode, that draws a
simplified version of the view without
766
feature. See
Camera
tool, and clicking and dragging
a camera angle.
Color - Specify which color is used in glass
house view.
Transparency - Specify how transparent the
surfaces are in glass house view. For
example, to create a wireframe line drawing
of your structure, turn transparency to full
and minimize line thickness.
Line Thickness - Specify the thickness of
the lines drawn in glass house view.
767
Render
Views
Editing a Camera
Just as with a vector camera view, once a
render camera view is created, there are a
number of ways to adjust its focal point, field
of view, and angle.
In 3D Views
Just like vector camera views, a render
camera view can be edited while the view is
active. See Moving a Camera in 3D Views
on page 737.
You can also make adjustments to the camera
view by clicking the Edit Camera
button to open the Camera Specification
dialog. See Camera Specification Dialog
on page 753.
Texture
Textures are graphic files that represent
irregular surfaces of objects such as bricks,
tile, wood, and carpet in render views.
768
Render Properties
Brightness, shininess and transparency
control how light sources affect the display
Render
Views
Images
Images are very important for the appearance
of rendered views and VRML file export.
Images are picture files that represent
individual objects, such as trees, flowers,
cars, people, etc. They are marked in floor
plan view with a 2D Block and are visible in
vector views.
Backdrops
Backdrops are images that display in the
background of 3D views. Only one backdrop
can be used at a time. If a backdrop is not
applied, Chief Architect applies a default
background color. Backdrops are selected
and removed on the Backdrop tab of the 3D
Settings dialog. The background color for
render views is also defined there. See
Creating Backdrops on page 761.
You can drag and drop a backdrop directly
into a render view from the Library Browser.
Select a backdrop from the upper pane of the
Library Browser, notice that the pointer
changes in render view (
) to indicate that
a backdrop is loaded for placement, and then
click in a render view to apply the selected
backdrop.
Spherical Backdrops
The render view allows a special type of
backdrop called a Spherical Panoramic
Backdrop. These options are used to have
the backdrop rotate as you move the render
view Camera.
To enable Spherical Panoramic Backdrops,
you can turn them on from the Backdrop tab
of the 3D Settings dialog. You can then
adjust how much the backdrop wraps around
the scene.
Adjusting the Horizontal Angle determines
how many times the backdrop should appear
as you rotate in a full circle from side-toside. A value of 360 makes the backdrop
wrap around the scene once. A value of 720
makes it wrap around the scene twice. 180
makes only half the backdrop wrap around
the scene.
The Vertical Angle determines how much
the backdrop stretches up-and-down. To have
the backdrop stretch from the highest point in
the sky to the lowest point in the ground, use
a value of 180. To have the backdrop stretch
from just below a horizontal render to just
above, use a smaller value such as 100.
It takes a special camera or an image
processing program to generate spherical
panoramic backdrops. Some experimenting
with the images and the Angle values may be
necessary to achieve the desired results.
769
Plan Export
When transferring a plan to another
computer or to another user, it is
helpful to have all the Images, Textures, and
Backdrops used in the plan so that render
views are complete. The Plan Export tool
button on the
2.
The Export Picture File dialog displays with the current directory.
3.
4.
5.
770
Faster Rendering
To improve rendering speed, consider
turning off the following options
Always Rebuild - This forces Chief
Architect to re-create the entire model for
each frame. For most video cards you may
want to turn this off, and turn Keep All
Surfaces on.
Keep All Surfaces - When Chief Architect
creates the 3D model, this option toggles
whether to only create surfaces facing you.
On most OpenGL-accelerated video cards, it
is faster to create the model with all surfaces
once, rather than re-create it every time the
camera position changes. For most scenarios
you may want to turn this on, and turn
Always Rebuild off.
Use Triangles - This determines whether or
not lights illuminate the scene accurately.
Turning off this option speeds up render
times, but results in large objects (such as
walls) appearing to be lit incorrectly. When
you are editing in a render view, or when you
771
Render
Views
Light Sources
Lighting is extremely important in render
views, raytracing, and VRML file export.
Even small changes can have a large impact
on image quality.
In render views, lighting calculations are
done on a room-by-room basis; only the
lights in the room containing the camera are
used. When the camera is outside a building,
the program normally uses sunlight for
lighting calculations. In this case, all the
other lights are turned off.
It is possible to turn the sunlight off and to
have all the other exterior lights turned on to
simulate night time views. The sun can be
controlled like other light types.
772
Ambient Lights
Ambient light is additive to other lights in a
room or scene. Ambient light settings are
Light Types
In addition to the ambient light levels
specified in the 3D Settings dialog, there
are four additional ways to create light
sources for render or raytrace views:
Default Lights
Light Fixtures
Added Lights
Sunlight
Default Lights
If you create an interior render view and no
user defined lights exist, the program creates
a Default Light source within the room. The
Default Interior light acts like a central point
source.
It cannot be adjusted in any way. If you want
control over the light sources in your interior
render views, you must add a light to the
room that you are rendering by placing a
lighting fixture or by adding a light source
using 3D> Lighting> Add Lights
Light Fixtures
773
Render
Views
Light Types
774
Added Lights
1.
2.
3.
2.
2.
3.
Sun Angles
A Sun Angle arrow is a marker that
displays in floor plan view and indicates the angle of the sun at a specific time
and location on the Earth. Multiple Sun
Angles can be created in floor plan view,
each with different specifications.
A Sun Angles position is specified by Latitude and Longitude. The following table lists
a sample of latitude and longitude values for
some cities:
2.
3.
4.
In the Sun Angle Specification dialog, specify the Sun Angles Earth Data
and other information. See Sun Angle
Specification Dialog on page 778.
After it is created, a Sun Angle can be
moved to a different location in floor
plan view. Shadows are not affected.
775
Render
Views
Light Types
Intensity
Color
Tilt Angle
March 1, 2007
Dir Angle
12 p.m. (noon)
On
Coeur dAlene, ID
Casts Shadows
Soft Shadows
2.
Shadows
3.
Sun Angles
allow the shadow cast by a
building at any time of the year to be displayed in floor plan and render views.
edit button.
4.
776
In the Sun Angle Specification dialog, click the Delete Shadow button.
Deleting Shadows
In the Sun Angle Specification dialog, click Make shadow to delete the
existing and create a new shadow.
Parallel Lights
A Parallel Light has a direction but
no position. The light appears to
illuminate all objects with equal intensity, as
if it were at an infinite distance from the
object. A Parallel Light source is commonly
used to simulate distant light sources, such as
the sun. It is the best choice of light to use for
maximum speed generating render views.
Parallel Light sources are represented in
floor plan view by three arrows. To modify
the light, double-click it or select it, then
click the Open Object
Point Lights
Like a bare light bulb, a Point Light
radiates light equally in all directions
from its origin. It slows rendering
down, but it is a more realistic representation
of electric lighting and should be used where
visual fidelity is the deciding concern.
If no user defined light exists, Chief
Architect creates a Point Light source to
represent a light within a room. Any light
source, except a sun angle, can be changed
into a Point Light source by changing its
light type in the specification dialog.
To modify the light, double-click it (or select
it, then click the Open Object
edit
button). The Light Specification dialog
opens.
Spot Lights
A Spot Light focuses the light in a
specified direction. The location,
cone angle, direction and intensity
of a Spot Light can be defined. Spot Lights
cannot be placed directly in the plan. They
are created by changing an existing lights
777
Render
Views
Adjusting Lights
Once lights have been added to the
model, they can be accessed and edited
using the Adjust Lights dialog. Select 3D>
778
edit button.
Render
Views
1
2
3
4
5
6
7
9
10
11
12
6 In the lower part of the Sun Angle
779
11 Make shadow - Click the button to calculate the shadow on screen. The shadow is a
polyline filled with a hatch pattern derived
from the Sun Angle direction.
No shadow generates if the sun is not above
the horizon or if the sun is so low on the horizon that the shadow would be extremely
long. If no shadow appears, reset the time to
780
3
4
You can define if the Sun Angle is used as a
light source in render views. Set the parameters here if you want to use the Sun Angle as
a light source in render views.
The settings defined on the Render Data tab
are not related to how the shadow is displayed in floor plan view. They only affect
render views.
781
Render
Views
Light Specification
1
2
3
4
5
11
6
7
8
13
12
14
10
15
782
783
Render
Views
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
784
785
Render
Views
786
Chapter 29:
Raytracing
Raytracing
Chapter Overview
Raytracing is a technology that allows the
creation of highly realistic images from your
Chief Architect plans. Rendering draws your
model onto the screen, while raytracing
actually traces the rays of light from your
camera as they bounce around and reflect in
the 3D model. As a result, raytracing is
slower than OpenGL rendering, but can be
used to achieve much more complex effects
Chapter Contents
787
3
4
5
6
Raytrace Properties
1 Width/Height The size, in pixels, of
788
Raytrace Parameters
High Quality - Extremely time-consuming and only necessary for the most discerning tastes. High Radiosity often takes
hours to render what takes minutes using
Low Radiosity.
With Radiosity
Low Quality - This option should provide reasonable image quality for most
images, though the results may appear
789
Raytracing
Raytrace Configurations
6 A Raytrace Configuration is a group
To add a configuration
1.
2.
3.
Make any desired changes to the Raytrace Options settings in this dialog.
4.
5.
790
Raytrace Tab
1
2
3
4
5
791
Raytracing
792
Raytrace Quality
It is not hard to create an image that looks
reasonably realistic with raytracing, but
producing an image that really looks like a
photograph takes extra attention to detail.
Here are a few tips for achieving the most
photo-realistic images possible:
793
Raytracing
POV-Ray
The Persistance of Vision Raytracer (POVRay) is a high-quality, yet entirely free
raytracer. The POV-Ray raytracer has been
used for over ten years to generate images of
virtually anything imaginable. POV-Ray has
even been used on the space shuttle!
Chief Architect uses POV-Ray to generate
raytraced images. It communicates with and
manages POV-Ray directly, so you do not
need to understand POV-Ray to create highquality, raytraced images from within Chief
Architect.
Hobbyist raytracers or those interested in the
highest possible visual quality may want to
learn about POV-Ray to take advantage of
the complete flexibility that it provides. For
more information on POV-Ray, or to
download the latest version, please visit the
POV-Ray Web site at www.povray.org.
794
To use a Chief Architect scene in the POVRay raytracer, you can export your scene to
POV-Ray format (.pov) file. You must be in
a render view to export to POV-Ray format.
From the render view go to File> Export
, and choose POV-Ray (.POV) from the
list of file types.
When exporting to a POV-Ray file, you have
the option of including all the images that are
used in the scene. This makes a copy of the
necessary textures and images into the same
directory as the destination for your POVRay export.
Chapter 30:
Dimensions
Dimensions
Chapter Overview
Whats New In Version X1 Training
Video: Dimensions
Chief Architect provides many dimensioning
tools. In addition, dimension lines can be
selected, edited, and customized. Extension
lines can also be customized using the mouse
or opened for specification.
You can accurately position objects relative
to other objects using the dimensions that
locate them.
Chapter Contents
795
Accuracy
Chief Architect uses a different method for
rounding dimensions than in prior versions.
Prior versions showed the distance between
equally spaced objects correctly, but
dimension runs werent always accurate
when added. In Versions 9 and later,
dimension runs always add up correctly.
A good approach to accurate dimensioning is to turn on the accuracy indicators and position objects so that the
inaccuracy indicators do not display. See
Dimension Defaults Dialog on page 809.
Dimension Defaults
796
).
Drag manual
dimension
Manual Dimensions
Classroom Design Project Training
Video: Using the Manual Dimension
Tools
End-to-End Dimensions
797
Dimensions
Angular Dimensions
The Angular Dimension tool displays
the angle between any two straight
edges, including lines, walls, the sides of
boxes, the straight sides of polylines,
cabinets, and soffits. Any straight line or side
within a CAD block can be dimensioned, as
well. Edges nested up to four levels deep
within a CAD block can be dimensioned.
Click the first line, then drag and release on
the second. The line start and end points
should be as close as possible to the objects.
Do not pull the angular dimension past the
object as you might with a normal straight
dimension line.
Interior Dimensions
Select CAD> Dimension> Interior
Dimension to create interior
dimensions. Draw a dimension line through
walls, at right angles only, to create interior
dimensions in floor plan view.
The Interior Dimension
tool locates
interior walls only. It does not dimension
between surfaces in the same wall. Allowed
dimension angles match the allowed wall
angles for each plan.
Interior Dimension locates either the wall
surface or the main layer, depending on the
settings in the Locate Objects tab of the
Dimension Defaults dialog. See Locate
Objects Tab on page 812.
798
Baseline Dimensions
The Baseline Dimension tool creates a
series of dimensions that all share the
same origin instead of continuing from each
previous location. Baseline Dimensions are
independent and can be edited separately.
Select CAD> Dimension> Baseline
Dimension
, click near an object in a
floor plan or cross section/elevation view,
and drag a dimension line near or through the
objects requiring dimensions.
799
Dimensions
Display Temporary
Dimensions
Select CAD> Dimension> Display
Temporary Dimensions or click the
toggle button to turn on or off the display of
Dimension
Lines
Extension
Lines
Dimension
Labels
Arrowheads
800
Extension Line
Move Dimension
Label
Move
Add Extension
Line
Extension Line
Edit Handles
Select a dimension line to display several
edit handles, each of which edits the line in a
different way. There are four types of
dimension line edit handles. More than one
of some types display, depending on how
many extension lines are present.
801
Dimensions
Rotate
Edit Buttons
Dimension lines can be repositioned and
copied using the edit toolbar buttons much
the way other objects in the program are. See
and Editing Objects on page 79.
Click the Edit Dimension Ends edit
button to edit the dimension line using
edit handles similar to those on line based
802
2.
Click the diamond-shaped Add Extension Line edit handle. The pointer
changes to a double-headed arrow .
3.
4.
3.
4.
803
Dimensions
2.
3.
1.
2.
3.
804
Select the object and click on a dimension line that locates it.
2.
3.
4.
Some objects can be selected by a particular edge. Select Move edge to move
the selected edge only or select Move
entire object to move the entire object.
5.
6.
If Bumping/Pushing
is enabled, the
object being moved will bump into any
objects in its move path and not move
the entire distance. Hold down the Ctrl
key when you press OK to override this
move restriction. See Bumping/Pushing on page 124.
2.
805
Dimensions
1.
4.
3.
1.
Draw the angular dimension line, beginning and ending the line on the objects
you want to move.
2.
again.
3.
806
The Set Angular Dimension dialog indicates the Previous Value in degrees, minutes
and seconds.
5.
6.
Dimensions
4.
edit button.
tool, or select a
Dimension Tab
1
3
2
4
807
Extension Tab
1
2
3
4
6
808
Layer Tab
For information about the Layer tab, see
Layer Tab on page 223.
Arrow Tab
For information about the Arrow Tab, see
Arrow Tab on page 854.
809
Dimensions
Imperial Plans
1
3
5
7
9
810
2
4
6
8
3 Decimal Inches/Centimeters/mm -
Dimensions
Metric Plans
Imperial Plans
10
11
12
13
15
14
16
17
19
21
10 Number Height - Specify the scaled
18
20
811
tool.
Dimensions
tool locate the overall
exterior dimensions.
tool to
812
1
3
5
7
9
2
4
10
6
Dimensions
, Manual Dimensions
813
814
Extensions Tab
1
3
2
4
Dimensions
5
6
815
Font tab
1
2
816
Arrow Tab
For information about the Arrow tab, Arrow
Tab on page 854.
Chapter 31:
Text, Callouts
and Markers
Chapter Overview
Chapter Contents
817
Text
Text Defaults
Double-click the Text
or Leader Line
Callout Defaults
Double-click the Callout
tool to open the
Callout Defaults dialog and specify the
default appearance of callouts. See Callout
Specification Dialog on page 834.
Marker Defaults
Double-click the Marker
tool to open
the Marker Defaults dialog and specify
the default appearance of markers. See
Marker Specification Dialog on page 837.
Arrow Defaults
Double-click the Text Line with Arrow
tool to open the Arrow Defaults dialog
and specify the default appearance of Lines
with Arrow
, Leader Lines
, and
. See Text
Preferences
Specify whether pressing the Enter key
creates a new line of text or closes the Text
Specification dialog, and the number of
segments for new leader lines in the
Preferences dialog. See Text & Page
Setup Panel on page 189.
Fonts
Chief Architect allows you to use any font
found in your Windows Fonts directory.
Multiple fonts can be used within the same
file. Only one font can be defined for each
text object, but each text object can use a
different font.
Blueprint Fonts
Three architectural fonts: Blueprindbt, City
Blueprint, and Country Blueprint are
818
Creating Text
Specification dialog opens. See Text
3.
To create text
4.
2.
Click where you want the upper left corner of the text to display. The Text
Text Arrows
Lines with arrows can be independent or
attached to other objects. If an arrow is
attached to text or another object, deleting
that object will also delete the arrow.
2.
3.
Leader Line
The Leader Line tool places a text
object with an arrow already attached.
This arrow can be selected and moved like
any other line with arrow.
819
Text
1.
behaves like a
820
Callouts
2.
3.
Select and open the arrow for specification, check Special Use on the Arrow
tab, and click OK.
4.
The text object should now read Foundation Wall Height 3' 0".
Text
1.
Callouts
Select CAD> Text> Callout, then
click at the location where you want a
callout to be placed in floor plan view, a
cross section/elevation view or in a CAD
Detail. The Callout Specification dialog
displays. Make any needed changes and click
OK to place a callout. See Callout
Specification Dialog on page 834.
With
Pointer
With
Arrow
821
Change the pointers direction by selecting the callout and dragging the edit handle appearing just beyond the pointer.
Editing Callouts
Callouts can be edited using the edit handles,
the edit toolbar buttons and the Callout
Specification dialog. See Callout
Specification Dialog on page 834.
When a callout is selected, it has at least four
edit handles. An additional rotate handle
displays for each pointer added to the callout.
Rotate
pointer
Move
Extend/
Rotate
The small triangular Rotate pointer handle located at the end of a pointer, if one
has been added, is used to rotate that
pointer.
Resizing Callouts
Add pointer
822
Resize
Markers
Markers
Markers for Level Lines, Test Borings
and Point Markers can be placed in
floor plan view, cross sections, or CAD
Details. Framing Reference Markers
should only be placed in floor plan views.
To create a marker, select CAD> Text>
Marker
and click at the location where
you want it to be placed. The Marker
Specification dialog opens. See Marker
Specification Dialog on page 837.
Resize
Extend
Rotate
823
Text
Editing Markers
Editing Text
Text can be edited using the edit handles, the
edit toolbar buttons, and the Text
Specification dialog. See Text Specification Dialog on page 830.
Edit Handles
If Fillet
editing is selecting, the corners become rounded and the font size
does not change. See Behaviors Panel
on page 202.
Sizing Text
Text size can be set on the Text tab of the
Text Specification dialog.
824
If Resize
editing is enabled, both the
text object and the font resizes when a
corner edit handle is dragged.
If Default
or Concentric
editing
is enabled, the text box resizes, but not
the font size.
Editing Text
Aligning Text
To align text, select it and click the Align
Left
, Align Right
Justify
, Center
, or
edit button.
2.
3.
825
Text
2.
3.
Press Ctrl + V to paste the copied materials into the text box, then click OK.
The text object displays on-screen.
4.
Select the text object and note the additional lines with handles separating each
column.
2.
3.
4.
Tab Spacing
Tab spacing for tabbed text objects such as
tables can be visually edited.
Text Macros
Text macros insert dynamic information
relevant to the current plan or layout file.
Macros are particularly useful in layouts;
page numbers, drawing scale, and
information to identify drawings can be
inserted to improve organization and clarity.
826
Macro
Description
%date.short
2.
%date.long
3.
%file.drive
%file.name
%file.dir
The formula
appears in the
Text Entry
portion of the
dialog
%file.ext
%file
%page
4.
Drawing Macros
Information related to the current state of a
file such as the date, time of day and file
information can be inserted into text objects
using a selection of different formats.
Similarly, information specific to the position
of the text object, such as room area or page
number, can also be inserted.
The following is a list of commonly used
macros that you may find useful. You can
find a complete list of available macros in the
Text Specification dialog.
%living.area
%room.area
.internal
%room.area
.standard
%room.dim
ensions
%scale
%sheet.size
%time.24
%time
827
Text
Text Macros
Designer Macros
Information supplied by the Designer macros
can be specified in the Designer
Information dialog. Information in this
dialog is file-specific and can be edited at
any time. See Designer Information Dialog
on page 839.
By default, this dialog is populated by
information from the Default Designer
Information dialog. See Text & Page
Setup Panel on page 189.
Client Macros
Information supplied by the Client macros,
which begin with Client, is specified in the
Client Information dialog. This
information is file-specific and can be edited
at any time. The client info for a plan file and
a layout file are seperate. See Client
Information Dialog on page 840.
Character Macros
Special text characters such as and can
be inserted into text in the same manner as
dynamic text macros.
Spell Check
Select Tools> Checks> Spell Check to
open the Check Spelling dialog.
The Spell Check feature checks each text
object in the current current .plan or .layout
file consecutively for spelling errors.
Spell Check can also be accessed by clicking
the Spell Check button in the Text
828
Spell Check
1
2
3
4
Note: New words can be added to any dictionary file, but if Chief Architect is uninstalled
and reinstalled, only additions to the User
Dictionary, userdic.tlx, are retained. Words
added to other dictionary files are not saved.
829
Text
830
Text Tab
4
2
Text
831
Depending on the current preference settings, pressing the Enter key either forces
a new line in the text box or closes the
dialog. See Text & Page Setup Panel on
page 189.
832
Attributes Tab
1
2
3
Text
833
To create a hyperlink
1.
2.
Link Tab
3.
Specification dialog.
To use a hyperlink
1.
2.
edit
834
Object
edit button.
tool.
Callout Tab
1
2
3
4
Text
835
Attributes Tab
1
2
3
4
836
edit button.
tool.
Marker Tab
1
2
3
Text
Attributes Tab
The Attributes tab for markers is similar to
the Attributes tab for callouts. See
Attributes Tab on page 836.
837
Text Defaults
Default Settings are accessed by
selecting Edit> Default Settings....
Click the "+" next to Text, Callouts and
Markers to display the sub-headings. Select
Text and click the Edit... button to open the
Text Defaults dialog.
838
Arrow Defaults
Arrow Defaults
Default Settings are accessed by
selecting Edit> Default Settings....
Click the "+" next to Text, Callouts and
Markers to display the sub-headings. Select
Arrow and click the Edit... button to open
the Arrow Defaults dialog.
The Arrow Defaults dialog looks almost
the same as the Arrow tab of the Text
Specification dialog. See Arrow Tab on
page 854.
tool and
Text
839
840
Chapter 32:
CAD Objects
Chapter Overview
Introductory Training Video: CAD
Tools
Chapter Contents
CAD Defaults
The CAD Drawing Tools
Point Tools
Line Tools
Line Specification Dialog
Arc Tools
Drawing Arcs - Arc Creation Modes
Arc Specification Dialog
Circle Tools
CAD Circle/Oval/Ellipse Specification
Dialog
Polylines
Polyline Specification Dialog
Box Tools
CAD Box Specification Dialog
Splines
Displaying CAD Objects
CAD Blocks
CAD Block Specification Dialog
841
CAD
Objects
Dimensions
Number Style/Angle Style Dialog
CAD Details
CAD Defaults
CAD Defaults can be accessed by
selecting Edit> Default Settings from
the menu or by clicking the CAD Defaults
button, which can be added to a toolbar
See Adding Toolbar Buttons on page 18.
Settings in the CAD Defaults dialog
control the basic appearance of CAD objects
and are file-specific. See CAD Defaults
Dialog on page 878.
Line Tools
Select CAD> Line to access the line
tools.
The Draw Line
With Arrow
, Input Line
, Sun Angle
, and the
North Pointer
are discussed in detail
later in this chapter. See Line Tools on
page 846.
Arc Tools
Select CAD > Arcs to access the arc
tools.
The Draw Arc
Arc With Arrow
842
, Line
, Input Arc
, and the
Point Tools
Box Tools
Choose CAD > Boxes & Framing to
access the box tools.
Polygon
, Box
Bridging
, Regular
, Framing
, Cross Box
, Wall
, and
Insulation
tools are discussed in detail
later in this chapter. See Box Tools on page
865.
Circle Tools
Oval
, and the Ellipse
tools are
discussed in detail later in this chapter. See
Circle Tools on page 860.
Point Tools
Select CAD> Points to access the
point tools.
Spline
Select CAD> Spline to draw
connected line segments that form a
spline. See Splines on page 868.
Dimension Tools
Select CAD> Dimension to access the
dimension tools.
The Dimension Tools
can be used with
CAD objects and are discussed in their own
chapter. See Dimensions on page 795.
, Point
Text Tools
Select CAD> Text to access the text
tools. The text tools are functional in
CAD and Architectural modes and are
discussed in the Text chapter. See Text,
Callouts and Markers on page 817.
CAD Layer
Select CAD> Current CAD Layer to
change the current default CAD layer.
See Select Layer Dialog on page 222.
Point Tools
Select CAD> Points to access the
point tools.
Place Point
Select CAD> Points> Place Point and
click the screen to place a temporary
CAD point in the plan. These temporary
843
CAD
Objects
, Input Point
Input Point
A new point can be placed using
absolute coordinates.
To use the Input Point tool
1.
3.
, opening the
844
Point Markers
Use a permanent Point Marker as a
snap point for dimension lines and
other CAD objects. Select CAD> Points>
Point Marker
and click in the view to
place a permanent point marker. Point
markers display as a simple cross, with or
without a text label. They can be opened for
specification and modified to include a label
or alter their attributes.
You can also place point markers using the
Marker
tool, which lets you specify the
marker label and type. See Markers on
page 823.
Point Tools
Temporary Points
, Input Arc
, or Input
Point
tools are used. These points are
temporary and are not saved with the plan.
The current CAD point is either the most
recently created or the most recently
accessed. When multiple temporary points
are on-screen, the current CAD point is highlighted so it can be easily identified. To make
a different point the current CAD point, double-click it using the Select Objects
tool.
CAD
Objects
Current
Point
There can only be one current point
845
Line Tools
and drag to draw a line. You can also
toggle to alternative mode.
Draw Line
There are two methods that you can use
to draw lines with the Draw Line tool.
The standard method is to select CAD>
Lines> Draw Line
, then click and drag
from beginning to end. Draw a line back on
itself to erase a section.
An alternative method for drawing multiple
lines is also available.
To draw continuous lines
846
1.
2.
3.
4.
If Object Snaps
Object Parts
is disabled, you can
connect the end of two lines or arcs or a line
and an arc together. This new entity is a
polyline, which is two or more lines and/or
arcs joining end to end to form a single unit.
If one end of the polyline is connected to the
other, it becomes a closed polyline. Closed
Line Tools
Input Line
CAD lines can also be created using
absolute values entered using the
keyboard. This method is slower but more
precise than using the mouse and is ideal
when the desired length and angle of each
line is known, such as with property lines.
Before any line is drawn using this method, a
starting point must be defined. If a starting
point has not been defined, Chief Architect
assumes a starting point of 0,0.
or double-
button.
1
3
CAD
Objects
Parts
toggle button. See Editing
Objects on page 79.
2
4
5
6
The two shapes above appear identical until
they are selected. When selected at their left
edge, the polyline on the left reveals that the
left edge is not attached. The polyline on the
right confirms that the left edge is part of the
larger polyline unit.
847
848
Line Tools
1.
2.
3.
Enter Coordinates
Similar to Input Line, lines can also be
specified by pressing the Tab key on the
keyboard when a line is in the process of
being drawn. This opens the Enter
Coordinates dialog, for more information,
see Creating Objects on page 90.
North Pointer
The North Pointer defines true north
in floor plan view. If north is not
defined, it is assumed to be straight up.
Every bearing is defined relative to
North, so establish this direction before
entering survey information for plot layout or
for bearings to establish polar direction for
the creation or editing of objects such as
points, lines, arcs, etc.
849
CAD
Objects
N 20d 30' E
S 45' W
N 90' E
Sun Angle
In floor plan view you can create
multiple Sun Angles. Select CAD>
Lines> Sun Angle
and click in floor plan
view. The Sun Angle Specification
dialog displays. For each sun angle you
place, specify time of year, time of day, and a
location based on longitude and latitude.
If you have created a north pointer, the sun
angle location relative to the model is
accurate. See Sun Angles on page 775.
850
edit
Line Tab
4
2
851
CAD
Objects
1
2
3
4
852
853
CAD
Objects
Arrow Tab
1
2
3
4
5
854
Draw Arc
tool. These arc creation
modes also control how curved walls are
drawn (see Drawing Curved Walls on page
238). Each mode allows you to specify a
different aspect of the arc, such as its radius
or tangent. The method used for drawing an
arc or curved wall depends on what Arc
Creation Mode is currently active. The
program remembers the last creation mode
used between sessions. Once drawn, all arcs
are edited similarly. See Editing Arc Based
Objects on page 98.
1.
2.
3.
CAD
Objects
to
Tangent
Chord
1.
2.
3.
Center
855
Center/Radius/End Arc
Start/Tangent/End Arc
1.
1.
2.
2.
3.
Start/End/On Arc
Start/End/On Arc mode allows you to
define the start and end points of an
arc, then adjust the curvature.
1.
2.
3.
1.
2.
3.
Arc Tools
Select CAD> Arcs> to display the
submenu of arc tools.
856
Draw Arc
The method used to draw an arc using
Draw Arc depends on which Arc
Arc Tools
Input Arc
An arc can be drawn to exact
specifications using the New Arc
dialog.
To use the Input Arc feature
1.
Start Direction = 0
2.
4.
5.
Chord Direction = 45
to open the
CAD
Objects
3.
6.
7.
857
858
Arc Tab
CAD
Objects
859
Arrow Tab
For information about the Arrow tab, see
Arrow Tab on page 854.
Circle Tools
Select CAD> Circles to access the
circle tools.
Draw a Circle by dragging across the
diameter. If a small circle is needed,
draw a larger circle and then resize it.
860
Ovals
1.
tool.
2.
3.
Ellipses
An Ellipse is a set of points with a
constant combined distance from two
points called foci. An ellipse looks like a
stretched circle, or a circular surface viewed
at an angle. To draw an ellipse, select CAD>
Circles> Ellipse and drag at an angle to
define its maximum height and width.
Use the CAD Ellipse Specification
dialog to accurately set the length and width
of the ellipse and other attributes.
861
General Tab
862
Polylines
Polylines
Closed Polylines
Open Polylines
CAD
Objects
Polyline Tab
Specification dialog.
863
1
3
5
7
2
4
6
8
9
864
Box Tools
Box Tools
Select CAD> Boxes & Framing to
access the box tools.
Rectangular Polyline
A Rectangular Polyline begins as a
rectangle, drawn from corner to corner.
Once selected, a rectangular polyline can be
edited into any shape. See Editing BoxBased Objects on page 111.
Regular Polygon
You can draw a regular polygon based
on the length of a side, or the length of
the radius to a vertex or a side. Select your
options in the New Regular Polygon dialog
and click OK. Click in your plan to place the
polygon.
865
CAD
Objects
Wall Bridging
Box
Draw a box from one midpoint to the
midpoint of the opposite side. A box
draws as a square at first and can be reshaped
into a rectangle. A box always has four 90
degree corners.
Boxes have some unique editing behaviors
that are important to be aware of. See
Editing Box-Based Objects on page 111.
Framing
Select CAD> Boxes & Framing>
Framing to draw a 1-1/2" (38 mm)
wide box of any length. When dragging the
length, the framing member looks like a line
until the mouse button is released. Specially
designed to represent general framing
materials, the box can be resized to any
specification using the handles or the
Framing Specification dialog, discussed
later in this chapter. Multiple copies can also
be laid out automatically at defined spacing
using the Multiple Copy
edit button or
the Transform/Replicate Object dialog.
Objects drawn with this tool are listed in the
Framing category of the Materials List. To
specifically draw rafters or joists, click the
Rafter
button or Joist
button and
drag to draw a framing member.
866
Cross Box
The Cross Box behaves the same as a
box. The only difference is the cross
that is automatically drawn whenever this
tool is used. Use the cross box add framing
detail to cross sections.
Insulation
Use the Insulation tool to draw
insulation in cross section details. Drag
the length of the insulated area, then select
object and use the edit handles to move or
resize it. It may be easier to use the CAD
Box Specification dialog to define the
insulation width and length exactly.
Drag to
create
Result
Select
to edit
General Tab
CAD
Objects
867
Splines
A Spline is a curve that passes
smoothly through a set of points.
Splines can be selected and opened for
specification. See Polyline Specification
Dialog on page 863.
As drawn
Result
1.
2.
4.
5.
to draw
Result
3.
868
As drawn
6.
Result
7.
Form a closed spline by drawing a segment between its two free ends.
Spline Tab
Result
869
CAD
Objects
8.
CAD Blocks
A CAD block is a group of CAD objects that
have been grouped together so that they
behave as a single object.
CAD blocks can be selected, moved, rotated
and resized much like CAD boxes. They can
be added to the library and can also be
exploded into their individual parts.
Click and drag a corner handle to resize a
CAD block proportionately. Drag a side
handle to resize in only one dimension.
Resizing each dimension differently can
distort ovals and arcs, and does not allow you
to explode the block.
870
Add to Library
Like other objects, customized CAD
blocks can be added to the library for
future use in other plan files. See Adding to
the Library on page 674.
Before an exploded block can be added to the
library, it must first be group-selected and
CAD Blocks
edit tool.
CAD
Objects
2
3
4
5
6
Select CAD> CAD Block Management
to access the CAD Block Management
dialog.
871
872
Dimensions
CAD
Objects
Dimensions
The Dimension Tools are discussed in
depth in their own chapter. See
Dimensions on page 795.
873
CAD Details
Classroom Design Project Training
Video: Adding CAD Details
Whats New In Version X1 Training
Video: CAD - Details Library and
Details Template Plan
CAD Details are special view windows for
drawing, saving and organizing any 2D
drawings associated with the current plan,
such as plot layouts and cross section details.
CAD Detail
Management Dialog
Select CAD> CAD Detail Management to open the CAD Detail
Management dialog. An alphabetical list
of all CAD Details saved with the current
plan displays on the left side of the dialog.
874
Detail dialog.
875
CAD
Objects
Wall Detail
edit button. Wall Details are
not listed in the CAD Detail
Management dialog. See Wall Framing
Details on page 492.
Plan Footprint
Plan Footprint is a feature that creates
a new CAD detail or imports the
building footprint into an existing CAD
Detail. Once the plan footprint appears in the
detail window, you can control what
information displays.
To create a new Plan Footprint
1.
2.
3.
Select the floor to use from the dropdown list and click OK.
4.
DN
DECK
15'8 x 9'7
30" GE
electric
cooktop
KITCHEN
12'4 x 10'5
DINING
Allow 39"
for ref.
12'4 x 13'5
Double
electric
oven
Window
to center the footprint on
screen. The footprint can be rotated and
moved anywhere in the window.
LIVING
15'6 x 25'2
HALL
2'6 x 6'5
NOOK
10'3 x 9'5
UP
DN
HALL
4'8 x 31'10
CLOSET
2'2 x 7'2
FAMILY
13'1 x 19'1
DN
UP
5/8 inch, wallboard on walls
& ceiling between house and
garage
GARAGE
22'7 x 27'5
BATH
6'6 x 5'6
PORCH
15'7 x 5'6
DN
2.
876
DN
UP
DN
Plan Footprint
or
Layer Display
Options Dialog
When you create a plan footprint by selecting
CAD> Plan Footprint
while in floor
plan view, the default layer set for plan
CAD
Objects
General Tab
1
3
2
4
877
Polyline Tab
For information about the Polyline tab, see
Polyline Tab on page 863.
1
2
3
4
878
Fractional Degrees
879
CAD
Objects
880
Chapter 33:
Advanced Design
& Editing
Chapter Overview
The tools described in this chapter allow you
to track the time you spend on plans,
eliminating guesswork and making billing
easier.
Chapter Contents
Time Tracker
Classroom Design Project Training
Video: Keeping Track of your Design
and Drafting Time
881
Advanced
Design
Time Tracker
Time Log Dialog
House Wizard
Plan Check
IRC Checklist
882
3
4
5
883
Advanced
Design
House Wizard
The House Wizard is a time-saving
feature used to create a preliminary
room-by-room design of a home without
getting caught up in the details. Once the
shape and layout of the rooms are finalized,
the House Wizard converts them into a
working plan that can be edited and detailed
to completion.
Editing Rooms
884
edit button.
or click
Plan Check
3.
4.
5.
6.
7.
Build House
When the rooms are in place, select
Tools> House Wizard> Build House
to convert the rooms into a building model.
Walls and doors are inserted between the
rooms that you arranged.
Multiple Floors
If you specified a two-story house, follow
these steps:
1.
2.
885
Advanced
Design
Plan Check
Room Types
2
3
IRC Checklist
Chief Architect includes the
International Code Councils IRC
886
IRC Checklist
Advanced
Design
887
888
Chapter 34:
Pictures, Images,
& Movies
Chapter Overview
Whats New In Version X1 Training
Video: Images, Pictures, and Movies
Chapter Contents
889
Pics, Images
& Movies
1
2
3
4
890
Importing Backdrops
Backdrops for 3D views can be imported
directly into the Library Browser from
anywhere on your computer. See Adding
Backdrops to the Library on page 676.
Importing/
Exporting Metafiles
Resize Factor
An imported picture of a house plan or
property layout can be drawn at full scale
with a bit of calculation.
To calculate the Resize Factor
1.
2.
3.
4.
5.
7.
8.
891
Pics, Images
& Movies
Resize Picture
4.
2.
3.
edit
5.
6.
1
2
3
4
1 Navigate to the desired folder.
2 The pictures that exist in the current
folder display here.
892
Importing/
Exporting Metafiles
893
Pics, Images
& Movies
Options.
Creating Images
Select Build> Image to view the
Image Tools, which allow you to use
894
Creating Images
4.
5.
Images
rotate so that they always
face the camera in 3D views.
Billboard Images
do not rotate to
face the camera. An example of when
this may be useful is an image of a trellis,
which might look awkward when facing
a camera from a side view.
2.
3.
or Billboard
Image
2.
895
Pics, Images
& Movies
Converting a
Folder of Images
A folder of images can be converted
into image objects all at once, saving
the effort of converting them individually.
To convert a folder of images:
1.
2.
3.
Placing Images
Open the Library and expand the
Image cetegory. Select an image and
click in a floor plan, vector, or render view to
place it.
Displaying Images
The display of images in floor plan and 3D
views can be controlled in the Layer
Display Options dialog. See Displaying
Objects on page 221.
An image consists of a two-dimensional
picture file, an associated CAD block, and
width and height data. Depending on the type
of view that is current, the image appears
differently, or may not display at all.
In Layout
The symbols representing images in floor
plan view, whether 2D symbols or CAD
blocks, can display on a layout sheet and be
printed or plotted.
Resizing an Image
Images can be resized in either 2D or 3D
896
Specification dialog.
897
Pics, Images
& Movies
Image Tab
1
2
3
5
4
6
898
Transparency Tab
2
3
Layer Tab
For information about using the Layer tab,
see Layer Tab on page 223.
899
to open the
3
1 Select the Screen Capture Creation
900
2.
Metafiles
3.
4.
Metafiles
A metafile (.EMF) is a special file format
that is made up of vectors (lines) that allow
the image to be rescaled without loss of
quality. High resolution pictures can be
exported as a metafile.
5.
6.
7.
Exporting Metafiles
A metafile can be exported from any
view except render and raytrace views.
Only items that display on screen are written
to the metafile.
To export a metafile
Accurately position the view on screen.
2.
3.
4.
Drag a marquee
from corner to corner, defining the area that will become a
metafile.
Release the mouse to open the Export
Metafile dialog.
901
Pics, Images
& Movies
1.
Importing Metafiles
To increase the printing line weight, type a
larger number in the Use Line Weight box.
A line weight of 3 or 4 is usually sufficient
for plotting.
Editing Metafiles
Once imported into a plan, a metafile can be
selected and edited like other objects. See
Selecting Objects on page 92.
Using Dimensions
Metafiles can be relocated relative to other
objects with precision using dimensions. See
Moving Objects Using Dimensions on
page 804.
902
of Group
edit button to display the
metafile on top of the other objects. See
Move to Front of Group on page 122.
General Tab
Pics, Images
& Movies
903
4.
2.
3.
5.
Walkthroughs
Introductory Training Video: Virtual
Walkthroughs
A 3D Walkthrough is a series of picture
files saved in .avi format that can be
opened by other applications such as
Windows Media Player.
Select a Frame Rate between 1 and
100. The value entered is the number
of frames per second.
Select a Compression Percent
between 0 and 100. A value of 0 gives
the highest quality images and the largest file size.
Click OK.
Recording a Walkthrough
1.
2.
904
3.
4.
5.
Use the camera movement tools to create additional views. Each time the
screen redraws, that view is recorded as
the next frame in sequence. See Moving a Camera in 3D Views on page 737.
6.
7.
again.
Playing a Walkthrough
Select 3D> Walkthroughs> Play
Walkthrough to open the Open
Movie File dialog. Browse to an .avi on
your computer. Your default video
application plays the walkthrough.
2
4
6
8
Pics, Images
& Movies
5
7
905
906
Importing and
Exporting
Chapter Overview
Whats New In Version X1 Training
Video: Importing and Exporting 3D
Symbols
Whats New In Version X1 Training
Video: Importing and Exporting 2D
DWG or DXF Files
Chief Architect allows you to import and
export files from, and to, other plans or other
CAD programs. Importing is the process of
opening a file in Chief Architect that was
produced in a different program. Exporting is
the process of saving a file in a format that
can be read by another program.
Chapter Contents
Compatibility
DXF vs. DWG
CAD to Walls
Importing 2D DXF/DWG Files
Additional 2D Import Information
Exporting 2D DXF/DWG Files
Additional 2D Export Information
Exporting a 3D Model in DXF/DWG
Format
Exporting a 3D Model in 3DS Format
907
Importing &
Exporting
Chapter 35:
Compatibility
Importing
Chief Architect supports import of the
following:
Exporting
Lightweight Polylines
3D faces/polyface meshes
Hatch entities
Spline entities
Ellipses
.obj files
.3ds files
Dimensions
Chief Architect supports the import and
export of aligned, rotated, and angular
dimensions. Imported dimensions that are
not supported by Chief Architect can be
edited only as lines and text.
CAD blocks containing dimensions as text
must be exploded before the text can be
edited separately. For more on exploding, see
CAD Blocks on page 870.
908
CAD to Walls
This feature allows you to convert a
flat line drawing into a 3D model.
Once a drawing has been imported into Chief
Architect, double CAD lines that represent
view, Cross
view, or a CAD
Select File
1
2
3
4
5
909
Importing &
Exporting
CAD to Walls
Select Layers
2
1
3
1 Specify which layers you want to
910
Importing &
Exporting
Layer Mapping
1
2
3
4
5
911
912
Importing &
Exporting
1
2
3
4
913
3
1
4
914
Importing &
Exporting
Drawing Unit
1
3
Import Complete
Note: During the import process, Chief ArchitectHome Designer Pro defaults to inches or
millimeters. If you are importing a site plan or
topo prepared by a surveyor, or if you are
importing a metric drawing into an imperial
plan (or vice versa), you may need to change
units.
915
Lines
916
917
Importing &
Exporting
2
3
4
5
6
10
7
9
11
13
15
12
14
918
DXF/DWG 2D View
Sometimes a flat 2D drawing of a 3D camera
view, overview or elevation is needed. When
the 3D view is on screen with the desired
objects shown, select File> Export> Current View
. Name the file and save in the
desired location.
Before exporting, turn off the color
(Tools> Color Off) in the 3D view so
that only lines show. This reveals which lines
will be visible in the exported file.
919
Importing &
Exporting
920
Note: Uncheck Use Associative Dimensions in the Export Drawing File dialog
if the CAD program you are using does not
support AutoCAD Associative dimensions.
See Export Drawing File on page 918.
Line Type
A line type is used by layers and entities to
determine how lines are drawn. Chief
Architect line types are supported on export.
Layers
Layers in other systems are similar to Chief
Architect layers, but there are some subtle
differences. The following information in a
layer is mapped as follows:
Chief
Architect
Other Systems
Name
Name
Color
Display
On
Size
Style
Line type
Lock
Lock
Importing &
Exporting
AutoCAD Layer
Name
A-APPL-MAIN
A-CASE-CABF
A-CASE-CABN
A-CASE-CNTR
A-CASE-GLAS
A-CASE-SOFF
A-CASE-TOEA
A-CEIL-BAY
A-CEIL-MAIN
A-CEIL-SLOP
A-DOOR-STND
A-EQPM-DOOR
A-EQPM-HDWR
A-FIXT-GLAS
A-FIXT-MAIN
A-FLOR-BAY
A-FLOR-MAIN
A-FOOT-FOOT
A-FRAM-CEIL
Chief Architect
Surface / Object
Appliance
Cabinet Door
Cabinet Box
Cabinet Counter Top
Cabinet Glass
Soffit
Cabinet Toe Area
Bay / Bow Window
Ceiling
Platform Ceiling
Roof Ceiling
Door
Window Hardware
Cabinet Hardware
Fixture Glass
Fixture
Bay / Bow Window
Floor
Platform Floor
Footing Top
Ceiling Framing
921
A-FRAM-DECK
A-FRAM-GENL
A-FRAM-JOIS
A-FRAM-ROOF
A-FRAM-TRUS
A-FRAM-WALL
A-FURN-MAIN
A-GLAZ-DOOR
A-GLAZ-WIND
A-HRAL-BAL
A-HRAL-BLST
A-HRAL-NWEL
A-HRAL-RAIL
A-CASE-CABD
A-MASN-FIRE
A-NONE-NONE
A-PLAT-RIM
A-RISR-MAIN
A-ROOF-EAVE
A-ROOF-FASC
A-ROOF-MAIN
A-STRS-RUNR
A-STRS-TRED
A-STRS-UNDR
A-WALL-BAY
A-WALL-EXTW
A-WALL-MAIN
A-WALL-PAPE
Deck Framing
Framing
Floor Framing
Roof Framing
Truss Framing
Wall Framing
Furniture
Door Glass
Window
Stair Baluster
Railing Baluster
Newel
Handrail
Cabinet Drawer
Fireplace
Miscellaneous
Platform Rim
Stair Riser
Roof Soffit
Roof Fascia
Roof
Stair Runner
Stair Tread
Stair Bottom
Bay / Bow Window
Wall
Corner Board
Wall
Wallcovering
DXF Code
Each layer name exported can include a DXF
Code from the materials used for items on
that layer. If a material has been specified for
an item and appears on its surface, the DXF
code for the material is included in the layer
name. This DXF Code is specified on the
General tab of the Plan Material dialog.
These codes are specified in the Plan
Material dialog for each Chief Architect
material. As you add new materials in this
dialog, you can specify an appropriate DXF
code for each.
922
Importing &
Exporting
923
924
Chapter 36:
Symbol
Wizard
Overview
Chief Architect provides a complete set of
architectural tools for highly customized
design. In addition, the Library Browser
contains a vast supply of objects that can be
used to add more detail to a plan. For
everything else, theres the Create Symbol
Wizard. With the ability to make your own
symbols, the amount of detail that can be
added to a plan is limitless.
With the Create Symbol Wizard, you can
import 3D objects and convert them into 3D
symbols for use within Chief Architect. You
can also modify existing library symbols.
Chapter Contents
Importing 3D Data
Opening the Create Symbol Wizard
Selecting the Symbol Category
Loading the 3D File
2D Block
Cabinet Front Symbols
Symbol Options
Sizing
Materials
Openings
Floor Plan View
Closing the Create Symbol Wizard
Symbol Specification Dialog
925
Importing 3D Data
Creating a symbol that can be used by Chief
Architect is a relatively simple process that
begins with previously created 3D data. This
3D data usually comes from a program other
than Chief Architect. If you use another 3D
modeling program to create the 3D data, be
aware of the following requirements before
attempting to create symbols.
Chief Architect is not able to provide
support for any third party software.
There are a number of requirements that
must be met before any 3D data can be used
to create a symbol in Chief Architect:
926
The face data should be assigned to different layers so that you can map them to
the correct materials when viewing them
in 3D. It is helpful to name your layers
using a convention that identifies that
materials should be assigned to each subcomponent.
Surface Normals
If you use third party software to help you
create the .dxf /.dwg/.obj/.3ds files that will
be turned into symbols, you should be
familiar with the concept of surface normals.
A surface normal is a vector
that is perpendicular to the
plane of a surface. This
vector points in one
direction, determined by the
way the face is drawn.
If the face is drawn
clockwise, the surface normals are directed
outward, if the face is drawn counterclockwise, the surface normals point inward.
927
Symbol
Wizard
Item Type
Placement Affect
Appliances
(built-in base cabs)
Appliances
(under wall cabs)
Cooktops
928
Symbol
Wizard
Ovens (built-in)
Refrigerators
(built-in)
Sinks (bathroom)
Sinks (kitchen)
Sinks (laundry)
9
2
3
4
5
6
7
8
10
11
929
Origin Locations
7 Specify Origin - The origin of an
930
Origin location
Furniture
Fixture
Electrical Floor
Items
Electrical
Wall
Items
Electrical Ceiling
Windows
Cabinet Door
Doors
Doorways
931
Symbol
Wizard
2D Block
Most 3D objects require 2D representation in
floor plan view. 2D CAD blocks are not
required for Windows, Doors, Cabinet
Doors, and Doorways.
1
5
2
932
Cabinet Symbols
933
Symbol
Wizard
1 Layer/Component Assignment -
934
Symbol Options
Symbol Options
Symbol
Wizard
2
3
Available Options
The following table lists each of the options
that are available and how this option affects
the behavior of the symbol:
935
Option
110 / 220 Volts
3-Way
Categories
Electrical
Electrical
4-Way
Appears
in
appliance
schedule
Appears
in
HVAC schedule
Appears
in
plumbing
schedule
Breaker Panel
Can sit on base
cabinet or table
Fixture
Fixture
Electrical
Fixtures,
Furniture,
Electrical
Ceiling
Mounted
Doorbell
Fan
Electrical
Fixtures
Floor Mounted
Electrical
GFCI
Electrical
Hangs on wall
936
Fixture
Electrical
Electrical
Fixtures and
Furniture
Effect on Symbol
If a 110V or 220V item is on a wall and you select Build>
Electrical> Auto Place Outlets
, an outlet is not
placed in that area.
Check this box to make an electrical symbol a 3-way
switch.
Check this box to make an electrical symbol a 4-way
switch.
Check this box to make this fixture appear in the Appliance Schedule.
Check this box to make this fixture appear in the HVAC
Schedule.
Check this box to make this fixture appear in the Plumbing Schedule.
No effect
Allows fixture to be placed on top of a cabinet. Symbols
remain selectable and independent of cabinet after placement. Can also be placed independently, 0" from floor to
bottom.
Electrical item is attached to ceiling at origin.
Uses switch default height.
Recognized by Plan Check as needing to be connected
to a switch.
Attaches fixture top to bottom of selected wall cabinet
and fixture back to adjacent wall. Fixture can be placed
independently on plan, and locates itself 54" from floor to
bottom.
Electrical item is attached to floor at origin. Use Height
Off Floor to specify distance from floor.
If an electrical symbol is given the GFCI attribute and is
placed behind a cabinet in a bathroom, Build> Electrical> Auto Place Outlets
recognizes it and does not
insert a GFCI outlet behind the cabinet.
Fixture attaches to wall at 54" from floor if placed within
8" of the nearest wall. Can be placed independently of
wall if placed more than 8" away and inserts at 54" from
floor to bottom.
Symbol Options
Categories
Inserts into
cabinet front
Fixtures
Inserts into
countertop
Fixtures
Light
Electrical
Move casing
out 1/2 inch, 1
inch at sill
Doorways
and Windows
No default door
in this doorway
Outdoor
Doorways
and Windows
Electrical
Outlet
Electrical
Phone
Electrical
Requires high/
standard voltage
Requires natural gas
Requires water
drain
Sits on floor
Fixtures
Smoke Detector
Switch
Effect on Symbol
Fixture attaches itself centrally to the front of a full height
cabinet. The fixture becomes merged with the cabinet,
and is selectable and resizable only from the Cabinet
Specification dialog. Cannot be placed independently.
When this is the single option selected, fixture can be
placed in a full height cabinet only.
*Note: CAD must also be the same size as the 3D's or
width/depth modification is required. For modification,
depth must equal distance from back of block to point
wanted to attach to cabinet, in order for 2D CAD to show
properly.
Fixture rests on top of base cabinet, merging itself to it.
Cannot be placed independently. Fixture is not selectable.
Creates light source with available properties to individual symbols. Recognized by Plan Check as needing to
be connected to a switch.
This option only applies when a sill is present. Check this
box to have the casing moved out from the window or
doorway. The option System Supplies Rectangular Casing must also be checked.
Check this option to exclude a door from the doorway.
Fixtures
Fixtures
Fixtures and
Furniture
Electrical
Electrical
937
Symbol
Wizard
Option
Option
Categories
Switched
Electrical
Doorways
and Windows
Wall Mounted
Electrical
Electrical
Electrical
Effect on Symbol
Recognized by Plan Check as needing to be connected
to a switch.
Chief Architect automatically supplies rectangular casing
if your model does not already have a casing.
No affect. Uses switch default height.
Presence is recognized by Plan Check. Uses outlet
default height.
Electrical item is attached to wall at origin.
Sizing
The Sizing window allows you to control the
size of a symbol and how it behaves when
resized. The objects Width (X), Depth (Y),
and Height (Z) are referenced to the nearest
1/16". The default size information for the
symbol appears, representing the actual
boundaries of the 3D object.
1
2
938
Sizing
Symbol
Wizard
Before
939
Stretch Zones
3 Stretch Zone - A Stretch Zone defines
940
Symbol
Wizard
Materials
Materials
941
DXF/DWG Files
All the layers, layer names, solids and
instances of blocked solids from the original
.dxf/.dwg file display on the left.
OBJ Files
One of the most useful features of the .obj
file format is its ability to record material
data that can be transferred from one
application to another.
Any material names associated with a face in
the .obj file are listed on the left.
942
Symbol
Wizard
Openings
Openings
The Opening window of the Create
Symbol Wizard displays only for
Windows and Doorways.
When creating a doorway or window
symbol, Chief Architect needs information
about the space that contains it. The Opening
window defines the specifications of the hole
to be cut. The required hole is the same as the
rough opening that would be created in
actual construction.
Edit the size of the opening by clicking the
appropriate side and entering the dimension.
If a window or doorway requires an arch top
opening or triangle, you must select more
than one opening section from the drop down
list to correctly show the opening in Chief
Architect.
You can approximate the opening for arch or
other odd shaped windows or doors by
specifying up to three sections.
943
Mulled Units
To represent a .dxf/.dwg that is a mulled
window or doorway, you may need several
windows and possibly a door in floor plan
view.
Click the drop down list and select the
number of units. You can have up to five
windows or four windows and a doorway.
This is independent of the opening.
944
Open Symbol
The Open Symbol edit button displays
when a symbol based object is selected
in floor plan view or 3D view. Click it to
open the Symbol Specification dialog
and edit the selected symbol.
Type Tab
This tab is present when the Symbol
Specification dialog is opened for a
selected Fixture or Furniture object.
3D Tab
945
Symbol
Wizard
2D Block Tab
This dialog is similar to the 2D Block
window in the Create Symbol Wizard. It
allows you to select from the 2D blocks in
the list or generate a new one. See 2D
Block on page 932.
Options Tab
The options in this dialog are the same as the
Options window in the Create Symbol
Wizard. See Symbol Options on page
935.
Opening Tab
The Opening Tab is present when the
Symbol Specification dialog is opened
for a selected Window or Doorway symbol.
See Openings on page 943.
Sizing Tab
The Sizing Tab is the same as the Sizing
Window of the Create Symbol Wizard.
See Sizing on page 938.
Materials Tab
The options in this dialog are the same as the
Materials window in the Create Symbol
Wizard. See Materials on page 941.
946
Chapter 37:
Printing
Chapter Overview
Chief Architect offers a wide variety of
printing options. The simplest and quickest
method may be to print directly from any
view using either the Print dialog or the
Print Image dialog.
To create complete working drawings, you
can use the programs layout facility. In a
layout file, you can customize a border and
title block that appears on each page.
Different views can be set at different scales,
and each can be controlled individually.
Once sent to layout, views and details can be
resized, replaced, updated, rotated, relocated,
and otherwise edited to your liking. For more
information about layout, see Layout on
page 969.
Chief Architect also allows you to save your
drawings in an electronic file format that can
then be sent to a printing service.
Chapter Contents
Introduction to Printing
Printers and Plotters
The Printing Tools
Display Options and Printing
Printing Directly from a View
Printing from Layout
Printing to Scale
Printing Across Multiple Pages
Printing to a PDF File
Line Weights
Printing Text and Dimensions
Creating Custom Sheet Sizes
Print Model
Troubleshooting Printing Problems
Page Setup Dialog
Print Dialog
Print Image Dialog
947
Introduction to Printing
Always familiarize yourself with your
printer or plotter before a deadline. It
takes a little time to configure the machine
properly when you first start.
Output Options
Printing From Layout - For professional
quality drawings and details in full size
format, printing from layout provides the
most control and the best results. For more
information, see Layout on page 969.
Printing Directly From a View - For
individual drawings or details, you may
prefer to print directly from a view. The
process is quick and allows control over
scaling, positioning, and line weights,
depending on the view type. See Printing
Directly from a View on page 952.
When a paper
size of 8 x 11 is
selected, 15
pages are
required to fill an
Architectural D
drawing sheet
size (24" x 36").
Printing to a Remote Plotter/Printer Plans can be saved as a .pdf file and printed
remotely. See Printing to a PDF File on
page 953.
Terminology
There are a few terms that you should
familiarize yourself with.
948
Print Drivers
Print driver programs are interpreters
between software programs and the printer.
The drivers are usually created by the
manufacturer of the printer and are typically
updated regularly. Different drivers are used
for different versions of Windows. It is
useful to keep track of the drivers for each
printer or plotter and update them whenever
the Windows operating system is changed.
Note: You should only update your printer
driver if you are having problems printing.
949
Printing
Toggle Buttons
Toggle buttons are either on or off. When on,
they appear depressed and remain depressed
until clicked again. See Toggle Buttons on
page 70.
Show Line Weights - When this is on,
line weights appear on screen as they
will print. See Show Line Weights on page
951.
Show Sheet - Turn this toggle on for a
preview of your plan relative to the
current sheet size. See Show Sheet on page
951.
Print Preview - Turn this toggle on for
a preview of how your plan will appear
when printed. See Print Preview on page
951.
950
Displaying Objects
You can control the display of objects
when printing directly from a view in
the Layer Display Options dialog. See
Layer Display Options Dialog on page
218.
To control the display of objects in an
orthogonal view sent to layout, select the
view, click the Layout Box Layers
edit
button, and make any needed changes in the
Layer Display Options dialog.
To control the display of objects in a camera
view sent to layout, turn layers on/off in the
view before it is sent to layout.
Show Sheet
Select File> Print> Show Sheet to
show the drawing sheet on screen. The
drawing sheet size is specified in the Page
Setup dialog. See Page Setup Dialog on
page 963.
Any portion of your plan that cannot fit on
the drawing sheet at the current scale
displays outside the sheet.
A blue border represents the printable area,
which varies depending on which printer is
currently selected. This border may not
display on all edges of the drawing sheet. See
Print Drivers on page 949.
When Show Sheet
is on, the drawing
sheet behaves as an object.
Print Preview
Select File> Print> Print Preview for
an on-screen representation of how the
current view will appear when printed.
Objects such as camera symbols that do not
print do not display in Print Preview. Text
and dimension objects appear on-screen as
they will on the printed page.
When Print Preview
buttons Show Sheet
Weights
are overridden.
Center Sheet
Select File> Print> Center Sheet to
center the drawing sheet on the
drawing. This moves the sheet relative to the
951
Printing
Printing to Scale
Several different print scaling options are
available. The type of view that you are
printing determines which options you may
choose from.
Orthogonal Views
Floor plan views, cross section/elevation
views, CAD details and layout pages are
orthogonal views, which means:
952
Perspective Views
Vector and render camera views and render
overviews are referred to as perspective
views, which means:
Check Plots
A check plot is a test print that allows you to
print at a reduced scale on smaller, less
expensive paper so you can check that the
drawing will print as expected.
In a check plot, the drawing scale is
temporarily adjusted to a specified fraction
of its true value. Both drawing scale and line
weights are subject to this scale adjustment.
953
Printing
2.
3.
4.
To print to .pdf
1.
Line Weights
The weight of a line refers to its thickness on
the printed page and is described in absolute
terms as a fraction of a unit, often 1/100th of
a millimeter or 1/1000 of an inch.
You can specify the Line Weight Scale by
defining the denominator and the unit used in
this fraction in the Page Setup dialog. See
Page Setup Dialog on page 963.
In Chief Architect, line weights are assigned
to objects, patterns or layers using whole
numbers that correspond to the numerator of
this fraction.
Your preferred line weights and line weight
scale can be saved in your template plan and
layout files. See Template Files on page
167.
The method for changing the line weight for
a particular object depends on the object and
the type of view.
954
Line Weights
955
Printing
Legacy Plans
When plans and layouts created in prior
versions of Chief Architect are opened in
Version X1, they assume the Page Setup
settings, including the Line Weight Scale,
specified in the Preferences dialog. See
Text & Page Setup Panel on page 189.
956
print, Zoom In
" = 1'
3/8" = 1'
" = 1'
" = 1'
on them.
Imperial Plans
Plan Scale
in Layout
1/8" = 1
48
24
18
12
6
36
18
12
8
4:
24
12
9
6
3
16
8
6
4
2
Metric Plans
Necessary
Desired
Character
Print Height
Height
1"
"
3/8"
"
1/8"
1"
"
3/8"
"
1/8"
1"
"
3/8"
"
1/8"
1"
"
3/8"
"
1/8"
1"
"
3/8"
"
1/8"
Printing
Text may not print exactly as it appears onscreen. To get a better idea of how letters,
numbers, and other characters in text will
96
48
36
24
12
957
Plan Scale
in Layout
Desired Print
Height
1:25m
25 mm
20 mm
15 mm
10 mm
5 mm
25 mm
20 mm
15 mm
10 mm
5 mm
25 mm
20 mm
15 mm
10 mm
5 mm
1:50m
1:75m
1:100m
1:200m
Necessary
Character
Height
62.5 mm
50 mm
37.5 mm
25 mm
12.5 mm
125 mm
100 mm
73 mm
50 mm
25 mm
187.5 mm
150 mm
112.5 mm
75 mm
37.5 mm
25 mm
20 mm
15 mm
10 mm
5 mm
25 mm
20 mm
15 mm
10 mm
5 mm
Different fonts may introduce slight variations in text height. When conducting
your own printing tests to determine optimal
text height in a Layout, we recommend using
a true-type or open-type font.
958
250 mm
200 mm
150 mm
100 mm
50 mm
500 mm
400 mm
300 mm
200 mm
100 mm
Print Model
Select a sheet size and click Copy to create a duplicate sheet size.
Printing
Print Model
The Model Maker allows you to create a
template of your plan that can be printed to
scale and assembled into an actual 3D model.
Three groups of templates are used in the
process. Walls and roofs are printed
separately. These can then be placed onto a
floor plan view, which is printed as a layout
for the entire model.
959
2
3
5
7
4
6
8
9
1 Printer - Select the printer for your
960
10
11
12
13
14
Print Model
961
Printing
Walls
Walls should be cut and fixed to a rigid
backing so that they can stand on their own
and support the weight of the roof or floors
above them. How they are cut and assembled
varies depending on the desired final
appearance of the model and how they were
printed.
962
ChiefTalk
Help Database
For answers to frequently asked questions
regarding printing and other topics, select
Help> Visit Chief Architect Web Site
cannot be selected.
1
2
3
7
4
5
6
963
Printing
964
955.
Check Automatic to have the program
specify the line weight scale and adjust it to
maintain line thickness and dash size when
the drawing scale is changed. Automatic
Line Weight Scale is based on a 1/4 inch = 1
foot drawing scale and 1= 1/300 inch line
weight scale and is an option for .plan files.
Plan files originally created in one of the
Better Homes and Gardens Home Designer
products have Automatic checked by
default; however, this option is not normally
recommended. See Line Weights on page
954.
Automatic Line Weight Scale is not
available in .layout files.
Setting the line weight to zero (0) for
any object or group of objects causes
the line weight to print as thin as is possible.
Print Dialog
. The
2
5
3
4
965
Printing
Print Dialog
966
967
Printing
968
Chapter 38:
Chapter Overview
Introductory Training Video: Creating
Layouts
Classroom Design Project Training
Video: Creating a Layout File for
Working Drawings
Whats New In Version X1 Training
Video: Layouts
The Chief Architect layout facility provides a
set of easy to use tools for arranging multiple
views and/or details on a single page for
printing. You can create and print sets of
working drawings or blueprints in almost any
paper size.
Each layout can contain many pages, and
each page can contain multiple views,
details, images, CAD objects, text, or
schedules.
Chapter Contents
969
Layout
Layout
970
Edit Buttons
Select a layout view and click the
Open View edit button to open the
view that was originally sent to layout. This
tool is only available for dynamic views. See
Editing Dynamic Views on page 980.
Printer Setup
You can print to any printer that uses a
Windows driver. You can change the current
printer at any time in the Page Setup
dialog. See Page Setup Dialog on page
963.
Printing Services
If you plan to use a printing service, install sa
PDF wrter such as PDF995, which is
supplied with Cheif Architect. See Printing
to a PDF File on page 953.
Find out what paper size the printer company
uses and select it in the Page Setup dialog.
See Page Setup Dialog on page 963.
Check Plots
If a large size printer has been chosen for the
layout, it is still possible to run a check plot
on a smaller printer. This allows you to make
final checks before printing to the larger
sizes. See Check Plots on page 953.
971
Layout
When a view is sent to layout, the layout view is linked to the .plan file. Do
not change the path name by moving the
.plan file to a new folder or renaming it. If the
path name is changed, the link in the layout
file must be reestablished for the view to
appear in layout. Use the Relink File tool or
resend the drawing to layout. See Relinking
Layout Views on page 987.
972
4.
Creating Borders
Once the print area of the layout sheet is
established, you can use CAD tools to create
borders for your layout pages on sheet zero.
For information about the printable area, see
Show Sheet on page 951.
Drawing borders may be simplified by
making a few changes in the Preferences
dialog and your plan defaults. When you
have finished creating borders you may want
to reverse these changes.
Re
5.
2.
e
c
a
pl
Layout
6.
Thicker borders can be created by defining the color, style, and/or line weight
for the CAD objects.
7.
973
Title Block
2.
3.
4.
Text Macros
Page numbers can be entered on page zero
using text macros that are available with the
Text tool. The correct page number displays
on all pages. A variety of other macros are
also available including date/time, file name,
drawing scale, and others. See Text Macros on page 826.
974
Images in Layout
Images in Layout
Images can be imported into a layout file just
as they are imported into floor plan view. See
Importing Picture Files on page 890.
2.
. In the
975
Layout
976
Select Entire Plan/View to send to layout the extent of the plan that is visible
when you click Fill Window
. This
option is available for vector views, wall
details, and cross section/elevation views.
tions
If a plan changes after views of the model are
sent to layout, some of the views may
become out of date. Depending on the type
977
Layout
Cross Sections/Elevations
Views created using the Cross Section/
Elevation
978
, and
CAD objects can be drawn in cross section/elevation views. Any CAD objects
added to a cross section/elevation view
automatically update in the layout.
CAD objects added in a cross section/elevation view can only be edited in the
cross section/elevation view.
, Wall Elevation
Objects
mode activates the original
view, allowing you to modify the model
or add CAD objects.
The lines that define cross section/elevation views in layout are automatically
generated copies that are no longer linked
to the 3D model. Once in layout, these
lines can be edited using the Edit Layout
button. See Editing Layout Lines on
page 983.
Updating Cross
Sections/Elevations
If a cross section/elevation view is sent to
layout,and that camera is activated while the
layout sheet is open, closing the view opens
the following dialog:
Static Views
Deleting Views
To delete a view, select it and click the
Delete
key.
Copying Views
Just like many objects, views sent to layout
can be copied and pasted onto different
layout pages or even into different layout
files.
979
Layout
Moving Views to
a Different Page
To move a view from one layout page to
another, select the view, click the Open
Object
edit button, and change the Page
on the Line Style tab of the Layout Box
Specification dialog. See Layout Box
Specification Dialog on page 989.
Rescaling Views
Floor plan views, cross section/
elevations, wall elevations and CAD
details sent to layout can be rescaled. To
change the scale of the view, select the
980
1
2
3
1 Choose No Scale to remove any
2.
3.
edit tool.
981
Layout
ers
5.
tool.
982
tool.
on page 751.
Edit Layout
button and click the line.
You can also select additional lines in the
same layout view using the marquee select or
983
Layout
Angle Snaps
, Object Snaps
, and
Grid Snaps
are all available in layout.
See Snap Settings on page 80.
1
2
3
4
984
985
Layout
1.
2.
3.
986
2.
3.
4.
2.
Any elevations or cross sections associated with the missing file(s) show the
automatically generated lines, but any
added CAD objects are absent.
987
Layout
1.
988
to open the
965.
Scaling
The drawing scale is specified in the Page
Setup dialog. While you can specify any
drawing scale that you wish, in nearly all
circumstances, you will want the scale to be
1 in = 1 in for all layout files.
General Tab
On the General tab you can specify the exact
size and location of the layout box. See
General Tab on page 867.
989
Layout
Layout Defaults
To access the layout defaults for the
current layout file, select Edit>
Default Settings, select Layout from the
Default Settings dialog, and click Edit....
The settings in the Layout Defaults dialog
are comparable to those in the Plan
Defaults dialog. Some options that do not
990
Chapter 39:
Schedules
Schedules
Chapter Overview
A schedule is essentially a text object with
grid lines separating rows and columns.
Schedules are available for doors, windows,
fixtures, furniture, and electrical items. A
schedule can contain information for one or
all floors of your plan.
Schedules update automatically whenever an
object is created, deleted,moved, or altered.
Chapter Contents
Schedule Defaults
Creating Schedules
Editing Schedules
Adding Columns to Schedules
Schedule Specification Dialog
991
Schedule Defaults
Default Settings are accessed by
selecting Edit> Default Settings....
Click the + next to Schedules to display
the schedule sub-headings. Select a
subheading and click the Edit... button to
open the Schedule Defaults dialog
associated with your selection.
Schedule defaults can also be accessed by
double-clicking the Schedules
button.
Creating Schedules
992
Editing Schedules
Edit Handles
A selected schedule has the same edit
handles as a CAD box. See Editing BoxBased Objects on page 111.
In addition, schedules have edit handles
along the side of each column, in the
Schedule heading near the top. Click and
drag one of these handles to adjust the width
of the columns on either side.
The behavior of the edit handles may
depend on the currently active Edit
Behavior. See Edit Behaviors on page 86.
993
Schedules
Editing Schedules
994
1.
5.
6.
3.
4.
edit button.
Schedules
995
Text Tab
5
6
2
3
996
997
Schedules
998
For Electrical
Schedules
999
Attributes Tab
1
2
3
4
Label Tab
The Label tab of the Schedule
Specification dialog controls the type, size
1000
1001
Schedules
1002
Note: The size of the label shapes is specified in the Callout Defaults dialog. See Callout and Marker Defaults on page 838.
Chapter 40:
Materials Lists
Chapter Overview
Introductory Training Video: Cost Estimating
Chapter Contents
1003
Materials
List
1004
1005
Materials
List
List
edit button and the materials list is
produced for items within the polyine on the
current floor. If you select the polyline and
then instead select Calculate from All
Floors, the materials list is produced for
items within the polyline on all floors.
1006
Materials Polyline
Materials Polyline
To create a materials polyline, select
Tools> Materials List> Materials
Polyline. Draw a rectangular polyline
in floor plan view around the area to be
calculated. Select the polyline and click the
Calculate Materials List
edit button. A
materials list is created for items within the
rectangle on the current floor.
Portions of walls, floors, and framing that are
inside the designated area are placed on the
materials list. Items such as cabinets,
furniture, studs, windows and doors are
included in the materials list only if their
center is within the materials polyline.
Large objects such as walls, framing, floor/
ceiling covering, and floor and ceiling joists
are split at the area boundaries so that only
portions of them appear in the materials list.
A few objects, such as floor joists, which
show as pieces in a full materials list, must
be listed in footage to accomodate this. For
example, if three 16-foot joists fall within a
four foot square area, the materials list shows
Categories
The materials categories, such as General,
Foundation, or Masonry, to be calculated
within a polyline can be specified prior to the
generation of the materials list.
To specify categories
1.
2.
edit button.
1007
Materials
List
1008
Editing Columns
Editing Columns
1009
Materials
List
1010
Copying
Sections of the Materials List can be copied
and then pasted into a text box or into a word
processing program or spreadsheet program
using the standard Windows Copy, Cut and
Paste commands.
1011
Materials
List
Adding Information
Controlling Object
Display by Layer
The inclusion of objects in the materials list
can be controlled on the Mat column of the
Layer Display Options dialog.
An M in this column indicates that objects
in a layer are included in the materials list.
Click in the cell to add or remove the M.
See Layer Display Options Dialog on page
218.
Material List
Display Options Dialog
When a materials list is open, select
Tools> Display Options to open the
Material List Display Options dialog
for the materials or the Master List. These
options correspond to the options in the
Master List panel of the Preferences
dialog. See Master List Panel on page 208.
1012
Subcategories
Columns Tab
LKS Lockset
Subcategories are useful when creating door
and window schedules. For example, you
could choose to see the lockset for all doors
and windows in the schedule. If a door or
window has a material with the LKS
Lockset subcategory, any text in the item
field is shown in the schedule under the
lockset column. You would typically add an
Accessory with a LKS subcategory to a door
or window to add a lockset to a door or
window. See Creating Schedules on page
992.
Options Tab
1
2
1 Check Restrict floor and select a floor
1013
Materials
List
Components Dialog
Open the Components dialog by
selecting an object and then clicking
the Components
edit button. The
1014
Accessories
In the Components dialog, you can add
additional materials list entries for the object
being edited. The additional materials list
entries are called Accessories and are saved
with the item. Accessories added to an object
are embedded and appear in the materials
list.
2.
3.
4.
5.
edit
Materials
List
1015
1
3
2
4
5
6
7
Estimating Software
1016
Appendix A
Technical Support
Services
1017
Technical
Support
Video Training
Help Database
Interactive Training
If you have questions about how to use Chief
Architect, consider contacting our training
department for a personal training session.
Personal training sessions are an excellent
way to learn how to use the program,
providing one-on-one interaction with a
certified Chief Architect trainer via the
Internet. Unlike a telephone call to Technical
Support, a personal training session lets you
follow along with the trainer and see what is
happening on your computer screen. Discuss
topics that interest you and learn how to
accomplish your specific design goals.
Seminars
Throughout the year, Chief Architect
conducts training seminars in various
locations around the United States and
Canada. Learn about upcoming sessions on
the Internet at: www.chiefarchitect.com.
User Forum
Our ChiefTalk User Forum is a great place to
discuss and exchange ideas with other Chief
Architect users. Here you can post questions;
read discussions from other users; and post
suggestions to improve our product. In
addition to our regular users, from time to
time our engineering and support teams
monitor the forum and provide input and
discussion on current topics. This resource is
available without charge at www.chiefarchitect.com/chieftalk.
1018
2.
3.
Anti-virus software is enabled and interfering with installation. Anti-virus software is the number one cause of
installation failures for any type of software. Refer to the documentation for
your anti-virus software for details on
how to disable the software and reenable it once installation is complete.
The recommended minimum system
requirements are not met.
The DVD has fingerprints, scratches, or
other defects. Sometimes a small fingerprint can prevent the program from
installing. Clean the disk with soft cotton cloth. Be sure to use soft cotton
rather than paper products on disks to
avoid scratching.
Printing Problems
Printing problems fall into two main
categories: problems that prevent the printer
from working in any program and problems
printing from Chief Architect. To determine
if the problem is specific to Chief Architect,
try the following:
1.
2.
Right-click the printer that is not functioning properly in the Printers folder.
3.
4.
1019
Technical
Support
Installation Issues
Error Messages
It is important that abnormal errors be
reported to Chief Architect Technical
Support so that we can identify and resolve
any problems.
The content of an error message is useful in
diagnosing its cause. If you get an error
message, read it carefully and write down the
error number and the exact text of the error
message.
1020
Click the Print Screen key on your keyboard to capture a picture of the error
message. Open a new word processing document or e-mail message and choose Edit>
Paste to paste a copy of the error message
into the document for later reference.
Error Reporting
When and error occurs, you may have the
option in the message box to send the report
to Chief Archiect.
No personal information is sent. When you
click Send, your default Internet browser
launches and a web page appears on screen
This message confirms that the report was
sent successfully and may give you further
instructions on how to proceed.
Chief Architect provides free e-mail and telephone support for the current Full version of
Chief Architect. Free e-mail and telephone
support for the Lite version of Chief Architect is provided for the first 90 days after purchase. To extend your telephone support for
the Lite version, contact the Chief Architect
Sales Department.
Priority Support
Chief Architect X1 Full version users can use
our Priority Support number located under
Help> About Chief Architect.. This Priority
Support number bypasses the regular phone
queues to give you the fastest possible
answers to your questions. This priority
support is not available for users of Chief
Architect Lite or older versions of Chief
Architect.
Web Support
Chief Architect has a variety of support
resources available on our Web site. These
include our Technical Support Help
Database; the How do I? Solution
Finder; downloadable program updates, and
ways to contact our Technical Support
1021
Technical
Support
3.
4.
5.
6.
7.
E-mail Support
Questions can be e-mailed to the Technical
Support department. To send an e-mail, visit
the Technical Support section of our Web site
and use the e-mail submission form. This
route ensures that your e-mail is delivered to
the first available support professional. Emailing an individual specialist directly is
not always a good idea, since that person
may not be available to answer your e-mail
in a timely manner.
Submitting Plans
If Chief Architect asks for a plan file to be
submitted via e-mail, your plan is used
internally to answer your question and is not
released to anyone outside of our office.
In some cases, you may need to submit a
plan to Technical Support for evaluation. If
you are asked to submit a plan, follow these
steps.
1.
2.
1022
Telephone Support
Our support team is committed to answering
your questions as quickly as possible. There
are times when we get more calls than
expected and you may have to wait a few
minutes before speaking to a technician.
Your call is important to us and is answered
as quickly as possible in the order it was
received.
Users of Chief Architect X1 Full version
should use the priority support nubmer listed
under Help> About Chief Architect.
Whats New in
Version X1
Introduction
Welcome to Chief Architect X1 and thank you for your purchase. This appendix has been
written to help our upgrading customers make a smooth transition from earlier versions of
Chief Architect to Chief Architect X1. Read this carefully, using the checklist provided.
Following the checklist is a bullet list of features that have been added to X1 from version 10.
Before opening any plans created in earlier versions of Chief Architect, it is important to be
aware of some significant changes and the effect they may have on your plans. There are many
new features in Chief Architect Version X1 and many existing features have changed. Some of
these changes affect the way you use Chief Architect so it is very important to review them
carefully. We provide the following checklist of what you should do as an upgrade customer to
1023
New in X1
Appendix B
help you migrate your plans to Chief Architect Version X1. More information about each of
these steps can be found after the checklist.
2.
3.
4.
Setup your legacy plan conversion preferences before opening any plan files.
a. Set your legacy text and dimension conversion fonts.
b. Set your legacy plan and layout page setup information.
c. Set your legacy layer conversion settings.
5.
6.
7.
8.
Review the new features list and familiarize yourself with the changes.
9.
1. Check for any available program updates - Program updates often contain many
improvements over the original release version and we highly recommend using the most
current version available. By the time you receive and install your copy of Chief Architect
Version X1, a program update may already be available. By default Chief Architect checks for
program updates each day when you launch the program. For information about changing this,
see General Panel on page 190. You can manually check for updates by selecting the menu
option Help> Download Program Updates. You can also check for program updates by going
directly to the Chief Architect Web site at www.chiefarchitect.com and navigating to the
program updates page. Note that you are only able to download an update if you have internet
access.
2. Migrate your custom and/or third party library files - The Chief Architect installer
should find any custom library files from versions 8, 9, or 10 and ask you if you want to copy
them into your Version X1 Libraries folder. If you install Version X1 on a different machine
than your previous version, the installer is not able to find your custom library files. If the
installer does not ask you to copy your old library files or if you decide that you only want to
1024
bring some of them forward into Version X1, you can always migrate them forward manually.
To manually migrate any library files to Version X1, you only need to copy the library files
(these will usually have the .alb file extension) from your previous Libraries folder into your
Version X1 Libraries folder using Windows Explorer. You should also copy over any textures
and images that are referenced by the .alb files. Avoid copying any of the library files installed
with a previous version of Chief Architect. These files are already updated for Version X1.
Library files installed with Chief Architect Version X1 are installed the Core Libraries folder.
You should not install or copy any of your custom libraries into the Core Libraries folder. More
information about transferring third party library files can be found under Third Party
Libraries on page 670.
3. Migrate your custom graphics files - If you have custom graphics files, including
textures, images or backdrops, that you were using in a previous version of Chief Architect,
you can copy them manually using Windows Explorer to use them in Version X1. Copy any
custom texture files from your previous Textures folder to your Version X1 Textures folder.
Copy any custom image files from your previous Images folder to your Version X1 Images
folder. Copy any custom backdrop files from your previous Backdrops folder to your Version
X1 Backdrops folder. We recommend that you keep all your custom graphics files in a
subfolder that has a unique name to keep them separate from the graphics files that are installed
with Chief Architect.We provide folders specifically for this purpose, called My Textures, My
Images, and My Backdrops. Texture and image files may not automatically show up in the
Library Browser in Version X1. Material and image objects are stored in the library. There are
several new tools available for creating material and image objects in your library, either one at
a time or as a whole group. For information about converting images, see Creating Images on
page 894. For information about converting textures and materials, see Creating Materials on
page 704.
4. Setup your legacy plan conversion preferences before opening any plan files - We
provide several different preference settings that help you control how version 10.0 and earlier
legacy plans are migrated into Chief Architect Version X1. You may want to do some
experiments with these settings so that you fully understand how they affect your older plans
when they are read into Version X1.
a. Set your legacy text and dimension conversion fonts - Unlike versions 9.5 and earlier, default text and dimension fonts can be set up on an individual plan basis. You
should set your Legacy Text Conversion font and your Legacy Dimension Conversion
fonts in your preferences before opening any old plans. Use the same settings here that
you had in your preferences for your previous version of Chief Architect so that your
text and dimensions will look the same. For more information, see Font Panel on
page 187.
a. Set your legacy plan and layout page setup information - Page Setup information
can be done on an individual plan basis. Use the Page Setup preference for legacy
plans and layouts so that your plans and layouts are set up the same way they were in
1025
New in X1
your previous version. Note: You should make sure you leave the scale for layouts at 1
to 1. For more information, see Text & Page Setup Panel on page 189.
a. Set your legacy layer conversion settings - Significant changes have been made to
improve the setup and control of layers. Preference settings have been provided to
control how your legacy plan layers are converted when you open a previous version
plan in Version X1. By default, layers should be converted into the new format so that
they more closely match the defaults that we provide in the template plans. You can
modify these settings so that your layers more closely match how they looked in your
previous version. For more information, see Layers Panel on page 195.
a. 5.Review the rest of the program preferences - Any changes that you made to preference settings in your previous version do not migrate into Chief Architect Version
X1. You should review all the program preference settings to make sure any settings
that differ from the system defaults are modified appropriately. If you ever need to
reinstall Chief Architect you should review the preference settings again. For more
information, see Preferences Dialog on page 183.
6. Migrate your custom template plan and layout files - By default, Chief Architect
Version X1 installs a template plan that is used for new plans. You may want to continue using
any custom template files that you used in your previous version. To do so, you can manually
migrate these files by copying them from your previous Templates folder to your Version X1
Templates folder using Windows Explorer. You should then open the template files you have
migrated by selecting File> Open Plan and review all the default settings, making changes
where appropriate. You may also want to review all the settings in the default template plan,
profile.plan, to make sure the settings are how you want them. We recommend that you do not
modify the default template plans that come with Chief Architect Version X1. You should
create your own custom template files using the File> Save Plan As Template feature. For
more information, see Template Files on page 167.
7. Setup your custom toolbar configurations - It is possible, but not recommended, to
migrate toolbar configuration files from previous versions to Chief Architect Version X1.
Instead, we recommend that you select Tools> Customize Toolbars in Version X1 and setup
your custom toolbars the way you would like them.
8. Review the new features list and familiarize yourself with the changes - Some of the
new features allow you to produce plans much more efficiently so it is to your advantage to
know all of the new features. Some of the existing features have been enhanced significantly
and you need to know how they work to take advantage of them. The following list contains
some of the features that have changed significantly that we feel are the most important for you
to know about. You should review these areas before starting a new project or bringing any
existing projects into Version X1. Included with your purchase of Chief Architect is the
Overview of Whats New in Version X1 video. Watching it will give you a summary of the
changes that have been made since version 10. The Whats New in Version X1 video series is
1026
also available for purchase. These videos offer greater detail about the new features, tools, and
program behavior introduced in version X1.
9. Watch the Animated Tour - The animated tour is included with your purchase of Chief
Architect. Watching it will help give you an overview of Chief Architects tools and features.
10. Check www.chiefarchitect.com for more information - If you have additional questions
about the changes in Version X1, we have up to date information on our web site in the support
area. You can also post questions on the ChiefTalk web forum.
Tools and Edit menus have been reorganized. See Edit Menu on page 29 and
Tools Menu on page 59.
Select Objects
is the active tool by
default when switching between toolbar
configurations.
Installation
Overview
Menus and
Toolbar Buttons
1027
New in X1
Editing Objects
Ability to edit Walls, Stairs, Slabs, Countertops, Polyline Solids, Roofs, Skylights,
Molding Polylines, Terrain, Terrain Features, Roads and Sidewalks in 3D views.
Clicking Copy/Paste
accesses a secondary edit toolbar allowing you to perform advanced editing operations, Sticky
All snapping behaviors (Snap To: submenu) moved to Edit menu. See Snap
Behaviors on page 82.
, Concentric
, Resize
, and Fillet
moved to
Edit menu. See Edit Behaviors on page
86.
Object Snaps
, Angle Snaps
, Grid Snaps
1028
, and
Pressing Esc when placing an object cancels the command. See Clicking and
Dragging on page 90.
Many V10 (and previous) edit behavior
involving Ctrl key and Shift keys now
accessed using Alt + right click mouse
movement. See Alternate on page 87.
Right-click move of selected objects
allows less movement. See Alternate
on page 87.
Mode
, and Main
Edit Mode
, expanding on improved
copy/paste editing. See Copy/Paste on
page 137.
Multiple Copy
edit button creates an
array of copies at intervals. See Multiple
Copy on page 139.
Select/Make Fence
Copy/Paste
Tools
. See Using the Edit Toolbar
on page 154.
works
1029
New in X1
New selection behavior for wall hatching. See Hatch Wall on page 236.
Multiple selected CAD objects now follow Grid snapping rules. See Grid
Snaps on page 85.
CAD Mode has been replaced with CAD
toolbar configuration. Any CAD object
can be drawn at anytime. See Toolbar
Configurations on page 6.
Select CAD Object button removed.
Select Objects
is the default selection tool in all modes. See Select
Objects on page 92.
, Make Architec-
1030
File Management
Angle Snaps
changed from a radio
button to a checkbox. See Angle Snaps
on page 84.
Accurate Move
slows down mouse
movement, not object movement. See
Accurate Move on page 125.
Defaults &
Preferences
1031
New in X1
Improved ability to identify when multiple objects are selected by adding Selection Fill Color option to Preferences
dialog. See Colors Panel on page 186.
Layers
New Layer Set Defaults dialog centralizes layer set control and usage in
overviews, layouts, aerial views, plot
plan, etc. See Layer Set Defaults Dialog on page 225.
New Active Layer Set Control dropdown box can be added to your toolbar
for convenient access to layer display
management. See Active Layer Set
Control on page 218.
accessed.
Show screen redraw time moved to Status bar group. New slot in status bar. See
Appearance Panel on page 184.
1032
Change Line/Arc
Object
edit buttons enabled for
walls. Also, select a wall and reverse the
wall layers using the new Reverse Lay-
Walls, Railings,
& Fencing
and Center
ers
edit button. See Using the Edit
Buttons on page 244.
Room
tool. See Polygon Shaped
Room on page 230.
Deck Tools
pulled out of Wall Tools
family. Includes Straight Deck Railing
child
1033
New in X1
Fencing Tools
pulled out of Wall
Tools family. Includes Straight Fencing
Removed Alter Default Wall child button from wall tools family. Same functionality available through Wall
Specification dialog as it always has
been.
Break Wall
Wall layer widths can be specified in decimal or fractional units. See Wall Type
Definitions Dialog on page 251.
Rooms
Rooms can be selected in 3D views, display fill color when selected. See Selecting Rooms on page 283.
and
1034
Multiple Floors
Doors and
Windows
Foundations
1035
New in X1
Roofs
Build Roof dialog uses angle style setting for curved roof angle. See Build
Roof Dialog on page 416.
Lock Center
edit button now available for curved stairs. See Using Lock
Center on page 102.
Shed dormers placed using the Auto Dormer tools use their own default roof pitch
of 3 in 12. See Dormer Defaults on
page 432.
1036
Stairs
Framing
Chamfer
and Fillet
available for
stair landings. Stair Landings on page
443.
Trusses
Electrical
Stair tread lines display line weight correctly in floor plan view. See Displaying
Stairs on page 440.
New edit handles for electrical connections. See Editing Electrical Objects on
page 527.
1037
New in X1
Improved electrical connections. Dedicated layer, new behavior, new edit handles. See Editing Electrical Objects on
page 527.
Cabinets
1038
Terrain
Other Objects
, Stepping
Tools
Feature Polyline
Feature Polyline
angular Feature
Spline
, 3D Sphere
, 3D Cone
, and
You can resize individual items in architectural blocks without exploding the
block first.
Architectural Blocks
Stone
parent button.
Polyline Solid
(introduced in Version
10) allow you to create 3D CAD objects
that can be selected, edited in 3D, and
opened for specification. See Primitive
Tools on page 641.
child button
Libraries
CAD Details are organized in alphabetical order. See Project Browser on page
165.
1039
New in X1
on page 711.
Materials
1040
Pan Window
tool accessible using
the mouse button. Typical hand icon now
displays when in use. Marquee select
does not require Shift key to be
depressed. See Panning the Display on
page 725.
Camera icons in floor plan view now display a rotate edit handle when selected.
See Editing a Camera in Floor Plan
View on page 740.
Field of View setting also applies to Vector Views. See Field of View on page
740.
3D line weights for materials (in nonscaled Vector Views) can be specified in
the Define Material dialog. See
Define Material Dialog on page 712.
Selecting Rebuild 3D
rebuilds the
entire 3D model. See Rebuild 3D on
page 747.
Interface improved in the Advanced section of the Render tab of the Define
Materials dialog. See Define Material
Dialog on page 712.
1041
New in X1
Cross Section/Elevation
views. See
Editing Cross Section/Elevation Views
on page 750.
Text, Callouts
and Markers
New edit handle for callouts makes creating arrows easier. See Editing Callouts
on page 822.
CAD Objects
Raytracing
Added ability to lock aspect ratio of raytraced image. See Raytrace Options Dialog on page 788.
Dimensions
Improved behavior for temporary dimensions. See Display Temporary Dimensions on page 800.
1042
List of CAD details now appears alphabetically, not in order of creation. See
CAD Detail Management Dialog on
page 874.
, Center/Radius/
, Start/Tangent/End Arc
Detail
agement
. See CAD Detail Management Dialog on page 874.
1043
New in X1
Advanced
Design & Editing
Pictures,
Images, & Movies
1044
Import/Export
Create Symbol
Wizard
Printing &
Plotting
Layout
Schedules
Objects in schedules retain their numbering when the plan changes. Added
renumber button. See Using the Edit
Buttons on page 993.
Materials Lists
Terrain Features
are included in the
materials list. See Materials Lists on
page 1003.
1045
New in X1
1046
Numerics
2D Block ............................................. 932
3D
Backdrop ........................................... 760
Box ................................................... 642
Box Specification Dialog ..................... 645
Data, Import ....................................... 926
Generation, increase speed ................ 745
Home Architect files ........................... 158
Menu .................................................. 48
Molding Polyline ................................. 542
Molding Polyline Specification Dialog .. 546
Origin ................................................ 930
Remove 3D ........................................ 748
Remove 3D views .............................. 748
Settings Dialog .................................. 757
Surface, Delete .................................. 747
Tab ................................................... 945
Terrain ...................................... 583 , 629
Tools ................................................. 735
3D Box Specification Dialog ............ 645
3D Cross Section Slider ................... 785
3D Final View ..................................... 766
3D Framing View ............................... 742
3D Molding Polyline Specification
Dialog .............................................. 546
3D Roof Designer .............................. 402
3D View
Generation, Speed up ........................ 745
Line Weights ...................................... 955
3D Views ............................................. 697
Display .............................................. 742
Display Terrain In ............................... 596
Panels ............................................... 759
Save ................................................. 747
3D Wall Designer ............................... 238
3DS Files
Export ............................................... 922
Import ............................................... 916
A
Absolute Location
Move point ........................................ 845
New line end ............................. 599 , 857
New point ......................................... 844
Accelerator Keys ................................ 24
Activate Camera ............................... 748
Active Layer Set Control ................. 218
Adding
to the Library ..................................... 674
Extension Lines ................................. 802
Floor Between Existing Floors ............ 367
Floors ............................................... 366
Gable Over a Door ............................ 314
Images to the Library ......................... 897
Layout Lines ..................................... 983
LIbrary .............................................. 674
Molding Profile .................................. 539
New Layout Lines .............................. 983
New Library ...................................... 674
New Symbol ...................................... 675
Road Objects to the Library ............... 635
Symbol ............................................. 675
to the Library ..................................... 676
Toolbar Buttons ................................... 18
Adjust
Image Properties ............................... 790
Lights ............................................... 778
Material Definition ............................. 711
Overviews ......................................... 743
View Angle ........................................ 743
Wall Angle ........................................ 198
1057
Index
Index
1058
B
Backclipped Cross Section.............. 735
Backdrop
3D ..................................................... 760
Add new ............................................ 897
Create ............................................... 897
Definition ........................................... 769
Backdrops .......................................... 769
Backdrops Library ............................ 682
1059
Index
C
Cabinet
Defaults ............................................
Designer ...........................................
Doors and Drawers Library ................
Modules Library ........................ 554 ,
Shelf Specification Dialog ..................
Specification Dialog ...........................
Tools ................................................
580
551
682
682
577
565
552
Cabinets............................................. 551
Angled front .............................. 562 , 566
Attaching .......................................... 560
Backsplash ....................................... 567
Base Cabinet .................................... 552
Bevel ................................................ 571
Blind ................................................. 565
Built-in appliances ............................. 554
Corner .............................................. 562
Countertop ........................................ 567
Countertop, custom ........................... 553
Defaults ............................................ 552
Delete face items .............................. 571
1060
CAD..................................................... 176
Align edges ......................................... 74
Angle Snapping ................................... 84
Angles in degrees/ bearings ............... 879
Block .................................................. 74
Box ................................................... 866
Box, Framing ..................................... 866
Break Line button ................................ 72
Circle ................................................ 860
Circle about center ............................ 861
Convert to Terrain .............................. 628
Cross box .......................................... 866
CAD Block
Insert ................................................. 871
Management ...................................... 871
CAD Block Specification Dialog ...... 872
CAD Blocks ........................................ 870
Add to library ..................................... 870
Custom libraries ................................. 870
Library ............................................... 683
CAD Box Specification Dialog ......... 867
CAD Circle Specification Dialog ..... 861
1061
Index
1062
749
308
217
973
791
404
874
935
935
366
159
159
746
169
704
602
649
258
787
765
457
456
927
168
331
525
Create Symbol Wizard...................... 927
Cross Hair.................................. 192 , 201
Cross Section Lines ......................... 835
Cross Section Slider ........................ 785
Cross Section/Elevation Camera
Specification Dialog...................... 755
Cross Section/Elevations ................ 735
Create .............................................. 749
Edit Truss Shape in ........................... 505
Save ................................................. 752
Sent to Layout ................................... 978
Cubes ................................................. 686
Culs-de-sac ............................... 632 , 634
Curbs.................................................. 636
Current
CAD Layer ........................................ 869
Floor ................................................. 368
Floor, Delete ..................................... 367
Page ................................................. 972
1063
Index
D
Dash, Add to dimensions ................ 810
Deck
Designer ........................................... 237
Edges ............................................... 231
Railing ...................................... 231 , 288
Railing Defaults ................................. 229
Decks ......................................... 231 , 288
Framing .................................... 289 , 301
Planking ................................... 289 , 301
Default
Origin Locations ................................ 930
Settings ............................................ 176
Wall Bottom Height ............................ 262
Wall Top Height ................................ 262
Default Lights ................................... 773
Defaults.............................................. 629
Arrow ................................................ 839
Cabinet ..................................... 552 , 580
Callout .............................................. 178
Camera ..................................... 176 , 755
DeckRailing ...................................... 229
Dimension .......................... 176 , 796 , 809
1064
Define
Light Types ....................................... 777
Line Weight ....................................... 954
Material Dialog .................................. 712
1065
Index
1066
Doorways
Adding a door .................................... 308
Openings (ISD) .......................... 943 944
Draw
Arc About Center ............................... 856
Circle About Center ............................ 861
Curved Railing ................................... 238
Curved wall ........................................ 238
Framing Members .............................. 493
Lines ................................................. 846
Roof Planes ....................................... 393
Walls ................................................. 238
E
Earth Data Tab .................................. 779
Eaves
Boxed ....................................... 420 , 426
Fascia .............................................. 483
Fascia Width ..................................... 421
Framing ............................................ 483
Plumb Cut ......................................... 421
Square cut ........................................ 421
Edge Lines......................................... 930
Edge Lines, Automatic..................... 930
Edit
Architectural Blocks ........................... 666
Auto Dormers .................................... 407
Bay Box, and Bow Windows ............... 339
Behaviors ........................................... 86
Behaviors, Default ............................... 86
Cabinet Door Style ............................ 559
Cabinets ........................................... 556
Camera in floor plan view .................. 740
Components Dialog ......................... 1014
Curved Roof Planes .......................... 405
Custom Countertops .......................... 559
Dimension Lines ................................ 801
Elevation Data ................................... 597
Extension Lines ......................... 802 803
Handle Size ...................................... 202
Handle Tolerance .............................. 202
in 3D View ........................................ 746
in a 3D or Render View ...................... 746
Layout Lines ..................................... 983
Layout Lines Dialog ........................... 984
Libraries ........................................... 677
Master List ...................................... 1009
Materials ........................................... 711
Materials in Render Views ................. 768
Materials Lists ................................. 1011
Menu .................................................. 29
Objects in Render Views .................... 770
Panel ................................................ 201
Paper Size Dialog ............................. 959
Pier and Grade Beam Foundations ..... 380
Piers and Pads .................................. 380
Polyline Parts ...................................... 93
Primitives .......................................... 643
1067
Index
Edit Area
(All Floors) ........................................
(All Floors) Visible .............................
Polyline as marquee ..........................
Tools ................................................
Visible ..............................................
154
154
154
153
153
Edit Layout Lines Dialog ................. 984
Edit Type
Resize ................................................ 90
Edit Types
Concentric .......................................... 88
Fillet ................................................... 89
Move Corners ..................................... 87
Resize .................................... 80 , 87 , 89
Editing.......................................... 98 , 380
Electrical............................................ 177
Buttons ............................................. 524
Connections ...................................... 525
Defaults ............................................ 534
Deleting ............................................ 529
Dimension to ..................................... 814
Displaying ......................................... 527
General ............................................ 523
Labels .............................................. 527
Layer to Material Mapping .................. 935
Library ...................................... 526 , 684
Light ................................................. 524
Lights ............................................... 524
Locate, dimensions ........................... 527
Mode ................................................ 524
Moving Objects ................................. 527
Naming items .................................... 530
Options ............................................. 524
1068
F
F6 Key
Fill Window ....................................... 724
Fascia
Top ................................................... 425
Faster Rendering .............................. 771
Fence Designer ................................. 231
Fence Select ........................................ 94
Fencing ...................................... 231 , 237
Fencing Defaults....................... 179 , 229
Field of View....................... 740 , 757 , 906
File
Menu .................................................. 25
Menu, Recent File List ....................... 191
Organization ..................................... 160
Fill
Polyline ............................................. 869
Style Tab .......................................... 864
Window ............................................. 724
Window Building Only ........................ 724
Fillers ................................................. 564
Fillet ..................................................... 89
Button ................................................. 73
Two Lines ......................................... 131
Fillet/Chamfer Dialog ....................... 131
Filter Data .......................................... 625
Final View ........................... 211 , 765 766
Find Plan Wizard............................... 169
Fire Box Tab ...................................... 659
Fireplace .............................................. 72
Dimensions, suppress ....................... 658
Direction facing ................................. 656
Hearth height .................................... 658
Interior wall ....................................... 656
Library .............................................. 659
Masonry .................................... 656 , 960
No Fire Box ....................................... 659
Prefabricated .................................... 659
Symbol ............................................. 659
Fireplace Specification Dialog........ 657
Fireplaces .......................................... 656
Chimneys .......................................... 660
1069
Index
Foundations ......................................
Freestanding .....................................
In walls .............................................
Types ...............................................
657
657
656
656
Fix
Connections ...................................... 240
Roofs ................................................ 386
1070
Floor/Ceiling
Beam ................................................ 472
Truss ................................................ 472
Floor/Ceiling Truss Specification
Dialog .............................................. 521
Floors
Adding .............................................. 366
Change Floor/Reference .................... 368
Copying ............................................ 368
Current Floor ............................. 365 , 368
Deleting ............................................ 367
Exchange With Floor Above ............... 367
Exchange With Floor Below ................ 367
Floor Up/ Floor Down ......................... 368
FloorTabs .......................................... 475
Insert New Floor ................................ 367
Multiple ............................................. 365
Reference Floor ......................... 365 , 368
Swap Floor/Reference ....................... 369
Folders Panel .................................... 192
Follow Terrain ........... 611 , 621 , 653 , 700
Font
Materials List ..................................... 187
Preferences ....................................... 187
Fonts .................................................. 818
Blueprint ........................................... 818
Dimensions ....................................... 816
Footings ............................................. 373
Alignment .......................................... 377
Centered on main layer ...................... 265
Centered on wall ............................... 265
Height ............................................... 265
Stem wall .......................................... 377
Stepped ............................................ 258
Width ................................................ 265
Footprint, Plan .................................. 876
Foundation......................................... 177
Defaults ............................................ 372
Tab ........................................... 264 , 373
Thickness .......................................... 265
Walls ........................................ 230 , 232
Foundations
Alignment .......................................... 377
and Room Specification ..................... 381
Build ................................................. 372
475
249
481
490
489
496
475
254
483
470
496
507
742
479
475
482
486
879
496
475
483
497
471
480
486
485
474
492
479
492
493
479
478
481
479
Framing Specification Dialog ......... 497
Frieze
Molding ............................................. 543
Tab ................................................... 422
From Line End, Move point ............. 846
Full
Gable Wall ................................ 263 , 387
Height Cabinets ................................ 552
Overview .................................. 734 , 741
Furnishings Library
Exterior ............................................. 685
Interior .............................................. 686
1071
Index
Furniture .............................................. 72
Stand alone ...................................... 686
Table item ......................................... 686
Wall item ........................................... 686
Furring ............................................... 249
Group Select........................................ 92
Gutters ............................................... 421
Remove ............................................ 418
H
G
Gable
Dormer Over Windows and Doors ......
Over Door/Window ............................
Roof Line .................................. 385 ,
Roofs ................................................
415
314
410
390
Gable/Roof Line ................................ 385
Garage
Door panels ...................................... 316
Doors ............................................... 307
Garages
Foundation ........................................ 379
Garden Bed
Kidney Shaped .................................. 592
Polyline ............................................. 592
Round ............................................... 592
Tools ................................................ 592
General
Cabinet Defaults ................................ 580
Preferences ...................................... 190
Generate the Terrain ........................ 596
Geometric Shapes Library............... 686
Getting Help ........................................ 15
GFCI Outlets ...................................... 524
Girder Trusses .................................. 515
Glass House ...................................... 767
View settings ..................................... 767
Glass House Options Dialog ........... 767
Glass, Stained ................................... 331
Graphics Directories ........................ 193
Grid Snapping ..................................... 85
Grids
Materials list reports .......................... 207
Ground Fault Circuit Interrupt
see GFCI Outlets
1072
I
Icons
Arrange ............................................. 728
Image Adustment Dialog .................. 790
Image Specification Dialog .............. 897
Images ................................................ 769
Add new ............................................ 897
Create ............................................... 897
Definition ................................... 687 , 769
Displaying .......................................... 896
Displaying in color .............................. 186
In Layout ........................................... 896
Library ............................................... 687
Place ................................................. 896
Print .................................................. 770
Printing .............................................. 967
Resizing ............................................ 896
Select from library ...................... 603 , 898
Transparency Color ............................ 899
Images and Backdrops ..................... 769
Imperial
Measurements ................................... 810
Plans ................................................. 957
see Units
Import ................................................. 916
2D DXF/DWG Files ............................ 909
3D Data ............................................. 926
3D FilesI ............................................ 916
Drawing Wizard ................................. 909
DXF/DWG Elevation Data ................... 627
Layer Sets ......................................... 224
688
890
623
623
256
J
Join Roof Planes .............................. 403
Joist
Direction ........................................... 472
Direction Line ............................ 474 , 489
Joist Direction Specification
Dialog.............................................. 489
Joists ......................................... 471 , 474
Automatically create .......................... 474
1073
Index
488
473
477
471
476
474
K
Keyboard
Camera Movements .......................... 740
Commands ................................... 7 , 679
Shortcuts ............................................ 24
Kidney Shaped
Garden Bed ......................................
Terrain Feature .................................
Kingpost ............................................
Kitchen Island ...................................
Knee Wall...........................................
592
590
519
561
387
L
Label Tab ...........................................
Labels
Cabinet .............................................
Door .................................................
Electrical ...........................................
Room ................................................
Trusses ............................................
Window .............................................
Landing ..............................................
Custom Shapes .................................
Height ...............................................
Locked ..............................................
Unlocked ..........................................
Landscape Designer ........................
Layer
Display Options Dialog ......................
Painter Tool ......................................
Tab ...................................................
Layer Display Options Dialog .........
1074
576
555
308
527
286
506
335
443
444
444
445
444
583
218
224
223
218
Layer Set
Control, Active ................................... 218
Defaults Dialog .................................. 225
Management Dialog ........................... 217
Legacy Plans
Page Setup ....................................... 189
Text Conversion ................................ 187
Length
Of arc ............................................... 857
Of chord ........................................... 857
Libraries
Cabinet Modules ............................... 554
Renaming ......................................... 677
Library
Add a new symbol ............................. 675
Add new library ................................. 674
Add to Library ................................... 676
Adding Objects .................................. 635
Adding third party libraries ................. 675
Appliances ........................................ 696
Bonus Libraries ................................. 670
Categories ........................................ 681
Editing libraries ................................. 677
Fireplaces ......................................... 659
Fixtures ............................................ 696
Primitives .......................................... 686
Third party libraries ................... 670 , 675
Library Browser ................................ 670
Adding Items ..................................... 674
Categories ........................................ 681
Docking ............................................ 673
Panes ............................................... 670
Preferences ...................................... 188
Library Categories
Architectural Blocks ................... 665 , 681
Backdrops ......................................... 682
Cabinet Doors and Drawers ............... 682
Cabinet Modules ............................... 682
CAD Blocks ....................................... 683
Doors ....................................... 308 , 683
Doorways .................................. 307 , 684
Electrical ........................................... 684
Exterior Fixtures ................................ 684
Exterior Furnishings .......................... 685
Geometric Shapes ............................. 686
Hardware .......................................... 687
Images ............................................. 687
Interior Fixtures ................................. 685
Interior Furnishings ........................... 686
Line Styles ........................................ 688
1075
Index
Materials ...........................................
Millwork ............................................
Moldings and Profiles ........................
My Libraries ......................................
Plants ...............................................
Sprinklers .........................................
Terrain ...................................... 596 ,
Windows ...........................................
688
689
689
681
689
690
691
691
1076
Line
Color Tab .......................................... 985
Endcaps ............................................ 200
Properties Panel ................................ 200
Specification Dialog ........................... 850
Start and End Points .......................... 202
Style Tab .......................................... 851
Styles, Library ................................... 688
Tab ................................................... 851
Weight .............................. 185 , 948 , 954
Weight Tab ........................................ 984
Weights, Show .................................. 951
with Arrow ......................................... 849
Locate
Openings Automatically ...................... 812
Roof Plane Intersections .................... 408
Lock
CAD layer .......................................... 220
Center ............................................... 102
Center Arc ......................................... 102
Control Handle Angle ......................... 118
Roof planes ....................................... 418
Tread Width ....................................... 447
M
Macros ................................................ 826
Main
Edit Mode .......................................... 138
Layer ................................................. 254
Make
Arc Tangent ............................... 128 , 247
CAD Block ......................................... 870
Parallel Dialog ................................... 134
Parallel/Perpendicular ................ 126 , 134
Parallel/Perpendicular button ............... 74
Room Molding Polyline Dialog ............ 295
Room Polyline button .......................... 74
Make Room Molding Polyline
Dialog .............................................. 295
Manage
Auto Archives .................................... 163
Materials ........................................... 706
Materials Lists ................................. 1015
Manual
Dimensions ........................................ 797
Roofs ........................................ 384 , 393
Marker
Defaults ............................................. 178
1077
Index
Load
1078
Metafiles............................................. 901
Metric
Dimensions ....................................... 810
Plans ................................................ 957
see also Units
Middle Mouse Button ................... 4 , 724
Millwork, Library ............................... 689
Minimum
Alcove ............................................... 420
Number Size ............................. 811 812
Missing Layer Sets Dialog ............... 988
Mixing Trusses with Stick
Framing ........................................... 507
Model Maker
Floor Plan, View Template ................. 961
Printing ............................................. 959
Modify
All Layer Sets .................................... 216
Name In All Layer Sets ...................... 195
Plan Database File ............................ 170
Molding .............................................. 279
3D Molding Line tool .......................... 542
3D molding polyline ........................... 542
Changing profiles .............................. 543
Custom profiles ................................. 539
Door ................................................. 324
Frieze ............................................... 543
Molding Line tool ............................... 541
Molding Polyline tool .......................... 541
Place Molding Profile ......................... 540
Polyline Specification Dialog .............. 544
Polylines ........................................... 539
Molding Polyline Specification
Dialog .............................................. 544
Moldings
in Rooms ........................................... 302
Symbol .............................................. 540
Moldings and Profiles
Library..................................... 542 , 689
Moldings Tab
for Cabinets ...................................... 575
for Doors ........................................... 324
for Molding Polylines .......................... 545
for Windows ...................................... 358
Muntins
Custom ............................................. 338
Width ................................................ 321
N
Name
Of room for Plan Check ..................... 885
New
CAD Line Dialog ................................
Floor Dialog ......................................
Layer Name Dialog ............................
Plans Preferences .............................
Polygon Shaped Room ......................
847
376
221
194
235
Newels
Definition .......................................... 436
Newels/Balusters Tab .............. 270 , 464
No Locate Wall .................................. 261
Normal style see Lites
North Pointer..................................... 849
Number
Height, dimensions ............................ 812
Style/Angle Style Dialog .................... 873
O
OBJ Files ................................... 916 , 942
Object
Based Design ........................................ 3
Snapping .......................................... 204
Specification Dialog ........................... 708
Object Specification Dialog ............ 708
One Stretch Plane............................. 939
One-Click Auto Dimension .............. 799
One-Click Stairs................................ 436
Open
3D Home Architect files ..................... 158
Below ............................................... 285
Different file types ............................. 164
Directory ........................................... 164
1079
Index
1080
P
Page
Down ................................................ 972
Up .................................................... 972
Plans
Copy files ..........................................
New ..................................................
Open ................................................
Save .................................................
Search ..............................................
Transfer ............................................
172
159
164
160
168
172
Plant
Chooser Dialog .................................
Encyclopedia ....................................
Image Specification Dialog .................
Specification Dialog ...........................
Tools ................................................
608
608
602
606
594
1081
Index
Piers
1082
Q
Quoin Specification Dialog .............. 538
Quoins ................................................ 537
R
Radiosity ............................................ 789
Radius ......................................... 240 , 856
End Cabinets ..................................... 563
of Tangent Curved Wall Dialog ........... 246
Radius To .......................................... 262
1083
Index
788
787
794
792
790
791
788
793
789
791
790
Raytrace Options Dialog.................. 788
Raytrace View ................................... 787
Rebuild
3D .................................................... 747
Monolithic Slab Foundations .............. 378
Walls/Floors/Ceilings ............. 37 , 72 , 416
Recent File List ................................. 191
Recessed Door.................................. 317
Rectangular Polyline ........................ 865
Reduce Gable .................................... 520
Reference
Display Options ................................. 370
Floor ................................................. 367
Floor Color ........................................ 186
Grid .................................................. 182
Refresh Library Browser ................. 677
Regular Polygon ............................... 865
Relative
to Current Point, new line end ............ 848
to Current Point, new point ................ 844
to Current point, polar, new point ....... 844
to Itself, move point ........................... 846
to Previous Point, move point ............. 846
Remove
3D .............................................. 72 , 748
Backdrop .......................................... 761
Manufacturer Lock ............................. 698
Muntins ............................................. 339
Renaming Libraries .......................... 677
Render
Added Lights ..................................... 774
Ambient light ..................................... 772
Camera Field of View ................ 754 , 757
1084
Render
Render
Render
Render
Render
391
422
425
392
471
385
470
432
433
424
386
263
385
502
505
518
1085
Index
1086
426
416
426
398
421
520
387
425
483
387
390
388
388
427
388
390
390
511
414
418
387
402
418
388
393
421
420
256
299
418
425
421
429
426
419
427
418
400
425
298
385
264
420
425
414
421
511
387
Room
Defaults ............................................ 280
Definition ................................... 280 , 288
Label Defaults Dialog ......................... 838
Material Defaults ............................... 280
Molding Polylines .............................. 295
Polylines ........................................... 295
Specification Dialog ........................... 296
Rough Opening
Doorways (ISD) ......................... 943 944
Windows (ISD) ........................... 943 944
Round
Garden bed ....................................... 592
Pond ................................................. 592
S
S Markers ........................................... 374
Same
Height Eaves ..................................... 419
Roof Height at External Wall ............... 419
Wall Type .......................................... 245
Same Wall Type ................................. 245
Sash and Frame Tab ......................... 348
Save
3D Views ........................................... 747
and Save As ...................................... 161
Bitmap ............................................... 736
Cross Section/Elevation Cameras ....... 752
Plan .......................................... 160 161
Plan and Layout Files ......................... 160
Plan as Template ............................... 168
Plan Thumbnail .................................. 161
Render View Picture ........................... 770
Section/Elevation Cameras ................. 752
see also Autosave
Scale
Data .................................................. 626
Layout view ....................................... 980
Picture Files ...................................... 891
Printing to .......................................... 952
to Fit ................................................. 952
Schedule............................................. 178
Defaults ............................................. 992
Specification Dialog ........................... 995
Schedule Specification Dialog ........ 995
Schedules
Creating ............................................ 992
Schematics, Wiring .......................... 525
Scissors Trusses .............................. 516
Screen Capture Setup Dialog.......... 900
Scroll Bars......................................... 725
Search for Plans ............................... 168
Section see Cross section
Section/Elevation
Views, Create ................................... 749
Views, Detailing ................................ 750
Segment Angle at Curved Wall ....... 420
Select ................................................. 262
All ....................................................... 94
Architectural Blocks ........................... 665
Backdrop .......................................... 761
Blocked Units .................................... 332
Components ...................................... 665
Components of Blocked Units ............ 333
Fence Select ....................................... 94
File ................................................... 624
Group, drag method ............................ 92
Group, marquee method ...................... 92
Layer Dialog ...................................... 222
Layout Lines ..................................... 983
Layout Views .................................... 979
Library Object Dialog ......................... 679
Library Objects .................................. 698
Marquee ............................................. 93
Materials with the Material Tab .......... 710
Multiple Objects .................................. 94
Next Object ......................................... 93
Object Parts ........................................ 93
Objects ............................................... 92
Objects button ..................................... 92
Objects in 3D Views .......................... 746
Road Objects .................................... 634
Room ................................................ 283
Same Type ....................................... 152
Same Type button ............................... 95
Selected Edge ..................................... 92
Shift+Click .......................................... 94
Similar Objects .................................... 92
Similar Objects Dialog ....................... 152
Terrain Data ...................................... 597
Walls, Railing, and Fences ................. 242
1087
Index
Rotate
1088
617
635
638
422
432
424
296
995
578
639
381
653
649
646
620
467
458
778
945
610
618
617
619
830
273
343
Speed
3D views ........................................... 759
Up 3D View Generation ..................... 745
1089
Index
1090
Dimensions .......................................
Edge lines .........................................
Enable resize ....................................
Faces ....................................... 926 ,
Insertion point ........................... 926 ,
Modify ..............................................
Moldings ...........................................
Options .............................................
Origin ....................................... 926 ,
Reset origin ......................................
Resize ..............................................
Sides ................................................
Sizing ...............................................
Specification Dialog ...........................
Stretch Planes ...................................
Stretch Zones ...................................
Surface normals ................................
Surface Smoothing Angle ..................
938
930
181
930
930
925
540
935
930
930
939
926
938
945
939
940
926
930
Symbol Specification Dialog ........... 945
Symbols
Sizing ............................................... 938
vs. Native Objects ............................. 698
System Default Walls ....................... 251
T
Tab Key ................................................ 93
Tabs
Changing .......................................... 833
Columns ........................................... 833
Text .................................................. 833
Take Off see Materials List
Tangent
Curved walls ..................................... 247
Make arc, edit button ......................... 247
Make Tangent button ........................... 74
Technical Support ................. 1017 , 1023
Contact ........................................... 1021
E-mail ............................................. 1022
Hardware Lock Issues ..................... 1019
Installation Issues ........................... 1019
Priority ............................................ 1021
Telephone ....................................... 1022
Web ................................................ 1021
1091
Index
Story-and-a-half................................. 387
Straight
Deck Edge ......................................... 231
Stairs ................................................ 436
Stream ................................................ 592
Stretch Zones .................................... 940
Structure Tab ............................. 299 , 378
Subcategories.................................. 1013
Subfloor Thickness ........................... 477
Subgirder Hip, Advantages and
Disadvantages ................................ 515
Subgirders.......................................... 512
Subtract .............................................. 148
Sun
Shadows ........................................... 595
Sun Angle ................................... 775 , 850
Create ............................................... 775
Date .................................................. 779
Delete Shadows ................................. 777
Render Data ...................................... 780
Shadows ................................... 533 , 784
Sun Angle Specification Dialog....... 778
Sunlight Toggle ................................. 766
Sunrooms ........................................... 684
Suppress Objects in 3D Views ........ 745
Surface
Backdrop ......................................... 1032
Normals ............................................. 926
Smoothing Angle ................................ 930
Swap
Views ................................................ 729
Work-Reference ................................. 369
Switch
Create ............................................... 525
Current Floor/Reference Floor ............ 369
Double .............................................. 525
In circuit ............................................ 525
Place ................................................. 525
Three way ......................................... 526
Symbol
Automatic Edge Lines ........................ 930
Boundary box .................................... 938
Create ............................................... 925
1092
Textures.............................................. 768
Add new ............................................ 897
Apply to items .................................... 718
Apply to materials .............................. 718
Convert to Materials ........................... 704
Create ............................................... 897
Filters ................................................ 214
Mapping ............................................ 705
View .................................................. 718
Third Party Libraries ......................... 670
Thumbnails
Enable ............................................... 192
Save ................................................. 161
Size ................................................... 192
Tiling Views........................................ 727
Time
Log Dialog ......................................... 882
Tracker .............................................. 881
Tracker Preferences ........................... 197
Title Blocks ........................................ 974
Toe Kick Height/Depth ...................... 567
Tool, Gable/Roof Line ....................... 410
Toolbar
Configurations .................................... 22
Tab .................................................... 20
Toolbars .......................................... 6 , 17
Add Tools ........................................... 18
All views ............................................. 18
Child Buttons ...................................... 19
Customize .......................................... 18
Delete Tools ....................................... 19
Edit .................................................... 71
Edit toolbar ........................................... 7
Parent Buttons .................................... 19
Restore .............................................. 24
Tool tips ............................................... 6
Tools
3D ..................................................... 735
Box ................................................... 865
Cabinet .............................................. 552
CAD Drawing ..................................... 842
Complete List ...................................... 24
1093
Index
Texture
U
Undo
Files ................................................. 164
Preferences ...................................... 191
Undo Zoom ....................................... 724
1094
V
Valley .................................................. 589
Vector View Tools ............................. 734
Vertical Rafter Depth ........................ 518
View
Angle Dialog ...................................... 744
to CAD .............................................. 875
Views
Cascade ........................................... 726
Dynamic ............................................ 977
Static ................................................ 977
Virtual Graph Paper .......................... 180
Virtual Reality Modeling Language
see VRML
Visual CAD Snaps ............................. 180
Volume, Materials ............................. 715
VRML .................................................. 905
Export ............................................... 905
Images .............................................. 906
Textures ............................................ 906
Use of Texture and Image Files .......... 906
240
238
236
254
241
248
238
242
242
242
255
232
253
240
275
265
265
265
260
478
492
254
249
240
236
273
244
263
256
656
261
263
253
254
254
248
281
242
242
242
261
261
233
277
258
241
242
805
1095
Index
261
496
593
256
261
245
243
242
275
277
268
236
258
251
251
271
Water Feature Tools ......................... 592
Web Support ................................... 1021
Webbing ............................................. 522
Wedge ................................................ 686
Winders ...................................... 442 , 460
Definition .......................................... 436
Max Tread Contraction ...................... 463
Window
Defaults ............................................ 328
Menu .................................................. 66
Specification Dialog ........................... 343
Types ............................................... 328
Types, CAD Detail ............................. 874
Window Defaults ............................... 179
Window Specification Dialog .......... 343
Windows
Arch top (ISD) ................................... 943
Bay & bow dimensions ....................... 339
Bay windows ..................................... 328
Bay, roof over ................................... 341
Bench Seat ....................................... 340
Blocked ............................................ 315
Blocked units .................................... 332
Bow .................................................. 329
Bow, roof over ................................... 341
Box ................................................... 329
Box, roof over ................................... 341
Cascade ........................................... 726
Component ....................................... 328
Components ...................................... 339
1096
Z
Zoom
Fill Window ....................................... 724
in Vector Views ................................. 745
Mouse wheel ..................................... 724
Tools ................................................ 723
Undo ................................................. 724
Wheel Mouse ........................................ 5