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Page: 1 of 3

CLERIC SPELLS
CASTER LVL
SPELL SAVE

SPELL SAVE
DC

14

15

16

17

18

19

20

21

22

23

LEVEL

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLS PER
DAY

4+1 3+1 2+1

+4
DC MOD

SPELL RANGES
CLOSE RANGE
(25 ft. + 5 ft. / 2 levels)

30 ft.

MEDIUM RANGE
(100 ft. + 10 ft. / level)

130 ft.

LONG RANGE
520 ft.
(400 ft. + 40 ft. / level)

Character:

SPELL LIST
0 prep
0
0
1
2
0
1
2
0
1
2
3
4
5
6
7
8
9
10
11
12
13
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26

spell name
------------ Artifice Domain -----------Animate Rope
Wood Shape
------------ Earth Domain -----------Magic Stone
Soften Earth and Stone
------------ ClassLevel 0 -----------Bleed
Create Water
Detect Magic
Detect Poison
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Spark
Stabilize
Virtue
------------ ClassLevel 1 -----------Abstemiousness
Abundant Ammunition
Air Bubble
Ant Haul
Bane
Bless
Bless Water
Burning Disarm
Cause Fear
Command
Compel Hostility
Comprehend Languages
Cure Light Wounds
Deathwatch
Decompose Corpse
Detect Chaos
Detect Charm
Detect Evil
Detect Good
Detect Law
Detect Undead
Diagnose Disease
Divine Favor
Doom
Endure Elements
Enhance Water
Entropic Shield

school

comp

cast time

range

duration

save

SR

description

ref

tra
tra

V, S
V, S, DF

1 std act
1 std act

medium
touch

3 rnds
instant

none
Will neg (o)

no
yes (o)

Makes a rope move at your command.


Rearranges a ten (+1 per caster level) cubic feet object to suit you.

PFCR-242
PFCR-370

tra
tra [earth]

V, S, DF
V, S, DF

1 std act
1 std act

touch
close

30 mins or used
instant

Will neg (h, o)


none

no

Three stones gain +1 on attack, deal 1d6 +1 damage.


Turns stone to clay or dirt to sand or mud.

PFCR-310
PFCR-345

nec
con (creat) [water]
div
div
div
evo [light]
tra
tra
div
abj
evo [fire]
con (heal)
tra

V, S
1 std act
V, S
1 std act
V, S
1 std act
V, S
1 std act
V, S
1 std act
V, M/DF (a 1firefly)
std act
V, S
10 mins
V, S
1 std act
V, S, F
1 std act
V, S, M/DF 1 std act
V or S
1 std act
V, S
1 std act
V, S, DF 1 std act

close
close
60'
close
touch
touch
10'
10'
person
touch
close
close
touch

instant
Will neg
instant
none
concentration (maxnone
3 mins
instant
none
1 min or used
Will neg (h)
30 mins
none
instant
Will neg (h, o)
instant
Will neg (o)
30 mins
none
1 min
Will neg (h)
instant
Fort neg (o)
instant
Will neg (h)
1 min
none

Unstablize a stabilized creature below 0 hp.


Creates 2 gallons (8 liters)/level of pure water.
Detects spells and magic items within 60 ft.
Detects poison in one creature or object.
+1 on one attack roll, saving throw, or skill check.
20 ft. radius bright light, plus 20 feet of shady illumination.
Repair 1d4 damage to objects.
Purifies 1 cu. ft./level of food or water.
Read scrolls and spellbooks.
Subject gains +1 on saving throws.
Ignites flammable objects
Stabilizes creature at negative hit points.
Subject gains 1 temporary hp.

PFCR-249
PFCR-262
PFCR-267
PFCR-268
PFCR-292
PFCR-304
PFCR-312
PFCR-328
PFCR-330
PFCR-334
PFAPG-246
PFCR-348
PFCR-365

tra
con (sum)
con
tra
enc (comp) [fear,mind_eff]
enc (comp) [mind_eff]
tra [good]
tra
nec [fear,mind_eff]
enc (comp) [lang_dep,mind_eff]
enc (comp) [mind_eff]
div
con (heal)
nec
nec
div
div
div
div
div
div
div
evo
nec [fear,mind_eff]
abj
tra
abj

V, M
1 std act
V, S, M/DF 1 std act
S, M/DF 1 std act
V, S, M/DF 1 std act
V, S, DF 1 std act
V, S, DF 1 std act
V, S, M 1 min
V, S
1 std act
V, S
1 std act
V
1 std act
V, S, M 1 std act
V, S, M/DF 1 std act
V, S
1 std act
V, S
1 std act
V, S, M 1 std act
V, S, DF 1 std act
V, S
1 std act
V, S, DF 1 std act
V, S, DF 1 std act
V, S, DF 1 std act
V, S, M/DF 1 std act
V, S
1 std act
V, S, DF 1 std act
V, S, DF 1 std act
V, S
1 std act
V, S
1 rd
V, S
1 std act

touch
0
touch
touch
50'
50'
touch
close
close
close
person
person
touch
30'
touch
60'
60'
60'
60'
60'
60'
close
person
medium
touch
touch
person

1 hr
none
yes
This spell enhances a hand full of simple food to sustain a creature for 1 day.
FoB-29
3 mins
none
no
When cast on container of nonmagical ammunition, any ammunition taken from this container is replaced at start of next round.PFUC-222
3 mins
Will neg (h)
yes (h)
Allows the target to breathe under water.
PFUC-222
6 hours
Fort neg (h)
yes (h)
Triples carrying capacity of a creature
PFAPG-202
3 mins
Will neg
yes
Enemies take -1 on attack rolls and saves against fear.
PFCR-246
3 mins
none
yes (h)
Allies gain +1 morale bonus on attack rolls and saves against fear.
PFCR-249
instant
Will neg (o)
yes (o)
Makes holy water.
PFCR-249
instant
Ref neg (o, see text)Yes (o)
Item becomes burning hot causeing damage when held 1d4/level (max 5d4)
CEoD-22
1d4 rds or 1 rd; seeWill
textpartial
yes
One creature of 5 HD or less flees for 1d4 rounds.
PFCR-252
1 rd
Will neg
yes
One subject obeys selected command for 1 round.
PFCR-256
3 rnds
see text
see text cmpulels opponents to attack you instead of your allies
PFUC-226
30 mins
none
You understand all spoken and written languages.
PFCR-258
instant
Will half (h); see textyes (h); seeCures
text 1d8 damage +1/level (max +5).
PFCR-263
30 mins
none
no
Reveals how near death subjects within 30 ft. are.
PFCR-265
instant or 1 min; seeFort
textneg (o)
yes (o)
Turn corpse into clean skeleton
PFUM-216
concentration (maxnone
30 mins)
no
Reveals creatures, spells, or objects of selected alignment.
PFCR-266
concentration (maxnone
3 mins
Detect strength and location of charms, compulsions, and possession auras on creatures in the area.
ASoL-27
concentration (maxnone
30 mins)
no
Reveals creatures, spells, or objects of selected alignment.
PFCR-266
concentration (maxnone
30 mins)
no
Reveals creatures, spells, or objects of selected alignment.
PFCR-267
concentration (maxnone
30 mins)
no
Reveals creatures, spells, or objects of selected alignment.
PFCR-267
concentration (maxnone
3 mins)
no
Reveals undead within 60 ft.
PFCR-269
instant
none
no
Detect and identify diseases
PFUM-216
1 min
none
You gain +1 per three levels on attack and damage rolls.
PFCR-273
3 mins
Will neg
yes
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
PFCR-274
24 hrs
Will neg (h)
yes (h)
Exist comfortably in hot or cold environments.
PFCR-277
instant
Fort neg (o)
yes (o)
Turn water into an alcoholic beverage
FoP-28
3 mins
none
Ranged attacks against you have 20% miss chance.
PFCR-278

yes
no
no
no
yes
no
yes (h, o)
yes (o)
yes (h)
yes (o)
yes (h)
yes (h)

Page: 2 of 3

CLERIC SPELLS
CASTER LVL
SPELL SAVE

SPELL SAVE
DC

14

15

16

17

18

19

20

21

22

23

LEVEL

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLS PER
DAY

4+1 3+1 2+1

+4
DC MOD

SPELL RANGES
CLOSE RANGE
(25 ft. + 5 ft. / 2 levels)

30 ft.

MEDIUM RANGE
(100 ft. + 10 ft. / level)

130 ft.

LONG RANGE
520 ft.
(400 ft. + 40 ft. / level)

Character:

SPELL LIST
0 prep
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
0
1
2
3
4
5
6
7
8
9
10
11
12

spell name

school

comp

Fairness
Forbid Action
Gorum's Armor
Hairline Fractures
Haze of Dreams
Hide from Undead
Inflict Light Wounds
Know the Enemy
Liberating Command
Lighten Object
Magic Stone
Magic Weapon
Moment of Greatness
Murderous Command
Obscuring Mist
Protection from Chaos
Protection from Evil
Protection from Law
Ray of Sickening
Read Weather
Reinforce Armaments
Remove Fear
Remove Sickness
Restore Corpse
Sanctify Corpse
Sanctuary
Shield of Faith
Summon Minor Monster
Summon Monster I
Sun Metal
Swallow Your Fear
Tap Inner Beauty
Unbreakable Heart
Weapons Against Evil
------------ ClassLevel 2 -----------Aid
Align Weapon
Ancestral Communion
Ant Haul, Communal
Arrow of Law
Augury
Bear's Endurance
Bestow Weapon Proficiency
Blessing of Courage and Life
Boiling Blood
Calm Emotions
Compassionate Ally
Consecrate

enc (comp)
enc (comp) [lang_dep,mind_eff]
tra
tra
enc (charm) [mind_eff]
abj
nec
div
tra
tra
tra
tra
enc (comp) [mind_eff]
enc (comp) [mind_eff]
con (creat)
abj [law]
abj [good]
abj [chaos]
nec
div
tra
abj
con (heal)
nec
evo [good]
abj
abj
con (sum)
con (sum)
tra [fire]
enc
div
enc (comp) [mind_eff]
tra
enc (comp) [mind_eff]
tra
div
tra
evo [law]
div
tra
enc (comp)
con (heal)
tra
enc (comp) [mind_eff]
enc (comp) [mind_eff]
evo [good]

cast time

range

duration

save

V, S, DF 1 full-rd action
V
1 std act
V, S, M 1 std act
V, S, M 1 std act
V, M
1 std act
V, S, DF 1 std act
V, S
1 std act
S, V, DF 1 min
V
1 imm act
V, M (goose1down)
std act
V, S, DF 1 std act
V, S, DF 1 std act
V, S, M/DF 1 std act
V
1 std act
V, S
1 std act
V, S, M/DF 1 std act
V, S, M/DF 1 std act
V, S, M/DF 1 std act
V, S, M 1 std act
V, S, F
1 min
V, S, M/DF 1 std act
V, S
1 std act
V, S
1 std act
V, S
1 std act
V, S, DF, M1 std act
V, S, DF 1 std act
V, S, M 1 std act
V, S, F/DF 1 rd
V, S, F/DF 1 rd
V, S
1 std act
V, S
1 std act
V, M
1 std act
V, S
1 std act
V, DF
1 std act

close
close
touch
touch
close
touch
touch
person
close
close
touch
touch
50'
close
20'
touch
touch
touch
close
person
touch
close
close
touch
touch
touch
touch
close
close
touch
close
person
close
close

3 mins
1 rd
30 mins
3 rnds
3 rnds
30 mins
instant
instant
instant
3 mins
30 mins or used
3 mins
3 mins or used
1 rd
3 mins
3 mins
3 mins (D)
3 mins
3 mins
instant
30 mins
10 mins; see text
30 mins; see text
instant
24 hrs
3 rnds
3 mins
3 rnds (D)
3 rnds
3 rnds; see text
10 mins; see text
3 mins
3 rnds
3 rnds

Will neg
yes
Humanoid creatures must trade fairly with others
Will neg
yes
Target obeys your command to not do something
Fort neg (h)
Your armor grows spikes that damage melee opponents
Fort neg (o)
yes (o)
You cause damage to stone or earth subtype creatures
Will neg
yes
Will neg (h); see text
yes
Undead can't perceive one subject/level.
Will half
yes
Touch deals 1d8 damage +1/level (max +5).
none
no
Gain +10 on a monster Knowledge check.
Will neg (h)
yes (h)
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Will neg (o)
yes (os)
Will neg (h, o)
Three stones gain +1 on attack, deal 1d6 +1 damage.
Will neg (h, o)
yes (h, o) Weapon gains +1 bonus.
none
yes (h)
Doubles a morale bonus.
Will neg
yes
Target is compelled to kill its ally.
none
no
Fog surrounds you.
Will neg (h)
no; see text+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Will neg (h)
no; see text+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Will neg (h)
no; see text+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Fort partial; see textyes
Ray makes the subject sickened.
none
Will neg (h, o)
yes (h, o) Temporarily mitigates the fragile quality in targeted weapon or armor.
Will neg (h)
yes (h)
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Fort neg (h)
yes (h)
Suppress disease, nausea, and the sickened condition.
none
no
Skeletal corpse grows flesh.
none
no
Prevent a corpse from becoming an undead creature.
Will neg
no
Opponents can't attack you, and you can't attack.
Will neg (h)
yes (h)
Aura grants +2 (+ caster level/6, max 5) deflection bonus to Armor Class.
none
no
Summon 1d3 Tiny animals.
none
no
Calls extraplanar creature to fight for you.
Fort neg (o)
yes (o)
Weapon touched bursts into flames.
Will neg (h)
yes (h)
none
Will neg (h)
yes (h)
Fort neg (o)
yes (o)

SR

description

V, S, DF 1 std act
V, S, DF 1 std act
V, S, F/DF 1 min
V, S, M/DF 1 std act
V, S, DF 1 std act
V, S, M 1 min
V, S, M/DF 1 std act
V, S, M 1 std act
V, S, DF 1 std act
V, S
1 std act
V, S, DF 1 std act
V, S
1 std act
V, S, M 1 std act

touch
touch
person
touch
close
person
touch
close
close
medium
medium
close
close

3 mins
none
yes (h)
3 mins
Will neg (h, o)
yes (h, o)
3 mins
none
6 hours
Fort neg (h)
yes (h)
instant (1 rd); see text
Will partial (see text)yes
instant
none
3 mins
Will neg (h)
yes
3 mins
Will neg (h)
yes (h)
3 mins; see text Will neg (h)
yes (h)
concentration + 3 rnds
Fort(D)
neg (see text) yes
concentration (maxWill
3 rnds)
neg
yes
3 rnds
Will neg
yes
6 hours
none
no

Subject gains a +1 on attack rolls and saves against fear, 1d8 + 3 hps.
Weapon becomes aligned, either good, evil, lawful, or chaotic.
Contact spirits of ancestors to grant a +4 bonus to Knowledge checks.
Triples carrying capacity of a creatures
Harm and possiably daze chaotic creatures
Learns whether an action will be good or bad.
Subject gains +4 to Con.
Grants a creature proficiency in a single weapon for a short period of time
Grants a +2 bonus on saves vs fear and death
Target takes fire damage; orcs get a +2 Strength
Calms creatures, negating emotion effects.
Target compelled to help injured ally
Fills area with positive energy, making undead weaker.

ref
FoB-28
PFUM-220
ISWG-294
FoP-28
FoP-28
PFCR-296
PFCR-300
PFUM-226
PFUC-233
FoB-28
PFCR-310
PFCR-310
PFUC-237
PFUM-230
PFCR-317
PFCR-327
PFCR-327
PFCR-328
PFUM-234
FoB-28
PFUC-241
PFCR-332
PFUM-234
PFUM-235
PFUM-236
PFCR-336
PFCR-342
PFUM-241
PFCR-350
PFUC-245
KgMrFoP-29
ISWG-296
FoP-29
PFCR-239
PFCR-240
DoGPFUC-223
PFUM-207
PFCR-245
PFCR-246
PFUC-224
PFAPG-205
PFUM-209
PFCR-252
PFUM-211
PFCR-258

Page: 3 of 3

CLERIC SPELLS
CASTER LVL
SPELL SAVE

SPELL SAVE
DC

14

15

16

17

18

19

20

21

22

23

LEVEL

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLS PER
DAY

4+1 3+1 2+1

+4
DC MOD

SPELL RANGES
CLOSE RANGE
(25 ft. + 5 ft. / 2 levels)

30 ft.

MEDIUM RANGE
(100 ft. + 10 ft. / level)

130 ft.

LONG RANGE
520 ft.
(400 ft. + 40 ft. / level)

Character:

SPELL LIST
0 prep
0
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2
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23
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25
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27
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30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47

spell name

school

Cure Moderate Wounds


Darkness
Delay Pain
Delay Poison
Disfiguring Touch
Eagle's Splendor
Effortless Armor
Endure Elements, Communal
Enthrall
Find Traps
Gentle Repose
Ghostbane Dirge
Grace
Hold Person
Imbue with Aura
Inflict Moderate Wounds
Instant Armor
Instrument of Agony
Magic Siege Engine
Make Whole
Masterwork Transformation
Oracle's Burden
Owl's Wisdom
Pilfering Hand
Protection from Chaos, Communal
Protection from Evil, Communal
Protective Penumbra
Reinforce Armaments, Communal
Remove Paralysis
Resist Energy
Restoration, Lesser
Returning Weapon
Shard of Chaos
Share Language
Shatter
Shield Other
Silence
Sound Burst
Spear of Purity
Spiritual Weapon
Staggering Fall
Status
Summon Monster II
Surmount Affliction
Trail of the Rose
Undetectable Alignment
Weapon of Awe
Web Shelter

Zone of Truth

comp

range

duration

save

con (heal)
V, S
1 std act
evo [dark]
V, M/DF 1 std act
enc
V, S
1 std act
con (heal)
V, S, DF 1 std act
tra
V, S
1 std act
tra
V, S, M/DF 1 std act
tra
V, S
1 std act
abj
V, S
1 std act
enc (charm) [lang_dep,mind_eff,sonic]
V, S
1 rd
div
V, S
1 std act
nec
V, S, M/DF 1 std act
tra
V, S, M/DF 1 std act
abj
V
1 sw act
enc (comp) [mind_eff]
V, S, F/DF 1 std act
tra
V, S, DF 1 std act
nec
V, S
1 std act
con (creat) [force]
V, S, DF 1 std act
tra
V, S
1 std act
tra
V, S, DF 1 std act
tra
V, S
10 mins
tra
V, S, M 1 hr
nec
V
1 std act
tra
V, S, M/DF 1 std act
evo [force]
S
1 std act
abj [law]
V, S, M/DF 1 std act
abj [good]
V, S, M/DF 1 std act
evo [dark]
V, S,
1 std act
tra
V, S, M/DF 1 std act
con (heal)
V, S
1 std act
abj
V, S, DF 1 std act
con (heal)
V, S
3 rds
con (tport)
V, S
1 std act
evo
V, S, DF 1 std act
div
V, S, M 1 std act
evo [sonic]
V, S, M/DF 1 std act
abj
V, S, F
1 std act
ill (glam)
V, S
1 rd
evo [sonic]
V, S, F/DF 1 std act
evo [good]
V, S, DF 1 std act
evo [force]
V, S, DF 1 std act
tra
V, S
1 imm act
div
V, S
1 std act
con (sum)
V, S, F/DF 1 rd
abj
V, S
1 std act
ill (phant)
S, V
1 std act
abj
V, S
1 std act
tra
V, S, DF 1 std act
con (creat)
V, S, DF 1 min

touch
touch
close
touch
touch
touch
person
touch
medium
person
touch
close
person
medium
close
touch
person
touch
touch
close
touch
medium
touch
close
touch
touch
touch
touch
close
touch
touch
close
close
touch
close
close
long
close
close
medium
medium
touch
close
you
touch
close
touch
close

instant
3 mins
3 hours
3 hours
3 days
3 mins
3 mins
24 hrs
1 hr or less
3 mins
3 days
3 rnds
see text
3 rnds; see text
3 mins
instant
3 mins (D)
3 mins
3 mins
instant
instant
3 mins
3 mins
see text
3 mins (D)
3 mins (D)
30 mins
30 mins
instant
30 mins
instant
3 mins
instant (1d6 rds)
24 hrs
instant
3 hours
3 rnds
instant
instant (1 rd)
3 rnds
3 rnds; see text
3 hours
3 rnds
3 rnds
3 hours (D)
24 hrs
3 mins
3 hours (D)

Will half (h); see textyes (h); seeCures


text 2d8 damage +1/level (max +10).
none
no
20-ft. radius of supernatural shad.
Will neg
yes
Ignore pain for 1 hour/level
Fort neg (h)
yes (h)
Stops poison from harming subject.
Will neg
yes
Target becomes disfigured.
Will neg (h)
yes
Subject gains +4 to Cha.
none
Armor you wear no longer slows your speed.
Will neg (h)
yes (h)
As endure elements, but you may divide the duration among creatures touched.
Will neg; see text yes
Captivates all within range.
none
Notice traps as a rogue does.
Will neg (o)
yes (o)
Preserves one corpse.
Will neg
yes
Incorporeal creature takes half damage from nonmagical weapons
none
Movement doesn't provoke attacks of opportunity
Will neg; see text yes
Paralyzes one humanoid.
Will neg (see text) yes
Target emulates your cleric aura.
Will half
yes
Touch attack, 2d8 damage +1/level (max +10).
none
Summon armor temporarily replacing your current attire
Will neg (h, o), see yes
text (h, o), see
Weapon
text exudes divine fury, granting a bonus on Intimidate checks.
Will neg (h, o)
yes (h, o) Siege engine gains +1 on targeting and damage rolls.
Will neg (h, o)
yes (h, o) Repairs 1d6/lvl to objects (max 5d6 on constructs).
none
no
Make a normal item into a masterwork one.
Will neg
yes
Creature is affected by negitive Oracle's curse effects
Will neg (h)
yes
Subject gains +4 to Wis.
none
yes (o)
You may seize an object or manipulate it from afar.
Will neg (h)
no; see textAs protection from chaos, but you may divide the duration among creatures touched.
Will neg (h)
no; see textAs protection from evil, but you may divide the duration among creatures touched.
Will neg (h)
yes
Shadow protects the target from light.
Will neg (h, o)
yes (h, o) As reinforce armaments, but you may divide the duration among objects touched.
Will neg (h)
yes (h)
Frees one or more creatures from paralysis or slow effect.
Fort neg (h)
Ignores 10 (or more) points of damage/attack from specified energy type.
Will neg (h)
yes (h)
Dispels magical ability penalty or repairs 1d4 ability damage.
Will neg (h, o)
yes (h, o) Grants a weapon the returning special weapon quality.
Will partial (see text)yes
Harm and possibly slow lawful creatures.
Will neg (h)
yes (h)
Subject understands chosen language
Will neg (o); Will neg
yes(o) or FortSonic
half; see
vibration
text damages objects or crystalline creatures.
Will neg (h)
yes (h)
You take half of subject's damage.
Will neg; see text oryes;
none
see
(o)textNegates
or no (o)sound in 20-ft. radius.
Fort partial
yes
Deals 1d8 sonic damage to subjects; may stun them.
Will partial (see text)yes
Harm and possibly blind evil creatures.
none
yes
Magic weapon attacks on its own.
Fort. partial (see below)
yes
Will neg (h)
yes (h)
Monitors condition, position of allies.
none
no
Calls extraplanar creature to fight for you.
none
Temporarily suppress one condition.
no
no
Will neg (o)
yes (o)
Conceals alignment for 24 hours.
Will neg (h, o)
yes (h, o) Weapon goins +2 on damage rolls
none
no
Create a comfortable shelter made of webbing.

PFCR-263
PFCR-263
PFUM-216
PFCR-265
PFUM-217
PFCR-275
PFUC-228
PFUC-228
PFCR-278
PFCR-281
PFCR-289
PFAPG-225
PFAPG-226
PFCR-296
PFUM-225
PFCR-300
PFAPG-229
PFUC-232
PFUC-236
PFCR-311
PFUM-228
PFAPG-234
PFCR-318
PFUC-239
PFUC-240
PFUC-240
PFUM-233
PFUC-241
PFCR-332
PFCR-334
PFCR-334
PFUC-242
PFUM-237
PFAPG-243
PFCR-341
PFCR-342
PFCR-343
PFCR-346
PFUM-240
PFCR-348
RvGd-35
PFCR-349
PFCR-352
PFUM-241
FoP-29
PFCR-363
PFAPG-256
PFUM-249

enc (comp) [mind_eff]

close

3 mins

Will neg

PFCR-371

V, S, DF

cast time

1 std act

SR

yes

description

Subjects within range cannot lie.

ref

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