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3. a mission-oriented organization
Mozilla’s Mission:
To promote choice and
innovation on the Internet
The Web is too important…
seriously.
that’s it.
about:Mozilla
1. distributed decision-making
2. nodal authority
3. ways to route around
http://upload.wikimedia.org/
wikipedia/en/d/d2/
Internet_map_1024.jpg
Characteristics of Chaords (coined by Dee Hock)
5. communication is central
We are a community of creators
about:Labs
• 1,000+ participants
Increase participation
from non-developers
Challenge #1:
Increase participation from non-developers
Situation
• The Mozilla project traditionally has strong participation from
developers (and related areas) but lacks participants in fields
such as UI/UX/HCI designers
Hypothesis
• Targeted outreach (e.g. universities and UX user groups) and
programs geared specifically to the target group introduce
participants to Mozilla, get them involved and turn some of
them into long-term contributors
Challenge #1:
Increase participation from non-developers
Experiment
• Targeted outreach to 50+ universities with UX/HCI programs
around the world as well as IxDA (large UX user group)
• Setup of initial Design Challenge around “Chromeless
Browsing” w/ video sessions, lessons, multiple phases
Results & Findings
• 15+ participating universities (on different levels) / 40+
participants / 18 submitted prototypes
• Scalability issues around program
• Prototype requirement was a mismatch to skill set (designers
vs developers)
Challenge #1:
Increase participation from non-developers
Refinement
Situation
• Participants in Open Source projects are primarily motivated
by the desire to “scratch an itch”, social recognition, as well as
learning new and expanding existing skills
Hypothesis
• Participating designers are more motivated by (formal)
recognition (e.g. for CV building)
• Further: Sharing and open collaboration is much less
common among designers than developers (where code
sharing is common practice)
• Designers enjoy challenges which they can directly relate to
Challenge #2:
Create the right incentives & motivations
Experiment
• Design Challenges have an element of formal recognition by
showcasing all submissions and bestowing “Best in Class”
honors (without monetary prizes)
• Design Challenges explore different topics - ranging from
major Firefox features to very specific and “niche” problems
Results & Findings
• Participants react extremely positive to recognition
mechanism, lack of monetary prizes doesn’t seem to make a
difference
• Specialized Design Challenges result in low participation
Challenge #2:
Create the right incentives & motivations
Refinement
Situation
• Participants in the Concept Series often simply submit ideas
directed to the Firefox team (similar to Dell’s IdeaStorm) and
don’t develop them further
Hypothesis
• Participants often lack specific skills to develop an idea
further
• Collaboration across strangers is hard
• Main challenge: Lack of incentives to drive an idea forward
Challenge #3:
Ideas don’t (automatically) result in collaboration
Experiment
• High-touch support of participants and their ideas within the
Concept Series by Mozilla staff
• Teams of students (with complimentary skills) from
participating universities, working together on single idea
Results & Findings
• Ideas overcome initial inertia after receiving input & support
by Mozilla but fizzle out after support stopped
• Excellent results from student teams - though project
development stops after students turn their focus onto
something else
Challenge #3:
Ideas don’t (automatically) result in collaboration
Refinement
Tooling
Challenge #4:
Tooling
Situation
• Few existing tools which don’t fully fit the specific workflow
of our initiatives and are usually designed for closed
communities
Hypothesis
• A good tool can lower the barrier for collaboration
significantly and make collaboration much easier
• Good tools create incentives for participation & collaboration
(e.g. personal profiles)
Challenge #4:
Tooling
Experiment
• Tested a couple of available tools (with different focus - e.g.
StackExchange, IdeaScale, Elgg)
• Tried to build own tool
Results & Findings
• Existing tools mainly don’t work for Mozilla - openness and
specific UI/UX workflow prove to be main issues
• Building your own tool is hard - especially if you don’t exactly
know what you need to build
Challenge #4:
Tooling
Refinement
Situation
• Simple voting and filter mechanisms (e.g. Digg-style thumbs
up/down) have known limitations and can easily be gamed
Hypothesis
• A robust voting mechanism needs to limit gaming and allow
creation of a robust average from participants with different
backgrounds
Challenge #5:
Filter & voting mechanisms
Experiment
• Test with simple voting mechanism (all participants could
vote on all submissions and leave a vote up)
• Second test with mechanism based on innovation
tournaments (participants can only vote on 5 randomly
selected submissions, vote on different criteria from 1 to 5)
Results & Findings
• Initial test was immediately gamed and produced
meaningless results
• Innovation tournament voting very robust, yet hard to
implement on an ongoing basis (voter fatigue)
Challenge #5:
Filter & voting mechanisms
Refinement
More experimentation
pfinette@mozilla.com
finette.co.uk
@pfinette