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This tutorial has been done with 3d Studio Max 5 and Vray 1.03.09r.
First of all you must download an hdri: you will find some free hdri on the Paul
Devebec's site. The one i'm using can be found here (1.26 MB).
Then, let's create a simple scene with a sphere and a plane where you will see the
hdri effects. Open 3dsmax and create a box from the right panel (see the image on
the right) and, in the rollout Keyboard Entry, type 3000 in the Lenght and Width
field, -1 in the Height field, and 20 in the Lenght Segs and Widht Segs field; then
click on Create. You'll have a 20x20 poligons box. Then, create a Sphere whose
radius is 30, and move it until it touchs the plane you created.
Map, leaving the settings untouched. Once you have done this, click on Go to Parent
until you reach our material's main window (that is, until you cannot click it any longer).
Finally, again near Reflection, set the number in the edit box from 100 to 40.
Vray settings
In the Render Scene window
, in the Image sampler (antialiasing) rollout, select
Simple two level. In the Indirect Illumination (GI) rollout, select On, and make sure that
under First diffuse bounce Irradiance Map is selected (set 25 for HSph.Subdivs and 85 for
Interp.Samples), and under Secondary bounces Direct Computation is selected. Finally, in
the Caustics rollout select On.
Last thing to do: in the perspective quadrant, select the box and from the right panel click on
Modify
, then on Modifiers List and select UVW Map. Under Mapping groupbox, select
Box, and set Lenght, Widht and Height to 150.
Once you have done this, you only need to assing materials to objects that you created,
dragging and dropping the material sphere from the Material Editor window to the object.
Then, reopen the Render Scene window