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Action

ActionScript

HTML5

Stop at this frame

stop();

this.stop();

Click to go to frame and stop gotoAndStop(5);

this.gotoAndStop(5);

Click to go to frame and play gotoAndPlay(5);

this.gotoAndPlay(5);

Click to go to a web page

navigateToURL(new
URLRequest("http://www.adobe.com"), "_blank");

window.open("http://www.adobe.com", "_blank");

Custom mouse cursor

function fl_CustomMouseCursor(event:Event)

function fl_CustomMouseCursor() {

this.btnNavigate.x = stage.mouseX;
instance_name_here.x = stage.mouseX;

this.btnNavigate.y =
stage.mouseY;
this.instance_name_here.y =
instance_name_here.y = stage.mouseY; stage.mouseY;
}
Mouse.hide();
Play a movie clip

instance_name_here.play();

this.instance_name_here.play();

Stop a movie clip

instance_name_here.stop();

this.instance_name_here.stop();

Click to hide an object

instance_name_here.addEventListener(MouseEv this.instance_name_here.addEventListener("click",
ent.CLICK, fl_ClickToHide);
fl_ClickToHide.bind(this));
function fl_ClickToHide(event:MouseEvent):void
{

function fl_ClickToHide()
instance_name_here.visible = false;

this.instance_name_here.visible = false;
}

Show an object

instance_name_here.visible = true;

this.instance_name_here.visible = true;

Click to position an object

instance_name_here.addEventListener(MouseEv this.instance_name_here.addEventListener("click",
ent.CLICK, fl_ClickToPosition);
fl_ClickToPosition.bind(this));

function
fl_ClickToPosition(event:MouseEvent):void

function fl_ClickToPosition()
{

{
this.instance_name_here.x = 200;
instance_name_here.x = 200;
this.instance_name_here.y = 100;
instance_name_here.y = 100;
}
}
Click to display a text field

instance_name_here.addEventListener(MouseEv this.instance_name_here.addEventListener("click",
ent.CLICK, fl_ClickToPosition);
fl_ClickToPosition.bind(this));
var fl_TF:TextField;

var fl_TF = new createjs.Text();

var fl_TextToDisplay:String = "Lorem ipsum dolor


sit amet.";

var fl_TextToDisplay = "Lorem ipsum dolor sit


amet.";

function
fl_ClickToPosition(event:MouseEvent):void

function fl_ClickToPosition()
{

{
fl_TF.x = 200;
fl_TF = new TextField();
fl_TF.y = 100;
fl_TF.autoSize =
TextFieldAutoSize.LEFT;

fl_TF.color = "#ff7700";

fl_TF.background = true;

fl_TF.font = "20px Arial";

fl_TF.border = true;

fl_TF.text = fl_TextToDisplay;

fl_TF.x = 200;

this.addChild(fl_TF);

fl_TF.y = 100;

fl_TF.text = fl_TextToDisplay;
addChild(fl_TF);
}
Mouse click event

instance_name_here.addEventListener(MouseEv this.instance_name_here.addEventListener("click",
ent.CLICK, fl_MouseClickHandler);
fl_MouseClickHandler.bind(this));
function
fl_MouseClickHandler(event:MouseEvent):void

Mouse over event

function fl_MouseClickHandler()

instance_name_here.addEventListener(MouseEv var frequency = 3;


ent.MOUSE_OVER, fl_MouseOverHandler);
stage.enableMouseOver(frequency);
function
fl_MouseOverHandler(event:MouseEvent):void
this.instance_name_here.addEventListener("mouse
over", fl_MouseOverHandler);
function fl_MouseOverHandler()

Mouse out event

instance_name_here.addEventListener(MouseEv var frequency = 3;


ent.MOUSE_OUT, fl_MouseOutHandler);
stage.enableMouseOver(frequency);
function
fl_MouseOutHandler(event:MouseEvent):void
this.instance_name_here.addEventListener("mouse
out", fl_MouseOutHandler);
function fl_MouseOutHandler()

Move horizontally

instance_name_here.x += 100;

this.instance_name_here.x+=100;

Move vertically

instance_name_here.y += 100;

this.instance_name_here.y+=100;

Rotate once

instance_name_here.rotation += 45;

this.instance_name_here.rotation+=45;

Rotate continuously

instance_name_here.addEventListener(Event.EN this.addEventListener("tick",fl_RotateContinuously.b
TER_FRAME, fl_RotateContinuously);
ind(this));
function fl_RotateContinuously(event:Event)

function fl_RotateContinuously(){

this.instance_name_here.rotation+=10;
instance_name_here.rotation += 10;

}
Animate horizontally

instance_name_here.addEventListener(Event.EN this.addEventListener("tick",
TER_FRAME, fl_AnimateHorizontally);
fl_AnimateHorizontally.bind(this));
function fl_AnimateHorizontally(event:Event)

function fl_AnimateHorizontally()

{
instance_name_here.x += 10;

}
Animate vertically

this.instance_name_here.x+=10;
}

instance_name_here.addEventListener(Event.EN this.addEventListener("tick",
TER_FRAME, fl_AnimateVertically);
fl_AnimateVertically.bind(this));
function fl_AnimateVertically(event:Event)

function fl_AnimateVertically()

{
instance_name_here.y += 10;

}
Fade in a movie clip

this.instance_name_here.y+=10;
}

instance_name_here.addEventListener(Event.EN this.addEventListener('tick',
TER_FRAME, fl_FadeSymbolIn);
fl_FadeSymbolIn.bind(this));
instance_name_here.alpha = 0;

this.instance_name_here.alpha = 0;

function fl_FadeSymbolIn(event:Event)

function fl_FadeSymbolIn()

{
instance_name_here.alpha += 0.01;

this.instance_name_here.alpha += 0.01;

if(instance_name_here.alpha >= 1)

if(this.instance_name_here.alpha >= 1)

instance_name_here.removeE
this.removeEventListener('tick',
ventListener(Event.ENTER_FRAME,
fl_FadeSymbolIn.bind(this));
fl_FadeSymbolIn);

}
}
Fade out a movie clip

}
}

instance_name_here.addEventListener(Event.EN this.addEventListener('tick',
TER_FRAME, fl_FadeSymbolOut);
fl_FadeSymbolOut.bind(this));
instance_name_here.alpha = 1;

this.instance_name_here.alpha = 1;

function fl_FadeSymbolOut(event:Event)

function fl_FadeSymbolOut()

{
instance_name_here.alpha -= 0.01;

this.instance_name_here.alpha -= 0.01;

if(instance_name_here.alpha <= 0)

if(this.instance_name_here.alpha <= 1)

instance_name_here.removeE
this.removeEventListener('tick',
ventListener(Event.ENTER_FRAME,
fl_FadeSymbolOut.bind(this));
fl_FadeSymbolOut);
}
}
}
}
Click to load image from
library

instance_name_here.addEventListener(MouseEv this.instance_name_here.addEventListener('click',fl_
ent.CLICK, fl_ClickToLoadImageFromLibrary);
ClickToLoadImageFromLibrary.bind(this));
function
function fl_ClickToLoadImageFromLibrary()
fl_ClickToLoadImageFromLibrary(event:MouseEv
ent):void
{
{
// If you want to add a different image
from the library,

var libImage = new lib.MyImage();


this.addChild(libImage);

// enter a different name in the Class


text field at step 4 above and in the code below.

var libImage:MyImage = new


MyImage();
var holder:Bitmap = new
Bitmap(libImage);
addChild(holder);
}
Add instance from library

var fl_MyInstance:LibrarySymbol = new


LibrarySymbol();

var fl_MyInstance = new lib.LibrarySymbol();


this.addChild(fl_MyInstance);

addChild(fl_MyInstance);

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