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Autodesk CRISPIN ShoeMaker 2016 R1

Tutorials Manual

Designing a court shoe

Autodesk Crispin ShoeMaker

Copyright © 2008 - 2015 Delcam Ltd. All rights reserved.

Powered by PowerSHAPE, copyright © 1982 - 2015 Delcam Ltd. All rights reserved.

Delcam Ltd has no control over the use made of the software described in this manual and cannot accept responsibility for any loss or damage howsoever caused as a result of using the software. Users are advised that all the results from the software should be checked by a competent person, in accordance with good quality control procedures.

The functionality and user interface in this manual is subject to change without notice in future revisions of the software.

The software described in this manual is furnished under licence agreement and may be used or copied solely in accordance with the terms of such licence.

Delcam Ltd grants permission for licensed users to print copies of this manual or portions of this manual for personal use only. Schools, colleges and universities that are licensed to use the software may make copies of this manual or portions of this manual for students currently registered for classes where the software is used.

Acknowledgements

This documentation references a number of registered trademarks and these are the property of their respective owners. For example, Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States.

Patent Information

Emboss functionality is subject to patent number GB 2389764 and patent applications US 10/174524 and GB 2410351.

Morphing functionality is subject to patent application GB 2401213.

ShoeMaker 2016 R1. Published on 10 September 2015

Contents

Designing a court shoe

1

Last creation and flattening

.................................................................................

1

1.

Last identification wizard

 

1

2.

Flatten the last

11

Style line creation

 

13

3.

Create

stencils

13

4.

Sketch outer style

18

5.

Sketch inner style lines

22

6.

Edit style line

26

Piece creation

 

28

7.

Create

upper

pieces

-

1

28

8.

Create

upper

pieces

-

2

33

9.

Create

upper

pieces - 3

35

10.

Use paste attributes

38

11.

Edit

piece textures

42

12.

Add pieces to levels

44

13.

Create lining pieces

46

Stitch creation

 

53

14.

Create stitches

53

Pipe creation

 

59

15.

Create pipes

59

Accessory creation

...........................................................................................

61

 

16.

Add accessories

61

Sole creation

.....................................................................................................

64

 

17.

Import a sole

64

Summary

66

Designing a court shoe

Last creation and flattening

1. Last identification wizard

Designing a court shoe Last creation and flattening 1. Last identification wizard If you are using

If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*, go to the next step in the tutorial and click Import Data.

Designing a court shoe Last creation and flattening 1. Last identification wizard If you are using

The model will then be provided with the correct data and you will be able to complete the tutorial.

You can view the AVI for this step to see how the commands would work.

*In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely.

  • 1 Click Import Data.

2 Click Import data file . 3 Click Import last .
2
Click
Import data file
.
3
Click
Import last
.

The Import File dialog is displayed.

The Import File dialog is displayed. 4 Browse to the drive and folder where the tutorial
  • 4 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed.)

  • 5 From the Files of type list, select IGES (*.ige, *.igs, *.iges).

  • 6 Select the following file: court_1.igs

  • 7 Click Open.

The Import File dialog is displayed. 4 Browse to the drive and folder where the tutorial

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • 8 Click OK.

8 Click OK . The Last Identification Wizard is automatically started. Ensure that Standard is selected.

The Last Identification Wizard is automatically started.

8 Click OK . The Last Identification Wizard is automatically started. Ensure that Standard is selected.

Ensure that Standard is selected.

  • 9 Click Next.

8 Click OK . The Last Identification Wizard is automatically started. Ensure that Standard is selected.

Last surfaces are automatically selected.

Last surfaces are automatically selected. 10 Click Next . You can define the points on the
  • 10 Click Next. You can define the points on the last by clicking a new point on the last or by selecting existing points. In this example the points exist already.

Last surfaces are automatically selected. 10 Click Next . You can define the points on the
  • 11 Click View ISO 2

Last surfaces are automatically selected. 10 Click Next . You can define the points on the

from the flyout.

  • 12 Click the Heel top point then the Heel bottom point:

Last surfaces are automatically selected. 10 Click Next . You can define the points on the
  • Heel top point
    Heel bottom point

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • 13 Click

View ISO 4

.
.
  • 14 Click the Toe Point.

13 Click View ISO 4 . 14 Click the Toe Point . 15 Select the Inner
  • 15 Select the Inner girth point tick box.

13 Click View ISO 4 . 14 Click the Toe Point . 15 Select the Inner

16

Box-select the point by clicking and dragging a box around it, as shown below:

16 Box-select the point by clicking and dragging a box around it, as shown below: The

The Inner girth point is selected.

16 Box-select the point by clicking and dragging a box around it, as shown below: The
  • 17 Click View ISO 1

16 Box-select the point by clicking and dragging a box around it, as shown below: The

from the flyout.

  • 18 Click the Outer girth point, the Centre girth point, and the Vamp point.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • Ensure that the correct tick box is selected, before selecting each point on the model.

Ensure that the correct tick box is selected, before selecting each point on the model.
  • Outer girth point
    Centre girth point
    Vamp point

  • 19 Click View ISO 2

Ensure that the correct tick box is selected, before selecting each point on the model.

from the flyout.

  • 20 Click User-defined points.

Ensure that the correct tick box is selected, before selecting each point on the model.
  • 21 Box-select the point shown:

21 Box-select the point shown: 22 Enter Counter for the Name . 23 Click Add .
  • 22 Enter Counter for the Name.

21 Box-select the point shown: 22 Enter Counter for the Name . 23 Click Add .
  • 23 Click Add.

  • 24 Click OK.

  • 25 Click Next. Top and feather lines are generated automatically

21 Box-select the point shown: 22 Enter Counter for the Name . 23 Click Add .

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  • 26 Click Next.

26 Click Next . 27 Drag the Heel height slider to 86.5 . Use the arrow
  • 27 Drag the Heel height slider to 86.5.

26 Click Next . 27 Drag the Heel height slider to 86.5 . Use the arrow
26 Click Next . 27 Drag the Heel height slider to 86.5 . Use the arrow

Use the arrow keys for fine adjustment.

  • 28 Click Next.

26 Click Next . 27 Drag the Heel height slider to 86.5 . Use the arrow
  • Set the Type as Right.
    Set the Standard as UK.
    Set the Size group as Women.

  • Select Size as 5.

  • 29 Click Finish. The program now recognises the imported surfaces as a last.

Set the Type as Right . Set the Standard as UK . Set the Size

The Last Flattening Wizard is displayed.

  • 30 Click Next. The Axis strain distrubution page is displayed.

Set the Type as Right . Set the Standard as UK . Set the Size
  • Select Right.

  • Select Above.

  • 31 Click Finish.

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The Upper flattening window is displayed:

The Upper flattening window is displayed: 2. Flatten the last If you are using ShoeMaker-e or

2. Flatten the last

The Upper flattening window is displayed: 2. Flatten the last If you are using ShoeMaker-e or

If you are using ShoeMaker-e or do not have the licence required for the commands in this step of the tutorial*, go to the next step in the tutorial and click Import Data.

The Upper flattening window is displayed: 2. Flatten the last If you are using ShoeMaker-e or

The model will then be provided with the correct data and you will be able to complete the tutorial.

You can view the AVI for this step to see how the commands would work.

*In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely.

1 Click Last . 2 Click Mean flattening .
1
Click Last
.
2
Click
Mean flattening
.

The Mean flattening toolbar is displayed:

The Mean flattening toolbar is displayed: Click Feather line mean 3 . The flattening is displayed

Click Feather line mean

The Mean flattening toolbar is displayed: Click Feather line mean 3 . The flattening is displayed
  • 3 . The flattening is displayed in folded view.

The Mean flattening toolbar is displayed: Click Feather line mean 3 . The flattening is displayed
  • 4 Drag the Toe and Heel markers into position, as shown below:

5 Click Feather line mean .
5
Click Feather line mean
.

The 2D pattern is created.

The Mean flattening toolbar is displayed: Click Feather line mean 3 . The flattening is displayed

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • 6 Click Shoe modelling

.
.
6 Click Shoe modelling . The 3D modelling window is displayed: Style line creation 3. Create

The 3D modelling window is displayed:

6 Click Shoe modelling . The 3D modelling window is displayed: Style line creation 3. Create

Style line creation

3. Create stencils

1 Click Style line . 2 Click Display Stencil Toolbar .
1
Click
Style line
.
2
Click
Display Stencil Toolbar
.

The Stencil toolbar is displayed:

6 Click Shoe modelling . The 3D modelling window is displayed: Style line creation 3. Create

Click Open image

6 Click Shoe modelling . The 3D modelling window is displayed: Style line creation 3. Create
  • 3 . The Load Image File dialog is displayed.

  • 4 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed.)

  • 5 From the Files of type list, select JPEG (*.jpg).

  • 6 Select the following file: court_outer.jpg

  • 7 Click Open. The stencil image is drawn over the last:

5 From the Files of type list, select JPEG (*.jpg) . 6 Select the following file:

Instrumentation nodes enable you to graphically transform the stencil.

  • 8 Move the cursor over the bottom left node of the stencil, until the Scale

5 From the Files of type list, select JPEG (*.jpg) . 6 Select the following file:

cursor is displayed.

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9 Press and hold the Shift the image to match the last. key and drag the
  • 9 Press and hold the Shift the image to match the last.

key and drag the cursor to resize

9 Press and hold the Shift the image to match the last. key and drag the
  • 10 Move the cursor over the middle of the stencil, until the Move cursor is displayed.

9 Press and hold the Shift the image to match the last. key and drag the
  • 11 Drag the cursor to align the image with the last.

9 Press and hold the Shift the image to match the last. key and drag the

Try to get a good alignment like this:

If you haven't got the image in this position, try a few more edits. To rotate
If you haven't got the image in this position, try a few more
edits. To rotate the stencil, click and drag on a line when the
Rotate
cursor is displayed.
12 Click Wrap
.
The image is wrapped around the last.
Try to get a good alignment like this: If you haven't got the image in this

Click Open image

Try to get a good alignment like this: If you haven't got the image in this
  • 13 . The Load Image File dialog is displayed.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

14

Browse to the drive and folder where the tutorial files are stored:

*\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed.)

  • 15 Select the following file: court_inner.jpg

  • 16 Click Open.

  • 17 Click View from left

.
.
14 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where

18

Repeat the earlier steps to resize and align the stencil image to the last.

18 Repeat the earlier steps to resize and align the stencil image to the last. You
18 Repeat the earlier steps to resize and align the stencil image to the last. You

You will wrap this image later.

  • 19 Click Hide Stencil Toolbar

.
.

4. Sketch outer style lines

  • 1 Right-click Stencil

18 Repeat the earlier steps to resize and align the stencil image to the last. You
18 Repeat the earlier steps to resize and align the stencil image to the last. You

on the View toolbar.

  • 2 Select court_outer_1 from the flyout toolbar.

18 Repeat the earlier steps to resize and align the stencil image to the last. You
  • 3 Click Sketch style line

.
.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • 4 Press and hold the Shift position shown:

4 Press and hold the Shift position shown: key and click on the model in the

key and click on the model in the

4 Press and hold the Shift position shown: key and click on the model in the
4 Press and hold the Shift position shown: key and click on the model in the

Use Shift+click when inserting a point to make a style line perpendicular to a line.

  • 5 Click to create four more points of the style line:

4 Press and hold the Shift position shown: key and click on the model in the
  • 6 Click Select

.
.
7 Click View ISO 2 . 8 Click Sketch style line .
7
Click
View ISO 2
.
8
Click
Sketch style line
.

9

Repeat step 4 to step 6 to create three more style lines that trace the stencil:

10 Click View from right . 11 Click Sketch style line .
10
Click
View from right
.
11
Click
Sketch style line
.
  • 12 Click to create the first point:

13 Click View ISO 1 .
13 Click View ISO 1
.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

14

Click to create the second point at the end of the first style line:

14 Click to create the second point at the end of the first style line: 15
  • 15 Click more points to create the style line, tracing the stencil image.

  • 16 Click the final point on the centre line:

14 Click to create the second point at the end of the first style line: 15
  • 17 Click Select

.
.

18 Create the other three style lines:

18 Create the other three style lines: 5. Sketch inner style lines 1 Click Display Stencil

5. Sketch inner style lines

18 Create the other three style lines: 5. Sketch inner style lines 1 Click Display Stencil
  • 1 Click Display Stencil Toolbar . The Stencil toolbar is displayed:

18 Create the other three style lines: 5. Sketch inner style lines 1 Click Display Stencil
  • 2 Select court_inner_1 from the list on the toolbar.

  • 3 Click Wrap

.
.

Click

  • 4 Hide Stencil Toolbar

Click

  • 5 View ISO 4

.
.
.
.
18 Create the other three style lines: 5. Sketch inner style lines 1 Click Display Stencil

22 Designing a court shoe

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • 6 Select the top style line.

6 Select the top style line. 7 Click Extend style line . Press the T key
  • 7 Click Extend style line

.
.
6 Select the top style line. 7 Click Extend style line . Press the T key
6 Select the top style line. 7 Click Extend style line . Press the T key

Press the T key to toggle between the ends of the style line.

  • 8 Click points tracing the stencil image along the top edge:

6 Select the top style line. 7 Click Extend style line . Press the T key
  • 9 Click View ISO 3

.
.

10 Press and hold the Shift style line at the heel:

9 Click View ISO 3 . 10 Press and hold the Shift style line at the

key and click the end of the outer

9 Click View ISO 3 . 10 Press and hold the Shift style line at the
9 Click View ISO 3 . 10 Press and hold the Shift style line at the

Inserting the last point on the end of other style line makes it parallel to the other style line.

11 Add the other three Style lines using Extend style line:

9 Click View ISO 3 . 10 Press and hold the Shift style line at the

24 Designing a court shoe

Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

Ensure the points of the inner bottom style line don't touch the feather line.

Ensure the points of the inner bottom style line don't touch the feather line. 12 On

12 On the Views toolbar, deselect Stencil.

Ensure the points of the inner bottom style line don't touch the feather line. 12 On

The stencil image is removed from the last.

Ensure the points of the inner bottom style line don't touch the feather line. 12 On

6. Edit style line

  • 1 Click

View from right

.
.
  • 2 Click on the front top style line:

3 Click Cut .
3
Click Cut
.
  • 4 Click the point at the junction of the two style lines:

6. Edit style line 1 Click View from right . 2 Click on the front top
  • 5 Click Select

.
.
6 Click Sketch style line . 7 Click Item colour .
6
Click
Sketch style line
.
7
Click
Item colour
.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • 8 Select the red option.

8 Select the red option. 9 Sketch a style line from the top style-line to the
  • 9 Sketch a style line from the top style-line to the feather line:

8 Select the red option. 9 Sketch a style line from the top style-line to the
  • 10 Click Select

.
.
  • 11 Click

Unlinked mirror

.
.
  • 12 Click View from left

.
.
  • 13 Click the Mirrored style line.

8 Select the red option. 9 Sketch a style line from the top style-line to the

14

Select each end point in turn and drag them to the top line and feather line.

14 Select each end point in turn and drag them to the top line and feather
  • 15 Click anywhere in the graphics window to deselect the model.

Piece creation

7. Create upper pieces - 1

Click

  • 1 View from right

.
.
  • 2 Click Piece

.
.

Click

  • 3 Create shoe piece

.
.
  • 4 Click Increase offset The value is now 1.

14 Select each end point in turn and drag them to the top line and feather
14 Select each end point in turn and drag them to the top line and feather

Use Increase and Decrease offset until the value is 1.

  • 5 Click Decrease thickness The value is now 0.5.

14 Select each end point in turn and drag them to the top line and feather

twice.

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Use Increase and Decrease thickness until the value is 0.5. 6 Click Outer material . 7

Use Increase and Decrease thickness until the value is 0.5.

  • 6 Click Outer material

.
.
  • 7 In the library, click Open material

.
.
Use Increase and Decrease thickness until the value is 0.5. 6 Click Outer material . 7
  • 8 Click Samples.

  • 9 Select the Leather1 tab from the library.

Use Increase and Decrease thickness until the value is 0.5. 6 Click Outer material . 7
  • 10 Click 0022.

Use Increase and Decrease thickness until the value is 0.5. 6 Click Outer material . 7
  • 11 Click

Edge material

.
.
  • 12 Select the Spring tab.

  • 13 Click Spring14.

.
.

Click

  • 14 Inner material

  • 15 Select the Leather3 tab.

  • 16 Click 0152.

 
  • 17 Click on the style line shown:

17 Click on the style line shown: This starts to trace the outline of a piece.

This starts to trace the outline of a piece.

17 Click on the style line shown: This starts to trace the outline of a piece.
  • 18 Complete tracing the outline, by clicking the positions as shown:

17 Click on the style line shown: This starts to trace the outline of a piece.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

After clicking position

After clicking position the shoe piece is automatically created. 19 Click Select . 20 Double-click the

the shoe piece is automatically created.

After clicking position the shoe piece is automatically created. 19 Click Select . 20 Double-click the
  • 19 Click Select

.
.
  • 20 Double-click the shoe piece.

After clicking position the shoe piece is automatically created. 19 Click Select . 20 Double-click the

The Shoe Piece Editor dialog is displayed.

After clicking position the shoe piece is automatically created. 19 Click Select . 20 Double-click the
  • 21 Enter Qtr_O_1 for the Name.

22 Click OK. 23 Click Create shoe piece .
22
Click OK.
23
Click
Create shoe piece
.
  • 24 Click Increase offset The value is now 2.

24 Click Increase offset The value is now 2 . three times. Use Increase and Decrease

three times.

  • Use Increase and Decrease offset until the value is 2.

  • 25 Click Decrease thickness The value is now 0.5.

24 Click Increase offset The value is now 2 . three times. Use Increase and Decrease

twice.

  • Use Increase and Decrease thickness until the value is 0.5.

  • 26 Trace the piece outline, as shown:

24 Click Increase offset The value is now 2 . three times. Use Increase and Decrease
  • 27 Click Select

.
.
24 Click Increase offset The value is now 2 . three times. Use Increase and Decrease
  • 28 Double-click the shoe piece.

  • 29 Enter Qtr_O_3 for the Name.

  • 30 Click OK.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

8. Create upper pieces - 2

Click

  • 1 Create shoe piece

.
.

Click

  • 2 Increase offset

8. Create upper pieces - 2 Click 1 Create shoe piece . Click 2 Increase offset

twice.

The value is now 1.5.

  • 3 Click Decrease thickness The value is now 0.5.

8. Create upper pieces - 2 Click 1 Create shoe piece . Click 2 Increase offset

twice.

  • 4 Click

Outer material

.
.
  • 5 Click Samples.

This selects the correct material library.

  • 6 Select the Leather2 tab.

  • 7 Click 0065. Click

  • 8 Edge material

.
.
  • 9 Select the Spring tab.

    • 10 Click Spring14. Click

    • 11 Inner material

.
.
  • 12 Select the Leather3 tab.

  • 13 Click 0157.

  • 14 Trace the piece outline, as shown:

14 Trace the piece outline, as shown: 15 Click Select . 16 Double-click the shoe piece.
  • 15 Click Select

.
.
14 Trace the piece outline, as shown: 15 Click Select . 16 Double-click the shoe piece.
  • 16 Double-click the shoe piece.

  • 17 Enter Qtr_O_2 for the Name.

  • 18 Click OK.

Click

Click 19 Create shoe piece .
  • 19 Create shoe piece .

14 Trace the piece outline, as shown: 15 Click Select . 16 Double-click the shoe piece.
  • 20 Click Increase offset four times. The value is now 2.5.

14 Trace the piece outline, as shown: 15 Click Select . 16 Double-click the shoe piece.
  • 21 Click Decrease thickness twice. The value is now 0.5.

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  • 22 Trace the piece outline, as shown:

22 Trace the piece outline, as shown: 23 Click Select . 24 Double-click the shoe piece.
  • 23 Click Select

.
.
22 Trace the piece outline, as shown: 23 Click Select . 24 Double-click the shoe piece.
  • 24 Double-click the shoe piece.

  • 25 Enter Qtr_O_4 for the Name.

  • 26 Click OK.

  • 27 Click Select

.
.

9. Create upper pieces - 3

1 Click View ISO 1 . 2 Click Create shoe piece .
1
Click
View ISO 1
.
2
Click
Create shoe piece
.
  • 3 Click the style line shown:

3 Click the style line shown: 4 Click to trace around the region, as shown: 5
  • 4 Click to trace around the region, as shown:

5 Click View ISO 3 .
5
Click View ISO 3
.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

6

Click the other style lines to finish defining the shoe piece:

6 Click the other style lines to finish defining the shoe piece: The piece runs from

The piece runs from the outer side of the last to the inner side. The piece is created with default offset and thickness.

6 Click the other style lines to finish defining the shoe piece: The piece runs from
  • 7 Click Select

.
.
  • 8 Double-click the shoe piece.

  • 9 Enter Qtr_I_1 for the Name.

    • 10 Click OK.

    • 11 Create the other three inner shoe pieces:

6 Click the other style lines to finish defining the shoe piece: The piece runs from

12 Double-click each piece and name them:

  • Qtr_I_2

  • Qtr_I_3

  • Qtr_I_4

10. Use paste attributes

  • 1 Click

View ISO 1

.
.
  • 2 Click Qtr_O_1.

12 Double-click each piece and name them: Qtr_I_2 Qtr_I_3 Qtr_I_4 10. Use paste attributes 1 Click
12 Double-click each piece and name them: Qtr_I_2 Qtr_I_3 Qtr_I_4 10. Use paste attributes 1 Click
  • 3 Click Paste attributes from Clipboard . The Attribute Selection dialog is displayed.

12 Double-click each piece and name them: Qtr_I_2 Qtr_I_3 Qtr_I_4 10. Use paste attributes 1 Click

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  • 4 Select all the attributes.

4 Select all the attributes. 5 Click Qtr_I_1 . All the attributes of Qtr_O_1 are copied
  • 5 Click Qtr_I_1.

4 Select all the attributes. 5 Click Qtr_I_1 . All the attributes of Qtr_O_1 are copied

All the attributes of Qtr_O_1 are copied to Qtr_I_1.

4 Select all the attributes. 5 Click Qtr_I_1 . All the attributes of Qtr_O_1 are copied
  • 6 Press and hold the Ctrl key and click Qtr_O_2.

6 Press and hold the Ctrl key and click Qtr_O_2 . 7 Click Qtr_I_2 . All
  • 7 Click Qtr_I_2.

6 Press and hold the Ctrl key and click Qtr_O_2 . 7 Click Qtr_I_2 . All

All the attributes of Qtr_O_2 are copied to Qtr_I_2.

  • 8 Press and hold the Ctrl key and click Qtr_O_3.

  • 9 Click Qtr_I_3.

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All the attributes of Qtr_O_3 are copied to Qtr_I_3.

All the attributes of Qtr_O_3 are copied to Qtr_I_3 . 10 Press and hold the Ctrl
  • 10 Press and hold the Ctrl key and click Qtr_O_4.

  • 11 Click Qtr_I_4. All the attributes of Qtr_O_4 are copied to Qtr_I_4.

All the attributes of Qtr_O_3 are copied to Qtr_I_3 . 10 Press and hold the Ctrl
  • 12 Click anywhere in the graphics window to deselect the model.

11. Edit piece textures

  • 1 Click View ISO 2

11. Edit piece textures 1 Click View ISO 2 At the heel region the texture orientation
11. Edit piece textures 1 Click View ISO 2 At the heel region the texture orientation

At the heel region the texture orientation on Qtr_O_1/Qtr_I_1 and Qtr_O_3/Qtr_I_3 do not match.

  • 2 Click piece Qtr_O_1.

11. Edit piece textures 1 Click View ISO 2 At the heel region the texture orientation
  • 3 . The Material Editor toolbar is displayed.

Click

Edit the texture orientation

3 . The Material Editor toolbar is displayed. Click Edit the texture orientation
3 . The Material Editor toolbar is displayed. Click Edit the texture orientation 4 Click Option
  • 4 Click Option to rotate the texture

.
.

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5

Click and drag the cursor over piece Qtr_O_1 so that the texture rotates, release when the texture matches the piece Qtr_I_1.

5 Click and drag the cursor over piece Qtr_O_1 so that the texture rotates, release when
5 Click and drag the cursor over piece Qtr_O_1 so that the texture rotates, release when

Click Flip Horizontally opposite.

5 Click and drag the cursor over piece Qtr_O_1 so that the texture rotates, release when

if the bands of the pattern are

  • 6 Click

Edit the texture orientation

.
.
  • 7 Click Qtr_O_3.

  • 8 Click

Edit the texture orientation

.
.
  • 9 Repeat step 4 to step 6 so that Qtr_O_3 matches Qtr_I_3.

5 Click and drag the cursor over piece Qtr_O_1 so that the texture rotates, release when

12. Add pieces to levels

1 Click View from right . 2 . The Level dialog is displayed. Click Levels
1
Click
View from right
.
2
.
The Level dialog is displayed.
Click Levels
12. Add pieces to levels 1 Click View from right . 2 . The Level dialog

If the Level toolbar isn't displayed select View > Levels.

  • 3 Enter Piece : Upper in level 5.

  • 4 Enter Piece : Lining in level 6.

12. Add pieces to levels 1 Click View from right . 2 . The Level dialog
  • 5 Click OK. The group is added to the Levels toolbar:

12. Add pieces to levels 1 Click View from right . 2 . The Level dialog
  • 6 Ensure you are in Piece-creation mode.

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  • 7 Click Piece

  • 8 Click Select

. .
.
.
  • 9 Click anywhere in the graphics area to deselect.

    • 10 Drag a box around all the shoe pieces:

7 Click Piece 8 Click Select . . 9 Click anywhere in the graphics area to
  • 11 Right-click on Level 5.

  • 12 Select Add Selection.

7 Click Piece 8 Click Select . . 9 Click anywhere in the graphics area to

All the pieces are moved to level 5, and are no longer displayed on the screen.

  • 13 Click group level Piece.

7 Click Piece 8 Click Select . . 9 Click anywhere in the graphics area to

Levels 5 and 6 are both turned on because they both belong to the group. The pieces are displayed on the last.

Levels 5 and 6 are both turned on because they both belong to the group. The

13. Create lining pieces

  • 1 Click level 5 to turn it off.

2

Click Style line

.
.
  • 3 Click Select

.
.
  • 4 Drag a box around all the style lines, as shown:

Levels 5 and 6 are both turned on because they both belong to the group. The

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5

Press and hold the Ctrl and Shift keys and click the top style lines and the red style line.

5 Press and hold the Ctrl and Shift keys and click the top style lines and

The style lines are removed from the selection.

5 Press and hold the Ctrl and Shift keys and click the top style lines and
  • 6 Click View from left

.
.
  • 7 Press and hold the Ctrl and Shift keys and click on the red style line.

5 Press and hold the Ctrl and Shift keys and click the top style lines and
  • 8 Click Blank selected

.
.
  • 9 Click View ISO 1

9 Click View ISO 1 10 Click Piece . 11 Click Create shoe piece . 12
9 Click View ISO 1 10 Click Piece . 11 Click Create shoe piece . 12
  • 10 Click Piece

.
.
  • 11 Click

Create shoe piece

.
.
  • 12 Click Decrease thickness

9 Click View ISO 1 10 Click Piece . 11 Click Create shoe piece . 12

twice. The value is now 0.5.

  • 13 Click

Outer material

.
.
  • 14 Click Samples.

This selects the correct material library.

  • 15 Select the Leather3 tab.

  • 16 Click 0152. Click

  • 17 Edge material

.
.
  • 18 Select the Spring tab.

  • 19 Click Spring14. Click

  • 20 Inner material

.
.
  • 21 Select the Leather2 tab.

  • 22 Click 0090.

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  • 23 Click the last in the two positions shown:

23 Click the last in the two positions shown: The two pieces are automatically created. 24

The two pieces are automatically created.

23 Click the last in the two positions shown: The two pieces are automatically created. 24
24 Click Select . 25 Click Create shoe piece . 26 Click Outer material .
24
Click Select
.
25
Click
Create shoe piece
.
26
Click
Outer material
.
  • 27 Click Samples.

This selects the correct material library.

  • 28 Select the Leather2 tab.

  • 29 Click 0090.

.
.

Click

  • 30 Inner material

  • 31 Select the Leather3 tab.

  • 32 Click 0152.

  • 33 Click the last in the position, as shown:

This selects the correct material library. 28 Select the Leather2 tab . 29 Click 0090 .

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

  • 34 Click Select

.
.
34 Click Select . 35 Double-click the last shoe piece that you created. The Shoe Piece
  • 35 Double-click the last shoe piece that you created. The Shoe Piece Editor dialog is displayed.

  • 36 Enter 0.5 for the Thickness.

34 Click Select . 35 Double-click the last shoe piece that you created. The Shoe Piece
  • 37 Click OK.

  • 38 Click Select

.
.
  • 39 Click anywhere in the graphics area to deselect the piece.

  • 40 Drag a box around all the shoe pieces:

40 Drag a box around all the shoe pieces: 41 Right-click on Level 6 . 42
  • 41 Right-click on Level 6.

  • 42 Select Add Selection.

40 Drag a box around all the shoe pieces: 41 Right-click on Level 6 . 42

All the pieces are moved to level 6.

  • 43 Click Unblank

.
.

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44 Click anywhere in the graphics area to deselect the objects.

44 Click anywhere in the graphics area to deselect the objects. Stitch creation 14. Create stitches

Stitch creation

14. Create stitches

  • 1 Click

View from right

  • 2 Click Stitch

.
.
.
.
  • 3 Click level 5 to turn it on.

  • 4 Cick level 6 to turn it off.

  • 5 Click Create edge stitching

.
.
44 Click anywhere in the graphics area to deselect the objects. Stitch creation 14. Create stitches
  • 6 Click shoe piece Qtr_O_1:

6 Click shoe piece Qtr_O_1: 7 Click the top edge: 8 Click Create edge stitch .
  • 7 Click the top edge:

8 Click Create edge stitch . 9 Click Increase offset once.
8
Click
Create edge stitch
.
9
Click Increase offset
once.
  • 10 Click Select

.
.
  • 11 In the library, click Open material

.
.
  • 12 Click Samples.

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Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual

This selects the correct material library.

  • 13 Select the Summer tab.

  • 14 Drag-and-drop Satin25 onto the stitch. The stitch material is updated.

15 Click Create edge stitching .
15 Click Create edge stitching
.
This selects the correct material library. 13 Select the Summer tab . 14 Drag-and-drop Satin25 onto
  • 16 Click shoe piece Qtr_O_2.

  • 17 Click the top edge.

18 Click Create edge stitch .
18 Click Create edge stitch
.
  • 19 Click Select

.
.
  • 20 Repeat step 15 to step 19 for pieces Qtr_O_3 and Qtr_O_4.

19 Click Select . 20 Repeat step 15 to step 19 for pieces Qtr_O_3 and Qtr_O_4
  • 21 Click View from left

.
.
22 Click Create edge stitching .
22 Click Create edge stitching
.
  • 23 Click shoe piece Qtr_I_1.

  • 24 Click the top edge.

25 Click Create edge stitch .
25 Click Create edge stitch
.

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  • 26 Click Increase offset

26 Click Increase offset once. 27 Click Select . 28 Click Create edge stitching . 29

once.

  • 27 Click Select

.
.
  • 28 Click

Create edge stitching

.
.
26 Click Increase offset once. 27 Click Select . 28 Click Create edge stitching . 29
  • 29 Click shoe piece Qtr_I_2.

  • 30 Click the top marker.

31 Click Create edge stitch .
31 Click Create edge stitch
.
  • 32 Click Select

.
.
  • 33 Repeat step 28 to step 32 for pieces Qtr_I_3 and Qtr_I_4.

26 Click Increase offset once. 27 Click Select . 28 Click Create edge stitching . 29
  • 34 Box select all stitches.

34 Box select all stitches. 35 In the library, click Open material . 36 Click Samples
  • 35 In the library, click Open material

.
.
  • 36 Click Samples.

This selects the correct material library.

  • 37 Select the Summer tab.

  • 38 Click and drag Satin25 and drop it into the graphics window.

  • 39 Click anywhere in the graphics window to deselect the model.

34 Box select all stitches. 35 In the library, click Open material . 36 Click Samples

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Pipe creation

15. Create pipes

  • 1 Click level 6 to turn it on.

  • 2 Click Pipe

.
.
.
.

Click

  • 3 View from right

Click

  • 4 Create pipe by selecting style line

.
.
  • 5 Click the top style-line:

6 Click Increase away distance twice. 7 Click Decrease size once.
6
Click
Increase away distance
twice.
7
Click
Decrease size
once.
  • 8 Click Pipe material.

Pipe creation 15. Create pipes 1 Click level 6 to turn it on. 2 Click Pipe
  • 9 Click Samples.

    • 10 Select the Summer tab.

    • 11 Click Muted19.

  • 12 Click Select

.
.
  • 13 Right-click to finish the command.

14 Click Create pipe by selecting style line .
14 Click Create pipe by selecting style line
.
  • 15 Click top style-line at toe.

16 Click Select front .
16 Click Select front
.
  • 17 Click Bend the selected ends to tuck them below pieces the flyout.

12 Click Select . 13 Right-click to finish the command. 14 Click Create pipe by selecting
12 Click Select . 13 Right-click to finish the command. 14 Click Create pipe by selecting

from

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  • 18 Click Pipe end material.

18 Click Pipe end material . 19 Click Samples . 20 Select the Summer tab. 21
  • 19 Click Samples.

  • 20 Select the Summer tab.

  • 21 Click Muted19.

  • 22 Click Select

.
.
  • 23 Right-click to finish the command.

18 Click Pipe end material . 19 Click Samples . 20 Select the Summer tab. 21

Accessory creation

16. Add accessories

  • 1 Click Accessory

.
.
  • 2 Click Open accessories

18 Click Pipe end material . 19 Click Samples . 20 Select the Summer tab. 21

from the library.

  • 3 Click Others.

  • 4 Select the Trims tab.

  • 5 Double-click Trim2.

5 Double-click Trim2 . 6 Click on the piece shown: The accessory is placed on shoe
  • 6 Click on the piece shown:

5 Double-click Trim2 . 6 Click on the piece shown: The accessory is placed on shoe

The accessory is placed on shoe piece Qtr_I_2.

5 Double-click Trim2 . 6 Click on the piece shown: The accessory is placed on shoe
  • 7 Click Select

.
.
  • 8 Click the accessory.

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  • 9 Click Rotate clockwise

9 Click Rotate clockwise repeatedly until it is as shown: Press and hold the R key

repeatedly until it is as shown:

9 Click Rotate clockwise repeatedly until it is as shown: Press and hold the R key
9 Click Rotate clockwise repeatedly until it is as shown: Press and hold the R key

Press and hold the R key and scroll the middle mouse-button to quickly rotate the accessory.

  • 10 Click Material

.
.
  • 11 Click Samples.

  • 12 Select the Metal tab.

  • 13 Click Copper.

  • 14 Click anywhere in the graphics window to deselect the model.

9 Click Rotate clockwise repeatedly until it is as shown: Press and hold the R key

Sole creation

17. Import a sole

1 Click Import data file . 2 Click Import sole . The Import File dialog is
1
Click
Import data file
.
2
Click
Import sole
.
The Import File dialog is displayed.
  • 3 Browse to the drive and folder where the tutorial files are stored: *\PS-TutorialsXXXXX\common_files\ dcshoe\court\dgk (where XXXXX is the version number of the Tutorials and * is the drive and path in which the Tutorials are installed.)

  • 4 From the Files of type list, click on *.dgk.

  • 5 Select the following file: sole.dgk

  • 6 Click Open.

  • 7 Click anywhere in the graphics area to deselect

  • 8 Click View ISO 1

Sole creation 17. Import a sole 1 Click Import data file . 2 Click Import sole
Sole creation 17. Import a sole 1 Click Import data file . 2 Click Import sole
  • 9 Click Mode below Last .

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  • 10 Click Mode below Style line

.
.
10 Click Mode below Style line . The shoe design is complete. If you are using(http://www.delcam.com/keyshot/download/ ) or by running the installation again. Ensure you install the appropriate version (32-bit or 64-bit) according to the type of computer you are using. 12 Click Render with KeyShot . 13 Click OK. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 65 " id="pdf-obj-68-8" src="pdf-obj-68-8.jpg">

The shoe design is complete.

10 Click Mode below Style line . The shoe design is complete. If you are using(http://www.delcam.com/keyshot/download/ ) or by running the installation again. Ensure you install the appropriate version (32-bit or 64-bit) according to the type of computer you are using. 12 Click Render with KeyShot . 13 Click OK. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 65 " id="pdf-obj-68-12" src="pdf-obj-68-12.jpg">
10 Click Mode below Style line . The shoe design is complete. If you are using(http://www.delcam.com/keyshot/download/ ) or by running the installation again. Ensure you install the appropriate version (32-bit or 64-bit) according to the type of computer you are using. 12 Click Render with KeyShot . 13 Click OK. Autodesk CRISPIN ShoeMaker 2016 R1 Tutorials Manual Designing a court shoe • 65 " id="pdf-obj-68-14" src="pdf-obj-68-14.jpg">

If you are using ShoeMaker-e or do not have the licence required for the commands in the next step of the tutorial*, you can view the AVI for this step to see how the commands would work.

*In most cases selecting an icon will inform you that the necessary licence is missing. In some modules of ShoeMaker the icon(s) may be missing entirely.

  • 11 KeyShot is the software that produces photo-realistic ray-traced images. You must install KeyShot separately to this software. If it is not already installed, download and install (free of charge) by clicking KeyShot (http://www.delcam.com/keyshot/download/ ) or by running the installation again. Ensure you install the appropriate version (32-bit or 64-bit) according to the type of computer you are using.

12 Click Render with KeyShot . 13 Click OK.
12
Click
Render with KeyShot
.
13
Click OK.

The shoe is rendered in KeyShot.

Summary

You have created a court shoe upper from a last.

You have done the following:

  • Identified a last from surfaces

  • Created and positioned stencil images on the last

  • Sketched style lines on the last

  • Edited the style lines

  • Created pieces with different thickness and offsets

  • Changed the materials and textures of pieces

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  • Used different levels to organize the pieces

  • Created stitches

  • Created pipes

  • Created accessories

  • Imported a sole

  • Created a rendered image of the complete shoe design