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Wicked Words
Magazine Issue #1,
Volume #1
Wicked Words Magazine is
published by John Wick
Presents, LLC and is and
2014 by John Wick. Logo by
Jessica Kauspedas.
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THIS ISSUE!
Page 2: Play Dirty: Killing
Characters
Page 5: Who Killed Lord
Davenport?
Page 15: Houses of the
Blooded: Slumming (Chapter
1)
PAGE 1
Play Dirty:
Killing Characters
In this installment of Play Dirty, our editor-in-chief takes a look at just when you do and do not
kill a players character.
As usual, he has an opinion on the subject and he isnt subtle about it.
PAGE 2
PAGE 3
PAGE 4
In Medias Res
Its a Latin phrase translating as, In the
middle of things. It means, Beginning a story in
the mid-point. And thats the trick were using
here. The story of Lord Davenports murder
begins at the beginning of what most consider
the second act of a mystery novel or play. The
murder has occurred and the detective must
solve it.
Unfortunately for our heroes, they are both
the murderers and the detectives. Theyve been
framed for a killing. Blood on their hands, no
less. And before the hangmans noose goes
around their necks and theyre kicking at the
sky, they must discover who did this to them
and why.
A Bit of History
Whats a Courage?
In Wicked Fantasy, a Courage is a group
of adventurers who hire themselves out to
nobles, villages, caravans, rich merchants, etc.
to protect and guard those individuals from
danger.
Its a time-honored tradition in the Reign of
Men, one that is taken sincerely and with great
responsibility. Typically, a Courage wears the
colors of their sponsor and carries their flag,
showing who they represent.
Are there evil and corrupt Courages? Yes,
just as there are evil and corrupt men. But for
the most part, a Courage dedicates itself to
protecting those who cannot protect
themselves and avenging the unjust fallen.
Dramatis Personae
PAGE 5
PAGE 6
Elwyn Bajin
Role: Davenports Daughter
Motive: Love of Beduvyn Hallin
Elwyn Bajin is the eldest daughter of Lord and
Lady Davenport and the presumed heir. She has
been trained since she was young for this
PAGE 7
Beduvyn Hallin
PAGE 8
Telluris Bajin
Castle Davenport
The Moat
A standard moat, circling the castle. A
drawbridge stands high, preventing outsiders from
entering. Nothing of interest here.
PAGE 9
The Gatehouse
The gatehouse has the controls for the iron
gate that prevents enemies from entering. Also,
the controls for the drawbridge are here. Usually,
two guards stand at the ready.
PAGE 10
The Stable
The stables are located outside and almost
behind the great hall. The stable master is an old,
reliable man with a limp named Jasson. Hes
been with the family when Davenports father
was the Lord of the Castle.
Whats Next?
Alfred Hitchcock once said that you dont need
plot if youve got great characters; great
characters will make plot for you.
Youve got a castle full of people who dont
trust each other. People who are ambitious, loyal
and treacherous. Youve got a siege on the outside
of the castle and a bunch of ruthless folks on the
inside.
Do we really need a plot?
The key to running this adventure is the key
to any adventure: listen to your players.
Specifically, listen to their theories about who
might be the villain here. Ive often said that
genius is not coming up with great ideas, but
The Prison
Far below the castle is the prison. Other than
the two stationed guards, there is only one
PAGE 11
Finale
Lastly, WKLD? works best as part of a
campaign rather than a one-shot. Players tend to
think short-term when they play one-shots,
disregarding the long-term consequences of their
actions.
I suggest introducing them to Lord Davenport
early, earning his trust. Make him an NPC they
love. He admires their courage and rewards them
with compliments and gifts. After all, theres a
reason he trusts them as personal guard.
Then, when your players truly love him, thats
the time to kill him off. Get that emotional kick of
not only losing Davenport, but being the hands
that took his life.
Their relationships with the other members of
the Castle will be impacted by Davenports death.
If they befriend the Captain of the Guard or Lady
Davenport, the blood on their hands will be hard
to clean.
PAGE 12
Slumming
Beginning a new series, this section includes the first chapter of the Houses of the Blooded:
Slumming sourcebook. Subsequent episodes will include more chapters.
If you dont have a copy of HotB, you can get the PDF (pay what you want) at this link:
http://rpg.drivethrustuff.com/product/61061/Houses-of-the-Blooded
When we think of the unblooded, what comes
to mind? Nameless faces, smudged with dirt and
grime. Hapless and helpless. In the core book, the
unblooded are little more than numbers on your
sheet. Rank 1 Valet, or Rank 1 Personal
Guard.
But the unblooded had lives of their own and
those lives were represented in the literature of
the ven. Chiefly, the unblooded provided moral
comic relief for the extreme tragedies and
machinations of their masters. Often, the
unblooded spoke directly to the audience,
expressing concern, doubt and other inner
emotions their masters were too proud to reveal.
But the unblooded represented in the operas
of the nobility probably had little to do with the
ven actually living in the streets of the city. In
fact, we know the two had little to do with each
other. An actual ven peasantscraping by with
little food, less shelter, and even less hope
wouldnt recognize the unblooded dancing and
singing on an opera stage.
As I said in the core book, while the nobles
watched their operas in grand houses, the
peasants had a different kind of entertainment.
That would be the theater. Plays were
tremendously popular in the cities. In fact, there
were more theater houses in a ven city than
taverns, inns or any other kind of building. A
theater at every corner.
But even in the gutters of the city, the
unblooded were not completely immune to the
influence of the nobility. Two noble Housestheir
heraldry veiled in the Senatestruggled a secret
war to control the cities. We will take a look at
these Houses, their motives, machinations and
their Virtues.
Just as the core book looked at the ven
through the lens of opera, my goal with this book
a document dedicated to the urban venlooks
The
Tale of Genisshiej
If a City were a player in an Opera or a play,
PAGE 13
Using Genisshiej
Your ven may never see him, but theyll see his
pamphlets everywhere. His outrage is contagious,
especially among the unblooded. They are right
to call us dirt, he writes. Dirt under our
fingernails. Dirt in our clothes. Dirt in our hair.
We are children of the soil. Children of dirt. And
then comes the dangerous talk. And what we are,
they once were. Still are. Slaves. They are slaves,
dressing in the masters clothes. Its no wonder
the Blooded want him dead. But, hes avoided
them so far. His words plastered in taverns, on
the walls of the market and in the hands of
unblooded and Blooded alike. In the hands of the
Blooded, the pages are read with laughter and
fear. In the hands of the unblooded, the pages are
weapons, waiting to be drawn.
Genisshiej and his writings can be weapons in
your hands, too. Perhaps some of the Blooded are
sympathetic to his cause. Perhaps some of them
may even go so far as to protect him. Of course, if
his writings cause an uproar in a nobles Domain,
he may become a target. After all, isnt what he
doing worthy of Revenge? When the pain has the
beauty of poetry. And isnt the pain he inflicts on
the Blooded a kind of poetry? Vrente. Rightful
Revenge.
Tomyns
Journal
My second source came from a street guard
Using Tomyn
Tomyn is an unblooded member of the city
watch. Here are the three things true about him:
He is unblooded
Under
the Shadow
For the unblooded, life in Shanri is hard. No
Organization
More often than not, a servants life begins on
the manor. Most servants are born into their duty,
inheriting it from their parents. Born to a butler,
destined to become a footman or a groom. Born to
a cook, destined to become a maid or a valet.
PAGE 14
The Seneschal
The Seneschal is the true head of the
household. All servants report to him. While he is
usually not involved in the day-to-day affairs of
the house, the higher servants report to him and
not the noble master. Going over the Seneschals
head is a major mistake that usually leads to
immediate dismissal.
The Seneschal is not only in charge of all the
servants, but the Master of the Road, the Spy
Network and any other vassals his master may
command. Because his job requires so much
attention, a wise Seneschal allocates his authority
to lesser figures. The Master of the Road in charge
of the Roadmen, the Master Spy in charge of the
Spy Network, etc.
Only one servant can speak directly to the
master of the house and thats the servant who is
in charge of the castles serving staff. That would
be one of the most popular characters in
pillowbooks and plays, well-known to all readers
of ven fiction: the ever-popular butler.
Vente Vente.
The proper way for a peasant to greet one of
the Blooded is with the phrase, Vente vente. This
means, Please do not kill me. He may also bow
or kneel, depending on the circumstance.
Peasants bow to show respect but kneel out of
fear. If he fears for his life, the ven kneels because
killing him requires additional effort on the part of
the offended noble.
A servant who has a more personal
relationship with their noble masters may only
give one vente upon meeting his lord. If a noble
allows such an immodest greeting, it is a sign of
respect: obviously, this is a valuable servant who
may be regarded as a useful tool.
The Butler
The butler sits directly in command of the
castles serving staff. All maids and valets report
to him. As mentioned above, the position of butler
is often hereditary: a family serving in the same
house for generations. A butlers duties are to
maintain the consistency of the house as well as
its security. He receives the houses payment from
the Seneschal and pays all the servants under
him. He is often the only servant allowed to speak
directly to the master of the house (an exception
to the Seneschal rule above).
Conflict between the Seneschal and the butler
is a common theme in pillow books. While the
butler is a hereditary role, the Seneschal is not.
The butler knows the lands, the villages, the
servants. The Seneschal does not. The Seneschal
has the authority, but the butler has the
knowledge. Also, the Seneschal is (more often
than not) a Blooded character while the Butler is
unblooded. However, the master of the house
probably grew up with the butler and hired the
Seneschal. This wonderful and complicated
relationship provides many opportunities for
comedy. Use them well.
The Cook
The cook is in charge of the kitchens and
larder (where the food is stored). Anyone who
enters the kitchen knows the cook is in charge. No
one has more authority than the cook while
standing in the kitchen: not the upstairs maids,
not the stable hands and not the butler. The
cooks authority ends at the kitchen doors, but
while inside his own domain, he is the master.
Conflict between the cook and other servants is
common in ven literature with the cook often
providing comic relief from the more stiff servant
characters. Conflict between the butler and the
cook can be a bit clich if handled poorly, but
when done right, often leads to comedy at its best.
PAGE 15
Stable Staff
The Housekeeper
The Footman
The Groundskeeper
Often portrayed as either an effete male or a
beautiful female, the groundskeeper enjoys the
responsibility of maintaining the grounds around
PAGE 16
The Governess
If the lord and lady of the house have children,
the governess is responsible for their education.
Of all the servants in the house, perhaps the
governess who is most trusted. While we usually
think of a strict nanny in this role, the ven had a
much different image.
Because ven culture is a bee hive of espionage,
treason and murder, the governess takes on quite
a distinctive role in the household. She trains the
children in the subtle arts, instructing them in
the ways of self-protection and awareness. She
works with the Swordsman to teach them selfdefense. She works with the Apothecary to teach
them how to identify poisons. She works with the
Master of the Road so the children know the Great
Enemy. Her charge is to protect the children and
she does so with fervor and extreme loyalty. She is
a capable woman: capable with steel, subtlety and
unforgiving wrath for those who seek to harm her
charges.
PAGE 17
PAGE 18
Rending
PAGE 19
Life Of A Guildsman
A guildsman (uvanna) undergoes these rituals.
He vows to keep what he learns a secret, to teach
what he learns to other guildsmen and to prevent
any unworthy ven from learning the guilds
secrets.
As an apprentice, he is taught the basics of
his trade. The most rudimentary secrets. These
prepare him for more advanced knowledge.
Generally, a Guild hires an apprentice when he is
still very young. Few apprentices are hired beyond
the age of nine. Get them when theyre young and
impressionable. Get them when they still fear
authority.
As an apprentice, he serves another
guildsman. He performs mundane tasks,
undertakes simple jobs. As a blacksmiths
apprentice, he learns how to stoke the furnace,
how to work the bellows and how to clean up the
shop. As one of his first tasks, he learns how to
make tools.
A guildsman remains an apprentice for about
five to six years. During that time, he slowly
learns how the shop works and how to perform
more advanced tasks. Then, when hes ready, he
PAGE 20
PAGE 21
Sidenote: Illtavna
Gupa
At the bottom of the gang are gupa. The word
best translates as punks. Peasants who want to
join a gang but have not been officially accepted.
These petty criminals are the chattel of the
criminal world. Cheap and expendable. The gang
owes them nothing, but whenever they perform
any illegal activity, the gupa must pay up to the
gang that controls their neighborhood.
Its a dangerous place to be. Without any
protection, gupa operate at the whim of the gangs.
If they offend someone, theyll most likely end up
dead. Maimed at least. But if they play their cards
right, show the proper respect and pay off
whenever they score, they might get recognized by
a gang. And when that happens, a whole new
world opens up.
PAGE 22
PAGE 23
Theater Gangs
On the streets of Shanris Cities, gangs are
everywhere. It seems every neighborhood has a
gang of its own. One particular kind of gang Id
like to mentionto demonstrate just how far this
wentis the theater gang. Before we go further
with that, let me explain a little bit about theater
life in Shanri.
Like I said above, theaters were everywhere in
the City. Likewise, the Streets were filled with
gangs of actors. Theater owners would hire a
particular gang of actors to perform specific plays.
Each gang had its own specialties and within each
gang, each actor had his famous roles.
Theater owners hire out a gang for a particular
amount of timeweeks or even months.
Competition between gangs and theaters is
bloody. The gangs sabotage performances of rival
gangs by gutting the actors. If you cant walk, you
cant get on stage. Performance cancelled. Why
dont you good folks come on over across the
street and see a real show?
This bloody part of ven theater
My Cousin
PAGE 24
Next Issue!
More Play Dirty!
Houses of the Blooded:
Slumming (Chapter 2)
A New RPG: The Story Engine!
See You Next Month!