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Weenie Deck - A term for decks composed primarily of Upkeep Phase - The second phase of your turn, when
creatures that take two or less mana points to summon. upkeep costs are paid such as paying mana, or sacrificing
The best defenses against a Weenie Deck are cards which cards.
can destroy lots of small creatures in one shot. Draw Phase – The third phase of your turn. Draw one
card from your deck.
Colors: Main Phase - The fourth phase of your turn. During this
Black - Black magic is the magic of death, and gains its phase you cast sorceries, enchantments, artifacts, play
power from Swamps and Bogs. Its traditional enemies are land cards (one per turn), and attack your opponent (one
Green and White. per turn).
Blue - Blue magic is the magic of the mind, and gains its Discard Phase - The fifth phase of your turn. If you are
power from Islands. Blue magicians are often adept at holding more than seven cards at this point, you must dis-
deceiving others and casting illusions. Air and water are card to the graveyard until you have exactly seven cards.
also strongly associated with Blue. Its traditional enemies
End Phase - The sixth phase of your turn. This is the
are Green and Red.
phase where you let your opponent know you are finished.
Green - Green magic is the magic of life and peace, and
Heal Creatures Phase - The seventh and final phase of
draws its energies from forests. Its traditional enemies are
your turn. This is the phase where all damage to creatures
Blue and Black.
is healed.
Red - Red magic is the magic of destruction, chaos, and
war. It is also associated with earth and fire. Red magic
derives its powers from mountains. Its traditional enemies
are White and Blue.